Score right now is already based off of hit object count.
But it's exponential... Even if sliders were made accuracy-based, your accuracy will still be pretty worthless with the current system.Khelly wrote:
Score right now is already based off of hit object count.
Accuracy is pretty OP at high combos just talking about score because every 100 you get is 1/3 of what you could get?YayMii wrote:
But it's exponential... Even if sliders were made accuracy-based, your accuracy will still be pretty worthless with the current system.Khelly wrote:
Score right now is already based off of hit object count.
Perhaps "worthless" was a bad term to describe it... But accuracy being "OP at high combos" is part of the issue.Khelly wrote:
Accuracy is pretty OP at high combos just talking about score because every 100 you get is 1/3 of what you could get?
That's essentially forcing players to max combo in order to guarantee fc, which would ruin technical and wub wub maps.Cra Dow wrote:
I agree with anything on standard except this: with the right timing window I think slider end timing should count and if not 300 standard should have 200 for no combo break on sliders.
On mania 50 and 100 should count as combo break, because mania is all about the accuracy.
You haven't even fc'd every single ranked map to date. They have no way of recalculating all the scores and they aren't going to wipe all the scoreboards. So you are forced to only play the ranked maps ranked prior to the change if you want to make meaningful gains in the score rankings? How is that any different from people who play for pp who are forced to play bullshit spike maps to make meaningful gains in the pp rankings? Get over yourself. Stop letting some arbitrary number on your profile control your life.B1rd wrote:
Seems a lot of people share my opinion. If score v2 replaced our current system, I'd consider quitting too. After all, 1000 hours of play down the drain once score is obsolete.
^The problem with separated PP ladders is that it'll force the community to fragment (which is honestly quite not a good idea if you consider the fact that in the end, everyone's playing the same game).Community is already splited between people who wants SV2 and who doesn't want it. Adding additional ladder for SV2 will just allow people who wants it to gain pp. I doubt you can put scores with 2 different calculation algorithms in same ladder.
PP calculation doesn't even account for scoreV1 anyways. The only thing separating the two PP-wise is slider accuracy, and that's not really much of a barrier to deal with (calculation-wise). As I said, they could easily just slap a slider-accuracy bonus to the algorithm and the ranking system could carry on as-is. Obviously they wouldn't be directly comparable score-wise, but we're talking about PP here.[Taiga] wrote:
^The problem with separated PP ladders is that it'll force the community to fragment (which is honestly quite not a good idea if you consider the fact that in the end, everyone's playing the same game).Community is already splited between people who wants SV2 and who doesn't want it. Adding additional ladder for SV2 will just allow people who wants it to gain pp. I doubt you can put scores with 2 different calculation algorithms in same ladder.
OK, how would you like it if we got rid of pp on all new maps, huh? After all, it's just an arbitrary number, right? Why does it matter if your preferred way to play the game to relegated into obsolescence because new maps have a change in score calculation for no discernible reason? Creating a divide between new maps and old maps is completely stupid, there is not justification to change the system so the arbitrary numbers are calculated in a way that you and a few others like, while shafting and alienating all of the people who have played and worked on getting achievements in the current system.chainpullz wrote:
You haven't even fc'd every single ranked map to date. They have no way of recalculating all the scores and they aren't going to wipe all the scoreboards. So you are forced to only play the ranked maps ranked prior to the change if you want to make meaningful gains in the score rankings? How is that any different from people who play for pp who are forced to play bullshit spike maps to make meaningful gains in the pp rankings? Get over yourself. Stop letting some arbitrary number on your profile control your life.
PP calculation doesn't even account for scoreV1 anyways. The only thing separating the two PP-wise is slider accuracy, and that's not really much of a barrier to deal with (calculation-wise). As I said, they could easily just slap a slider-accuracy bonus to the algorithm and the ranking system could carry on as-is. Obviously they wouldn't be directly comparable score-wise, but we're talking about PP here.Yes, I fully agree but I am talking in case where SV2 could give pp. Separate ladder could be good due score difference allowing people to still fight for #1 and not be "Supporter Only".
In the end, ScoreV2 is coming whether everyone likes it or not. The transition period is sure to make plenty of people butthurt, but it definitely would not result in a leaderboard wipe.
Tbh my only problem if it's going to be widespread use is the fact 1 million score is kinda disheartening in solo, I know mania has that too but I just really dislike it.GhostFrog wrote:
Make max score scale with number of objects or something.
Yeah let's change an established score system instead of fixing how the score value is stored.Eraser wrote:
This is one of the reasons why the score should be capped.
yesEraser wrote:
Satisfaction?
This is a problem for ctb as well for converts it has almost nothing to do with scoreV2Eraser wrote:
This is one of the reasons why the score should be capped.
Cirno9 wrote:
The PP system is fine as it is right now.
Yeah, sure...Cirno9 wrote:
The PP system is fine as it is right now.
Potsosu wrote:
I think people are misinterpreting the score cap.
The cap is 1mm (million). That means every single song played 100% perfectly will give you a score of 1mm (plus modifiers, plus spinner score).
Every song played perfectly with one note missed at the start will give you less than 1mil (if no mods or spinners) but depending on the amount of notes in the song the difference between the score and 1mm will be larger or smaller. Songs with a lot of notes will have a higher score than songs with fewer notes for example.
Full combo still matters since as you go up in combo each note hit is worth more than the last in a quadratically increasing manner just that the amount of score you get is normalized to 70% of 1million for a full combo.
If you played a marathon song today that has 2000 notes your score would be pretty gigantic. The only difference the score cap does is normalize the maximum score to 1mm. Due to the weighting of combo (70% of score) and acc (30% of score) you can't directly compare scorev1 to scorev2. You can make scenarios where you could compare them though. If (pretend fail is off but no 0.5 modifier to score) you had a long map with 1000 notes and compared the ratio (low score divided by high score) of a 100% score to a 100% score that missed the first 50% of the notes, the scorev1 and scorev2 ratios would be the same minus some rounding error.
I wouldn't say the score is capped to 1 million but rather that your final score is normalized to 1 million. Relatively and proprotionally unnormalized vs normalized numbers remain the same.
Let me know if I've misinterpreted the scoring system though I only gave it a cursory read from the first post here (t/375428)
all modes' scorev2 capped the score to 1 mil. Why this is relevant is because of what taiga said.animexamera wrote:
This is a problem for ctb as well for converts it has almost nothing to do with scoreV2Eraser wrote:
This is one of the reasons why the score should be capped.