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Muzzy - Calling Out (feat. KG & Skyelle)

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Topic Starter
-[NMP]-
This beatmap was submitted using in-game submission on 29 августа 2016 г. at 14:25:17

Artist: Muzzy
Title: Calling Out (feat. KG & Skyelle)
Tags: EDM Electronic Dance Drum and Bass DnB Melodic Monstercat
BPM: 175
Filesize: 9094kb
Play Time: 05:29
Difficulties Available:
  1. Extra (5,48 stars, 913 notes)
Download: Muzzy - Calling Out (feat. KG & Skyelle)
Information: Scores/Beatmap Listing
---------------

Lyrics

Wandering
In your reflection
It's my intention
Captured again
Overprotection
Your disconnection
You're calling out again
Loony Key
https://yadi.sk/d/5CY5ge9epv89B - эта я тут подшаманил в плане замены нот ( по карте я их не раставлял)

Всё круто получилось:)

01:05:869 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - вот этот момент смотри)
Loony Key
01:23:012 (5) - капец какой стремный слайдер;) Меняй его)
Loony Key
01:25:069 (1,2,3) - ну зачем ты тут (и в похожий моментах) делаешь конец слайдера на 3 тик? Херня же, гораздо лучше когда на красны тик, можно сделать так же стакнутым.
Topic Starter
-[NMP]-
.
LMT
NM from our modding queue. очень приятно!

Extra
00:35:355 (3) - break this up into a circle here and slider from 00:35:526 - to 00:36:041 - to better follow the vocal line.
03:08:955 (3) - same here.
00:37:241 - missing vocal (moaning lel) tick here. Try out a few things, even a slider here to 00:37:326 - is legit.
01:27:555 - drum tick here, you might want to add a reverse arrow, or a triplet , both work.
01:28:584 (4) - I understand your intention of using 1/8 here, but this should be snapped on 01:28:669 - this tick (you're 1 1/8 tick early) since the drum at this tick is way too strong to ignore.
03:08:955 (3) - same.
04:02:612 (6) - just a suggestion here: 6 is rhythmically a lot weaker than 5, so a slider from 5 to 6 might fit the music more than a 1/2 jump.
04:52:155 (1) - this could be a 1/2 jump to highlight the synth line you're following.
04:54:555 (1) - this slider should end 04:54:726 - here since you're not following the vocal yet. And don't forget to NC 04:54:898 (2) - this.
05:05:526 (1) - same.
05:13:069 (1,2,3) - 1 should end 05:13:412 - here, 2 should end 05:13:926 - here and 05:14:098 (3) - should end 05:14:441 - here
05:15:812 (1,2) - same stuff.
05:15:126 (6) - should be a reverse slider with reverse arrow 05:15:298 - here and ends 05:15:469 - here. Use playback 50% to detect this.
That's a really good map! Good luck on ranking this.
Topic Starter
-[NMP]-

LMT1996 wrote:

NM from our modding queue. очень приятно!

Extra
00:35:355 (3) - break this up into a circle here and slider from 00:35:526 - to 00:36:041 - to better follow the vocal line. Ok
03:08:955 (3) - same here. Ok
00:37:241 - missing vocal (moaning lel) tick here. Try out a few things, even a slider here to 00:37:326 - is legit. Ok
01:27:555 - drum tick here, you might want to add a reverse arrow, or a triplet , both work. Ok
01:28:584 (4) - I understand your intention of using 1/8 here, but this should be snapped on 01:28:669 - this tick (you're 1 1/8 tick early) since the drum at this tick is way too strong to ignore. Ok
03:08:955 (3) - same. Ok
04:02:612 (6) - just a suggestion here: 6 is rhythmically a lot weaker than 5, so a slider from 5 to 6 might fit the music more than a 1/2 jump. Ok
04:52:155 (1) - this could be a 1/2 jump to highlight the synth line you're following. Don't think that it's neccesary
04:54:555 (1) - this slider should end 04:54:726 - here since you're not following the vocal yet. And don't forget to NC 04:54:898 (2) - this.
05:05:526 (1) - same.
05:13:069 (1,2,3) - 1 should end 05:13:412 - here, 2 should end 05:13:926 - here and 05:14:098 (3) - should end 05:14:441 Ok
05:15:812 (1,2) - same stuff.Ok
05:15:126 (6) - should be a reverse slider with reverse arrow 05:15:298 - here and ends 05:15:469 - here. Use playback 50% to detect this. Ok
That's a really good map! Good luck on ranking this.
Thanks for mod! :)
- Frontier -
DON'T GIVE ME A KUDOSU !! BECAUSE THIS IS A FAST CHECK !!


00:31:069 - 00:32:695 - It's nothing ?? IMO you should make a spinner here
some noob players that have miss from 00:00:041 - 00:31:069 . If it doesn't have anything here = failed
01:17:526 (2,3,4,5) - kinda overmapped
01:28:412 (2,3,4,5) - ^
02:05:183 (2) - ctrl+g for flow

Bye for now
Naxess
From Queue

5.55 SR... Well, I'll try. :P

[ Extra]
SPOILER
Modding 00:00:000 - 02:33:641 as requested.


00:13:755 (1,2,3,4) - Use rhythm of 00:11:012 (1,2) for consistency

00:27:298 (4) - Rotate by -30 degrees on selection centre for better flow

00:38:269 (4) - Ctrl + G flows better imo

01:05:698 (5) - NC anti-jump for better readability, or space it out more so you don't mistake it for a 1/4 stream.

01:27:812 (1,2,3,4,5) - Slider stream is overlapped by a longer slider, both looks bad and might cause issues with readability (01:28:412 (2,3,4,5) - streams like these are already hard to read as it is).

01:39:641 (3,4) - Refrain from overlapping hitobjects with slider paths. May be a theme you've got going here, but it's still not preferable.
01:40:155 (4,5) - ^
01:41:869 (1,2) - ^
01:42:383 (2,3) - ^
01:44:612 (1,2) - ^ this could be made into a slider bow very easily, for example. (This post, scroll down to 2. Slider bows, for reference)
01:45:126 (2,3) - ^
01:45:641 (3,4) - ^
01:47:355 (1,2) - ^
01:47:869 (2,3) - ^
01:48:383 (3,4) - ^
01:39:126 (2,3) - Overlaps like these are good, try making the rest like this as well.

01:48:898 (4,1) - SV is over 3.5x of the last SV and the transition is very sudden. This will likely cause ranking issues. Consider slowly changing SV, like you've done throughout 01:47:355 (1,2,3,4) -, instead of having an instant transition.
You could change 01:47:355 (1,2,3,4) from slowing down in SV to speeding up instead, for example.
Either way, something should be done about this because it's way too sudden as it is.

01:54:212 (2,3) - Again, refrain from having sliders' paths overlap with other circles, heads or tails. It generally looks bad, and I doubt there'll be an exception for this map, so consider changing it. You can still overlap the two paths, for example, just as long as nothing else is getting overlapped.
01:57:298 (3,1) - ^

Overall I think DS can be more consistent. 00:27:127 (3,4) and 00:29:869 (3,4) should have the same DS, for instance.

00:32:955 (1) - Tail should be at 00:34:155

00:37:241 - Something should be here imo, since the vocal lightly resumes on this red tick.

00:35:269 - Overmapping, I hear no sound and thus I don't believe that there should be an object here.
The one you are hearing here is probably the one at 00:35:355
00:35:441 - ^ This is definitely overmapping. Here it's 00:35:526 that should be mapped instead. Overmapping is, throughout the community and wiki, not seen upon well, so I'd recommend removing/moving this note.

01:54:212 (2,3) - 02:20:955 - Whistles don't really fit to the song imo, try using some custom hitsounds for these.
Speaking of hitsounds, you could hitsound things like 00:00:041 - 00:00:555 - 00:01:412 - 00:01:926 etc. with a dampened drum-kick hitsound (again, custom hitsounds would probably work really well). Because I feel it might need some more variation other than just a few claps here and there.

02:11:355 (5,6,7,8,9,1,1,2,3,1) - I've gotta say, this is perfect.

I guess that's all, still terrible at modding extreme difficulties...

[ General]
SPOILER
  1. Tags need to be redone. Adding every line of lyrics to your tags shouldn't happen, and periods do not mark the end of a single unified tag (as far as I know, anyway). Basically, every single space you have will make the word, or letter, a tag.
    So "Drum and Bass" will allow you to find it by searching just "Bass" in the search field for the beatmap listings.
    Firstly, remove all tags,
    then add the following tags (from Monstercat's Soundcloud for Calling Out):
    1. EDM
    2. Electronic
    3. Dance
    4. Drum and Bass
    5. DnB
    6. Melodic
    7. Monstercat
    That should be all you need, but if you'd like more, then take a look at other official sources, for example. (Just remember not to include the same word twice throughout all of your metadata by adding it to your tags. Artist name etc. are basically already a part of the them)
  2. Combo colors are default, consider changing this.
  3. Your background image is 1366 x 683 instead of 1366 x 768, which is the preferred size, this means that your background is going to be slightly zoomed in, and some parts of the original image won't be visible because of this. It is not necessary to fix, but I thought I'd mention it at least.

Good luck!
Topic Starter
-[NMP]-

- Frontier - wrote:

DON'T GIVE ME A KUDOSU !! BECAUSE THIS IS A FAST CHECK !!


00:31:069 - 00:32:695 - It's nothing ?? IMO you should make a spinner here
some noob players that have miss from 00:00:041 - 00:31:069 . If it doesn't have anything here = failed Ok
01:17:526 (2,3,4,5) - kinda overmapped -
01:28:412 (2,3,4,5) - ^ -
02:05:183 (2) - ctrl+g for flow Ok

Bye for now
Thanks for mod! :)
Topic Starter
-[NMP]-

Naxess wrote:

From Queue

5.55 SR... Well, I'll try. :P

[ Extra]
SPOILER
Modding 00:00:000 - 02:33:641 as requested.


00:13:755 (1,2,3,4) - Use rhythm of 00:11:012 (1,2) for consistency Ok

00:27:298 (4) - Rotate by -30 degrees on selection centre for better flow Ok

00:38:269 (4) - Ctrl + G flows better imo Ok

01:05:698 (5) - NC anti-jump for better readability, or space it out more so you don't mistake it for a 1/4 stream. Ok (use NC)

01:27:812 (1,2,3,4,5) - Slider stream is overlapped by a longer slider, both looks bad and might cause issues with readability (01:28:412 (2,3,4,5) - streams like these are already hard to read as it is). Ok (add slider with reverse arrows 1/8)

01:39:641 (3,4) - Refrain from overlapping hitobjects with slider paths. May be a theme you've got going here, but it's still not preferable. Ok
01:40:155 (4,5) - ^ Ok
01:41:869 (1,2) - ^ Ok
01:42:383 (2,3) - ^ Ok
01:44:612 (1,2) - ^ this could be made into a slider bow very easily, for example. (This post, scroll down to 2. Slider bows, for reference) Ok (but not use slider bow)
01:45:126 (2,3) - ^ Ok
01:45:641 (3,4) - ^ Ok
01:47:355 (1,2) - ^ Ok
01:47:869 (2,3) - ^ Ok
01:48:383 (3,4) - ^ Ok
01:39:126 (2,3) - Overlaps like these are good, try making the rest like this as well.

01:48:898 (4,1) - SV is over 3.5x of the last SV and the transition is very sudden. This will likely cause ranking issues. Consider slowly changing SV, like you've done throughout 01:47:355 (1,2,3,4) -, instead of having an instant transition.
You could change 01:47:355 (1,2,3,4) from slowing down in SV to speeding up instead, for example.
Either way, something should be done about this because it's way too sudden as it is. Ok (use SV to speeding up)

01:54:212 (2,3) - Again, refrain from having sliders' paths overlap with other circles, heads or tails. It generally looks bad, and I doubt there'll be an exception for this map, so consider changing it. You can still overlap the two paths, for example, just as long as nothing else is getting overlapped. Ok
01:57:298 (3,1) - ^ Ok

Overall I think DS can be more consistent. 00:27:127 (3,4) and 00:29:869 (3,4) should have the same DS, for instance. Ok

00:32:955 (1) - Tail should be at 00:34:155 Ok

00:37:241 - Something should be here imo, since the vocal lightly resumes on this red tick. Ok

00:35:269 - Overmapping, I hear no sound and thus I don't believe that there should be an object here.
The one you are hearing here is probably the one at 00:35:355 Ok
00:35:441 - ^ This is definitely overmapping. Here it's 00:35:526 that should be mapped instead. Overmapping is, throughout the community and wiki, not seen upon well, so I'd recommend removing/moving this note. Ok

01:54:212 (2,3) - 02:20:955 - Whistles don't really fit to the song imo, try using some custom hitsounds for these.
Speaking of hitsounds, you could hitsound things like 00:00:041 - 00:00:555 - 00:01:412 - 00:01:926 etc. with a dampened drum-kick hitsound (again, custom hitsounds would probably work really well). Because I feel it might need some more variation other than just a few claps here and there.

02:11:355 (5,6,7,8,9,1,1,2,3,1) - I've gotta say, this is perfect. :lol:

I guess that's all, still terrible at modding extreme difficulties...

[ General]
SPOILER
  1. Tags need to be redone. Adding every line of lyrics to your tags shouldn't happen, and periods do not mark the end of a single unified tag (as far as I know, anyway). Basically, every single space you have will make the word, or letter, a tag.
    So "Drum and Bass" will allow you to find it by searching just "Bass" in the search field for the beatmap listings.
    Firstly, remove all tags,
    then add the following tags (from Monstercat's Soundcloud for Calling Out):
    1. EDM
    2. Electronic
    3. Dance
    4. Drum and Bass
    5. DnB
    6. Melodic
    7. Monstercat
    Ok
    That should be all you need, but if you'd like more, then take a look at other official sources, for example. (Just remember not to include the same word twice throughout all of your metadata by adding it to your tags. Artist name etc. are basically already a part of the them)
  2. Combo colors are default, consider changing this.
  3. Your background image is 1366 x 683 instead of 1366 x 768, which is the preferred size, this means that your background is going to be slightly zoomed in, and some parts of the original image won't be visible because of this. It is not necessary to fix, but I thought I'd mention it at least. Ok

Good luck!
Thanks for mod! :P
Eteron
Very Good :D
-Kanzaki
Hello so i checked the map overall there are major issues that is happening on everywhere so i will tell some of them so if you understand you cn apply on anywhere on the map.


--> Bad overlaps everywhere 00:00:041 (1,4) - 00:03:298 (2,5) - 00:08:955 (4,6) - 00:09:983 (2,4) - there are more on this part also on vocal part 00:34:327 (2,3) - 01:12:212 (6,2) - why not stack here. Just check the whole map again and find the overlaps that you didn't make on purpose if they are close to stacks just do it

--> 00:12:041 (6) - missing clap ?

--> 01:17:526 (2,3,4,5) - This is kinda overmapped to me because overall of the map. I would do a normal stream instead of slider kicks but if you want to keep it at least make it flow good because like this its really sudden and also your slider stream is kinda poor do it like this : http://puu.sh/oxotH/c38bc32782.jpg

--> Aesthetics also problem here your slider and your flows are pretty tough on most of the parts like : 01:37:755 (2,3,4) - 01:51:126 (1,2) - 01:57:812 (1,2) - 02:01:412 (4,5) - 02:03:469 (1,2) - There are more but as i can see you break the flows so much without any reasons you didn't break here 01:55:069 (1,2) - like others
can't see a reason why did you break flow on the others, acceptable break flows like : 01:50:783 (5,1) - 01:52:155 (5,1) - 01:13:755 (7,1) - because you are NC them and emphasize them or sometimes you change what you are following so break the flow when you do these only not randomly break the flow

--> Reversing sliders more than one is not something good on any diff i believe and also its overlapped with objects makes it poor to play i suggest you to do change that to this pattern : http://puu.sh/oxoSX/9ec738cb0e.jpg fits good and plays better if you place them on better spot.


That's all for now after the major issues are fixed i may recheck the map for minor issues. Good luck!
Secretpipe
i am the only one xd

gl dood
h1b1k11
Nice beatmap! 8-)
- K e n -
~Awesomeeee Map :oops:
let´s get this map ranked :)
KnockOnDood
I like this map <3 especially the part when it suddenly speeds up :D
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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