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What's your opinion on Score V2?

I don't like it; the current PP system is fine as it is.
63.21% 1383
I think it should be modified before it's released (post how you think it should be changed below)
14.85% 325
I like it; it should be implemented how it is now.
21.94% 480
Total votes: 2188
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posted

Reset- wrote:

scorev2 will make 30% acc FCs possible on most maps omg so looking forward to it
Quite the contrary, since you gain 'life' back based on what score you get. 100 gives a lot less than a 300 and on top of that when you complete a colour set on the notes, depending on if you get all 300's or not you will get a different sign resulting in more life. All 300's gives a Geki that restores the most. If you get some 100's but no 50's then you will get Katu if the ending note is a 300 or Katsu if it is a 100. Naturally they restore different values of life. Where this comes in to play is if you add slider accuracy you will get considerably less Geki notes which would in turn lead to faster depletion of health and would make certain maps that use that gimmick very difficult to say the least (maps that have a very fast depleting health bar if you don't hit enough 300's).
posted

[Taiga] wrote:

and slider acc just makes acc harder to get to those players who are leaning towards mingacc instead of bikkoacc.
You must be some kind of autistic troll LUL
i dont have autism, just stating my opinion.
posted

Asothin wrote:

Quite the contrary, since you gain 'life' back based on what score you get. 100 gives a lot less than a 300 and on top of that when you complete a colour set on the notes, depending on if you get all 300's or not you will get a different sign resulting in more life. All 300's gives a Geki that restores the most. If you get some 100's but no 50's then you will get Katu if the ending note is a 300 or Katsu if it is a 100. Naturally they restore different values of life. Where this comes in to play is if you add slider accuracy you will get considerably less Geki notes which would in turn lead to faster depletion of health and would make certain maps that use that gimmick very difficult to say the least (maps that have a very fast depleting health bar if you don't hit enough 300's).
tl;dr

Know your audience before explaining something.
posted
Any drain issues can be solved with NF. I don't really care about having to use it.

Just that the idea of getting 0x300 'literal full combo' on maps with sliders (even if NF is a must) sounds fun to me.
posted
The only thing i dislike is the slider thing ---
posted
Have both scoring systems in the game. Keep the old one there so everyone doesn't lose their scores and places on the leaderboards, but put the new one in as well, and have those scores go to a separate leaderboard.

If converting scores isn't possible then that ^ seems like a good option to me.
posted
I like the new system of the v2 ranking but it could because it makes it easier to gauge my consistancy on certain maps, I haven't really seen how it affects gameplay, the only I see is having the transition between the old ranking system to put in this new one, other than that though I have no objections against it
;):D8-)
posted
Finally got around to messing around with V2 a little bit. Overall I like the move to a more accuracy based system (this is a rhythm game after all), but the added accuracy to the sliders is a bit much. There is a point where you just have to be too precise and certain slider streams become way to difficult . As a lower level player the slider accuracy just feels kind of punishing to play with rather than just increasing the difficulty. Osu! is already a punishing game and one of the harder rhythm games out there in my opinion and the sliders just take it from pleasurably masochistic to unreasonably difficult especially for a less skilled player. Also being able to convert the old scores is a must. If I lost all or most of my scores, I'm not sure how much I would continue to play. I know I'm only a casual to slightly more than casual player, but I already play a bunch of different rhythm games and having to redo my scores feels like a major waste of time.
posted
I don't understand this. The score cap is 1 Million. Okay.
How does it apply to spinners? You can get better score if you spin faster, even on SS grade.
How would it work on rankings? Great players can make some songs 100% with all the mods enabled, will we see tons of ex aequo million scores in rankings?
The way the game counts the score doesn't matter to me, but capping points is just ridiculous.
posted
1mil is no mod cap.
posted
If the Normalized Cap is 1 Million. Then every Marathon map that is too hard to beat with mods will have a Cap of 1 Million. You'd have to use a mod if you wanted a higher score than 1 Million which isn't possible in some cases.
posted
1 mil is no mod SS, without spinners.
posted
The Score V2 Takes away a large amount of points for ANY mistakes you make, including 100s. That's stupid for anyone who misses by a little fraction of a second. I also noticed with the Auto on, the Score V2 always gets a very tiny score. On Songs where even I would get 2 million or so, it will get 200,000 or somewhere in the area.
Also, 300s can equal anywhere from 300 to 655 as far as I've seen (That's the highest and lowest I could get with it)
For 100s, it can go down to 12, the Highest I've had one is 100, but that was the first note of the song, after that, it takes points away.
For 50s, it just takes points.
Then Xs take the most points away.
Basically, if you're not perfect, your scores are going to be terrible, and if you Are perfect, your scores will still be terrible
posted
Assuming current system doesn't punish you for late game and misses in any part?

How about not judging a play with only pure by score? With score cap, you can see how far off you are from the max score. The score will be terrible if the player plays terribly, the score won't be terrible if everyone else in the scoreboard is also terrible. Don't even start comparing scores between maps because that's retarded.
I don't see any real drawback from score cap.
posted
I love Score V2, only thing I don't agree on is the score cap.I like to watch the score number rise. But it's not a huge deal either way.

Gimme score V2!
posted

B1rd wrote:

Seems a lot of people share my opinion. If score v2 replaced our current system, I'd consider quitting too. After all, 1000 hours of play down the drain once score is obsolete.
I dont think so.
Those thousand hours gave you the ability to climb the ranks. Flushing Ranks while keeping the system similar enough to the old one ( which v2 is ) shouldnt change much to your ability to gain the same rank as before.
anyways thats my opinion on the topic I myself dont think that this change is necessary though i wouldnt see a problem in my rank beeing reset since anyone should be able to reclaim their old one.
posted
I say that it seems a little too late to change the scoring system. It would've made more sense to change the system 2 years in while the community was still small instead of 10 years when the community had over 10 million users. The scoring system has flaws but where score v2 fixes the flaws other flaws spring uplike the slider leniency. I enjoy the slider leniency a lot of other people agree because they've used the system for quite a while and score v2 is pretty much osu! stream and when I tried it the sliders felt too strict. In conclusion if they do change it the older players will have to shift a lot to keep up with the change and in turn losing a lot of players in the process.
posted
As a person who decided to clear all ranked maps in osu to check how much score you can get from the beginning, the change in score is quite sad to me.
posted
ScoreV2 on ctb=i quit
posted
omg pls don't gooo ;(
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