aand score v2 would do nothing to make Scarlet Rose anywhere near what it's worth because the problem is slider jumps not slider acc
Potsosu wrote:
I think people are misinterpreting the score cap.
The cap is 1mm (million). That means every single song played 100% perfectly will give you a score of 1mm (plus modifiers, plus spinner score).
Every song played perfectly with one note missed at the start will give you less than 1mil (if no mods or spinners) but depending on the amount of notes in the song the difference between the score and 1mm will be larger or smaller. Songs with a lot of notes will have a higher score than songs with fewer notes for example.
Full combo still matters since as you go up in combo each note hit is worth more than the last in a quadratically increasing manner just that the amount of score you get is normalized to 70% of 1million for a full combo.
If you played a marathon song today that has 2000 notes your score would be pretty gigantic. The only difference the score cap does is normalize the maximum score to 1mm. Due to the weighting of combo (70% of score) and acc (30% of score) you can't directly compare scorev1 to scorev2. You can make scenarios where you could compare them though. If (pretend fail is off but no 0.5 modifier to score) you had a long map with 1000 notes and compared the ratio (low score divided by high score) of a 100% score to a 100% score that missed the first 50% of the notes, the scorev1 and scorev2 ratios would be the same minus some rounding error.
I wouldn't say the score is capped to 1 million but rather that your final score is normalized to 1 million. Relatively and proprotionally unnormalized vs normalized numbers remain the same.
Let me know if I've misinterpreted the scoring system though I only gave it a cursory read from the first post here (t/375428)
all modes' scorev2 capped the score to 1 mil. Why this is relevant is because of what taiga said.animexamera wrote:
This is a problem for ctb as well for converts it has almost nothing to do with scoreV2Eraser wrote:
This is one of the reasons why the score should be capped.
It will be really hard to convert old scores to new ones if they change the pp system. I personallyZangston wrote:
So uh, haven't tried it yet, but...
Does this new scoring system make current scores and PP null and void?
If this screws over my rank I already hate it.
Amryu wrote:
Good players will rise up again and the top
players will mostly stay the same (Unless they ragequite because of this lol).
Actually, it wouldn't be hard to slot in a bunch of numbers into an algorithm and make it do its thing. One problem I see is for those who have not got replays saved internally on their machines it could be a problem. Also top 1000 is a start, it is way better than nothing and after all those are the scores that matter the most. I'm pretty sure I wouldn't mind loosing a C or B here and there xD although I see how it wouldn't be fair. As far as calculations go, naturally it would take some time to complete them all. With over 5000 maps most of which having multiple difficulties would certainly take a long time but each replay or its data can be analysed very fast using an algorithm. Since they wish to upgrade to score v2 I would imagine they at least have the resources to do so in a timely manner (although there is a possibility they might not), in which case question arises, why bother trying to upgrade to score v2 at this stage anyway but that's beside the point. Whilst the number would quickly reach really large amounts of calculations/replays to analyse it is not so big as for it to be inconceivable.Amryu wrote:
Converting the old scores wouldn't be technically possible. Because you had to recalculate it from the replays which are only saved for the top 1000 on a map. It would be unfair for people for their plays to be rated worse or not at all if they are not in the top 1000. Besides it would take ages to compute all the scores probably.
lmaoViperial wrote:
slider acc just makes acc harder to get to those players who are leaning towards mingacc instead of bikkoacc.
and slider acc just makes acc harder to get to those players who are leaning towards mingacc instead of bikkoacc.You must be some kind of autistic troll LUL
Quite the contrary, since you gain 'life' back based on what score you get. 100 gives a lot less than a 300 and on top of that when you complete a colour set on the notes, depending on if you get all 300's or not you will get a different sign resulting in more life. All 300's gives a Geki that restores the most. If you get some 100's but no 50's then you will get Katu if the ending note is a 300 or Katsu if it is a 100. Naturally they restore different values of life. Where this comes in to play is if you add slider accuracy you will get considerably less Geki notes which would in turn lead to faster depletion of health and would make certain maps that use that gimmick very difficult to say the least (maps that have a very fast depleting health bar if you don't hit enough 300's).Reset- wrote:
scorev2 will make 30% acc FCs possible on most maps omg so looking forward to it
i dont have autism, just stating my opinion.[Taiga] wrote:
and slider acc just makes acc harder to get to those players who are leaning towards mingacc instead of bikkoacc.You must be some kind of autistic troll LUL
tl;drAsothin wrote:
Quite the contrary, since you gain 'life' back based on what score you get. 100 gives a lot less than a 300 and on top of that when you complete a colour set on the notes, depending on if you get all 300's or not you will get a different sign resulting in more life. All 300's gives a Geki that restores the most. If you get some 100's but no 50's then you will get Katu if the ending note is a 300 or Katsu if it is a 100. Naturally they restore different values of life. Where this comes in to play is if you add slider accuracy you will get considerably less Geki notes which would in turn lead to faster depletion of health and would make certain maps that use that gimmick very difficult to say the least (maps that have a very fast depleting health bar if you don't hit enough 300's).
B1rd wrote:
Seems a lot of people share my opinion. If score v2 replaced our current system, I'd consider quitting too. After all, 1000 hours of play down the drain once score is obsolete.