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UNDEAD CORPORATION - Karakurenai feat. Ranko [Taiko|Osu]

posted
Total Posts
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Topic Starter
Zyl
This beatmap was submitted using in-game submission on sábado, 16 de abril de 2016 at 01:05:49 p.m.

Artist: UNDEAD CORPORATION
Title: Karakurenai feat. Ranko
Source: 東方Project
Tags: Touhou toho complete box Comiket85 特 SPECIAL Yuugi Hoshiguma subterranean animism buta-otome 豚乙女 パインツリー Pinetree chireiden Crimson zun team shanghai alice パイン MokouSmoke [HiiroSakaki] Daniel Nanners [-Matt-] taiko
BPM: 170
Filesize: 10540kb
Play Time: 03:07
Difficulties Available:
  1. [-Matt-] & Nanners Collab (3,75 stars, 949 notes)
  2. Beginner (1,14 stars, 112 notes)
  3. Daniel's Extra (5,51 stars, 847 notes)
  4. Easy (1,46 stars, 194 notes)
  5. Hard Collab (2,59 stars, 98 notes)
  6. Hiiro's Insane (4,6 stars, 778 notes)
  7. Insane (4,47 stars, 507 notes)
  8. MokouSmoke's Normal (2,11 stars, 294 notes)
  9. Nanners' Oni (3,43 stars, 869 notes)
  10. Normal (1,88 stars, 190 notes)
Download: UNDEAD CORPORATION - Karakurenai feat. Ranko
Information: Scores/Beatmap Listing
---------------
#1 Map for Approval

♪ Undead Corporation - Karakurenai ♪

Source of the Song & Backround Image
Thanks to Katsubaki PL SUBS for Upload this Song!

Storyboard made by Trent83


Diffs
Difficulties


Beginner by Trent83

Easy by Trent83

Normal by Trent83

MokouSmoke's Normal by MokouSmoke

Collab by CookieKivi & Trent83

Hiiro's Insane by Hiiro Sakaki

Insane by Trent83

Daniel's Extra by Daniel

Ezreal's Crimson by ProEzreal

Nanners' Oni by Nanners

-Matt- & Nanners' Collab by [-Matt-] & Nanners


Collab Info
From 00:12:981 to 00:46:686 Trent83
From 01:22:157 to 01:32:039 CookieKivi
From 02:31:333 to 02:32:745 CookieKivi

Mazziv
hi m4m from modreqs i guess

[Easy]
  • i told you bout that mp3 thingy
    the audio quality is p poor,i suggest you taking the .mp3 from maps like this? https://osu.ppy.sh/s/76196
    fix aimod pls
    actuall map related stuff:
    00:13:222 (1) - why ignore such a strong beat?
    if you applied the suggestion above,you should change 00:25:927 (3) - this slider also into a reversed slider,to keep the rhythm
    00:23:104 (3) - make this a good looking slider by making it symmetric?
looks p good,its a regular easy clustfuck map not much you can do wrong hue
Topic Starter
Zyl
hi m4m from modreqs i guess

[Easy]
i told you bout that mp3 thingy
the audio quality is p poor,i suggest you taking the .mp3 from maps like this? https://osu.ppy.sh/s/76196 Well i prefer the version with the singer :/
fix aimod pls the kiai thing is something i like so...
actuall map related stuff:
00:13:222 (1) - why ignore such a strong beat?Eh?
if you applied the suggestion above,you should change 00:25:927 (3) - this slider also into a reversed slider,to keep the rhythmNo thanks
00:23:104 (3) - make this a good looking slider by making it symmetric?Fixed
looks p good,its a regular easy clustfuck map not much you can do wrong hue clustfuck? my map is pretty clean :) (i think...)
Mazziv
.
Mazziv

Trent83 wrote:

hi m4m from modreqs i guess

[Easy]
i told you bout that mp3 thingy
the audio quality is p poor,i suggest you taking the .mp3 from maps like this? https://osu.ppy.sh/s/76196 Well i prefer the version with the singer :/ didnt know that this is a instrumental version,still i suggest you to get a better .mp3
fix aimod pls the kiai thing is something i like so...werent there ds issue's too?
actuall map related stuff:
00:13:222 (1) - why ignore such a strong beat?Eh?you can use a 1/1 reverse slider too,like you did in teh second part
if you applied the suggestion above,you should change 00:25:927 (3) - this slider also into a reversed slider,to keep the rhythmNo thanks ^
00:23:104 (3) - make this a good looking slider by making it symmetric?Fixed
looks p good,its a regular easy clustfuck map not much you can do wrong hue clustfuck? my map is pretty clean :) (i think...)
clusterfuck in terms of distance snap,i know that your map is clean xD
Renumi
Hola, hola :3
Mod de #modreqs
En español porque es mas facil para mi y para ti (me imagino) c:

[ General]
  1. Mmm, nada mal hasta ahora c:
    Buena~

Dejando un mod simple para el Easy.

[ Easy]
  1. 00:18:869 (1) - De lo que he visto en el mapa, estos colores (rojo, rojo oscuro, blah, blah) se verian mejor en el Kiai Time o mejor dicho, cuando el Storyboard se activa. Mi recomendacion es cambiando estos colores con los colores que usabas antes (emmm... purpura oscuro y negro?) pero si harias estos, los colores se convertirian muy... aburridos... rapidamente... Asi que super resumido: Cambia los colores rojos despues del Kiai a los negros y no tan brillantes, y si lo haces, mi recomendacion seria, como sea, añadir mas colores. Eeee recomendacion larga yo se no me odies ;~;
  2. 00:15:339 (3) - Mueve esta nota un poco hacia arriba, o para que se vea así.
  3. 00:37:221 (3) - Mueve esta nota a x:120y:100 y pues se veria así. Honestamente creo que se ve mejor así @w@
  4. 00:46:398 (1) - Pues si, lo que recomende antes, reserva los colores rojos y/o oscuros para los Kiai's solamente y considera añadiendo unos pocos colores mas -w-
  5. 01:01:221 (5) - Nuevo Combo :v
  6. 01:04:045 (8) - Igual, Nuevo Combo aqui ;v
  7. 01:11:104 - Añade una nota aqui :V
  8. 01:33:692 (4) - Nuevo Combo ;^;
  9. 01:39:339 (4) - Nuevo Combo ;;;
  10. 02:08:986 - Otra vez, añade otra nota, si quiiiieeereeesss.
  11. 02:41:457 (1) - Mueve la nota a x:228y:212, ya que seria mas facil que jugadores nuevos le den (click?) a las notas/sliders que vienen mas adelante, y ok aqui empieza el Kiai y con el Storyboard atras, da mas razon porque cambiar todos los colores a rojo/rojo oscuro. ;~;
  12. 02:48:163 (1) - Mueve a x:56y:172.
  13. 03:04:045 (3) - Mueve esta nota a x:384y:100.
  14. 03:06:869 (6) - No te quiero decir que hacer, pero yo creo que algo como así quedaria mejor :v
Eso es todo~

Okok eso es todo~ Si quieres un recheck o algo parecido algun otro tiempo, enviame un mensaje c: ll Perdón si el mod no ayudo tanto :c
Renumi

Mazziv wrote:

i told you bout that mp3 thingy
the audio quality is p poor,i suggest you taking the .mp3 from maps like this? https://osu.ppy.sh/s/76196
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^mp3^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Kuki
small irc for easy aaaa
2016-03-05 17:50 Kuki: ACTION is editing [http://osu.ppy.sh/b/919377 UNDEAD CORPORATION - Karakurenai feat. Ranco [Easy]]
2016-03-05 17:51 Kuki: 00:15:339 (3) - blanket seems a little oof
2016-03-05 17:51 Kuki: off**
2016-03-05 17:51 Trent83: Fixed
2016-03-05 17:51 Kuki: cool beans
2016-03-05 17:52 Trent83: beans? xDD
2016-03-05 17:53 Kuki: 00:38:633 (1,2,3) - this seems a bit too straight
2016-03-05 17:53 Kuki: haha yeah
2016-03-05 17:54 Kuki: i'm not sure how i'd fix
2016-03-05 17:54 Trent83: fixed
2016-03-05 17:54 Kuki: oh cool
2016-03-05 17:54 Kuki: haha
2016-03-05 17:54 Trent83: xDD
2016-03-05 17:55 Trent83: i only follow the flow of this circle and this slider
2016-03-05 17:55 Trent83: 00:38:633 (1,2,3) -
2016-03-05 17:55 Trent83: and thats it xD
2016-03-05 17:55 Kuki: ooh
2016-03-05 17:55 Trent83: (i think...)
2016-03-05 17:55 Kuki: you need lots of ncs
2016-03-05 17:55 Kuki: that's alright yeah
2016-03-05 17:55 Trent83: ncs?
2016-03-05 17:56 Kuki: new combo
2016-03-05 17:56 Kuki: sorry
2016-03-05 17:56 Trent83: ohh xD
2016-03-05 17:56 Trent83: relax xDD
2016-03-05 17:56 Kuki: i think you need to use them a bit more
2016-03-05 17:56 Kuki: since it's a normal
2016-03-05 17:56 Kuki: ideally you want to nc on a big white tick
2016-03-05 17:56 Trent83: (well and easy if you see the page of the map xDD)
2016-03-05 17:57 Trent83: yeah
2016-03-05 17:57 Kuki: sorry i meant easyt
2016-03-05 17:57 Kuki: yeah
2016-03-05 17:57 Kuki: lol
2016-03-05 17:57 Trent83: xDD
2016-03-05 17:57 Kuki: new combos give the player a small hp boost aswell
2016-03-05 17:57 Kuki: so use it when you think it would prove useful there too
2016-03-05 17:58 Trent83: hmm i see
2016-03-05 17:58 Kuki: oh also i'd like to give you some tips that i usually give beginners to help them out with some basics
2016-03-05 17:59 Kuki: http://pastebin.com/2E4akQm2
2016-03-05 17:59 Trent83: thanks
2016-03-05 17:59 Kuki: just read through those whenever, they'll help a bunch (i hope)
2016-03-05 17:59 Trent83: ok thanks :3
2016-03-05 17:59 Kuki: coolio
2016-03-05 17:59 Kuki: also generally
2016-03-05 18:00 Kuki: ur mp3
2016-03-05 18:00 Kuki: sounds really bad
2016-03-05 18:00 Kuki: haha
2016-03-05 18:00 Kuki: sounds like
2016-03-05 18:00 Kuki: 64kbps
2016-03-05 18:00 Trent83: yes... every map of karakurenai with voice have an mp3 of a shit xD
2016-03-05 18:00 Kuki: oh bummer
2016-03-05 18:00 Trent83: hmm i will edit that later
2016-03-05 18:00 Kuki: is there not a better one
2016-03-05 18:00 Kuki: try if you can
2016-03-05 18:00 Kuki: but if you can't you can't so no big deal there
2016-03-05 18:00 Trent83: there are a lot of song i think i will find one xD
2016-03-05 18:01 Trent83: oh ok
2016-03-05 18:02 Kuki: lol hopefully yeah
2016-03-05 18:02 Trent83: Actually i am editing some combos
2016-03-05 18:04 Kuki: alright
2016-03-05 18:05 Kuki: i feel like also you might use too many sliders
2016-03-05 18:05 Trent83: To your map
2016-03-05 18:05 Kuki: you want it to be sorta even
2016-03-05 18:05 Trent83: Well i think is better
2016-03-05 18:05 Kuki: but you have 40 circles > 140 sliders lol
2016-03-05 18:05 Kuki: mhm
2016-03-05 18:05 Trent83: for begginers are easier
2016-03-05 18:05 Trent83: so they will gonna love that
2016-03-05 18:06 Trent83: when i star to play i hated circles xDD
2016-03-05 18:06 Kuki: lol well idk, it depends
2016-03-05 18:06 Trent83: 1 diff x 1 diff ok?
2016-03-05 18:06 Kuki: it may not be rankable to have so many sliders
2016-03-05 18:06 Kuki: but idk
2016-03-05 18:06 Kuki: alright
2016-03-05 18:07 Trent83: I think i it
2016-03-05 18:07 Kuki: could you mod the extravaganza diff
2016-03-05 18:07 Kuki: if poss
2016-03-05 18:07 Trent83: Ok
2016-03-05 18:07 Kuki: thank ya
2016-03-05 18:07 Kuki: i'll post in on your page
Topic Starter
Zyl

Mazziv wrote:

Trent83 wrote:

hi m4m from modreqs i guess

[Easy]
i told you bout that mp3 thingy
the audio quality is p poor,i suggest you taking the .mp3 from maps like this? https://osu.ppy.sh/s/76196 Well i prefer the version with the singer :/ didnt know that this is a instrumental version,still i suggest you to get a better .mp3 yeah i know xDD around this days i will search a better Mp3
fix aimod pls the kiai thing is something i like so...werent there ds issue's too?i am so dumb xDD sorry i will check it xDD
actuall map related stuff:
00:13:222 (1) - why ignore such a strong beat?Eh?you can use a 1/1 reverse slider too,like you did in teh second partNo thanks again xDD
if you applied the suggestion above,you should change 00:25:927 (3) - this slider also into a reversed slider,to keep the rhythmNo thanks ^No thanks again xDD
00:23:104 (3) - make this a good looking slider by making it symmetric?Fixed
looks p good,its a regular easy clustfuck map not much you can do wrong hue clustfuck? my map is pretty clean :) (i think...)
clusterfuck in terms of distance snap,i know that your map is clean xD
Oh i see xDD thanks for help
Topic Starter
Zyl

Renigar wrote:

Hola, hola :3
Mod de #modreqs
En español porque es mas facil para mi y para ti (me imagino) c:

[ General]
  1. Mmm, nada mal hasta ahora c:
    Buena~

Dejando un mod simple para el Easy.

[ Easy]
  1. 00:18:869 (1) - De lo que he visto en el mapa, estos colores (rojo, rojo oscuro, blah, blah) se verian mejor en el Kiai Time o mejor dicho, cuando el Storyboard se activa. Mi recomendacion es cambiando estos colores con los colores que usabas antes (emmm... purpura oscuro y negro?) pero si harias estos, los colores se convertirian muy... aburridos... rapidamente... Asi que super resumido: Cambia los colores rojos despues del Kiai a los negros y no tan brillantes, y si lo haces, mi recomendacion seria, como sea, añadir mas colores. Eeee recomendacion larga yo se no me odies ;~; Jaja tranquilo ya lo hice xDD
  2. 00:15:339 (3) - Mueve esta nota un poco hacia arriba, o para que se vea así.Listo
  3. 00:37:221 (3) - Mueve esta nota a x:120y:100 y pues se veria así. Honestamente creo que se ve mejor así @w@Es cierto xDD
  4. 00:46:398 (1) - Pues si, lo que recomende antes, reserva los colores rojos y/o oscuros para los Kiai's solamente y considera añadiendo unos pocos colores mas -w-Y eso como se hace uwu?
  5. 01:01:221 (5) - Nuevo Combo :vYa lo habia hecho antes que me dijeras xDD
  6. 01:04:045 (8) - Igual, Nuevo Combo aqui ;vYa lo habia hecho antes que me dijeras xDD
  7. 01:11:104 - Añade una nota aqui :V
  8. 01:33:692 (4) - Nuevo Combo ;^;Ya lo habia hecho antes que me dijeras xDD
  9. 01:39:339 (4) - Nuevo Combo ;;;Buen punto
  10. 02:08:986 - Otra vez, añade otra nota, si quiiiieeereeesss.Beat fuerte en que estaba pensando
  11. 02:41:457 (1) - Mueve la nota a x:228y:212, ya que seria mas facil que jugadores nuevos le den (click?) a las notas/sliders que vienen mas adelante, y ok aqui empieza el Kiai y con el Storyboard atras, da mas razon porque cambiar todos los colores a rojo/rojo oscuro. ;~;Hmm buen punto
  12. 02:48:163 (1) - Mueve a x:56y:172 :o Lo haria si pudiera xDD
  13. 03:04:045 (3) - Mueve esta nota a x:384y:100.Listo
  14. 03:06:869 (6) - No te quiero decir que hacer, pero yo creo que algo como así quedaria mejor :v
Eso es todo~
Si esta genial ;)

Okok eso es todo~ Si quieres un recheck o algo parecido algun otro tiempo, enviame un mensaje c: ll Perdón si el mod no ayudo tanto :c
no digas eso hiciste un muy buen trabajo xDD
LigerZero

Mazziv wrote:

hi m4m from modreqs i guess

[Easy]
[list]i told you bout that mp3 thingy
the audio quality is p poor,i suggest you taking the .mp3 from maps like this? https://osu.ppy.sh/s/76196
What.....? Your check mp3 from album the scythe oni howls and this map from toho complete box (you search karakureinai in kanji, search in ranko version)

No Kds (No KuDoSu)

Metadata
Source remove "Touhou/" added no space "Project"
Tags remove "UNDEADCORPORATION Karakurenai" and added "toho complete box Comiket85 特 SPECIAL Yuugi Hoshiguma subterranean animism buta-otome 豚乙女 パインツリー Pinetree chireiden Crimson zun team shanghai alice パイン"
title change "ranco" to "ranko" because i'm search with "c" only map you meanwhile use "k" i'm found all (you check in touhouwiki "buta-otome")


Source: Touhouwiki and My computer
Daniel
Hey can I GD the Expert diff (if mp3 is fixed) ?

Here is an mp3 but it's not in sync: http://puu.sh/nvwEG/80ff20f7cb.mp3
Mazziv

LigerZero wrote:

Mazziv wrote:

hi m4m from modreqs i guess

[Easy]
[list]i told you bout that mp3 thingy
the audio quality is p poor,i suggest you taking the .mp3 from maps like this? https://osu.ppy.sh/s/76196
What.....? Your check mp3 from album the scythe oni howls and this map from toho complete box (you search karakureinai in kanji, search in ranko version)

No Kds (No KuDoSu)

Metadata
Source remove "Touhou/" added no space "Project"
Tags remove "UNDEADCORPORATION Karakurenai" and added "toho complete box Comiket85 特 SPECIAL Yuugi Hoshiguma subterranean animism buta-otome 豚乙女 パインツリー Pinetree chireiden Crimson zun team shanghai alice パイン"
title change "ranco" to "ranko" because i'm search with "c" only map you meanwhile use "k" i'm found all (you check in touhouwiki "buta-otome")


Source: Touhouwiki and My computer
i suggest you taking the .mp3 from maps like this? i suggest you taking the .mp3 from maps like this? i suggest you taking the .mp3 from maps like this? i suggest you taking the .mp3 from maps like this? i just linked him the first one i found and said LIKE THIS so he maybe looks for other people who maybe mapped it and take the mp3 from them
Topic Starter
Zyl
i suggest you taking the .mp3 from maps like this? i suggest you taking the .mp3 from maps like this? i suggest you taking the .mp3 from maps like this? i suggest you taking the .mp3 from maps like this? i just linked him the first one i found and said LIKE THIS so he maybe looks for other people who maybe mapped it and take the mp3 from them
Hmm yeah, the MP3 is pretty bad... i will search a better audio
[Hiiro Sakaki]
Hello from #modreq

[Easy]
  1. 00:47:104 (2) - NC
  2. 00:49:574 (1) - No NC
  3. 00:49:927 (2) - NC
  4. 00:56:986 (7) - NC
  5. 00:57:692 (1) - No NC
  6. 00:58:398 (2) - NC
  7. 01:04:045 (8) - NC
  8. 01:39:339 (4) - NC
  9. Second Kiai part : See first kiai for NC/No NC
  10. Third Kiai part : Same + The SB is too flashy, it hurts, even tho my eyes are okay >.>
Download link Offset : 12981
Mazziv

[Hiiro Sakaki] wrote:

Hello from #modreq

[Easy]
  1. 00:47:104 (2) - NC
  2. 00:49:574 (1) - No NC
  3. 00:49:927 (2) - NC
  4. 00:56:986 (7) - NC
  5. 00:57:692 (1) - No NC
  6. 00:58:398 (2) - NC
  7. 01:04:045 (8) - NC
  8. 01:39:339 (4) - NC
  9. Second Kiai part : See first kiai for NC/No NC
  10. Third Kiai part : Same + The SB is too flashy, it hurts, even tho my eyes are okay >.>
high quality mod why arent you a bn yet?
LigerZero
Mazziv: i'm have album and know version ranko from buta otome and original vocal



Original from album 紅染の鬼が哭く and ranko from album toho complete box
[Hiiro Sakaki]

Mazziv wrote:

[Hiiro Sakaki] wrote:

Hello from #modreq

[Easy]
  1. 00:47:104 (2) - NC
  2. 00:49:574 (1) - No NC
  3. 00:49:927 (2) - NC
  4. 00:56:986 (7) - NC
  5. 00:57:692 (1) - No NC
  6. 00:58:398 (2) - NC
  7. 01:04:045 (8) - NC
  8. 01:39:339 (4) - NC
  9. Second Kiai part : See first kiai for NC/No NC
  10. Third Kiai part : Same + The SB is too flashy, it hurts, even tho my eyes are okay >.>
high quality mod why arent you a bn yet?
Bro, if that's only what I could see, what should I add? Random useless stuff?
And I mean, your mod wasn't so complete, so why are you taunting me?
Mazziv

[Hiiro Sakaki] wrote:

Bro, if that's only what I could see, what should I add? Random useless stuff?
And I mean, your mod wasn't so complete, so why are you taunting me?
calling out nc doesnt require a forum post imo.
Topic Starter
Zyl
Dont fight :3 its only a map :333333333333333333333
[Hiiro Sakaki]

Mazziv wrote:

hi m4m from modreqs i guess

[Easy]
  • i told you bout that mp3 thingy
    the audio quality is p poor,i suggest you taking the .mp3 from maps like this? https://osu.ppy.sh/s/76196
    fix aimod pls
    actuall map related stuff:
    00:13:222 (1) - why ignore such a strong beat?
    if you applied the suggestion above,you should change 00:25:927 (3) - this slider also into a reversed slider,to keep the rhythm
    00:23:104 (3) - make this a good looking slider by making it symmetric?
looks p good,its a regular easy clustfuck map not much you can do wrong hue
That needed a forum post?
Topic Starter
Zyl
omg... :3
TenkaiPalm
Hi :> Here are my opinions

Normal
00:31:863 - The drums kinda sound odd. Although that's just my opinion. Not really a changed needed.
00:47:745 - Consider adding a beat here? I feel like it'd fit in since this is the chorus^^
There are also portions like the one above that you may consider doing the same. Or not. Either way keep it uniform whether or not you want to change it.
01:20:745 - The song kinda ends in an odd place..?

Hard
00:44:039 (1,2,3,4,5,6,7,8,9) - Uh. This might be a little too hard for hard? Maybe. At least compared to the rest of this map.
If anything make your chorus more hard than the rest of the map.
01:10:863 (1,2,3) - If this has 3 close beats, maybe 01:13:686 (3) this should follow the same pattern? Consistency is nice.
01:32:569 - Really awk empty space here, try filling it in^ also maybe a stream like this is kinda hard at this level?
01:44:745 (1) - Maybe try ending the spinner here instead of a note? I'd think it'd sound better.
01:50:128 (1,2,3,4,5,6,7) - This whole stream kinda seems too long. I think you should end it when the singer's next syllable starts.
02:00:275 (8) - I know you probably used distance snapping, but you might want to fill that gap right there instead.
02:05:039 (3) - Maybe make this the end of a slider, or just add it onto the stream. I'd think someone playing a hard difficulty might have a hard time doing this.
02:05:039 (3) - I'd think that since this is the main part of the song you'd have some hard parts (streams probably). Try making the main chorus the hard part of the song?

Overall it's okay :> Hard seems pretty fun 8-)
Good luck!
Topic Starter
Zyl

TenkaiPalm wrote:

Hi :> Here are my opinions

Normal
00:31:863 - The drums kinda sound odd. Although that's just my opinion. Not really a changed needed. mah i love the bams of the drums, its according with the SB
00:47:745 - Consider adding a beat here? I feel like it'd fit in since this is the chorus^^ sounds weird
There are also portions like the one above that you may consider doing the same. Or not. Either way keep it uniform whether or not you want to change it.
01:20:745 - The song kinda ends in an odd place..? what?

Hard
00:44:039 (1,2,3,4,5,6,7,8,9) - Uh. This might be a little too hard for hard? Maybe. At least compared to the rest of this map.
If anything make your chorus more hard than the rest of the map. hmm... yeah that looks horrible i will change it xDD
01:10:863 (1,2,3) - If this has 3 close beats, maybe 01:13:686 (3) this should follow the same pattern? Consistency is nice. yeah i will do, its a difficult jump for a hard
01:32:569 - Really awk empty space here, try filling it in^ also maybe a stream like this is kinda hard at this level? i will think it but the stream is short and easy, so i think is useful
01:44:745 (1) - Maybe try ending the spinner here instead of a note? I'd think it'd sound better. yeah it does sounds better, and i put a ninja spinner xDD so i MUST correct it xDD
01:50:128 (1,2,3,4,5,6,7) - This whole stream kinda seems too long. I think you should end it when the singer's next syllable starts.Good eye, i was thinking why that part looked so weird
02:00:275 (8) - I know you probably used distance snapping, but you might want to fill that gap right there instead. what?
02:05:039 (3) - Maybe make this the end of a slider, or just add it onto the stream. I'd think someone playing a hard difficulty might have a hard time doing this. Everytime remember: "Hard. short streams More complex/difficult patterns also appear in this difficulty such as short streams and jumps." link: https://osu.ppy.sh/wiki/Hard
02:05:039 (3) - I'd think that since this is the main part of the song you'd have some hard parts (streams probably). Try making the main chorus the hard part of the song? hmm maybe i will remap that part, look ugly, and i will add some jumps there

Overall it's okay :> Hard seems pretty fun 8-) yeah its really fun, my favorite part is the jumps of the end part
Good luck!Thanks good luck too
Yoratama
Here's my promise, but not to much mod from me :D
SPOILER
EASY
02:22:863 (5) - NC
00:55:333 (6) - NC
02:07:333 (4,5) - Make a spinner
HARD
00:22:863 (3) - Change to spinner? or long slider, it weird with repeat slider.
00:52:333 - Add circle or make like 01:03:451 (1,2) -
01:53:039 - Same ^
02:01:510 - ^
02:45:275 - ^
02:48:098 - ^ but make it stacked i think.
02:59:392 - ^
03:02:216 - ^
01:45:980 - Miss 1 note here.
Hope it helped, im not good at this XD

Also, do u still working GD on my map? how many % have u finished? Sorry I do not mean to force you to finish quickly. i just want to know the progress XD
MokouSmoke
finished, help me fix storyboard/metadata stuff.
also, it's common courtesy to not change anything in the GDs w/o the mapper's permission, so pls let me address any future comments for my diff ;)
PM me once the set is finished and I'll throw out a mod.

TenkaiPalm wrote:

Normal
00:31:863 - The drums kinda sound odd. Although that's just my opinion. Not really a changed needed. fits with drum sound in music imo
00:47:745 - Consider adding a beat here? I feel like it'd fit in since this is the chorus^^ prefer not to add two notes in 1/2 rhythm unless it's for really strong beats, so no change
There are also portions like the one above that you may consider doing the same. Or not. Either way keep it uniform whether or not you want to change it. Save that for an advanced/hard diff. Can't map everything in normal.
01:20:745 - The song kinda ends in an odd place..? it wasn't finished ^.^
needs_moar_custom_hitsounds_rawr
osu file format v14

[General]
AudioFilename: Song.mp3
AudioLeadIn: 0
PreviewTime: 46398
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
StoryFireInFront: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12981,24275,35569,114869,116280,126163,128986,131810,140280,145927,151574,161457,186869,187927
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Karakurenai feat. Ranco
TitleUnicode:からくれない feat. ランコ
Artist:UNDEAD CORPORATION
ArtistUnicode:UNDEAD CORPORATION
Creator:Trent83
Version:MokouSmoke's Normal
Source:Touhou/東方
Tags:Touhou UNDEADCORPORATION Karakurenai
BeatmapID:920419
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
2,71062,75310
2,128945,133192
2,151533,160016
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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10,205,118510,2,0,L|9:254,1,50
23,303,118863,6,0,P|75:308|134:301,1,100
214,263,119569,2,0,P|248:260|293:265,1,50
313,263,119922,2,0,P|345:271|386:291,1,50
407,259,120275,2,0,L|419:141,1,100
412,59,120980,1,0,0:0:0:0:
328,113,121333,2,0,P|296:118|243:120,1,50
230,106,121686,6,0,B|190:87|190:87|108:98,1,100
83,180,122392,2,0,B|132:186,1,50
143,235,122745,2,0,B|192:241,1,50
203,290,123098,2,0,B|333:307,1,100
381,364,123804,1,0,0:0:0:0:
469,317,124157,2,0,L|477:236,1,50
480,217,124510,6,0,P|435:194|378:188,1,100
302,241,125216,2,0,B|252:234,1,50
212,204,125569,2,0,B|162:197,1,50
122,167,125922,2,0,P|103:122|99:33,1,100
193,94,126628,2,0,B|243:101|243:101|289:82,1,100
335,64,127157,1,0,0:0:0:0:
334,113,127333,6,0,B|334:196|334:196|291:228|281:278|301:320|349:326|389:315|397:270|376:243,1,300,2|0,0:3|0:0,0:0:0:0:
432,173,128745,1,0,0:0:0:0:
297,139,134392,6,0,B|248:166|202:140|202:140|155:115|106:140,1,200,4|4,0:0|0:0,0:0:0:0:
154,227,135451,1,0,0:0:0:0:
252,252,135804,2,0,P|308:245|359:220,1,100,4|0,0:0|3:0,0:0:0:0:
399,140,136510,2,0,P|382:80|347:50,1,100,4|0,1:2|3:0,0:0:0:0:
325,96,137039,1,0,3:0:0:0:
297,139,137216,6,0,B|248:166|202:140|202:140|202:40|202:40|151:15|106:40,1,300,4|0,0:0|0:0,0:0:0:0:
105,140,138628,2,0,L|105:258,1,100,4|0,0:0|3:0,0:0:0:0:
8,213,139333,2,0,L|8:163,1,50,2|2,3:0|3:0,0:0:0:0:
8,112,139686,1,4,0:0:0:0:
55,24,140039,6,0,P|104:16|153:22,1,100,0|0,3:0|3:0,0:0:0:0:
107,110,140745,2,0,P|162:116|215:142,1,100,0|0,1:0|0:0,0:0:0:0:
134,206,141451,2,0,P|185:226|230:265,1,100,0|0,3:0|3:0,0:0:0:0:
135,305,142157,2,0,P|179:338|212:387,1,100,0|0,1:0|0:0,0:0:0:0:
306,373,142863,6,0,P|336:333|376:304,1,100,0|0,3:0|3:0,0:0:0:0:
291,253,143569,2,0,P|330:222|377:205,1,100,0|0,1:0|0:0,0:0:0:0:
309,133,144275,2,0,P|354:113|404:109,1,100,0|0,3:0|3:0,0:0:0:0:
472,179,144980,2,0,P|507:162|501:91,1,100,4|0,1:2|0:0,0:0:0:0:
456,23,145686,5,0,3:0:0:0:
358,21,146039,1,0,3:0:0:0:
404,109,146392,1,0,1:0:0:0:
309,133,146745,1,0,0:0:0:0:
377,205,147098,5,0,3:0:0:0:
291,253,147450,1,0,3:0:0:0:
376,304,147804,1,0,1:0:0:0:
306,373,148156,1,0,0:0:0:0:
205,373,148510,5,0,3:0:0:0:
134,304,148862,1,0,3:0:0:0:
220,253,149216,1,0,1:0:0:0:
133,205,149569,1,4,2:0:0:0:
202,133,149922,6,0,P|156:114|106:110,1,100,4|0,1:2|0:0,0:0:0:0:
54,24,150628,2,0,P|104:15|153:22,1,100,0|0,1:0|0:0,0:0:0:0:
251,46,151333,1,2,0:2:0:0:
256,192,161216,5,4,0:2:0:0:
256,192,162628,6,0,L|155:214,1,100,4|0,0:0|0:0,0:0:0:0:
188,117,163333,1,0,0:0:0:0:
285,95,163686,2,0,P|317:111|342:140,1,50
360,157,164039,2,0,L|352:268,1,100
311,348,164745,1,0,0:0:0:0:
215,377,165098,2,0,L|218:327,1,50
216,277,165451,6,0,P|169:293|109:304,1,100
36,246,166157,2,0,L|23:181,1,50
49,152,166510,2,0,L|53:85,1,50
86,65,166863,2,0,P|133:49|193:38,1,100
173,139,167569,1,0,0:0:0:0:
215,229,167922,2,0,P|239:224|263:216,1,50
287,171,168275,6,0,P|327:145|374:158,1,100
396,257,168980,2,0,P|372:265|347:269,2,50
441,235,169510,1,0,0:0:0:0:
473,197,169686,2,0,L|479:86,1,100
400,33,170392,1,0,0:0:0:0:
309,75,170745,2,0,P|281:79|252:78,1,50
219,48,171098,6,0,L|113:83,1,100
113,179,171804,2,0,L|160:163,1,50
200,192,172157,2,0,L|247:176,1,50
287,205,172510,2,0,B|334:189|334:189|429:221|429:221|476:205,1,200,0|4,0:0|0:2,0:0:0:0:
429,116,173569,1,4,0:2:0:0:
410,16,173922,6,0,P|364:37|315:42,1,100,4|0,0:0|0:0,0:0:0:0:
216,24,174628,1,0,0:0:0:0:
249,119,174980,2,0,L|246:172,1,50
270,212,175333,2,0,B|266:265|266:265|238:302,1,100
137,302,176039,2,0,B|109:265|109:265|105:212,1,100
129,169,176569,1,0,0:0:0:0:
123,118,176745,6,0,B|76:95|76:95|30:101,1,100
0,197,177451,2,0,L|3:246,1,50
8,296,177804,2,0,L|36:337,1,50
76,366,178157,2,0,P|131:347|214:349,1,100
270,364,178863,1,0,0:0:0:0:
370,365,179216,2,0,P|394:362|418:353,1,50
454,319,179569,6,0,B|456:256|456:256|424:201,1,100
374,145,180275,2,0,P|361:114|355:75,1,50
349,48,180628,1,0,0:0:0:0:
261,95,180980,2,0,B|226:107|226:107|164:93,1,100
75,46,181686,2,0,B|62:80|62:80|76:142,1,100
115,175,182216,1,0,0:0:0:0:
160,196,182392,6,0,B|221:209|221:209|256:197,1,100
350,160,183098,2,0,L|342:246,1,50
372,251,183451,2,0,L|364:337,1,50
389,346,183804,1,4,0:2:0:0:
256,297,184333,1,0,0:0:0:0:
256,297,184510,2,0,L|256:197,1,100
155,212,185216,6,0,B|198:247|198:247|313:247|313:247|428:151|428:151|385:80|316:56|255:82|200:59|137:80|93:137,1,700,4|4,0:2|0:2,0:0:0:0:
squirrelpascals
mods

daniel extra
• HP is waay too strict and gives little to no leeway (this is visible in the intro, how much it fluctuates even when hitting notes perfect). Try hp 6 rather than 7

• 00:29:922 (6) - nc here?

• 00:32:745 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - Maybe split up this stream with an nc or two? One at 00:34:157 (15) - works

• 00:42:628 (5) - nc here? From here just be aware of where you can add ncs that provide hp boosts

• 01:25:686 (1) - remove nc

• 01:31:863 (7,8,9,10,11,12) - Overlap of 7 and 12 is strange

• 01:38:569 (2,1) - blanket

• 01:41:922 (1,4) - stack?

• 02:10:863 (1,2,3,4,5,6,7,8,9,10,11,12,1) - use smaller ds?

• 02:13:333 (3,5) - overlap looks strange

• 02:31:333 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39) - I know, I said that I wouldn't talk about ncs anymore, but this has to be shortened

• 02:40:157 (4,5) - make this a slider?

• 02:42:628 - Finish map :P

i went ahead and modded lunatic. I understand you might not be finished with the map but I just pointed out what you sound change anyways :P

lunatic
• 00:15:804 (8,9,1,2,3,4,5) - Make this all one combo and continue that same combo pattern throughout the intro. The combo is offset from up/down beats

• 00:35:569 (11,12,13,14) - This is a lunatic diff, please try to refrain from mapping to 1/1 unless you absolutely have to. Change into half sliders or make these 1/2 jumps please. Here the 1/1 rhythm would be more suitable: 00:41:216 (23,24,25,26,27,28,29,30) -

• 00:46:157 (40,41,42,43,44) - Why do you keep using star jumps? You can get more creative than this.

• 00:56:039 (76,77,78,79,80,81,82,83,84) - make one continuous stream?

• 00:58:510 (90,91,92,93,94,95,96,97,98,99,100) - ^

• 01:16:157 (179) - Just remember to nc :P

• 01:33:451 (11,12,13,14,15,16) - This rhythm is choppy

• 01:35:569 (21,22,23,24,25) - flow is strange

• 01:43:333 (42) - remember to nc also :P

Good luck! :D
Topic Starter
Zyl

Yoratama wrote:

Here's my promise, but not to much mod from me :D
SPOILER
EASY
02:22:863 (5) - NC Fixed
00:55:333 (6) - NCFixed
02:07:333 (4,5) - Make a spinner Meh
HARD
00:22:863 (3) - Change to spinner? or long slider, it weird with repeat slider. I think it will be a sudden change so, nope
00:52:333 - Add circle or make like 01:03:451 (1,2) - Fixed
01:53:039 - Same ^Fixed
02:01:510 - ^Fixed
02:45:275 - ^Fixed
02:48:098 - ^ but make it stacked i think.Fixed
02:59:392 - ^Fixed
03:02:216 - ^Fixed
01:45:980 - Miss 1 note here.Fixed
Hope it helped, im not good at this XD

Also, do u still working GD on my map? how many % have u finished? Sorry I do not mean to force you to finish quickly. i just want to know the progress XD
Daniel

squirrelpascals wrote:

mods

daniel extra
• HP is waay too strict and gives little to no leeway (this is visible in the intro, how much it fluctuates even when hitting notes perfect). Try hp 6 rather than 7 Done

• 00:29:922 (6) - nc here? Map needs updating*

• 00:32:745 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - Maybe split up this stream with an nc or two? One at 00:34:157 (15) - works done at (15)

• 00:42:628 (5) - nc here? From here just be aware of where you can add ncs that provide hp boosts done

• 01:25:686 (1) - remove nc oops done

• 01:31:863 (7,8,9,10,11,12) - Overlap of 7 and 12 is strange Map needs updating*

• 01:38:569 (2,1) - blanket Map needs updating*

• 01:41:922 (1,4) - stack? Map needs updating*

• 02:10:863 (1,2,3,4,5,6,7,8,9,10,11,12,1) - use smaller ds? hmmm I will think about this, probably will later :D

• 02:13:333 (3,5) - overlap looks strange moved it slightly

• 02:31:333 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39) - I know, I said that I wouldn't talk about ncs anymore, but this has to be shortened yeah not finished :P

• 02:40:157 (4,5) - make this a slider? will think about it

• 02:42:628 - Finish map :P :D
Yeah this was still very unfinished :o

*Isn't on my latest version of the map

Thanks for modding! ;)
A d r i a n
yo! M4M From #modreq
Lets do this xD
[Hiiro's Insane]
  1. 00:19:333 (1) - leave same combo
  2. 00:20:039 (2) - NC
  3. 00:22:863 (4) - NC
  4. 00:25:686 (3) - NC
  5. 00:27:804 (1) - leave same combo
  6. 00:28:510 (2) - NC
  7. 00:31:333 (3) - NC
  8. 00:36:980 (6) - NC
  9. 00:41:216 (9) - NC
  10. 00:41:392 (1) - NC on red tick? wat 00:42:628 (5) - better NC here
  11. 00:43:157 (1) - ^ same 00:44:039 (4) - NC
  12. 00:44:569 (1) - NC on red tick again xD
  13. 00:45:451 (6) - NC and i think you cant start the stream here if you want to give emphasis after nc
  14. 00:55:333 (3) - NC
  15. 00:56:569 (1) - NC on red tick not again...
  16. 01:01:157 (1) - ^
  17. 01:00:980 (6) - NC
  18. from 01:07:510 (1) - to 01:22:157 (1) - ^ there are a lot or similar cases check it
  19. 01:23:569 (3) - NC
  20. 01:26:392 (3) - NC
  21. 01:32:569 (1,2) - i think these notes are not necessary, delete, and dont change the combo
  22. 01:43:333 (7) - NC
  23. 01:48:980 (7) - okay no more "NC" just try to put NCs on big white ticks this makes the strongest parts more noticeable
  24. 03:03:275 (7,1,2,3,5) - stack
    Thats all... i think xD this map is nice! good luck!
Mekki
Cutie IRC ♥
20:58 Trent83: Hi can you help me with a GD
20:58 Trent83: ?
21:30 MkGuh: hey
21:30 MkGuh: yeah sure whats up
21:32 Trent83: ok thanks let me a second xDD
21:33 MkGuh: XD
21:33 *Trent83 is listening to [http://osu.ppy.sh/b/927400 UNDEAD CORPORATION - Karakurenai feat. Ranko]
21:33 Trent83: there you go :3
21:34 MkGuh: which diff you need help and on what? XD
21:34 Trent83: anything you want
21:34 Trent83: fell free to do anything you want
21:34 MkGuh: ?
21:35 MkGuh: you don't want a help in a especific thing then
21:35 MkGuh: you want a mod
21:35 MkGuh: X
21:35 MkGuh: XD
21:36 Trent83: yes
21:36 Trent83: DiffxMod? xDD
21:40 Trent83: What i will mod?
21:41 MkGuh: Overall the main problem on your easy is the low readability in a lot of parts
21:41 Trent83: hmm i see
21:42 MkGuh: i can do a irc mod if you want
21:42 MkGuh: telling what you can improve
21:42 MkGuh: do you mind it?
21:44 Trent83: yes
21:44 Trent83: it will be great
21:44 MkGuh: normal is pretty well done
21:44 MkGuh: let's go to easy first
21:46 Trent83: yeah i loved the normal
21:46 Trent83: k
21:48 MkGuh: the main problem on your diff is the double reversed sliders ;S
21:48 Trent83: here
21:48 MkGuh: they will for sure make beginners confused
21:48 Trent83: 00:49:686 (1) - This?
21:48 MkGuh: they don't have such as fast hability to read reverses that fast especially on this bpm
21:48 MkGuh: exactly
21:48 MkGuh: first: they don't fit song at all
21:48 Trent83: hmm i see
21:49 MkGuh: second: they are completely confusing for beginners
21:49 MkGuh: i'd recommend you change all of them tbh ;l
21:49 MkGuh: 00:41:216 (1,2,3) - tbh, this part is pretty questionable
21:49 MkGuh: like, it fits song well
21:49 MkGuh: and since you used it constant
21:49 MkGuh: i guess it won't be a problem
21:49 MkGuh: but well
21:50 MkGuh: there are so many more interest rhythm that you could create behind those sliders :(
21:50 Trent83: ok
21:50 MkGuh: 00:46:157 (1) - remove nc here
21:50 MkGuh: 00:46:863 (2) - add it here XD and remove here 00:47:569 (1) -
21:50 Trent83: some guy say me ther NC xDD
21:51 MkGuh: 00:53:216 (2,3,4) - pretty bad flow here, the way that you make players direct the mouse to go to (4) is very bad
21:51 Trent83: ok
21:51 MkGuh: http://puu.sh/nLBFD/3b7408e363.jpg
21:51 MkGuh: something like that should be fine
21:53 MkGuh: 0ther problem is the way that you placed curved sliders through your map
21:53 MkGuh: it doesn't seems fine
21:53 Trent83: k let me change it
21:53 Trent83: hmm i see
21:53 MkGuh: in my view it seems that you just placed them randomly in some parts
21:53 MkGuh: look
21:53 MkGuh: 01:22:157 (1,2,3) -
21:53 MkGuh: this one is pretty much same thing about flow
21:53 MkGuh: and the placement of the sliders and it's direction
21:54 MkGuh: makes a veyr bad flow :L
21:54 Trent83: oh ok i see it
21:54 MkGuh: improving your blankets in a lot of parts would solve a bit of those visual problems that are bad too
21:54 MkGuh: 01:24:980 (1,2) - like here XD
21:55 Trent83: yeah i only copy and pasted xDD
21:55 MkGuh: moving a bit the anchors
21:55 Trent83: http://puu.sh/nLBRP/4dcf047b1d.jpg like this?
21:55 MkGuh: you could create a very good blanket
21:55 MkGuh: look
21:55 MkGuh: [http://puu.sh/nLBU2/8a995ae9c5.jpg tchadam! pretty new blanket here :3]
21:55 MkGuh: yeah
21:55 MkGuh: the way you suggested is way better
21:56 Trent83: oh i see yeah its pretty good
21:56 MkGuh: lemme give you a tip too
21:56 MkGuh: that's not a real problem
21:56 MkGuh: but there aren't just curved shapes XD
21:56 MkGuh: you could make a mix with a lot of sliders and notes
21:57 MkGuh: it'd create a better flow than just curved sliders through map
21:57 Trent83: i dont understand it xDD
21:57 MkGuh: 01:22:157 (1,2,3,4,5) - for this whole part
21:57 Trent83: nevermind i understand right now xDD
21:57 MkGuh: look at what you could have did
21:58 MkGuh: http://puu.sh/nLC3h/12b3ec1d86.jpg
21:58 MkGuh: rhythm
21:58 MkGuh: http://puu.sh/nLC52/3a8384fd7f.jpg
21:58 MkGuh: patterning
21:58 MkGuh: btw
21:58 MkGuh: (5) is a slider
21:58 MkGuh: XD
21:58 Trent83: xDD
21:58 MkGuh: something like that looks fine for a easy
21:58 MkGuh: and brings variation to the player
21:58 MkGuh: not really variation
21:58 MkGuh: idk how to say
21:58 Trent83: hmm i see
21:59 MkGuh: uhm...
21:59 MkGuh: idk
21:59 MkGuh: it just seems better
21:59 Trent83: xDD
21:59 MkGuh: XD
21:59 Trent83: jaja xDD
21:59 MkGuh: well
21:59 MkGuh: it's not a bad diff
21:59 MkGuh: just improve what I've said
22:00 MkGuh: about reversed sliders
22:00 MkGuh: patterning
22:00 MkGuh: etc
22:00 MkGuh: rhythm except those reversed sliders is pretty fine :)
22:00 MkGuh: after you fix things
22:00 MkGuh: you can call me for a recheck
22:01 MkGuh: since there isn't much i could point right now since idk how you fix things XD
22:01 Trent83: oh thanks
22:01 Trent83: xDD
22:01 MkGuh: lemme post log, you can kudosu me and then we continue to next mods
22:01 MkGuh: diffs*
2016-03-18 22:03 Trent83: done
2016-03-18 22:04 MkGuh: already fixed things on easy??????
2016-03-18 22:05 Trent83: fixing xDD
2016-03-18 22:10 Trent83: 01:39:098 (1,2,3,4) - this part is good?
2016-03-18 22:11 MkGuh: lemm se
2016-03-18 22:11 Trent83: k thanks
2016-03-18 22:11 MkGuh: yes
2016-03-18 22:11 MkGuh: it seems fine in song
2016-03-18 22:11 Trent83: k
2016-03-18 22:11 Trent83: i will fix more xDD
2016-03-18 22:11 MkGuh: otherwise of those parts
2016-03-18 22:11 MkGuh: all other doubled reverses
2016-03-18 22:11 MkGuh: seems bad
2016-03-18 22:11 MkGuh: XD
2016-03-18 22:11 MkGuh: ACTION runs*
2016-03-18 22:12 Trent83: jaja xDD
2016-03-18 22:12 Trent83: yes i will fix it
2016-03-18 22:12 MkGuh: 00:41:216 (1,2,3,4) - except here too
2016-03-18 22:12 MkGuh: here is nice
2016-03-18 22:12 Trent83: when the vocal repeats 4 times
2016-03-18 22:12 Trent83: that is the perfect time, right? xDD
2016-03-18 22:12 MkGuh: where? :o
2016-03-18 22:13 Trent83: i am saying xDD
2016-03-18 22:13 Trent83: 00:35:569 (1) - hmm here?
2016-03-18 22:15 MkGuh: wait
2016-03-18 22:16 Trent83: K
2016-03-18 22:16 MkGuh: this reverse is fine XD
2016-03-18 22:16 Trent83: i only wanna be sure xDD
2016-03-18 22:16 MkGuh: i'm saying about double ones
2016-03-18 22:16 Trent83: ok
2016-03-18 22:16 Trent83: thanks
2016-03-18 22:29 MkGuh: i'll have to go
2016-03-18 22:29 MkGuh: bye
2016-03-18 22:29 MkGuh: :>
2016-03-18 22:29 Trent83: K see ya
2016-03-18 22:29 Trent83: thanks for help
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