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dj TAKA feat.AiMEE - True Blue [OsuMania|Osu]

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Total Posts
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Topic Starter
ZZHBOY
This beatmap was submitted using in-game submission on 2016年5月25日 at 23:26:26

Artist: dj TAKA feat.AiMEE
Title: True Blue
Source: jubeat saucer
Tags: [Emiria] AiMEE victorica_db Beatmania IIDX 20 tricoro KONAMI BEMANI REFLEC BEAT colette pop'n music Sunny Park SOUND VOLTEX II -infinite infection- POLICY BREAK Dance Dance Revolution
BPM: 164
Filesize: 3934kb
Play Time: 01:56
Difficulties Available:
  1. ADVANCED - 4Key (2.69 stars, 912 notes)
  2. BASIC - 4Key (1.87 stars, 421 notes)
  3. EXTREME - 4Key (3.44 stars, 1259 notes)
  4. Hard (3.1 stars, 264 notes)
  5. Insane (4.7 stars, 585 notes)
  6. Normal (1.66 stars, 140 notes)
  7. victorica's ExTrA - 4Key (3.77 stars, 1336 notes)
Download: dj TAKA feat.AiMEE - True Blue
Information: Scores/Beatmap Listing
---------------
2nd
liaoxingyao
臭ZZH
真蓝
[General]
我觉得metadata好像不对 这Source你问下别人啊
[Normal]
00:44:745 (4) - 删?
01:22:977 ~ 01:23:708 其实可以继续按照前面那个摆法
01:44:562 (4) - 滑条尾漏音效
[Insane]
00:17:123 ~ 00:17:855 怎么突然就1/4 继续1/2不是挺好
00:17:855 ~ 00:18:221 1/2啊 1/1感觉太空了
00:23:708 (5) - 离前面那note这么远诶 不怕被挑吗
00:47:672 建议加个或者把00:47:489 (6) - 换成1/2滑条
01:43:099 (5) - 离前面这么几把远 拉近点厚不厚啊
摸不动了
KaedekaShizuru
[General]
没BG瞬间泄了一半摸的动力
前奏也map一下啦
spread很危险 不要懒

[Insane]
00:17:855 (5) - anti jump NC 而且00:18:221 (6) 到00:17:855 (5) 和到00:18:586 (1) 的距离看起来不是很舒服
00:21:513 - 00:33:221 - 这段我建议对slider用红锚点做点机械感
00:44:196 (5,6,7,8,9,10) - 整体向左边移一点让00:44:196 (5) 对着00:44:013 (4) 的走向 然后把00:44:654 (10) 从00:44:562 (9) 下面顺着这串连打的方向拉出来
00:46:025 (9) - 变间距不NC一下么
00:58:465 (2) - 类似这种的给人感觉很空 别漏太多音吧 比如放个三连打或者短折返 这段这种的挺多的
01:35:507 (5,6) - 距离感觉太近了
最后放个spinner吧

[Hard]
00:27:184 - 填一个circle
00:28:647 、00:30:111 - ↑
00:31:757 (1) - 换成circle
00:32:032 和00:32:123 - 二连
00:32:489 (2,3) - 拆成两个1/2slider
01:18:586 (1) - 听感上这个spinner很多余
01:49:501 (2) - 不叠好或者把01:49:593 (3) 也错开吗
01:52:062 - 填circle
01:53:160 - 放一个折返
01:54:257 - 填clrcle
01:54:989 - ↑
最后放个spinner

[Normal]
00:40:172 (3,4) - 会被当三连打 N做最低难度最好不要这么放 改成slider
00:44:562 (3,4) - ↑
00:46:208 (3,1) - ↑
01:18:586 (1) - 同hard
Kamio Misuzu
[General]
柑橘还是得加diff。。Insane的难度爆hard十条街你说说以前三diff随便飞的时代多美好

[Insane]
00:17:123 (1,2,3,4,5,6) - 怎么说呢。。还不如都用1/2,然后在00:17:763 - 这里加note
00:22:062 (4) - 改放在00:22:154 - ,放在后面slider头上,可以错位开一点。
00:22:794 (8) - ^
01:08:983 - 这里有个note会自然点(虽然不好改)

[Hard]
00:18:586 (1,2) - 换一下好吧,slider完了再接note
00:33:038 (3) - 容易读错。。干脆压在slider尾怎么样
00:46:940 (2) - 去掉
01:42:275 - 01:42:641 - 这俩音还是不要省的好
01:44:928 (1,2) - 改成slider比较自然
01:49:501 (2,3,4) - 叠歪了?
01:55:904 (3,4,5,1) - 节奏改成和Insane一样吧。

[Normal]
打了下,没啥

美丽 不喜欢英文歌
__Ag
hard
00:52:245 (1) - 柑橘这里可以来个finish
01:03:769 (3) - 可以加个clap,然后01:03:952 (1) - 滑条头finish
01:29:928 (5) - 这个尾巴也可以一起加上normalhit
01:49:501 (2,3,4) - 这是故意不叠的么,结合前面来看就比较另类

insane
00:24:989 (4,5,6) - 我觉得这一串ctrl+G比较有flow
00:44:562 (9,10) - 这两个叠起来柑橘不好
00:57:184 (1) - 感觉这个和前面的水平下来不好打,我觉得这个位置可能更好打,https://osu.ppy.sh/ss/4674271
00:58:282 - 00:58:647 - 00:59:379 - 00:59:745 - 这几个位置突然空下来柑橘不好,填上柑橘更有连贯性

实在摸不出爷爷的图有什么,以上只是新人的个人建议,水摸美丽
mintong89
wow zzh new map!! >_< I really like the song, thanks for map it!!!
EncoreW
[Insane]

testplay

00:17:855 (1,2) - 这里不换滑条的话感觉节奏这种有点空

00:20:782 (2) - 这地方感觉不用这样的间距,留着00:21:513 (1) - 这里用,00:21:513 (1,2) - 00:21:971 (3,4) - 为了看上去跟这里一样都是二连

00:33:586 - 这段break感觉可以去掉,如果把 break拉到 00:33:952 - 这里的话感觉效果还不错,但是拉了之后会因为时间太短自己消失掉

00:39:074 (1) - 01:31:757 (1) - 这种串来点间距的变化打起来感觉会好一点

00:45:660 (5) - NC?

[Hard]

00:21:513 (3) - NC,另外感觉这个地方之前的音效有点少

妈的怎么没东西能写的

[Normal]

00:32:489 (4) - 这地方感觉可以换成一个滑条街一个圈

00:40:355 (4) - sampleset normal 试试看

01:53:708 (1) - 转盘前面放个圈看看


r a n k e d W H E N
Topic Starter
ZZHBOY
性药

liaoxingyao wrote:

臭ZZH
真蓝
[General]
我觉得metadata好像不对 这Source你问下别人啊 改了artist
[Normal]
00:44:745 (4) - 删?
01:22:977 ~ 01:23:708 其实可以继续按照前面那个摆法
01:44:562 (4) - 滑条尾漏音效 加了
[Insane]
00:17:123 ~ 00:17:855 怎么突然就1/4 继续1/2不是挺好
00:17:855 ~ 00:18:221 1/2啊 1/1感觉太空了
00:23:708 (5) - 离前面那note这么远诶 不怕被挑吗
00:47:672 建议加个或者把00:47:489 (6) - 换成1/2滑条 换成滑条了
01:43:099 (5) - 离前面这么几把远 拉近点厚不厚啊
摸不动了

径流

KaedekaShizuru wrote:

[General]
没BG瞬间泄了一半摸的动力
前奏也map一下啦
spread很危险 不要懒

[Insane]
00:17:855 (5) - anti jump NC 而且00:18:221 (6) 到00:17:855 (5) 和到00:18:586 (1) 的距离看起来不是很舒服 nc了
00:21:513 - 00:33:221 - 这段我建议对slider用红锚点做点机械感 有点难弄 先keep了
00:44:196 (5,6,7,8,9,10) - 整体向左边移一点让00:44:196 (5) 对着00:44:013 (4) 的走向 然后把00:44:654 (10) 从00:44:562 (9) 下面顺着这串连打的方向拉出来 那个stack感觉合曲 先keep啦
00:46:025 (9) - 变间距不NC一下么 好 nc了
00:58:465 (2) - 类似这种的给人感觉很空 别漏太多音吧 比如放个三连打或者短折返 这段这种的挺多的 新的一小段 衔接一下
01:35:507 (5,6) - 距离感觉太近了弄远了点
最后放个spinner吧 感觉会违和 不放啦

[Hard]
00:27:184 - 填一个circle
00:28:647 、00:30:111 - ↑
00:31:757 (1) - 换成circle
00:32:032 和00:32:123 - 二连
00:32:489 (2,3) - 拆成两个1/2slider
01:18:586 (1) - 听感上这个spinner很多余 转盘头有一声
01:49:501 (2) - 不叠好或者把01:49:593 (3) 也错开吗 额 这个好像是自动偏移
01:52:062 - 填circle
01:53:160 - 放一个折返
01:54:257 - 填clrcle
01:54:989 - ↑
最后放个spinner

额 hard我想节奏简洁点 正好照顾spread

[Normal]
00:40:172 (3,4) - 会被当三连打 N做最低难度最好不要这么放 改成slider 感觉这些在normal里出现挺多 先keep啦
00:44:562 (3,4) - ↑
00:46:208 (3,1) - ↑
01:18:586 (1) - 同hard

KM

Kamio Misuzu wrote:

[General]
柑橘还是得加diff。。Insane的难度爆hard十条街你说说以前三diff随便飞的时代多美好

[Insane]
00:17:123 (1,2,3,4,5,6) - 怎么说呢。。还不如都用1/2,然后在00:17:763 - 这里加note 唔 这段都跟的一个音啦
00:22:062 (4) - 改放在00:22:154 - ,放在后面slider头上,可以错位开一点。
00:22:794 (8) - ^
01:08:983 - 这里有个note会自然点(虽然不好改)

[Hard]
00:18:586 (1,2) - 换一下好吧,slider完了再接note 这里跟vocal
00:33:038 (3) - 容易读错。。干脆压在slider尾怎么样 不喜欢stack..
00:46:940 (2) - 去掉
01:42:275 - 01:42:641 - 这俩音还是不要省的好 怕加了不好打 先keep啦
01:44:928 (1,2) - 改成slider比较自然
01:49:501 (2,3,4) - 叠歪了? 好像是自动偏移..
01:55:904 (3,4,5,1) - 节奏改成和Insane一样吧。

[Normal]
打了下,没啥

美丽 不喜欢英文歌

ag

__Ag wrote:

[hard]00:52:245 (1) - 柑橘这里可以来个finish 加了鼓的finish
01:03:769 (3) - 可以加个clap,然后01:03:952 (1) - 滑条头finish 不加了 不然有点吵
01:29:928 (5) - 这个尾巴也可以一起加上normalhit
01:49:501 (2,3,4) - 这是故意不叠的么,结合前面来看就比较另类 怎么都说没叠...明明我是放一起了

[insane]00:24:989 (4,5,6) - 我觉得这一串ctrl+G比较有flow
00:44:562 (9,10) - 这两个叠起来柑橘不好 改了
00:57:184 (1) - 感觉这个和前面的水平下来不好打,我觉得这个位置可能更好打,https://osu.ppy.sh/ss/4674271 先keep啦 我这里可以连上
00:58:282 - 00:58:647 - 00:59:379 - 00:59:745 - 这几个位置突然空下来柑橘不好,填上柑橘更有连贯性 先空着啦 因为不知道怎么填好orz

实在摸不出爷爷的图有什么,以上只是新人的个人建议,水摸美丽感谢摸得._.
Kikyo_77
zzh大大恕小的无能 :o :o :o
Streliteela
臭臭花w

[Insane]
  1. 00:19:135 (4) - 移到x360|y344, 因为00:19:684 (6) - 这里有个小高音,所以稍稍拉开一点突出一下会好些
  2. 00:25:904 (1,2) - 这为毛突然这么远?又没有重音什么的……你要是想放这么大的跳的话可以前面00:24:440 (1,2,3) - 开始就做一个间距逐渐加大的处理做过渡,反正我个人觉得这里突然这么大有点突兀
  3. 00:34:958 - 这里补个note好些吧,你后面相同节奏的地方都是没有忽略过这个蓝线节奏的
  4. 00:44:196 (5,6,7,8,9,10) - 这大斜线角度有点尴尬,你前后flow基本都是弧线为主,这里处理柔和一些会显得不那么突兀,比如:
    另外我仔细听了一下感觉00:44:836 - 这个地方是有音的,当然你现在的处理也不是不行,不过其实我建议更好的改法是这样,你自己考虑:
  5. 00:51:879 (8,1) - 觉得flow不够好,你试试改成这样?
  6. 00:57:184 (1) - 既然你这里用滑条了,那么可以放个梗,个人是觉得现在这里可以更有特色一些而且flow也更圆滑:
  7. 01:14:196 (1,2,3) - 是故意不stack好的么
  8. 01:15:660 (1,2,3) - ^
    后面处理的挺不错的,赞一个

[Hard]

  • zzh的低难度一直做得很神。不多说,只提一个地方:
  1. 01:49:501 (2,3,4) - 这个是故意这样的么?如果不是的话还是建议stack或者等距

[Normal]

  • 还是只提一个地方
  1. 00:20:050 (3) - 这个移到前面红线吧,感觉你这段一直是跟vocal的所以这里也统一一下吧。另外感觉这里用note不好(因为vocal是个长音),改成滑条吧,像这样:

    另外这个normal的节奏密度来看,我觉得你可能需要一个ez,现在这样估计悬;虽然star是2.0以下但QAT还是会具体情况具体分析,这个你懂orz

先这样,GL~:3
DreaM117er
??

[N]
  1. 這個N應該會被刁難要做E出來2333
    01:02:123 (3) - 為什麼從這裡開始DS變0.8了啊?? 這裡是沒必要變DS的地方啊
    01:18:586 - 這裡用0.8我沒意見,到01:33:221 (1) - 這裡再變回0.9
  2. 後面不用我說囉 :)
[H]

  • 00:21:605 - 轉盤從這裡開始吧
    00:33:038 (3) - 這裡可以做折返條的啊,就這樣聽單點感覺好怪 :?
    01:55:904 (3) - 切成1/2,後面一個三連接折返?? => http://puu.sh/nxHqp/0182dec136.jpg
[I]

  • 00:14:562 (2,3) - 之前我沒有提到,這個太遠了,會被抓的;而且遠的沒意義啊
    00:27:550 (2,3,4) - 這裡稍微拉近一些
    00:32:123 (3,1) - 我覺得這裡也會被抓 :?
    01:09:806 - 到01:21:147 - 音量可以小點,70% whistle耳朵可不是很好受
    01:21:513 - 這裡也是,音量漸強
    01:37:611 (1,2,3,4,5,6,7) - 我個人覺得上下上下的感覺好很多,不用刻意玩這種梗
    01:44:928 - 還有這裡可以繼續用1.2的,為什麼降速了?? 01:50:782 - 這裡再降回來
    01:44:379 (3,4,5) - 複製這個做對秤,你看怎麼樣??

!!??
AIR
水个
[Normal]
  • 00:32:489 (4) - 有点拖沓,短点好不好
[Hard]

  • 01:30:477 (2) - 向右凹吧
[Insane]
  • 00:14:806 - 后边有个1/6的铃声
    00:43:830 (2,3) - 建议角度向下些,这样有点不连贯
    美丽
不会被打吧 :(
Wing My Way
[Insane]
00:34:684 (1,2) - 和00:36:147 (1,2,3) - 一致一下怎么样
01:14:196 (1,2,3) - 难看
01:16:757 (9,10) - ^
01:46:391 (1) - 这个normal感觉听起来有挺大的延迟
01:48:952 (7,8) - 往下挪一点如何
01:50:782 (1) - 叠起来试试,打的时候感觉不是很好

[Hard]
01:29:379 (2) - 感觉可以删
01:49:501 (2) - 感觉这个角度好点https://osu.ppy.sh/ss/4681878

[Normal]
00:20:050 (3) - 不跟vocal?
Topic Starter
ZZHBOY
s姜

Streliteela wrote:

臭臭花w

[Insane]
  1. 00:19:135 (4) - 移到x360|y344, 因为00:19:684 (6) - 这里有个小高音,所以稍稍拉开一点突出一下会好些
  2. 00:25:904 (1,2) - 这为毛突然这么远?又没有重音什么的……你要是想放这么大的跳的话可以前面00:24:440 (1,2,3) - 开始就做一个间距逐渐加大的处理做过渡,反正我个人觉得这里突然这么大有点突兀 额 感觉这里距离还可以 因为是半拍 我打的时候感觉还好
  3. 00:34:958 - 这里补个note好些吧,你后面相同节奏的地方都是没有忽略过这个蓝线节奏的 额 其实这里没那声音 所以就没跟啦
  4. 00:44:196 (5,6,7,8,9,10) - 这大斜线角度有点尴尬,你前后flow基本都是弧线为主,这里处理柔和一些会显得不那么突兀,比如:

    另外我仔细听了一下感觉00:44:836 - 这个地方是有音的,当然你现在的处理也不是不行,不过其实我建议更好的改法是这样,你自己考虑:
    额 感觉这样比较有感觉...先keep
  5. 00:51:879 (8,1) - 觉得flow不够好,你试试改成这样?这样那个1/4间隔 有点远 感觉太几把了 先留着吧
  6. 00:57:184 (1) - 既然你这里用滑条了,那么可以放个梗,个人是觉得现在这里可以更有特色一些而且flow也更圆滑:
  7. 01:14:196 (1,2,3) - 是故意不stack好的么 额 我记得明明是一起放的啊 ...调整了下
  8. 01:15:660 (1,2,3) - ^ ^
    后面处理的挺不错的,赞一个

[Hard]

  • zzh的低难度一直做得很神。不多说,只提一个地方:
  1. 01:49:501 (2,3,4) - 这个是故意这样的么?如果不是的话还是建议stack或者等距 不是故意的啊 而且我是一起放上去的啊...

[Normal]

  • 还是只提一个地方
  1. 00:20:050 (3) - 这个移到前面红线吧,感觉你这段一直是跟vocal的所以这里也统一一下吧。另外感觉这里用note不好(因为vocal是个长音),改成滑条吧,像这样:

    另外这个normal的节奏密度来看,我觉得你可能需要一个ez,现在这样估计悬;虽然star是2.0以下但QAT还是会具体情况具体分析,这个你懂orz 555

先这样,GL~:3

117

DreaM117er wrote:

??

[N]
  1. 這個N應該會被刁難要做E出來2333
    01:02:123 (3) - 為什麼從這裡開始DS變0.8了啊?? 這裡是沒必要變DS的地方啊
    01:18:586 - 這裡用0.8我沒意見,到01:33:221 (1) - 這裡再變回0.9 额 我应该是全图0.8的 手残点到啥了...现在统一到0.8了
  2. 後面不用我說囉 :)
[H]

  • 00:21:605 - 轉盤從這裡開始吧 那样感觉太近了 我见过那样放被挑的
    00:33:038 (3) - 這裡可以做折返條的啊,就這樣聽單點感覺好怪 :? 额 这里主要跟的就是那几个音 怕乱了
    01:55:904 (3) - 切成1/2,後面一個三連接折返?? 想让最后一声能被点到 还是先用这个吧..=> http://puu.sh/nxHqp/0182dec136.jpg
[I]

  • 00:14:562 (2,3) - 之前我沒有提到,這個太遠了,會被抓的;而且遠的沒意義啊这个打起来还可以 因为前一个是半拍的滑条
    00:27:550 (2,3,4) - 這裡稍微拉近一些^
    00:32:123 (3,1) - 我覺得這裡也會被抓 :? 应该不会吧...
    01:09:806 - 到01:21:147 - 音量可以小點,70% whistle耳朵可不是很好受
    01:21:513 - 這裡也是,音量漸強 改了
    01:37:611 (1,2,3,4,5,6,7) - 我個人覺得上下上下的感覺好很多,不用刻意玩這種梗 感觉这样挺好打啊.-.
    01:44:928 - 還有這裡可以繼續用1.2的,為什麼降速了?? 01:50:782 - 這裡再降回來 后面是新的一段 感觉可以不用1.2了
    01:44:379 (3,4,5) - 複製這個做對秤,你看怎麼樣?? 同上 从那条蓝线开始后面我打算都放近点

!!??

air

AIR wrote:

水个
[Normal]
  • 00:32:489 (4) - 有点拖沓,短点好不好 感觉在其它地方停都不太好...
[Hard]

  • 01:30:477 (2) - 向右凹吧 那样感觉跟前面的flow不太好
[Insane]
  • 00:14:806 - 后边有个1/6的铃声 ..?
    00:43:830 (2,3) - 建议角度向下些,这样有点不连贯 感觉这样还行 先保留了
    美丽
不会被打吧 :(

wmw

Wing My Way wrote:

[Insane]
00:34:684 (1,2) - 和00:36:147 (1,2,3) - 一致一下怎么样 那里音乐不一样啊...
01:14:196 (1,2,3) - 难看 这下应该叠好了
01:16:757 (9,10) - ^ ..?
01:46:391 (1) - 这个normal感觉听起来有挺大的延迟那也没办法啊..
01:48:952 (7,8) - 往下挪一点如何
01:50:782 (1) - 叠起来试试,打的时候感觉不是很好 这里感觉还好唉 先保留了

[Hard]
01:29:379 (2) - 感觉可以删删了感觉不好打 hard放简单点吧
01:49:501 (2) - 感觉这个角度好点https://osu.ppy.sh/ss/4681878 额 其实那里我是stack...

[Normal]
00:20:050 (3) - 不跟vocal?好 改了
moonlightleaf
wa , is zzh !

扔个星 12sp了! :)
Chordzi
Source肯定不对 一般都是机种哪有填专辑的
00:17:123 (1,2,3,4) - 强行玩梗 前奏间距突然拉这么大咋不上天呢(
00:24:257 (6,1) - 这1/4这么慢 角度稍微有点不好
00:34:958 - 后面都没空强行这里漏个音哦
00:39:440 (1,2,3,4,1,2) - 拆成三个一对啊
00:52:154 - add a note?
00:58:099 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - BGM叽里呱啦的空着难受 要偷懒全放三连都没意见233
01:37:611 (1,2,3,4,5,6,7) - 这里连音是为了强调白线上的音 你要嫌sample drum声音小就加个soft whistle add 白线上个clap什么的
随便看了眼 没了
nice map,gL
JJburstOwO
这不是你的图的风格啊..

00:28:830 (1,2) - 跳可以大点,因为前一个跳很大
01:31:757 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 这个用滑条转吧,不太圆。或者中间折一下NC,不然有点丑
01:33:586 (3) - 不好看,用两折滑条吧(白红红白
01:35:782 (6,7) - 间距太大了,主要是01:35:507 (5,6) - 间距比较小,有点突兀,把6离5远点试试
01:45:294 (4,5,6) - 这里也是,56可以放远点

美丽,NM HD没什么好摸的
这图补个最高难度啊,这个INS像HARD似的 :?
Topic Starter
ZZHBOY
Chordzi

Chordzi wrote:

Source肯定不对 一般都是机种哪有填专辑的
00:17:123 (1,2,3,4) - 强行玩梗 前奏间距突然拉这么大咋不上天呢(
00:24:257 (6,1) - 这1/4这么慢 角度稍微有点不好
00:34:958 - 后面都没空强行这里漏个音哦 其实那里没那个音啊...
00:39:440 (1,2,3,4,1,2) - 拆成三个一对啊
00:52:154 - add a note?
00:58:099 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) - BGM叽里呱啦的空着难受 要偷懒全放三连都没意见233
01:37:611 (1,2,3,4,5,6,7) - 这里连音是为了强调白线上的音 你要嫌sample drum声音小就加个soft whistle add 白线上个clap什么的
随便看了眼 没了
nice map,gL

jjb

JJburstOwO wrote:

这不是你的图的风格啊..

00:28:830 (1,2) - 跳可以大点,因为前一个跳很大 稍微移了点
01:31:757 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - 这个用滑条转吧,不太圆。或者中间折一下NC,不然有点丑
01:33:586 (3) - 不好看,用两折滑条吧(白红红白 不太会弄 先保留了
01:35:782 (6,7) - 间距太大了,主要是01:35:507 (5,6) - 间距比较小,有点突兀,把6离5远点试试 把67放进了点
01:45:294 (4,5,6) - 这里也是,56可以放远点 ..??

美丽,NM HD没什么好摸的
这图补个最高难度啊,这个INS像HARD似的 :? 感觉还好啊 不太会做高难度图orz

感谢摸得
Tari
[General]

  1. Difficulty spread needs work. Normal is a bit too hard for easiest difficulty.
[Normal]

  1. 00:46:208 (3) - Remove this note? Again it's to improve spread like I said above.
  2. 00:55:172 (1) - Hmm I don't understand point of having single new combo here. Any special reasons for it here? There is no special patterning here whatsoever.
  3. 01:09:074 (3,4,1) - Please simplify this rhythm. The rhythm density is way too high here.
  4. 01:44:196 (3,4) - Same as above ^
  5. 00:57:184 (2) - ^
  6. 00:28:830 (2) - Add a new combo here to distinguish rhythm gaps of 00:27:367 (1,2) - and 00:30:294 (1,2) - ?
[Hard]

  1. 01:34:684 (1,2,3) - 3/4 here is unfitting. White ticks don't have any strong beats for 3/4 to work.
  2. 01:36:147 (1,2,3,4,5,6,1,2,3) - ^
  3. 01:45:294 (4,5) - ^
  4. 01:48:221 (4,5) - ^
  5. 01:38:983 (5) - Again to improve spread, I'd suggest removing note here.
  6. 01:49:501 (2,3) - ^
  7. 01:42:001 (1) - Just some general advice but you could use more 1/4 reverse sliders like this more often instead of 1/4 circles. It would make this difficulty easier to play and help lessen gap between difficulty.
[Insane]

  1. 01:31:757 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Wow! What a huge jump in rhythm densities from hard to insane. Probably need to change this, way or change rhythm of 01:31:757 (1,2) - in hard.
I think it needs work in difficulty spread before bubble. Try removing notes in each difficulty. Good Luck!
Topic Starter
ZZHBOY

Tari wrote:

[General]

  1. Difficulty spread needs work. Normal is a bit too hard for easiest difficulty.
[Normal]

  1. 00:46:208 (3) - Remove this note? Again it's to improve spread like I said above.
  2. 00:55:172 (1) - Hmm I don't understand point of having single new combo here. Any special reasons for it here? There is no special patterning here whatsoever.
  3. 01:09:074 (3,4,1) - Please simplify this rhythm. The rhythm density is way too high here.
  4. 01:44:196 (3,4) - Same as above ^
  5. 00:57:184 (2) - ^
  6. 00:28:830 (2) - Add a new combo here to distinguish rhythm gaps of 00:27:367 (1,2) - and 00:30:294 (1,2) - ?
[Hard]

  1. 01:34:684 (1,2,3) - 3/4 here is unfitting. White ticks don't have any strong beats for 3/4 to work.
  2. 01:36:147 (1,2,3,4,5,6,1,2,3) - ^
  3. 01:45:294 (4,5) - ^
  4. 01:48:221 (4,5) - ^
  5. 01:38:983 (5) - Again to improve spread, I'd suggest removing note here.
  6. 01:49:501 (2,3) - ^
  7. 01:42:001 (1) - Just some general advice but you could use more 1/4 reverse sliders like this more often instead of 1/4 circles. It would make this difficulty easier to play and help lessen gap between difficulty.
[Insane]

  1. 01:31:757 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Wow! What a huge jump in rhythm densities from hard to insane. Probably need to change this, way or change rhythm of 01:31:757 (1,2) - in hard. set 1/4 repeat sliders in hard diff for better spread
I think it needs work in difficulty spread before bubble. Try removing notes in each difficulty. Good Luck!
all fixed, thanks for mod :3
liaoxingyao
Artist:dj TAKA feat.AiMEE
Source:jubeat saucer
TAG可以加上KONAMI BEMANI啊
其实artist我不是很确定 你再问问别人
[Emiria]
说好的带我呢
Tari
I really think the difficulty jump is still too big from normal to hard; perhaps, get more opinions about it.
Nozhomi
Heyo there~

- General :

  1. About hitsounds, I think you could add more whistles on the start of the song (like 00:13:830 - / 00:15:660 - / 00:16:940 - / 00:18:586 - ) because there is a lack of hitsounds imo here, and they fit quite well the song.
  2. Could you like, snap the preview point on blue tic ? XD
  3. Consider to add "Beatmania IIDX 20 tricoro, jubeat plus" to tags since the song did an apperance on these games. See if there is not more to add.
  4. Do you have any metadata source pls ?

- Normal :

  1. 00:35:965 (3,3) - So I don't really get it why you mapped only them here. I can understand 00:37:428 (3) - for the transition to a different rhythmic section, but then why not at 00:40:355 - / 00:43:282 - too ? It would make more sense than just 2 random circles.
  2. 00:44:562 (3) - Honestly the sound here is not enough strong to be mapped like that here. But it could make much more sense on 00:46:208 - since the drum beat is quite strong to be missed.
  3. 00:53:708 - I don't really know why you use Drum hitsounds here and only here, I assume it's for the transition, but it really works only for 00:56:635 - imo. Other could be Normal sampleset imo.
  4. 01:25:538 (3) - I would move the end of the slider to 128:140, because right now 01:25:538 (3,1,2) - are quite regrouped and I don't thik have a such visual density would help the readability of the map.

- Hard :

  1. 01:31:757 - Forget NC here.
  2. Nothing to add here

- Insane :

  1. Is there any reason for this stack leniency ?
  2. 00:20:782 (2) - Could you do it like a simple custom stack (by moving it at 152:100) ? it feels really off like that. Do same for 00:21:513 (1) - if you do it.
  3. You saw me playing it, don't have much to add, it plays well.

Tari wrote:

I really think the difficulty jump is still too big from normal to hard; perhaps, get more opinions about it.
I second your view here. A solution could be to change some more triplet on Hard to reverse sliders, or add a diff to complete the set. But since this is a quite intense song, so something like an Advanced with reverse sliders and Hard with triplet could be nice to see. The rest of the set il clean imo.
Mukyu~
Topic Starter
ZZHBOY

Nozhomi wrote:

Heyo there~

- General :

  1. About hitsounds, I think you could add more whistles on the start of the song (like 00:13:830 - / 00:15:660 - / 00:16:940 - / 00:18:586 - ) because there is a lack of hitsounds imo here, and they fit quite well the song.can't hear any clear sounds in music, so just kept
  2. Could you like, snap the preview point on blue tic ? XD ok
  3. Consider to add "Beatmania IIDX 20 tricoro, jubeat plus" to tags since the song did an apperance on these games. See if there is not more to add. added
  4. Do you have any metadata source pls ?changed source

- Normal :

  1. 00:35:965 (3,3) - So I don't really get it why you mapped only them here. I can understand 00:37:428 (3) - for the transition to a different rhythmic section, but then why not at 00:40:355 - / 00:43:282 - too ? It would make more sense than just 2 random circles.removed those two circles
  2. 00:44:562 (3) - Honestly the sound here is not enough strong to be mapped like that here. But it could make much more sense on 00:46:208 - since the drum beat is quite strong to be missed.yea
  3. 00:53:708 - I don't really know why you use Drum hitsounds here and only here, I assume it's for the transition, but it really works only for 00:56:635 - imo. Other could be Normal sampleset imo.used normal sound instead
  4. 01:25:538 (3) - I would move the end of the slider to 128:140, because right now 01:25:538 (3,1,2) - are quite regrouped and I don't thik have a such visual density would help the readability of the map.done

- Hard :

  1. 01:31:757 - Forget NC here.added
  2. Nothing to add here wow pro player

- Insane :

  1. Is there any reason for this stack leniency ?no reason. changed to 7
  2. 00:20:782 (2) - Could you do it like a simple custom stack (by moving it at 152:100) ? it feels really off like that. Do same for 00:21:513 (1) - if you do it.kept because they have same distance and i think it's fine to play
  3. You saw me playing it, don't have much to add, it plays well. :)

Tari wrote:

I really think the difficulty jump is still too big from normal to hard; perhaps, get more opinions about it.
I second your view here. A solution could be to change some more triplet on Hard to reverse sliders, or add a diff to complete the set. But since this is a quite intense song, so something like an Advanced with reverse sliders and Hard with triplet could be nice to see. The rest of the set il clean imo.
Mukyu~
emm about spread, i removed several triplet in Hard, seems it is easier now. anyway if you think the spread still needs work, i will consider to add a diff between N and H
Natsu
gonna take a look at this today~ posting to don't forget.
Sonnyc
[hard]
01:18:586 (1) - ending the spinner at 01:19:867 will feel more natural along the vocal rhythm of 01:20:416 (1).
01:42:733 (3,4) - spacing.
[insane]
00:23:617 (4,5) - this was the only 1/4 jump starting from a note as I remember. felt a little unnatural.
Topic Starter
ZZHBOY

Sonnyc wrote:

[hard]
01:18:586 (1) - ending the spinner at 01:19:867 will feel more natural along the vocal rhythm of 01:20:416 (1).
01:42:733 (3,4) - spacing.
[insane]
00:23:617 (4,5) - this was the only 1/4 jump starting from a note as I remember. felt a little unnatural.
all fixed, thanks~
sahuang
看到真蓝就来顶一下
liaoxingyao
no kd
mania mod
[NM]
00:06:879 (6879|3) - 双键干嘛啊
00:41:269 (41269|1) - 我建议这里和后面都别1/4了 因为你前面和这个sample差不多都是1/2
00:46:391 ~ 00:58:099 我建议你还是抓kick
01:02:672 (62672|3) - delete
01:12:733 (72733|1) - 你前面在抓vocal吗 这里没抓全啊
我觉得这曲子对于NM来说抓音有点难抓..你再问下别人看看怎么抓啊
[HD]
00:43:465 (43465|0) - 用什么面条 继续抓1/4不是挺好
01:37:245 (97245|3) - 这段太模糊了 你再问下其他人这里是不是1/3
[MX]
竟然没做到3.75
00:32:032 (32032|2) - 00:32:397 (32397|1) - 有kick 可以双键
00:35:782 (35782|3) - 这种地方我觉得完全可以双键 还有其他地方也是
00:43:465 (43465|0,43647|1) - 继续1/4多好
00:55:338 00:55:904 add
01:27:733 ~ 01:29:196 双键
01:37:245 (97245|2) - 同HD
01:52:245 (112245|1) - 怎么突然就四键
水完跑路
Spy
https://remywiki.com/True_Blue
我突然想到忘記幫你試圖了
metadata自己看一下這裡作修改,Artist有誤差,你如果當初是直接抽我的那應該沒有問題,好好的怎麼又改成錯的
Topic Starter
ZZHBOY

Spy wrote:

https://remywiki.com/True_Blue
我突然想到忘記幫你試圖了
metadata自己看一下這裡作修改,Artist有誤差,你如果當初是直接抽我的那應該沒有問題,好好的怎麼又改成錯的
看了下都是dj TAKA feat. AiMEE 应该没问题吧

liaoxingyao wrote:

no kd
mania mod
[NM]
00:06:879 (6879|3) - 双键干嘛啊
00:41:269 (41269|1) - 我建议这里和后面都别1/4了 因为你前面和这个sample差不多都是1/2
00:46:391 ~ 00:58:099 我建议你还是抓kick
01:02:672 (62672|3) - delete
01:12:733 (72733|1) - 你前面在抓vocal吗 这里没抓全啊?
我觉得这曲子对于NM来说抓音有点难抓..你再问下别人看看怎么抓啊
[HD]
00:43:465 (43465|0) - 用什么面条 继续抓1/4不是挺好就是要面条
01:37:245 (97245|3) - 这段太模糊了 你再问下其他人这里是不是1/3应该是吧
[MX]
竟然没做到3.75
00:32:032 (32032|2) - 00:32:397 (32397|1) - 有kick 可以双键
00:35:782 (35782|3) - 这种地方我觉得完全可以双键 还有其他地方也是
00:43:465 (43465|0,43647|1) - 继续1/4多好不好
00:55:338 00:55:904 add
01:27:733 ~ 01:29:196 双键
01:37:245 (97245|2) - 同HD
01:52:245 (112245|1) - 怎么突然就四键
水完跑路
没回的都改了
pocket-Gao
for mania

basic
00:01:026 (1026|0) - 前面这段note感觉好空 可以考虑换成LN
00:35:965 (35965|1) - 没看懂这抓哪个音,(毕竟难度问题要选择抓音
00:35:965 (35965|1) - 这里不该空着吧
01:23:343 (83343|3) - 换个轨道
01:27:733 (87733|2,88099|1,88465|0,88830|1,89196|2) - 可以考虑全摆一个轨道上 毕竟音完全相同
01:37:428 (97428|0,97794|3) - 这两个note对应音最好在一个轨道上,那样打起来更有感觉

不知道这难度用很多1/4会怎么样 看看别人怎么说吧

ADVANCED
00:16:300 (16300|1) - 这里抓了琴音 后面怎么不抓了...
00:18:861 (18861|1) - 没看懂...
00:34:684 - 2note
00:36:147 - ^
这一段pattern可能要变动一下 有些很明显的鼓点要抓

EXTREME
00:17:489 - 到 00:20:782 - 有点塞过度了,毕竟鼓点很轻,你可以看看维多的diff
01:27:733 (87733|0,87733|3,87733|2,88099|1,88099|3,88099|0,88465|3,88465|0,88465|2,88830|0,88830|1,88830|3,89196|3,89196|0,89196|2) - 为什么是3note...

victorica's ExTrA
00:32:855 - 比结尾还容易断
00:57:001 (57001|2,57093|1,57184|0) - 这音抓得有点怪
00:57:001 (57001|2,57093|1,57184|0) - 这一段还是作得像 00:45:660 - 前面一样打起来感觉好点
01:38:068 (98068|1) - ?

打不动
good luck
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