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Changin' My Life - Myself

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Topic Starter
brikel

minyeob wrote:

최소난도 별이 3.58이네요
노트 몇개 빼든지 해서 3.25 이하로 맞추는 것을 권장합니다 <_<

[Mitsuki]
03:41:923 (9) - New combo ㅇㅅㅇ

비트 전송률도 낮춰주시고요[by Leorda]
3.25이하로 어찌어찌 낮춰지긴하네요;;
minyeob
[lepi's Taiko Oni]
Unsnapped 노트가 있네요..... 이제서야 말씀드려 죄송합니다.

결국 난이도 낮추셨네 ㅇㅅㅇ..

EDIT : Bubbbbbbbled >~<
Sure
al2e10
[General]
Slidertick can't be no sound now.

[Mitsuki]
00:40:616 (2,3,4) - It is 1/2 But a bit wire, because 00:40:994 (4,5) - will confuse with 1/4
00:45:529 (2,3) - Spacing Or 00:45:151 (1,2) - Is having some problem.
00:49:308 (6,7) - Too close?
01:42:967 (4) - Too wired for the spacing :o
02:57:031 (4,5) - Spacing Problem, well too far a way of the right distance space.

Sorrrry for that, but some of it should be change.
Topic Starter
brikel

KingsAL2 wrote:

[General]
Slidertick can't be no sound now. I use silence slidertick, so you don't hear slidertick sound


[Mitsuki]
00:40:616 (2,3,4) - It is 1/2 But a bit wire, because 00:40:994 (4,5) - will confuse with 1/4 because fit sing sound
00:45:529 (2,3) - Spacing Or 00:45:151 (1,2) - Is having some problem. you can find other map's this pattern
00:49:308 (6,7) - Too close? fit shape
01:42:967 (4) - Too wired for the spacing :o You can find this pattern other time
02:57:031 (4,5) - Spacing Problem, well too far a way of the right distance space. for insane diff, it's not far spacing

Sorrrry for that, but some of it should be change.
considering insane diff, it's not big problem.
Luvdic
General:


KingsAL2 is right, you can't have slider ticks throughout your map completely silenced, this includes using custom hitsounds or using 0% volume sections. If they were used in some specific sections they would be alright. Also, notice that now you can't have timing sections with volume below 5%? I'm saying this to tell you that it is not rankable.

Now, you could delete custom slidertick sound and lower you slider tick rate to 0,50, or just live with the sound.

Tip to make perfect stacks for your future maps: turn off grid snap, and lower your distance snap down to 0,00.

Mitsuki:

Timing section: 171571 start this at 171647
Timing section: 171760 start this at 171836

00:45:151 (1,2,3) - Spacing between these 3 objects should be the same
00:48:363 (5,6,7) - Spacing between these 3 objects should be the same
01:03:289 (5,6) - Consider making these kriss-krosses more vertical just to increase the DS between those two objects. Ideally they should have an DS of 0,80 (currently is 0,60 and may make the players to think that they are separated by 1/2 tick)
01:11:036 (7) - Move specifically this red tick: http://puu.sh/1XC7 1 grid down, it will make a much better blanket.
01:14:248 (1) - Move this away from 01:13:492 (5), mainly because of the way you mapped 01:12:736 (3,4,5), this new section will cause lots of confusion.
01:52:981 (4) - This slider makes no sense, delete it.
02:19:621 (2,3,4) - Spacing between these 3 objects should be the same
02:26:612 (1,2) - Reduce spacing because it is too random, ideally, it should be 0,80
02:27:935 (5,6,7) - you don't know which object is the slider, or better said, you can't cover the slider start and end at the same time. And this gets worse if mapper plays withought the snaking slider effect
02:32:469 (5,6) - Random jump. Avoid it.
02:54:009 (7) - I suggest you to place a new combo here.
04:16:387 (9) - This is pretty borderline unrankable, but i would let it pass because you have enough time to see the slider body.

Fullmoon:

Timing Section: 13900 is unused, delete it

Also, wow, this diff has a much higher quality than the other one... Good job at here
Topic Starter
brikel
huu.... :o
loveFantasy

ErufenRito wrote:

KingsAL2 is right, you can't have slider ticks throughout your map completely silenced, this includes using custom hitsounds or using 0% volume sections. If they were used in some specific sections they would be alright. Also, notice that now you can't have timing sections with volume below 5%? I'm saying this to tell you that it is not rankable.
as far as i know, silence slidertick is rankable as long as you don't silent sliderslide and slidertick at the same time, better ask an experienced and active BAT member for it since the ranking guildline is changing from time to time but there doesn't exist a recent version for us to check :/

EDIT: i didn't check the map, if both of them are silenced, better fix it
Luvdic
In any case, the custom sliderslider hitsound is an empty file too, so both of them are silenced.
James2250

ErufenRito wrote:

General:
KingsAL2 is right, you can't have slider ticks throughout your map completely silenced, this includes using custom hitsounds or using 0% volume sections. If they were used in some specific sections they would be alright
That is true, you are allowed to silence the slider slide for the entire map if it fits but you are never allowed to silence slider ticks for more than a short period of time during the map

ErufenRito wrote:

02:27:935 (5,6,7) - you don't know which object is the slider, or better said, you can't cover the slider start and end at the same time. And this gets worse if mapper plays withought the snaking slider effect
This really isn't liked by some players (although not everyone agrees it is unrankable) the only way it really works is if one of them is a different combo color from the other. In this case I would just arrange them differently though

There are some other spacing comments etc that I agree with so I would read through the mods again and try and apply some of them
Shiirn
SPOILER

ErufenRito wrote:

General:


KingsAL2 is right, you can't have slider ticks throughout your map completely silenced, this includes using custom hitsounds or using 0% volume sections. If they were used in some specific sections they would be alright. Also, notice that now you can't have timing sections with volume below 5%? I'm saying this to tell you that it is not rankable.

Now, you could delete custom slidertick sound and lower you slider tick rate to 0,50, or just live with the sound.

Tip to make perfect stacks for your future maps: turn off grid snap, and lower your distance snap down to 0,00.

Mitsuki:

Timing section: 171571 start this at 171647
Timing section: 171760 start this at 171836


00:45:151 (1,2,3) - Spacing between these 3 objects should be the same
00:48:363 (5,6,7) - Spacing between these 3 objects should be the same

01:03:289 (5,6) - Consider making these kriss-krosses more vertical just to increase the DS between those two objects. Ideally they should have an DS of 0,80 (currently is 0,60 and may make the players to think that they are separated by 1/2 tick)

01:11:036 (7) - Move specifically this red tick: http://puu.sh/1XC7 1 grid down, it will make a much better blanket.

01:14:248 (1) - Move this away from 01:13:492 (5), mainly because of the way you mapped 01:12:736 (3,4,5), this new section will cause lots of confusion.

01:52:981 (4) - This slider makes no sense, delete it.

02:19:621 (2,3,4) - Spacing between these 3 objects should be the same
02:26:612 (1,2) - Reduce spacing because it is too random, ideally, it should be 0,80

02:27:935 (5,6,7) - you don't know which object is the slider, or better said, you can't cover the slider start and end at the same time. And this gets worse if mapper plays withought the snaking slider effect
02:32:469 (5,6) - Random jump. Avoid it.
02:54:009 (7) - I suggest you to place a new combo here.

04:16:387 (9) - This is pretty borderline unrankable, but i would let it pass because you have enough time to see the slider body.


Fullmoon:

Timing Section: 13900 is unused, delete it


Also, wow, this diff has a much higher quality than the other one... Good job at here

Red = personal opinion from modder, in no way should be bias for response, if the mapper agrees then green can be considered.
Green = Valid point which could have been discussed between mapper and the ranking BAT
Blue = Valid point for bubble popping.
Black = explainable stuff.
Overall = good enough post.


Also, my notes:


Unsnapped notes everywhere. Resnap everything, it seems like they're only 1-2ms off.
While having the sliderslide be silent, it's not very recommended. Up to you, though.
Topic Starter
brikel

Shiirn wrote:

SPOILER

ErufenRito wrote:

General:


KingsAL2 is right, you can't have slider ticks throughout your map completely silenced, this includes using custom hitsounds or using 0% volume sections. If they were used in some specific sections they would be alright. Also, notice that now you can't have timing sections with volume below 5%? I'm saying this to tell you that it is not rankable.

Now, you could delete custom slidertick sound and lower you slider tick rate to 0,50, or just live with the sound.

Tip to make perfect stacks for your future maps: turn off grid snap, and lower your distance snap down to 0,00.

Mitsuki:

Timing section: 171571 start this at 171647
Timing section: 171760 start this at 171836


00:45:151 (1,2,3) - Spacing between these 3 objects should be the same
00:48:363 (5,6,7) - Spacing between these 3 objects should be the same

01:03:289 (5,6) - Consider making these kriss-krosses more vertical just to increase the DS between those two objects. Ideally they should have an DS of 0,80 (currently is 0,60 and may make the players to think that they are separated by 1/2 tick)

01:11:036 (7) - Move specifically this red tick: http://puu.sh/1XC7 1 grid down, it will make a much better blanket.

01:14:248 (1) - Move this away from 01:13:492 (5), mainly because of the way you mapped 01:12:736 (3,4,5), this new section will cause lots of confusion.

01:52:981 (4) - This slider makes no sense, delete it.

02:19:621 (2,3,4) - Spacing between these 3 objects should be the same
02:26:612 (1,2) - Reduce spacing because it is too random, ideally, it should be 0,80

02:27:935 (5,6,7) - you don't know which object is the slider, or better said, you can't cover the slider start and end at the same time. And this gets worse if mapper plays withought the snaking slider effect
02:32:469 (5,6) - Random jump. Avoid it.
02:54:009 (7) - I suggest you to place a new combo here.

04:16:387 (9) - This is pretty borderline unrankable, but i would let it pass because you have enough time to see the slider body.


Fullmoon:

Timing Section: 13900 is unused, delete it


Also, wow, this diff has a much higher quality than the other one... Good job at here

Red = personal opinion from modder, in no way should be bias for response, if the mapper agrees then green can be considered.
Green = Valid point which could have been discussed between mapper and the ranking BAT
Blue = Valid point for bubble popping.
Black = explainable stuff.
Overall = good enough post.


Also, my notes:


Unsnapped notes everywhere. Resnap everything, it seems like they're only 1-2ms off.
While having the sliderslide be silent, it's not very recommended. Up to you, though.
sorry , i already get his suggestion. so mitsuki diff's spacing is changed
Hanyuu
Star :P
arien666
[General]
Not sure about timing but I felt need of +10ms ;_;

[Fullmoon]
:#

[Mitsuki]
I dunno about some spacing of this actually orz
00:02:450 (2,3,4) - [Nazi] Not much issue but It seems little weird spacing ;_;
00:40:616 (2,3,4) - I don't know if I should pick up this thing but as jump... I'll leave this to next modder orz
00:59:132 (11) - new combo

[lepidon! - Taiko Oni]
:3



orz
Topic Starter
brikel

arien666 wrote:

[General]
Not sure about timing but I felt need of +10ms ;_;

[Fullmoon]
:#

[Mitsuki]
I dunno about some spacing of this actually orz
00:02:450 (2,3,4) - [Nazi] Not much issue but It seems little weird spacing ;_;
00:40:616 (2,3,4) - I don't know if I should pick up this thing but as jump... I'll leave this to next modder orz
00:59:132 (11) - new combo

[lepidon! - Taiko Oni]
:3



orz
All fixed Thank you :D
Garven
[General]
Line up your BPMs. Right now the osu! difficulties have double BPM and it just looks wrong.
Capitalize sagashite in the source, so it should read "Full Moon wo Sagashite"

[Normal]
That SV is pretty dang high. :/
01:55:069 - Drag the break to here
03:42:009 (7) - Considering the super-high SV, I recommend not having a slider with more than one repeat on it with another hit object so soon afterward as this is the easiest difficulty of the set.

[lepidon!]
Looks good

[Mitsuki]
00:50:451 (2,3) - Could you rearrange this? Could be pretty confusing as to where the slider starts if snaking sliders is turned off.
01:05:944 (1,2) - This one isn't as bad since it isn't covered in hit bursts, but still not recommended.
01:27:106 (3) - This flows better control + r'd
01:55:069 - Drag the break to here
02:32:479 (5,6,7,8,9,10) - I'm not understanding why there is a velocity change here...
Good lookin' sliders

Mainly worry about the SV in Normal posing as the easiest difficulty. :/
Topic Starter
brikel

Garven wrote:

[General]
Line up your BPMs. Right now the osu! difficulties have double BPM and it just looks wrong.
Capitalize sagashite in the source, so it should read "Full Moon wo Sagashite"

[Normal]
That SV is pretty dang high. :/
01:55:069 - Drag the break to here
03:42:009 (7) - Considering the super-high SV, I recommend not having a slider with more than one repeat on it with another hit object so soon afterward as this is the easiest difficulty of the set.

[lepidon!]
Looks good

[Mitsuki]
00:50:451 (2,3) - Could you rearrange this? Could be pretty confusing as to where the slider starts if snaking sliders is turned off.
01:05:944 (1,2) - This one isn't as bad since it isn't covered in hit bursts, but still not recommended.
01:27:106 (3) - This flows better control + r'd
01:55:069 - Drag the break to here
02:32:479 (5,6,7,8,9,10) - I'm not understanding why there is a velocity change here...
Good lookin' sliders

Mainly worry about the SV in Normal posing as the easiest difficulty. :/
Thank you for you modding, Garven :D
Garven
[Fullmoon]
00:06:995 (4,2) - You can easily avoid this overlap
01:37:686 (1,2) - ^
04:02:037 (1,3) - ^
You may want to double check for holes in your custom claps too.

[Mitsuki]
There are some small things that kind of mar the polish on this map. Look at the spacing between 00:02:460 (2,3,4) - and then look at 00:03:216 (5,6) - It's the same rhythm, but just the fact that they notes are touching compared to not is enough for me to go 'eugh' There are a lot of these during the beginning and a couple later in, if you want to adjust things to be more presentable.
00:59:709 (2) - Feels too close
02:20:387 (4,5,6) - There a reason for this spacing? There are other occasions that use this, and I just couldn't feel why except during the very end when everything is slower anyway.
02:40:981 (6) - A tad close

Eh, just minor things, really. Let me know if you fix anything.
Topic Starter
brikel

Garven wrote:

[Fullmoon]
00:06:995 (4,2) - You can easily avoid this overlap
01:37:686 (1,2) - ^
04:02:037 (1,3) - ^
You may want to double check for holes in your custom claps too.

[Mitsuki]
There are some small things that kind of mar the polish on this map. Look at the spacing between 00:02:460 (2,3,4) - and then look at 00:03:216 (5,6) - It's the same rhythm, but just the fact that they notes are touching compared to not is enough for me to go 'eugh' There are a lot of these during the beginning and a couple later in, if you want to adjust things to be more presentable.
00:59:709 (2) - Feels too close
02:20:387 (4,5,6) - There a reason for this spacing? There are other occasions that use this, and I just couldn't feel why except during the very end when everything is slower anyway.
02:40:981 (6) - A tad close

Eh, just minor things, really. Let me know if you fix anything.
First, all fixed Fullmoon diff and checked hitsound.
The second, change spacing first section.
The last, Slow section(exclude first and last) remove timing bar and change spacing.
Thank you for your modding and sorry to consume your time :(
Garven
[Fullmoon]
02:40:415 (2) - I worry about how this is placed. Might be confusing for new players to tell if this is there until it's too late. Also the hitsound on the end is probably unintended.
04:04:682 (4,5) - These would look better stacked

[Mitsuki]
01:29:373 (2,3) - Tiny overlap
02:21:898 (9,1) - Not-so-tiny
04:02:793 (3,4) - I don't like the way this plays. It's fine, I guess, but it doesn't feel right compared to a lot of the mapping up until here.

Edit:

Bubbled!

:U
Topic Starter
brikel

Garven wrote:

[Fullmoon]
02:40:415 (2) - I worry about how this is placed. Might be confusing for new players to tell if this is there until it's too late. Also the hitsound on the end is probably unintended.
04:04:682 (4,5) - These would look better stacked

[Mitsuki]
01:29:373 (2,3) - Tiny overlap
02:21:898 (9,1) - Not-so-tiny
04:02:793 (3,4) - I don't like the way this plays. It's fine, I guess, but it doesn't feel right compared to a lot of the mapping up until here.
All fixed :o

Thank you Garven
KRZY
Modding because I felt like it :S

[Mitsuki]

I don't like how setting the SV as 3.6 and tick rate as 1 on [Mitsuki] virtually removes all sliderticks that should be there on the map. This pretty much has the same effect as setting the tick rate to 0.5, which is now forbidden. I suggest you set the tick rate to 2 to avoid this potential bubble-popping problem. It actually sounds better with the ticks too.

01:52:991 (4) - Ctrl+R this slider as this jump is unexpected and not really fitting.

02:32:668 (6) - This slider's repeat is not mapped to anything, which makes it really awkward to play/listen to. Try setting this slider's speed to 0.5x.

03:37:097 (4,1) - This kind of slider overlapping is often impossible to read in one's first try (Note how I say 'often' and not 'always'). Therefore, I suggest putting 03:37:097 (4) to the left instead of to the right.

04:15:641 (7,8,9) - Same as above, try putting one of the sliders above note 8 instead of putting both sliders below.
lepidopodus
@brikel: 제가 타이밍 바뀌면 부르라는 말을 빼먹은 모양이네요.
Topic Starter
brikel

lepidopodus wrote:

@brikel: 제가 타이밍 바뀌면 부르라는 말을 빼먹은 모양이네요.
아하하;;; 타밍을 바꿀때에는 오랫동안 보이지 않으셔서 ..
Topic Starter
brikel

KRZY wrote:

Modding because I felt like it :S

[Mitsuki]

I don't like how setting the SV as 3.6 and tick rate as 1 on [Mitsuki] virtually removes all sliderticks that should be there on the map. This pretty much has the same effect as setting the tick rate to 0.5, which is now forbidden. I suggest you set the tick rate to 2 to avoid this potential bubble-popping problem. It actually sounds better with the ticks too.

01:52:991 (4) - Ctrl+R this slider as this jump is unexpected and not really fitting.

02:32:668 (6) - This slider's repeat is not mapped to anything, which makes it really awkward to play/listen to. Try setting this slider's speed to 0.5x.

03:37:097 (4,1) - This kind of slider overlapping is often impossible to read in one's first try (Note how I say 'often' and not 'always'). Therefore, I suggest putting 03:37:097 (4) to the left instead of to the right.

04:15:641 (7,8,9) - Same as above, try putting one of the sliders above note 8 instead of putting both sliders below.
Oh thank you KRZY, I miss that things
Garven
It helps to list what changes you applied and didn't apply. I'm going off the assumption that you were going to address all of KRZY's points due to your post.

01:52:991 (4) - What KRZY meant was for this slider to look like this, I am thinking:
03:37:853 (1) - And were you not going to address this one as well?

Edit:

Also changed slider tick rate to 2 on Fullmoon.

Rebubbled!

:U
Topic Starter
brikel

Garven wrote:

It helps to list what changes you applied and didn't apply. I'm going off the assumption that you were going to address all of KRZY's points due to your post.

01:52:991 (4) - What KRZY meant was for this slider to look like this, I am thinking:
Um I accept krzy's suggetion
03:37:853 (1) - And were you not going to address this one as well? I thought It's hard to change first, but I accepted his suggetion and changed another pattern like this
All changed that things.
Kawayi Rika
좋은 노래네요 풀문 마이셀프 굿 :)

잘만드셨어요~
minyeob
일단 댓글을 담으로써 팝 방지하고 ㅋ

[Standard Diffs]
(첫 Break)
브레이크 전의 플레이 시간보다 이 브레이크 시간이 더 길다보니 뭔가 지루한 느낌이 드네요

뭐 고치시든 말든 랭크에는 지장 없겠죠 그냥 한번 랭크 전에 확인차~
Topic Starter
brikel

minyeob wrote:

일단 댓글을 담으로써 팝 방지하고 ㅋ

[Standard Diffs]
(첫 Break)
브레이크 전의 플레이 시간보다 이 브레이크 시간이 더 길다보니 뭔가 지루한 느낌이 드네요

뭐 고치시든 말든 랭크에는 지장 없겠죠 그냥 한번 랭크 전에 확인차~
브렉타임에 노트를 넣기엔 애매해서 ;; 그냥 넘어가는게 나을거같아요
minyeob
Ok then, I'll rank this
그럼 랭크하겠습니다. 오래 기다리셨습니다

My message is not short I think :; I never post messages like "star" :/ lol.
Sure
Congrats~ (ノ^o^)ノ
Firo Prochainezo
Oh man, I remember this song. Nostalgia.
Maraiga
This song <3 Congrats :3
Topic Starter
brikel
Everyone, thank you :D
Hanyuu
I hear this song often, congratulations on rank :)
Charles445
The spacing could have used some more work
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