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Halozy - Deconstruction Star [OsuMania]

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Topic Starter
moni
This beatmap was submitted using in-game submission on Friday, March 11, 2016 at 5:41:16 PM

Artist: Halozy
Title: Deconstruction Star
Source: 東方Project
Tags: Starry Presto すみじゅん Sumijun アサヒ Asahi ほたる hotaru 東方永夜抄 ~ Imperishable Night とうほうえいやしょう Eiyashou 上白泽慧音 かみしらさわ けいね Kamishirasawa Keine プレインエイジア Plain Asia th08 c79 ShallICompareThee SICT zun marathon
BPM: 155
Filesize: 5897kb
Play Time: 05:17
Difficulties Available:
  1. The Everlasting Star - 7Key (6.69 stars, 4909 notes)
Download: Halozy - Deconstruction Star
Information: Scores/Beatmap Listing
---------------
FOR APPROVED ! note finished .. hitsound soon after already mod
!!! goooooooooooooooooo
LigerZero
No kds....

Tags added "touhou best vol.1 c80"
poom2310zazxa
แนะนำว่าช่วง 40% แรกของเพลง โน็ตแบบไล่สเกลคู่นี่พยามให้มันมีน้อยว่านี้หน่อยน้ะคับ ถึงแม้จะเป็นแบบดิฟเดียวแต่โครตยากก็ควรทำให้ต้นเพลงนั้นดูเล่นง่ายโน็ตเยอะและไม่งงด้วยครับ ส่วนเรื่องของโน็ตที่ผิดพลาดในเพลงนั้นผมปล่อยให้ให้ผู้ที่มีประสบการณ์ด้าน 7K มาดูดีกว่าครับ (ปกติถนัด 4K 5K 6K)


GL On ranking
Topic Starter
moni

poom2310zazxa wrote:

แนะนำว่าช่วง 40% แรกของเพลง โน็ตแบบไล่สเกลคู่นี่พยามให้มันมีน้อยว่านี้หน่อยน้ะคับ ถึงแม้จะเป็นแบบดิฟเดียวแต่โครตยากก็ควรทำให้ต้นเพลงนั้นดูเล่นง่ายโน็ตเยอะและไม่งงด้วยครับ ส่วนเรื่องของโน็ตที่ผิดพลาดในเพลงนั้นผมปล่อยให้ให้ผู้ที่มีประสบการณ์ด้าน 7K มาดูดีกว่าครับ (ปกติถนัด 4K 5K 6K)


GL On ranking
ไม่ kds นะครับ เพราะไม่ได้ช่วยอะไรมาก แต่ก็ขอบคุณสำหรับคำแนะนำครับ
คือ แมพนี่เป็นแบบ extra นะ มันไม่ได้ยากอะไรมากหรอกครับ 5555
ส่วนม้อดเด่วผมม้อดให้เย็นๆ
ArcherLove
hi~
I tried looking 1st but no need to change anything x.x (or maybe I just sleepy)

2nd check I feel some suggestion..

od 7.5 pls
02:22:070 (142070|5,142070|1) - 02:22:457 (142457|1,142457|5) - 02:22:844 (142844|2,142844|4) - 02:23:231 (143231|2,143231|4) - this 4 have strong sound and cymbal, I think make it 4 notes better?
03:28:650 - until 03:53:425 - how about it? do you already change the pattern to bms style? haha (1th only for kick, or 7th mirror)

you don't need bpm/sv change? haha

good luck!~
Topic Starter
moni

ArcherLove wrote:

hi~
I tried looking 1st but no need to change anything x.x (or maybe I just sleepy)

2nd check I feel some suggestion..

od 7.5 pls
02:22:070 (142070|5,142070|1) - 02:22:457 (142457|1,142457|5) - 02:22:844 (142844|2,142844|4) - 02:23:231 (143231|2,143231|4) - this 4 have strong sound and cymbal, I think make it 4 notes better? it's softly sound , isnt it ? lolol that's why i use only 2 note XD
03:28:650 - until 03:53:425 - how about it? do you already change the pattern to bms style? haha (1th only for kick, or 7th mirror) - what's kick and mirror ?! sdad but i should try this ..

you don't need bpm/sv change? haha yeah sure .. but not now ? haha

good luck!~
thanks ! archer
Xenophilius
OK, let's try a mode.

|0|1|2|3|4|5|6|

00:29:618 (29618|1,29666|3) - Can be awkward to relase these LNs in the middle of nothing. My suggestion is to end all of them 00:29:812 - because it's easyest to play

00:35:521 (35521|6,35570|4,35618|2) - Same for these LNs. The release of 00:35:570 (35570|4,35618|2) - is pretty uncomfortable. Try make all LNs release in good spot. Releasing LN in 1/8 while the melody is in 1/4 isn't the best thing to do here. Check for other similar spot like 00:38:715 - 00:42:005 (42005|5,42054|3,42102|1) - etc., etc. (also in the ending)

00:59:812 (59812|0,59812|5) - You don't need 2 notes here soud is the same for all 00:59:618 (59618|4,59666|3,59715|2,59763|1,59812|5,59812|0,59860|4,59908|3,59957|2,60005|1) -

01:03:876 - Same

03:48:586 (228586|4,228779|4) - Better if you can avoid this jack, sound isn't the same so moving 03:48:586 (228586|4) - to |3| will be better

04:11:570 - You should add a note for consistency, you used all 2 note chords 04:11:231 (251231|5,251231|1,251279|4,251279|2,251328|3,251328|0,251376|6,251376|1,251425|5,251425|2,251473|4,251473|1,251521|5,251521|0) - so you must use a 2 note chord here as well. Yes, it could break simmetry but it's necessary.

from 04:21:296 - to 04:22:844 - The pattern is cool but: same as above, you have to use always 2 note chord if you want to map this with 2 notes since the sound is always the same. Things like 04:22:554 (262554|2,262796|4) - Aren't really good.

04:35:908 - 04:36:296 - 04:36:683 - You used 2 notes for the 1/4 stream in all other parts of the pattern, you should use 2 notes here as well. Add in |3|



That's all. Unfortunatelly I have to say it: this is not O2Jam, so you shoud thing a lot about your LNs and manage well the Release as well as note hit. Another this is that if the melody is consistend you should be consistent with your LNs too, I mean, LNs should be the same lenght if they layer the same sound, but the most of your patterns are fine to me.
Kruzon
olaaa


mod
um.. i don't think i can touch anything here lol, but let me concluded a quick review instead:


regarding notes density,

00:19:747 (19747|2,19747|4,19747|0,19747|6) - loud crash + new sequence so its legit to use 4 notes but then you had the upcoming sequence with similar notes density 00:20:134 (20134|0,20134|4,20134|2,20134|6) - 00:20:521 (20521|6,20521|2,20521|4,20521|0) - you need to either reduce note usage or differentiate their pattern

00:22:070 (22070|2,22070|6,22070|4,22070|5,22070|0) - you gave them 5 notes out of nowhere

it will be nice if you keep the notes sequence consistent, like you did here 00:23:231 (23231|0,23231|2,23231|6,23231|4,23618|3,23618|0,23618|6,24005|4,24005|0,24005|2,24005|6) - , 4 - 3 - 4, they rhyme well and fit with the rhythm right?

00:24:779 (24779|5,24779|1,24779|2,24779|6,25166|5,25166|1,25166|2,25166|6) - don't align them on same column, they have different beat, try to refer to the pitch and allocate notes based on it so your patterning are more revealing and appealing to the players

00:25:554 (25554|4,25554|0,25554|1,25554|5,25941|4,25941|0,25941|1,25941|5) - ^

notes density also changed out of nowhere despite having the same loudness 00:51:102 (51102|5,51102|0,51102|4) - 00:51:489 (51489|5,51489|2,51489|6) - and then revert back to triplets 00:51:876 (51876|0,51876|5,51876|4) - , watch out for its consistency

00:59:618 (59618|6,59618|4) - the dual notes should ended here 00:59:231 (59231|4,59231|6) - , use 1 note is more than enough at this time due to silent sound, so i suggest delete 00:59:618 (59618|6) -

honestly, i think quad notes are enough to accent the current loudness 01:03:876 (63876|5,63876|6,63876|1,63876|0,63876|4) - and 01:04:263 (64263|5,64263|0,64263|2,64263|6,64263|1) - as well. reason is due to overpowering the upcoming sound 01:04:650 (64650|3,64650|2,64650|6,64650|0,64650|4) - which are clearly stronger, but alas, given the same amount of notes density

oh and there's 01:16:650 (76650|4,76650|0,76650|2,76650|6,77037|4,77037|0,77037|2,77037|6) - each row represents far different sound and instruments they have, try to differentiate them instead of keeping it linear here

01:52:070 (112070|3,112263|3,112457|3,112650|3) - there's no reason for these jacks to even exist in the first place, as the sound meant to be mapped already represented by the burst of long notes you made 01:52:070 (112070|0,112166|2,112263|4,112360|0,112360|6,112457|2,112554|4,112650|6) -

01:53:037 (113037|3) - might as well delete it, not balance

hmm, further tweaking might be futile since the difficulties lies within the root core of the map, thus i could not proceed my modding


well, in conclusion, your mapping style itself is great however it is over mapped. while this maybe made for challenges, i could only imagine myself being stressed out figuring what notes to press during game play. the long notes look quite fun, but the issue is whether people can tolerate such over mapping, or not. if you plan to rank this, sure you can keep it over map but at least make sure the density of notes a sound you plotted are within reasons, not fashions


good luck with your map c:
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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