[general]
i think hitsounding from 00:40:409 - onwards could be louder in general, especially the stuff on 00:54:862 - to next downbeat could use buffs.
[overstimulation]
the only thing that actually annoys me are the "i go back over my own path"-sliders
such as 00:40:847 (2,3) - 00:45:446 (1) - 00:47:855 (2,3) - i would prefer if you used sliders that were actually made to be followed to some degree (as in unwiggle them)
00:46:322 (1,1) - no idea what to do with this they aren't made to be actually followed but are more like weird holds
oh yes in the middle of this i realised why i struggle so much with passing it can you please use AR 9.3 on this, it makes the less dense parts less of a pain to read while not impacting the dense parts too much
01:00:555 (1,2,3,4,5) - this somehow works and i assume you're aware that this can screw people up really really hard
01:31:212 - did you do anything about this yet if so i don't see it because now everything in 01:32:964 - to 01:38:219 - is clockwise still you should flip like one of the triangle 1/3 jumps and change direction in one pattern from 01:34:716 - to 01:36:468 - to have this more balanced imo.
01:37:635 (3) - is this intentionally small i thought you were going for building up spacing o.o
01:45:008 (7,2,3) - this overlap makes so many reading things so much more complicated, would try to avoid it
00:29:241 (6,7,8,9,10) - i think just following this the same way insane does it (doubles) instead of a quint has more impact
[insane]
00:45:446 (1,3,5) - aAAaaa
01:31:212 (1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,1,2,3) - extra complaint applies.
01:57:490 (1) - less self overlap would be cooler
[hard]
will look at this last, because right now i have no clue what to do with it
[normal]
with the amount of dense patterns that you basically spam in this diff you should probably consider a higher AR to fit density better.
01:02:307 (6,2) - these look like they were supposed to be parallel but aren't