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Pierce The Veil - Bulls in the Bronx

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-Mo-
So we did some group modding thing in our subdivision, so there's a mix of Okorin's, Nozhomi's, Wafu's, and my points. Most of it is copy-pasted so order/phrasing might be weird.

General
- A better OD spread for the upper diffs may be better, since some of us felt the transition from Hard to Insane in terms of OD was quite a jump. The top diff could might as well be OD9 and pishi's OD8.5 if you wanted to be.

Extreme
- 00:19:901 (2,3,4) - Oko said these sort of 1/4s would've been fine spaced, just that what you had previously was kind of extreme.
- 00:09:214 (1,2) - I guess this spacing is readable at this point but feels kinda weird that this is the only pattern in the section that uses the larger spacing. Even 00:07:714 (1,2) - still feels kind of minimal in comparison. 00:06:214 (1,2) - could be buffed.
- 00:27:214 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4) - This feels pretty cramped. Easy fix would be to move everything from the second combo over to the right a bit more.
- 01:10:620 (6,1) - 00:25:901 (2,3) - 03:04:620 (5) - Theres should be custom stacked according to your style.
- 03:31:339 (6,7,1) - This this excessively large.
- 01:00:495 (2) - I think the way the 1/4 jump stuff is set up, this should be closer to 1 rather than 1-2-3 be equal.
- 01:15:214 (1,2,1,2,1,2,1,2) - spacing could be decreasing instead of equal to map downwards pitch in a more obvious way
- 00:23:650 (5) - AIMod lol
- 02:57:214 (1,2,3,4) - Kinda feel like it should be buffed a bit more since they're sliders and easier to aim anyway
- 03:22:714 - feels weird to have a increased SV and a so small one after at 03:34:714 - , the intensity of the song don't offer a such variation

pishi's Extra
- 01:40:714 (1) - you could do normal sliderwhistle on this one i think it'd sound cool
- 00:41:089 (2) - I don't understand the point of that extended, since there's a lot of similar place on the kiai where other could be placed.
- 03:29:089 - Random whistle on the tail, could be removed
- 03:45:214 (1,2,3,1,2,3) - I misread these in the playtest. Would choose something not as repetitive looking since the pitch of each note is different anyway. Triangle pattern might make the 1/3 more obvious

HB's Insane
- 00:52:714 (1) - I want to say increase spacing for that final sound
- 01:55:339 (4) - Linear bend just seems to be random
- 02:05:089 (2,3) - I don't like how this 1/3 is mapped either, just comes out suddenly. It felt smoother in the upper diffs
- 02:52:714 (7) - 02:54:214 (2) - Move the NCs here
- 00:40:714 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2) - 00:48:964 (3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5) - stuff like this could change direction more often
- 01:02:839 (1,2) - aesthetically angle is unappealing. could just rotate a bunch more to the right
- 01:15:214 (1,2,3,4,5,6,7,8) - pitch decrease pattenr space increase, would probably work better if spacing decreased instead
- 01:40:714 (1) - The slider shape looks odd and out of place with the rest of the map.
- 02:14:276 (4) - reverse arrow is covered, plus the whether something is reversing twice or just once isnt too obvious in this section. i think just having all reverse sliders in it reverse once would make the section a ton easier to interpret
- 02:53:464 (9,1) - This overlap actually just hinders readability for no reason to me
- 02:57:214 (1,2,1,2,1,2) - Would probably find a way to emphasise these more since they feel too similar to the previous jumps
- 03:22:432 (6) - Seem like an overmap, works better to emphasise the drums to remove this
- 03:45:214 (1,2,3,1,2,3) - I almost misread these again, Could extend another tick like pishi's, But I might be bad so

Aia's Hard
- 00:02:276 (3) - We only see this kind of shape once in the intro section and then it's not used again, would be nice to see more consistency either by adding more of these or removing this one.
- 00:30:964 (4,5,1) - Spacing becomes inconsistent because of the SV change
- 01:09:214 (3) - I wanna say NC
- 01:14:464 (4) - Splitting the repeater slider would probably play better
- 00:38:276 (2,3) - Actually, can't really tell if he's trying to prioritise guitar or vocals in the chorus, This sounds like it's following guitar, and the louder vocal beat lands on the slider end, But then 00:43:714 (1,2,3) this seems more like it's following vocals
- Same about 01:23:276 (2) - (I think these are the only ones where he actually ditches out the guitar).
- 00:45:589 (1) - Seems like unecessary NC too for what it's worth
- 01:58:714 - that this part is so dense in comparison to like kiai or the part just before it is bugging me a bit. i think it would represent music better to drop density noticably instead of continuing on like it's the same
- 02:06:776 (3,4) - isnt even snapped straightforwardly
- 01:31:339 (1) - 03:13:339 (1) - Probably better as a 1/1 reverse to match with the guitar.
- 02:44:464 (1,2,3,4) - spacing and readability
- 03:44:089 (2,3,4) - when using back forth stuff mapper used to do custom stack stuf, seems like a place where mapper should
- 03:28:339 (6,7,1) - spacing and order of things seems messy
- 03:22:714 (1) - This just looks not very good in my opinion

The main issues we had with this diff are that the rhythm used in the kiai isn't clear on whether the guitar or the vocals isn't being emphasised, and the arrangements on the playfield makes the map feel the same through most of the difficulty when the song is pretty varied.

NCs through this diff also seemed messy in places, where 00:45:589 (1) - 01:18:964 (1) - don't feel necessary, whereas 01:52:714 (3) - seem to be missing.

Normal
- i am kind of unsure if the lowest diff is ok for being the lowest diff of the set because of 03:09:214 (4,5,6,1,2,3,4,5) - may need simplifications. (I don't really like that triple 1/2 stack personally)
- also mapping 03:46:714 - is worse than just ending the map there
- 01:47:464 (2) - Would shorten this to the white tick for simplification
- 03:45:214 (4) - And probably NC to highlight irregular rhythm and the music change

We think this diff should work as the bottom diff if some of the red tick rhythms are nerfed a bit.

Feel free to ask us to clarify anything if need be since the way we did this makes the post kind of messy.
pishifat
Topic Starter
Avena

-Mo- wrote:

So we did some group modding thing in our subdivision, so there's a mix of Okorin's, Nozhomi's, Wafu's, and my points. Most of it is copy-pasted so order/phrasing might be weird.

General
- A better OD spread for the upper diffs may be better, since some of us felt the transition from Hard to Insane in terms of OD was quite a jump. The top diff could might as well be OD9 and pishi's OD8.5 if you wanted to be.

Extreme
- 00:27:214 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,3,4) - This feels pretty cramped. Easy fix would be to move everything from the second combo over to the right a bit more. Doesn't seem to be such a serious concern, but fixed anyways
- 01:10:620 (6,1) - 00:25:901 (2,3) - 03:04:620 (5) - Theres should be custom stacked according to your style. Didn't fix the last one, I don't know why but it feels like it should stay as it is.
- 01:15:214 (1,2,1,2,1,2,1,2) - spacing could be decreasing instead of equal to map downwards pitch in a more obvious way This pattern reflects it perfectly in my opinion, no actual need for a spacing change here.
- 03:22:714 - feels weird to have a increased SV and a so small one after at 03:34:714 - , the intensity of the song don't offer a such variation I have no idea what this sentence even means


HB's Insane
- 03:45:214 (1,2,3,1,2,3) - I almost misread these again, Could extend another tick like pishi's, But I might be bad so Probably, it's pretty much fine so it's unchanged.

Feel free to ask us to clarify anything if need be since the way we did this makes the post kind of messy.
Fixed everything that is deleted.
Applied for HB and Aia because they are inactive.
-Mo-
fixed these things too
Hard:
03:32:839 (6) - Spacing

Normal:
00:42:964 (4,5,1,2,3) - Nerf
00:58:151 (4,5) -
01:46:714 - Clicking hitsounds

Extreme -> OD9
Topic Starter
Avena
thank
Okoratu
do you have permission to fix stuff on aia's diff?
Topic Starter
Avena

Okorin wrote:

do you have permission to fix stuff on aia's diff?
The rules claim that if a person is inactive for over a month and doesn't show any sign of life you can change for them
Look at her profile.
Okoratu
quote that rule im not familiar with a thing like this existing
Okoratu
i am moving this forward after confirming that aia is and may remain absolutely uncontactable.
The changes done to her difficulty are minor at best so i dont think she would mind to begin with.
peaceGiant
HB's insane has object ends not snapped via AImod, please check again and fix it if it needs fixing.
02:14:462 - 02:14:745 -
Topic Starter
Avena

peaceGiant wrote:

HB's insane has object ends not snapped via AImod, please check again and fix it if it needs fixing.
02:14:462 - 02:14:745 -
the fuck editor? I didn't even touch these notes and i checked aimod a few times.
I have no yea why but editor just decides to create 1~2 ms unsnaps, but it doesn't even report all of them.
If you check any map, there is a high chance there are REALLY small unsnaps which aren't detected
PEPPY PLOX
puxtu
rip in peace
Kin

Avena wrote:

the fuck editor? I didn't even touch these notes and i checked aimod a few times.
I have no yea why but editor just decides to create 1~2 ms unsnaps, but it doesn't even report all of them.
If you check any map, there is a high chance there are REALLY small unsnaps which aren't detected
PEPPY PLOX
it happen when you copy/paste pattern, when you convert slider to stream, or when you use "create polygon circles..."
AIMod do not notice 1~2ms unsnapped when it's circle. But detect it when it's slider end.
Topic Starter
Avena

Kin wrote:

Avena wrote:

the fuck editor? I didn't even touch these notes and i checked aimod a few times.
I have no yea why but editor just decides to create 1~2 ms unsnaps, but it doesn't even report all of them.
If you check any map, there is a high chance there are REALLY small unsnaps which aren't detected
PEPPY PLOX
it happen when you copy/paste pattern, when you convert slider to stream, or when you use "create polygon circles..."
AIMod do not notice 1~2ms unsnapped when it's circle. But detect it when it's slider end.
Weird thing is that the pattern wasn't even touched for the whole ranking process
and suddenly it's unsnapped
Like, i checked that quite a few times beforehand
Kaifin
maybe it was having too much fun
Okoratu
weird that wasn't there as i checked it but somehow i must have missed that???
i dont know get it fixed
Topic Starter
Avena

Okorin wrote:

weird that wasn't there as i checked it but somehow i must have missed that???
i dont know get it fixed
Starset checked AiMod and it doesn't show anything for him, it's probably a really strange occurance
anyways updated
-Mo-
Rebub for phantom unrankable stuff.
Ora
that's spooky
Okoratu
requalify for spooky stuff being fixed
Topic Starter
Avena
halloween map???
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