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ASIAN KUNG-FU GENERATION - Re:Re:

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Noya

TouchxMe wrote:

Updated :D

[ Mine ] wrote:

Hard -

00:05:760 (5) - Make this outward instead of inward.
00:22:792 (6) - Make outward.
I decided to put it inward for a different movement instead of it being the same throughout

[ Mine ] wrote:

Hard -
00:09:437 (3,4,5,6) - This sequence of beats is confusing.
Can you elaborate? :D I'm not sure why it is confusing.
The distance from the end of 00:09:437 (3) - 00:09:824 (4) - is somewhat large/it doesn't make sense to me why 4 wouldn't follow the end of 3. It's not exactly a bad thing I guess and if you wanted to keep it, I would just recommend making 4 the start of a new combo :)
DeletedUser_2179411
Hi mod IRC ..

The Chat
12:23 R a n i n: first you have to know something easy for easier diff ..
12:23 R a n i n: which is Aimod
12:24 R a n i n: do you have any idea ?
12:24 R a n i n: of what does that mean ?
12:24 TouchxMe: yea
12:24 TouchxMe: I know most of beatmap making
12:24 TouchxMe: but I just not familiar with abbreviations like I.R.C
12:24 R a n i n: no no .. go to your normal diff
12:25 R a n i n: and press ctrl+shift+A
12:25 TouchxMe: ok im here
12:25 TouchxMe: yea
12:25 R a n i n: it will open a window
12:25 TouchxMe: I know aimod
12:25 TouchxMe: u want me to check distance snap is that it
12:26 R a n i n: yeah
12:26 R a n i n: any way .. you have to make is looks like smooth
12:27 TouchxMe: I cant make it look smooth if the distance snap makes it overlap tho
12:27 R a n i n: like here .. 00:01:888 (3) - delete this note
12:28 TouchxMe: oh I see
12:28 R a n i n: 00:01:308 (2) - here make it looks like the previous one
12:29 R a n i n: that mean copy the previous one .. and press ctrl + H and then crtl G
12:29 R a n i n: and put it where the DS tells you ..
12:31 R a n i n: http://i.imgur.com/JV5fjUl.png
12:31 R a n i n: ^ like this
12:32 TouchxMe: alright
12:33 TouchxMe: done
12:33 R a n i n: 00:08:275 (3) - here i think you should change the slider to look beautiful ..
12:34 TouchxMe: by beautiful what do u mean
12:34 R a n i n: hmm wait let me give you the link
12:35 R a n i n: t/37194
12:36 R a n i n: here you go
12:38 R a n i n: 00:23:372 - add slider started from here and finish here 00:23:566
12:38 R a n i n: 00:23:566 - *
12:39 R a n i n: 00:24:727 (6) - delete this note
12:39 TouchxMe: I dont get how to make it more beautiful after reading the forum post
12:41 R a n i n: umm .. lets say you want to make it long like heart .. so just follow the lines that he did it in the forum and it will look more fun .. or choose another desin its up to you
12:41 R a n i n: you can leave yours if you think its looks good ..
12:43 R a n i n: 00:31:114 (4) - i think you should change the position of this note
12:43 R a n i n: am i fast ?
12:44 TouchxMe: nope
12:44 R a n i n: ok
12:44 TouchxMe: anyway Im just gonna leave that slider as it is
12:44 TouchxMe: im not sure how to make it beautiful
12:44 R a n i n: ok
12:45 R a n i n: 00:36:533 (1,2) - here use DS .. cause its really confusing for the begginers ..
12:47 TouchxMe: this part is alrdy a slider
12:47 TouchxMe: 00:23:372 (3)
12:47 R a n i n: 00:45:050 (2) - here i think you should change the slider place .. cause the tail is stuck with the previous tail and its not really good ..
12:47 R a n i n: oh sorry
12:51 TouchxMe: btw
12:51 R a n i n: ok here 01:02:372 (1) - don't make it reverse ..
12:51 R a n i n: yeah ?
12:51 TouchxMe: should I put distance snappping at 1.0x or 1.1x
12:52 R a n i n: i see x1.1 is better
12:52 R a n i n: and you can creative some idea
12:52 R a n i n: and don't use grid snap ..
12:53 R a n i n: it limits your creative idea .. i usually don't use it
12:54 R a n i n: http://i.imgur.com/yJVzGxh.png < this in 01:02:626 -
12:57 R a n i n: did you understand the pic ?
12:57 TouchxMe: hold on
12:57 R a n i n: ok
13:00 TouchxMe: let me fill in the part after the circle slider removed reverse
13:00 TouchxMe: hold on
13:00 R a n i n: ok
13:10 TouchxMe: okd one
13:10 TouchxMe: done
13:11 R a n i n: 01:06:921 (2) - here snap the slider ..
13:12 TouchxMe: yup
13:13 TouchxMe: done
13:13 R a n i n: ok in hard diff
13:14 R a n i n: 00:20:469 (4) - here .. umm use DS .. and put it eather in 2 or somewhere else ..
13:15 R a n i n: 00:29:759 (2) - this slider make it stack with slider 3 the previous one..
13:16 R a n i n: 00:40:985 (6) - this slider is wierd just fix it ..
13:19 R a n i n: in insane ..
13:19 R a n i n: 00:20:663 (1) - make it stack with the tail of slider 3 here > 00:21:437 (3) -
13:19 TouchxMe: its so hard to get it distance snapped in normal
13:20 R a n i n: 00:24:146 (4) - here change this one ites really old slider ..
13:20 R a n i n: umm .. you mean in Aimod ?
13:20 TouchxMe: yea
13:21 R a n i n: yeah its something make the person angry .. but try to make things visible and easy for the begginers ..
13:21 R a n i n: to play ..
13:25 R a n i n: umm
13:25 TouchxMe: I try to make it distance snap
13:25 R a n i n: one of my modders .. gave me some tips to map
13:25 TouchxMe: but it keeps saying the same thing
13:25 R a n i n: and it helpful
13:25 R a n i n: http://i.imgur.com/sDgk9Ui.png
13:26 R a n i n: give me the plac
13:26 R a n i n: e
13:26 R a n i n: maybe i can help you in it
13:33 TouchxMe: its ok
13:33 TouchxMe: im done with the distance snapping for normal
13:33 R a n i n: ok
13:36 R a n i n: i think thats it
13:36 R a n i n: just read the tips
13:36 TouchxMe: I wanna give u a kudosu
13:36 R a n i n: and try to learn from the ranked maps ..
13:37 R a n i n: ok i'll put our chat in the forum ..
burstlimit2
INSANE diff
00:03:243 (3) - Mirror this slider also if u mirrored 00:02:082 (5,1) (http://puu.sh/nVG4v/523b283b5b.jpg)
00:36:146 (1,2,3) - Make something like this maybe? http://puu.sh/nVGdo/b6e75cf156.jpg
00:39:243 (1,2,3,4,5,6) - Where did u hear a stream there? It should be a slider
01:04:405 (1,2,3,4,5,6,7,8,1) - Listen to the rhythm. It should be like this http://puu.sh/nVGjr/8f37dfd75d.jpg
01:14:082 (1,2,3,4,5,6,7) - Pls remove that angle on stream, that just looks bad. Example: http://puu.sh/nVGpu/e0ab87a0af.jpg
Nice map btw, pretty sure ull rank it :D :D :D
Nelliel
666 maps higher Illuminati confirmed anyways here's my mod
[Easy]
00:16:017 (7) - NC
00:16:404 (1) - remove NC
00:17:179 (2,3,4) - maybe stack those notes on the slider
00:19:888 (1,2) - ▲
00:21:437 (5,6) - ▲
00:23:372 (3) - slider doesn't look nice
00:26:082 (2,3) - stack notes on slider
00:27:630 (1,2) - ▲
00:35:953 (5,6) - stack
00:44:275 (1) - remove NC
01:25:888 (3) - don't bother with the curved slider
01:26:856 (6) - ▲
01:27:243 (1) - start slider here and end at 01:29:179 (1) -
[Normal]
Check AIMOD, maybe you did this on purpose but the spacing is completely messed up
ill check this map again later once fixed
Topic Starter
TouchxMe

WhozChaos wrote:

666 maps higher Illuminati confirmed anyways here's my mod
[Easy]
00:16:017 (7) - NC
00:16:404 (1) - remove NC
00:17:179 (2,3,4) - maybe stack those notes on the slider
00:19:888 (1,2) - ▲
00:21:437 (5,6) - ▲
00:23:372 (3) - slider doesn't look nice
00:26:082 (2,3) - stack notes on slider
00:27:630 (1,2) - ▲
00:35:953 (5,6) - stack
00:44:275 (1) - remove NC
01:25:888 (3) - don't bother with the curved slider
01:26:856 (6) - ▲
01:27:243 (1) - start slider here and end at 01:29:179 (1) -
[Normal]
Check AIMOD, maybe you did this on purpose but the spacing is completely messed up
ill check this map again later once fixed
Updated :D
For the hard difficulty the spacings are on purpose,
but if u feel any spacings are too much, please do give your feedback on them. ;)
flake
Insane

(A tip that people probably already mentioned)
You can change your difficulty's title any way you want ^^

01:00:921 (1) -
Make this slider end on the fourth white line (from where it started) and add another circle in place of the fifth white line. It'll sound better
01:02:469 to 01:05:566
you can add a circle in the red line, since it'll make it more realistic to the guitar bg sound. This part is optional since either way works and sounds great.

I've seen that the song has a lot of mod reviews, and I'm pretty sure that they've done a lot already. I only pointed out parts that could enchance your song. Other few factors you can use in the future (or now if you're persistent)
- Hitsounding. It's the process of using other sounds (aside from Whistle, Finish, Clap) and how they're useful depends on the song.
- Guest Difficulties, or famously known as "GD". You can ask people to GD the song to observe how they make their own beatmap on the same song.

Well that's all I can give for you. Wish you luck on getting more mods :)
Topic Starter
TouchxMe

crystalinfusion wrote:

Insane

(A tip that people probably already mentioned)
You can change your difficulty's title any way you want ^^

01:00:921 (1) -
Make this slider end on the fourth white line (from where it started) and add another circle in place of the fifth white line. It'll sound better
01:02:469 to 01:05:566
you can add a circle in the red line, since it'll make it more realistic to the guitar bg sound. This part is optional since either way works and sounds great.

I've seen that the song has a lot of mod reviews, and I'm pretty sure that they've done a lot already. I only pointed out parts that could enchance your song. Other few factors you can use in the future (or now if you're persistent)
- Hitsounding. It's the process of using other sounds (aside from Whistle, Finish, Clap) and how they're useful depends on the song.
- Guest Difficulties, or famously known as "GD". You can ask people to GD the song to observe how they make their own beatmap on the same song.

Well that's all I can give for you. Wish you luck on getting more mods :)
Thanks for the feedback and the extra tip!
updated :)
Altho how does one get GD
flake

TouchxMe wrote:

crystalinfusion wrote:

Insane

(A tip that people probably already mentioned)
You can change your difficulty's title any way you want ^^

01:00:921 (1) -
Make this slider end on the fourth white line (from where it started) and add another circle in place of the fifth white line. It'll sound better
01:02:469 to 01:05:566
you can add a circle in the red line, since it'll make it more realistic to the guitar bg sound. This part is optional since either way works and sounds great.

I've seen that the song has a lot of mod reviews, and I'm pretty sure that they've done a lot already. I only pointed out parts that could enchance your song. Other few factors you can use in the future (or now if you're persistent)
- Hitsounding. It's the process of using other sounds (aside from Whistle, Finish, Clap) and how they're useful depends on the song.
- Guest Difficulties, or famously known as "GD". You can ask people to GD the song to observe how they make their own beatmap on the same song.

Well that's all I can give for you. Wish you luck on getting more mods :)
Thanks for the feedback and the extra tip!
updated :)
Altho how does one get GD
About GDing, (since many first-timers don't understand what happens, and how to submit it, like me :| )
You see names in songs such as "Kibbleru's Insane", "TouchxMe's Extra", and the like. Those are the GDs, and they basically have the same process of submitting a beatmap, whereas they get modded, and submitted. But when a song is given a GD, the author or the original holder of the song is the one who will mod (or basically check) if the gd is worth, valid and playable for submitting.

If so, then we're off to the submission.
The submission is different from the original one, since for the original you basically upload.
Well submission is easy, to be honest. You just go to edit and open your difficulty. If you open the others, you'll probably have big problems for a small thing.
And once you open, go to File (upper left corner) and open osu! in Notepad.
From that, you copy and paste the whole thing. It'll be needed.
You can post from the forums or pm.

SPOILER
Quick tip: If you'll use forums, use the spoilerbox so that the original holder of the bm will be able to save less time scrolling
ReneePrower
Hiya! ^^ Might not be the longest of mods, as I can see many people have already given you feedback. Let's see what we can do!

[Normal]
  1. 00:09:843 (4) - Why the clap, in particular? Feels somewhat out of place.
  2. 00:23:391 (3,4) - Be careful with things like this in a Normal. Not only is overlap not recommended, but the DS is too far off from the average of 1.10x
  3. 00:32:682 (1,2,3) - ^
  4. 00:37:133 (2) - Suddenly starting on red ticks in Normal isn't particularly recommended, but I can see why you'd want to. For something like this I would definitely recommend Ctrl+G and adjust for DS. I can see that the end is stacked with that upcoming slider, not really sure how you want to fiddle with that, but if nothing else, at least adjust for DS because the spacing of 00:36:552 (1,2) is not consistent with the rest of the map and it's confusing.
  5. Perhaps give this one a less awkward shape...
  6. 00:49:327 (5) - Almost certainly not allowed for Normal.
  7. 01:00:940 (1) - Improve circle please (you know you can make a circle with just three points, right?)
  8. 01:17:972 (2,3,4) - Spacing
  9. 01:21:069 (2) - Why the odd shape?
  10. Last but not least, lots of combo colour improvements...
    - 00:00:553 (1,1) - Not sure why these two need to be separate
    - 00:06:746 (6,1) - Switch NC
    - 00:19:133 (3,1) - ^
    - 00:27:649 (1,3) - Switch maybe?
    - 00:31:520 (5,1) - Switch NC
    - 00:43:907 (5,1) - ^
    - 00:46:423 (1) - Switch NC to either 00:45:843 (2) or 00:47:004 (2)
    - 01:02:875 (2) - NC?
    - 01:04:811 (1,2) - Switch NC?
    - 01:14:875 (4,1) - Definitely switch NC; you've got the hard downbeat majorly downplayed here.
    - 01:17:585 (1,2) - Probably switch NC
    - 01:19:133 (1,2) - ^
    - 01:20:682 (1,2) - ^
[Hard]
  1. Some sliders like 00:05:005 (1) and 00:06:553 (4) would look better with a less extreme curve.
  2. 00:07:908 (4,5) - Major spacing decrease intentional?
  3. 00:18:360 (8) - Oh please oh please it's begging for one of these 00:17:586 (6,7) to blanket it~
  4. 00:18:747 (3,4) - Blanket
  5. 00:23:391 (1,2) - Dat spacing doe
  6. 00:24:746 (7,8) - Blanket?
  7. 00:29:198 (3,2) - Not sure if this is a good idea.
  8. 00:29:779 (2,1,3) - Some weird overlap going on here...
  9. 00:32:101 (5,6) - Blanket?
  10. 00:31:327 (3,4) - Not very pretty ;p
  11. 00:36:165 (8,1,2,3,4,5,6,7,8) - The spacing between the first slider-end and the beginning of the stream is veeery deceptive, and not in an intuitive way. The slider-end needs to be lined up properly with the rest of the stream, or rather, the stream needs to be lined up with it. Also, the claps are quite distracting and not helpful in keeping time.
  12. 00:58:423 (9,1) - Blanket
  13. 00:59:198 (2,3) - ^
  14. Where do some of these hitsounds come from? There seems to be little coordination; just random points at which a hitsound is chosen. (No offense.) Like here at 00:27:843 (7) - suddenly finishes on every hit of this slider when there have been no examples of this hitsounding style in similar points before. And at 00:34:036 (6,7,8) - suddenly whistles. Just seems a bit haywire. ;p I'd look over the hitsounds and try to pattern them with the music to provide helpful feedback to the player.
  15. I won't tediously list out all combo colour suggestions again, but I will leave you with a general idea. New combos should start either 1) on a hard downbeat; 2) on points of isolated tension; or 3) just before a downbeat, if there is an appropriate pickup note. New combos should not start directly after one another (multiple 1's in a row) or in the middle of a phrase where there is no downbeat or change in musical idea. Basically just try to stick to downbeats.
I hope I don't sound too cold or straightforward. ^^' Just trying to provide as many points as I could think of, concisely. Also I'm kinda tired. x3 Anyway, that's all for now; hope I could help! Good luck with ranking! :)
[Kurose Riku]
for #modreqs

[Metadata]
add tag:僕だけがいない街
del source: "(Erased op)"

[Normal]

00:09:843 (5) - to 00:12:553 - why break here..LOL?I think add some note will better then break.


00:18:359 (1) - del nc
00:18:746 (2) - nc here

00:17:198 (3,4,5,1) - and 00:23:391 (3,4) - so u are following vocal or musical?I Suggest unity them

[Hard]


00:37:520 - try this?

00:49:230 (6,7,8,9,10) -look like strange,how about this? :D


01:02:101 (9) - slider? 01:02:295 -

01:27:456 (1) - star here? 01:27:359 -

[Erased]

00:11:585 - ~00:12:359 - have a bit here,i think should not be ignored.how about this?
Nice BG & song:D
holp my mod can help u.
Good luck getting your map ranked!
My Angel Gordon
for #modreqs, in chat
Chat Log
03:55 EAASYMONEEY: 02:08:451 (7) - spacing here could be slightly larger
03:55 TouchxMe: for which difficulty?
03:56 EAASYMONEEY: erased
03:57 TouchxMe: theres no 2 min area haha
03:57 EAASYMONEEY: wait
03:57 EAASYMONEEY: that's messed up
03:57 EAASYMONEEY: 00:04:036 (3,4,5) -
03:58 EAASYMONEEY: 00:13:907 (2,3) - the parallel sliders here don't seem to fit so well with the map, maybe too close together
03:58 EAASYMONEEY: or just use one slider
03:58 EAASYMONEEY: since most of the map doesn't seem to have any consecutive sliders
04:00 EAASYMONEEY: 00:39:262 (1,2,3,4) - slider here with repeat feels a little bit odd for flow
04:00 EAASYMONEEY: maybe change angle of slider
04:01 EAASYMONEEY: 00:40:617 (1) - I think it would look nicer if this slider was striaght
04:02 EAASYMONEEY: the rest I think is alright and the patterns are decent
04:02 EAASYMONEEY: one thing in general though
04:03 EAASYMONEEY: don't be afraid to use the edges of the playfield more
04:04 EAASYMONEEY: that doesn't mean you have to have large jumps, just have certain patterns offset towards edges, rather than revolving around the center too much
04:05 EAASYMONEEY: that can make your map feel more "full"
04:05 TouchxMe: yea I got that before, if I were to make another map it would be "full
DeRandom Otaku
HELLO ~

Normal :
  1. 00:18:746 (1) - remove nc
  2. 00:34:617 (1,2,3,4,5,6) - dont u think its a bit hard for normal?
  3. 01:12:552 (3,1) - blanket
  4. 01:17:585 (8) - nc from this note
  5. 01:27:262 (7) - remove the circle and start the spinner from 01:27:262 - instead
Hard :
  1. OD 6 or 6.5 maybe
  2. 00:04:424 (3,2) - blanket?
  3. 00:12:553 - add circle
  4. 00:27:262 (6,1) - stack these maybe?
  5. 00:51:069 (1,2) - increase DS
  6. 01:05:004 (3,1) - ^
  7. 01:14:101 (1,2,3,4) - turn the stream into odd number of notes
Erased :
  1. 00:11:391 - decrease hitsound volume for this part
  2. 00:11:391 (7) - nc
  3. 00:25:327 (5,7) - blanket
  4. 00:33:262 (4,7) - stack these
  5. 00:55:907 (5) - nc from this note
  6. 00:58:811 (1) - remove nc
  7. 01:05:585 (1) - remove nc
  8. 01:07:907 (8) - move to x:196 y:56
  9. 01:22:230 (8,2) - stack these maybe?
Thats all from me ~ Good Luck!~
Topic Starter
TouchxMe
Thanks for the mod :D

I'm not sure what u meant by this tho v


DeRandom Otaku wrote:

Hard :
01:14:101 (1,2,3,4) - turn the stream into odd number of notes
DeRandom Otaku

TouchxMe wrote:

Thanks for the mod :D

I'm not sure what u meant by this tho v


DeRandom Otaku wrote:

Hard :
01:14:101 (1,2,3,4) - turn the stream into odd number of notes
would be better if u do this :
Topic Starter
TouchxMe

DeRandom Otaku wrote:

would be better if u do this :
Updated :D
Mazziv
i saw your map in modreqs and noticed that the lowest diff is above 2*
the easiest diff in a mapset has to be below 2*
kds pls
Pokejie
some of these might be repeated >:(

[General]
- sliders could be restructured to look and flow better
-remember u can always use ctrl+c and Ctrl+h / ctrl+j to make symmetrical sliders and patterns!
-custom hitsounds would be nice

[Normal]
01:06:940 (2) - fix this slider

[Hard]
01:07:113 (5) - slider end not symmetrical

good luck! :)
(i will feel guilty if i get kudosu for this)
Topic Starter
TouchxMe

Pokejie wrote:

some of these might be repeated >:(

[General]
- sliders could be restructured to look and flow better
-remember u can always use ctrl+c and Ctrl+h / ctrl+j to make symmetrical sliders and patterns!
-custom hitsounds would be nice

[Normal]
01:06:940 (2) - fix this slider

[Hard]
01:07:113 (5) - slider end not symmetrical

good luck! :)
(i will feel guilty if i get kudosu for this)
I don't think I'll be putting custom hitsounds
Please tell me which sliders so I don't have to look thru everything :D
gwsayangmama
metadata check from me

log
16:29 gwsayangmama: quick metadata mod from me
16:29 gwsayangmama: The artist name should be: "ASIAN KUNG-FU GENERATION"
16:29 TouchxMe: whats that supposed to mean lol
16:29 gwsayangmama: or you can just check the ranked version
16:29 gwsayangmama: and the word "(TV Size)" should not be there
16:30 TouchxMe: why not
16:30 gwsayangmama: the song title should be: "Re:Re:"
16:31 gwsayangmama: the tv size word? because it's not there at the song file
16:31 TouchxMe: The tv size is there bec its not the full version of the song
16:31 TouchxMe: its only tv size of the anime
16:32 gwsayangmama: https://osu.ppy.sh/b/921252
16:32 gwsayangmama: please refer to this ranked map
16:32 gwsayangmama: it's also the tv size version of the song
16:33 TouchxMe: some people put the tv size there some dont
16:33 TouchxMe: doesnt mean ranked version doesnt have tv size means it wont be ranked if I put tv size
16:33 gwsayangmama: it should follow the original metadata of the released song
16:34 gwsayangmama: if the actual song file don't have TV Size on it's name, you can't rank it that way
16:34 TouchxMe: then if I rename actual song file
16:34 TouchxMe: can I put tv size
16:35 gwsayangmama: no you can't do something like that
16:36 TouchxMe: song file u mean by the .mp3?
16:37 TouchxMe: bec there are ranked tv size maps that the songfile did not have tv size
16:41 gwsayangmama: no
16:41 gwsayangmama: it should follow the way it is released by the artist
16:41 gwsayangmama: if the song is a part of an album, the title should follow the way it is written in the album
16:42 TouchxMe: anyway
16:42 TouchxMe: i changed it
16:45 gwsayangmama: okay
Mazziv
>didnt even respond to my post
>t r i g g e r d
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