delete
ThanksBounceBabe wrote:
Weekly Lottery Queue yay
Only modding the Insane, since I modded the rest already~
Icon Legend
[]General
- Suggestion:
- I recommend that you fix this:
- Unrankable, so you have to fix this:
- Not unrankable but I strongly disagree with this:
- I'm not sure why you used this. Explain it to me please:
[]Insane
- Like the previous combo colours better. The purple doesn't match with the colours in your BG image so you might want to change it to green or red. will change
- Forgot to tell you this last time. You should capitalise the letter T for theme in your title as song titles usually have every word capitalised. Btw, did you check the song's originial title? https://osu.ppy.sh/p/beatmaplist?q=theme http://downloads.khinsider.com/game-sou ... -nes-1991- https://www.youtube.com/watch?v=LCFqF-IeeAk I'm pretty sure it's "Title Theme". The game itself is already in the source. Once you get a BN he will tell you to confirm the metadata anyway in order to bubble it. So better change it now changed
[]
Your stack leniency is on max. I don't recommend using this when you try to stack objects properly like here 00:13:924 (2,4) - The stacking looks horrible and you can't make a nice looking pattern that you intended to make. Change your Stack Leniency in your settings to around 5. Before: http://puu.sh/rbblH/14a9e5c551.jpg After: http://puu.sh/rbbnr/9d0bc70188.jpg lol
You've got quite a lot of wrong placed NCs that need fixing. I'll list them below. Some of them are just not following your combo pattern or are overused due to no SV changes like 00:06:146 (1,1,1) - . They also have consistent and readable spacing so there is no need to use a NC as indicator. ok
Combo:
- 00:05:406 (1) - 00:09:479 (1,1) - 00:12:443 (1,1) - 00:15:405 (1,1) - 00:18:956 (1) - 00:20:438 (1) - 00:21:919 (1) - 00:24:882 (1) - 00:26:363 (1) - 00:27:845 (1) - 00:29:327 (1) - Remove NC . They all belong to the previous pattern. mostly fixed
- 00:07:443 (3) - Add NC like you did correctly at 00:13:369 (1) - fixed
Appearance, Flow & Transition:- 00:00:221 (1,2,3,4) - Flows badly because the triple is to the left and the slider starts on the right. It's just a little harsh with the cursor movement. Something like that would improve the flow: http://puu.sh/rbbwO/44d94b97fa.jpg changed
- 00:05:406 (1,2) - Same here. The slider is pretty long so the cursor needs to follow the slider's body to get to the end without combo break. This makes it hard to reach the triple that comes next. The slider directs to the left again. Try to fix this a bit. Aim for a natural cursor movement. flow's direction here is consistent according to the previous triples (even undermapped)
Spacing:- 00:14:665 (4,5,1) - You broke your spacing here. It's really noticeable. Make the spacing consistent between them. I know you wanted to stack 00:13:924 (2,4) - but not only are they not stacked they also break your spacing so you should fix this. If you change the Stack Leniency it will be fixed. Try to aim for this kind of spacing like you did at 00:15:776 (1,2,3,1) - that's consistent. spacing seems reasonable to me as it's separating different music parts
Hitsounds:- 00:05:406 (1,2,3,4) - Here is a musical change at this point. This pattern should have some hitsounds to emphasise them. changed to drum (for hard as well)
- 00:10:776 (2,3,4,5,6,7,8,9) - Here also are no hitsounds. You should add some. Try to have a consistent hitsounding pattern through the whole difficulty. (00:12:072 (1,1,1,2,1,2,3) - This for example is pretty fitting) whistled
Other issues:- 00:04:294 (6) - Hits the interface. I recommend that you don't overlap objects with interface elements. i don't think player will experience any significant discomfort from a split second interface overlap
Overall
[]
- Needs more mods on Insane. Good luck No kudo since I've already got one on my last mod. But why both of them were useful and deserves kudo
"Did you not already give the modder kudosu for a mod post on the same map recently, and if you did, has the map vitally changed between the two mod posts (adding a difficulty, remapping a difficulty)?" "Please be aware that beatmap nominators may revoke your kudosu if they deem that your post should not have been awarded kudosu!" Source: https://osu.ppy.sh/wiki/KudosuMaelstrrom wrote:
BounceBabe wrote:
- Needs more mods on Insane. Good luck No kudo since I've already got one on my last mod. But why both of them were useful and deserves kudo
СпасибоFCL wrote:
Оценивая из полезности твоего мода, напишу мод только на хайгест диффу на инсейн как раз самый высокий приоритет, забыл сказать что он совсем недавно добавлен и на него пока немного модов
- [insane]
- 00:00:221 (1,2,3) - придется открыть страшную правду, но все эти триплы должны быть снапнуты как 1/3 ритм. Прислушавшись ты можешь понять, что 2 и 3 звучат немного раньше битов в музыке, но если их снапнуть с 1/3, то они лежат идеально. Так что придется практически половину концепта мапы переделывать не пугай так, переделывать там совсем немного только эти триплы и только на этой диффе а вообще даже хз если честно, стоит ли их трогать ибо я после этого изменения так и не смог идеально отыграть вступление (пытался раз 20)
- на самом деле это все, ибо как-то моддить это дальше смысла нет лол из-за неправильного ритма. Могу лишь дать несколько рекоммендаций на будущее
- 00:05:313 - этот бит мог бы быть кликабельным, звучит довольно сильно добавил
- 00:08:369 (3,1) - по возможности в таких моментах лучше стакать концы слайдеров, будет выглядеть аккуратнее фиксед
- 00:09:479 (2,1) - избегать подобных оверлапов по причине, описанной выше полностью избежать оверлапа там тяжело, да и не заметно все равно
- 00:11:146 (4,5) - андермапать ради подобных джампов конечно допускается, но я бы так не делал, ибо выглядит довольно странно ты хотел сказать овермапать или я чего-то не понимаю ?
- 00:14:665 (4,5,6) - подобное почти линейно флоу играется довольно неудобно, старайся в подобных моментах делать угол острее, например так http://puu.sh/rcdE1/8cf5774c7f.jpg , хотя даже сейчас не идеально, но выглядит приемлемо принял к сведению
- 00:16:517 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - подобный стрим конечно отлично подходит по смыслу, но я думаю его можно еще больше импрувнуть, сделав повороты более последовательными. Например как тут https://osu.ppy.sh/s/420765 в диффе слоунино переделал немного
- 00:18:031 (1) - не рекомендую заканчивать слайдера на сильных битах, звучит и выглядит так себе. Конкретно тут два слайдера 1/2 зашли бы лучше мне этот реверс слайдер больше нравится
- 00:18:586 (2,1) - также лучше подобных оверлапов избегать, если они не имею смысл, конечно и какой смысл они должны иметь ?
- 00:20:993 (2,3,4) - так-же как и ранее, линейный спейсинг подобно этому очень неудобно играть, сделай угол больше между кругами. Ну или же сделать постоянный спейсинг между этими объектами ок
" No" means not accepted since it was my personal preference.Nickelony wrote:
M4M here.
[Easy]
00:07:443 (2) - fix blanket here like this: https://puu.sh/rdwaV.png (for some reason you need to create a new slider since this one is a little buggy. Also remember to go with the approach circle) ok
00:09:109 (1) - maybe a slightly softer curve? (a straight line would be good here imo.) no
00:15:035 (1) - ^ https://puu.sh/rdwDN.png ^
00:23:956 (1) - ^ https://puu.sh/rdwLV.png ^
00:26:919 (1) - ^ ^
00:10:406 (2) - this slider doesn't look good at all but it's only my opinion. made it straight
00:16:332 (2) - ^ no
00:13:369 (2) - slider curve broken. Try to make a new slider like this: https://puu.sh/rdwuu.png ok
[Normal]
00:07:443 (1) - I prefer to remake this slider since it doesn't look that good. maybe something like this: https://puu.sh/rdxpd.png or this: https://puu.sh/rdxy6.png (cleaner shapes) If you want to make good looking rounder sliders, try to use a hitcircle like this: https://puu.sh/rdxEh.png no
00:10:406 (1) - ^ ^
00:13:369 (1) - ^ ^
00:16:332 (1) - ^ ^
00:22:845 (1,2,3) - try to make the curves slightly softer. why
[Hard]
00:00:221 (1) - Maybe make just a simple curve? https://puu.sh/rdxSY.png ok
00:02:072 (2) - softer slider and maybe blanket? https://puu.sh/rdxZ5.png no
00:03:183 (1) - broken slider again. Align to blanket please. https://puu.sh/rdy3t.png fixed
00:18:956 (3) - ^ broken slider (I have no idea how you've done this *O*) fixed
00:16:332 (1) - blanket to this? - 00:16:146 (4) nothing to fix ?
00:19:512 (1) - softer curve please. ok
00:22:845 (1,2,3) - ^ no
00:28:401 (1) - blanket to this - 00:28:956 (2) no
[Insane]
00:00:591 (4) - broken slider wtf ? explain please why is it broken ?
00:02:072 (4) - ^ ^
00:03:553 (4) - ^ ^
00:05:035 (4,1) - ^ ^
00:19:512 (2) - softer curve please. no
00:18:031 (1) - ^ ^
00:23:956 (1) - ^ ^
00:25:437 (2) - ^ ^
00:26:919 (2) - ^ ^
00:28:401 (2) - ^ ^
00:11:702 (7,8,9) - maybe make it a straight line? no
That's everything I could find.
Good luck
Thanks!ShogunMoon wrote:
Hi!
M4M
- [Easy]
- Check AiMod forgot to apply some changes for all the diffs
- 00:16:332 (2) - for a better rythm i have a suggestion you can try this
that would make a rythm only worse imo
- [Normal]
- 00:07:443 (1) - you can put notes to make a big slider try something like this
changed other way- 00:10:406 (1) - ^ no
- 00:11:702 - Add a circle no significant difference between this note and other slider's parts
- 00:13:369 (1) - tha same as before for the long slider changed other way
- [Hard]
This is a short map and it's a good mapping so that all
- It's a nice diff!
GOOD LUCK!
ThanksCookieBite wrote:
Hi there, from my queue
[General]
- The first BPM offset is too early, try 237 maybe? changed
[Easy]
- 00:06:146 (1) - change the hitsound to finish? nope
- 00:07:443 (2) - end at 00:08:739 - time spacing consistency
- 00:07:628 (2,1) - blanket improve improved
- 00:10:406 (2) - move the red nod more centre to the slider tick fixed (if i got this right)
- 00:13:369 (2) - same thing ???
- 00:16:358 (2) - fix this slider, looks weird nope
- 00:26:919 (1,2,1,2) - i suggest do this pattern (although putting notes on the red line is not recommend) easy patterns
[Normal]
- check ai-mod (distance snap)
- 00:06:146 (1,2,3) - change the hitsound to finish nope
- 00:12:072 (1,2,3) - same change hitsound ^
- 00:13:924 (5,6) - do this? done
- 00:18:024 (1,2,1,2,1,2) - , 00:23:956 (1,2,1,2,1,2,1,2) - do this? explained somewhere at the previous mod page
[Hard]
- wow the AR is too fast, maybe try 7.5? it's fine
- 00:10:776 (2,6,7) - overlap hard to change. Not significant enogh to remap the whole part
- 00:16:913 (3,1) - ^ intentional
- 00:22:845 (1,2,3) - I cannot hear any actual sound though the music (the arrow) i know but fits the music anyway
[Insane]
- 00:13:924 (2,4) - overlap it's fine
- 00:17:191 (8) - NC? added to the next one
- 00:18:586 (2,1) - overlap intentional
- 00:20:068 (3,1) - ^ ^
- 00:22:845 (1,2,3,4,5,6) - man the jump is too far, scale them it's ok
- 00:22:845 (1,6) - and lol what is the problem here just stack them stacked
gl with your map!
and please mod my map within 7 days
ThanksDaxMasterix wrote:
Hi! M4M From my Queue! Make sure to select one of my maps!
Easy:Normal:
- 00:16:358 (2) - Is this figure, really necessary? will consider since many people don't like it
Hard:
- Nothing to say
Insane:
- 00:08:014 (2,3) - You can improve the pattern moving (2) to (3) and (3) where (2) is, and changing the direction, like this seems good
- 00:13:940 (2,3) - If you did my last suggestion do the same for this ok
That's all, good map, good luck with it!"
- 00:03:199 (1,2,3,4) - Since the rythm is the same, I think the Distance need to be the same (triplet - slider) I mean this you're actually talking about the same distance between 1/3 and 1/4 parts
- 00:04:681 (1,2,3,4) - Same with this same
ThanksNeoskylove wrote:
m4m
[Easy]
00:16:348 (2) - this pattern looks little bit bad, I think, make better slider. changed a little(wanna keep this pointy shape)
[Normal]
00:06:903 (3,1) - check the Ds. Normal diff should made with same DS. fixed
00:07:459 (1,2,3) - ^ fixed
00:10:422 (1) - 00:07:459 (1,2,3) - I think this is same music part, but why this map's pattern is different? idk why do you think so. It's definately not the same
00:16:358 (1) - ^ they are different
00:15:792 (3,1) - check the DS. wanna keep 1.0 distance here as a pattern consistent with the previous 00:06:903 (3,1) - 00:09:866 (3,1) - 00:12:829 (3,1) . Actually not sure if this is allowed so if someone of ranking team will say it's not then i'll change it
00:22:845 (1) - Delete NC another musical part (just unfinished)
[Hard]
00:08:014 (2,3) - avoid the overlap. there's no overlap
00:13:940 (2,3) - ^ ^
00:22:845 (1) - Delete NC. ^
[Insane]
00:10:792 (2,3,4,5,6) - make star pattern, could be better, map itself is quite flowy. This part should make some contrast and it fits music as well
00:22:845 (1,2,3,4,5,6) - This pattern is too big DS, Could you reduce DS? it fits the music
00:29:327 (1) - Delete NC. ^
TBH, I think this map is not ready for rank. because ? If there's some global significant problem i need to consider please let let me know.
Thanks for your opinion but there's no arguments/examples of "bad quality" or explanations.Neoskylove wrote:
Not global problem. Just map's quality should be improved.
nothing is accepted but a couple of minor related changes were doneNyantiaz wrote:
damn this map is good nice to hear
Easy:
00:23:956 - move this part closer to the previous notes Distance snap. However i did Ctrl+H for the last part
Normal:
00:00:237 - this spinner seems pretty long 4,5 sec is ok
00:07:459 - don't make this so far away from the previous notes there's more time space between them. I even reduced DS a little for this moment
00:10:422 - (this one is optional) the slider shape just bugs me.. if you could fix it a little...? was fixed million times. That's a final shape and i like it
Hard:
00:06:162 - these circles seem too spaced away.. that is called emphasizing
00:09:125 - ^ ^
00:12:088 - ^ ^
00:15:051 - ^ ^
00:22:845 - curve these sliders less why
Insane:
00:16:543 - stream at this part starts off good but then at 00:17:283 has a zigzag pattern that doesn't exactly fit in an "Insane" difficulty. don't remove this pattern completely, just straighten it a little, not so much that it loses it shape, but just a little. stream difficulty itself is 4.5-5.0 star. I testplayed the diff a lot and not always managed with it perfectly(or close to) but shape was not a problem ever
and that's all! awesome map
Thanks-himei wrote:
Ayyyy m4m from modreq!
Easy:
00:10:422 (2) - this slider seems to be ending on this tick 00:11:718 - amirite? need to keep the rhythm
00:16:348 (2) - this one shud be ended here 00:17:839 - ? same
Normal:
00:10:422 (1) - this one probably shud be ended here? 00:11:903 - by following the sound just like this one 00:16:358 (1) - same as in easy
00:22:845 (1,2) - overlap? micro fix
Hard:
arent these jumps placed too widely? i mean 00:12:088 (1,2,3) - etc emphasizing of the strongest beats
seems a bit overmapped for 3* diff 3.33
also this thing looks like its lacking some structure http://puu.sh/rpDkG/5bfad8026a.jpg structure is fine but there is a little overlap. Anyway this is readable enough
Insane:
00:08:755 (4,2) - make this as a blanket? time spacing between them is too big
00:09:495 (2,1) - ^ http://puu.sh/rpDra/2def72bea0.jpg ok
also this lacks some structure as well http://puu.sh/rpDu5/692e2ac03b.jpg 00:10:607 - here too hard to fix without breaking of pattern
Move sliderstart of 00:13:385 (1) - a bit to the bottom to make the line with 00:13:199 (4) - and sliderend of 00:12:459 (2) - ? http://puu.sh/rpDxg/37b10572c9.jpg interesting suggestion but it's really hard to do without breaking other blankets/spacing
00:14:311 (3,2) - make them mirrored? copy paste with ctrl h should be different since they represent different sounds
thats it!
if you mind m4m: ok
https://osu.ppy.sh/b/1056987
Thanks for the mod and starsO-Moei wrote:
Hi !, my 💑M4M request :3
✨ = Suggestion (Common opinion. No change, no problem)
💧 = Uuhhh? (Something feels wrong around here...)
💥 = Warning !!! (Yu know wat tu du xD )
Here we go...
General :
-None-
Easy :
💧00:16:348 (2) - Unsnapped tail lol fixed
✨00:20:993 (3) - This should be NC for variety xd since you did this at Normal this is simpler pattern so i'll keep it
Oke, nice. owo short song, i just realized XDXD yeah i'm lazy
Normal :
Oke, nice
Hard :
✨00:05:422 (3) - You can NC this for consistency with Insane will keep it for now
✨00:26:364 (3,1) - This one is the most far than other. Might want to reduce a bit to keep balance spacing with 00:24:882 (3,1) - and 00:27:845 (3,1) - fixed
Oke, nice
Insane :
✨00:29:327 (1) - Unnecessary beat on slidertail. I'd rather extend it to the next red tick then shorter that spinner tho. Easy and simple xd springboard for spinner
Oke, nice
Oke, that's all from me. All e best C:
M4M always honored my stars
ThanksC00L wrote:
Right
Check! - Means it's been checked and nothing wrong has been found
Please ignore my note/slider placement on the timeline, i do that to show make my point more clearer
Red - Indicates that an unrankable issue has been found
[General][Timing]
- You have 2 .osb files in your folder, i see that you changed the metadata thatll be why. Delete the one with the wrong name in it deleted
- I would question the * gaps since in comparising to easy and normal with ~0.8* difference and hard and insane with a ~1.2* difference. But i guess its not a big of a deal, but if you could you could buff normal to 2* xd already buffed from 1.77
[Hitsounds]
- Your timing is off by a mile, change it to 207, everything sounds really late i'm really confused by a lot of different timing suggestions from 207 to 242 will recheck it again
- Check!
[Easy][Normal]
- 00:07:459 (2,1) - make this blanket perfect xd, it a bit off at the bottom fixed
- 00:09:125 (1) - if you're making it curvy you might as well blanket it with 00:07:459 (2) - since current state is kinda eh i'll keep it
- 00:13:385 (2) - you could blanket this over a imaginary circle xdxd wut
[Hard]
- 00:06:903 (3,1) - keep you ds constant explained in some mods above
- 00:08:385 (3) - tbh with you, id strongly recommend you do this, since theres a nice sound on the red tick that you are ignoring could be but i'll keep it
- 00:10:422 (1) - its nearly touching the hp bar, bring it down a bit doesn't looks like a problem to me
- 00:13:385 (1,2) - dont do overlaps like this pls, they look messy, like leave the "after note click" area (the little outline of the circle) so that it doesnt overlap the with the slider x)
- 00:14:311 (3) - same as above ^
- 00:15:422 (2,1) - you could really blanket these 2, rather than leaving a ugly unecessary sharp curve it's fine
- 00:23:956 (1,2) - care with ds fixed
[Insane]
- 00:00:237 (1,2) - fix blanket xd fixed
- 00:03:169 (1,2) - fix blanket fixed
- 00:05:792 (5,6,7) - except of leaving this straight, make it at an angle so that it goes into the next section with a smoother flow okay, i have enough opinions about this triple. Changed
- 00:07:984 (2,3) - ahh overlaps pls fix, you have so many more options to place it fixed a little and 00:13:385 (1,2,3) - too
- I'd recheck all the overlaps if i were you and blankets here
- 00:11:690 (7,8,9) - dont curve this, it just makes it harder to hit, just stack these notes, it plays so much better with it being stacked anything which is not stacked is harder to hit. Just don't like stacking more than 2 notes
- 00:16:543 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - i cant hide that i think its weird since if you wanted it to be more ragidy you could really improve on it, but i mean w/e will consider but overall shape is fine to me
- 00:24:882 (1,2) - blanket fixed
- Check this diff for overlaps and blankets since theres a lot as well i just havent mentioned them
[Final Words] To me this could be hugely improved from its current state tbh. Some parts just have weird sharp angles that dont fit nor look nice
ThanksLily Bread wrote:
M4M
[Easy]
fine
[Normal]
00:06:903 (3) - making it a 1/1 slider to catch - 00:07:274 -? not a good idea
[Hard]
00:00:237 (1) - it's not necessary to use so many white notes to make a slider. try this.
http://puu.sh/rve2U/22049a2394.jpg is there a difference on the screen ? same 3 points. Maybe you downloaded wrong picture ?
00:24:882 (3) - make this into a 1/2 slider? i can hear a strong beat at - 00:25:068 -. i see another reason but changed anyway
00:26:364 (3) - ^ ^
[Insane]
00:08:014 (2) - making this into 2 circles seems better. i can hear two beats here. if you do this, you can make - 00:08:755 (4,5) - into a slider. following synth here
00:21:919 (1) - these 1/1 sliders are a little weird imo. you can use a circle+1/2 slider, 1/2 reverse slider, 1/2 slider+ a circle to replace them. they igored many beats. drum has lower priority
http://puu.sh/rvevz/c90cd21ead.jpg
rhythm suggestion:
http://puu.sh/rveAw/4c9de44a43.jpg my rhythm decision is fine
(the cursor is at - 00:18:586 -)
gl
ThanksSnowNiNo_ wrote:
k m4m
- [Easy]
- 00:10:422 (2) - end the slider at 00:11:718 - sound more fit to the music i know but wanna keep this 3/2 easy spacing
- 00:16:358 - unnecessary timing point probably changing first offset will fix that problem
- 00:16:358 (2) - same here, should end at 00:17:654 - same
- 00:25:438 (1,1) - unnecessary NC, no need to NC every measure on ez diff since so many ppl don't like it i'll change
- [Normal]
- 00:06:903 (3,1) - 00:09:866 (3,1) - 00:12:829 (3,1) - 00:15:792 (3,1) - ds should stay consist in normal, x1.2 here explained somewhere before
- 00:19:512 (1,1) - 00:25:438 (1,1) - same as ez, no need to NC every measure same
- [Hard]
- 00:08:014 (2,3) - 00:13:940 (2,3) - would look nicer if you moved away a bit fixed
- 00:16:358 (1,2,3,4) - stay consist ds intentional
- [Insane]
gl
- 00:00:237 (1) - 00:01:718 (1) - 00:03:199 (1,1) - is a 1/4 not 1/3, listen in 50% or 25% will recheck offset first
- 00:05:329 (3,2,3,4) - moved to 118 190 or swhere would play better don't think so
- 00:07:459 (1,2) - 00:13:385 (1,2) - blanket could be improved improved
- 00:16:543 - i dont like the usage of different spacing here, make 00:16:543 - all x0.6 and 00:17:283 - all x0.8 would express the music way better i have a different view
- 00:18:031 - should NC on the downbeat here, 00:19:512 (2,2,2) - 00:25:437 (2,2,2) - ok
tried 207 and it seems off by a mileC00L wrote:
The offset is 207 so id strongly recommend you changing it seriously
Even if some things weren't accepted i still learned from it.Battle wrote:
why people request m4m for short af songs I have no idea but w/e why people accept those requests idk but w/e length itself doesn't matter
[General]
Just saying, if you need to add another timing point on a song like this, which really doesn't sound like multibpm, then the offset is probs wrong lol, I got 247 for the offset but it seems like you're kinda conflicted over that stuff so yeah lol regardless the offset is early that's a 7th different opinion(207 212 221 232 237 242 247) about the offset and now i came to conclusion it's 255 lul
[Easy]
00:07:469 (2) - Tbh this should be the one having a unique slider shape, not 00:10:432 (2) - , 00:07:469 (2) - has a unique winding sound, and feels a lot more intense than 00:10:432 (2) - but is only represented by a simple slider don't think so
00:10:422 (2) - Ending 2 on the red tick it currently ends at is pretty questionable, considering the adjacent white ticks, 00:11:348 - and 00:11:718 - , both have stronger beats that would feel better to end on. You can't just have it consistent with 00:07:459 (2) - , they are two entirely different sounds considered before
00:22:475 (4,1) - The cut off in flow here kinda just feels random, it's an easy yeah, but just having a seemingly random (at least random to me x.x) gap in the music feels pretty odd filling this gap would break easy 3/2 rhythm. I wanna keep this diff at the beginner level
00:23:956 - to 00:29:327 - lol this song is really short, but that's literally even more reason to keep things consistent, you can just have sliders that go over all these beats then map them out a few seconds later. People, especially easy players, won't be expecting this didn't understood what do u mean here
[Normal]
tbh I would honestly suggest making the 1/2 things like 00:22:845 (1,2,3) - 1.3x DS so it looks a lot neater, and it's completely acceptable since the change doesn't affect too much besides aethetics idk why everyone hate touching..Increased distance by 0.04
00:06:903 (3,1) - I guess you doing this is kinda to represent the whole "quieter" part of the music and you do it consistently, but honestly it feels weird since the music has quite a drastic change, making the change emphasized with lower spacing kinda seems counterintuitive don't think so
00:07:459 (1,2,3) - all of this stuff is really close together lmao, having 2,3 literally touch doesn't look aesthetically pleasing at all i'll probably split them
00:09:866 (3,1) - Why 1.0x DS when you have 1.2x DS 00:15:792 (3,1) - ? actually 1.0 both
00:21:919 (2,3,1) - This is really sharp, it's probably best if you don't have it as basically a straight line changed
[Hard]
Why are 00:00:237 (1) - and 00:03:199 (1) - bezier sliders lmao? fixed(i guess)
00:05:236 - 00:05:329 - Why did you choose to map the other 1/4, but not the 1/4 here? good remark. Added note on blue tick
00:16:358 (1,2,3,4,1) - Stuff like this ends up being quite hard to read, adjusting the pattern so it's less cluttered helps a lot changed
00:22:845 (1,2,3) - There's no 1/4 rhythms here though changed since too many complains
[Insane]
00:05:051 (2,3,1,2) - It'd be nice if the ds for 2,3 and 3,1 were consistent fixed
00:18:586 (2,3,4) - Kinda the same thing, things end up being harder to read if you overlap them, and can confuse players, it's best to make things clear answered below
00:18:031 (1,2,3,4) - While I'm still talking about this, it's strange you choose to put so much emphasis on 2, which isn't a strong beat at all, and you have literally no emphasis for 3,4. Granted, 3 is really weak, but 4 is a unique sound that really doesn't feel unique due to the fact that it's overshadowed by 2 for no reason will rework this part later
i'll finish this update tomorrow
d
Maelstrrom wrote:
Battle wrote:
00:23:956 - to 00:29:327 - lol this song is really short, but that's literally even more reason to keep things consistent, you can just have sliders that go over all these beats then map them out a few seconds later. People, especially easy players, won't be expecting this didn't understood what do u mean here Basically, you should either make this section similar to the previous one, which just had sliders going over the majority of the beats, or make it so the previous section is similar to this one, which follows all the main rhythm that this section does
Thanks!- Frontier - wrote:
from the void
Unanswered rough timing mistakes were just unfinished update (i was too busy to fully complete it, sorry). Now it's done and all fixed[General][Easy]
- Delete "[test].osu" please. Since it shows in osu but it isn't uploaded. ok
- 00:18:031 - 2 Timing point in the same position and different volume. You should delete the green one. deleted
[Normal]
- 00:06:162 (1) - It's the note that begins the new rhythm. Why don't you put some finish sound here? don't think that's a good idea
- 00:29:882 (1) - Isn't spinner start 00:29:697 ? more preparation time for easy player
[Hard]
- 00:09:866 (3,1) - DS Error. Why DS 1.0x here? answered many times. That DS is consistent pattern
- 00:15:792 (3,1) - ^ ^
[Insane]
- 00:00:237 (1) - Why this isn't end at 00:00:607 ?
- 00:00:792 (2,3) - Maybe ctrl+g this to make more flow? on purpose
GL
- Offset isn't the same with other diffs.
- 00:16:358 - Other diffs end kiai here but this don't
- 00:00:255 (1) - Well, the others are 1/3 but this is 1/4. Change this to 1/3 slider to make it consistency.
- 00:16:551 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Streams end 00:18:031, not 00:17:847. So you should put note at 00:17:940 too. (Or better if you want to keep jump too, you could add 1/4 slider here.) replaced last note with slider
Made the first section with same densityBattle wrote:
00:23:956 - to 00:29:327 - lol this song is really short, but that's literally even more reason to keep things consistent, you can just have sliders that go over all these beats then map them out a few seconds later. People, especially easy players, won't be expecting this didn't understood what do u mean here Basically, you should either make this section similar to the previous one, which just had sliders going over the majority of the beats, or make it so the previous section is similar to this one, which follows all the main rhythm that this section does