Just dropping my opinion. May be useful, may not. But I would to know some things of the rhythm which worries me a bit.
First at all, I want to provide I've tested the last difficulty, not in the editor but playing it in real life.
[DiFf_(k)NAME]
First at all, I want to provide I've tested the last difficulty, not in the editor but playing it in real life.
[DiFf_(k)NAME]
- 00:03:886 (5,6) - Let's start here. What's the purpose of these notes snapped at 1/4? The rhythm here played somehow awkward because there's no need of placing 1/4 circles while leaving them with no notes would play quite better here.
- 00:32:786 (7,1) - Spacing here was totally confusing due the jump doesn't invite players to distinguish if (1) is napped to 1/2 or 1/4. Besides, considering how the last pattern was built this 1/2 pattern confuses the rhythm here. A simply solve for this section would be increasing the spacing which would fit particularly good.
- 00:51:186 (1,2,3,4,5) - This placement is rather messy in comparison with the previous fancy and well-flow pattern 00:49:186 (1,1,1,1,1,1,1,1) - made just before. I do believe re-placing these 00:51:186 (1,2,3,4) - with a shorter distance would fit nicely here.
00:55:586 (3,4,5) - The jump is supposed to be on the slider (4) not onto (5) just accordingly how this section emphasized the vocals desu. - 01:01:186 (7,8) - 01:10:886 - Uhh... Quite awkward rhythm to play because not even vocals or the instruments are highlighted here so holding a 1/2 slider here plays weird. It would be better if the slider started at the red tick to develop a more suitable rhythm for this section.
- 01:07:186 (5,6) - Why the jump? Rhythmically talking, the song doesn't support the circle at the blue tick as strong as the slider so there's no need of forcing a quite high 1/4 jump on this section.