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ASIAN KUNG-FU GENERATION - Re:Re:

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Deppyforce
uhg im lazy to mod it so have some stars instead
good luck
Topic Starter
Haya
LOL ok :D
DeRandom Otaku
Hello ~

Felt like moding this after i saw this


Really neat map doe <3

Hard :
  1. 00:59:368 (2) - nc from this note instead
  2. 01:22:400 (6,1) - could fix the blanket a bit
Insane :
  1. 00:46:981 (1) - is this some wubwub song?
  2. 00:48:529 (1) - remove nc and 00:49:304 (5) - nc from here instead
thats really it ;_; literally my shortest mod ever and its ur fault for making the map so good eue
Topic Starter
Haya
Thanks for the mod DeRandom Otaku :) Fixed things in hard but not in insane.
Chaoslitz


M4M

[General]
  1. Dont't use .mp3 for hitsound files lol, use this one instead
[Easy]
  1. 00:11:368 - 00:12:917 - Unnecessary green lines
  2. 00:16:788 (2,3) - Try to move this more to the left, 00:16:013 (1,3) - are nearly overlapping each other
  3. 00:32:271 (2,3,1) - The angle of the flow is too sharp, try something like this instead:
  4. 00:46:981 (1,2) - Same reason as above
  5. 01:05:562 (1,2) - ^ as well, you can try something like this so that you can keep the blanket
  6. 01:19:497 (3) - Try something like this for a better slider shape
  7. The NCs in this diff is a bit messy, try to NC in every two downbeats
[Normal]
  1. 00:11:369 (1) - Personally I really suggest you to stack this under 00:09:433 (5) to make a triangle pattern
  2. 00:39:239 (4) - This sounds weird as it skips many beats, try to use more 1/2 rhythm to represent the vocal
  3. For me the spread of the difficulty in this diff seems unbalanced, I would suggest you to use more 1/2 rhythm like 00:40:788 (1,2,3,4,5,6,7) - in a Normal diff. Moreover. you used more 1/2 in a quite part 00:50:078 - than 00:12:917 - , that's why I think it is un balanced
[Hard]
  1. 01:04:013 (1,2,3,4) - Why you decided to use a higher spacing in here? There is nothing to emphasize
[Insane]
  1. 01:03:239 (3,4) - This seems placed too far in a quiet part of song
  2. 01:04:788 (3,4) - ^
  3. 01:17:368 (4,6) - Weird overlapping

Good Luck!
Topic Starter
Haya
Fixed things. Thanks Chaoslitz!
Ami
18:59 Ami: 00:15:239 (4,5) - der jump is zu groß
18:59 Haya: Wieso
18:59 Ami: weils nicht in den Beat passt
18:59 Ami: & die anderen sind auch nicht so spaced
18:59 Ami: setz den circle in die Mitte
19:00 Haya: Pattern ist 1.30 ds > über 2.00 wenn neuer vers kommt
19:00 Ami: 00:19:110 (1) - setz den letzten punkt da um 4 grids tiefer
19:00 Ami: & pass den slider danach an
19:00 Haya: O_O
19:01 Ami: der ist am weitesten gespaced xd spar dir die Mühe! :3
19:02 Ami: offset is n bisschen falsch
19:02 Ami: hast du den song cutted?
19:02 Haya: Nein lol
19:02 Ami: loll
19:02 Haya: Niemand sagte mir bisher Offset wäre falsch
19:02 Haya: Nicht mal BNs
19:02 Haya: o_o
19:02 Ami: wait.
19:03 Ami: vllt liegts auch nur an meinem huren laptop
19:03 Ami: xdd
19:04 Haya: Wollte schon sagen
19:04 Ami: 00:40:207 (4,5,6,1) - mach den mal ordentlicher.
19:04 Haya: Ist doch viereck
19:05 Ami: aber kein schönes >:
19:05 Haya: Das ist von Compose perfektes Viereck o_o
19:05 Haya: Nur 12° gedreht
19:05 Ami: op_o
19:05 Ami: dann bin ich dumm
19:06 Ami: ja rest is eig nice
19:07 *Ami is editing [http://osu.ppy.sh/b/921856 ASIAN KUNG-FU GENERATION - Re:Re: [Hard]]
19:07 Ami: 00:01:304 (3) - um 1 grid nach rechts ples
19:07 Haya: Ganzes?
19:07 Ami: ne
19:07 Ami: ende
19:08 Ami: wie hällst du so n lied aus zu mappen >_>
19:09 Haya: Wie?
19:09 Ami: japano
19:09 Ami: D:
19:09 Haya: Gucke gerne Anime
19:09 Ami: rest sieht auch ok aus
19:09 Haya: Japonesisch juckt mich nicht
19:09 Ami: mein Beileid.
19:09 Haya: Bin Chin bin an asian gewöhnt
19:10 Ami: ist die sv nicht bisschen hoch?
19:10 Ami: und das ds?
19:10 Haya: Bei der hard?
19:10 Ami: e hier
19:10 *Ami is editing [http://osu.ppy.sh/b/921858 ASIAN KUNG-FU GENERATION - Re:Re: [Normal]]
19:10 Ami: 00:08:271 (4) - den mittleren punkt n grid nacht links
19:10 Haya: Nee low bpm
19:10 Haya: DS hätte ich eine höher können
19:11 Haya: Mein fehler
19:12 Ami: o-o
19:12 Ami: ok
19:12 Haya: Auch wenn ich Anime mag, halt mich nicht für so nen ekligen bitte
19:13 *Ami is editing [http://osu.ppy.sh/b/921998 ASIAN KUNG-FU GENERATION - Re:Re: [Epicz' Easy]]
19:13 Ami: 00:37:691 (1) - den roten eins nach links
19:13 Ami: ok xD
19:14 Ami: 00:42:336 (3) - letztes 2 grids left und ds anpassen
19:14 Haya: Nah das ist kein Blanket
19:15 Ami: naja,
19:15 Ami: trotzdem
19:15 Ami: euer mapstyle is halt schlicht gehalten, da gibts nicht viel zu modden
19:15 Ami: bis auf details
19:15 Ami: aber so ist eig. alles gut
19:16 Haya: Bei flow maps kannste eh nicht viel modden
19:16 Haya: aber bns haben nen stock im arsch
19:16 Ami: isso.
19:16 Haya: Poste ins forum ich geb dir dann KD
19:16 Ami: des wars.
19:16 Ami: will ich nich

viel spaß damit. xd
Underforest
From M4M queue
I need to be honest, I won't mod your map because it's pretty well made
GL :)
Monstrata
Insane

00:01:884 (6,1) - This just felt really large compared to the other spacings you use throughout this section.
00:42:142 (5,1) - Jump here to emphasize the downbeat? I don't really get the spacing from 1>2 cuz it doesnt seem to emphasize anything in particular.
00:42:723 (3,5) - Looks better if you dont overlap like that xP
01:26:271 (4,6) - Can they not touch ty

Hard

00:12:142 (3) - Making this 2 circles would be kinda cool imo. Up to you tho, this is fine too.
00:33:046 (1,2) - These aren't symmetrical

Normal

00:39:239 (4) - This feels too undermapped imo...

Easy

01:00:917 (4,5) - Blanket looks kinda off.




Okay you can call me back when you're done fixing!
Topic Starter
Haya
Fixed the stuff you listed, but kept the slider in Hard.
Monstrata
Alright, rechecked, and everything looks good so here's your bubble :D
Mekki
Nice! Easy improved a lot since when I modded it. I'd be very happy by qualifying this set but I'm not a BN so RIP... i am trying at least :v
Julie
irc
2016-05-09 18:03 Julie: oki back sorry
2016-05-09 18:03 Julie: 01:14:852 - +
2016-05-09 18:03 Julie: on that section
2016-05-09 18:03 Julie: the highest jump is this one 01:21:433 (2,3) -
2016-05-09 18:04 Julie: it should be nearly the same as this part 01:24:529 (2,3) - no?
2016-05-09 18:04 Haya: Oh you mean reduce jump on 1:21
2016-05-09 18:05 Julie: yeah because is currently really too high, even a lots more higher then this 01:20:852 (4,1) -
2016-05-09 18:06 Julie: while there should have more impact here 01:20:852 (4,1) - then here 01:21:433 (2,3) -
2016-05-09 18:07 Haya: Uuuuuuuh
2016-05-09 18:07 Haya: Emphasis and stuff huh...
2016-05-09 18:07 Haya: I didn't know about that when I mapped this song haha
2016-05-09 18:09 Haya: But I get what you mean. Already know how to fix
2016-05-09 18:43 Julie: Unsnap preview point owo http://puu.sh/oMa35/ec81af1e72.jpg
2016-05-09 18:44 Julie: for all difficulty~
2016-05-09 18:49 Julie: in hard
2016-05-09 18:49 Julie: ACTION is editing [http://osu.ppy.sh/b/921856 ASIAN KUNG-FU GENERATION - Re:Re: [Hard]]
2016-05-09 18:50 Julie: 01:02:465 - + you been keeping the same rhythm
2016-05-09 18:50 Julie: until here
2016-05-09 18:50 Julie: 01:12:336 - there is no note
2016-05-09 18:50 Julie: while the instrument rhythm stay the same
2016-05-09 18:51 Julie: even if you keep a nice distance between 01:11:755 (1,2) - to show that they need to tap it later, player will tend to hit this note 01:12:529 (2) - with the same rhythm
2016-05-09 18:51 Julie: due to the song
2016-05-09 18:51 Julie: even if you probably map this 01:11:368 (4,1) - for vocal
2016-05-09 18:52 Julie: that's my opinion by the way xD
2016-05-09 18:52 Julie: it could cause player to lose some rhythm or break the flow a bit
2016-05-09 18:53 Haya: Oh fuck I just came back
2016-05-09 18:54 Julie: hahaha wb xD
2016-05-09 18:54 Julie: dont worry x3
2016-05-09 18:54 Julie: don't wait for me finding each point, you can do your own stuff while I'm modding, since it might take me some time xD
2016-05-09 18:55 Haya: I got you though
2016-05-09 18:55 Haya: Already fixed this issue with a new pattern
2016-05-09 19:52 Julie: ACTION is editing [http://osu.ppy.sh/b/921858 ASIAN KUNG-FU GENERATION - Re:Re: [Normal]]
2016-05-09 19:52 Julie: 01:19:981 - the green line I think you want it to be 50% volume instead of 35%
2016-05-09 19:53 Julie: probably put 35% accidently due to this one 01:19:788 - xD
2016-05-09 19:54 Haya: True
2016-05-09 19:54 Haya: Fixed :)
2016-05-09 19:55 Julie: x3
2016-05-09 20:02 Julie: your in charge of epic hitsound right?
2016-05-09 20:03 Haya: Yea
2016-05-09 20:03 Julie: oki 00:44:659 - probably want to put a custom drum here xD
2016-05-09 20:03 Julie: Since we currently hear the default slidertick
2016-05-09 20:03 Julie: and it make like a soft-whistle sound xD
2016-05-09 20:04 Haya: Hmm
2016-05-09 20:04 Julie: except if is fixed on your version
2016-05-09 20:05 Julie: the update is N:C1 slidertick = default
2016-05-09 20:05 Julie: hmm
2016-05-09 20:05 Julie: actually I just notice you only have one slidertick
2016-05-09 20:05 Julie: which doesn't match here hmm
2016-05-09 20:06 Haya: I don't actually mind having default slidertick
2016-05-09 20:06 Haya: I think it's ok to have it if there is no special beat
2016-05-09 20:06 Julie: yeahh
2016-05-09 20:06 Julie: oki x3
2016-05-09 20:18 Julie: oh and for all the difficulty
2016-05-09 20:18 Julie: the last green line is unsnap
2016-05-09 20:18 Julie: is at 01:29:073 instead of 01:29:078 -
2016-05-09 20:19 Haya: what the fuck
2016-05-09 20:19 Julie: haha xD
2016-05-09 20:20 Julie: idk how that happen xD
2016-05-09 20:20 Haya: Me neither LOL
Monstrata
Rechecked. Looks good to go, here's your rebubble!
Winnie
Here for corrections, maybe sike lmao troll


[Insane]

Hitsounds can also add a drum here and there, but that's really up to you. OD 8 seems rather high, maybe consider 7 or 7.5 since the song is relatively easy to be considered on an 8 imo
It's kinda awkward that you have spacing on you 1/2s to be very awkward. It ranges from 1.9-2.1 on the spacing side but then as the new NC where the impact happens it closes down to 1.3-1.5 is there any reason for this? Like take this in comparison, 00:09:820 (1) - this compared to what the rest was played loses its aim but then the spacing here 00:12:917 (1) - is bigger to 2.2. NC imo should be a little more precise to how the song is and what your mapping is already going off of. These are just examples
00:01:497 (4,5,6) - I don't like the way this looks, (6) seems out of place and doesn't have any purpose, it plays really tight. How about moving to x:368 y:284 it plays better imo
00:05:949 (3) - This one here is one that goes off of spacing, this one is too close imo to add any effect while playing, how about CTRL+G (3) and (4). It makes more of an impact while playing , the rest you can make a spin of it if you are changing this
00:09:820 (1,2) - Again you can CTRL+G this part, since (1) is too close imo. It goes small spacing to big spacing too fast, that's why from (1) ---> (2 ---> (3) seems awkward to play
00:16:013 (1,2,3) - It's so close together, idk why it changed to this
00:16:400 (2) - You missed a clap on sliderstart here
00:24:142 (2) - Ctrl+G? It's done here 00:21:433 (3) - and here 00:19:497 (2) - why mix it up now
00:28:400 (1,2,3) - Like here again with spacing, it just gets smaller for no reason. Why is 00:25:304 (1,2,3) - 00:26:852 (1,2,3) - any different from the one spaced with 1.34? It goes off the same vocals
00:56:078 (6) - TBH it would've been better if you had (6) stacked with 4 and move (1) up like this http://puu.sh/oOSkS/100647bc22.jpg

[Hard]

HP drain can be on 6
00:25:304 (1) - Spacing is too far, that angle to hit that note is too far. I revise to change this, causes troubles for beginners
00:32:659 (4,5) - Ctrl+G definitely is better here but that's up to you
00:36:529 (2,3,4) - Should flow more into (5) how about this? http://puu.sh/oOSAs/b0f2642a85.jpg
00:42:336 (1,2,3) - Can't believe this is 1.3 spacing throughout the whole area, man looks so :?
00:51:626 (1,2) - Doesn't lead into (2) or create substantial rotation, it's just awkward
00:56:271 (1,2) - DS can be cleaner here
00:58:207 (2) - Same as ^I see what you might be trying to do, but nothings being changed and when the spacing goes up by .1 its rather a little much
01:07:884 (3) - DS can be cleaner

[Normal]

AR 5? Hmm it's questionable for a 155bpm song, maybe 4.5 or 4 and hp drain can be 4 as well
00:05:949 (4) - .05 spacing a little too far from the norm, might give this one a little shove back into place
00:14:465 (4) - NC???
Your rhythm could've been simplified on this song. You went with the slider into 2 notes stuff. It makes the map a little pausy. Like here 00:14:465 (4) - it could've been this rhythm http://puu.sh/oOSWX/e9e4f1ac99.png
Then you got stuff like this 00:16:013 (1,2,3) - which doesn't flow continue the song progression while playing but instead forces the beginners to hit single notes and lose interactions, but this is just me
00:20:659 (4) - NC can be used here since it's a new set of patterns and playing
00:24:142 (5) - The note placement here is pretty awk, makes the flow play badly
00:27:626 (5) - Overlap is ew
00:28:400 (1) - If you went with my rhythm you wouldn't have this issue here, since the slider is quite long at 00:28:788 (2) - and you skipped the clap/beat here at 00:29:175 -
00:41:562 (3) - DS can be adjusted
00:42:336 (5) - Same as ^
00:43:788 - Inheriting timing point??? Strange might want to delete
01:01:691 (6) - Distance Snapping error, it's too close
01:02:465 (1) - Now this time DS is too far
01:04:400 (4,5,6) - This was used in insane, it's on normal too? Gotta change it up m8
01:10:981 (4,3) - Slightly nasty
01:13:304 (1) - Holy cow... This slider misses every clap. I'm impressed

[Epicz' Easy]

Notes aren't really necessary for ranking but man would've been cooler :?
00:18:723 - Wtf? where's the note
00:12:917 (1,2,3,4,5,6,1,2,3) - Love how this rhythm is then substituted into something easier 00:19:110 (1,2,3,4,1,2,3) -
00:25:304 (1) - Again, why is this clap being neglected you can tell where the rest are
00:39:239 (3) - DS can be adjusted
00:43:788 - Inhertiting timing point can be removed
01:14:852 (1) - Strange to have two seperate claps on 1 slider doesn't really fit
01:16:400 (3) - Same as ^


TBH these are just some of the issues that popped up. My opinion doesn't mean much since I'm scrublet so you guys do you :) But you already have a bubble so GL
Topic Starter
Haya

Kocari wrote:

Here for corrections, maybe sike lmao troll


[Insane]

Hitsounds can also add a drum here and there, but that's really up to you. OD 8 seems rather high, maybe consider 7 or 7.5 since the song is relatively easy to be considered on an 8 imo Nah I don't think that OD 8 is too high for an Insane difficulty.

It's kinda awkward that you have spacing on you 1/2s to be very awkward. It ranges from 1.9-2.1 on the spacing side but then as the new NC where the impact happens it closes down to 1.3-1.5 is there any reason for this? Like take this in comparison, 00:09:820 (1) - this compared to what the rest was played loses its aim but then the spacing here 00:12:917 (1) - is bigger to 2.2. NC imo should be a little more precise to how the song is and what your mapping is already going off of. These are just examples I don't know it just felt right for me
00:01:497 (4,5,6) - I don't like the way this looks, (6) seems out of place and doesn't have any purpose, it plays really tight. How about moving to x:368 y:284 it plays better imo The position you suggested would be worse than what it is currently. I copied 3,4 and pasted it for 5,6. With your position it's not any consistent in distance and is a completely different angle which makes it look bad.
00:05:949 (3) - This one here is one that goes off of spacing, this one is too close imo to add any effect while playing, how about CTRL+G (3) and (4). It makes more of an impact while playing , the rest you can make a spin of it if you are changing this I personally don't really like this idea, sorry
00:09:820 (1,2) - Again you can CTRL+G this part, since (1) is too close imo. It goes small spacing to big spacing too fast, that's why from (1) ---> (2 ---> (3) seems awkward to play True
00:16:013 (1,2,3) - It's so close together, idk why it changed to this I like it
00:16:400 (2) - You missed a clap on sliderstart here Good find
00:24:142 (2) - Ctrl+G? It's done here 00:21:433 (3) - and here 00:19:497 (2) - why mix it up now Why not? Some variety so I don't use the same pattern too often.
00:28:400 (1,2,3) - Like here again with spacing, it just gets smaller for no reason. Why is 00:25:304 (1,2,3) - 00:26:852 (1,2,3) - any different from the one spaced with 1.34? It goes off the same vocals True
00:56:078 (6) - TBH it would've been better if you had (6) stacked with 4 and move (1) up like this http://puu.sh/oOSkS/100647bc22.jpg No I don't like that pattern

[Hard]

HP drain can be on 6 I agree
00:25:304 (1) - Spacing is too far, that angle to hit that note is too far. I revise to change this, causes troubles for beginners No I don't think so. Friends on a 3.5 star level had no problems FCing this.
00:32:659 (4,5) - Ctrl+G definitely is better here but that's up to you Going to leave it like this.
00:36:529 (2,3,4) - Should flow more into (5) how about this? http://puu.sh/oOSAs/b0f2642a85.jpg Sure
00:42:336 (1,2,3) - Can't believe this is 1.3 spacing throughout the whole area, man looks so :?
00:51:626 (1,2) - Doesn't lead into (2) or create substantial rotation, it's just awkward ? How is this awkward
00:56:271 (1,2) - DS can be cleaner here Whoops.
00:58:207 (2) - Same as ^I see what you might be trying to do, but nothings being changed and when the spacing goes up by .1 its rather a little much Yup yup
01:07:884 (3) - DS can be cleaner No

[Normal]

AR 5? Hmm it's questionable for a 155bpm song, maybe 4.5 or 4 and hp drain can be 4 as well This song is rather slow and easy for a Normal difficulty. I don't think that it needs to be AR 4. You are underestimating normal players.
00:05:949 (4) - .05 spacing a little too far from the norm, might give this one a little shove back into place Fine
00:14:465 (4) - NC??? No. I went for 2 Downbeats NC
Your rhythm could've been simplified on this song. You went with the slider into 2 notes stuff. It makes the map a little pausy. Like here 00:14:465 (4) - it could've been this rhythm http://puu.sh/oOSWX/e9e4f1ac99.png It makes the map not being boring with only 1/1s and slightly raises the difficulty to be different from the easy. Also your link is wrong.
Then you got stuff like this 00:16:013 (1,2,3) - which doesn't flow continue the song progression while playing but instead forces the beginners to hit single notes and lose interactions, but this is just me
00:20:659 (4) - NC can be used here since it's a new set of patterns and playing No
00:24:142 (5) - The note placement here is pretty awk, makes the flow play badly How does the note placement affect the flow? If it was like the opposite direction I would agree, but this is just some grids down.
00:27:626 (5) - Overlap is ew The overlap isn't directly seen ingame.
00:28:400 (1) - If you went with my rhythm you wouldn't have this issue here, since the slider is quite long at 00:28:788 (2) - and you skipped the clap/beat here at 00:29:175 - What?
00:41:562 (3) - DS can be adjusted True
00:42:336 (5) - Same as ^ Yup
00:43:788 - Inheriting timing point??? Strange might want to delete Uuuuh. This is for the kiai or am I blind.
01:01:691 (6) - Distance Snapping error, it's too close True
01:02:465 (1) - Now this time DS is too far True
01:04:400 (4,5,6) - This was used in insane, it's on normal too? Gotta change it up m8 Lmao no.
01:10:981 (4,3) - Slightly nasty How?
01:13:304 (1) - Holy cow... This slider misses every clap. I'm impressed If I would map this any other way it would be too hard or a weird rhythm for beginners. Also it hits the bass sounds and it's close enough.

[Epicz' Easy]

Notes aren't really necessary for ranking but man would've been cooler :?
00:18:723 - Wtf? where's the note It vanished
00:12:917 (1,2,3,4,5,6,1,2,3) - Love how this rhythm is then substituted into something easier 00:19:110 (1,2,3,4,1,2,3) - me too thanks
00:25:304 (1) - Again, why is this clap being neglected you can tell where the rest are what
00:39:239 (3) - DS can be adjusted True
00:43:788 - Inhertiting timing point can be removed No, why? Again it's for the kiai fountain. And how come I should only remove it on Easy/Normal, makes no sense
01:14:852 (1) - Strange to have two seperate claps on 1 slider doesn't really fit What
01:16:400 (3) - Same as ^ ^


TBH these are just some of the issues that popped up. My opinion doesn't mean much since I'm scrublet so you guys do you :) But you already have a bubble so GL
Alright thanks for the mod, Kocari! :)
Monstrata
Thanks for the check Kocari! Rebubbling after reviewing all the changes that happened.
Battle
Re:Re:
Re:Re:
Re:Re:
Re:Re:
SpectorDG
Dat metadata lol
Kung Fu is only chinese, not for asia
BeatofIke
01:29:073 - Unsnapped green timing line in Insane difficulty *runs*
Topic Starter
Haya

BeatofIke wrote:

01:29:073 - Unsnapped green timing line in Insane difficulty *runs*
Fuck.
BeatofIke
Okay!
wajinshu
Congrats!
Chaoslitz
gratz!
Mekki
nice o3o
Sotarks
Kayo :3
Kalibe
baka nano?
meii18
Congrats on qualify but I am not satisfied with the quality of the Insane difficulty :(
First of all, several patterns are way too jumpy (you exaggerated with jumps a bit in my opinion). Moreover, starting from 00:50:078- until 01:02:368- there is a calm part and seems like you made the opposite here. You used big jumps (not really so big) and the note density have to be decreased here after the player is playing the jumpy patterns from kiai.Try to decrease the note density in this calm part and also the spacing so the player can relax for the next chorus where he/she have to aim again the jumpy patterns.Second, at 01:13:304(1,2,3,4,5,6,7,8,9,10)- on how you structured the rhythm here, it ignores almost completely the music (vocals/instruments) and sounds somehow weird and overmapped.You have just to do a rhythm like this one http://puu.sh/oXWZs/10cc99c842.jpg.It could be here because of claps and normal sampleset hitsounds but still the both sliders and the stream ignores the music.
In my opinion, it can be improved before getting it ranked because at its current status (at how looks the quality at this moment) is not really acceptable.Some improvement wouldn't hurt
Topic Starter
Haya

ByBy13 wrote:

First of all, several patterns are way too jumpy (you exaggerated with jumps a bit in my opinion). Moreover, starting from 00:50:078- until 01:02:368- there is a calm part and seems like you made the opposite here. You used big jumps (not really so big) and the note density have to be decreased here after the player is playing the jumpy patterns from kiai.Try to decrease the note density in this calm part and also the spacing so the player can relax for the next chorus where he/she have to aim again the jumpy patterns.
Hmm I don't really agree with you here with the note density part. Sure this is a slower and calmer part of the song, but I don't see how I overmapped it and exeggerated with jumps. Only one I would understand is 00:52:207 (4,5) - and would be happy to reduce if it's too big of an issue.

ByBy13 wrote:

Second, at 01:13:304(1,2,3,4,5,6,7,8,9,10)- on how you structured the rhythm here, it ignores almost completely the music (vocals/instruments) and sounds somehow weird and overmapped.You have just to do a rhythm like this one http://puu.sh/oXWZs/10cc99c842.jpg.It could be here because of claps and normal sampleset hitsounds but still the both sliders and the stream ignores the music.
I think saying that it completely ignores the music is really exaggerated here. In my opinion mapping a shout like this with a steady 1/4 beat feels appopriate, but I have to agree that it's an overmap even if it's just a slight one. This stream pattern ignores 3 beats as far as I can hear and by seeing many testplays from players of different levels I have not seen someone misplaying this stream because of a weird rhythm. If it's a big issue I would like to discuss it further.
Kyouren
Gratzz :D
Nyukai
Oh gratz for the rank! Sad I couldn't mod in time, but you can ask me for another mod anytime ><
Sonnyc
hm
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