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David Wise - Title Theme

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Topic Starter
Maelstrrom

CookieBite wrote:

Hi there, from my queue

[General]
  1. The first BPM offset is too early, try 237 maybe? changed

[Easy]
  1. 00:06:146 (1) - change the hitsound to finish? nope
  2. 00:07:443 (2) - end at 00:08:739 - time spacing consistency
  3. 00:07:628 (2,1) - blanket improve improved
  4. 00:10:406 (2) - move the red nod more centre to the slider tick fixed (if i got this right)
  5. 00:13:369 (2) - same thing ???
  6. 00:16:358 (2) - fix this slider, looks weird nope
  7. 00:26:919 (1,2,1,2) - i suggest do this pattern (although putting notes on the red line is not recommend) easy patterns

[Normal]
  1. check ai-mod (distance snap)
  2. 00:06:146 (1,2,3) - change the hitsound to finish nope
  3. 00:12:072 (1,2,3) - same change hitsound ^
  4. 00:13:924 (5,6) - do this? done
  5. 00:18:024 (1,2,1,2,1,2) - , 00:23:956 (1,2,1,2,1,2,1,2) - do this? explained somewhere at the previous mod page

[Hard]
  1. wow the AR is too fast, maybe try 7.5? it's fine
  2. 00:10:776 (2,6,7) - overlap hard to change. Not significant enogh to remap the whole part
  3. 00:16:913 (3,1) - ^ intentional
  4. 00:22:845 (1,2,3) - I cannot hear any actual sound though the music (the arrow) i know but fits the music anyway

[Insane]
  1. 00:13:924 (2,4) - overlap it's fine
  2. 00:17:191 (8) - NC? added to the next one
  3. 00:18:586 (2,1) - overlap intentional
  4. 00:20:068 (3,1) - ^ ^
  5. 00:22:845 (1,2,3,4,5,6) - man the jump is too far, scale them it's ok
  6. 00:22:845 (1,6) - and lol what is the problem here just stack them stacked

gl with your map!
and please mod my map within 7 days
Thanks
And sorry for delay(huge college problems). Will mod your map this week.
DaxMasterix
Hi! M4M From my Queue! Make sure to select one of my maps!

Easy:
  1. 00:16:358 (2) - Is this figure, really necessary?
Normal:
  1. Nothing to say
Hard:
  1. 00:08:014 (2,3) - You can improve the pattern moving (2) to (3) and (3) where (2) is, and changing the direction, like this
  2. 00:13:940 (2,3) - If you did my last suggestion do the same for this
Insane:
  1. 00:03:199 (1,2,3,4) - Since the rythm is the same, I think the Distance need to be the same (triplet - slider) I mean this
  2. 00:04:681 (1,2,3,4) - Same with this
That's all, good map, good luck with it!" :D
Topic Starter
Maelstrrom

DaxMasterix wrote:

Hi! M4M From my Queue! Make sure to select one of my maps!

Easy:
  1. 00:16:358 (2) - Is this figure, really necessary? will consider since many people don't like it
Normal:
  1. Nothing to say
Hard:
  1. 00:08:014 (2,3) - You can improve the pattern moving (2) to (3) and (3) where (2) is, and changing the direction, like this seems good
  2. 00:13:940 (2,3) - If you did my last suggestion do the same for this ok
Insane:
  1. 00:03:199 (1,2,3,4) - Since the rythm is the same, I think the Distance need to be the same (triplet - slider) I mean this you're actually talking about the same distance between 1/3 and 1/4 parts :D
  2. 00:04:681 (1,2,3,4) - Same with this same
That's all, good map, good luck with it!" :D
Thanks
Affirmation
m4m

[Easy]
00:16:348 (2) - this pattern looks little bit bad, I think, make better slider.

[Normal]
00:06:903 (3,1) - check the Ds. Normal diff should made with same DS.
00:07:459 (1,2,3) - ^
00:10:422 (1) - 00:07:459 (1,2,3) - I think this is same music part, but why this map's pattern is different?
00:16:358 (1) - ^
00:15:792 (3,1) - check the DS.
00:22:845 (1) - Delete NC

[Hard]
00:08:014 (2,3) - avoid the overlap.
00:13:940 (2,3) - ^
00:22:845 (1) - Delete NC.

[Insane]
00:10:792 (2,3,4,5,6) - make star pattern, could be better,
00:22:845 (1,2,3,4,5,6) - This pattern is too big DS, Could you reduce DS?
00:29:327 (1) - Delete NC.

TBH, I think this map is not ready for rank.
Topic Starter
Maelstrrom

Neoskylove wrote:

m4m

[Easy]
00:16:348 (2) - this pattern looks little bit bad, I think, make better slider. changed a little(wanna keep this pointy shape)

[Normal]
00:06:903 (3,1) - check the Ds. Normal diff should made with same DS. fixed
00:07:459 (1,2,3) - ^ fixed
00:10:422 (1) - 00:07:459 (1,2,3) - I think this is same music part, but why this map's pattern is different? idk why do you think so. It's definately not the same
00:16:358 (1) - ^ they are different
00:15:792 (3,1) - check the DS. wanna keep 1.0 distance here as a pattern consistent with the previous 00:06:903 (3,1) - 00:09:866 (3,1) - 00:12:829 (3,1) . Actually not sure if this is allowed so if someone of ranking team will say it's not then i'll change it
00:22:845 (1) - Delete NC another musical part (just unfinished)

[Hard]
00:08:014 (2,3) - avoid the overlap. there's no overlap
00:13:940 (2,3) - ^ ^
00:22:845 (1) - Delete NC. ^

[Insane]
00:10:792 (2,3,4,5,6) - make star pattern, could be better, map itself is quite flowy. This part should make some contrast and it fits music as well
00:22:845 (1,2,3,4,5,6) - This pattern is too big DS, Could you reduce DS? it fits the music
00:29:327 (1) - Delete NC. ^

TBH, I think this map is not ready for rank. because ? If there's some global significant problem i need to consider please let let me know.
Thanks
Affirmation
Not global problem. Just map's quality should be improved.
Topic Starter
Maelstrrom

Neoskylove wrote:

Not global problem. Just map's quality should be improved.
Thanks for your opinion but there's no arguments/examples of "bad quality" or explanations.

I always open for improvement. However currently it seems good to me and the last page of mods gave only a few really useful sugggestions.
intiaz
damn this map is good

Easy:
00:23:956 - move this part closer to the previous notes

Normal:
00:00:237 - this spinner seems pretty long
00:07:459 - don't make this so far away from the previous notes
00:10:422 - (this one is optional) the slider shape just bugs me.. if you could fix it a little...?

Hard:
00:06:162 - these circles seem too spaced away..
00:09:125 - ^
00:12:088 - ^
00:15:051 - ^
00:22:845 - curve these sliders less

Insane:
00:16:543 - stream at this part starts off good but then at 00:17:283 has a zigzag pattern that doesn't exactly fit in an "Insane" difficulty. don't remove this pattern completely, just straighten it a little, not so much that it loses it shape, but just a little.

and that's all! awesome map 8-)
Topic Starter
Maelstrrom

Nyantiaz wrote:

damn this map is good nice to hear

Easy:
00:23:956 - move this part closer to the previous notes Distance snap. However i did Ctrl+H for the last part

Normal:
00:00:237 - this spinner seems pretty long 4,5 sec is ok
00:07:459 - don't make this so far away from the previous notes there's more time space between them. I even reduced DS a little for this moment
00:10:422 - (this one is optional) the slider shape just bugs me.. if you could fix it a little...? was fixed million times. That's a final shape and i like it

Hard:
00:06:162 - these circles seem too spaced away.. that is called emphasizing
00:09:125 - ^ ^
00:12:088 - ^ ^
00:15:051 - ^ ^
00:22:845 - curve these sliders less why

Insane:
00:16:543 - stream at this part starts off good but then at 00:17:283 has a zigzag pattern that doesn't exactly fit in an "Insane" difficulty. don't remove this pattern completely, just straighten it a little, not so much that it loses it shape, but just a little. stream difficulty itself is 4.5-5.0 star. I testplayed the diff a lot and not always managed with it perfectly(or close to) but shape was not a problem ever

and that's all! awesome map 8-)
nothing is accepted but a couple of minor related changes were done

Thanks
hi-mei
Ayyyy m4m from modreq!
Easy:
00:10:422 (2) - this slider seems to be ending on this tick 00:11:718 - amirite?
00:16:348 (2) - this one shud be ended here 00:17:839 - ?

Normal:
00:10:422 (1) - this one probably shud be ended here? 00:11:903 - by following the sound just like this one 00:16:358 (1) -
00:22:845 (1,2) - overlap?

Hard:
arent these jumps placed too widely? i mean 00:12:088 (1,2,3) - etc
seems a bit overmapped for 3* diff
also this thing looks like its lacking some structure http://puu.sh/rpDkG/5bfad8026a.jpg

Insane:
00:08:755 (4,2) - make this as a blanket?
00:09:495 (2,1) - ^ http://puu.sh/rpDra/2def72bea0.jpg
also this lacks some structure as well http://puu.sh/rpDu5/692e2ac03b.jpg 00:10:607 - here
Move sliderstart of 00:13:385 (1) - a bit to the bottom to make the line with 00:13:199 (4) - and sliderend of 00:12:459 (2) - ? http://puu.sh/rpDxg/37b10572c9.jpg
00:14:311 (3,2) - make them mirrored? copy paste with ctrl h

thats it!
if you mind m4m:
https://osu.ppy.sh/b/1056987
Topic Starter
Maelstrrom

-himei wrote:

Ayyyy m4m from modreq!
Easy:
00:10:422 (2) - this slider seems to be ending on this tick 00:11:718 - amirite? need to keep the rhythm
00:16:348 (2) - this one shud be ended here 00:17:839 - ? same

Normal:
00:10:422 (1) - this one probably shud be ended here? 00:11:903 - by following the sound just like this one 00:16:358 (1) - same as in easy
00:22:845 (1,2) - overlap? micro fix

Hard:
arent these jumps placed too widely? i mean 00:12:088 (1,2,3) - etc emphasizing of the strongest beats
seems a bit overmapped for 3* diff 3.33 8-)
also this thing looks like its lacking some structure http://puu.sh/rpDkG/5bfad8026a.jpg structure is fine but there is a little overlap. Anyway this is readable enough

Insane:
00:08:755 (4,2) - make this as a blanket? time spacing between them is too big
00:09:495 (2,1) - ^ http://puu.sh/rpDra/2def72bea0.jpg ok
also this lacks some structure as well http://puu.sh/rpDu5/692e2ac03b.jpg 00:10:607 - here too hard to fix without breaking of pattern
Move sliderstart of 00:13:385 (1) - a bit to the bottom to make the line with 00:13:199 (4) - and sliderend of 00:12:459 (2) - ? http://puu.sh/rpDxg/37b10572c9.jpg interesting suggestion but it's really hard to do without breaking other blankets/spacing
00:14:311 (3,2) - make them mirrored? copy paste with ctrl h should be different since they represent different sounds

thats it!
if you mind m4m: ok
https://osu.ppy.sh/b/1056987
Thanks
O-Moei
Hi !, my 💑M4M request :3

✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

Here we go...

General :
-None-

Easy :
💧00:16:348 (2) - Unsnapped tail

✨00:20:993 (3) - This should be NC for variety xd since you did this at Normal

Oke, nice. owo short song, i just realized XDXD

Normal :
Oke, nice

Hard :
✨00:05:422 (3) - You can NC this for consistency with Insane

✨00:26:364 (3,1) - This one is the most far than other. Might want to reduce a bit to keep balance spacing with 00:24:882 (3,1) - and 00:27:845 (3,1) -

Oke, nice

Insane :
✨00:29:327 (1) - Unnecessary beat on slidertail. I'd rather extend it to the next red tick then shorter that spinner tho. Easy and simple xd

Oke, nice

Oke, that's all from me. All e best C:
M4M always honored my stars
Topic Starter
Maelstrrom

O-Moei wrote:

Hi !, my 💑M4M request :3

✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )

Here we go...

General :
-None-

Easy :
💧00:16:348 (2) - Unsnapped tail lol fixed

✨00:20:993 (3) - This should be NC for variety xd since you did this at Normal this is simpler pattern so i'll keep it

Oke, nice. owo short song, i just realized XDXD yeah i'm lazy :D

Normal :
Oke, nice

Hard :
✨00:05:422 (3) - You can NC this for consistency with Insane will keep it for now

✨00:26:364 (3,1) - This one is the most far than other. Might want to reduce a bit to keep balance spacing with 00:24:882 (3,1) - and 00:27:845 (3,1) - fixed

Oke, nice

Insane :
✨00:29:327 (1) - Unnecessary beat on slidertail. I'd rather extend it to the next red tick then shorter that spinner tho. Easy and simple xd springboard for spinner

Oke, nice

Oke, that's all from me. All e best C:
M4M always honored my stars
Thanks for the mod and stars
C00L
Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found

[General]
  1. You have 2 .osb files in your folder, i see that you changed the metadata thatll be why. Delete the one with the wrong name in it
  2. I would question the * gaps since in comparising to easy and normal with ~0.8* difference and hard and insane with a ~1.2* difference. But i guess its not a big of a deal, but if you could you could buff normal to 2* xd
[Timing]
  1. Your timing is off by a mile, change it to 207, everything sounds really late
[Hitsounds]
  1. Check!

[Easy]
  1. 00:07:459 (2,1) - make this blanket perfect xd, it a bit off at the bottom
  2. 00:09:125 (1) - if you're making it curvy you might as well blanket it with 00:07:459 (2) - since current state is kinda eh
  3. 00:13:385 (2) - you could blanket this over a imaginary circle xdxd
[Normal]
  1. 00:06:903 (3,1) - keep you ds constant
  2. 00:08:385 (3) - tbh with you, id strongly recommend you do this, since theres a nice sound on the red tick that you are ignoring
  3. 00:10:422 (1) - its nearly touching the hp bar, bring it down a bit
  4. 00:13:385 (1,2) - dont do overlaps like this pls, they look messy, like leave the "after note click" area (the little outline of the circle) so that it doesnt overlap the with the slider x)
  5. 00:14:311 (3) - same as above ^
  6. 00:15:422 (2,1) - you could really blanket these 2, rather than leaving a ugly unecessary sharp curve
  7. 00:23:956 (1,2) - care with ds
[Hard]
  1. 00:00:237 (1,2) - fix blanket xd
  2. 00:03:169 (1,2) - fix blanket
  3. 00:05:792 (5,6,7) - except of leaving this straight, make it at an angle so that it goes into the next section with a smoother flow
  4. 00:07:984 (2,3) - ahh overlaps pls fix, you have so many more options to place it
  5. I'd recheck all the overlaps if i were you and blankets here
[Insane]
  1. 00:11:690 (7,8,9) - dont curve this, it just makes it harder to hit, just stack these notes, it plays so much better with it being stacked
  2. 00:16:543 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - i cant hide that i think its weird since if you wanted it to be more ragidy you could really improve on it, but i mean w/e
  3. 00:24:882 (1,2) - blanket
  4. Check this diff for overlaps and blankets since theres a lot as well i just havent mentioned them

[Final Words]

To me this could be hugely improved from its current state tbh. Some parts just have weird sharp angles that dont fit nor look nice
Topic Starter
Maelstrrom

C00L wrote:

Right :roll:
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found

[General]
  1. You have 2 .osb files in your folder, i see that you changed the metadata thatll be why. Delete the one with the wrong name in it deleted
  2. I would question the * gaps since in comparising to easy and normal with ~0.8* difference and hard and insane with a ~1.2* difference. But i guess its not a big of a deal, but if you could you could buff normal to 2* xd already buffed from 1.77
[Timing]
  1. Your timing is off by a mile, change it to 207, everything sounds really late i'm really confused by a lot of different timing suggestions from 207 to 242 :D will recheck it again
[Hitsounds]
  1. Check!

[Easy]
  1. 00:07:459 (2,1) - make this blanket perfect xd, it a bit off at the bottom fixed
  2. 00:09:125 (1) - if you're making it curvy you might as well blanket it with 00:07:459 (2) - since current state is kinda eh i'll keep it
  3. 00:13:385 (2) - you could blanket this over a imaginary circle xdxd wut
[Normal]
  1. 00:06:903 (3,1) - keep you ds constant explained in some mods above
  2. 00:08:385 (3) - tbh with you, id strongly recommend you do this, since theres a nice sound on the red tick that you are ignoring could be but i'll keep it
  3. 00:10:422 (1) - its nearly touching the hp bar, bring it down a bit doesn't looks like a problem to me
  4. 00:13:385 (1,2) - dont do overlaps like this pls, they look messy, like leave the "after note click" area (the little outline of the circle) so that it doesnt overlap the with the slider x)
  5. 00:14:311 (3) - same as above ^
  6. 00:15:422 (2,1) - you could really blanket these 2, rather than leaving a ugly unecessary sharp curve it's fine
  7. 00:23:956 (1,2) - care with ds fixed
[Hard]
  1. 00:00:237 (1,2) - fix blanket xd fixed
  2. 00:03:169 (1,2) - fix blanket fixed
  3. 00:05:792 (5,6,7) - except of leaving this straight, make it at an angle so that it goes into the next section with a smoother flow okay, i have enough opinions about this triple. Changed
  4. 00:07:984 (2,3) - ahh overlaps pls fix, you have so many more options to place it fixed a little and 00:13:385 (1,2,3) - too
  5. I'd recheck all the overlaps if i were you and blankets here
[Insane]
  1. 00:11:690 (7,8,9) - dont curve this, it just makes it harder to hit, just stack these notes, it plays so much better with it being stacked anything which is not stacked is harder to hit. Just don't like stacking more than 2 notes
  2. 00:16:543 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - i cant hide that i think its weird since if you wanted it to be more ragidy you could really improve on it, but i mean w/e will consider but overall shape is fine to me
  3. 00:24:882 (1,2) - blanket fixed
  4. Check this diff for overlaps and blankets since theres a lot as well i just havent mentioned them

[Final Words]

To me this could be hugely improved from its current state tbh. Some parts just have weird sharp angles that dont fit nor look nice
Thanks
Lily Bread
M4M

[Easy]
fine

[Normal]
00:06:903 (3) - making it a 1/1 slider to catch - 00:07:274 -?

[Hard]
00:00:237 (1) - it's not necessary to use so many white notes to make a slider. try this.
http://puu.sh/rve2U/22049a2394.jpg

00:24:882 (3) - make this into a 1/2 slider? i can hear a strong beat at - 00:25:068 -.
00:26:364 (3) - ^

[Insane]
00:08:014 (2) - making this into 2 circles seems better. i can hear two beats here. if you do this, you can make - 00:08:755 (4,5) - into a slider.

00:21:919 (1) - these 1/1 sliders are a little weird imo. you can use a circle+1/2 slider, 1/2 reverse slider, 1/2 slider+ a circle to replace them. they igored many beats.
http://puu.sh/rvevz/c90cd21ead.jpg

rhythm suggestion:
http://puu.sh/rveAw/4c9de44a43.jpg
(the cursor is at - 00:18:586 -)

gl
Topic Starter
Maelstrrom

Lily Bread wrote:

M4M

[Easy]
fine

[Normal]
00:06:903 (3) - making it a 1/1 slider to catch - 00:07:274 -? not a good idea

[Hard]
00:00:237 (1) - it's not necessary to use so many white notes to make a slider. try this.
http://puu.sh/rve2U/22049a2394.jpg is there a difference on the screen ? same 3 points. Maybe you downloaded wrong picture ?

00:24:882 (3) - make this into a 1/2 slider? i can hear a strong beat at - 00:25:068 -. i see another reason but changed anyway
00:26:364 (3) - ^ ^

[Insane]
00:08:014 (2) - making this into 2 circles seems better. i can hear two beats here. if you do this, you can make - 00:08:755 (4,5) - into a slider. following synth here

00:21:919 (1) - these 1/1 sliders are a little weird imo. you can use a circle+1/2 slider, 1/2 reverse slider, 1/2 slider+ a circle to replace them. they igored many beats. drum has lower priority
http://puu.sh/rvevz/c90cd21ead.jpg

rhythm suggestion:
http://puu.sh/rveAw/4c9de44a43.jpg my rhythm decision is fine
(the cursor is at - 00:18:586 -)

gl
Thanks
C00L
The offset is 207 so id strongly recommend you changing it seriously
SnowNiNo_
k m4m

  • [Easy]
  1. 00:10:422 (2) - end the slider at 00:11:718 - sound more fit to the music
  2. 00:16:358 - unnecessary timing point
  3. 00:16:358 (2) - same here, should end at 00:17:654 -
  4. 00:25:438 (1,1) - unnecessary NC, no need to NC every measure on ez diff
  • [Normal]
  1. 00:06:903 (3,1) - 00:09:866 (3,1) - 00:12:829 (3,1) - 00:15:792 (3,1) - ds should stay consist in normal, x1.2 here
  2. 00:19:512 (1,1) - 00:25:438 (1,1) - same as ez, no need to NC every measure
  • [Hard]
  1. 00:08:014 (2,3) - 00:13:940 (2,3) - would look nicer if you moved away a bit
  2. 00:16:358 (1,2,3,4) - stay consist ds
  • [Insane]
  1. 00:00:237 (1) - 00:01:718 (1) - 00:03:199 (1,1) - is a 1/4 not 1/3, listen in 50% or 25%
  2. 00:05:329 (3,2,3,4) - moved to 118 190 or swhere would play better
  3. 00:07:459 (1,2) - 00:13:385 (1,2) - blanket could be improved
  4. 00:16:543 - i dont like the usage of different spacing here, make 00:16:543 - all x0.6 and 00:17:283 - all x0.8 would express the music way better
  5. 00:18:031 - should NC on the downbeat here, 00:19:512 (2,2,2) - 00:25:437 (2,2,2) -
gl
Topic Starter
Maelstrrom

SnowNiNo_ wrote:

k m4m

  • [Easy]
  1. 00:10:422 (2) - end the slider at 00:11:718 - sound more fit to the music i know but wanna keep this 3/2 easy spacing
  2. 00:16:358 - unnecessary timing point probably changing first offset will fix that problem
  3. 00:16:358 (2) - same here, should end at 00:17:654 - same
  4. 00:25:438 (1,1) - unnecessary NC, no need to NC every measure on ez diff since so many ppl don't like it i'll change
  • [Normal]
  1. 00:06:903 (3,1) - 00:09:866 (3,1) - 00:12:829 (3,1) - 00:15:792 (3,1) - ds should stay consist in normal, x1.2 here explained somewhere before
  2. 00:19:512 (1,1) - 00:25:438 (1,1) - same as ez, no need to NC every measure same
  • [Hard]
  1. 00:08:014 (2,3) - 00:13:940 (2,3) - would look nicer if you moved away a bit fixed
  2. 00:16:358 (1,2,3,4) - stay consist ds intentional
  • [Insane]
  1. 00:00:237 (1) - 00:01:718 (1) - 00:03:199 (1,1) - is a 1/4 not 1/3, listen in 50% or 25% will recheck offset first
  2. 00:05:329 (3,2,3,4) - moved to 118 190 or swhere would play better don't think so
  3. 00:07:459 (1,2) - 00:13:385 (1,2) - blanket could be improved improved
  4. 00:16:543 - i dont like the usage of different spacing here, make 00:16:543 - all x0.6 and 00:17:283 - all x0.8 would express the music way better i have a different view
  5. 00:18:031 - should NC on the downbeat here, 00:19:512 (2,2,2) - 00:25:437 (2,2,2) - ok
gl
Thanks
Topic Starter
Maelstrrom

C00L wrote:

The offset is 207 so id strongly recommend you changing it seriously
tried 207 and it seems off by a mile
Fanteer already suggested offset 212(as well as 242 by WISPG_G) but me can't understand into this timing thing
Idk maybe I should listen some special drums ? Will keep 237 for now.
Battle

why people request m4m for short af songs I have no idea but w/e

[General]
Just saying, if you need to add another timing point on a song like this, which really doesn't sound like multibpm, then the offset is probs wrong lol, I got 247 for the offset but it seems like you're kinda conflicted over that stuff so yeah lol regardless the offset is early

[Easy]
00:07:469 (2) - Tbh this should be the one having a unique slider shape, not 00:10:432 (2) - , 00:07:469 (2) - has a unique winding sound, and feels a lot more intense than 00:10:432 (2) - but is only represented by a simple slider
00:10:422 (2) - Ending 2 on the red tick it currently ends at is pretty questionable, considering the adjacent white ticks, 00:11:348 - and 00:11:718 - , both have stronger beats that would feel better to end on. You can't just have it consistent with 00:07:459 (2) - , they are two entirely different sounds
00:22:475 (4,1) - The cut off in flow here kinda just feels random, it's an easy yeah, but just having a seemingly random (at least random to me x.x) gap in the music feels pretty odd
00:23:956 - to 00:29:327 - lol this song is really short, but that's literally even more reason to keep things consistent, you can just have sliders that go over all these beats then map them out a few seconds later. People, especially easy players, won't be expecting this

[Normal]
tbh I would honestly suggest making the 1/2 things like 00:22:845 (1,2,3) - 1.3x DS so it looks a lot neater, and it's completely acceptable since the change doesn't affect too much besides aethetics
00:06:903 (3,1) - I guess you doing this is kinda to represent the whole "quieter" part of the music and you do it consistently, but honestly it feels weird since the music has quite a drastic change, making the change emphasized with lower spacing kinda seems counterintuitive
00:07:459 (1,2,3) - all of this stuff is really close together lmao, having 2,3 literally touch doesn't look aesthetically pleasing at all
00:09:866 (3,1) - Why 1.0x DS when you have 1.2x DS 00:15:792 (3,1) - ?
00:21:919 (2,3,1) - This is really sharp, it's probably best if you don't have it as basically a straight line

[Hard]
Why are 00:00:237 (1) - and 00:03:199 (1) - bezier sliders lmao?
00:05:236 - 00:05:329 - Why did you choose to map the other 1/4, but not the 1/4 here?
00:16:358 (1,2,3,4,1) - Stuff like this ends up being quite hard to read, adjusting the pattern so it's less cluttered helps a lot
00:22:845 (1,2,3) - There's no 1/4 rhythms here though

[Insane]
00:05:051 (2,3,1,2) - It'd be nice if the ds for 2,3 and 3,1 were consistent
00:18:586 (2,3,4) - Kinda the same thing, things end up being harder to read if you overlap them, and can confuse players, it's best to make things clear
00:18:031 (1,2,3,4) - While I'm still talking about this, it's strange you choose to put so much emphasis on 2, which isn't a strong beat at all, and you have literally no emphasis for 3,4. Granted, 3 is really weak, but 4 is a unique sound that really doesn't feel unique due to the fact that it's overshadowed by 2 for no reason


d
Topic Starter
Maelstrrom

Battle wrote:


why people request m4m for short af songs I have no idea but w/e why people accept those requests idk but w/e :D length itself doesn't matter

[General]
Just saying, if you need to add another timing point on a song like this, which really doesn't sound like multibpm, then the offset is probs wrong lol, I got 247 for the offset but it seems like you're kinda conflicted over that stuff so yeah lol regardless the offset is early that's a 7th different opinion(207 212 221 232 237 242 247) about the offset and now i came to conclusion it's 255 lul

[Easy]
00:07:469 (2) - Tbh this should be the one having a unique slider shape, not 00:10:432 (2) - , 00:07:469 (2) - has a unique winding sound, and feels a lot more intense than 00:10:432 (2) - but is only represented by a simple slider don't think so
00:10:422 (2) - Ending 2 on the red tick it currently ends at is pretty questionable, considering the adjacent white ticks, 00:11:348 - and 00:11:718 - , both have stronger beats that would feel better to end on. You can't just have it consistent with 00:07:459 (2) - , they are two entirely different sounds considered before
00:22:475 (4,1) - The cut off in flow here kinda just feels random, it's an easy yeah, but just having a seemingly random (at least random to me x.x) gap in the music feels pretty odd filling this gap would break easy 3/2 rhythm. I wanna keep this diff at the beginner level
00:23:956 - to 00:29:327 - lol this song is really short, but that's literally even more reason to keep things consistent, you can just have sliders that go over all these beats then map them out a few seconds later. People, especially easy players, won't be expecting this didn't understood what do u mean here
[Normal]
tbh I would honestly suggest making the 1/2 things like 00:22:845 (1,2,3) - 1.3x DS so it looks a lot neater, and it's completely acceptable since the change doesn't affect too much besides aethetics idk why everyone hate touching..Increased distance by 0.04
00:06:903 (3,1) - I guess you doing this is kinda to represent the whole "quieter" part of the music and you do it consistently, but honestly it feels weird since the music has quite a drastic change, making the change emphasized with lower spacing kinda seems counterintuitive don't think so
00:07:459 (1,2,3) - all of this stuff is really close together lmao, having 2,3 literally touch doesn't look aesthetically pleasing at all i'll probably split them
00:09:866 (3,1) - Why 1.0x DS when you have 1.2x DS 00:15:792 (3,1) - ? actually 1.0 both
00:21:919 (2,3,1) - This is really sharp, it's probably best if you don't have it as basically a straight line changed

[Hard]
Why are 00:00:237 (1) - and 00:03:199 (1) - bezier sliders lmao? fixed(i guess)
00:05:236 - 00:05:329 - Why did you choose to map the other 1/4, but not the 1/4 here? good remark. Added note on blue tick
00:16:358 (1,2,3,4,1) - Stuff like this ends up being quite hard to read, adjusting the pattern so it's less cluttered helps a lot changed
00:22:845 (1,2,3) - There's no 1/4 rhythms here though changed since too many complains

[Insane]
00:05:051 (2,3,1,2) - It'd be nice if the ds for 2,3 and 3,1 were consistent fixed
00:18:586 (2,3,4) - Kinda the same thing, things end up being harder to read if you overlap them, and can confuse players, it's best to make things clear answered below
00:18:031 (1,2,3,4) - While I'm still talking about this, it's strange you choose to put so much emphasis on 2, which isn't a strong beat at all, and you have literally no emphasis for 3,4. Granted, 3 is really weak, but 4 is a unique sound that really doesn't feel unique due to the fact that it's overshadowed by 2 for no reason will rework this part later

i'll finish this update tomorrow
d
Even if some things weren't accepted i still learned from it.
That was really useful!
Thanks!
Battle

Maelstrrom wrote:

Battle wrote:

00:23:956 - to 00:29:327 - lol this song is really short, but that's literally even more reason to keep things consistent, you can just have sliders that go over all these beats then map them out a few seconds later. People, especially easy players, won't be expecting this didn't understood what do u mean here Basically, you should either make this section similar to the previous one, which just had sliders going over the majority of the beats, or make it so the previous section is similar to this one, which follows all the main rhythm that this section does
- Frontier -
from
[General]
  1. Delete "[test].osu" please. Since it shows in osu but it isn't uploaded.
  2. 00:18:031 - 2 Timing point in the same position and different volume. You should delete the green one.
[Easy]
  1. 00:06:162 (1) - It's the note that begins the new rhythm. Why don't you put some finish sound here?
  2. 00:29:882 (1) - Isn't spinner start 00:29:697 ?
[Normal]
  1. 00:09:866 (3,1) - DS Error. Why DS 1.0x here?
  2. 00:15:792 (3,1) - ^
[Hard]
  1. 00:00:237 (1) - Why this isn't end at 00:00:607 ?
  2. 00:00:792 (2,3) - Maybe ctrl+g this to make more flow?
[Insane]
  1. Offset isn't the same with other diffs.
  2. 00:16:358 - Other diffs end kiai here but this don't
  3. 00:00:255 (1) - Well, the others are 1/3 but this is 1/4. Change this to 1/3 slider to make it consistency.
  4. 00:16:551 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Streams end 00:18:031, not 00:17:847. So you should put note at 00:17:940 too. (Or better if you want to keep jump too, you could add 1/4 slider here.)
GL
Topic Starter
Maelstrrom

- Frontier - wrote:

from the void :o

Unanswered rough timing mistakes were just unfinished update (i was too busy to fully complete it, sorry). Now it's done and all fixed

[General]
  1. Delete "[test].osu" please. Since it shows in osu but it isn't uploaded. ok
  2. 00:18:031 - 2 Timing point in the same position and different volume. You should delete the green one. deleted
[Easy]
  1. 00:06:162 (1) - It's the note that begins the new rhythm. Why don't you put some finish sound here? don't think that's a good idea
  2. 00:29:882 (1) - Isn't spinner start 00:29:697 ? more preparation time for easy player
[Normal]
  1. 00:09:866 (3,1) - DS Error. Why DS 1.0x here? answered many times. That DS is consistent pattern
  2. 00:15:792 (3,1) - ^ ^
[Hard]
  1. 00:00:237 (1) - Why this isn't end at 00:00:607 ?
  2. 00:00:792 (2,3) - Maybe ctrl+g this to make more flow? on purpose
[Insane]
  1. Offset isn't the same with other diffs.
  2. 00:16:358 - Other diffs end kiai here but this don't
  3. 00:00:255 (1) - Well, the others are 1/3 but this is 1/4. Change this to 1/3 slider to make it consistency.
  4. 00:16:551 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Streams end 00:18:031, not 00:17:847. So you should put note at 00:17:940 too. (Or better if you want to keep jump too, you could add 1/4 slider here.) replaced last note with slider
GL
Thanks!
Topic Starter
Maelstrrom

Battle wrote:

00:23:956 - to 00:29:327 - lol this song is really short, but that's literally even more reason to keep things consistent, you can just have sliders that go over all these beats then map them out a few seconds later. People, especially easy players, won't be expecting this didn't understood what do u mean here Basically, you should either make this section similar to the previous one, which just had sliders going over the majority of the beats, or make it so the previous section is similar to this one, which follows all the main rhythm that this section does
Made the first section with same density
Mentai
gonna give some aesthetic ideas, very quick mod from my queue

hitsounds
ideology
[Easy]

00:06:180 (1) - make this anchor just slightly less lopsided. it's in that middle ground where it looks just weird simply because it is blanketing the clider after it

00:19:512 (3) - i recommend reusing one of the spots on 00:16:366 (2) to stack this slider end. it will look more organized

00:24:882 (2) - 00:26:364 (4) - 00:27:845 (2) - 00:29:327 (4) - i recommend whistle or finish sounds on all of these to emphasize how separate they are in rhythm

for both slider ends, i recommend using a very soft drum sound so it's not very distracting, as they don't end or start on loud notes

[Normal]

same thing for these spinners

00:07:477 (1,2,3) - i would make the ds higher overall as these are so clustered that is uncomfortable to look at. i recommend 1.3 or 1.4
since this is the kiai, it is acceptable to use higher ds anyway

00:09:884 (3,1) - maybe do the same stack you do here 00:15:810 (3,1) for the sake of continuity?

00:22:845 (1,2,3) - reduce the volume here on the whistles, or just remove the whistles from the slider bodies and put them on the slider heads and ends manually

00:28:401 (3,4) - is there a reason this breaks the counter-clockwise flow everything else past the whistles had?

[Hard]

00:00:810 (2,1) - i recommend a stack

00:05:347 (3,4,6,7,8) - this doesn't look very good, stacks could make it clean up a bit

00:22:475 (1) - unnecessary nc


i also hear some timing issues in the hard diff, seems like your offset is slightly off in your diffs. pke me sometime in game so i can check it for you

hope this helps!
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