Putting this at the top of the post but the amount of straw-man or people that say 'this doesn't really affect me' is sickening.
https://ask.fm/AzerFrost/answers/136789314978 I get that Azer is a yes-man when it comes to this sort of shit but don't claim that "this change motivates players to actually learn rhythm and improve their accuracy instead of just complaining that they're gonna lose potential pp from new maps or just straight up quit the game". People that already don't care about accuracy are going to be the same as ever. People that do care about accuracy aren't going around intentionally hitting sliders in the 100 hit window and hitting circles perfectly. There are a ton of other people straw-manning but I figure it helps to put a community figure on blast because it harms legitimate discussion. There are going to be droves of people just parroting what they see because they're too lazy to actually think about how certain changes affect the game or alternative solutions. To the people that post 'this doesn't affect me', it's simple - just don't post. This thread obviously isn't for you if you don't care enough.
Slider accuracy doesn't have the explicit implication of Score V2 (on a side note peppy's claim that 95% of OWC participants were in support of it is a complete fabrication unless he means slider accuracy only - I can definitely see 95% of participants agreeing that slider accuracy should be implemented in SOME way). Let's just look at the possibilities and see how it goes. One thing to mention is that there is no scenario where mapping remains unaffected. Just because you can still technically map in the exact same way it does not mean people will end up doing so. Look at PP v2, the mapping meta has completely changed in direct relation to the update. Modifying one of two possible hitobjects, not counting spinners, is a similarly large change (although I predict it would not have quite the same effect on mapping).
Scenario: Score V2 in its entirety
Possible Outcome: Score wipe
Result: Unity but at an unjustifiable price. Loss of slider utilities. Old maps play the same.
Scenario: Score V2 in its entirety
Possible Outcome: New maps have Score V2
Result: Difference in old and new is ugly - causes problems with score rank, level etc. Loss of slider utilities. Old maps play differently.
Scenario: Slider accuracy only
Possible Outcome: New maps have slider accuracy
Result: Loss of slider utilities. Old maps play differently. Score is consistent.
Scenario: Slider accuracy only
Possible Outcome: Mod regarding slider accuracy
Result: Integrity of old scoreboards is gone. Open to abuse. Why would a user turn it off? Old maps *can* be played the same. Slider utility is maintained. Score is consistent.
Scenario: Slider accuracy only
Possible Outcome: Editor related change (either a second slider-like hitobject or slider OD setting).
Result: Slider utility is maintained. Old maps play the same. Integrity of scoreboards is maintained. Precedent exists (AR + OD split or decimal values) for changing editor in a way which only affects new maps. Score is consistent. Mapping evolves with more options (most likely for the better).
It's not that a score wipe or a new mod are bad things. Just that Score V2 or slider accuracy are not big enough changes to justify it. Should be obvious that I'm in favour for slider OD (something like a slider from current behaviour to hit circle behaviour).