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dj MAX STEROID - Arabian Rave Night

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Irreversible
RikiH_
noice
ReFaller
I would take care for Normal guest :)
-Atri-
Why not ask Fanzhen to take his diff :p
Shyotamaze
Topic Starter
Avena

Shyotamaze wrote:

this is the purest thing i've ever witnessed
bananannian
Should have just mapped that instead
Surono
pls teh intreeHnuts
LGV894
Y u no invite me? it needs at least 1 shit diff
Fookiz

LGV894 wrote:

Y u no invite me? it needs at least 1 shit diff
its ok im here for that xd
Rohit6
Hollow Delta
Modding cause I want to.

aiMod is complaining about some tag issues with Exote's diff. Please take a look at that.

Easy
SPOILER
00:12:354 (3) - I think a circle and a slider fits better to the music because you already established the suggested rhythm earlier. I personally think the way it is now creates an awkward spacing between this and the next note.
01:50:021 (2,4) - I feel like you can compliment the unique sounds at these parts. Maybe nudge these 2 notes down a bit to distinguish between the beat and the 'BRRRRZZZZ' or whatever that was. lol

Hard
SPOILER
00:24:854 (2,4) - I feel like the only reason you stacked 2 is because if you didn't it would go off the grid. Yet, 2 shares the same if not, similar intensity to 4. Try to work around that so 2 is properly emphasized?
00:43:021 (1,2) - These are both mapped to the beat, because of that I think it would make sense to have to 2 sliders share the same curve.
00:41:688 (1,2,3) - Here you use 3 straight sliders to compliment one of the instruments. 00:47:021 (1,2,3) - Why aren't all these sliders curved then?
01:56:688 (3) - I think a 1/2 slider gits better here because this slider is ending on a beat stronger than the beat it started on. A circle would fit better here than the end of the slider in my opinion.

I can't continue at the moment, so remind me to come back to this mod when you get online.
Vell
mod
[Ultra]
  1. 00:02:688 (1) - NC on these notes for the higher pitched sound?
  2. 00:08:854 (3,4,5) - space them more to differentiate it from the other ones and make it so the flow goes up along with the sound
  3. 00:53:854 (2) - make this one tick shorter and start a 1/4 slider here 00:54:021 -
  4. 01:23:021 (1) - ctrl+g
  5. 01:30:688 (7) - pretty weird repeat, I see why its their but it would play better if you simplify this by leaving 01:30:799 - empty
[Kyoko]
  1. 00:32:021 (1) - unclean blanket
  2. 00:51:021 (1,2,3,4) - maybe increase them in spacing bit by bit and decrease 00:51:688 (1,2,3,4) - in spacing in the same style
  3. 00:57:354 (5) - cctrl+g
  4. 01:55:021 (1,2,3,4,1,2,3,4) - same as 00:51:021
[Fookiezi]
  1. 001:26:021 (3,3) - they arent mapped to the same soundpattern as these ones 01:21:354 (1,9) - and kinda take emphasize away from them so maybe use 2 1/4 slider instead
  2. 01:36:688 (3) - 01:39:354 (3) - ^
[Exote]
  1. 00:19:521 (3) - ctrl+g
  2. 00:56:521 - the 1/8 on the sliderend are very prominent, maybe put a circle here 00:56:604 - somewhere to not leave them out completeley. Same for the rest of those
[Insane]
  1. 00:04:354 (1) - 2 1/4 slider instead for better emphasize?
  2. 00:51:688 (3,4,5,6) - I think this part deserves to be a jump of some sort instead of a straight line, maybe ctrl+g on 00:51:688 (3,4) - and 00:52:021 (5,6) - or something
cant mod lower diffs at all, love this set though. couldnt even find stuff to nazi about
Topic Starter
Avena

Vell wrote:

[Ultra]
  1. 00:02:688 (1) - NC on these notes for the higher pitched sound? Unneeded imo
  2. 00:08:854 (3,4,5) - space them more to differentiate it from the other ones and make it so the flow goes up along with the sound Way too crazy way too early into the map, it's fine as it is
  3. 00:53:854 (2) - make this one tick shorter and start a 1/4 slider here 00:54:021 - Done
  4. 01:23:021 (1) - ctrl+g Done
  5. 01:30:688 (7) - pretty weird repeat, I see why its their but it would play better if you simplify this by leaving 01:30:799 - empty Leaving that empty will make a really strange gap that won't feel right to the player.
[Insane]
  1. 00:04:354 (1) - 2 1/4 slider instead for better emphasize? Too early for such things, i'd rather keep it simple as much as possible.
  2. 00:51:688 (3,4,5,6) - I think this part deserves to be a jump of some sort instead of a straight line, maybe ctrl+g on 00:51:688 (3,4) - and 00:52:021 (5,6) - or something Done
responded to baboon ingame
tyvm

edit: I CAN'T UPDATE BECAUSE OF SUBMISSION CAP GG
Fookiz

Vell wrote:

[Fookiezi]
  1. 001:26:021 (3,3) - they arent mapped to the same soundpattern as these ones 01:21:354 (1,9) - and kinda take emphasize away from them so maybe use 2 1/4 slider instead
  2. 01:36:688 (3) - 01:39:354 (3) - ^ i dont quite understand what you meant and also didnt understand what objects you were talking about, if you want you can list each object by their own timestamp for it to be more clear. what i understood from what you said is basically the 1/4 repeat slider takes away from some power of the drums because i dont use another sliderhead for the snare, and also no movement for that sound. the second and third measurse does have a drum instead of snare so i might change that later but i want to understand if thats what you meant. i did this because i used slider head for everything in the song for the hard drum, and using slider heads for snares too would give less power to the drum. another minor reason is that i didnt want to overcrowd this part with 1/4 sliders, so i had a repeat slider hear to emphasize the kinda eerie thing in the background. i think it fits.
no changes rn, thanks for mod
Vell
@Fookiezi
yea thats what I meant sorry was a bit unclear, but I get your reasoning so its alright
Hollow Delta
Continuation of previous mod. (No KD)

Kyoko
SPOILER
00:02:271 (10,1) - Why space these 2 notes out here but not 00:00:938 (4,5) - Back here?
00:33:021 (1,2) - For how long the sliders are and how little exaggeration there is, I don't think it flows well to have the sliders face the same direction. I suggest ctrl+g on 2.
01:30:354 (2,3,4) - You're forcing clockwise flow on the player with 01:29:854 (2,1) - these 2 sliders, so why switch the direction on a weak note? I suggest vertically flipping the first pair and re-snapping to go along with the flow.
01:53:521 (2,3) - I suggest moving these off-center a bit to compliment the snappiness of the song.

Fookiezi
SPOILER
00:01:688 (4,5,6,7) - You established counter-clockwise flow, so why as the player switching direction on a weak note? I suggest horizontally flipping this bit.
00:34:021 (2,3,5,6) - I suggest you ctrl+g 2, 3 and 5, 6 separately because 4 (Previous combo) forces the player into clockwise flow. I feel with the way it is now completely contradicts that.
00:51:354 (1,2) - I think you improve the flow here by adding some circular motion. They're too far apart in my opinion to have this pattern, so I suggest ctrl+g so the player flows into the pattern better.
00:52:021 (1,2) - ^
01:21:021 (4) - I suggest NC on 4 so it's easier for the player to distinguish between the 1/2 and the 1/4 in this specific area.
01:21:354 (1,2) - I also think it's better to put the NC on 2 instead of 1 because it's the downbeat.
01:28:354 (1) - I think it would be better to ctrl+g this slider because it allows the player to continue playing clockwise. And they should be playing clockwise in this part in my opinion because this isn't a strong enough beat to switch directions.
01:32:854 (5) - ctrl+g here because the player will still be snapping to this, but now they'll be pushing back, forcing them into the upcoming stream better.
01:42:354 (3) - This is a fairly weak beat in my opinion, so it should continue going clockwise like the 1 and 2 were.
01:45:354 (4) - ^
01:46:021 (2,3) - I don't think this flows very well because Unlike the last 2 sliders, you're forcing the player to move diagonally up. Complete opposite direction of the slider. You could copy 2 and form a triangle or something with 1 and 2.
01:56:021 (1,1) - Why did you choose to NC these 2 notes? I can see why you NC-ed the first one, but why the second one too?

So far I've found nothing for the Normal and Hyper difficulties. I'll get to Extreme and Exote's diff tomorrow.
Until then, goodluck.
zy-
Saw this on #modreq and had nothing else to do

Ultra
00:06:688 (7,8,9) - ctrl + G
00:08:021 (8) - sliderend to y:212 or something
00:08:854 (3,4,5) - make it curved + more spacing and blanket 00:09:188 (6)
00:13:438 (5) - end to y:348
00:17:354 (4) - http://puu.sh/sqyhI/7b16bcdad6.png
00:17:688 (1) - end to y:368
00:18:521 (5,6,7) - http://puu.sh/sqymz/8d62a48472.png
00:24:021 (4,5) - http://puu.sh/sqypl/9937946857.png
00:24:854 (3) - http://puu.sh/sqyug/c6c3c0250a.png
00:48:188 (6) - ctrl + G
01:21:688 (1) - curve and put the end at x:464 y:48 or something
01:22:938 (5) - move to x:24 y:16

gl
Topic Starter
Avena

ZyRiiu wrote:

Saw this on #modreq and had nothing else to do

Ultra
00:06:688 (7,8,9) - ctrl + G I like the current sharp movement, unchanged.
00:08:021 (8) - sliderend to y:212 or something Ruins distance snap and symmetry, nty.
00:08:854 (3,4,5) - make it curved + more spacing and blanket 00:09:188 (6) Nah, too early in the map imo, I like keeping things small in this part.
00:13:438 (5) - end to y:348 Looks bad and kinda overlaps awkwardly, unchanged.
00:17:354 (4) - http://puu.sh/sqyhI/7b16bcdad6.png Destroys flow, unchanged.
00:17:688 (1) - end to y:368 Destroys the sharp movement, unchanged.
00:18:521 (5,6,7) - http://puu.sh/sqymz/8d62a48472.png Again, no change.
00:24:021 (4,5) - http://puu.sh/sqypl/9937946857.png Unchanged
00:24:854 (3) - http://puu.sh/sqyug/c6c3c0250a.png No
00:48:188 (6) - ctrl + G Fixed
01:21:688 (1) - curve and put the end at x:464 y:48 or something Fixed
01:22:938 (5) - move to x:24 y:16 ruins mah shape, nty.

gl
tyvm
updated
Fookiz

Bubblun wrote:

Continuation of previous mod. (No KD)

Fookiezi
SPOILER
00:01:688 (4,5,6,7) - You established counter-clockwise flow, so why as the player switching direction on a weak note? I suggest horizontally flipping this bit. fixed
00:34:021 (2,3,5,6) - I suggest you ctrl+g 2, 3 and 5, 6 separately because 4 (Previous combo) forces the player into clockwise flow. I feel with the way it is now completely contradicts that. fixed the flow made into clockwise flow but changed pattern a little
00:51:354 (1,2) - I think you improve the flow here by adding some circular motion. They're too far apart in my opinion to have this pattern, so I suggest ctrl+g so the player flows into the pattern better. i do agree that the flow here is poor, but can't be fixed by ctrl+g because circular motion here will not be good since its basically forcing shitty square jumps which wont end up well. changed it to something else
00:52:021 (1,2) - ^^
01:21:021 (4) - I suggest NC on 4 so it's easier for the player to distinguish between the 1/2 and the 1/4 in this specific area. sure
01:21:354 (1,2) - I also think it's better to put the NC on 2 instead of 1 because it's the downbeat.^
01:28:354 (1) - I think it would be better to ctrl+g this slider because it allows the player to continue playing clockwise. And they should be playing clockwise in this part in my opinion because this isn't a strong enough beat to switch directions. uh ye it is its a new measureclockwise plays better though so changed xd
01:32:854 (5) - ctrl+g here because the player will still be snapping to this, but now they'll be pushing back, forcing them into the upcoming stream better.kk
01:42:354 (3) - This is a fairly weak beat in my opinion, so it should continue going clockwise like the 1 and 2 were. k
01:45:354 (4) - ^did somthing else
01:46:021 (2,3) - I don't think this flows very well because Unlike the last 2 sliders, you're forcing the player to move diagonally up. Complete opposite direction of the slider. You could copy 2 and form a triangle or something with 1 and 2.did soemthing else
01:56:021 (1,1) - Why did you choose to NC these 2 notes? I can see why you NC-ed the first one, but why the second one too? oops xd fixed
thx for mod

SPOILER
osu file format v14

[General]
AudioFilename: Arabian Rave Night.mp3
AudioLeadIn: 0
PreviewTime: 80354
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11021,21688,32354,43021,53688,64354,75021,80354,91021,101688,112354
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Arabian Rave Night
TitleUnicode:Arabian Rave Night
Artist:dj MAX STEROID
ArtistUnicode:dj MAX STEROID
Creator:Priti
Version:Fookiezi's Extra
Source:beatmania IIDX
Tags:EMPRESS 16 ARABIC HARDCORE Sota Fujimori ט—₪ז£®ו´‡ו₪ Exote 6th Fookiezi Kyoko
BeatmapID:988371
BeatmapSetID:425885

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Sound Samples

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308,52,79854,1,4,0:0:0:0:
308,52,79938,1,4,0:0:0:0:
308,52,80021,2,0,L|304:4,7,26.5625,4|4|4|4|4|4|4|4,2:0|2:0|2:0|2:0|2:0|2:0|2:0|2:0,0:0:0:0:
392,68,80354,6,0,P|384:144|428:248,1,178.499994552612,12|0,1:2|0:0,0:0:0:0:
496,332,80688,2,0,L|424:340,1,59.4999981842042,8|2,1:0|0:0,0:0:0:0:
348,352,80854,1,4,1:0:0:0:
156,212,81021,6,0,B|112:228|112:228|8:216,1,118.999996368408,0|2,0:0|0:2,0:0:0:0:
112,124,81271,1,2,0:2:0:0:
132,104,81354,2,0,P|128:36|116:20,3,59.4999981842042,8|2|2|0,1:0|0:2|0:0|0:0,0:0:0:0:
268,96,81688,5,2,0:2:0:0:
272,124,81771,1,2,0:2:0:0:
276,152,81854,2,0,L|352:144,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
462,36,82021,2,0,P|432:36|404:44,1,59.4999981842042,8|2,1:0|0:0,0:0:0:0:
316,228,82188,1,2,0:2:0:0:
316,228,82271,1,0,0:0:0:0:
316,228,82354,6,0,L|322:287,1,59.4999981842042,4|0,1:0|1:0,0:0:0:0:
224,328,82521,2,0,P|239:353|264:372,1,59.4999981842042,0|2,1:0|0:0,0:0:0:0:
424,312,82688,2,0,P|413:340|392:362,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
140,312,82854,1,0,0:0:0:0:
140,312,82938,1,8,1:0:0:0:
140,312,83021,6,0,P|52:304|8:268,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
12,112,83354,1,8,1:0:0:0:
204,252,83521,2,0,L|340:240,1,118.999996368408,4|2,1:0|0:2,0:0:0:0:
88,212,83854,1,4,1:0:0:0:
284,352,84021,1,8,1:0:0:0:
308,113,84188,6,0,P|312:49|280:-15,1,118.999996368408,4|2,1:0|0:2,0:0:0:0:
230,250,84521,2,0,P|248:311|300:360,1,118.999996368408,4|8,1:0|1:0,0:0:0:0:
216,80,84854,1,4,1:0:0:0:
456,204,85021,5,2,0:0:0:0:
425,207,85104,1,0,0:0:0:0:
397,211,85188,1,4,1:0:0:0:
369,215,85271,1,0,0:0:0:0:
341,219,85354,1,8,1:0:0:0:
281,223,85438,1,8,1:0:0:0:
221,211,85521,1,8,1:0:0:0:
169,179,85604,1,8,1:0:0:0:
129,135,85688,6,0,P|60:136|8:208,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
140,304,85938,1,2,0:0:0:0:
168,300,86021,2,0,L|240:288,3,59.4999981842042,8|2|4|0,1:0|0:2|1:0|0:0,0:0:0:0:
336,340,86354,2,0,P|348:272|316:196,1,118.999996368408,2|2,0:2|0:0,0:0:0:0:
188,192,86604,1,2,0:2:0:0:
216,180,86688,2,0,L|275:176,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
472,116,86854,6,0,P|404:112|384:124,1,59.4999981842042,2|2,0:0|0:0,0:0:0:0:
312,172,87021,1,0,0:0:0:0:
312,172,87104,1,0,0:0:0:0:
312,172,87188,2,0,P|282:173|254:164,1,59.4999981842042,2|2,0:0|0:0,0:0:0:0:
100,94,87354,2,0,L|160:92,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
260,276,87521,2,0,L|201:279,1,59.4999981842042,2|0,0:0|0:0,0:0:0:0:
56,168,87688,5,4,1:0:0:0:
68,140,87771,1,0,0:0:0:0:
76,112,87854,1,4,1:0:0:0:
76,84,87938,1,0,0:0:0:0:
68,56,88021,2,0,L|128:54,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
399,165,88188,2,0,L|340:168,1,59.4999981842042,4|8,1:0|1:0,0:0:0:0:
233,226,88354,6,0,P|218:169|232:111,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
344,71,88604,1,2,0:0:0:0:
372,84,88688,2,0,L|431:81,3,59.4999981842042,8|0|4|0,1:0|1:0|0:0|0:0,0:0:0:0:
480,144,89021,6,0,P|474:202|442:252,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
324,208,89270,1,0,0:0:0:0:
304,188,89354,2,0,L|313:130,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
259,46,89521,6,0,L|383:58,1,118.999996368408,2|0,0:0|0:0,0:0:0:0:
28,332,89854,2,0,L|40:214,1,118.999996368408,4|8,1:0|1:0,0:0:0:0:
252,140,90188,1,4,1:0:0:0:
168,64,90354,5,2,0:2:0:0:
148,120,90438,1,8,1:0:0:0:
156,180,90521,1,4,1:0:0:0:
196,224,90604,1,0,0:0:0:0:
252,244,90688,2,0,L|292:240,6,29.7499990921021,8|0|0|0|4|0|0,1:0|0:0|0:0|0:0|1:0|0:0|0:0,0:0:0:0:
456,224,91020,5,4,1:0:0:0:
464,195,91104,1,0,0:0:0:0:
464,167,91187,1,2,0:2:0:0:
452,139,91270,1,2,0:0:0:0:
428,123,91354,2,0,L|360:128,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
212,40,91521,2,0,L|271:35,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
136,152,91688,2,0,P|52:154|-12:102,1,118.999996368408,2|2,0:2|0:0,0:0:0:0:
96,44,91938,1,2,0:2:0:0:
124,32,92021,2,0,L|183:27,3,59.4999981842042,8|0|2|2,1:0|0:0|0:0|0:2,0:0:0:0:
268,112,92354,5,0,0:0:0:0:
273,142,92438,1,0,0:0:0:0:
269,173,92521,2,0,P|226:222|208:230,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
80,316,92688,2,0,P|59:254|61:234,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
290,290,92854,2,0,L|232:300,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
192,140,93021,5,2,0:0:0:0:
181,168,93105,1,2,0:0:0:0:
161,193,93188,2,0,P|136:207|107:213,1,59.4999981842042,4|2,1:0|0:2,0:0:0:0:
279,55,93354,1,8,1:0:0:0:
277,84,93438,1,8,1:0:0:0:
275,113,93521,1,0,0:0:0:0:
273,142,93604,1,0,0:0:0:0:
272,172,93688,6,0,P|268:248|296:296,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
392,140,93938,1,2,0:0:0:0:
404,112,94021,2,0,L|397:48,1,59.4999981842042,8|2,1:0|0:2,0:0:0:0:
224,100,94188,2,0,L|165:108,1,59.4999981842042,4|2,1:0|0:2,0:0:0:0:
8,152,94354,2,0,L|1:92,1,59.4999981842042,2|2,0:2|0:2,0:0:0:0:
204,188,94521,1,2,0:0:0:0:
192,216,94604,1,2,0:2:0:0:
188,244,94688,1,8,1:0:0:0:
192,272,94771,1,2,0:2:0:0:
204,300,94854,2,0,P|212:344|208:376,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
308,220,95021,5,4,1:0:0:0:
6,105,95187,1,4,1:0:0:0:
294,76,95354,1,4,1:0:0:0:
20,249,95521,1,4,1:0:0:0:
200,48,95688,5,4,1:0:0:0:
196,84,95771,1,4,1:0:0:0:
192,120,95854,1,4,1:0:0:0:
188,156,95938,1,4,1:0:0:0:
184,192,96021,1,4,1:0:0:0:
256,188,96104,1,4,1:0:0:0:
328,180,96188,1,4,1:0:0:0:
400,172,96271,1,4,1:0:0:0:
472,164,96354,6,0,P|508:236|484:296,1,118.999996368408,4|2,1:0|0:2,0:0:0:0:
364,328,96604,1,2,0:0:0:0:
336,332,96688,2,0,L|252:340,3,59.4999981842042,8|2|4|0,1:0|0:2|1:0|0:2,0:0:0:0:
128,328,97021,6,0,P|92:256|116:196,1,118.999996368408,2|2,0:2|0:0,0:0:0:0:
196,108,97271,1,2,0:2:0:0:
220,88,97354,2,0,L|226:28,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
312,188,97521,6,0,B|340:160|340:160|352:28,1,118.999996368408,2|0,0:0|0:0,0:0:0:0:
52,116,97854,2,0,B|24:144|24:144|12:276,1,118.999996368408,4|8,1:0|1:0,0:0:0:0:
225,28,98188,1,2,0:0:0:0:
172,276,98354,5,4,1:0:0:0:
200,284,98438,1,0,0:0:0:0:
228,284,98521,1,4,1:0:0:0:
256,276,98604,1,0,0:0:0:0:
280,256,98688,1,12,1:0:0:0:
220,248,98771,1,4,1:0:0:0:
160,240,98854,1,4,1:0:0:0:
100,232,98938,1,4,1:0:0:0:
40,224,99021,6,0,P|20:164|56:88,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
208,48,99271,1,2,0:2:0:0:
236,56,99354,2,0,L|304:52,3,59.4999981842042,8|2|4|0,1:0|0:0|1:0|0:0,0:0:0:0:
392,168,99688,2,0,L|274:156,1,118.999996368408,2|4,0:2|1:0,0:0:0:0:
396,72,99938,1,2,0:0:0:0:
424,68,100021,2,0,L|540:60,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
392,168,100188,6,0,L|379:286,1,118.999996368408,8|4,1:0|1:0,0:0:0:0:
156,92,100521,2,0,L|264:43,1,118.999996368408,8|4,1:0|1:0,0:0:0:0:
209,335,100854,2,0,L|144:288,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
24,184,101021,6,0,L|112:180,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
283,233,101188,2,0,L|224:236,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
228,150,101354,2,0,L|288:148,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
488,200,101521,2,0,L|400:204,1,59.4999981842042,4|0,1:0|1:0,0:0:0:0:
113,110,101688,6,0,P|125:210|89:263,1,118.999996368408,12|0,1:2|0:0,0:0:0:0:
52,56,102021,2,0,L|208:60,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
308,239,102354,2,0,B|236:248|236:248|192:236,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
344,64,102688,2,0,L|500:68,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
240,156,103021,6,0,P|164:152|112:188,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
150,341,103354,2,0,P|191:277|186:214,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
35,169,103688,2,0,P|69:236|126:263,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
284,268,104021,2,0,L|359:271,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
380,81,104188,2,0,L|440:84,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
368,280,104354,6,0,L|378:117,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
418,356,104688,2,0,P|359:363|304:344,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
270,133,105021,2,0,L|152:140,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
335,63,105354,2,0,P|355:119|348:178,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
312,292,105604,1,4,1:0:0:0:
336,276,105688,6,0,B|380:256|380:256|496:276,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
168,164,106021,2,0,B|188:212|188:212|168:324,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
104,88,106354,2,0,L|244:72,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
304,96,106604,2,0,P|361:84|416:105,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
352,168,106854,2,0,L|264:176,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
132,248,107021,6,0,P|187:226|246:229,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
386,110,107354,2,0,P|331:131|272:128,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
360,224,107688,2,0,L|340:348,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
200,60,108021,2,0,P|254:38|313:41,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
108,16,108354,6,0,L|96:156,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
192,356,108688,2,0,L|181:237,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
276,16,108938,6,0,L|264:156,1,118.999996368408,0|0,0:0|0:0,0:0:0:0:
360,356,109354,2,0,L|352:244,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
348,208,109521,2,0,L|340:96,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
425,56,109688,6,0,B|368:79|368:79|228:69,1,178.499994552612,4|0,1:0|0:0,0:0:0:0:
162,56,110021,2,0,L|166:108,6,29.7499990921021,0|0|0|0|0|0|0,1:0|1:0|1:0|1:0|1:0|1:0|1:0,0:0:0:0:
74,81,110354,5,4,1:0:0:0:
180,228,110521,1,0,0:0:0:0:
251,70,110688,2,0,L|254:102,12,21.25,0|0|0|0|0|0|0|0|0|0|0|0|0,1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0,0:0:0:0:
264,180,111021,6,0,P|268:276|280:300,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
348,348,111271,1,0,0:0:0:0:
376,340,111354,2,0,L|456:344,3,59.4999981842042,4|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
412,256,111688,5,12,1:0:0:0:
392,232,111771,1,0,0:0:0:0:
364,220,111854,1,0,1:0:0:0:
336,216,111938,1,12,1:0:0:0:
308,224,112021,1,0,0:0:0:0:
248,232,112104,1,0,1:0:0:0:
188,220,112188,1,12,1:0:0:0:
140,188,112271,1,2,1:2:0:0:
112,136,112354,5,4,0:0:0:0:
392,80,113271,1,8,0:0:0:0:
388,100,113354,5,4,0:0:0:0:
308,124,113521,1,4,0:0:0:0:
360,8,113688,1,0,0:0:0:0:
336,216,113854,1,4,0:0:0:0:
104,208,114604,1,0,0:0:0:0:
108,228,114688,5,0,0:0:0:0:
188,200,114854,1,0,0:0:0:0:
164,116,115021,5,4,0:0:0:0:
292,228,115188,1,2,0:2:0:0:
196,40,115354,1,2,0:2:0:0:
256,152,115521,5,8,0:0:0:0:
292,228,115688,1,4,0:0:0:0:
384,40,115854,1,2,0:2:0:0:
196,40,116021,5,4,0:0:0:0:
292,228,116188,1,2,0:2:0:0:
384,40,116354,6,0,L|392:148,1,85,4|2,0:0|0:2,0:0:0:0:
420,288,116688,2,0,L|428:204,1,85,4|2,0:0|0:2,0:0:0:0:
474,115,117021,6,0,P|424:114|358:147,1,85,4|2,0:0|0:2,0:0:0:0:
312,164,117271,1,4,0:0:0:0:
292,172,117354,2,0,L|252:168,2,28.3333333333333,4|4|4,0:2|0:2|0:2,0:0:0:0:
192,140,117521,2,0,L|152:136,2,28.3333333333333,4|4|4,0:2|0:2|0:2,0:0:0:0:
79,132,117688,6,0,B|146:104|247:128|247:128|197:123|163:137,1,255,12|0,1:1|0:0,0:0:0:0:
Gamu
Hello! M4M request :3

[ General]
  1. Inconsistency in Tags:

[ Easy]
  1. 00:12:688 (4) - Add a normal-hitfinish at the end point?
  2. 00:29:688 (1,2) - I feel this rhythm is somewhat strange.I'd like to recommend the following rhythm. It follows a vocal(?) and you can take a snare sound by the start and end points of the slider.
  3. 00:58:688 (4) - This drum-hitwhistle will not need.
  4. 01:43:021 (3) - Although not important, move x:85 y:290. By doing so, you can make a beautiful straight line flow [(2)~(3)].
  5. 01:46:688 (5) - Normal-hitnormal and normal-hitfinish are missing.
  6. 01:52:354 (1) - Change to soft-hitfinish (Sampleset:Soft and Additions:Soft) pls. It fits very well with music.

[ Normal]
  1. 01:34:688 (3) - Move to x:404 y:336 in order to prevent a positional displacement.
  2. 01:52:354 (1) - Same as Easy. Change to soft-hitfinish (Sampleset:Soft and Additions:Soft).

[ Hard]
  1. 01:52:354 (1) - Same as Easy. Change to soft-hitfinish (Sampleset:Soft and Additions:Soft).
  2. 01:57:354 (5,6) - I'd like to recommend changing these two circles to one slider. I feel it fits a music more than now.

[ 6th's Hyper]
  1. 00:01:021 (2) - move to x:148 y:84 in order to prevent a positional displacement.
  2. 00:05:521 (8) - move to x:336 y:72. The reason is the same as above.
  3. 00:21:521 (6,7,1) - move to x:69 y:42 in order to keep a unified spacing [00:21:021 (3)~00:21:688 (1)].
  4. 00:31:521 (1) - Remove a new combo. It would be unnecessary.
  5. 01:19:854 (3) - Add a new combo in order to be the same as 01:57:188 (1).
  6. 01:52:354 (1) - Change to soft-hitfinish (Sampleset:Soft and Additions:Soft) pls. It fits very well with music.

[ Insane]
  1. Hp drain rate is too low and same as Hard. Change to 6?
  2. 00:42:188 (2) - Stack with 00:41:521 (8) If you like it.
  3. 01:03:021 (1,2,3,4,5) - A sudden 1/3 rhythm confuses players and this is Insane diff, so please try to simplify the rhythm (like the image below).
  4. 01:52:354 (1) - Same as Easy. Change to soft-hitfinish (Sampleset:Soft and Additions:Soft).

[ Exote's Expert]
  1. I feel hp drain rate is too low. Change to 6?
  2. 00:21:021 (1,2,3) - I like this flow and shape of slider than now. What do you think?
  3. 01:52:354 (1) - Change to soft-hitfinish (Sampleset:Soft and Additions:Soft) pls. It fits very well with music.

[ Kyoko's Extra]
  1. 01:52:354 (1) - Change to soft-hitfinish (Sampleset:Soft and Additions:Soft) pls. It fits very well with music.
  2. 01:57:688 (1) - Would you like to create a slider with the same length as Fookiezi's Extra and Ultra?
[ Fookiezi's Extra]
  1. 00:34:021 (2) - Add a normal-hitnormal and normal-hitclap instead of 00:34:188 (3).
  2. 00:34:687 (5) - Add a normal-hitnormal and normal-hitclap instead of 00:34:854 (6).
  3. 01:52:354 (1) - Change to soft-hitfinish (Sampleset:Soft and Additions:Soft) pls. It fits very well with music.

[ Ultra]
  1. I feel AR is low for this ULTRA diff...I think AR9.4 is good.
  2. 01:52:354 (1) - Same as Easy. Change to soft-hitfinish (Sampleset:Soft and Additions:Soft).

High diffs was too hard for me...x_x
cool mapset.
Exote
@Vell

00:19:521 (3) - ctrl+g - no change, I like my current transition between 00:19:021 (1,3,4) - a lot
00:56:521 - the 1/8 on the sliderend are very prominent, maybe put a circle here 00:56:604 - somewhere to not leave them out completeley. Same for the rest of those - yep you are right, fixed

@Gamu

I feel hp drain rate is too low. Change to 6? - hm, changing to 5.5 for better insane-expert-extra spread, also I think the SR is kinda underrated, meaning my diff is actually p hard lol
00:21:021 (1,2,3) - I like this flow and shape of slider than now. What do you think? - yep pretty nice, changed
01:52:354 (1) - Change to soft-hitfinish (Sampleset:Soft and Additions:Soft) pls. It fits very well with music. - leaving the HS for priti to decide (plz update if u gonna change)

thanks guys!!

edit: forgot to change hp lol http://puu.sh/st0Co/36425009a9.osu
Fookiz

Gamu wrote:

[ Fookiezi's Extra]
  1. 00:34:021 (2) - Add a normal-hitnormal and normal-hitclap instead of 00:34:188 (3).
  2. 00:34:687 (5) - Add a normal-hitnormal and normal-hitclap instead of 00:34:854 (6).
  3. 01:52:354 (1) - Change to soft-hitfinish (Sampleset:Soft and Additions:Soft) pls. It fits very well with music.

priti is the hitsound guy
Topic Starter
Avena
Easy
00:58:688 (4) - This drum-hitwhistle will not need.
It's actually lovely, it follows a strange snare in the song.

Normal
01:34:688 (3) - Move to x:404 y:336 in order to prevent a positional displacement.

Didn't understand this suggestion so unchanged.
everything else is fixed.
Cloudchaser
help how can I mod this

General
  1. Remap pls
Insane
  1. 00:41:021 - NC to make it readable imo
  2. 00:44:354 (1) - I think you should continue doing 1/2 at least with this one. It feels a bit odd because of the impact in that part(the pulse+drum) and I was thinking in something like this http://i.imgur.com/tfdR8Xh.png
  3. 01:43:021 (1) - ^
6th's Hyper
  1. 01:17:271 (6) - NC here for consistency
  2. 01:39:021 (1,2) - these would look better if you try something like at 01:23:021 (1,2) -
  3. 01:36:354 (1,3) - blanket
  4. 01:43:354 (2,3) - ^
Hard
  1. 00:33:688 (1) - I would remove this NC. I don't find it necessary because it's the same rhythm.
  2. 00:36:354 - 00:39:021 (1) - ^
  3. 01:28:854 (2) - 01:34:188 (2) - This is the same as this 01:25:688 (1,2,3,4) - but this time you ignored 01:29:021 - . You have to do something about here.
Normal
  1. 00:09:021 (2) - Move to for symmetry~
  2. 00:13:688 (1,2,3) - This pattern sounds weak, I would try to do something like this: http://i.imgur.com/tSVnhfw.png
  3. 01:56:354 (1) - NC here
Easy seems gud for me :3
Sorry for poor modding
Topic Starter
Avena
responded ingame, tyvm
6th
00:01:021 (2) - move to x:148 y:84 in order to prevent a positional displacement.
00:05:521 (8) - move to x:336 y:72. The reason is the same as above.
00:21:521 (6,7,1) - move to x:69 y:42 in order to keep a unified spacing [00:21:021 (3)~00:21:688 (1)]. The second slider doesn't feel like a jump rn because of the reverse slider.
00:31:521 (1) - Remove a new combo. It would be unnecessary.
01:19:854 (3) - Add a new combo in order to be the same as 01:57:188 (1).
01:52:354 (1) - Change to soft-hitfinish (Sampleset:Soft and Additions:Soft) pls. It fits very well with music.
01:17:271 (6) - NC here for consistency consistency with what ):
01:39:021 (1,2) - these would look better if you try something like at 01:23:021 (1,2) - They look already okay. Another shape would change the flow (well, it's not terrible but everything doesn't need to be blanketed
01:36:354 (1,3) - blanket
01:43:354 (2,3) - ^ I didn't want to blanket them
Fixed the rest. Thanks !
http://puu.sh/sucRQ/627dee9050.osu
Topic Starter
Avena
Only fixed some mandatory stuff for Kyoko, she doesn't seem to respond to my messages lol.
Zetera
Hi, here's a little mod.

The lower difficulties are good, as expected.

[6th's Hyper]

Overall a nice diff with some nice consistencies, but I wasn't quite sure whether the overlaps in the beginning are necessary (00:06:354 (2,4) - , 00:07:688 (5,1) -). These just make this part feel slightly awkward to play, as if everything was centered here. So if these are supposed to have a visual effect, that's okay, but I'd recommend you use a wider area on the playfield for that otherwise.

To clarify this a bit furtherly: 00:05:354 (7,8,2,5,6,7) - This is where your patterns seem to be centered around. I just can't understand why that would be the case.

There are a couple more clusters that don't affect the gameplay as much, but still look a bit off. Namely: 00:14:521 (4,2,3) - , 00:13:354 (5,6,7,3) -. After that, I don't see any issues with overlapping objects.

One last issue I found is 01:36:021 (3) - , which may cause some sliderbreaks. I'd reccomend shortening this by 1 repetition.

[Insane]

00:31:021 (1) - This structure wasn't used in the Hyper anymore, so you might consider using more objects than one.
01:46:354 (3,4,5) - I'd just slightly lower the spacing inbetween those objects, I felt it wasn't intuitive enough to read, as I've missed that the first time looking at it. 01:51:688 (3,4,5) - is somehow easier to understand, but for the sake of consistency, I'd lower their spacing as well.



Exote's Extra was quite something else, in a good sense. Well done!



[Kyoko's Extra]

00:05:688 - what about an NC here instead of at 00:06:354 - ? That'd line up with the new beat and it would also indicate a spacing change, which you have at 00:05:854 (5,6,7) - . Also, an NC at 01:19:021 - here wouldn't hurt either.
00:39:354 - This is the first time in the set that I've noticed the volume being increased from time to time, any reason for that? If that is regular, I'd consider toning the difference down a little, as I figure this works well with less of a jump in volume.

I don't want to name anything else, since I love the visuals and your flow.

[Fookiezi's Extra]

00:26:188 (1,2,3,4,5,1) - How about you scale these down in a way, so you don't have to put 00:26:854 (5,1) - further right than 00:26:521 (3,4) - ? Here's an example.
I'd also put 00:36:354 (1,2,3,4,5) - further down so the pattern doesn't have to touch with (4). You can use the 4 circles to create a blanket with 00:35:688 (3) - 's head, the curve's pretty much okay already.
I wasn't quite happy with 00:37:688 (1,2,3,4,1,2,3,4) - , because they don't flow well and I feel like they are underwhelming as a pattern. The other difficulties offer some nice examples on what you might want to use instead.
Lastly, 01:50:688 - is not good on the ears. That's going to be priti's job though, from what I read.

[Ultra]

01:28:521 (2,3,4) - It is sort of hard to react to that triplet, since it doesn't exactly fit into the flow pattern you previously used. How is this?
01:30:854 (1,2) - This is definitely my problem, but I had immense difficulties reading this.

And lastly, again, 01:50:688 - this sort of hurts my ears. Turning down the volume in those diffs that use this slider may already do the job.




Overall a wonderful mapset. Good luck!
Exote
well thanks I guess

edit: also I made some self changes, priteh : http://puu.sh/sxBN7/5156a62025.osu PRITI PLS can you hitsound again cuz of some pattern changes

@Stingy

dont sting me pls

00:03:688 (1,2,3,4) - Line these up straight? That or make the angle more defined - fixed
00:25:354 (4,1) - Stack? - it is stacked

touched the NCs, can't make them 100% consistent because some patterns play individually etc, thus in need of emphasis (I guess same goes for the rest of the extra diffs)

ty
beaw
hey daddy
[Easy]
omg this beat is lit yo ;w;

[Normal]
00:12:354 (4,5,6,7) - ;w; this double seems a bit advanced and stuff but I don't make a lot of Normals
00:14:354 (2) - What is this mapped to besides the snare at the sliderend?
00:25:021 (2) - ^ etc. etc.
01:22:354 (5,1,3) - I think that it would be better to have 1's first curve blanket 5's sliderend. Same wiith 3.

[Hard]
idk there's not much to mod but I think you should switch directions more often especially in the beginning.

[6th's Hyper]
no thanks too good for me

[Insane]
00:28:021 (4,1) - I think it would look better it 4's angle was the same as 1's
00:29:354 (3,3) - Stack?
00:41:521 (8,2) - Stack?
00:49:021 (3,4) - Move 4 down a teeny tiny bit o3o
01:03:021 (1,2,3,4,5) - I think that this might be confusing because it's the same stack as the other doubles. idk tho bc I didn't play it
01:28:021 (7,1) - overlap pls ;w;
01:50:021 (2,3) - I think that this spacing is too close ;w; maybe place the object closer or take away some of the repeats it could be really easy to sliderbreak

[Exote's Extra]
00:03:688 (1,2,3,4) - Line these up straight? That or make the angle more defined
00:25:354 (4,1) - Stack?
I didn't find anything else I'm not good at Extra difficulties >w> I like to give people their space with Extra difficulties. Also, the NC's are pretty inconsistent.

[Kyoko's Extra]
NC's are pretty inconsistent here too.
00:17:188 (4,5) - Blanket these better?
00:22:187 (3,4) - 4's sliderend needs to be brought down a little for a better blanket :3
00:42:854 (7,1) - This can be blanketed better as well.
I can't mod anything past this difficulty >w>
[]

glglglglgl I love this mapset ;w;
Fookiz

Zetera wrote:

Hi, here's a little mod.

[Fookiezi's Extra]

00:26:188 (1,2,3,4,5,1) - How about you scale these down in a way, so you don't have to put 00:26:854 (5,1) - further right than 00:26:521 (3,4) - ? Here's an example. fixed
I'd also put 00:36:354 (1,2,3,4,5) - further down so the pattern doesn't have to touch with (4). You can use the 4 circles to create a blanket with 00:35:688 (3) - 's head, the curve's pretty much okay already. did it
I wasn't quite happy with 00:37:688 (1,2,3,4,1,2,3,4) - , because they don't flow well and I feel like they are underwhelming as a pattern. The other difficulties offer some nice examples on what you might want to use instead. other difficulties use a triple or something along the lines for this, i dont really want to do that since the same flute thing plays before and i didnt use a triple there either, kinda makes no sense to put the only triple in this section for that. the flow is still poor so i changed that to something different but still simmilar.
Lastly, 01:50:688 - is not good on the ears. That's going to be priti's job though, from what I read. ye
SPOILER
osu file format v14

[General]
AudioFilename: Arabian Rave Night.mp3
AudioLeadIn: 0
PreviewTime: 80354
Countdown: 0
SampleSet: None
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11021,21688,32354,43021,53688,64354,75021,80354,91021,101688,112354
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2

[Metadata]
Title:Arabian Rave Night
TitleUnicode:Arabian Rave Night
Artist:dj MAX STEROID
ArtistUnicode:dj MAX STEROID
Creator:Priti
Version:Fookiezi's Extra
Source:beatmania IIDX
Tags:EMPRESS 16 ARABIC HARDCORE Sota Fujimori ט—₪ז£®ו´‡ו₪ Exote 6th Fookiezi Kyoko
BeatmapID:988371
BeatmapSetID:425885

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

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85,174,78354,6,0,L|169:164,1,85,8|0,0:0|0:0,0:0:0:0:
28,240,78688,1,0,0:0:0:0:
240,112,78854,1,4,0:0:0:0:
240,112,78938,1,0,0:0:0:0:
240,112,79021,5,4,0:0:0:0:
252,196,79188,1,8,0:0:0:0:
420,164,79354,1,4,0:0:0:0:
240,112,79521,1,8,0:0:0:0:
264,280,79688,1,0,0:0:0:0:
308,52,79854,1,4,0:0:0:0:
308,52,79938,1,4,0:0:0:0:
308,52,80021,2,0,L|304:4,7,26.5625,4|4|4|4|4|4|4|4,2:0|2:0|2:0|2:0|2:0|2:0|2:0|2:0,0:0:0:0:
392,68,80354,6,0,P|384:144|428:248,1,178.499994552612,12|0,1:2|0:0,0:0:0:0:
496,332,80688,2,0,L|424:340,1,59.4999981842042,8|2,1:0|0:0,0:0:0:0:
348,352,80854,1,4,1:0:0:0:
156,212,81021,6,0,B|112:228|112:228|8:216,1,118.999996368408,0|2,0:0|0:2,0:0:0:0:
112,124,81271,1,2,0:2:0:0:
132,104,81354,2,0,P|128:36|116:20,3,59.4999981842042,8|2|2|0,1:0|0:2|0:0|0:0,0:0:0:0:
268,96,81688,5,2,0:2:0:0:
272,124,81771,1,2,0:2:0:0:
276,152,81854,2,0,L|352:144,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
462,36,82021,2,0,P|432:36|404:44,1,59.4999981842042,8|2,1:0|0:0,0:0:0:0:
316,228,82188,1,2,0:2:0:0:
316,228,82271,1,0,0:0:0:0:
316,228,82354,6,0,L|322:287,1,59.4999981842042,4|0,1:0|1:0,0:0:0:0:
224,328,82521,2,0,P|239:353|264:372,1,59.4999981842042,0|2,1:0|0:0,0:0:0:0:
424,312,82688,2,0,P|413:340|392:362,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
140,312,82854,1,0,0:0:0:0:
140,312,82938,1,8,1:0:0:0:
140,312,83021,6,0,P|52:304|8:268,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
12,112,83354,1,8,1:0:0:0:
204,252,83521,2,0,L|340:240,1,118.999996368408,4|2,1:0|0:2,0:0:0:0:
88,212,83854,1,4,1:0:0:0:
284,352,84021,1,8,1:0:0:0:
308,113,84188,6,0,P|312:49|280:-15,1,118.999996368408,4|2,1:0|0:2,0:0:0:0:
230,250,84521,2,0,P|248:311|300:360,1,118.999996368408,4|8,1:0|1:0,0:0:0:0:
216,80,84854,1,4,1:0:0:0:
456,204,85021,5,2,0:0:0:0:
425,207,85104,1,0,0:0:0:0:
397,211,85188,1,4,1:0:0:0:
369,215,85271,1,0,0:0:0:0:
341,219,85354,1,8,1:0:0:0:
281,223,85438,1,8,1:0:0:0:
221,211,85521,1,8,1:0:0:0:
169,179,85604,1,8,1:0:0:0:
129,135,85688,6,0,P|60:136|8:208,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
140,304,85938,1,2,0:0:0:0:
168,300,86021,2,0,L|240:288,3,59.4999981842042,8|2|4|0,1:0|0:2|1:0|0:0,0:0:0:0:
336,340,86354,2,0,P|348:272|316:196,1,118.999996368408,2|2,0:2|0:0,0:0:0:0:
188,192,86604,1,2,0:2:0:0:
216,180,86688,2,0,L|275:176,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
472,116,86854,6,0,P|404:112|384:124,1,59.4999981842042,2|2,0:0|0:0,0:0:0:0:
312,172,87021,1,0,0:0:0:0:
312,172,87104,1,0,0:0:0:0:
312,172,87188,2,0,P|282:173|254:164,1,59.4999981842042,2|2,0:0|0:0,0:0:0:0:
100,94,87354,2,0,L|160:92,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
260,276,87521,2,0,L|201:279,1,59.4999981842042,2|0,0:0|0:0,0:0:0:0:
56,168,87688,5,4,1:0:0:0:
68,140,87771,1,0,0:0:0:0:
76,112,87854,1,4,1:0:0:0:
76,84,87938,1,0,0:0:0:0:
68,56,88021,2,0,L|128:54,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
399,165,88188,2,0,L|340:168,1,59.4999981842042,4|8,1:0|1:0,0:0:0:0:
233,226,88354,6,0,P|218:169|232:111,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
344,71,88604,1,2,0:0:0:0:
372,84,88688,2,0,L|431:81,3,59.4999981842042,8|0|4|0,1:0|1:0|0:0|0:0,0:0:0:0:
480,144,89021,6,0,P|474:202|442:252,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
324,208,89270,1,0,0:0:0:0:
304,188,89354,2,0,L|313:130,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
259,46,89521,6,0,L|383:58,1,118.999996368408,2|0,0:0|0:0,0:0:0:0:
28,332,89854,2,0,L|40:214,1,118.999996368408,4|8,1:0|1:0,0:0:0:0:
252,140,90188,1,4,1:0:0:0:
168,64,90354,5,2,0:2:0:0:
148,120,90438,1,8,1:0:0:0:
156,180,90521,1,4,1:0:0:0:
196,224,90604,1,0,0:0:0:0:
252,244,90688,2,0,L|292:240,6,29.7499990921021,8|0|0|0|4|0|0,1:0|0:0|0:0|0:0|1:0|0:0|0:0,0:0:0:0:
456,224,91020,5,4,1:0:0:0:
464,195,91104,1,0,0:0:0:0:
464,167,91187,1,2,0:2:0:0:
452,139,91270,1,2,0:0:0:0:
428,123,91354,2,0,L|360:128,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
212,40,91521,2,0,L|271:35,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
136,152,91688,2,0,P|52:154|-12:102,1,118.999996368408,2|2,0:2|0:0,0:0:0:0:
96,44,91938,1,2,0:2:0:0:
124,32,92021,2,0,L|183:27,3,59.4999981842042,8|0|2|2,1:0|0:0|0:0|0:2,0:0:0:0:
268,112,92354,5,0,0:0:0:0:
273,142,92438,1,0,0:0:0:0:
269,173,92521,2,0,P|226:222|208:230,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
80,316,92688,2,0,P|59:254|61:234,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
290,290,92854,2,0,L|232:300,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
192,140,93021,5,2,0:0:0:0:
181,168,93105,1,2,0:0:0:0:
161,193,93188,2,0,P|136:207|107:213,1,59.4999981842042,4|2,1:0|0:2,0:0:0:0:
279,55,93354,1,8,1:0:0:0:
277,84,93438,1,8,1:0:0:0:
275,113,93521,1,0,0:0:0:0:
273,142,93604,1,0,0:0:0:0:
272,172,93688,6,0,P|268:248|296:296,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
392,140,93938,1,2,0:0:0:0:
404,112,94021,2,0,L|397:48,1,59.4999981842042,8|2,1:0|0:2,0:0:0:0:
224,100,94188,2,0,L|165:108,1,59.4999981842042,4|2,1:0|0:2,0:0:0:0:
8,152,94354,2,0,L|1:92,1,59.4999981842042,2|2,0:2|0:2,0:0:0:0:
204,188,94521,1,2,0:0:0:0:
192,216,94604,1,2,0:2:0:0:
188,244,94688,1,8,1:0:0:0:
192,272,94771,1,2,0:2:0:0:
204,300,94854,2,0,P|212:344|208:376,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
308,220,95021,5,4,1:0:0:0:
6,105,95187,1,4,1:0:0:0:
294,76,95354,1,4,1:0:0:0:
20,249,95521,1,4,1:0:0:0:
200,48,95688,5,4,1:0:0:0:
196,84,95771,1,4,1:0:0:0:
192,120,95854,1,4,1:0:0:0:
188,156,95938,1,4,1:0:0:0:
184,192,96021,1,4,1:0:0:0:
256,188,96104,1,4,1:0:0:0:
328,180,96188,1,4,1:0:0:0:
400,172,96271,1,4,1:0:0:0:
472,164,96354,6,0,P|508:236|484:296,1,118.999996368408,4|2,1:0|0:2,0:0:0:0:
364,328,96604,1,2,0:0:0:0:
336,332,96688,2,0,L|252:340,3,59.4999981842042,8|2|4|0,1:0|0:2|1:0|0:2,0:0:0:0:
128,328,97021,6,0,P|92:256|116:196,1,118.999996368408,2|2,0:2|0:0,0:0:0:0:
196,108,97271,1,2,0:2:0:0:
220,88,97354,2,0,L|226:28,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
312,188,97521,6,0,B|340:160|340:160|352:28,1,118.999996368408,2|0,0:0|0:0,0:0:0:0:
52,116,97854,2,0,B|24:144|24:144|12:276,1,118.999996368408,4|8,1:0|1:0,0:0:0:0:
225,28,98188,1,2,0:0:0:0:
172,276,98354,5,4,1:0:0:0:
200,284,98438,1,0,0:0:0:0:
228,284,98521,1,4,1:0:0:0:
256,276,98604,1,0,0:0:0:0:
280,256,98688,1,12,1:0:0:0:
220,248,98771,1,4,1:0:0:0:
160,240,98854,1,4,1:0:0:0:
100,232,98938,1,4,1:0:0:0:
40,224,99021,6,0,P|20:164|56:88,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
208,48,99271,1,2,0:2:0:0:
236,56,99354,2,0,L|304:52,3,59.4999981842042,8|2|4|0,1:0|0:0|1:0|0:0,0:0:0:0:
392,168,99688,2,0,L|274:156,1,118.999996368408,2|4,0:2|1:0,0:0:0:0:
396,72,99938,1,2,0:0:0:0:
424,68,100021,2,0,L|540:60,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
392,168,100188,6,0,L|379:286,1,118.999996368408,8|4,1:0|1:0,0:0:0:0:
156,92,100521,2,0,L|264:43,1,118.999996368408,8|4,1:0|1:0,0:0:0:0:
209,335,100854,2,0,L|144:288,1,59.4999981842042,8|0,1:0|0:0,0:0:0:0:
24,184,101021,6,0,L|112:180,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
283,233,101188,2,0,L|224:236,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
228,150,101354,2,0,L|288:148,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
488,200,101521,2,0,L|400:204,1,59.4999981842042,4|0,1:0|1:0,0:0:0:0:
113,110,101688,6,0,P|125:210|89:263,1,118.999996368408,12|0,1:2|0:0,0:0:0:0:
52,56,102021,2,0,L|208:60,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
308,239,102354,2,0,B|236:248|236:248|192:236,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
344,64,102688,2,0,L|500:68,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
240,156,103021,6,0,P|164:152|112:188,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
150,341,103354,2,0,P|191:277|186:214,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
35,169,103688,2,0,P|69:236|126:263,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
284,268,104021,2,0,L|359:271,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
380,81,104188,2,0,L|440:84,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
368,280,104354,6,0,L|378:117,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
418,356,104688,2,0,P|359:363|304:344,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
270,133,105021,2,0,L|152:140,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
335,63,105354,2,0,P|355:119|348:178,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
312,292,105604,1,4,1:0:0:0:
336,276,105688,6,0,B|380:256|380:256|496:276,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
168,164,106021,2,0,B|188:212|188:212|168:324,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
104,88,106354,2,0,L|244:72,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
304,96,106604,2,0,P|361:84|416:105,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
352,168,106854,2,0,L|264:176,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
132,248,107021,6,0,P|187:226|246:229,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
386,110,107354,2,0,P|331:131|272:128,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
360,224,107688,2,0,L|340:348,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
200,60,108021,2,0,P|254:38|313:41,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
108,16,108354,6,0,L|96:156,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
192,356,108688,2,0,L|181:237,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
276,16,109021,6,0,L|264:156,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
360,356,109354,2,0,L|352:244,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
348,208,109521,2,0,L|340:96,1,59.4999981842042,4|0,1:0|0:0,0:0:0:0:
425,56,109688,6,0,B|368:79|368:79|228:69,1,178.499994552612,4|0,1:0|0:0,0:0:0:0:
162,56,110021,2,0,L|166:108,6,29.7499990921021,0|0|0|0|0|0|0,1:0|1:0|1:0|1:0|1:0|1:0|1:0,0:0:0:0:
74,81,110354,5,4,1:0:0:0:
180,228,110521,1,0,0:0:0:0:
251,70,110688,2,0,L|254:102,12,21.25,0|0|0|0|0|0|0|0|0|0|0|0|0,1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0|1:0,0:0:0:0:
264,180,111021,6,0,P|268:276|280:300,1,118.999996368408,4|0,1:0|0:0,0:0:0:0:
348,348,111271,1,0,0:0:0:0:
376,340,111354,2,0,L|456:344,3,59.4999981842042,4|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
412,256,111688,5,12,1:0:0:0:
392,232,111771,1,0,0:0:0:0:
364,220,111854,1,0,1:0:0:0:
336,216,111938,1,12,1:0:0:0:
308,224,112021,1,0,0:0:0:0:
248,232,112104,1,0,1:0:0:0:
188,220,112188,1,12,1:0:0:0:
140,188,112271,1,2,1:2:0:0:
112,136,112354,5,4,2:0:0:0:
392,80,113271,1,8,0:0:0:0:
388,100,113354,5,4,0:0:0:0:
308,124,113521,1,4,0:0:0:0:
360,8,113688,1,0,0:0:0:0:
336,216,113854,1,4,0:0:0:0:
104,208,114604,1,0,0:0:0:0:
108,228,114688,5,0,0:0:0:0:
188,200,114854,1,0,0:0:0:0:
164,116,115021,5,4,0:0:0:0:
292,228,115188,1,2,0:2:0:0:
196,40,115354,1,2,0:2:0:0:
256,152,115521,5,8,0:0:0:0:
292,228,115688,1,4,0:0:0:0:
384,40,115854,1,2,0:2:0:0:
196,40,116021,5,4,0:0:0:0:
292,228,116188,1,2,0:2:0:0:
384,40,116354,6,0,L|392:148,1,85,4|2,0:0|0:2,0:0:0:0:
420,288,116688,2,0,L|428:204,1,85,4|2,0:0|0:2,0:0:0:0:
474,115,117021,6,0,P|424:114|358:147,1,85,4|2,0:0|0:2,0:0:0:0:
312,164,117271,1,4,0:0:0:0:
292,172,117354,2,0,L|252:168,2,28.3333333333333,4|4|4,0:2|0:2|0:2,0:0:0:0:
192,140,117521,2,0,L|152:136,2,28.3333333333333,4|4|4,0:2|0:2|0:2,0:0:0:0:
79,132,117688,6,0,B|146:104|247:128|247:128|197:123|163:137,1,255,12|0,1:1|0:0,0:0:0:0:
6th
Nvm I solved it

Hey !

SPOILER
Overall a nice diff with some nice consistencies, but I wasn't quite sure whether the overlaps in the beginning are necessary (00:06:354 (2,4) - , 00:07:688 (5,1) -). These just make this part feel slightly awkward to play, as if everything was centered here. So if these are supposed to have a visual effect, that's okay, but I'd recommend you use a wider area on the playfield for that otherwise. Fixed the 1st one. The 2nd one should be okay since it's a stack.

To clarify this a bit furtherly: 00:05:354 (7,8,2,5,6,7) - This is where your patterns seem to be centered around. I just can't understand why that would be the case. I'm sorry but I still don't really understand your point :/

There are a couple more clusters that don't affect the gameplay as much, but still look a bit off. Namely: 00:14:521 (4,2,3) - , 00:13:354 (5,6,7,3) -. After that, I don't see any issues with overlapping objects. True but it would make me redo the whole pattern... idk if it is worth it ?

One last issue I found is 01:36:021 (3) - , which may cause some sliderbreaks. I'd reccomend shortening this by 1 repetition. Hmm, I really wouldn't like it because skipping such strong song is not a really good idea imo.

Thanks ! http://puu.sh/syvDE/fdcf301667.osu
Topic Starter
Avena
fixed for myself and kyoko everything
also fixed the small things for exote bcuz yolo sweq
Okoratu
[ULTRA]
00:10:021 (5) - 00:58:021 (3) - 2 circles would not leave awkward 3/4 clicking gap between objects, actually makes that thing more straightforward
00:19:354 (2) - 00:26:021 (2) - would expect red tick clickable
00:17:354 (4) - 00:22:688 (6) - same downpitch extend sound, one gets an extend, one doesn't, i think the extend is pretty hard to read so why not 2x 1/2 sliders
00:29:354 (1,2,3,4) - i don't think this is 1/8
00:38:354 (4) - this isn't 1/6 it's sth dumb like https://puu.sh/sN2hU/170551996c.png
01:32:188 (7) - i think ending sound is way stronger than beginning so i think wonkier rhythm fits better

[fookiezi]
00:01:688 (4,5,6,7) - 00:07:021 (4,5,6,7) - just putting a stream about all this stuff ignores that there's far more going on than just some constant sounds like 00:09:688 (5,6,7,8) - especially the frist blue ticks (both 5s) are way different but represented as the same
00:10:688 (2,3) - don't have 1/4 to support them, in fact these are way calmer than what you mapped
00:18:188 (3,1) - distance feels way too close when playing a sound like that lol
00:48:021 (1) - this should be two 1/4 sliders according to your logic in this part, due to the drums
00:55:021 - main beef i have with this part is that you swap the instrument you're following so much what it's unpredictable what you're following tbh
what i mean is
00:54:688 (6) - beep sound
00:55:021 (1) - bell
00:55:271 (2) - bell
00:55:438 (3) - beep sound
all while 00:55:188 - has another beep sound
i think sticking to less instruments more obvious instead of mapping everything in a mish-mash of layers there ends up easier to interpret without having to like look at edit or some stuff
01:23:021 (1,2,3,4,5) - why is this less dense than 01:28:354 (1,2,3,1,2,3) - , the things kinda repeat lol
01:27:688 (1,2,3,4,5,6) - kiai kinda suffers from the same thing, you have 3 very distinct drum things, two just get a bunch of circles and the one that is actually doing something interesting 01:28:188 (6) - where 2 circles for drums would fit better doesn't do anything lol
01:30:688 (5) - this is 1/6
01:33:521 (6,7) - same thing, 01:33:354 (4,5) - are way louder drums for this kind of thing and they get circles and 01:33:521 (6,7) - are much more faint and get circles too
overall in a lot of places in kiai it's not really clear what you're doing with rhythm

[kyoko]
00:01:688 (8) - hearing loud drum in the middle of a slider can end up throwing ppl off rhythm would recommend following that drum instread
00:10:188 (2) - song is doing 3/4, why are you doing 1/2
00:08:354 (1,2) - would have expected big spacing like 00:03:021 (1,2) -
00:14:021 (2) - every other red tick in this section is clickable except this one making this rhythm look like a slipup on your end
00:24:521 (2) - same but white tick this time lol
00:38:688 (1,2) - seem random in context with everything else in the section, would either do more often ot not at all
00:47:354 (2,3,1,2,3) - this is cool
00:55:854 (5) - sounds would be distinct enough for 2 circles, would make 00:56:188 (6,7) - a bit more straightforward
00:56:688 (2) - would probs fit better as 2 circles due to instrument
01:00:354 - something seems to be missing here, makes the gap to 01:00:521 (6) - way harder to interpret than it probably should
01:37:854 (6) - not hearing this 1/6
01:22:854 (3) - would map this out considering most of your kiai follows drums
01:38:603 (4,1) - introducing this concept that far into the map seems meh
01:45:021 (1,2,3,4,5,6,1,2,3,4,5,6,7) - these kinda break the concept of have short sliders on doubledrums zzz
01:49:354 (2) - would probably be better as 2 sliders

[exote]
00:04:437 (2) - rhythm would be clearer if this was deleted
00:10:021 (7,1) - song does 3/4 and you do 1/1:/
00:02:354 (8) - 00:07:688 (6) - this extend doesn't really add anything, in fact it's even easier to misinterpret this
00:13:188 (4,5) - in comparison to what the rest was, this feels too small
00:45:354 (4) - 00:50:688 (4) - should be 2 circles similar to 00:47:854 (4,5) -
01:27:688 (4) - should maybe be circles
01:37:938 (2,3,4) - why do you suddenly switch to blue ticks if you're mainly following the drums in everywhere else
01:45:354 (5,6) - rhythm would make way more sense if crtl+g'd

[insane]
00:21:021 (3) - i think this should spike a bit because song is doing something different while map is doing same
01:20:688 (3) - 01:23:354 (2,3) - 01:29:021 (6) - 01:31:354 (3) - etc hurt while playing considering you're somewhat staying on drums because they're the most simple thing in this song in this part

[6]
00:12:521 (2) - why do you do this, half of it like follows drums and the other half vocals? 00:28:521 (2) - wait no you just do this just because or something
00:09:688 (4,5,6) - this kinda underrepresents whats happening, like even hard has more interesting stuff there
00:51:021 (1,2) - this is the most anticlimax build up you could get for this
00:57:688 (1) - https://puu.sh/sN7Qd/85b43792ce.png could maybe feel better due to less long holding of one slider
01:03:021 (1) - potentially confusing since this slider is almost as long as an 1/2 slider repeating but it's not
01:21:688 (1,2) - should be smaller than 01:21:854 (2,3) - since the stress is on 2,3 and not on 1 and 2
01:26:188 (2,4) - 01:42:688 (4,2) - ehhh this looks kinda un intentional
01:35:021 (1) - very not intense for what the song does same for the other
01:50:021 (2,3) - spaced 01:50:688 (4,1) - not spaced, why
01:57:188 (1) - 2nd half of this is 1/6 cant you uhh find something different to represent

lol your hard looks like a very dense normal sv wise
interesting
that kiai doesn't at least increase SV and is essentially the same as 00:11:021 - but a bit more dense is kinda underwhelming

[normal]
01:32:021 (3) - seems unnecessary, would rather force a slider on 01:35:354 (5) - instead
01:46:354 (5) - 01:51:688 (5) - 3/2 sliders would be less easy to misinterpret. (currently ppl can probably see this as 1/2 or 1/1 reverses and fuck the entire pattern up)

[]
meh i kinda think the extras and expert need a bit more work even after this
Topic Starter
Avena
thank

edit: also applied for Kyoko
Exote
@Okorin

00:04:437 (2) - rhythm would be clearer if this was deleted - I'm pretty sure I hear 1/4 in the song, no change
00:10:021 (7,1) - song does 3/4 and you do 1/1:/ - it fits rn (according to the song)

fixed everything else, thanks

http://puu.sh/sObxG/0c8578112b.osu priteh can u hs again baby <,3
Fookiz

Okorin wrote:

[ULTRA]
[fookiezi]
00:01:688 (4,5,6,7) - 00:07:021 (4,5,6,7) - just putting a stream about all this stuff ignores that there's far more going on than just some constant sounds like 00:09:688 (5,6,7,8) - especially the frist blue ticks (both 5s) are way different but represented as the same not sure if i understood exactly what you said, but i think just puting 2 1/4 sliders there should work instead? fixed for all expect the last one, i think its sounds well. 00:04:021 (1,2,3,4,5) - wasnt too sure what to do on this one so no change for now, would like for you to show me an example if you can.
00:10:688 (2,3) - don't have 1/4 to support them, in fact these are way calmer than what you mapped 1.i use 1/4's there to represent the beepy voice in the background, to differ from regular singletaps. 2. i use this part to get a good transition into the next part. i feel like this inteses more because of the riser and different sounds then before, therefore i make this a little hard. i think it fits tbh, no change.
00:18:188 (3,1) - distance feels way too close when playing a sound like that lol actually is like a more silent vocal then everything else here so it fits fine but changed anyways
00:48:021 (1) - this should be two 1/4 sliders according to your logic in this part, due to the drumstru
00:55:021 - main beef i have with this part is that you swap the instrument you're following so much what it's unpredictable what you're following tbh
what i mean is
00:54:688 (6) - beep sound
00:55:021 (1) - bell
00:55:271 (2) - bell
00:55:438 (3) - beep sound
all while 00:55:188 - has another beep sound
i think sticking to less instruments more obvious instead of mapping everything in a mish-mash of layers there ends up easier to interpret without having to like look at edit or some stuff totally agreed, i knew that part was really bad from the beggining. i will try and fix it soon
i think improved it, maybe. need to really sit on that part more, not the final thing.
01:23:021 (1,2,3,4,5) - why is this less dense than 01:28:354 (1,2,3,1,2,3) - , the things kinda repeat lol pretty sure i did this because i didnt want this part to be too spammed with 1/4 things. i think its ok though since i have repeat sliders so changed the first part to be the same as the second.
01:27:688 (1,2,3,4,5,6) - kiai kinda suffers from the same thing, you have 3 very distinct drum things, two just get a bunch of circles and the one that is actually doing something interesting 01:28:188 (6) - where 2 circles for drums would fit better doesn't do anything lol fixed
01:30:688 (5) - this is 1/6 fixed
01:33:521 (6,7) - same thing, 01:33:354 (4,5) - are way louder drums for this kind of thing and they get circles and 01:33:521 (6,7) - are much more faint and get circles too sort of fixed? i changed it to be different but im not sure if i agree with you
overall in a lot of places in kiai it's not really clear what you're doing with rhythm
done with this, aplying second mod too so no code thingy yet
6th
00:12:521 (2) - why do you do this, half of it like follows drums and the other half vocals? 00:28:521 (2) - wait no you just do this just because or something Fixed
00:09:688 (4,5,6) - this kinda underrepresents whats happening, like even hard has more interesting stuff there It doesn't but fixed
00:51:021 (1,2) - this is the most anticlimax build up you could get for this changed
00:57:688 (1) - https://puu.sh/sN7Qd/85b43792ce.png could maybe feel better due to less long holding of one slider Changed
01:03:021 (1) - potentially confusing since this slider is almost as long as an 1/2 slider repeating but it's not The AR makes it readable I guess
01:21:688 (1,2) - should be smaller than 01:21:854 (2,3) - since the stress is on 2,3 and not on 1 and 2 true
01:26:188 (2,4) - 01:42:688 (4,2) - ehhh this looks kinda un intentional It's not that annoying
01:35:021 (1) - very not intense for what the song does same for the other changed
01:50:021 (2,3) - spaced 01:50:688 (4,1) - not spaced, why fixed
01:57:188 (1) - 2nd half of this is 1/6 cant you uhh find something different to represent okay
Thanks for the mod !
http://puu.sh/sPKZ4/457cc257b6.osu
Iceskulls
sorry for late
a bit busy with exam

[easy]
  1. 01:18:021 (1) - seems pretty weird that this is the only snare you skipped , the others rhythm around here you kinda follow the snare like this consistent imo (01:21:354 (2) - 01:24:021 (2) - 01:29:354 (2) - 01:32:021 (2) - ) so i think it would be better to add note here 01:26:688 - to make the rhythm a bit more consistent
[normal]
  1. 01:39:688 (2,3) - the transition here is a bit awkward imo , suddenly introduce the 1/2 gap like that can make player a bit surprised and confused imo i think try to make rhythm like this would make the player can react to the transition better
[hard]
  1. fine for me
[6th]
  1. 00:03:021 (1,2) - this looks like 1/4 spacing tbh cus the way they spaced so low and the 1/2 sapcing before 00:02:854 (6,1) - just already make player thinking that 1/2 spacing would be like that so changing them so different like this just make the player confusing so it would be better to space them a bit like 00:04:021 (4,5) -
  2. 00:15:521 (3,4,5,6) - why this 1/2 spacing different from the others , would be better to make the 1/2 spacing here a bit more consistent with other 1/2 spacing around here ( use 1.2x spacing)
  3. 00:21:354 (5,6,7,1) - same
  4. 00:57:688 (1) - is this supposed to snap to 1/1 ? the current one just make the rhythm here 00:57:688 (1,2) - play really awkward due to weird rhythm gap there , make this 1/1 slider would make rhythm sound a lots better
  5. 01:35:021 (1,2) - i think combine the double repeat 1/2 reverse slider there with the jumps just make this a bit hard for player to play it , player will have to focus on the slider track first but since they see 01:35:688 (2) - appear before the slider end so they're gonna thinking like they have to catch (2) fast since at this point the player are still develope skill in jumps so they can play them really well and then easilly miss like 1 repeat of 01:35:021 (1) - so i think it would be better to just try to simple this a bit by decrease spacing a bit so that the player can react to it better
  6. 01:47:688 (3,4) - why the spacing suddenly so small when the music doesn't change much here ? would be better to make spacing a bit more consistent here

    i don't like how you stack thing like 00:12:354 (1,2) - normally i think stack work better with something that sound same or similiar like 00:34:188 (3,4) -00:45:354 (4,5) - but in this case it's not so it make it feel pretty weird and awkward there , stack should be use to emphasis something that sound similiar or same imo at this level
[insane]
  1. 00:18:354 (3,4,5) - improve the pattern thing here a bit ? somehow it looks a bit off for me , try move 00:18:604 (4,5) - to around x168 y272 ?
[exote]
  1. 01:18:854 (6,1) - i think a higher spacing would emphasis the beat here better and give nice impact
  2. 01:56:188 (4,1) - similiar to above , try move 1 to around x315 y164 ? so it would emphasis the beat on 1 better like 01:55:521 (4,1) -
[kyoko]
  1. 00:18:854 (8) - blanket looks kinda off from here , you can improve that a bit
  2. 00:20:688 (3,4,5,4) - stack for better aesthetic ?
  3. 00:24:521 (2,3) - 00:24:688 (3,4) - i think make these spacing a bit higher would express the beat better here , the beat there sound more emphasized than 2 so i think it would be more reasonable to use the higher spacing to emphasis that
  4. 00:30:021 (3,4) - not really sure what you're following here but i find them pretty weird that you skip the red tick beat here 00:30:188 - i think that red tick sound similiar to the most previous red tick there so i think it would be better to map it to make the rhythm stay consistent to make thing flow more smooth and consistent , try this rhythm ?
  5. 00:40:021 (1,2,3,4,1) - mm i don't find anything in the music that go more intense or something like that so the spacing increase here just feel weird for me so just make spacing stay the same like 00:39:688 (1,2,3,4) - to make it a bit more consistent with the music
  6. 00:42:021 - adding note here would make the rhythm transition a bit better here
  7. 00:55:354 (2,3,1) - i don't find anything in the music that feel static to emphasis the stack there like that , the rhythm in the music here just keep going on without anything to emphasis a stop movement flow thing like stack so i think if this is not stacked it would be a bit more consistent with the music
  8. 01:28:688 (2,3,4) - i think consistent spacing would make flow here better like 01:27:021 (1,2,3) -
  9. 01:45:688 (5,6) - i don't think the high 1/4 spacing flow like that would work well here because i don't find the beat or music there to be so intense to make the high spacing fit the music there like that , would be bette to try to decrease spacing here a bit to make thing a bit more consistent with the music or you can try to make flow a bit more intuitive like 01:48:021 (2,3,1) - , eventhough idk what suggestion flow to use for this lol
  10. 01:51:688 (1,2,1,2,3,1) - make them like uhh on the same line ? would make the pattern looks better imo
[fookiezi]
  1. 00:05:688 (1,2) - make the flow here a bit symmetry with 00:05:354 (3,4) - ? I think that would make flow a bit better here
  2. 00:27:021 (1) - current position make the pattern there 00:26:521 (3,4,5,1) - feel a bit messy and off imo , i think maybe move it to around x92 y228 would be better
  3. 00:36:021 (4) - I think stack this with 00:35:354 (2) - head would make the overall pattern here 00:35:021 (1,2,3,4) - feel a bit more together or something like that
  4. 00:37:688 (1,2,3,4,1,2,3,4) - not really sure what these circles are folloing in the music , tbh it's just sound like this part 00:35:021 - or00:32:354 - so i think it would be better to try to change the rhythm here a bit to make thing feel a bit more consistent currently this just feel a bit confusing of what you're following here and it kinda feel unexpected tho that the rhythm just change to something completely different when the music is not
  5. 00:48:021 (1,2) - this rhythm would work better imo because the 1/4 slider there would just help emphasis the strong beat here 00:48:021 - while the 1/4 circles help emphasis the consistent sound at 00:48:188 - 00:48:271 - , currently i think your rhythm kinda make the 00:48:188 - feel weird and give a bit awkward feeling by mapping it as sliderend and you even give a strong hitsound for them which also make it worse
  6. 01:25:688 (1,2) - spacing feel a bit too much imo , something like this 01:28:354 (1,2) - 01:21:021 (1,2) - would be enough now , that 1/4 doesn't sound standout much that it need to space so high like that imo
  7. 01:41:188 (2,3) - should just make the spacing or flow equal with 01:41:021 (1,2) - since the beat actually sound same , try move 3 to around x272 y108 ?
  8. 01:42:354 (3) - any reason why the curve has to be so edge like that , later similiar part i don't see you using this edge curve much tho (01:44:354 (1,2,3,4) - 01:47:021 (1,2,3,4) - )
  9. 01:44:188 (5) - ctrl+g would make flow here feel 01:44:021 (4,5,1) - better
  10. 01:49:021 (1) - why is this nc ? the similiar part before this i don't see use nc (01:43:021 (1,2,3,4,5) - ) so delete nc there to make nc a bit more consistent ?
[ultra]
  1. 00:09:021 (5,6,7) - consistent spacing would improve flow here a bit imo
  2. 00:16:854 (3) - I think ctrl+h then reposition this make the flow here 00:16:688 (2,3) - better
  3. 00:22:688 (6) - i think this should snap to 1/4 i can only hear beat at 1/4
  4. 01:25:688 (1,2) - i think the rhythm sound better when you ctrl+g the rhythm here , 1 just sound so strong and fit for the 1/4 slider better imo
  5. 01:31:521 (4) - make this asymmetry with 01:31:354 (3) - ? would make pattern and flow looks better imo
  6. 01:48:354 (1) - ctrl+g would make the flwo 01:48:021 (4,1,2) - here better and make it consistent with the circular flow idea that you're trying to do around here
  7. 01:51:688 (3) - nc to indicate the change in spacing there ? currently the spacing 01:51:688 (3,4,5) - just looks like 1/2 spacing for me here so i think nc would help the readability here a bit
mmm the kiai on the extra diffs kinda completely out of my judging skill so i can't judge those good enough
good luck :)
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