ScoreV2 is being released.
Place hate and/or love here.
List of scorev2 changes
Place hate and/or love here.
List of scorev2 changes
- Max Score is 1,000,000 plus spinner bonus.
- 70% of the 1m is (combo / 10 + 1) * base_hit_values.
- 30% of the 1m is accuracy ^ 10.
- Mod multipliers are applied to the entire score except spinner bonus.
- HR multiplier is increased to 1.1x
- DT multiplier is increased to 1.2x
- During play your score may decrease to account for accuracy loss.
- Will be subject to further tweaking. The 70/30 split is arbitrary (based loosely on pp) and will be adjusted as necessary.
- Slider start circles now have accuracy judgement. If you hit them in the 100 or 50 accuracy range, that will cap the maximum score you can get from the slider as a whole.
Long response on how this affects mapping as well
Hey guys, this isn't only a gameplay change.
Mapping is being affected hugely by this as well.
In my honest opinion, this change forces mappers to conform to a style where sliders can't be used as transitions or flowy portions of a map. This removes creativity from mapping, and sliderart would be killed. I would like some mappers to weigh in on this decision too, not just players who might not understand the intricacies of mapping and sliders.
Please consider this argument before accepting it because it makes osu more like other rhythm games. Osu is unique in the way that people can be creative with their mapping styles, and that the slider is so versatile because of the leniency. This allows osu to have many different styles, and many different ways to map. In my opinion, this change shuts off many of these great styles. Maps like Neuronecia, Hollow Wing's maps, Skystar, many of these maps are loved by the community, and this change would be destroying the special and amazing styles that have made the game so much more fun.
Please consider this arguement before pushing this change forward, peppy. The creativity that this leniency creates makes the game better and more unique. Not worse.
Besides, why does osu need to be more like other rhythm games? It's unique and stands out as a niche. No need to make it more the same as other rhythm games. Because it is different, it stands out from the rest and becomes better.
Mapping is being affected hugely by this as well.
In my honest opinion, this change forces mappers to conform to a style where sliders can't be used as transitions or flowy portions of a map. This removes creativity from mapping, and sliderart would be killed. I would like some mappers to weigh in on this decision too, not just players who might not understand the intricacies of mapping and sliders.
Please consider this argument before accepting it because it makes osu more like other rhythm games. Osu is unique in the way that people can be creative with their mapping styles, and that the slider is so versatile because of the leniency. This allows osu to have many different styles, and many different ways to map. In my opinion, this change shuts off many of these great styles. Maps like Neuronecia, Hollow Wing's maps, Skystar, many of these maps are loved by the community, and this change would be destroying the special and amazing styles that have made the game so much more fun.
Please consider this arguement before pushing this change forward, peppy. The creativity that this leniency creates makes the game better and more unique. Not worse.
Besides, why does osu need to be more like other rhythm games? It's unique and stands out as a niche. No need to make it more the same as other rhythm games. Because it is different, it stands out from the rest and becomes better.