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ASIAN KUNG-FU GENERATION - Re:Re:

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SnowNiNo_
From my queue
sorry there is only one diff i can mod :\

  1. 00:04:400 (3,4,5,6) - i dont get it why you are stick this together since you got 00:01:304 (3,4,5,6) - 00:07:497 (3,4,5,6) - separate..., although this wont effect th eplayer but it's just weird to me lol
  2. 00:06:336 (5,6) - the spacing should be decrease not increase cause of the music is muting
  3. 00:12:529 (5,6) - and here should be the same spacing with 00:12:142 (3,4) - , the music doesnt sound like these two note should be decreasing the spacing
  4. 00:13:691 (3,4) - i would make this into a 1/1 slider to match the vocal since it seems that you are mapping with the vocal
  5. 00:42:336 (3,4,5) - the vocal sound like the spacing should be decreasing here not increase lol
  6. 00:45:820 (3,4) - i would make this a note and a 1/1 slider since it seems that you are mapping the whole with the vocal
  7. 00:55:884 (5,6) - decrease the spacing here would be pretty good since it match the music
  8. 01:26:465 (5,6) - these two slider change to note with decreasing spacing would be pretty good imo
well, gl~ :)
Testo
[Insane]
  1. 00:30:336 (5) - uncomfortable to playing imo you can try this http://puu.sh/nLnH0/062f209269.jpg
  2. 01:07:110 (1,3) - create symmetric sliders
[Hard]
  1. 00:08:271 (5,1) - swap new combo colors
  2. 00:31:110 (4) - blanket will be better for this (http://puu.sh/nLoRB/2f5db38e3f.jpg)
  3. 00:58:207 (2) - uncomfortable to playing imo(2) also looks bad i think
I hope my mod will help you, also map is very good now:)
Topic Starter
Haya
Wow, thanks for the mods, Testo, SnowNiNo, wajinshu and Shyotamaze!
Seijiro
I don't remember if this was a M4M or not, but whatever x)

General
  • Remove your own name from tags please x)

Insane
  • The general OD for the map is a bit high imo. It's still an Insane and the patterns aren't complex at all so something like OD7 could work better imo

    00:00:142 - Right off the start, I would really map this beat. It looks cool and makes a good intro.
    A stacked circle on top of 00:00:530 (1) - works just fine and changes nothing in the whole pattern :3

    00:03:626 (1) - personal preference, but to keep some sort of consistency with the first pattern of your map I would rotate this slider by around 80~85 degrees and place it like this. (the spacing there is also a bit cramped compared to the previous pattern btw)

    00:04:400 (3,4,5,6) - notice the difference with 00:01:304 (3,4,5,6) - . If I had to choose which one is the best, I would go for 00:01:304 (3,4,5,6) - : it is more Insane-ish and gives a better feeling regarding the song. I'm saying this because both of those patterns are following the same identical rhythm into the song and I find it strange for the same rhythm to have so different patterns representing it

    00:13:691 (3,4) - the jump here feels a bit weak imo, due to the strong vocal on the red tick, so my suggestion is to convert these 2 objects into a repeat slider. Maybe something simple like... this could work, but you can also make it more fancy if you want

    00:20:659 (1) - since you're going a lot for symmetry, what about using 00:19:884 (3) - 's angle to match this one too. Like this

    00:22:207 (1,2) - I know this isn't the first time using a linear flow but in this case I find it a bit less expressive.
    I was thinking that something more jumpy would work seeing your previous patterns (I also wanted to utilize 00:22:594 (3) - a bit more too), so what about something like this

    00:40:207 (1,2) - The NC should go on the white tick, where the strong note is

    00:41:949 (1,3) - the NC is messed a bit here too. It should go on 3 (hear the strong vocal on it)

    00:45:239 (1,2) - same, do not start NCs on red ticks (or in general, on weak beats)

    01:02:465 (1,2,3,4) - the spacing and the general meaning of the pattern are a bit messed up imo. What about something like this?

    01:07:110 (1,3) - Same vocal, different shape. Why? ;w;

    01:22:981 (3,4,5) - this is a bit random seeing all the nice and tidy patterns from before. What about this? (notice that 4's tail is on top of 01:22:788 (2) - )

    01:27:239 (1) - no need for hitsounding on this I guess

Hard
  • 00:21:046 (2) - This giggle changes the actual SV for a moment and imo you should change it

    00:31:884 (2) - maybe make the curve a bit more "curvy" x)

    00:44:659 (3) - I don't think you need the finish here
    00:46:981 (1) - place a finish here instead

    00:59:368 (2,3) - what about converting them into a slider instead? The jump on 3 (red tick) feels really off there)

    01:14:562 (9) - I would remove this since the whole stream may be a bit too harsh for players of this level
    01:14:852 - you're also skipping the NC on this beat which is part of the repeat slider (you should remove this and change the pattern a little)

    01:27:239 (1) - remove hitsounds here too (as for Insane diff)

Normal
  • 00:22:981 (2,3,4,5,6) - this chain is too long for a Normal diff imo. Either remove 3 or 5 (I suggest 5)

    00:51:626 (1) - remove NC from this, since your next combos are longer

    01:27:239 (1) - remove hitsounds

    I'd slightly decrease AR and HP since they seem a little too much for this difficulty

Epicz's Easy
  • 01:07:497 (3,4) - I'd rather avoid stacking notes on Easy diffs, they're not so easy to play for total beginners
    01:10:207 (2,3) - same ^

    01:25:691 (1) - No need for NC here, check your other combos

    01:27:239 (1) - remove hitsounds (explained above)

    The gap between this diff and the Normal, AR-wise, is a little too big. Either increase it here or decrease it on the Normal (decreasing on Normal would be better)

That's all~
Good map, good song, good anime. Cool :'3
Natsu
yo


General:

  1. soft-hitfinish2.wav is unused
  2. soft-hitclap have more than 5 ms delay
  3. soft-slidertick3 too ^
  4. tick sounds aren't supposed to sound exactly as the hitobjects (slider head/tail, spinner end or circles), because they cause confusion when you play and you hear a random sound at slider body, since why hitsounding something that you are not mapping? at any case I advice you to reduce the volume by 10% or 15% at the place where you use your custom slider tick
Insane:

  1. I feel AR9 is too much for this diff, I'd use 8,5 or 8,8
  2. 00:04:981 (6,1) - why the spacing is so short, also the straigh flow is so uncomfortable to play
  3. 00:11:368 (1,2,3,4,5,6) - music have a slowdown here, those jumps doesn't fit the music at all
  4. 00:12:917 (1,2,3) - spacing doesn't make much sense, why the huge diference? there is not super loud sound at 3, event the clap in 2 sounds stronger
  5. 00:14:852 (3) - rhythm is not consistent with the before part, what you did in 00:13:304 (2,3) - fit the vocals alot better than 00:14:852 (3) -
  6. 00:25:304 (2,3,4) - you can make a symmetrycal pattern here, will look alot better than your current one
  7. 00:37:691 (1) - all this kiai have a 2 stanzas pattern while the rest of the map use a 1 stanza pattern, is inconsistent also doesn't make much sense to have longer combos in the most intense part of the song
  8. 00:48:529 (4,1) - swap NC, right now your NC is placed in the wrong beat
  9. 01:04:788 (3,4) - this jump feels super exagerate, since the music isn't different from 01:04:013 (1,2) -
  10. design can be alot better, blankets, patterns, slider shapes looks unpolish, ¨it plays fine¨, but I think you can still can polish this alot more, mods probably can't help you with this, but yourself
Hard:

  1. AR8 is too much for this diff, I'd use 7 at any extreme case I'd use 7,5 as much.
  2. 00:11:368 (1,2,3,4) - probably going a bit too over for a hard dif, I'd sugest to reduce the jumps, since the music isn't that loud it have a slowdownd there tbh and this is just a hard diff
  3. same comment as the Insane diff, map is fine to play, but visually talking can still be improved, this is something that you should do yourself as mods can't help you with the overall design and tiny things
Normal:

  1. maybe you would consider to use CS 3,5 ? it becomes normal nowadays to use it, for better transition from easy to normal and normal to hard, also that would help a bit with the questiobable diff spread from this diff to hard dif.
  2. HP is too hight for this diff, use HP 4 instead
  3. 00:22:207 (1,3,4) - try to avoid this ugly overlap, doesn't looks nice in game
  4. 00:28:788 (2,3,4,5,6) - cursor movement is super uncomfortable to play, I strongly suggest to redo the pattern and consider the cursor movement a bit more at this place
  5. same comment as the other diffs
Easy:

  1. 00:01:304 (2,4) - A new player will break their combo just at starting the map because of this, is easy for an experience player to tell what the pattern is going to do, but a new player will get confused thinking 2 is a slider, so you better avoid stacking them
  2. 01:00:917 (4,2) - ths overlap is visible in game and doesn't looks nice, would be cool if you do something to avoid it
  3. 01:10:207 (2,3) - stacks are discouraged from easy diffs and this one looks a bit random, since is the only one in the whole map (if im not wrong)
  4. 01:11:368 (4,1) - same comment as the other diffs there are alot of blankets and tiny visual things that you can fix on your own, to improve the visual effect of your map
GL with this :)
Topic Starter
Haya
Thanks for the mod, Natsu :)
Naxess
From Queue

Easy
SPOILER
00:00:530 (1,4) - Slight overlap, don't think it matters too much though.
00:09:820 (1,3) - These sliders create a stack by having beginning and end on the same position. Stacks should generally be avoided in easy maps, because the player must not have anything obscure their vision of the notes. Basically, the readability should be maxed out as much as possible. Consider moving the slider somewhere else.
00:48:529 (3,4,1) - The flow between these three notes is somewhat complex. I would suggest keeping things as simple as possible in easy difficulties. I didn't notice it was a new combo, which excuses it.
01:00:917 (4) - This slider ends on a large white tick. These usually represent the loudest sounds in the song. It doesn't make sense to lift your finger. Consider doing something like this instead:

There should also be a new combo at the downbeat, like in the example.
01:03:626 (3,1) - Here's slight overlapping again.
01:08:659 (1) - This slider is just a simple curve, unlike the other sliders in the vicinity such as 01:05:562 (1) - (behind it) and 01:13:304 (3) - (in front of it)
01:08:659 (1,3) - Here's another stack.

Normal
SPOILER
00:02:078 (3,4,3,4) - I usually try to keep things consistent by repeating patterns over two or four measures. It may be fine as it is, but the consistency is sort of strange. I believe this inconsistency repeats throughout all of the maps. However I think this may just come down to mapping style. I'll note inconsistencies down anyway at least for this difficulty.
00:12:723 (5) - This note breaks the pattern of this combo. Consider removing it.
00:32:659 (3,4,5) - These lead-ins and lead-outs don't seem to have any noticeable pattern. Consider using them at specific intervals instead.
00:34:400 - For example, if I were to make this part, I'd ad a note in between here in order to add to the consistency, since the previous measure has a red tick on this beat.
00:45:046 (2,3,4,5,1) - This part is another example: 00:46:207 (5) - this slider is a problem however, since it stops me from placing a lead-in to the next combo. Consider doing something like this instead, which also happens to fit the next measure:

00:50:078 (1,2,3,4,5,6,1,2,3,4,5,6) - Here's a good example of consistency. See how the circles always come after every other slider? That's the sort of things you should think of when considering consistency.
Anyway, enough of consistency, I think you've got the idea. Just remember that consistency also applies to easy, and even more so than normal, as well as hard, so check those as well.

Hard
SPOILER
00:32:659 (4,5) - Ctrl + G, flows better in my opinion. Makes it into a zig-zag pattern, which you've also got here 00:33:820 (3,4,5,6) - , for that matter.

Huh, can't find anything else I'd change other than what I've already mentioned :)

00:43:691 - You've decided to very briefly disable kiai mode here for some reason. I don't think such a small space in kiai even matters when a note isn't between it. I'd recommend simply unifying the two kiai mode areas into one instead. Makes your map look cleaner and more professional.
Topic Starter
Haya
Thanks for the mod, Naxess :) Saw some thing I didn't even notice me even doing wrong, like that consistency stuff. Should be more or less fixed now though.
CyberX
Here we go my mod
note that everythings here is just my opinons

Insane
CS 4,5? i think 4 is better
00:35:368 (3,4) - this 2 is weird visually,try to reposition one of the slider
00:38:078 (2) - this slider is brokeing the entire flow,break the gameplay
01:14:852 (1,2) - this slider cause a big impact,reposition one of them
01:27:239 (1) - it will be looks more nice if you place this spinner at the blue tick and end it here 01:29:078,then place a hitcircle here 01:27:239
Thanks in advance for choosing my ModQ
Come again next time
Smoothie
Epicz asked me to mod this some time ago. I almost forgot about it. :|
Anyways, here we go

keep in mind that these are just suggestions

[Epicz' Easy]
00:14:465 (4) - NC
00:50:078 (1,2) - How about you remove this note 00:50:852 (2) and extend 00:50:078 (1) to 00:50:852 instead? Goes pretty well with the calm part of the song imo.
00:51:626 (3) - Remove the repeat on the slider and extend it instead. Some reason as mentioned above :3
00:56:271 (1,2) - Same as mentioned here 00:50:078 (1,2)
00:57:820 (1,2) - ^

[Normal]
00:19:110 (1,2) - How about this? Plays better imo.

[Hard]
00:59:368 (2) - I Think you missed a whistle here~
01:14:465 (8,9,10) - Turning this tripple into one single slider would make the following two notes so much more comfortable to hit imo.

[Insane]
00:25:691 (2,3) - Remove the finish on these two sliders? Sounds a bit weird.
00:36:917 (5) - Turn this slider into a note and add a note at 00:37:110 instead? The following stream plays nicer that way~
01:27:239 (1) - ? :3

That's it~

Viel erfolg!

(ノ^_^)ノ ミ★
Topic Starter
Haya
Thanks for the mods, Smoothie and CyberX :)
My Angel Capu
only i would point out is that the CS is a bit small , maybe try 4.2 - 4 , cause the jumps arent not 4 star jumps with that cs imo , hope i could help atleast a bit :3
Originality
Hi friend, mod incoming!

My roommate said this anime is awesome, albeit being overhyped. Great OP doe, and nice BG.

On a general note, most modders like to see if their mods were incorporated, so if you copy paste log with brief comments on each note, it helps modders know what you're trying to make with the map. Everyone's got an opinion on what the map SHOULD sound like, but it's YOUR map, so it's a modder's job to try and help it sound like you want it to. (or at least, that's my viewpoint). Adding the comments helps with that.

[Easy]

00:00:917 - This opening phrase emphasizes this beat more, but it's on the trail end of a slider. See if you like this?
http://puu.sh/of6iw/3397ec08f1.png
00:02:078 (4) - Double sliders here follows the drums a bit better than a long slider, if that's what you're going for
http://puu.sh/of6oU/6b578d14b4.png
00:05:175 (3) - Love the slider art, but someone might get on you about edges later. On easier difficulties, it's best to make the corners extremely clear for the player to follow, and as you go up in difficulty to get more complex. 00:25:304 (1) - too 00:25:304 (1) -
00:09:433 - I feel like there is a beat here that should be mapped, since it's ending the phrase. Same thing at 00:03:239 If you add the double slider there it maps that beat and follows drums, and then you could apply that to both?
00:16:013 (1) - for some reason the visual here is bugging me. blankets look gorgeous though.:D http://puu.sh/of6Ka/467b1c2de1.png
00:39:239 (3,4) - This is small pet peeve, but decide if it's straight or curved! it's like awkwardly in-between, this curve 00:42:336 (3) - is better, copy paste
00:43:884 (1) - This slider looks super awesome, more what I'm talking about with defined corners.
00:57:820 (1) -
00:55:884 (3) -
00:58:981 (2) -
01:02:078 (2) - Not a huge fan of the hit on the these singles, there's nothing there to map, and next note is on the downbeat for the most part. seems overmapped.
01:03:626 (3) - Don't like this return slider because beginning and end are not same, and end is not largely emphasized. What do you think about this?
http://puu.sh/of7g1/1ca0b7cd16.png

[Normal]

00:02:465 (4) - same comment as beginning of easy difficulty here
00:03:626 (1) - 00:06:723 (1) - so many sliders 0.o, maybe mix up with singles here instead? or a longer slider/repeat slider
00:11:368 (3) - You're kind of jumping between instruments here, this pattern fixes it a little
http://puu.sh/of8jF/89eb58b8da.png
00:18:336 (7) - Don't know what you're mapping with end of this slider, that is difficult pattern as well. If you make into single fixes it
00:19:884 (2) - In this slider, no note after, and sounds much better :D
00:36:917 (4) - If you're mapping drums with this should shorten slider and bring in earlier, sounds kinda weird brining in during the middle
00:38:465 (2) - This feels weird when playing through, most of song is done with drums, but this section is guitar? especially, 00:39:239 (4) -
01:00:142 (2,3) - moving backwards off of a slider like that can be tough for some normal players
01:18:336 (2) - This sounds kinda neat as a shorter repeat slider, ie.
http://puu.sh/of8HT/90c48ae672.png

[Insane]

AR8 feels a LOT better. For this difficulty AR9 is too much. AR8.5 if you're looking to make it harder... With the amount of jumps you have AR9 is tough to read. Slider velocity also feels too high. For the beat of this song you can slow down. The jump patterns you have are awesome, you don't need to amp difficulty using SV/AR.

On a general note, this map is really jump heavy.
00:01:304 (3,4,5,6) - why no equal spacing on these? Don't see emphasis reason to do difference (Eh, I can kinda here, this is for sure up to you xd)
00:02:078 (1) - Snap these sliders or move them, too far apart
00:10:207 (3) - The jump between 5 and 6 in this sequence is extremely jerky. The player has to smoothly move across the triple, and then stop, and jerk to note 6, would change
00:10:884 (7) - These singles are also extremely jerky. Player has to lift from slider then smash to hit upcoming note.
00:15:239 (4,5) - I know you want to finish cymbal hit with 5, but if you look at bar, you've had no stops for last 15seconds, feels kind of keyboard mashy/overmapped. Might want to add space by removing this single (here and at this sequence in rest of song) In your other difficulties you have this same sequence with the space here, and I like how that sounds MUCH more. (same thing 00:25:110 (4) - ) and other spots
00:33:046 (1) - same as 2:078
00:36:142 (1,2,3,4) -same jerky motion as mentioned at 10:207
00:37:110 (6) - Don't see a reason for the stream here, except maybe as build-up? That's not the pattern the drums have there, though. There's space. Turn speed down to 50% and listen
00:42:723 (3) - The spacing in this entire section feels off, and way too far. Cross screen jumps on an insane at this difficulty level are too much. Either distance snap or switch.
00:48:723 (2) - Jerky here with streams again. Charles has a great video on streams if you youtube it. Might help out.
This difficulty feels overmapped and distance makes not enjoyable to play for star level, imo. Message me if you wanna go through it in and IRC, it'll be more productive than me posting more here.

Nice job on the Easy/Normal difficulties, this insane needs some work though! Good luck getting the map(s) ranked! :D
Topic Starter
Haya
SPOILER

Originality wrote:

Hi friend, mod incoming!

My roommate said this anime is awesome, albeit being overhyped. Great OP doe, and nice BG.

On a general note, most modders like to see if their mods were incorporated, so if you copy paste log with brief comments on each note, it helps modders know what you're trying to make with the map. Everyone's got an opinion on what the map SHOULD sound like, but it's YOUR map, so it's a modder's job to try and help it sound like you want it to. (or at least, that's my viewpoint). Adding the comments helps with that.

[Easy]

00:00:917 - This opening phrase emphasizes this beat more, but it's on the trail end of a slider. See if you like this?
http://puu.sh/of6iw/3397ec08f1.png Uh I don't know about all this emphasis stuff I mapped a slider because starting on a circle feels weird
00:02:078 (4) - Double sliders here follows the drums a bit better than a long slider, if that's what you're going for
http://puu.sh/of6oU/6b578d14b4.png True
00:05:175 (3) - Love the slider art, but someone might get on you about edges later. On easier difficulties, it's best to make the corners extremely clear for the player to follow, and as you go up in difficulty to get more complex. 00:25:304 (1) - too 00:25:304 (1) - I let my friend test out this map and he started like a week ago. He played these sliders perfectly fine so I have to disagree with you here.
00:09:433 - I feel like there is a beat here that should be mapped, since it's ending the phrase. Same thing at 00:03:239 If you add the double slider there it maps that beat and follows drums, and then you could apply that to both? True
00:16:013 (1) - for some reason the visual here is bugging me. blankets look gorgeous though.:D http://puu.sh/of6Ka/467b1c2de1.png Really like it the way it is.
00:39:239 (3,4) - This is small pet peeve, but decide if it's straight or curved! it's like awkwardly in-between, this curve 00:42:336 (3) - is better, copy paste Intentionally made it that way because I think that a slight curve is beautiful
00:43:884 (1) - This slider looks super awesome, more what I'm talking about with defined corners.
00:57:820 (1) -
00:55:884 (3) -
00:58:981 (2) -
01:02:078 (2) - Not a huge fan of the hit on the these singles, there's nothing there to map, and next note is on the downbeat for the most part. seems overmapped. Don't you hear the sound?
01:03:626 (3) - Don't like this return slider because beginning and end are not same, and end is not largely emphasized. What do you think about this?
http://puu.sh/of7g1/1ca0b7cd16.png Used this kickslider because it plays nice. Nothing about emphasizing or whatever

[Normal]

00:02:465 (4) - same comment as beginning of easy difficulty here nonono
00:03:626 (1) - 00:06:723 (1) - so many sliders 0.o, maybe mix up with singles here instead? or a longer slider/repeat slider Sliders are fun to play
00:11:368 (3) - You're kind of jumping between instruments here, this pattern fixes it a little
http://puu.sh/of8jF/89eb58b8da.png I don't like overmapping normals with too many following 1/2 circles. It's really hard to play for that level
00:18:336 (7) - Don't know what you're mapping with end of this slider, that is difficult pattern as well. If you make into single fixes it Uhhh didn't know that a sliderend had any meaning. I mapped this slider because it fits for me.. No real reason here.
00:19:884 (2) - In this slider, no note after, and sounds much better :D Theres no note after because I don't want to overuse this pattern. If I would follow the lyrics religiously I would have a note there but since this is a Normal difficulty it's not necessary.
00:36:917 (4) - If you're mapping drums with this should shorten slider and bring in earlier, sounds kinda weird brining in during the middle True
00:38:465 (2) - This feels weird when playing through, most of song is done with drums, but this section is guitar? especially, 00:39:239 (4) - This part is following the lyrics to an extend. This slider here is just a lead-in to keep a consistent beat
01:00:142 (2,3) - moving backwards off of a slider like that can be tough for some normal players True
01:18:336 (2) - This sounds kinda neat as a shorter repeat slider, ie.
http://puu.sh/of8HT/90c48ae672.png I think it's nothing more than confusing since I am following the violin sounds

[Insane]

AR8 feels a LOT better. For this difficulty AR9 is too much. AR8.5 if you're looking to make it harder... With the amount of jumps you have AR9 is tough to read. Slider velocity also feels too high. For the beat of this song you can slow down. The jump patterns you have are awesome, you don't need to amp difficulty using SV/AR. I don't think that AR 9 is too much. The jump pattern in the build up for example feels way too cluttered with AR8. The slider velocity is coincidentally the same as the recently ranked version of this song so I don't see much of a problem here.

On a general note, this map is really jump heavy.
00:01:304 (3,4,5,6) - why no equal spacing on these? Don't see emphasis reason to do difference (Eh, I can kinda here, this is for sure up to you xd) Again, I don't know anything about emphasis stuff it just feels good to play
00:02:078 (1) - Snap these sliders or move them, too far apart This is a minimal jump and I don't think that they are THAT far apart
00:10:207 (3) - The jump between 5 and 6 in this sequence is extremely jerky. The player has to smoothly move across the triple, and then stop, and jerk to note 6, would change I like this sudden stop. It brings something different, since my mapping style relies on flow, I changed the triplet angle so it doesnt point to the next note
00:10:884 (7) - These singles are also extremely jerky. Player has to lift from slider then smash to hit upcoming note. Uh.. I don't see a problem with that
00:15:239 (4,5) - I know you want to finish cymbal hit with 5, but if you look at bar, you've had no stops for last 15seconds, feels kind of keyboard mashy/overmapped. Might want to add space by removing this single (here and at this sequence in rest of song) In your other difficulties you have this same sequence with the space here, and I like how that sounds MUCH more. (same thing 00:25:110 (4) - ) and other spots It's not important to me how long a note sequence has gone even if there is no small break in the whole map. I didn't even notice a cymbal hit or something I put 5 there because of the lyrics.
00:33:046 (1) - same as 2:078 nonono
00:36:142 (1,2,3,4) -same jerky motion as mentioned at 10:207 nonono
00:37:110 (6) - Don't see a reason for the stream here, except maybe as build-up? That's not the pattern the drums have there, though. There's space. Turn speed down to 50% and listen I'm gonna keep it, but I know what you mean. I think that it fits as a build up and any other pattern I would make would be lame as a build up for the kiai.
00:42:723 (3) - The spacing in this entire section feels off, and way too far. Cross screen jumps on an insane at this difficulty level are too much. Either distance snap or switch. Have you played the map? The jumps are easy to hit thanks to the relatively low bpm of this song. Also this isn't bound to be an Insane, that's just the name for it. It could be called anything really.
00:48:723 (2) - Jerky here with streams again. Charles has a great video on streams if you youtube it. Might help out. Not a stream but I know what you mean. The thing is having some anti-flow in a flow map makes it more enjoyable from a player's perspective.
This difficulty feels overmapped and distance makes not enjoyable to play for star level, imo. Message me if you wanna go through it in and IRC, it'll be more productive than me posting more here.

Nice job on the Easy/Normal difficulties, this insane needs some work though! Good luck getting the map(s) ranked! :D

Alright I answered them for you. Thanks for the mod, Originality! :)
Arusamour
Insane (4,38 stars, 304 notes)
  1. 00:02:078 (1,2,3,4) - cool cool
  2. 00:05:175 (1,2,3,4,5,6) and 00:08:271 (1,2,3,4) - This is confusing to me. 1. because the placements here [00:02:078 (1,2,3,4)] are so spread apart and these two aren't. It would be find if 00:05:175 (1,2,3,4,5,6) wasn't so spread apart, but the 4 sliders in 00:08:271 (1,2,3,4) should stand out just as much as 00:05:175 (1,2,3,4,5,6). (back to the website, back to the client, i know. sorry :3)
  3. 00:12:917 (1,2,3,4,1,2) - Is this inconsistent or what? These are the same parts of the song but these sliders are spaced both nonequivalent
  4. 00:19:884 (3,1,2,3,4) - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah. this is so h o t. O///O
  5. 00:22:981 (4) - If this slider was meant to be reflected on the song
  6. 00:32:465 (4) - X:102 Y:206
  7. 00:35:755 (4) - 00:35:368 (3,4) ?
    better
  8. 00:38:659 (3,4,5,1,2,3) - good!
  9. 00:52:013 (3,4,5) - These type of close notes are clumped because the circle fading out touches the circles near. This is not the only part that has this

Normal (2,05 stars, 156 notes)
  1. 00:26:078 (2,3,4,4) - Examples of unpolished notes. This is extremely important near the end phase of your difficulty. A polished map will give more attention to the player/modder. It's not necessary, but you should.
  2. 00:37:691 (1,2,3) - Prefer this than your current one because it has the same rhythm pattern as 00:43:110 (7,1)

    Next time you map a normal like this, use lower distance snap and higher slider velocity because things like http://i.imgur.com/ji7FzLP.png is not clean

Your NM request from t/443738 is done
Deppyforce
uhg im lazy to mod it so have some stars instead
good luck
Topic Starter
Haya
LOL ok :D
DeRandom Otaku
Hello ~

Felt like moding this after i saw this


Really neat map doe <3

Hard :
  1. 00:59:368 (2) - nc from this note instead
  2. 01:22:400 (6,1) - could fix the blanket a bit
Insane :
  1. 00:46:981 (1) - is this some wubwub song?
  2. 00:48:529 (1) - remove nc and 00:49:304 (5) - nc from here instead
thats really it ;_; literally my shortest mod ever and its ur fault for making the map so good eue
Topic Starter
Haya
Thanks for the mod DeRandom Otaku :) Fixed things in hard but not in insane.
Chaoslitz


M4M

[General]
  1. Dont't use .mp3 for hitsound files lol, use this one instead
[Easy]
  1. 00:11:368 - 00:12:917 - Unnecessary green lines
  2. 00:16:788 (2,3) - Try to move this more to the left, 00:16:013 (1,3) - are nearly overlapping each other
  3. 00:32:271 (2,3,1) - The angle of the flow is too sharp, try something like this instead:
  4. 00:46:981 (1,2) - Same reason as above
  5. 01:05:562 (1,2) - ^ as well, you can try something like this so that you can keep the blanket
  6. 01:19:497 (3) - Try something like this for a better slider shape
  7. The NCs in this diff is a bit messy, try to NC in every two downbeats
[Normal]
  1. 00:11:369 (1) - Personally I really suggest you to stack this under 00:09:433 (5) to make a triangle pattern
  2. 00:39:239 (4) - This sounds weird as it skips many beats, try to use more 1/2 rhythm to represent the vocal
  3. For me the spread of the difficulty in this diff seems unbalanced, I would suggest you to use more 1/2 rhythm like 00:40:788 (1,2,3,4,5,6,7) - in a Normal diff. Moreover. you used more 1/2 in a quite part 00:50:078 - than 00:12:917 - , that's why I think it is un balanced
[Hard]
  1. 01:04:013 (1,2,3,4) - Why you decided to use a higher spacing in here? There is nothing to emphasize
[Insane]
  1. 01:03:239 (3,4) - This seems placed too far in a quiet part of song
  2. 01:04:788 (3,4) - ^
  3. 01:17:368 (4,6) - Weird overlapping

Good Luck!
Topic Starter
Haya
Fixed things. Thanks Chaoslitz!
Ami
18:59 Ami: 00:15:239 (4,5) - der jump is zu groß
18:59 Haya: Wieso
18:59 Ami: weils nicht in den Beat passt
18:59 Ami: & die anderen sind auch nicht so spaced
18:59 Ami: setz den circle in die Mitte
19:00 Haya: Pattern ist 1.30 ds > über 2.00 wenn neuer vers kommt
19:00 Ami: 00:19:110 (1) - setz den letzten punkt da um 4 grids tiefer
19:00 Ami: & pass den slider danach an
19:00 Haya: O_O
19:01 Ami: der ist am weitesten gespaced xd spar dir die Mühe! :3
19:02 Ami: offset is n bisschen falsch
19:02 Ami: hast du den song cutted?
19:02 Haya: Nein lol
19:02 Ami: loll
19:02 Haya: Niemand sagte mir bisher Offset wäre falsch
19:02 Haya: Nicht mal BNs
19:02 Haya: o_o
19:02 Ami: wait.
19:03 Ami: vllt liegts auch nur an meinem huren laptop
19:03 Ami: xdd
19:04 Haya: Wollte schon sagen
19:04 Ami: 00:40:207 (4,5,6,1) - mach den mal ordentlicher.
19:04 Haya: Ist doch viereck
19:05 Ami: aber kein schönes >:
19:05 Haya: Das ist von Compose perfektes Viereck o_o
19:05 Haya: Nur 12° gedreht
19:05 Ami: op_o
19:05 Ami: dann bin ich dumm
19:06 Ami: ja rest is eig nice
19:07 *Ami is editing [http://osu.ppy.sh/b/921856 ASIAN KUNG-FU GENERATION - Re:Re: [Hard]]
19:07 Ami: 00:01:304 (3) - um 1 grid nach rechts ples
19:07 Haya: Ganzes?
19:07 Ami: ne
19:07 Ami: ende
19:08 Ami: wie hällst du so n lied aus zu mappen >_>
19:09 Haya: Wie?
19:09 Ami: japano
19:09 Ami: D:
19:09 Haya: Gucke gerne Anime
19:09 Ami: rest sieht auch ok aus
19:09 Haya: Japonesisch juckt mich nicht
19:09 Ami: mein Beileid.
19:09 Haya: Bin Chin bin an asian gewöhnt
19:10 Ami: ist die sv nicht bisschen hoch?
19:10 Ami: und das ds?
19:10 Haya: Bei der hard?
19:10 Ami: e hier
19:10 *Ami is editing [http://osu.ppy.sh/b/921858 ASIAN KUNG-FU GENERATION - Re:Re: [Normal]]
19:10 Ami: 00:08:271 (4) - den mittleren punkt n grid nacht links
19:10 Haya: Nee low bpm
19:10 Haya: DS hätte ich eine höher können
19:11 Haya: Mein fehler
19:12 Ami: o-o
19:12 Ami: ok
19:12 Haya: Auch wenn ich Anime mag, halt mich nicht für so nen ekligen bitte
19:13 *Ami is editing [http://osu.ppy.sh/b/921998 ASIAN KUNG-FU GENERATION - Re:Re: [Epicz' Easy]]
19:13 Ami: 00:37:691 (1) - den roten eins nach links
19:13 Ami: ok xD
19:14 Ami: 00:42:336 (3) - letztes 2 grids left und ds anpassen
19:14 Haya: Nah das ist kein Blanket
19:15 Ami: naja,
19:15 Ami: trotzdem
19:15 Ami: euer mapstyle is halt schlicht gehalten, da gibts nicht viel zu modden
19:15 Ami: bis auf details
19:15 Ami: aber so ist eig. alles gut
19:16 Haya: Bei flow maps kannste eh nicht viel modden
19:16 Haya: aber bns haben nen stock im arsch
19:16 Ami: isso.
19:16 Haya: Poste ins forum ich geb dir dann KD
19:16 Ami: des wars.
19:16 Ami: will ich nich

viel spaß damit. xd
Underforest
From M4M queue
I need to be honest, I won't mod your map because it's pretty well made
GL :)
Monstrata
Insane

00:01:884 (6,1) - This just felt really large compared to the other spacings you use throughout this section.
00:42:142 (5,1) - Jump here to emphasize the downbeat? I don't really get the spacing from 1>2 cuz it doesnt seem to emphasize anything in particular.
00:42:723 (3,5) - Looks better if you dont overlap like that xP
01:26:271 (4,6) - Can they not touch ty

Hard

00:12:142 (3) - Making this 2 circles would be kinda cool imo. Up to you tho, this is fine too.
00:33:046 (1,2) - These aren't symmetrical

Normal

00:39:239 (4) - This feels too undermapped imo...

Easy

01:00:917 (4,5) - Blanket looks kinda off.




Okay you can call me back when you're done fixing!
Topic Starter
Haya
Fixed the stuff you listed, but kept the slider in Hard.
Monstrata
Alright, rechecked, and everything looks good so here's your bubble :D
Mekki
Nice! Easy improved a lot since when I modded it. I'd be very happy by qualifying this set but I'm not a BN so RIP... i am trying at least :v
Julie
irc
2016-05-09 18:03 Julie: oki back sorry
2016-05-09 18:03 Julie: 01:14:852 - +
2016-05-09 18:03 Julie: on that section
2016-05-09 18:03 Julie: the highest jump is this one 01:21:433 (2,3) -
2016-05-09 18:04 Julie: it should be nearly the same as this part 01:24:529 (2,3) - no?
2016-05-09 18:04 Haya: Oh you mean reduce jump on 1:21
2016-05-09 18:05 Julie: yeah because is currently really too high, even a lots more higher then this 01:20:852 (4,1) -
2016-05-09 18:06 Julie: while there should have more impact here 01:20:852 (4,1) - then here 01:21:433 (2,3) -
2016-05-09 18:07 Haya: Uuuuuuuh
2016-05-09 18:07 Haya: Emphasis and stuff huh...
2016-05-09 18:07 Haya: I didn't know about that when I mapped this song haha
2016-05-09 18:09 Haya: But I get what you mean. Already know how to fix
2016-05-09 18:43 Julie: Unsnap preview point owo http://puu.sh/oMa35/ec81af1e72.jpg
2016-05-09 18:44 Julie: for all difficulty~
2016-05-09 18:49 Julie: in hard
2016-05-09 18:49 Julie: ACTION is editing [http://osu.ppy.sh/b/921856 ASIAN KUNG-FU GENERATION - Re:Re: [Hard]]
2016-05-09 18:50 Julie: 01:02:465 - + you been keeping the same rhythm
2016-05-09 18:50 Julie: until here
2016-05-09 18:50 Julie: 01:12:336 - there is no note
2016-05-09 18:50 Julie: while the instrument rhythm stay the same
2016-05-09 18:51 Julie: even if you keep a nice distance between 01:11:755 (1,2) - to show that they need to tap it later, player will tend to hit this note 01:12:529 (2) - with the same rhythm
2016-05-09 18:51 Julie: due to the song
2016-05-09 18:51 Julie: even if you probably map this 01:11:368 (4,1) - for vocal
2016-05-09 18:52 Julie: that's my opinion by the way xD
2016-05-09 18:52 Julie: it could cause player to lose some rhythm or break the flow a bit
2016-05-09 18:53 Haya: Oh fuck I just came back
2016-05-09 18:54 Julie: hahaha wb xD
2016-05-09 18:54 Julie: dont worry x3
2016-05-09 18:54 Julie: don't wait for me finding each point, you can do your own stuff while I'm modding, since it might take me some time xD
2016-05-09 18:55 Haya: I got you though
2016-05-09 18:55 Haya: Already fixed this issue with a new pattern
2016-05-09 19:52 Julie: ACTION is editing [http://osu.ppy.sh/b/921858 ASIAN KUNG-FU GENERATION - Re:Re: [Normal]]
2016-05-09 19:52 Julie: 01:19:981 - the green line I think you want it to be 50% volume instead of 35%
2016-05-09 19:53 Julie: probably put 35% accidently due to this one 01:19:788 - xD
2016-05-09 19:54 Haya: True
2016-05-09 19:54 Haya: Fixed :)
2016-05-09 19:55 Julie: x3
2016-05-09 20:02 Julie: your in charge of epic hitsound right?
2016-05-09 20:03 Haya: Yea
2016-05-09 20:03 Julie: oki 00:44:659 - probably want to put a custom drum here xD
2016-05-09 20:03 Julie: Since we currently hear the default slidertick
2016-05-09 20:03 Julie: and it make like a soft-whistle sound xD
2016-05-09 20:04 Haya: Hmm
2016-05-09 20:04 Julie: except if is fixed on your version
2016-05-09 20:05 Julie: the update is N:C1 slidertick = default
2016-05-09 20:05 Julie: hmm
2016-05-09 20:05 Julie: actually I just notice you only have one slidertick
2016-05-09 20:05 Julie: which doesn't match here hmm
2016-05-09 20:06 Haya: I don't actually mind having default slidertick
2016-05-09 20:06 Haya: I think it's ok to have it if there is no special beat
2016-05-09 20:06 Julie: yeahh
2016-05-09 20:06 Julie: oki x3
2016-05-09 20:18 Julie: oh and for all the difficulty
2016-05-09 20:18 Julie: the last green line is unsnap
2016-05-09 20:18 Julie: is at 01:29:073 instead of 01:29:078 -
2016-05-09 20:19 Haya: what the fuck
2016-05-09 20:19 Julie: haha xD
2016-05-09 20:20 Julie: idk how that happen xD
2016-05-09 20:20 Haya: Me neither LOL
Monstrata
Rechecked. Looks good to go, here's your rebubble!
Winnie
Here for corrections, maybe sike lmao troll


[Insane]

Hitsounds can also add a drum here and there, but that's really up to you. OD 8 seems rather high, maybe consider 7 or 7.5 since the song is relatively easy to be considered on an 8 imo
It's kinda awkward that you have spacing on you 1/2s to be very awkward. It ranges from 1.9-2.1 on the spacing side but then as the new NC where the impact happens it closes down to 1.3-1.5 is there any reason for this? Like take this in comparison, 00:09:820 (1) - this compared to what the rest was played loses its aim but then the spacing here 00:12:917 (1) - is bigger to 2.2. NC imo should be a little more precise to how the song is and what your mapping is already going off of. These are just examples
00:01:497 (4,5,6) - I don't like the way this looks, (6) seems out of place and doesn't have any purpose, it plays really tight. How about moving to x:368 y:284 it plays better imo
00:05:949 (3) - This one here is one that goes off of spacing, this one is too close imo to add any effect while playing, how about CTRL+G (3) and (4). It makes more of an impact while playing , the rest you can make a spin of it if you are changing this
00:09:820 (1,2) - Again you can CTRL+G this part, since (1) is too close imo. It goes small spacing to big spacing too fast, that's why from (1) ---> (2 ---> (3) seems awkward to play
00:16:013 (1,2,3) - It's so close together, idk why it changed to this
00:16:400 (2) - You missed a clap on sliderstart here
00:24:142 (2) - Ctrl+G? It's done here 00:21:433 (3) - and here 00:19:497 (2) - why mix it up now
00:28:400 (1,2,3) - Like here again with spacing, it just gets smaller for no reason. Why is 00:25:304 (1,2,3) - 00:26:852 (1,2,3) - any different from the one spaced with 1.34? It goes off the same vocals
00:56:078 (6) - TBH it would've been better if you had (6) stacked with 4 and move (1) up like this http://puu.sh/oOSkS/100647bc22.jpg

[Hard]

HP drain can be on 6
00:25:304 (1) - Spacing is too far, that angle to hit that note is too far. I revise to change this, causes troubles for beginners
00:32:659 (4,5) - Ctrl+G definitely is better here but that's up to you
00:36:529 (2,3,4) - Should flow more into (5) how about this? http://puu.sh/oOSAs/b0f2642a85.jpg
00:42:336 (1,2,3) - Can't believe this is 1.3 spacing throughout the whole area, man looks so :?
00:51:626 (1,2) - Doesn't lead into (2) or create substantial rotation, it's just awkward
00:56:271 (1,2) - DS can be cleaner here
00:58:207 (2) - Same as ^I see what you might be trying to do, but nothings being changed and when the spacing goes up by .1 its rather a little much
01:07:884 (3) - DS can be cleaner

[Normal]

AR 5? Hmm it's questionable for a 155bpm song, maybe 4.5 or 4 and hp drain can be 4 as well
00:05:949 (4) - .05 spacing a little too far from the norm, might give this one a little shove back into place
00:14:465 (4) - NC???
Your rhythm could've been simplified on this song. You went with the slider into 2 notes stuff. It makes the map a little pausy. Like here 00:14:465 (4) - it could've been this rhythm http://puu.sh/oOSWX/e9e4f1ac99.png
Then you got stuff like this 00:16:013 (1,2,3) - which doesn't flow continue the song progression while playing but instead forces the beginners to hit single notes and lose interactions, but this is just me
00:20:659 (4) - NC can be used here since it's a new set of patterns and playing
00:24:142 (5) - The note placement here is pretty awk, makes the flow play badly
00:27:626 (5) - Overlap is ew
00:28:400 (1) - If you went with my rhythm you wouldn't have this issue here, since the slider is quite long at 00:28:788 (2) - and you skipped the clap/beat here at 00:29:175 -
00:41:562 (3) - DS can be adjusted
00:42:336 (5) - Same as ^
00:43:788 - Inheriting timing point??? Strange might want to delete
01:01:691 (6) - Distance Snapping error, it's too close
01:02:465 (1) - Now this time DS is too far
01:04:400 (4,5,6) - This was used in insane, it's on normal too? Gotta change it up m8
01:10:981 (4,3) - Slightly nasty
01:13:304 (1) - Holy cow... This slider misses every clap. I'm impressed

[Epicz' Easy]

Notes aren't really necessary for ranking but man would've been cooler :?
00:18:723 - Wtf? where's the note
00:12:917 (1,2,3,4,5,6,1,2,3) - Love how this rhythm is then substituted into something easier 00:19:110 (1,2,3,4,1,2,3) -
00:25:304 (1) - Again, why is this clap being neglected you can tell where the rest are
00:39:239 (3) - DS can be adjusted
00:43:788 - Inhertiting timing point can be removed
01:14:852 (1) - Strange to have two seperate claps on 1 slider doesn't really fit
01:16:400 (3) - Same as ^


TBH these are just some of the issues that popped up. My opinion doesn't mean much since I'm scrublet so you guys do you :) But you already have a bubble so GL
Topic Starter
Haya

Kocari wrote:

Here for corrections, maybe sike lmao troll


[Insane]

Hitsounds can also add a drum here and there, but that's really up to you. OD 8 seems rather high, maybe consider 7 or 7.5 since the song is relatively easy to be considered on an 8 imo Nah I don't think that OD 8 is too high for an Insane difficulty.

It's kinda awkward that you have spacing on you 1/2s to be very awkward. It ranges from 1.9-2.1 on the spacing side but then as the new NC where the impact happens it closes down to 1.3-1.5 is there any reason for this? Like take this in comparison, 00:09:820 (1) - this compared to what the rest was played loses its aim but then the spacing here 00:12:917 (1) - is bigger to 2.2. NC imo should be a little more precise to how the song is and what your mapping is already going off of. These are just examples I don't know it just felt right for me
00:01:497 (4,5,6) - I don't like the way this looks, (6) seems out of place and doesn't have any purpose, it plays really tight. How about moving to x:368 y:284 it plays better imo The position you suggested would be worse than what it is currently. I copied 3,4 and pasted it for 5,6. With your position it's not any consistent in distance and is a completely different angle which makes it look bad.
00:05:949 (3) - This one here is one that goes off of spacing, this one is too close imo to add any effect while playing, how about CTRL+G (3) and (4). It makes more of an impact while playing , the rest you can make a spin of it if you are changing this I personally don't really like this idea, sorry
00:09:820 (1,2) - Again you can CTRL+G this part, since (1) is too close imo. It goes small spacing to big spacing too fast, that's why from (1) ---> (2 ---> (3) seems awkward to play True
00:16:013 (1,2,3) - It's so close together, idk why it changed to this I like it
00:16:400 (2) - You missed a clap on sliderstart here Good find
00:24:142 (2) - Ctrl+G? It's done here 00:21:433 (3) - and here 00:19:497 (2) - why mix it up now Why not? Some variety so I don't use the same pattern too often.
00:28:400 (1,2,3) - Like here again with spacing, it just gets smaller for no reason. Why is 00:25:304 (1,2,3) - 00:26:852 (1,2,3) - any different from the one spaced with 1.34? It goes off the same vocals True
00:56:078 (6) - TBH it would've been better if you had (6) stacked with 4 and move (1) up like this http://puu.sh/oOSkS/100647bc22.jpg No I don't like that pattern

[Hard]

HP drain can be on 6 I agree
00:25:304 (1) - Spacing is too far, that angle to hit that note is too far. I revise to change this, causes troubles for beginners No I don't think so. Friends on a 3.5 star level had no problems FCing this.
00:32:659 (4,5) - Ctrl+G definitely is better here but that's up to you Going to leave it like this.
00:36:529 (2,3,4) - Should flow more into (5) how about this? http://puu.sh/oOSAs/b0f2642a85.jpg Sure
00:42:336 (1,2,3) - Can't believe this is 1.3 spacing throughout the whole area, man looks so :?
00:51:626 (1,2) - Doesn't lead into (2) or create substantial rotation, it's just awkward ? How is this awkward
00:56:271 (1,2) - DS can be cleaner here Whoops.
00:58:207 (2) - Same as ^I see what you might be trying to do, but nothings being changed and when the spacing goes up by .1 its rather a little much Yup yup
01:07:884 (3) - DS can be cleaner No

[Normal]

AR 5? Hmm it's questionable for a 155bpm song, maybe 4.5 or 4 and hp drain can be 4 as well This song is rather slow and easy for a Normal difficulty. I don't think that it needs to be AR 4. You are underestimating normal players.
00:05:949 (4) - .05 spacing a little too far from the norm, might give this one a little shove back into place Fine
00:14:465 (4) - NC??? No. I went for 2 Downbeats NC
Your rhythm could've been simplified on this song. You went with the slider into 2 notes stuff. It makes the map a little pausy. Like here 00:14:465 (4) - it could've been this rhythm http://puu.sh/oOSWX/e9e4f1ac99.png It makes the map not being boring with only 1/1s and slightly raises the difficulty to be different from the easy. Also your link is wrong.
Then you got stuff like this 00:16:013 (1,2,3) - which doesn't flow continue the song progression while playing but instead forces the beginners to hit single notes and lose interactions, but this is just me
00:20:659 (4) - NC can be used here since it's a new set of patterns and playing No
00:24:142 (5) - The note placement here is pretty awk, makes the flow play badly How does the note placement affect the flow? If it was like the opposite direction I would agree, but this is just some grids down.
00:27:626 (5) - Overlap is ew The overlap isn't directly seen ingame.
00:28:400 (1) - If you went with my rhythm you wouldn't have this issue here, since the slider is quite long at 00:28:788 (2) - and you skipped the clap/beat here at 00:29:175 - What?
00:41:562 (3) - DS can be adjusted True
00:42:336 (5) - Same as ^ Yup
00:43:788 - Inheriting timing point??? Strange might want to delete Uuuuh. This is for the kiai or am I blind.
01:01:691 (6) - Distance Snapping error, it's too close True
01:02:465 (1) - Now this time DS is too far True
01:04:400 (4,5,6) - This was used in insane, it's on normal too? Gotta change it up m8 Lmao no.
01:10:981 (4,3) - Slightly nasty How?
01:13:304 (1) - Holy cow... This slider misses every clap. I'm impressed If I would map this any other way it would be too hard or a weird rhythm for beginners. Also it hits the bass sounds and it's close enough.

[Epicz' Easy]

Notes aren't really necessary for ranking but man would've been cooler :?
00:18:723 - Wtf? where's the note It vanished
00:12:917 (1,2,3,4,5,6,1,2,3) - Love how this rhythm is then substituted into something easier 00:19:110 (1,2,3,4,1,2,3) - me too thanks
00:25:304 (1) - Again, why is this clap being neglected you can tell where the rest are what
00:39:239 (3) - DS can be adjusted True
00:43:788 - Inhertiting timing point can be removed No, why? Again it's for the kiai fountain. And how come I should only remove it on Easy/Normal, makes no sense
01:14:852 (1) - Strange to have two seperate claps on 1 slider doesn't really fit What
01:16:400 (3) - Same as ^ ^


TBH these are just some of the issues that popped up. My opinion doesn't mean much since I'm scrublet so you guys do you :) But you already have a bubble so GL
Alright thanks for the mod, Kocari! :)
Monstrata
Thanks for the check Kocari! Rebubbling after reviewing all the changes that happened.
Battle
Re:Re:
Re:Re:
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Re:Re:
SpectorDG
Dat metadata lol
Kung Fu is only chinese, not for asia
BeatofIke
01:29:073 - Unsnapped green timing line in Insane difficulty *runs*
Topic Starter
Haya

BeatofIke wrote:

01:29:073 - Unsnapped green timing line in Insane difficulty *runs*
Fuck.
BeatofIke
Okay!
wajinshu
Congrats!
Chaoslitz
gratz!
Mekki
nice o3o
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