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dj TAKA feat.AiMEE - True Blue [OsuMania|Osu]

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Total Posts
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Topic Starter
ZZHBOY
This beatmap was submitted using in-game submission on 2016年5月25日 at 23:26:26

Artist: dj TAKA feat.AiMEE
Title: True Blue
Source: jubeat saucer
Tags: [Emiria] AiMEE victorica_db Beatmania IIDX 20 tricoro KONAMI BEMANI REFLEC BEAT colette pop'n music Sunny Park SOUND VOLTEX II -infinite infection- POLICY BREAK Dance Dance Revolution
BPM: 164
Filesize: 3934kb
Play Time: 01:56
Difficulties Available:
  1. ADVANCED - 4Key (2.69 stars, 912 notes)
  2. BASIC - 4Key (1.87 stars, 421 notes)
  3. EXTREME - 4Key (3.44 stars, 1259 notes)
  4. Hard (3.1 stars, 264 notes)
  5. Insane (4.7 stars, 585 notes)
  6. Normal (1.66 stars, 140 notes)
  7. victorica's ExTrA - 4Key (3.77 stars, 1336 notes)
Download: dj TAKA feat.AiMEE - True Blue
Information: Scores/Beatmap Listing
---------------
2nd
liaoxingyao
臭ZZH
真蓝
[General]
我觉得metadata好像不对 这Source你问下别人啊
[Normal]
00:44:745 (4) - 删?
01:22:977 ~ 01:23:708 其实可以继续按照前面那个摆法
01:44:562 (4) - 滑条尾漏音效
[Insane]
00:17:123 ~ 00:17:855 怎么突然就1/4 继续1/2不是挺好
00:17:855 ~ 00:18:221 1/2啊 1/1感觉太空了
00:23:708 (5) - 离前面那note这么远诶 不怕被挑吗
00:47:672 建议加个或者把00:47:489 (6) - 换成1/2滑条
01:43:099 (5) - 离前面这么几把远 拉近点厚不厚啊
摸不动了
KaedekaShizuru
[General]
没BG瞬间泄了一半摸的动力
前奏也map一下啦
spread很危险 不要懒

[Insane]
00:17:855 (5) - anti jump NC 而且00:18:221 (6) 到00:17:855 (5) 和到00:18:586 (1) 的距离看起来不是很舒服
00:21:513 - 00:33:221 - 这段我建议对slider用红锚点做点机械感
00:44:196 (5,6,7,8,9,10) - 整体向左边移一点让00:44:196 (5) 对着00:44:013 (4) 的走向 然后把00:44:654 (10) 从00:44:562 (9) 下面顺着这串连打的方向拉出来
00:46:025 (9) - 变间距不NC一下么
00:58:465 (2) - 类似这种的给人感觉很空 别漏太多音吧 比如放个三连打或者短折返 这段这种的挺多的
01:35:507 (5,6) - 距离感觉太近了
最后放个spinner吧

[Hard]
00:27:184 - 填一个circle
00:28:647 、00:30:111 - ↑
00:31:757 (1) - 换成circle
00:32:032 和00:32:123 - 二连
00:32:489 (2,3) - 拆成两个1/2slider
01:18:586 (1) - 听感上这个spinner很多余
01:49:501 (2) - 不叠好或者把01:49:593 (3) 也错开吗
01:52:062 - 填circle
01:53:160 - 放一个折返
01:54:257 - 填clrcle
01:54:989 - ↑
最后放个spinner

[Normal]
00:40:172 (3,4) - 会被当三连打 N做最低难度最好不要这么放 改成slider
00:44:562 (3,4) - ↑
00:46:208 (3,1) - ↑
01:18:586 (1) - 同hard
Kamio Misuzu
[General]
柑橘还是得加diff。。Insane的难度爆hard十条街你说说以前三diff随便飞的时代多美好

[Insane]
00:17:123 (1,2,3,4,5,6) - 怎么说呢。。还不如都用1/2,然后在00:17:763 - 这里加note
00:22:062 (4) - 改放在00:22:154 - ,放在后面slider头上,可以错位开一点。
00:22:794 (8) - ^
01:08:983 - 这里有个note会自然点(虽然不好改)

[Hard]
00:18:586 (1,2) - 换一下好吧,slider完了再接note
00:33:038 (3) - 容易读错。。干脆压在slider尾怎么样
00:46:940 (2) - 去掉
01:42:275 - 01:42:641 - 这俩音还是不要省的好
01:44:928 (1,2) - 改成slider比较自然
01:49:501 (2,3,4) - 叠歪了?
01:55:904 (3,4,5,1) - 节奏改成和Insane一样吧。

[Normal]
打了下,没啥

美丽 不喜欢英文歌
__Ag
hard
00:52:245 (1) - 柑橘这里可以来个finish
01:03:769 (3) - 可以加个clap,然后01:03:952 (1) - 滑条头finish
01:29:928 (5) - 这个尾巴也可以一起加上normalhit
01:49:501 (2,3,4) - 这是故意不叠的么,结合前面来看就比较另类

insane
00:24:989 (4,5,6) - 我觉得这一串ctrl+G比较有flow
00:44:562 (9,10) - 这两个叠起来柑橘不好
00:57:184 (1) - 感觉这个和前面的水平下来不好打,我觉得这个位置可能更好打,https://osu.ppy.sh/ss/4674271
00:58:282 - 00:58:647 - 00:59:379 - 00:59:745 - 这几个位置突然空下来柑橘不好,填上柑橘更有连贯性

实在摸不出爷爷的图有什么,以上只是新人的个人建议,水摸美丽
mintong89
wow zzh new map!! >_< I really like the song, thanks for map it!!!
EncoreW
[Insane]

testplay

00:17:855 (1,2) - 这里不换滑条的话感觉节奏这种有点空

00:20:782 (2) - 这地方感觉不用这样的间距,留着00:21:513 (1) - 这里用,00:21:513 (1,2) - 00:21:971 (3,4) - 为了看上去跟这里一样都是二连

00:33:586 - 这段break感觉可以去掉,如果把 break拉到 00:33:952 - 这里的话感觉效果还不错,但是拉了之后会因为时间太短自己消失掉

00:39:074 (1) - 01:31:757 (1) - 这种串来点间距的变化打起来感觉会好一点

00:45:660 (5) - NC?

[Hard]

00:21:513 (3) - NC,另外感觉这个地方之前的音效有点少

妈的怎么没东西能写的

[Normal]

00:32:489 (4) - 这地方感觉可以换成一个滑条街一个圈

00:40:355 (4) - sampleset normal 试试看

01:53:708 (1) - 转盘前面放个圈看看


r a n k e d W H E N
Topic Starter
ZZHBOY
性药

liaoxingyao wrote:

臭ZZH
真蓝
[General]
我觉得metadata好像不对 这Source你问下别人啊 改了artist
[Normal]
00:44:745 (4) - 删?
01:22:977 ~ 01:23:708 其实可以继续按照前面那个摆法
01:44:562 (4) - 滑条尾漏音效 加了
[Insane]
00:17:123 ~ 00:17:855 怎么突然就1/4 继续1/2不是挺好
00:17:855 ~ 00:18:221 1/2啊 1/1感觉太空了
00:23:708 (5) - 离前面那note这么远诶 不怕被挑吗
00:47:672 建议加个或者把00:47:489 (6) - 换成1/2滑条 换成滑条了
01:43:099 (5) - 离前面这么几把远 拉近点厚不厚啊
摸不动了

径流

KaedekaShizuru wrote:

[General]
没BG瞬间泄了一半摸的动力
前奏也map一下啦
spread很危险 不要懒

[Insane]
00:17:855 (5) - anti jump NC 而且00:18:221 (6) 到00:17:855 (5) 和到00:18:586 (1) 的距离看起来不是很舒服 nc了
00:21:513 - 00:33:221 - 这段我建议对slider用红锚点做点机械感 有点难弄 先keep了
00:44:196 (5,6,7,8,9,10) - 整体向左边移一点让00:44:196 (5) 对着00:44:013 (4) 的走向 然后把00:44:654 (10) 从00:44:562 (9) 下面顺着这串连打的方向拉出来 那个stack感觉合曲 先keep啦
00:46:025 (9) - 变间距不NC一下么 好 nc了
00:58:465 (2) - 类似这种的给人感觉很空 别漏太多音吧 比如放个三连打或者短折返 这段这种的挺多的 新的一小段 衔接一下
01:35:507 (5,6) - 距离感觉太近了弄远了点
最后放个spinner吧 感觉会违和 不放啦

[Hard]
00:27:184 - 填一个circle
00:28:647 、00:30:111 - ↑
00:31:757 (1) - 换成circle
00:32:032 和00:32:123 - 二连
00:32:489 (2,3) - 拆成两个1/2slider
01:18:586 (1) - 听感上这个spinner很多余 转盘头有一声
01:49:501 (2) - 不叠好或者把01:49:593 (3) 也错开吗 额 这个好像是自动偏移
01:52:062 - 填circle
01:53:160 - 放一个折返
01:54:257 - 填clrcle
01:54:989 - ↑
最后放个spinner

额 hard我想节奏简洁点 正好照顾spread

[Normal]
00:40:172 (3,4) - 会被当三连打 N做最低难度最好不要这么放 改成slider 感觉这些在normal里出现挺多 先keep啦
00:44:562 (3,4) - ↑
00:46:208 (3,1) - ↑
01:18:586 (1) - 同hard

KM

Kamio Misuzu wrote:

[General]
柑橘还是得加diff。。Insane的难度爆hard十条街你说说以前三diff随便飞的时代多美好

[Insane]
00:17:123 (1,2,3,4,5,6) - 怎么说呢。。还不如都用1/2,然后在00:17:763 - 这里加note 唔 这段都跟的一个音啦
00:22:062 (4) - 改放在00:22:154 - ,放在后面slider头上,可以错位开一点。
00:22:794 (8) - ^
01:08:983 - 这里有个note会自然点(虽然不好改)

[Hard]
00:18:586 (1,2) - 换一下好吧,slider完了再接note 这里跟vocal
00:33:038 (3) - 容易读错。。干脆压在slider尾怎么样 不喜欢stack..
00:46:940 (2) - 去掉
01:42:275 - 01:42:641 - 这俩音还是不要省的好 怕加了不好打 先keep啦
01:44:928 (1,2) - 改成slider比较自然
01:49:501 (2,3,4) - 叠歪了? 好像是自动偏移..
01:55:904 (3,4,5,1) - 节奏改成和Insane一样吧。

[Normal]
打了下,没啥

美丽 不喜欢英文歌

ag

__Ag wrote:

[hard]00:52:245 (1) - 柑橘这里可以来个finish 加了鼓的finish
01:03:769 (3) - 可以加个clap,然后01:03:952 (1) - 滑条头finish 不加了 不然有点吵
01:29:928 (5) - 这个尾巴也可以一起加上normalhit
01:49:501 (2,3,4) - 这是故意不叠的么,结合前面来看就比较另类 怎么都说没叠...明明我是放一起了

[insane]00:24:989 (4,5,6) - 我觉得这一串ctrl+G比较有flow
00:44:562 (9,10) - 这两个叠起来柑橘不好 改了
00:57:184 (1) - 感觉这个和前面的水平下来不好打,我觉得这个位置可能更好打,https://osu.ppy.sh/ss/4674271 先keep啦 我这里可以连上
00:58:282 - 00:58:647 - 00:59:379 - 00:59:745 - 这几个位置突然空下来柑橘不好,填上柑橘更有连贯性 先空着啦 因为不知道怎么填好orz

实在摸不出爷爷的图有什么,以上只是新人的个人建议,水摸美丽感谢摸得._.
Kikyo_77
zzh大大恕小的无能 :o :o :o
Streliteela
臭臭花w

[Insane]
  1. 00:19:135 (4) - 移到x360|y344, 因为00:19:684 (6) - 这里有个小高音,所以稍稍拉开一点突出一下会好些
  2. 00:25:904 (1,2) - 这为毛突然这么远?又没有重音什么的……你要是想放这么大的跳的话可以前面00:24:440 (1,2,3) - 开始就做一个间距逐渐加大的处理做过渡,反正我个人觉得这里突然这么大有点突兀
  3. 00:34:958 - 这里补个note好些吧,你后面相同节奏的地方都是没有忽略过这个蓝线节奏的
  4. 00:44:196 (5,6,7,8,9,10) - 这大斜线角度有点尴尬,你前后flow基本都是弧线为主,这里处理柔和一些会显得不那么突兀,比如:
    另外我仔细听了一下感觉00:44:836 - 这个地方是有音的,当然你现在的处理也不是不行,不过其实我建议更好的改法是这样,你自己考虑:
  5. 00:51:879 (8,1) - 觉得flow不够好,你试试改成这样?
  6. 00:57:184 (1) - 既然你这里用滑条了,那么可以放个梗,个人是觉得现在这里可以更有特色一些而且flow也更圆滑:
  7. 01:14:196 (1,2,3) - 是故意不stack好的么
  8. 01:15:660 (1,2,3) - ^
    后面处理的挺不错的,赞一个

[Hard]

  • zzh的低难度一直做得很神。不多说,只提一个地方:
  1. 01:49:501 (2,3,4) - 这个是故意这样的么?如果不是的话还是建议stack或者等距

[Normal]

  • 还是只提一个地方
  1. 00:20:050 (3) - 这个移到前面红线吧,感觉你这段一直是跟vocal的所以这里也统一一下吧。另外感觉这里用note不好(因为vocal是个长音),改成滑条吧,像这样:

    另外这个normal的节奏密度来看,我觉得你可能需要一个ez,现在这样估计悬;虽然star是2.0以下但QAT还是会具体情况具体分析,这个你懂orz

先这样,GL~:3
DreaM117er
??

[N]
  1. 這個N應該會被刁難要做E出來2333
    01:02:123 (3) - 為什麼從這裡開始DS變0.8了啊?? 這裡是沒必要變DS的地方啊
    01:18:586 - 這裡用0.8我沒意見,到01:33:221 (1) - 這裡再變回0.9
  2. 後面不用我說囉 :)
[H]

  • 00:21:605 - 轉盤從這裡開始吧
    00:33:038 (3) - 這裡可以做折返條的啊,就這樣聽單點感覺好怪 :?
    01:55:904 (3) - 切成1/2,後面一個三連接折返?? => http://puu.sh/nxHqp/0182dec136.jpg
[I]

  • 00:14:562 (2,3) - 之前我沒有提到,這個太遠了,會被抓的;而且遠的沒意義啊
    00:27:550 (2,3,4) - 這裡稍微拉近一些
    00:32:123 (3,1) - 我覺得這裡也會被抓 :?
    01:09:806 - 到01:21:147 - 音量可以小點,70% whistle耳朵可不是很好受
    01:21:513 - 這裡也是,音量漸強
    01:37:611 (1,2,3,4,5,6,7) - 我個人覺得上下上下的感覺好很多,不用刻意玩這種梗
    01:44:928 - 還有這裡可以繼續用1.2的,為什麼降速了?? 01:50:782 - 這裡再降回來
    01:44:379 (3,4,5) - 複製這個做對秤,你看怎麼樣??

!!??
AIR
水个
[Normal]
  • 00:32:489 (4) - 有点拖沓,短点好不好
[Hard]

  • 01:30:477 (2) - 向右凹吧
[Insane]
  • 00:14:806 - 后边有个1/6的铃声
    00:43:830 (2,3) - 建议角度向下些,这样有点不连贯
    美丽
不会被打吧 :(
Wing My Way
[Insane]
00:34:684 (1,2) - 和00:36:147 (1,2,3) - 一致一下怎么样
01:14:196 (1,2,3) - 难看
01:16:757 (9,10) - ^
01:46:391 (1) - 这个normal感觉听起来有挺大的延迟
01:48:952 (7,8) - 往下挪一点如何
01:50:782 (1) - 叠起来试试,打的时候感觉不是很好

[Hard]
01:29:379 (2) - 感觉可以删
01:49:501 (2) - 感觉这个角度好点https://osu.ppy.sh/ss/4681878

[Normal]
00:20:050 (3) - 不跟vocal?
Topic Starter
ZZHBOY
s姜

Streliteela wrote:

臭臭花w

[Insane]
  1. 00:19:135 (4) - 移到x360|y344, 因为00:19:684 (6) - 这里有个小高音,所以稍稍拉开一点突出一下会好些
  2. 00:25:904 (1,2) - 这为毛突然这么远?又没有重音什么的……你要是想放这么大的跳的话可以前面00:24:440 (1,2,3) - 开始就做一个间距逐渐加大的处理做过渡,反正我个人觉得这里突然这么大有点突兀 额 感觉这里距离还可以 因为是半拍 我打的时候感觉还好
  3. 00:34:958 - 这里补个note好些吧,你后面相同节奏的地方都是没有忽略过这个蓝线节奏的 额 其实这里没那声音 所以就没跟啦
  4. 00:44:196 (5,6,7,8,9,10) - 这大斜线角度有点尴尬,你前后flow基本都是弧线为主,这里处理柔和一些会显得不那么突兀,比如:

    另外我仔细听了一下感觉00:44:836 - 这个地方是有音的,当然你现在的处理也不是不行,不过其实我建议更好的改法是这样,你自己考虑:
    额 感觉这样比较有感觉...先keep
  5. 00:51:879 (8,1) - 觉得flow不够好,你试试改成这样?这样那个1/4间隔 有点远 感觉太几把了 先留着吧
  6. 00:57:184 (1) - 既然你这里用滑条了,那么可以放个梗,个人是觉得现在这里可以更有特色一些而且flow也更圆滑:
  7. 01:14:196 (1,2,3) - 是故意不stack好的么 额 我记得明明是一起放的啊 ...调整了下
  8. 01:15:660 (1,2,3) - ^ ^
    后面处理的挺不错的,赞一个

[Hard]

  • zzh的低难度一直做得很神。不多说,只提一个地方:
  1. 01:49:501 (2,3,4) - 这个是故意这样的么?如果不是的话还是建议stack或者等距 不是故意的啊 而且我是一起放上去的啊...

[Normal]

  • 还是只提一个地方
  1. 00:20:050 (3) - 这个移到前面红线吧,感觉你这段一直是跟vocal的所以这里也统一一下吧。另外感觉这里用note不好(因为vocal是个长音),改成滑条吧,像这样:

    另外这个normal的节奏密度来看,我觉得你可能需要一个ez,现在这样估计悬;虽然star是2.0以下但QAT还是会具体情况具体分析,这个你懂orz 555

先这样,GL~:3

117

DreaM117er wrote:

??

[N]
  1. 這個N應該會被刁難要做E出來2333
    01:02:123 (3) - 為什麼從這裡開始DS變0.8了啊?? 這裡是沒必要變DS的地方啊
    01:18:586 - 這裡用0.8我沒意見,到01:33:221 (1) - 這裡再變回0.9 额 我应该是全图0.8的 手残点到啥了...现在统一到0.8了
  2. 後面不用我說囉 :)
[H]

  • 00:21:605 - 轉盤從這裡開始吧 那样感觉太近了 我见过那样放被挑的
    00:33:038 (3) - 這裡可以做折返條的啊,就這樣聽單點感覺好怪 :? 额 这里主要跟的就是那几个音 怕乱了
    01:55:904 (3) - 切成1/2,後面一個三連接折返?? 想让最后一声能被点到 还是先用这个吧..=> http://puu.sh/nxHqp/0182dec136.jpg
[I]

  • 00:14:562 (2,3) - 之前我沒有提到,這個太遠了,會被抓的;而且遠的沒意義啊这个打起来还可以 因为前一个是半拍的滑条
    00:27:550 (2,3,4) - 這裡稍微拉近一些^
    00:32:123 (3,1) - 我覺得這裡也會被抓 :? 应该不会吧...
    01:09:806 - 到01:21:147 - 音量可以小點,70% whistle耳朵可不是很好受
    01:21:513 - 這裡也是,音量漸強 改了
    01:37:611 (1,2,3,4,5,6,7) - 我個人覺得上下上下的感覺好很多,不用刻意玩這種梗 感觉这样挺好打啊.-.
    01:44:928 - 還有這裡可以繼續用1.2的,為什麼降速了?? 01:50:782 - 這裡再降回來 后面是新的一段 感觉可以不用1.2了
    01:44:379 (3,4,5) - 複製這個做對秤,你看怎麼樣?? 同上 从那条蓝线开始后面我打算都放近点

!!??

air

AIR wrote:

水个
[Normal]
  • 00:32:489 (4) - 有点拖沓,短点好不好 感觉在其它地方停都不太好...
[Hard]

  • 01:30:477 (2) - 向右凹吧 那样感觉跟前面的flow不太好
[Insane]
  • 00:14:806 - 后边有个1/6的铃声 ..?
    00:43:830 (2,3) - 建议角度向下些,这样有点不连贯 感觉这样还行 先保留了
    美丽
不会被打吧 :(

wmw

Wing My Way wrote:

[Insane]
00:34:684 (1,2) - 和00:36:147 (1,2,3) - 一致一下怎么样 那里音乐不一样啊...
01:14:196 (1,2,3) - 难看 这下应该叠好了
01:16:757 (9,10) - ^ ..?
01:46:391 (1) - 这个normal感觉听起来有挺大的延迟那也没办法啊..
01:48:952 (7,8) - 往下挪一点如何
01:50:782 (1) - 叠起来试试,打的时候感觉不是很好 这里感觉还好唉 先保留了

[Hard]
01:29:379 (2) - 感觉可以删删了感觉不好打 hard放简单点吧
01:49:501 (2) - 感觉这个角度好点https://osu.ppy.sh/ss/4681878 额 其实那里我是stack...

[Normal]
00:20:050 (3) - 不跟vocal?好 改了
moonlightleaf
wa , is zzh !

扔个星 12sp了! :)
Chordzi
Source肯定不对 一般都是机种哪有填专辑的
00:17:123 (1,2,3,4) - 强行玩梗 前奏间距突然拉这么大咋不上天呢(
00:24:257 (6,1) - 这1/4这么慢 角度稍微有点不好
00:34:958 - 后面都没空强行这里漏个音哦
00:39:440 (1,2,3,4,1,2) - 拆成三个一对啊
00:52:154 - add a note?
00:58:099 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - BGM叽里呱啦的空着难受 要偷懒全放三连都没意见233
01:37:611 (1,2,3,4,5,6,7) - 这里连音是为了强调白线上的音 你要嫌sample drum声音小就加个soft whistle add 白线上个clap什么的
随便看了眼 没了
nice map,gL
JJburstOwO
这不是你的图的风格啊..

00:28:830 (1,2) - 跳可以大点,因为前一个跳很大
01:31:757 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 这个用滑条转吧,不太圆。或者中间折一下NC,不然有点丑
01:33:586 (3) - 不好看,用两折滑条吧(白红红白
01:35:782 (6,7) - 间距太大了,主要是01:35:507 (5,6) - 间距比较小,有点突兀,把6离5远点试试
01:45:294 (4,5,6) - 这里也是,56可以放远点

美丽,NM HD没什么好摸的
这图补个最高难度啊,这个INS像HARD似的 :?
Topic Starter
ZZHBOY
Chordzi

Chordzi wrote:

Source肯定不对 一般都是机种哪有填专辑的
00:17:123 (1,2,3,4) - 强行玩梗 前奏间距突然拉这么大咋不上天呢(
00:24:257 (6,1) - 这1/4这么慢 角度稍微有点不好
00:34:958 - 后面都没空强行这里漏个音哦 其实那里没那个音啊...
00:39:440 (1,2,3,4,1,2) - 拆成三个一对啊
00:52:154 - add a note?
00:58:099 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - BGM叽里呱啦的空着难受 要偷懒全放三连都没意见233
01:37:611 (1,2,3,4,5,6,7) - 这里连音是为了强调白线上的音 你要嫌sample drum声音小就加个soft whistle add 白线上个clap什么的
随便看了眼 没了
nice map,gL

jjb

JJburstOwO wrote:

这不是你的图的风格啊..

00:28:830 (1,2) - 跳可以大点,因为前一个跳很大 稍微移了点
01:31:757 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 这个用滑条转吧,不太圆。或者中间折一下NC,不然有点丑
01:33:586 (3) - 不好看,用两折滑条吧(白红红白 不太会弄 先保留了
01:35:782 (6,7) - 间距太大了,主要是01:35:507 (5,6) - 间距比较小,有点突兀,把6离5远点试试 把67放进了点
01:45:294 (4,5,6) - 这里也是,56可以放远点 ..??

美丽,NM HD没什么好摸的
这图补个最高难度啊,这个INS像HARD似的 :? 感觉还好啊 不太会做高难度图orz

感谢摸得
Tari
[General]

  1. Difficulty spread needs work. Normal is a bit too hard for easiest difficulty.
[Normal]

  1. 00:46:208 (3) - Remove this note? Again it's to improve spread like I said above.
  2. 00:55:172 (1) - Hmm I don't understand point of having single new combo here. Any special reasons for it here? There is no special patterning here whatsoever.
  3. 01:09:074 (3,4,1) - Please simplify this rhythm. The rhythm density is way too high here.
  4. 01:44:196 (3,4) - Same as above ^
  5. 00:57:184 (2) - ^
  6. 00:28:830 (2) - Add a new combo here to distinguish rhythm gaps of 00:27:367 (1,2) - and 00:30:294 (1,2) - ?
[Hard]

  1. 01:34:684 (1,2,3) - 3/4 here is unfitting. White ticks don't have any strong beats for 3/4 to work.
  2. 01:36:147 (1,2,3,4,5,6,1,2,3) - ^
  3. 01:45:294 (4,5) - ^
  4. 01:48:221 (4,5) - ^
  5. 01:38:983 (5) - Again to improve spread, I'd suggest removing note here.
  6. 01:49:501 (2,3) - ^
  7. 01:42:001 (1) - Just some general advice but you could use more 1/4 reverse sliders like this more often instead of 1/4 circles. It would make this difficulty easier to play and help lessen gap between difficulty.
[Insane]

  1. 01:31:757 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Wow! What a huge jump in rhythm densities from hard to insane. Probably need to change this, way or change rhythm of 01:31:757 (1,2) - in hard.
I think it needs work in difficulty spread before bubble. Try removing notes in each difficulty. Good Luck!
Topic Starter
ZZHBOY

Tari wrote:

[General]

  1. Difficulty spread needs work. Normal is a bit too hard for easiest difficulty.
[Normal]

  1. 00:46:208 (3) - Remove this note? Again it's to improve spread like I said above.
  2. 00:55:172 (1) - Hmm I don't understand point of having single new combo here. Any special reasons for it here? There is no special patterning here whatsoever.
  3. 01:09:074 (3,4,1) - Please simplify this rhythm. The rhythm density is way too high here.
  4. 01:44:196 (3,4) - Same as above ^
  5. 00:57:184 (2) - ^
  6. 00:28:830 (2) - Add a new combo here to distinguish rhythm gaps of 00:27:367 (1,2) - and 00:30:294 (1,2) - ?
[Hard]

  1. 01:34:684 (1,2,3) - 3/4 here is unfitting. White ticks don't have any strong beats for 3/4 to work.
  2. 01:36:147 (1,2,3,4,5,6,1,2,3) - ^
  3. 01:45:294 (4,5) - ^
  4. 01:48:221 (4,5) - ^
  5. 01:38:983 (5) - Again to improve spread, I'd suggest removing note here.
  6. 01:49:501 (2,3) - ^
  7. 01:42:001 (1) - Just some general advice but you could use more 1/4 reverse sliders like this more often instead of 1/4 circles. It would make this difficulty easier to play and help lessen gap between difficulty.
[Insane]

  1. 01:31:757 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Wow! What a huge jump in rhythm densities from hard to insane. Probably need to change this, way or change rhythm of 01:31:757 (1,2) - in hard. set 1/4 repeat sliders in hard diff for better spread
I think it needs work in difficulty spread before bubble. Try removing notes in each difficulty. Good Luck!
all fixed, thanks for mod :3
liaoxingyao
Artist:dj TAKA feat.AiMEE
Source:jubeat saucer
TAG可以加上KONAMI BEMANI啊
其实artist我不是很确定 你再问问别人
[Emiria]
说好的带我呢
Tari
I really think the difficulty jump is still too big from normal to hard; perhaps, get more opinions about it.
Nozhomi
Heyo there~

- General :

  1. About hitsounds, I think you could add more whistles on the start of the song (like 00:13:830 - / 00:15:660 - / 00:16:940 - / 00:18:586 - ) because there is a lack of hitsounds imo here, and they fit quite well the song.
  2. Could you like, snap the preview point on blue tic ? XD
  3. Consider to add "Beatmania IIDX 20 tricoro, jubeat plus" to tags since the song did an apperance on these games. See if there is not more to add.
  4. Do you have any metadata source pls ?

- Normal :

  1. 00:35:965 (3,3) - So I don't really get it why you mapped only them here. I can understand 00:37:428 (3) - for the transition to a different rhythmic section, but then why not at 00:40:355 - / 00:43:282 - too ? It would make more sense than just 2 random circles.
  2. 00:44:562 (3) - Honestly the sound here is not enough strong to be mapped like that here. But it could make much more sense on 00:46:208 - since the drum beat is quite strong to be missed.
  3. 00:53:708 - I don't really know why you use Drum hitsounds here and only here, I assume it's for the transition, but it really works only for 00:56:635 - imo. Other could be Normal sampleset imo.
  4. 01:25:538 (3) - I would move the end of the slider to 128:140, because right now 01:25:538 (3,1,2) - are quite regrouped and I don't thik have a such visual density would help the readability of the map.

- Hard :

  1. 01:31:757 - Forget NC here.
  2. Nothing to add here

- Insane :

  1. Is there any reason for this stack leniency ?
  2. 00:20:782 (2) - Could you do it like a simple custom stack (by moving it at 152:100) ? it feels really off like that. Do same for 00:21:513 (1) - if you do it.
  3. You saw me playing it, don't have much to add, it plays well.

Tari wrote:

I really think the difficulty jump is still too big from normal to hard; perhaps, get more opinions about it.
I second your view here. A solution could be to change some more triplet on Hard to reverse sliders, or add a diff to complete the set. But since this is a quite intense song, so something like an Advanced with reverse sliders and Hard with triplet could be nice to see. The rest of the set il clean imo.
Mukyu~
Topic Starter
ZZHBOY

Nozhomi wrote:

Heyo there~

- General :

  1. About hitsounds, I think you could add more whistles on the start of the song (like 00:13:830 - / 00:15:660 - / 00:16:940 - / 00:18:586 - ) because there is a lack of hitsounds imo here, and they fit quite well the song.can't hear any clear sounds in music, so just kept
  2. Could you like, snap the preview point on blue tic ? XD ok
  3. Consider to add "Beatmania IIDX 20 tricoro, jubeat plus" to tags since the song did an apperance on these games. See if there is not more to add. added
  4. Do you have any metadata source pls ?changed source

- Normal :

  1. 00:35:965 (3,3) - So I don't really get it why you mapped only them here. I can understand 00:37:428 (3) - for the transition to a different rhythmic section, but then why not at 00:40:355 - / 00:43:282 - too ? It would make more sense than just 2 random circles.removed those two circles
  2. 00:44:562 (3) - Honestly the sound here is not enough strong to be mapped like that here. But it could make much more sense on 00:46:208 - since the drum beat is quite strong to be missed.yea
  3. 00:53:708 - I don't really know why you use Drum hitsounds here and only here, I assume it's for the transition, but it really works only for 00:56:635 - imo. Other could be Normal sampleset imo.used normal sound instead
  4. 01:25:538 (3) - I would move the end of the slider to 128:140, because right now 01:25:538 (3,1,2) - are quite regrouped and I don't thik have a such visual density would help the readability of the map.done

- Hard :

  1. 01:31:757 - Forget NC here.added
  2. Nothing to add here wow pro player

- Insane :

  1. Is there any reason for this stack leniency ?no reason. changed to 7
  2. 00:20:782 (2) - Could you do it like a simple custom stack (by moving it at 152:100) ? it feels really off like that. Do same for 00:21:513 (1) - if you do it.kept because they have same distance and i think it's fine to play
  3. You saw me playing it, don't have much to add, it plays well. :)

Tari wrote:

I really think the difficulty jump is still too big from normal to hard; perhaps, get more opinions about it.
I second your view here. A solution could be to change some more triplet on Hard to reverse sliders, or add a diff to complete the set. But since this is a quite intense song, so something like an Advanced with reverse sliders and Hard with triplet could be nice to see. The rest of the set il clean imo.
Mukyu~
emm about spread, i removed several triplet in Hard, seems it is easier now. anyway if you think the spread still needs work, i will consider to add a diff between N and H
Natsu
gonna take a look at this today~ posting to don't forget.
Sonnyc
[hard]
01:18:586 (1) - ending the spinner at 01:19:867 will feel more natural along the vocal rhythm of 01:20:416 (1).
01:42:733 (3,4) - spacing.
[insane]
00:23:617 (4,5) - this was the only 1/4 jump starting from a note as I remember. felt a little unnatural.
Topic Starter
ZZHBOY

Sonnyc wrote:

[hard]
01:18:586 (1) - ending the spinner at 01:19:867 will feel more natural along the vocal rhythm of 01:20:416 (1).
01:42:733 (3,4) - spacing.
[insane]
00:23:617 (4,5) - this was the only 1/4 jump starting from a note as I remember. felt a little unnatural.
all fixed, thanks~
sahuang
看到真蓝就来顶一下
liaoxingyao
no kd
mania mod
[NM]
00:06:879 (6879|3) - 双键干嘛啊
00:41:269 (41269|1) - 我建议这里和后面都别1/4了 因为你前面和这个sample差不多都是1/2
00:46:391 ~ 00:58:099 我建议你还是抓kick
01:02:672 (62672|3) - delete
01:12:733 (72733|1) - 你前面在抓vocal吗 这里没抓全啊
我觉得这曲子对于NM来说抓音有点难抓..你再问下别人看看怎么抓啊
[HD]
00:43:465 (43465|0) - 用什么面条 继续抓1/4不是挺好
01:37:245 (97245|3) - 这段太模糊了 你再问下其他人这里是不是1/3
[MX]
竟然没做到3.75
00:32:032 (32032|2) - 00:32:397 (32397|1) - 有kick 可以双键
00:35:782 (35782|3) - 这种地方我觉得完全可以双键 还有其他地方也是
00:43:465 (43465|0,43647|1) - 继续1/4多好
00:55:338 00:55:904 add
01:27:733 ~ 01:29:196 双键
01:37:245 (97245|2) - 同HD
01:52:245 (112245|1) - 怎么突然就四键
水完跑路
Spy
https://remywiki.com/True_Blue
我突然想到忘記幫你試圖了
metadata自己看一下這裡作修改,Artist有誤差,你如果當初是直接抽我的那應該沒有問題,好好的怎麼又改成錯的
Topic Starter
ZZHBOY

Spy wrote:

https://remywiki.com/True_Blue
我突然想到忘記幫你試圖了
metadata自己看一下這裡作修改,Artist有誤差,你如果當初是直接抽我的那應該沒有問題,好好的怎麼又改成錯的
看了下都是dj TAKA feat. AiMEE 应该没问题吧

liaoxingyao wrote:

no kd
mania mod
[NM]
00:06:879 (6879|3) - 双键干嘛啊
00:41:269 (41269|1) - 我建议这里和后面都别1/4了 因为你前面和这个sample差不多都是1/2
00:46:391 ~ 00:58:099 我建议你还是抓kick
01:02:672 (62672|3) - delete
01:12:733 (72733|1) - 你前面在抓vocal吗 这里没抓全啊?
我觉得这曲子对于NM来说抓音有点难抓..你再问下别人看看怎么抓啊
[HD]
00:43:465 (43465|0) - 用什么面条 继续抓1/4不是挺好就是要面条
01:37:245 (97245|3) - 这段太模糊了 你再问下其他人这里是不是1/3应该是吧
[MX]
竟然没做到3.75
00:32:032 (32032|2) - 00:32:397 (32397|1) - 有kick 可以双键
00:35:782 (35782|3) - 这种地方我觉得完全可以双键 还有其他地方也是
00:43:465 (43465|0,43647|1) - 继续1/4多好不好
00:55:338 00:55:904 add
01:27:733 ~ 01:29:196 双键
01:37:245 (97245|2) - 同HD
01:52:245 (112245|1) - 怎么突然就四键
水完跑路
没回的都改了
pocket-Gao
for mania

basic
00:01:026 (1026|0) - 前面这段note感觉好空 可以考虑换成LN
00:35:965 (35965|1) - 没看懂这抓哪个音,(毕竟难度问题要选择抓音
00:35:965 (35965|1) - 这里不该空着吧
01:23:343 (83343|3) - 换个轨道
01:27:733 (87733|2,88099|1,88465|0,88830|1,89196|2) - 可以考虑全摆一个轨道上 毕竟音完全相同
01:37:428 (97428|0,97794|3) - 这两个note对应音最好在一个轨道上,那样打起来更有感觉

不知道这难度用很多1/4会怎么样 看看别人怎么说吧

ADVANCED
00:16:300 (16300|1) - 这里抓了琴音 后面怎么不抓了...
00:18:861 (18861|1) - 没看懂...
00:34:684 - 2note
00:36:147 - ^
这一段pattern可能要变动一下 有些很明显的鼓点要抓

EXTREME
00:17:489 - 到 00:20:782 - 有点塞过度了,毕竟鼓点很轻,你可以看看维多的diff
01:27:733 (87733|0,87733|3,87733|2,88099|1,88099|3,88099|0,88465|3,88465|0,88465|2,88830|0,88830|1,88830|3,89196|3,89196|0,89196|2) - 为什么是3note...

victorica's ExTrA
00:32:855 - 比结尾还容易断
00:57:001 (57001|2,57093|1,57184|0) - 这音抓得有点怪
00:57:001 (57001|2,57093|1,57184|0) - 这一段还是作得像 00:45:660 - 前面一样打起来感觉好点
01:38:068 (98068|1) - ?

打不动
good luck
Sandalphon
没有2kudosu
1l2l3l4
[BASIC]
00:21:513 (21513|3) - 到00:23:708 - 就结束了
00:24:440 (24440|0) - ^
00:32:855 (32855|0,32855|1,33038|3,33038|2) - 改成14 23, 因为从00:24:257 - 开始后面的pattern就都是左右拍了,所以建议改一下
00:43:465 - 这样用LN抓主音会合适一点 Img
00:46:391 - 到00:56:635 - 我没懂在抓什么,kick还是vocal都不像。简单点就抓鼓,然后double一下00:47:855 - 00:49:318 - 00:52:245 - 00:53:708 - 这种琴
00:56:635 - 一下子来1/4很突然,而且后面也有同样1/4的音却没抓,建议是 Img 两个LN主音后面直接换鼓
00:58:099 - 到 01:09:806 - 又有点看不懂了(我猜你抓的是Vocal)建议跟之前的Mod一样
01:09:806 - 到01:21:513 - 抓背景的小提琴呀
01:21:513 - 到01:27:367 - 小提琴加kick就行这段,那些1/4的音抓不完的
01:27:367 - 打乱下,一直楼梯没意义
01:33:221 - 像之前00:34:684 - 这样用1/2简化主音来抓不是很好,1/4来抓会漏一堆而且抓全会很难,然后01:37:611 - 到01:38:708 - 因为比较明显可以抓1/4同时也可以保证kiai不会一直1/2下去显的无聊 (例子img)同理01:49:318 - 到01:50:782 -
01:52:062 - 漏个鼓,这里01:54:257 - 都有抓
[ADVANCED]
00:01:757 - 如果LN是背景的小提琴那后面漏了很多,把小提琴抓满,在用Note抓点明显的钢琴(像Basic里抓的琴)这段就OK了
00:13:282 (13282|0,13373|1,13465|2) - 打乱,不是连贯的音,后面同样音也一样, 1 3 2这样的1/4应该不错,我就不贴图了
00:16:208 (16208|2,16300|1,16391|0) - 这个是?如果是1/4的琴00:15:843 - 就开始了,可以抓这个音抓满,毕竟Hard难度了
00:18:769 (18769|2,18861|1,18952|0) - ??
00:43:465 (43465|0) - 一下子LN很奇怪
00:44:836 - 当然我的建议是抓上
00:46:025 - 这里一下子改一下,毕竟跟之前1234的音不同,拐一下回去也能体现pitch Img
01:20:050 - 到01:20:782 - ,01:20:782 - 到01:21:513 - 都有LN的音,01:18:586 (78586|3) - 这条看的很蒙
没了,大概说下Patter,楼梯有点用太多,很多其他的Patter有时候效果会更好,顺手的楼梯不一定是唯一的选择
有些抓1/4主音的地方可以适当的牺牲一下主音来抓鼓(00:57:367 - 01:44:196 - )全程1/4会让玩家打的有点麻木,加点改变制造新鲜感总是好的

我懒我可以不摸后面两个了么(逃
如果真的又需要再来找我
GL!
Aruel
yo ZZH, mod from your request!

|1|2|3|4|

General
  1. You can add some tags REFLEC BEAT colette,pop'n music Sunny Park,SOUND VOLTEX II -infinite infection-,POLICY BREAK,Dance Dance Revolution
  2. Turn off Widescreen Support at BASIC, ADVANCED difficulties
  3. Why all difficulties have same OD and HP? You should adjust it
  4. In all difficulties,
    Seems 00:21:513 - 00:33:221 - 00:46:391 - 01:09:806 - 01:21:513 - 01:33:221 - these Inherited Points are not doing their work. 00:21:513 - Differently it has drum hitsound but you are not using hitsound as well, please remove all these.
BASIC

  1. 00:13:373 (13373|1,13465|0) - 00:14:836 (14836|0,14928|1) - These patterns can be considerably unreasonable pattern, it plays with a one hand you know, but it is pretty fits with this sound but we should consideration about BASIC players right? so I would like to suggest this and this it also pretty fits with here and more be better to play I guess.
    If you've followed this. 00:15:660 (15660|2) - It should be better to move to column 1, for using all variety of columns.
  2. 00:27:367 - I have a one suggestion for this.
    Seems 00:21:513 - this and 00:24:440 - this are using 1 and 4 columns for long note. But how about this? Move the long note to 3.2 columns from 00:27:367 - here for more different feelings! Seems it won't be concerned about playable and it could give a new feelings!
  3. 00:44:928 - I've pointed out it but seems it was be intended by you, seems you was using two notes with melody+piano sounds, it is pretty good, but just using two notes is not bad too. Depend on you.
  4. 00:56:635 - Highly recommend to remove these 1/4 notes, seems 1/4 stair stream is too hard for normal difficulty and you didn't use other same sounds which one can use to be 1/4 like 00:45:660 - 00:34:318 - these.
  5. 01:21:513 - ~ 01:27:367 - Really I want to re-map this part, here's the reason why I want to.
    Seems this part is pretty quite part all of this song but this part is most hardest part at this difficulty. Does it can feel this song and play well? Unfortunately I don't think so. Please reduce this part so this difficulty can feel more well, also this part is doing slaughter your SR too. 01:33:221 - This part is fine because this part is the highlight of this song.
ADVANCED

  1. 00:17:123 - ~ 00:18:586 - This part is pretty not fit with between other patterns, too undermapped I think. Also your graph shows to us how this part mapped too low.
  2. 00:34:684 - Don't you have mind to add a one more note at this section like you did at 00:46:391 - here? Highly suggest to add a one more note at here because this section is starting section of this song's stream.
  3. 00:46:574 (46574|0) - How about move to 3 this note for better hand balance? Seems it is really fine enough but I'd like to suggest it personality.
  4. 00:56:635 - This part has clearly piano+melody sounds so you should add a one more note for consistency of your pattern like you did at 00:55:172 - 00:53:708 - 00:52:245 - heres.
  5. 01:04:318 (64318|2,64318|3) - It added two notes randomly in my opinion to be honest, here are some parts which one has same sounds at similar parts 00:58:647 - 01:01:574 - Add a one more note each others or 01:04:318 (64318|2,64318|3) - remove a one note, well, depend on you.
  6. 01:23:891 - How about this? For more good balance with both hands and it seems so good in my personal opinion!!
  7. 01:37:367 (97367|0,97489|1) - Wait... Why you used 1/3 snapping on here? It's clearly 1/4 snapping!! Wrong snap.
EXTREME

  1. 00:02:855 - If you are following vocal with the long notes, well it is pretty fine but this part is kinda feels empty, how about start a new long note at here or just add a one normal note? It could be feel it more well.
  2. 00:21:147 - You should add a one note note for consistency with your pattern like you did at 00:17:123 - 00:17:489 - 00:17:855 - 00:18:221 - 00:18:586 - 00:18:952 - 00:19:318 - 00:19:684 - 00:20:050 - 00:20:416 - 00:20:782 - these.
  3. 00:43:465 - You can use just 1/4 stream at here like between other your patterns, seems it been intended be you but I highly suggest to use just 1/4 stream or long note +1/4 stream, this part was feels empty.
  4. 00:47:306 - You've used a note at here in your ADVANCED difficulty but why didn't you used at here even it is not different sound? 00:48:404 - 00:48:769 - 00:49:501 - 00:50:233 - 00:51:696 - 00:54:623 - 00:54:897 - these are too and other many of them, you can use it File -> Open Difficulty -> For Reference
    You can compare with other difficulties then!
  5. 00:55:263 (55263|1,55355|0,55446|1,55538|0,55629|1) - Seems it is too heavy only left hand also it's being more harder interlock with 00:54:989 (54989|0,55080|1,55172|2) - this too. Please re-arrange this part so it can be more good balance pattern!
  6. 01:07:062 - hmm... Seems it is more good to feel this part but current pattern is not bad too. Depend on you.
  7. 01:23:800 - This part has same suggestion with ADVANCED.
  8. 01:37:367 (97367|0,97489|1) - Also same reason with ADCANCED, it is surely 1/4
  9. 01:37:794 - 01:38:160 - 01:38:525 - 01:38:891 - Why empty? You should add a note at these sections. It has sound clearly and it should be confusing pattern if you leave this sections with just ending of long notes.
Here is my mania modding!
Good luck for rank ZZHBOY!! :>
MeowPaz
加油~♪
Topic Starter
ZZHBOY

pocket-Gao wrote:

for mania

basic
00:01:026 (1026|0) - 前面这段note感觉好空 可以考虑换成LN 感觉不太好放
00:35:965 (35965|1) - 没看懂这抓哪个音,(毕竟难度问题要选择抓音随手放的..先这么放吧 感觉问题不大
00:35:965 (35965|1) - 这里不该空着吧
01:23:343 (83343|3) - 换个轨道
01:27:733 (87733|2,88099|1,88465|0,88830|1,89196|2) - 可以考虑全摆一个轨道上 毕竟音完全相同
01:37:428 (97428|0,97794|3) - 这两个note对应音最好在一个轨道上,那样打起来更有感觉

不知道这难度用很多1/4会怎么样 看看别人怎么说吧

ADVANCED
00:16:300 (16300|1) - 这里抓了琴音 后面怎么不抓了...把琴音去了..
00:18:861 (18861|1) - 没看懂...
00:34:684 - 2note
00:36:147 - ^这里感觉1note就可以了
这一段pattern可能要变动一下 有些很明显的鼓点要抓

EXTREME
00:17:489 - 到 00:20:782 - 有点塞过度了,毕竟鼓点很轻,你可以看看维多的diff 删了点
01:27:733 (87733|0,87733|3,87733|2,88099|1,88099|3,88099|0,88465|3,88465|0,88465|2,88830|0,88830|1,88830|3,89196|3,89196|0,89196|2) - 为什么是3note...换成2了

victorica's ExTrA
00:32:855 - 比结尾还容易断
00:57:001 (57001|2,57093|1,57184|0) - 这音抓得有点怪
00:57:001 (57001|2,57093|1,57184|0) - 这一段还是作得像 00:45:660 - 前面一样打起来感觉好点
01:38:068 (98068|1) - ?

打不动
good luck

SanadaYukimura wrote:

没有2kudosu
1l2l3l4
[BASIC]
00:21:513 (21513|3) - 到00:23:708 - 就结束了
00:24:440 (24440|0) - ^
00:32:855 (32855|0,32855|1,33038|3,33038|2) - 改成14 23, 因为从00:24:257 - 开始后面的pattern就都是左右拍了,所以建议改一下
00:43:465 - 这样用LN抓主音会合适一点 Img 感觉有点奇怪 先这样吧
00:46:391 - 到00:56:635 - 我没懂在抓什么,kick还是vocal都不像。简单点就抓鼓,然后double一下00:47:855 - 00:49:318 - 00:52:245 - 00:53:708 - 这种琴 都换成一拍的了
00:56:635 - 一下子来1/4很突然,而且后面也有同样1/4的音却没抓,建议是 Img 两个LN主音后面直接换鼓
00:58:099 - 到 01:09:806 - 又有点看不懂了(我猜你抓的是Vocal)建议跟之前的Mod一样 还是不清楚具体怎么下 简单改了点
01:09:806 - 到01:21:513 - 抓背景的小提琴呀
01:21:513 - 到01:27:367 - 小提琴加kick就行这段,那些1/4的音抓不完的
01:27:367 - 打乱下,一直楼梯没意义
01:33:221 - 像之前00:34:684 - 这样用1/2简化主音来抓不是很好,1/4来抓会漏一堆而且抓全会很难,然后01:37:611 - 到01:38:708 - 因为比较明显可以抓1/4同时也可以保证kiai不会一直1/2下去显的无聊 (例子img)同理01:49:318 - 到01:50:782 -
01:52:062 - 漏个鼓,这里01:54:257 - 都有抓
[ADVANCED]
00:01:757 - 如果LN是背景的小提琴那后面漏了很多,把小提琴抓满,在用Note抓点明显的钢琴(像Basic里抓的琴)这段就OK了感觉小提琴也不是很好抓 先这样吧
00:13:282 (13282|0,13373|1,13465|2) - 打乱,不是连贯的音,后面同样音也一样, 1 3 2这样的1/4应该不错,我就不贴图了
00:16:208 (16208|2,16300|1,16391|0) - 这个是?如果是1/4的琴00:15:843 - 就开始了,可以抓这个音抓满,毕竟Hard难度了把1/4去了
00:18:769 (18769|2,18861|1,18952|0) - ??
00:43:465 (43465|0) - 一下子LN很奇怪
00:44:836 - 当然我的建议是抓上
00:46:025 - 这里一下子改一下,毕竟跟之前1234的音不同,拐一下回去也能体现pitch Img
01:20:050 - 到01:20:782 - ,01:20:782 - 到01:21:513 - 都有LN的音,01:18:586 (78586|3) - 这条看的很蒙
没了,大概说下Patter,楼梯有点用太多,很多其他的Patter有时候效果会更好,顺手的楼梯不一定是唯一的选择
有些抓1/4主音的地方可以适当的牺牲一下主音来抓鼓(00:57:367 - 01:44:196 - )全程1/4会让玩家打的有点麻木,加点改变制造新鲜感总是好的 好 加了几个1/2的2note

我懒我可以不摸后面两个了么(逃
如果真的又需要再来找我
GL!

Fresh Chicken wrote:

yo ZZH, mod from your request!

|1|2|3|4|

General
  1. You can add some tags REFLEC BEAT colette,pop'n music Sunny Park,SOUND VOLTEX II -infinite infection-,POLICY BREAK,Dance Dance Revolution
  2. Turn off Widescreen Support at BASIC, ADVANCED difficulties
  3. Why all difficulties have same OD and HP? You should adjust it
  4. In all difficulties,
    Seems 00:21:513 - 00:33:221 - 00:46:391 - 01:09:806 - 01:21:513 - 01:33:221 - these Inherited Points are not doing their work. 00:21:513 - Differently it has drum hitsound but you are not using hitsound as well, please remove all these.
BASIC

  1. 00:13:373 (13373|1,13465|0) - 00:14:836 (14836|0,14928|1) - These patterns can be considerably unreasonable pattern, it plays with a one hand you know, but it is pretty fits with this sound but we should consideration about BASIC players right? so I would like to suggest this and this it also pretty fits with here and more be better to play I guess.
    If you've followed this. 00:15:660 (15660|2) - It should be better to move to column 1, for using all variety of columns.
  2. 00:27:367 - I have a one suggestion for this.
    Seems 00:21:513 - this and 00:24:440 - this are using 1 and 4 columns for long note. But how about this? Move the long note to 3.2 columns from 00:27:367 - here for more different feelings! Seems it won't be concerned about playable and it could give a new feelings!
  3. 00:44:928 - I've pointed out it but seems it was be intended by you, seems you was using two notes with melody+piano sounds, it is pretty good, but just using two notes is not bad too. Depend on you. double notes seems fine here imo
  4. 00:56:635 - Highly recommend to remove these 1/4 notes, seems 1/4 stair stream is too hard for normal difficulty and you didn't use other same sounds which one can use to be 1/4 like 00:45:660 - 00:34:318 - these.set some long notes now
  5. 01:21:513 - ~ 01:27:367 - Really I want to re-map this part, here's the reason why I want to.
    Seems this part is pretty quite part all of this song but this part is most hardest part at this difficulty. Does it can feel this song and play well? Unfortunately I don't think so. Please reduce this part so this difficulty can feel more well, also this part is doing slaughter your SR too. 01:33:221 - This part is fine because this part is the highlight of this song. removed those 1/4 notes
ADVANCED

  1. 00:17:123 - ~ 00:18:586 - This part is pretty not fit with between other patterns, too undermapped I think. Also your graph shows to us how this part mapped too low. use long note instead now
  2. 00:34:684 - Don't you have mind to add a one more note at this section like you did at 00:46:391 - here? Highly suggest to add a one more note at here because this section is starting section of this song's stream.
  3. 00:46:574 (46574|0) - How about move to 3 this note for better hand balance? Seems it is really fine enough but I'd like to suggest it personality. re-placed them in another way
  4. 00:56:635 - This part has clearly piano+melody sounds so you should add a one more note for consistency of your pattern like you did at 00:55:172 - 00:53:708 - 00:52:245 - heres.
  5. 01:04:318 (64318|2,64318|3) - It added two notes randomly in my opinion to be honest, here are some parts which one has same sounds at similar parts 00:58:647 - 01:01:574 - Add a one more note each others or 01:04:318 (64318|2,64318|3) - remove a one note, well, depend on you.
  6. 01:23:891 - How about this? For more good balance with both hands and it seems so good in my personal opinion!! changed as your suggested
  7. 01:37:367 (97367|0,97489|1) - Wait... Why you used 1/3 snapping on here? It's clearly 1/4 snapping!! Wrong snap. there has 1/3 piano sound if i'm not wrong lol
EXTREME

  1. 00:02:855 - If you are following vocal with the long notes, well it is pretty fine but this part is kinda feels empty, how about start a new long note at here or just add a one normal note? It could be feel it more well. that voice is unnecessary to follow so just kept
  2. 00:21:147 - You should add a one note note for consistency with your pattern like you did at 00:17:123 - 00:17:489 - 00:17:855 - 00:18:221 - 00:18:586 - 00:18:952 - 00:19:318 - 00:19:684 - 00:20:050 - 00:20:416 - 00:20:782 - these.
  3. 00:43:465 - You can use just 1/4 stream at here like between other your patterns, seems it been intended be you but I highly suggest to use just 1/4 stream or long note +1/4 stream, this part was feels empty.
  4. 00:47:306 - You've used a note at here in your ADVANCED difficulty but why didn't you used at here even it is not different sound? 00:48:404 - 00:48:769 - 00:49:501 - 00:50:233 - 00:51:696 - 00:54:623 - 00:54:897 - these are too and other many of them, you can use it File -> Open Difficulty -> For Reference
    You can compare with other difficulties then!
  5. 00:55:263 (55263|1,55355|0,55446|1,55538|0,55629|1) - Seems it is too heavy only left hand also it's being more harder interlock with 00:54:989 (54989|0,55080|1,55172|2) - this too. Please re-arrange this part so it can be more good balance pattern!
  6. 01:07:062 - hmm... Seems it is more good to feel this part but current pattern is not bad too. Depend on you.
  7. 01:23:800 - This part has same suggestion with ADVANCED.
  8. 01:37:367 (97367|0,97489|1) - Also same reason with ADCANCED, it is surely 1/4 emm there have clear 1/3 piano x.x
  9. 01:37:794 - 01:38:160 - 01:38:525 - 01:38:891 - Why empty? You should add a note at these sections. It has sound clearly and it should be confusing pattern if you leave this sections with just ending of long notes.
Here is my mania modding!
Good luck for rank ZZHBOY!! :>

MeowPaz wrote:

加油~♪
no reply = fixed, thanks you all~
Critical_Star
Hi ZzH
mod requested here 'w')

column 1 2 3 4


BASIC
00:19:135 (19135|1) - 有突然的感觉, 建议移动到 00:19:318 - , 抓 1/1 音 here 会更好.
00:20:416 - 00:21:147 - 钢琴音, 加?
01:18:586 (78586|3) - 我觉得 LN 音 应该是这样 http://puu.sh/oqgRq/b47d9d9bc3.png
01:52:062 - 加一个给kick, 同样 > 01:54:257 (114257|1,114989|1) -


ADVANCED
00:34:684 - i think is fine to have double note here for crash, it won't really hard to play 啦
00:57:093 - There is still 1/4 sound here which u are following, u missed here
01:18:586 (78586|3) - like in basic, i think they are not only 1 long sound here
01:37:245 (97245|3,97367|0,97489|1,97611|2) - i am pretty sure they are 1/4 snap here :/
01:56:452 (116452|1,116544|0) - CTRL+G? could be fun :3


EXTREME
00:46:391 - 00:58:099 - 三个给crash吧
00:47:032 - 00:47:946 - 建议加上这些音,既然是 一样 1/4 音, 留出空间感觉一点奇怪. a stream 1/4 will work here nicely.
00:53:800 - 00:54:349 - and so on like above ^ i not sure why u spaced this, if 00:47:123 (47123|1,47123|2,47215|0,47397|2,47489|3,47489|1,47672|2,47763|1,47855|0,47855|3) - i can understand u are following another sound here
01:03:404 (63404|0) - delete? refer 01:01:940 - u spaced here
01:27:733 (87733|0,87733|2,87733|3,88099|3,88099|0,88099|1,88465|2,88465|3,88465|0,88830|1,88830|3,88830|0,89196|0,89196|3,89196|2) - i think double note is already enough
01:37:245 (97245|2,97367|0,97489|1,97611|2) - this is surely a 1/4 snap tho :/ try 25% playback
01:37:794 - 01:38:160 - 01:38:525 - actually u can have a note here for every red tick here too since they also having the same sound like 01:37:885 (97885|2,97977|1,98251|1,98343|2,98617|2,98708|1) -
01:44:745 - double for kick, this is a kick sound, there is no problem to have double here啦
01:53:160 (113160|3,113343|1) - no double? :< double啦
01:54:257 - 01:54:989 - is fine to have double here too for loud kick 啦


好运~ :)
Topic Starter
ZZHBOY

Critical_Star wrote:

Hi ZzH
mod requested here 'w')

column 1 2 3 4


BASIC
00:19:135 (19135|1) - 有突然的感觉, 建议移动到 00:19:318 - , 抓 1/1 音 here 会更好.
00:20:416 - 00:21:147 - 钢琴音, 加?
01:18:586 (78586|3) - 我觉得 LN 音 应该是这样 http://puu.sh/oqgRq/b47d9d9bc3.png这里没改 HD改了 显示出一点区别
01:52:062 - 加一个给kick, 同样 > 01:54:257 (114257|1,114989|1) -


ADVANCED
00:34:684 - i think is fine to have double note here for crash, it won't really hard to play 啦
00:57:093 - There is still 1/4 sound here which u are following, u missed here 这里感觉空着好点
01:18:586 (78586|3) - like in basic, i think they are not only 1 long sound here 改了
01:37:245 (97245|3,97367|0,97489|1,97611|2) - i am pretty sure they are 1/4 snap here :/ 改了
01:56:452 (116452|1,116544|0) - CTRL+G? could be fun :3


EXTREME
00:46:391 - 00:58:099 - 三个给crash吧
00:47:032 - 00:47:946 - 建议加上这些音,既然是 一样 1/4 音, 留出空间感觉一点奇怪. a stream 1/4 will work here nicely.
00:53:800 - 00:54:349 - and so on like above ^ i not sure why u spaced this, if 00:47:123 (47123|1,47123|2,47215|0,47397|2,47489|3,47489|1,47672|2,47763|1,47855|0,47855|3) - i can understand u are following another sound here
01:03:404 (63404|0) - delete? refer 01:01:940 - u spaced here
01:27:733 (87733|0,87733|2,87733|3,88099|3,88099|0,88099|1,88465|2,88465|3,88465|0,88830|1,88830|3,88830|0,89196|0,89196|3,89196|2) - i think double note is already enough
01:37:245 (97245|2,97367|0,97489|1,97611|2) - this is surely a 1/4 snap tho :/ try 25% playback
01:37:794 - 01:38:160 - 01:38:525 - actually u can have a note here for every red tick here too since they also having the same sound like 01:37:885 (97885|2,97977|1,98251|1,98343|2,98617|2,98708|1) -
01:44:745 - double for kick, this is a kick sound, there is no problem to have double here啦
01:53:160 (113160|3,113343|1) - no double? :< double啦
01:54:257 - 01:54:989 - is fine to have double here too for loud kick 啦

1/4节奏改了点

好运~ :)
谢谢cs :)
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