[ Rin Satsuki ] wrote:
Here is the guide Zinkon used. You can use it and verify the results yourself and get pseudo ASIO hitsounds for Osu.
Zinkon wrote:I tested on a random piano program the delays of WASAPI, ASIO and Direct Sound. Had microphone near mouse and speakers, clicked a few times, found the average delay between the two. WASAPI - ~55 ms. ASIO @ 128 buffer size ~20 ms. ASIO @ 512 buffer size ~35ms. Direct Sound ~ 70 ms. So ASIO definitely 100% fixes the problem. I tested directly in osu! as well and got ~57 ms. I tested the delay on 7 friend's PC's as well and it was never below 50 ms. It was usually 50-100 ms.If you can upload a proof that ASIO is working better with this random piano program, this could be a nice argument for this feature request. (Or i test it myself and upload the result)
Since I cannot believe you achieve <10ms I request proof. A recording of you mouse clicking and the resulting hit sounds coming out of the speakers. Preferably the hit sound would be a clicky one.
I would kill for audio delay reduction. The fun it provides is immeasurable.
Edit: I read the entire thread, I'll try to upgrade to Windows 10 and see if I get a difference
Edit2: With Windows 10 I'm getting ~51 ms mouse click to ingame hit sound delay. Which is about 6 ms better than Windows 8.1. Well that's nice. I still want to try out WASAPI though. And of course ASIO would be the ultimate heaven