Modding 00:00:000 - 02:33:641 as requested.00:13:755 (1,2,3,4) - Use rhythm of 00:11:012 (1,2) for consistency
Ok00:27:298 (4) - Rotate by -30 degrees on selection centre for better flow
Ok00:38:269 (4) - Ctrl + G flows better imo
Ok01:05:698 (5) - NC anti-jump for better readability, or space it out more so you don't mistake it for a 1/4 stream.
Ok (use NC)01:27:812 (1,2,3,4,5) - Slider stream is overlapped by a longer slider, both looks bad and might cause issues with readability (01:28:412 (2,3,4,5) - streams like these are already hard to read as it is).
Ok (add slider with reverse arrows 1/8)01:39:641 (3,4) - Refrain from overlapping hitobjects with slider paths. May be a theme you've got going here, but it's still not preferable.
Ok01:40:155 (4,5) - ^
Ok01:41:869 (1,2) - ^
Ok01:42:383 (2,3) - ^
Ok01:44:612 (1,2) - ^ this could be made into a slider bow very easily, for example. (
This post, scroll down to 2. Slider bows, for reference)
Ok (but not use slider bow)01:45:126 (2,3) - ^
Ok01:45:641 (3,4) - ^
Ok01:47:355 (1,2) - ^
Ok01:47:869 (2,3) - ^
Ok01:48:383 (3,4) - ^
Ok01:39:126 (2,3) - Overlaps like these are good, try making the rest like this as well.
01:48:898 (4,1) -
SV is over 3.5x of the last SV and the transition is very sudden. This will likely cause ranking issues. Consider slowly changing SV, like you've done throughout 01:47:355 (1,2,3,4) -, instead of having an instant transition.
You could change 01:47:355 (1,2,3,4) from slowing down in SV to speeding up instead, for example.
Either way, something should be done about this because it's way too sudden as it is.
Ok (use SV to speeding up)01:54:212 (2,3) - Again, refrain from having sliders' paths overlap with other circles, heads or tails. It generally looks bad, and I doubt there'll be an exception for this map, so consider changing it. You can still overlap the two paths, for example, just as long as nothing else is getting overlapped.
Ok01:57:298 (3,1) - ^
OkOverall I think DS can be more consistent. 00:27:127 (3,4) and 00:29:869 (3,4) should have the same DS, for instance.
Ok00:32:955 (1) - Tail should be at 00:34:155
Ok00:37:241 - Something should be here imo, since the vocal lightly resumes on this red tick.
Ok00:35:269 - Overmapping, I hear no sound and thus I don't believe that there should be an object here.
The one you are hearing here is probably the one at 00:35:355
Ok00:35:441 - ^
This is definitely overmapping. Here it's 00:35:526 that should be mapped instead. Overmapping is, throughout the community and wiki, not seen upon well, so I'd recommend removing/moving this note.
Ok01:54:212 (2,3) - 02:20:955 - Whistles don't really fit to the song imo, try using some custom hitsounds for these.
Speaking of hitsounds, you could hitsound things like 00:00:041 - 00:00:555 - 00:01:412 - 00:01:926 etc. with a dampened drum-kick hitsound (again, custom hitsounds would probably work really well). Because I feel it might need some more variation other than just a few claps here and there.
02:11:355 (5,6,7,8,9,1,1,2,3,1) -
I've gotta say, this is perfect.
I guess that's all, still terrible at modding extreme difficulties...