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ASIAN KUNG-FU GENERATION - Re:Re: (TV Size)

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Topic Starter
Trost
This beatmap was submitted using in-game submission on Tuesday, August 23, 2016 at 9:51:22 AM

Artist: ASIAN KUNG-FU GENERATION
Title: Re:Re: (TV Size)
Source: 僕だけがいない街
Tags: Erased The Town Where Only I am Missing boku dake ga inai machi ReRe ASIAN KUNG-FU GENERATION
BPM: 155
Filesize: 22408kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.32 stars, 72 notes)
  2. Flezlin's Revival (4.58 stars, 322 notes)
  3. Hard (3.28 stars, 240 notes)
  4. Insane (3.81 stars, 295 notes)
  5. Normal (2.35 stars, 148 notes)
Download: ASIAN KUNG-FU GENERATION - Re:Re: (TV Size)
Download: ASIAN KUNG-FU GENERATION - Re:Re: (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Difficulties:
Insane - Done
Hard - Done
Normal - Done
Easy - Done

Guest Difficultie(s):
Flezlin's Revival - Done (by Flezlin)



"We're both fakes..."

6/8/16 (8/6/16) - Redownload if you haven't already!

Changes
-3/17/16 Uploaded beatmap
-3/29/16 added Insane and Revival
-4/3/16 Added Flezlin and Crayon GD
-4/7/16 remapped Easy/Normal/Hard
Removed Insane and Revival
-4/15/16 Removed Flezlin and Crayon GD
-4/20/16 Added Insane
-4/29/16 Added Flezlin's Revival
-5/6/16 Remapped Easy/Normal/Hard
-5/18/16 Removed Insane
-6/8/16 Added Insane (wow it's been removed remapped and added back so many times tbh)
-6/9/16 Added Custom Colour Combos
-6/10/16 Updated GD
-6/12/16 Updated tags
Added more hitsounds (hard/Insane) (for easier search)
-6/14/16 Made changes to Easy/Normal/Hard/Insane
-8/23/16 Revived
Nowaie
Hello
From #Modreqs




Easy

OD -0,5

AR -0,5

From aimod

00:37:718 - Kiai isn't snapped
00:50:105 - Kiai end isn't snapped

00:03:658 (4,4,3,5,2,8,5,4,5,5,4,4) - NC
00:19:529 (1,1,1) - Remove NC (also this 01:11:787 (1) - )

00:00:562 (1,2) - Should be blanketed

00:16:045 - Add a note, NC
00:19:142 - ^
00:22:239 - ^

00:23:787 (5) - Should be blanketed ( x:316|y:220 )

00:25:336 - Add a note, NC
00:28:432 - Add a note
00:31:529 - Add a note, NC
00:34:626 - ^
00:41:594 - ^
00:47:787 - ^

01:05:981 (2,3) - Should be blanketed

01:11:400 - Add a note, NC

01:19:142 (5,6) - Should be blanketed



I don't have time to mod/check other difficulties right now
I'll check them asap

Good Luck!
Topic Starter
Trost

DTM9 Nowa wrote:

Hello
From #Modreqs




Easy

OD -0,5 Done

AR -0,5 Done

From aimod

00:37:718 - Kiai isn't snapped Snapped
00:50:105 - Kiai end isn't snapped ^^

00:03:658 (4,4,3,5,2,8,5,4,5,5,4,4) - NC Okay
00:19:529 (1,1,1) - Remove NC (also this 01:11:787 (1) - ) Done

00:00:562 (1,2) - Should be blanketed How to blanket properly?

00:16:045 - Add a note, NC Done
00:19:142 - ^ ^^
00:22:239 - ^ ^^

00:23:787 (5) - Should be blanketed ( x:316|y:220 ) Hope I did it right

00:25:336 - Add a note, NC Done
00:28:432 - Add a note Done
00:31:529 - Add a note, NC Done
00:34:626 - ^ ^^
00:41:594 - ^ ^^
00:47:787 - ^ ^^

01:05:981 (2,3) - Should be blanketed How to blanket? :c

01:11:400 - Add a note, NC Done

01:19:142 (5,6) - Should be blanketed I'm sorry, I don't know how to blanket ;~;



I don't have time to mod/check other difficulties right now
I'll check them asap

Good Luck!
Thanks for the Mod! :D but could I get some examples of how to blanket for the combos you'd like me to blanket?
Nowaie

Epiclol wrote:

but could I get some examples of how to blanket for the combos you'd like me to blanket?
I bet you can Should do it by yourself ( https://osu.ppy.sh/wiki/Blanket_Combos )

You can test is the note properly blanketed by checking the distance between a note and a slider. Then ctrl + g the slider and check the distance again.

If its somewhat same and looks good then congratulations you have successfully blanketed it



Part two of the modding




Normal

From aimod

The same stuff you had on easy

00:17:594 (4,5,6,7) - Try spreading up these sliders (for example)

00:34:626 (1,2,3,4) - Same here

00:43:916 (5) - (x:320|y:28)

00:49:335 (6,7) - Set the DS to x1.0 and replace the notes so it looks cool (and easier to read with hidden)

01:09:078 (1) - Remove NC
01:10:626 (1) - ^

01:19:529 (4,5,6,7) - You most likely know what i'd do here (in case you don't Spread the sliders )

01:26:110 (1) - Remove NC

Just for example, this is "good" blanketing 01:25:335 (5,1) -



Hard

Same stuff you had in Normal and Easy *yawn*

00:20:691 (8) - (x:244|y:180)

00:28:432 (4) - (x:96|y:120)

01:10:626 (6,7,8,9,1,2,3,4) - This is somewhat a weird pattern. I'm not telling you to do anything to it but you can if you want

01:25:336 (1,2,3,4,5,6,7,8,9,10) - This pattern is kinda boring. Maybe try to be bit more creative than going full monstrata :P




Crayon's Erased


Incomplete



Insane

Aimod
It's the kiai again : D

Also some unsnapped sliders

Honestly i don't know what to mod here. I think this difficulty is great and fun to play (I still think 99% of the mappers would disagree with me here)

And i hate to straight up disrespect someone's mapping style, no matter how bad it is. With an exception when the map is totally unplayable




Good Luck! (Again)
Topic Starter
Trost
Thanks! I updated Insane to make it a bit harder. If you don't feel that it was "fun" than the previous one then I can always revert it back.

Also I will be making the changes for Normal/Hard but I'm a bit busy right now but thank you very much for the mod! :)
Topic Starter
Trost

DTM9 Nowa wrote:

Epiclol wrote:

but could I get some examples of how to blanket for the combos you'd like me to blanket?
I bet you can Should do it by yourself ( https://osu.ppy.sh/wiki/Blanket_Combos )

You can test is the note properly blanketed by checking the distance between a note and a slider. Then ctrl + g the slider and check the distance again.

If its somewhat same and looks good then congratulations you have successfully blanketed it



Part two of the modding




Normal

From aimod

The same stuff you had on easy

00:17:594 (4,5,6,7) - Try spreading up these sliders (for example) Done

00:34:626 (1,2,3,4) - Same here ^^

00:43:916 (5) - (x:320|y:28) Placed

00:49:335 (6,7) - Set the DS to x1.0 and replace the notes so it looks cool (and easier to read with hidden) Done?

01:09:078 (1) - Remove NC Done woot!
01:10:626 (1) - ^ ^^

01:19:529 (4,5,6,7) - You most likely know what i'd do here (in case you don't Spread the sliders ) Done :D

01:26:110 (1) - Remove NC Done (You can spot these things that I couldn't :o

Just for example, this is "good" blanketing 01:25:335 (5,1) - Oh! Thanks!



Hard

Same stuff you had in Normal and Easy *yawn*

00:20:691 (8) - (x:244|y:180) Done!

00:28:432 (4) - (x:96|y:120) Done as well

01:10:626 (6,7,8,9,1,2,3,4) - This is somewhat a weird pattern. I'm not telling you to do anything to it but you can if you want Hmm I'll consider it but for now I'll keep it

01:25:336 (1,2,3,4,5,6,7,8,9,10) - This pattern is kinda boring. Maybe try to be bit more creative than going full monstrata :P I see what you mean and I changed it up




Crayon's Erased


Incomplete



Insane

Aimod
It's the kiai again : D OH NO! I forgot to change :c brb! Alright fixed!

Also some unsnapped sliders Same here too^^ Snapped!

Honestly i don't know what to mod here. I think this difficulty is great and fun to play (I still think 99% of the mappers would disagree with me here)

And i hate to straight up disrespect someone's mapping style, no matter how bad it is. With an exception when the map is totally unplayable




Good Luck! (Again)

Again thank you so very much for modding this! If it's too much to ask can you keep updated on this for the difficulties that are not complete yet until they are done?
Topic Starter
Trost
Remapping Insane since I didn't want it to be so hard

OH well it's hard enough
Cozaar
SPOILER
13:21 Cozaar: i think you should put hp 6 at least since you use od 8 on
13:21 *Cozaar is listening to [https://osu.ppy.sh/b/942436 Asian Kung-Fu Generation - Re:Re: (TV SIZE)]
13:22 Epiclol: Oh
13:22 Epiclol: for what diff?
13:22 *Cozaar is editing [https://osu.ppy.sh/b/942436 Asian Kung-Fu Generation - Re:Re: (TV SIZE) [Erased]]
13:22 Epiclol: Ahh
13:23 Epiclol: Alright I made the hp 6
13:25 Cozaar: aa and 01:03:257 (5,6) - both are not the same slider ?
13:25 Cozaar: did you create a new one
13:25 Cozaar: i think you should just copy paste the to make it more like
13:25 Cozaar: idk how to say
13:26 Cozaar: there are others too
13:26 Epiclol: Oh to make it look the same?
13:26 Cozaar: yea
13:26 Cozaar: it look prettier that way
13:26 Epiclol: like this?
13:26 Epiclol: https://osu.ppy.sh/ss/4867397
13:27 Cozaar: yea
13:27 Cozaar: for the same length use the same slider on some
13:27 Cozaar: its depends tho
13:27 Cozaar: but for this one yea
13:27 Epiclol: Can you show me sliders that I could change since I'm really bad at looking for them?
13:28 Cozaar: yea i'll look it up
13:29 Epiclol: Thanks!
13:31 Cozaar: 00:00:547 (1) - make this one nc
13:31 Cozaar: the previous one has a strong beat
13:31 Epiclol: done
13:32 Cozaar: and maybe make it closer on my opinion
13:34 Epiclol: Made it closer
13:39 Cozaar: https://osu.ppy.sh/ss/4867429 01:27:256 - it should have another note there
13:39 Cozaar: the image is ezample
13:39 Cozaar: example*
13:40 Epiclol: Ohh
13:41 Epiclol: I didn't hear that
13:41 Epiclol: wow
13:42 Cozaar: thats where mods come in
13:43 Epiclol: :D
13:45 Cozaar: 00:02:095 (1,2,3,4) - use the same slider all 4
14:06 Cozaar: 00:12:159 (3) - https://osu.ppy.sh/ss/4867484 you could make it like this instead of 2 repeated slider *just a suggestion xd
14:09 Epiclol: Done with the sliders
14:09 Epiclol: changed the 2 repeated slider
14:10 Cozaar: o7
14:11 Epiclol: o7?
14:12 Cozaar: 00:14:482 (2) - make it curve like https://osu.ppy.sh/ss/4867495 and nvm that 07 emoj xd
14:13 Epiclol: Done o/
14:14 Cozaar: 00:24:159 (2) - rotate 45 degree for example https://osu.ppy.sh/ss/4867499
14:15 Cozaar: 00:27:063 (2) - ctrl + g
14:16 Cozaar: 00:34:611 (1,2,3,4,1,2,3,4) - this one the concept is good but it should be more spacing and flowy better ask more experienced modder
14:19 Epiclol: done ! but I have no idea how to make 00:34:611 more flowy xD
14:19 Cozaar: xd
14:20 Cozaar: 00:04:030 (4) - make the slider curvy
14:23 Cozaar: 00:06:740 (1) - rotate 25 degree clockwise and make the arragement like https://osu.ppy.sh/ss/4867518 maybe
14:25 Cozaar: 00:43:321 (7) - maybe remove the note to match the vocal
14:28 Epiclol: I like the matching vocal part c:
14:29 Cozaar: xD
14:30 Cozaar: are you going to rank this?
14:31 Epiclol: Yeah I plan too
14:31 Epiclol: it's really bad right now but I'm going to spend a long time revising this
14:32 Epiclol: I'm also planning on removing those 2 GD's since they're not active anymore
14:32 Epiclol: and they're unfinished
14:32 Cozaar: yea rip they kinda good tho
14:32 Epiclol: Yeah but the players got busy with other stuff
14:33 Epiclol: I wished it was finished to see how it would've been
14:34 Cozaar: rip
14:36 Cozaar: https://osu.ppy.sh/ss/4867541 00:31:901 (2) - rotate the slider to 60 degree
14:36 Cozaar: to make it flowy
14:38 Cozaar: 00:02:482 (2) - i suggest to ctrl g this one
14:39 Epiclol: Done!
Topic Starter
Trost
Deleted GD's

Please don't hate for this :(
Xenonia
Hi I'm new to modding but I'll do my best :D

Erased
Patterns
00:02:482 (1,1,1) - Remove nc
00:06:740 (1) - Instead of placing a slider here, maybe change it to this? http://puu.sh/o90Py/f7b41012b6.jpg But stack them together - dont make a jump
00:16:030 (9) - NC
00:16:611 (1) - remove NC
00:28:805 (1) - ^
00:43:514 (1,2,3) - shouldn't be triples
00:46:030 (6,7) - too close together compared to previous notes - making weird cursor movement
00:48:353 (2,3) - ^
01:00:353 (7,1) - why big jump in all od a sudden when the song is calm ;w; (use distance snap!)
01:14:869 (9) - NC
01:15:450 (1) - remove nc
01:16:999 (1) - ^
01:20:676 (1) - ^
01:20:676 (1,2,3) - shouldnt be a triple... continue the pattern
01:22:418 (1) - ^ and add nc here instead 01:22:612 (3)
01:23:967 (1) - ^ and add nc here instead 01:24:160 (2)
♪ ------------------------------------------------------- ♪

Hitsounds
00:00:159 (1) - drum finish
00:02:095 (1,1,1,1) - soft whistle maybe...

(and if you like soft whistle suggested above)
00:05:192 (2,4,5,6) - ^
00:08:288 (6,1,3,5) - ^
00:12:546 (5) - soft finish or drum whistle, you choose (i pref drum whistle)

00:12:934 (1) - finish
01:04:030 - add timing point and make hitsound 47%
01:05:579 - ^ make 53%
01:14:869 (9) - add finish, also the song is at its peak so you shouldnt lower the volume
01:14:869 - starting from here, try using claps because the song is at its peak
01:19:515 (2,3,4,5,6,7,1,3) - add soft whistle

Insane
Song Setup
For low bpm maps, OD8 is BRUTAL imo... especially when added HR... make it lower?
Patterns
00:09:643 (7,1) - feels weird
00:05:192 (7) - nc
00:05:579 (1) - remove nc
00:08:288 (7) - nc
00:08:676 (1) - remove nc
00:11:772 (1) - ^
00:37:321 (1) - ^
00:37:708 (5) - nc
00:38:288 (1) - remove nc
00:43:321 (1) - ^
00:43:901 (6) - nc
00:44:482 (1) - remove nc
00:46:805 (1) - remove nc here and add to 00:46:998 (2) instead
00:54:740 (7) - nc
01:02:288 (1) - remove nc
01:03:643 (4,5) - use 1/8 slider instead
01:03:643 (4,5,9) - add nc
01:08:869 (1) - remove nc
01:13:127 (1,2) - stream starts at 01:13:320 (3) so please remove those 2 also if you agree, add NC to 01:13:320 (3)
01:15:256 (1) - remove nc
01:27:256 (1) - add a note here and move the spinner to the next tick
♪ ------------------------------------------------------- ♪

Hitsounds
00:01:901 (7) - why drums
00:03:450 (6) - ^
00:04:805 (6) - ^
00:06:546 (7) - ^
00:10:611 (5,8) - ^ please use claps
00:11:385 (1,1,2,3) - soft whistle every white tick
00:12:159 (2) - drum whistle
00:12:740 (3) - add finish to slider end
00:12:934 - at this point onward, there should be claps at every 2nd and 4th beat to match the snare drum. consider?
*continue this pattern*
00:25:321 (1) - finish
00:31:514 (1) - ^
00:37:708 (5) - ^
00:43:708 (4) - ^
00:49:321 (1) - finish to slider end
01:02:482 - add timing point and make the volume 40% or louder ----> continue adding volume changer just like Erased difficulty please
01:14:869 - please make claps 2nd and 4th beat... the song is peaking... and continue 2nd..4th..2nd..4th..

I think I can't mod easier diffs, sry lol...
Hope this is helpful!
Topic Starter
Trost

SonKungSWK wrote:

Hi I'm new to modding but I'll do my best :D

Erased
Patterns
00:02:482 (1,1,1) - Remove nc Done!
00:06:740 (1) - Instead of placing a slider here, maybe change it to this? http://puu.sh/o90Py/f7b41012b6.jpg But stack them together - dont make a jump hope I did this right
00:16:030 (9) - NC done
00:16:611 (1) - remove NC done
00:28:805 (1) - ^ ^^
00:43:514 (1,2,3) - shouldn't be triples Done
00:46:030 (6,7) - too close together compared to previous notes - making weird cursor movement fixed hopefully
00:48:353 (2,3) - ^ ^^
01:00:353 (7,1) - why big jump in all od a sudden when the song is calm ;w; (use distance snap!) True
01:14:869 (9) - NC Done
01:15:450 (1) - remove nc Done
01:16:999 (1) - ^ ^^
01:20:676 (1) - ^ ^^
01:20:676 (1,2,3) - shouldnt be a triple... continue the pattern :o took one out and sounds better!
01:22:418 (1) - ^ and add nc here instead 01:22:612 (3) Done
01:23:967 (1) - ^ and add nc here instead 01:24:160 (2) ^^
♪ ------------------------------------------------------- ♪

Hitsounds
00:00:159 (1) - drum finish mhm
00:02:095 (1,1,1,1) - soft whistle maybe... added

(and if you like soft whistle suggested above)
00:05:192 (2,4,5,6) - ^ I like the soft whistles
00:08:288 (6,1,3,5) - ^
^^

00:12:546 (5) - soft finish or drum whistle, you choose (i pref drum whistle) hmm used both and Drum sounds better

00:12:934 (1) - finish added
01:04:030 - add timing point and make hitsound 47% added but I can't tell the difference?
01:05:579 - ^ make 53% added
01:14:869 (9) - add finish, also the song is at its peak so you shouldnt lower the volume added
01:14:869 - starting from here, try using claps because the song is at its peak Don't know if I did this right
01:19:515 (2,3,4,5,6,7,1,3) - add soft whistle
added

Insane
Song Setup
For low bpm maps, OD8 is BRUTAL imo... especially when added HR... make it lower? I'll keep that in mind but for now I want it OD8
Patterns
00:09:643 (7,1) - feels weird changed
00:05:192 (7) - nc done
00:05:579 (1) - remove nc done
00:08:288 (7) - nc done
00:08:676 (1) - remove nc done
00:11:772 (1) - ^ ^^
00:37:321 (1) - ^ ^^
00:37:708 (5) - nc ^^
00:38:288 (1) - remove nc ^^
00:43:321 (1) - ^ ^^
00:43:901 (6) - nc ^^
00:44:482 (1) - remove nc so much nc removals ;~;
00:46:805 (1) - remove nc here and add to 00:46:998 (2) instead done
00:54:740 (7) - nc ^^
01:02:288 (1) - remove nc ^^
01:03:643 (4,5) - use 1/8 slider instead Did I do this right? o.O
01:03:643 (4,5,9) - add nc ^^
01:08:869 (1) - remove nc ^^
01:13:127 (1,2) - stream starts at 01:13:320 (3) so please remove those 2 also if you agree, add NC to 01:13:320 (3) listening carefully and you're right so I removed those 2 and added a slider beforehand
01:15:256 (1) - remove nc done
01:27:256 (1) - add a note here and move the spinner to the next tick done
♪ ------------------------------------------------------- ♪

Hitsounds
00:01:901 (7) - why drums I thought it went well?
00:03:450 (6) - ^
00:04:805 (6) - ^
00:06:546 (7) - ^
00:10:611 (5,8) - ^ please use claps Sure thing
00:11:385 (1,1,2,3) - soft whistle every white tick Did I do this right too? xD
00:12:159 (2) - drum whistle added
00:12:740 (3) - add finish to slider end added
00:12:934 - at this point onward, there should be claps at every 2nd and 4th beat to match the snare drum. consider?
*continue this pattern* i got confused if it was for every combo 2 and 4 so...?
00:25:321 (1) - finish added
00:31:514 (1) - ^ added
00:37:708 (5) - ^ added
00:43:708 (4) - ^ added
00:49:321 (1) - finish to slider end added
01:02:482 - add timing point and make the volume 40% or louder ----> continue adding volume changer just like Erased difficulty please added timing points!
01:14:869 - please make claps 2nd and 4th beat... the song is peaking... and continue 2nd..4th..2nd..4th..
;x i hope I did this right too xD

I think I can't mod easier diffs, sry lol...
Hope this is helpful!

Thank you so much for the mod and this was very helpful to me and sorry if the GD I sent you is bad because I can't really map that well when it comes to Easy/normal/hard difficulties but I tried my best!
Xenonia
Let's do a Round 2!! ~
edit: dont give kudosu!!!!!!!!!!!!!!!

Erased
00:06:353 (6,7,8) - after many retries i got bored from stacked triples... my suggestion is to make some triples "distance snapped" to make variety?
00:10:611 (6,7,8) - 4.00x jump is cruel
00:18:740 (7,8,9) - DS
00:20:095 (4,5) - bigger jump
00:29:579 (8,9,10) - DS
00:31:127 (6,7,8) - ^
00:38:288 (2,3) - bigger jump (if you're asking why, take a look at 00:39:063 (4,5) )
00:40:805 (1,2,3) - same ^
00:43:127 (6,1,2) - i think these can be stacked together
00:46:030 (6,7) - jump
00:48:353 (2,3) - jump (if asking why, see the distance between these 00:48:546 (3,4) its pretty far apart)
00:49:321 (4) - make it shorter by a tick or two and add a note at 00:50:095 also dont forget to use NC at white ticks
00:53:966 (5,6) - ctrl + G i tihnk it will make better pattern
00:58:224 (3) - use a slider. it should look like this http://puu.sh/odZjA/1bd4fb2546.jpg
01:07:902 (5,6,7) - DS
01:12:740 (7,8) - bigger jump
01:15:450 (1) - maybe remove nc
01:17:967 (1,2) - jump
01:20:870 (9) - change to triple... distancced snapped!!... i tihnk it will be better
01:25:514 (1,2,3,4,5,6,7,8,9,10) - use CTRL+Shift+S i think jumps should be bigger especially 01:26:869 (8,9,10)

Insane
00:12:740 (4) - change to circles instead of a slider... there are strong beats
00:20:482 (1) - ^
00:22:805 (3,4) - bigger jump maybe? move 00:23:192 (4) a bit to the right
00:27:256 (3,4) - blanket maybe
00:32:095 (3,4) - ^
00:36:159 (1,2,3) - DS because the song peaking!! almost kiai time, notes should be harder
00:36:740 (5,6,7) - ^
00:37:708 (1,2) - jump
00:44:482 (2,3) - jump
00:46:030 (7,8) - same
00:48:546 (5,6) - maybe like this http://puu.sh/odZMh/c758d86252.jpg
00:49:321 (1) - this shouldnt be nc. also make it shorter and add a note here? 00:50:095
00:51:643 (2,3) - CTRL + G make better pattern?
00:54:740 (1,2) - stack together
00:56:482 (3,4) - CTRL+H maybe
01:02:095 - add note
01:02:288 (9) - maybe change to triples cuz my finger wants to tap already XD been singletapping for too long!! also nc here01:02:482
01:04:417 (1) - why nc
01:07:127 (7) - add nc here and remove here 01:07:321 (1) and here01:07:514 (1)
01:08:676 (9) - nc here and remove 01:08:869 (1) here
01:11:192 (4,5) - jump.. shouln't be blanket
01:14:482 (9) - stream
01:14:869 - from this point on... hitsounds are weird imo... fix?
01:23:579 (5,6) - DS
01:23:772 (7,1) - shouldn't be stacked
01:25:514 (1,2,3,4,5,6,7,8,9,10) - CTRL+Shift+S make bigger jump maybe?

Hard
This map is TOO EASY imo... kinda undermapped i tihnk

Cant mod easier maps... sry!
hope this helps!

Edit: WHY HARD AND NORMAL DIFF DOESNT HAVE KIAI
Topic Starter
Trost
Going to Remap every difficulty.
Easy - Remapped
Normal - Remapped
Hard - Remapped
Insane Deleted
Erased Deleted
Flezlin's Revival added
Nevo
Normal
01:14:869 (1,2,3,4,5,6) - I think you can do better with something like this - http://puu.sh/p1xbC/90b4a777e2.jpg

Revival
00:11:288 (5,1) - Maybe move these from under the slider

That's all I found i love the maps :D
Topic Starter
Trost
01:14:869 (1,2,3,4,5,6) - I think you can do better with something like this - http://puu.sh/p1xbC/90b4a777e2.jpg I think it sounds better like that too


That's all I found i love the maps :D Thank you c:
Flezlin

Nevo wrote:

Revival
00:11:288 (5,1) - Maybe move these from under the slider

That's all I found i love the maps :D

hi

i dont quite get what you are saying, do you want me to to move 00:11:288 (5,1) - further out from under the slider?
or to move 00:11:772 (1) - as to not be covered?
O-Moei
Hello !, from #modreqs. Eh, what is this song ? X'D . Not really my interest, but I hope I can be helpful here.

General :
00:50:095 (8) - Break Timing starts here
Just my opinion, but I think the Combo Colors doesn't really suit this map/background/something :D . Yours to decide !
01:14:869 (1) - I don't feel here's a Kiai Timing here. Please re-check !, I might be wrong too
01:27:256 (1) - Lower this Spinner End Hitsound Audio will be lovelier :)

Easy :
00:07:127 (2) - Smoother the blanketing
00:46:998 (5) - New Combo here
01:16:804 (1) - Remove New Combo here, and 01:18:352 (3) - New combo here

Normal :
00:40:805 (6) - I think New Combo starts here, not from 00:41:772 (1) -
00:44:288 (1) - New Combo here, remove New Combo here 00:46:030 (1) -
00:46:998 (7) - New Combo here, if you want to keep the combos until around 6, I suggest replace this 00:48:159 (2) - with some notes you like
01:19:514 (1) - Remove New Combo (Until 8)
01:23:385 (5) - Remove New Combo

Oph, don't have much time ! X'D . I guess that's all. I hope I'm correct and not changing your style. Good luck ! :)
Topic Starter
Trost

O-Moei wrote:

Hello !, from #modreqs. Eh, what is this song ? X'D . Not really my interest, but I hope I can be helpful here.

General :
00:50:095 (8) - Break Timing starts here What does this mean? :L
Just my opinion, but I think the Combo Colors doesn't really suit this map/background/something :D . Yours to decide !Not sure what kind of combo colors I should use since I'm sort of new to some mapping areas
01:14:869 (1) - I don't feel here's a Kiai Timing here. Please re-check !, I might be wrong too Kia timing was right but it felt awkward since the spinner was there. Fixed!
01:27:256 (1) - Lower this Spinner End Hitsound Audio will be lovelier :) Fixed (sounds better)

Easy :
00:07:127 (2) - Smoother the blanketing Didn't see a problem with a blanket until I noticed the next slider
00:46:998 (5) - New Combo here Fixed!
01:16:804 (1) - Remove New Combo here, and 01:18:352 (3) - New combo here Fixed!

Normal :
00:40:805 (6) - I think New Combo starts here, not from 00:41:772 (1) - Yeah you're right
00:44:288 (1) - New Combo here, remove New Combo here 00:46:030 (1) - Fixed
00:46:998 (7) - New Combo here, if you want to keep the combos until around 6, I suggest replace this 00:48:159 (2) - with some notes you like Fixed but I'm not sure about adding some notes there. I did anyways but I don't know if they're good
01:19:514 (1) - Remove New Combo (Until 8) Fixed!
01:23:385 (5) - Remove New Combo Fixed!

Oph, don't have much time ! X'D . I guess that's all. I hope I'm correct and not changing your style. Good luck ! :)
Thank you so much for the mod :D
flake
*Easy mod is optional. It'll affect the whole diff.*
Easy:

00:00:547 (1) - move this to 00:00:159.
move 00:00:547 (2) - move this to the white tick 00:00:547 (1) - was on
00:02:482 (3) - put this on the long white tick before it.
continue on with the others.
00:03:643 (1) - remove
00:04:417 (2) - put this on the place of 00:03:643 (1) -
00:06:740 (1) - ^
00:07:127 (2) - ^

Well it's going to take a long time to fix it all, but if you plan on really doing it just remember when on easy, its better to put a slider on the long white tick instead of a circle imo.
The pattern is pretty confusing at first, but when the player gets a hang of it I think it'll be a start for them. But if you want a more followable rhythm, you can try my reccomendation.




Hard:

00:03:450 (4) - don't use a slider on a red tick that's before the long white tick.
00:06:546 (2) - ^
00:09:643 (2) - ^
01:24:159 (1) - change this slider to 01:21:063 (1,2) - .

Revival:
00:50:869 (3) - if you plan on using vocals for the bass part, I reccomend you make this slider into a circle instead.
00:52:417 (3) - ^
00:57:063 (4) - ^
00:58:611 (4) - ^

I'll also admit, this is pretty jumpy for an Insane. But, I think it's what it'll stand for.
Topic Starter
Trost

crystalinfusion wrote:

*Easy mod is optional. It'll affect the whole diff.* I'll consider this if it gets mentioned again but for now I'll look into sliders starting at white long ticks to make this more flowing.
Easy:

00:00:547 (1) - move this to 00:00:159.
move 00:00:547 (2) - move this to the white tick 00:00:547 (1) - was on
00:02:482 (3) - put this on the long white tick before it.
continue on with the others.
00:03:643 (1) - remove
00:04:417 (2) - put this on the place of 00:03:643 (1) -
00:06:740 (1) - ^
00:07:127 (2) - ^

Well it's going to take a long time to fix it all, but if you plan on really doing it just remember when on easy, its better to put a slider on the long white tick instead of a circle imo.
The pattern is pretty confusing at first, but when the player gets a hang of it I think it'll be a start for them. But if you want a more followable rhythm, you can try my reccomendation.




Hard:

00:03:450 (4) - don't use a slider on a red tick that's before the long white tick. Fixed
00:06:546 (2) - ^ ^^
00:09:643 (2) - ^ ^^
01:24:159 (1) - change this slider to 01:21:063 (1,2) - . This sounds weird without the slider imo

Thank you for the mod! :)
dylansantosh
Hey from #modreq :)

No combo colors yet :c
I can suggest a few?
Yellowish from the scarf she's wearing
Red from the jacket she's wearing
Brown from her hair color (but maybe a bit lighter to make it more visible during gameplay)
Blue-ish from his eye color, but then again, maybe a bit lighter to make ik more visible during gameplay


All diffs should have equal drain btw unless its a gd

Easy
00:11:385 (1) - Remove nc
00:13:321 (2) - add nc
00:14:869 (1) - Remove nc
00:16:417 (2) - Add nc
00:17:579 (3,4) - Nazi blanket fix
00:42:740 (4,1) - Nazi blanket fix
00:45:063 (2,3) - Nazi blanket fix

Normal
00:15:256 (6,1) - stack?
00:20:288 (4,6) - Stack?
01:05:192 (4,2) - Stack?
01:07:127 (4) - nc

Hard
00:13:901 (4) - Maybe invert curve to help flow to next slider
00:30:353 (2) - How about making that same as 00:29:966 (1) - like copy and paste 00:29:966 (1) - and ctrl+j and move it to to that place again. would look like this http://puu.sh/pmuOh.jpg
00:41:385 (4,1) - stack?

Insane
00:02:869 (4) - I'd move this a bit to make it not overlap slider, maybe like this: http://puu.sh/pmuY7.jpg
00:06:353 (6) - I'd move this slider ever so slightly more down so that it doesnt touch (4) and becomes a perfect star pattern
(if you do that dont forget to fix this blanket 00:06:353 (6,1) - )
00:07:321 (2,4) - Stack fix?
00:28:224 (4,3) - ^
00:46:611 (6,1) - Nazi blanket fix
00:53:579 (3,4) - They are touching, maybe a little bit of space
01:00:546 (5,1) - Nazi blanket fix
01:10:611 (2,4) - Stack fix
01:14:869 (1,4) - ^
01:22:224 (5,1) - NAzi blanket fix

Flezlin's Revival
00:18:353 (3) - Maybe make this touch like these are doing 00:17:579 (1,2) -
01:03:063 (4,5,6) - Fix the angle on this its slightly off compared to 01:02:482 (1,2,3,4) -
01:08:676 (1,2) - Stack
01:10:417 (2,2) - ^
Topic Starter
Trost

DylanSan wrote:

Hey from #modreq :)

No combo colors yet :c
I can suggest a few?
Yellowish from the scarf she's wearing
Red from the jacket she's wearing
Brown from her hair color (but maybe a bit lighter to make it more visible during gameplay)
Blue-ish from his eye color, but then again, maybe a bit lighter to make ik more visible during gameplay


Added Combo Colours but I made it a dark blue because light-blue may be a bit too bright to see.Also change colors like yellow and brown because even though they are colours of something in the opening, I want colours to symbolize something in this mapset so Red and Blue are fine

All diffs should have equal drain btw unless its a gd
I actually never paid attention to drain but changed!

Easy
00:11:385 (1) - Remove nc Fixed!
00:13:321 (2) - add nc Fixed!
00:14:869 (1) - Remove nc Fixed!
00:16:417 (2) - Add nc Fixed!
00:17:579 (3,4) - Nazi blanket fixFixed!That good eye though
00:42:740 (4,1) - Nazi blanket fix Fixed? I moved a slider point to make it curve out more
00:45:063 (2,3) - Nazi blanket fix Fixed!

Normal
00:15:256 (6,1) - stack? Didn't notice these sliders didn't stack. Fixed!
00:20:288 (4,6) - Stack? Fixed stack!
01:05:192 (4,2) - Stack? Fixed stack!
01:07:127 (4) - nc Fixed!

Hard
00:13:901 (4) - Maybe invert curve to help flow to next slider I think it's fine the way it is
00:30:353 (2) - How about making that same as 00:29:966 (1) - like copy and paste 00:29:966 (1) - and ctrl+j and move it to to that place again. would look like this http://puu.sh/pmuOh.jpg Did this a little differently but I used the same slider
00:41:385 (4,1) - stack? I can't stack because of my DS :c I'll try to think of something for this though

Insane
00:02:869 (4) - I'd move this a bit to make it not overlap slider, maybe like this: http://puu.sh/pmuY7.jpg Fixed!
00:06:353 (6) - I'd move this slider ever so slightly more down so that it doesnt touch (4) and becomes a perfect star pattern
(if you do that dont forget to fix this blanket 00:06:353 (6,1) - )Fixed!
00:07:321 (2,4) - Stack fix? Oh I didn't see that possible stack...Fixed!
00:28:224 (4,3) - ^ I don't see a problem here?
00:46:611 (6,1) - Nazi blanket fix Fixed
00:53:579 (3,4) - They are touching, maybe a little bit of space Changed this up a bit
01:00:546 (5,1) - Nazi blanket fix This was hard to fix and I don't even know if I did it right D:
01:10:611 (2,4) - Stack fix Fixed
01:14:869 (1,4) - ^ Fixed
01:22:224 (5,1) - NAzi blanket fix Tried to fix :V
Thank you very much for the mod :D
Flezlin

DylanSan wrote:

Flezlin's Revival
00:18:353 (3) - Maybe make this touch like these are doing 00:17:579 (1,2) - im kinda trying to have the spacing build up, so i'll just move 2 to not overlap
01:03:063 (4,5,6) - Fix the angle on this its slightly off compared to 01:02:482 (1,2,3,4) - its kinda supposed to turn http://puu.sh/pnTrj/55d6306fba.jpg
01:08:676 (1,2) - Stack i don't really see a reason for this, the jumps are steadily increasing
01:10:417 (2,2) - ^ supposed to be slightly off, ill make it more obvious
thanks for mod

crystalinfusion wrote:

Revival:
00:50:869 (3) - if you plan on using vocals for the bass part, I reccomend you make this slider into a circle instead. done
00:52:417 (3) - ^ ^
00:57:063 (4) - ^ ^
00:58:611 (4) - ^ ^
thanks for mod

Here is fixed difficulty:
Flezler's Revival
[Metadata]
Title:Re:Re: (TV Size)
TitleUnicode:Re:Re: (TV Size)
Artist:ASIAN KUNG-FU GENERATION
ArtistUnicode:ASIAN KUNG-FU GENERATION
Creator:Epiclol
Version:Flezlin's Revival
Source:僕だけがいない街
Tags:Erased The Town Where Only I am Missing boku dake ga inai machi
BeatmapID:981775
BeatmapSetID:424619

[Difficulty]
HPDrainRate:4
CircleSize:4.3
OverallDifficulty:8.2
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Erased BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
547,387.096774193548,4,3,1,100,1,0
547,-100,4,3,1,60,0,0
9837,-100,4,3,1,60,0,0
12934,-111.111111111111,4,3,1,60,0,0
34611,-99.9999999999999,4,3,1,60,0,0
37708,-86.9565217391304,4,3,1,60,0,1
50095,-117.64705882353,4,3,1,20,0,0
62482,-117.64705882353,4,3,1,60,0,0
67127,-105.263157894737,4,3,1,60,0,0
68676,-95.2380952380956,4,3,1,60,0,0
73321,-86.9565217391304,4,3,1,60,0,0
74869,-86.9565217391304,4,3,1,60,0,1
87256,-117.647058823529,4,3,1,60,0,0
88805,-117.647058823529,4,3,1,10,0,0


[HitObjects]
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460,296,29192,1,0,0:0:0:0:
268,180,29385,1,0,0:0:0:0:
440,104,29579,2,0,L|452:10,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
240,196,29966,6,0,P|280:216|336:200,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
376,120,30353,1,8,0:0:0:0:
408,280,30546,1,0,0:0:0:0:
292,136,30740,1,0,0:0:0:0:
264,296,30934,1,0,0:0:0:0:
212,104,31127,2,0,L|184:32,1,71.9999978027344,8|0,0:0|0:0,0:0:0:0:
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112,136,32095,1,0,0:0:0:0:
196,236,32288,1,0,0:0:0:0:
272,76,32482,1,0,0:0:0:0:
96,144,32676,1,8,0:0:0:0:
260,272,32869,1,0,0:0:0:0:
340,108,33063,6,0,L|320:32,1,71.9999978027344,2|0,0:0|0:0,0:0:0:0:
420,128,33450,1,8,0:0:0:0:
248,68,33643,1,0,0:0:0:0:
416,32,33837,1,0,0:0:0:0:
304,200,34030,1,0,0:0:0:0:
432,20,34224,1,8,0:0:0:0:
424,236,34417,1,0,0:0:0:0:
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188,320,35192,1,0,0:0:0:0:
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248,216,35966,1,0,0:0:0:0:
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396,136,36353,1,0,0:0:0:0:
456,304,36546,1,8,0:0:0:0:
456,304,36643,1,0,0:0:0:0:
456,304,36740,1,0,0:0:0:0:
292,196,36934,1,0,0:0:0:0:
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496,120,37224,1,0,0:0:0:0:
496,120,37321,2,0,P|452:108|396:128,1,80,8|0,0:0|0:0,0:0:0:0:
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124,148,38482,1,0,0:0:0:0:
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312,200,41192,1,8,0:0:0:0:
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300,216,41579,1,0,0:0:0:0:
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344,96,42740,5,8,0:0:0:0:
308,272,42934,1,0,0:0:0:0:
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334,176,54740,6,0,L|356:96,1,68.0000012969971
428,64,55127,5,0,0:0:0:0:
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496,300,56676,2,0,L|479:365,1,68.0000012969971
308,312,57063,1,0,0:0:0:0:
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204,272,57837,2,0,L|208:344,1,68.0000012969971
100,268,58224,2,0,P|96:224|104:180,1,68.0000012969971
256,160,58611,1,0,0:0:0:0:
268,184,59192,5,0,0:0:0:0:
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284,80,59772,2,0,L|303:145,1,68.0000012969971
444,192,60159,2,0,P|488:180|512:156,1,68.0000012969971
408,72,60546,1,0,0:0:0:0:
408,72,60740,1,0,0:0:0:0:
296,260,60934,6,0,P|204:272|144:256,1,136.000002593994
56,164,61514,1,0,0:0:0:0:
56,164,61708,2,0,P|76:240|48:320,1,136.000002593994
220,184,62288,1,0,0:0:0:0:
140,64,62482,5,2,0:0:0:0:
124,168,62676,1,0,0:0:0:0:
236,40,62869,1,8,0:0:0:0:
236,144,63063,1,0,0:0:0:0:
336,68,63256,1,2,0:0:0:0:
352,172,63450,1,0,0:0:0:0:
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472,208,64030,5,2,0:0:0:0:
404,132,64224,1,0,0:0:0:0:
408,324,64417,1,8,0:0:0:0:
392,224,64611,1,0,0:0:0:0:
284,368,64805,1,0,0:0:0:0:
312,272,64998,1,0,0:0:0:0:
136,296,65192,2,0,L|148:376,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
68,228,65579,5,2,0:0:0:0:
168,220,65772,1,0,0:0:0:0:
84,140,65966,5,8,0:0:0:0:
174,182,66159,1,0,0:0:0:0:
132,64,66353,5,0,0:0:0:0:
188,145,66546,1,0,0:0:0:0:
328,76,66740,2,0,L|320:-12,1,68.0000012969971,8|0,0:0|0:0,0:0:0:0:
444,156,67127,5,2,0:0:0:0:
320,268,67321,1,0,0:0:0:0:
360,124,67514,5,8,0:0:0:0:
395,293,67708,1,0,0:0:0:0:
268,176,67901,5,0,0:0:0:0:
472,243,68095,1,0,0:0:0:0:
244,164,68288,2,0,L|168:132,1,75.9999979705811,8|0,0:0|0:0,0:0:0:0:
44,232,68676,5,2,0:0:0:0:
112,108,68869,1,0,0:0:0:0:
148,304,69063,5,8,0:0:0:0:
24,144,69256,1,0,0:0:0:0:
264,236,69450,5,0,0:0:0:0:
24,244,69643,1,0,0:0:0:0:
216,100,69837,2,0,L|212:12,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
184,192,70224,5,2,0:0:0:0:
304,48,70417,1,0,0:0:0:0:
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288,36,70805,1,0,0:0:0:0:
276,288,70998,5,0,0:0:0:0:
420,96,71192,1,0,0:0:0:0:
412,300,71385,2,0,L|364:376,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
128,328,71772,5,2,0:0:0:0:
320,292,71966,1,0,0:0:0:0:
92,184,72159,5,8,0:0:0:0:
240,336,72353,1,0,0:0:0:0:
272,116,72546,5,0,0:0:0:0:
116,344,72740,1,0,0:0:0:0:
368,220,72934,2,0,L|380:116,1,83.9999974365235,8|0,0:0|0:0,0:0:0:0:
96,56,73321,6,0,P|68:112|76:164,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
168,256,73708,2,0,L|228:264,2,46.0000008773804,8|0|0,0:0|0:0|0:0,0:0:0:0:
160,124,74095,1,4,0:0:0:0:
305,251,74288,1,4,0:0:0:0:
308,273,74385,1,0,0:0:0:0:
303,295,74482,1,12,0:0:0:0:
293,316,74579,1,0,0:0:0:0:
277,332,74676,1,4,0:0:0:0:
258,344,74772,1,0,0:0:0:0:
237,355,74869,6,0,L|139:352,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
24,244,75256,1,8,0:0:0:0:
172,116,75450,2,0,L|144:216,1,92.0000017547608
196,280,75837,1,0,0:0:0:0:
416,176,76030,2,0,B|408:132|408:132|372:88,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
256,72,76417,5,2,0:0:0:0:
256,72,76611,1,0,0:0:0:0:
428,240,76805,1,8,0:0:0:0:
240,192,76998,1,0,0:0:0:0:
432,92,77192,2,0,L|516:48,1,92.0000017547608
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292,16,77966,6,0,P|324:56|324:116,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
144,188,78353,1,8,0:0:0:0:
356,216,78546,1,0,0:0:0:0:
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232,136,79321,1,0,0:0:0:0:
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128,340,80869,1,0,0:0:0:0:
360,176,81063,6,0,L|352:272,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
260,352,81450,1,8,0:0:0:0:
448,272,81643,1,0,0:0:0:0:
236,184,81837,1,0,0:0:0:0:
236,184,82030,1,0,0:0:0:0:
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312,56,82611,6,0,L|336:156,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
240,280,82998,1,8,0:0:0:0:
400,216,83192,1,0,0:0:0:0:
192,132,83385,2,0,L|170:42,1,92.0000017547608,4|0,0:0|0:0,0:0:0:0:
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240,208,83966,1,0,0:0:0:0:
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Hylocereus
Fast mod from #modreqs~

General
  1. AIMod is throwing some problems
  2. Hitsounds are overall a little on the loud side; I think you can safely turn them down a little bit.
Easy
HP 5 seems a little high for Easy; most other Easy diffs have HP 3 or something similar.
  1. 00:13:321 (1) - Move to x:270 to fix blanket on (4)
  2. 00:27:256 (1) - This should be in previous combo, since you seem to be doing NC every two measures?
  3. 00:45:450 (3) - Blanket this
  4. 01:00:546 (1) - I'd leave a little more time between the spinner end and the next note; I think it's perfectly fine for the spinner to start a measure earlier.
  5. 01:04:805 (3) - Blanket doesn't look quite right, try x:137 y:83 and x:215 y:84
  6. 01:13:321 (1) - For an Easy diff one beat between spinner and note really isn't enough; maybe use a squiggly slider here instead of something?
  7. 01:19:901 (3) - Blanket not perfect here D:
  8. 01:21:449 (1) - ^
Normal
  1. 00:02:095 (5) - Distance on this one is a little wonky
  2. 00:17:579 (5) - Needs a little more curve for blanket
  3. 00:28:417 (1) - Fix blanket
  4. 00:39:256 (3) - Fix blanket; center point one tick left should do
  5. 00:50:095 - Don't think the break needs to be this long (actually I think it'd be fine even mapping through the entire break)
  6. 01:20:288 (8) - Fix blanket
  7. 01:21:837 (3) - This might look better if you use the same slider as (1) and (2) imo
Hard
  1. 00:03:644 (1) - Try x:67 y:235 and x:41 y:220 for the follow points?
  2. 00:12:934 (1) - Almost but not quite blanket
  3. 00:41:579 (5) - A little flatter here
  4. 00:47:772 (3) - A little more curve
  5. 01:18:740 (5) - Fix blanket
  6. 01:26:676 (6,7,8) - Personally I'd like it better if you kept it in the same hexagon grid
Topic Starter
Trost

Hylocereus wrote:

Fast mod from #modreqs~

General
  1. AIMod is throwing some problems Fixed (It was a spinner problem)
  2. Hitsounds are overall a little on the loud side; I think you can safely turn them down a little bit. changed ever so slightly
Easy
HP 5 seems a little high for Easy; most other Easy diffs have HP 3 or something similar. HP set to 3
  1. 00:13:321 (1) - Move to x:270 to fix blanket on (4) Fixed
  2. 00:27:256 (1) - This should be in previous combo, since you seem to be doing NC every two measures? Combo seems a bit longer now but changed
  3. 00:45:450 (3) - Blanket this Fixed
  4. 01:00:546 (1) - I'd leave a little more time between the spinner end and the next note; I think it's perfectly fine for the spinner to start a measure earlier. At the end of the spinner there's a sound I can't ignore and if I place the spinner back to put an extra beat the spinner will feel off
  5. 01:04:805 (3) - Blanket doesn't look quite right, try x:137 y:83 and x:215 y:84 Fixed
  6. 01:13:321 (1) - For an Easy diff one beat between spinner and note really isn't enough; maybe use a squiggly slider here instead of something? It's supposed to be easy and I take into consideration for new players who are barely starting out
  7. 01:19:901 (3) - Blanket not perfect here D: I'm sorry D: Fixed!...hopefully >.<
  8. 01:21:449 (1) - ^ Fixed
Normal
  1. 00:02:095 (5) - Distance on this one is a little wonky Oooh that wasn't Distanced right...Fixed!
  2. 00:17:579 (5) - Needs a little more curve for blanket I think it's curved fine because of the next hit circle is pretty much blanketed by it
  3. 00:28:417 (1) - Fix blanket Fixed
  4. 00:39:256 (3) - Fix blanket; center point one tick left should do fixed
  5. 00:50:095 - Don't think the break needs to be this long (actually I think it'd be fine even mapping through the entire break)I'll take this into consideration for now but what I think is that since my normal has a lot of tapping I feel like they need this break to regain stamina since this is a heavy normal
  6. 01:20:288 (8) - Fix blanket Looks fine to me. Is there something I'm not seeing right?
  7. 01:21:837 (3) - This might look better if you use the same slider as (1) and (2) imo I can see how it fits but I'm still unsure about it
Hard
  1. 00:03:644 (1) - Try x:67 y:235 and x:41 y:220 for the follow points? Fixed
  2. 00:12:934 (1) - Almost but not quite blanket surely but slowly :V
  3. 00:41:579 (5) - A little flatter here No sure what you mean but I made it less curvey?
  4. 00:47:772 (3) - A little more curve Tried to curve more
  5. 01:18:740 (5) - Fix blanket Fixed! I think :P
  6. 01:26:676 (6,7,8) - Personally I'd like it better if you kept it in the same hexagon grid If I made it a pure hexagon grid then it would be a bit too repetitive for one spot so that's why I basically did half and half
[/list]
Thank you for the mod :)
MikasaSerket
Hitsound sama is here to save the day!
I went and found the clapping hitsound used in Alacat's Version
Feel free to apply it to your own map since it suits it quite nicely~
normal-hitclap
Anyways, besides that, I am taking a look at the Insane difficulty and suggesting clapping/finish patterns you may be able to use.
00:00:547 (1) - Starting from here, a clap to start off the music isn't really the best way to do so, change that clap to a finish then you are good. 00:03:643 (1) - Same goes along with here, generally speaking, most new combos in the song start off with a finish rather than a clap so you are better off using finishes to start new combos than claps. Same goes for 00:06:740 (1) - 00:09:837 (1) - there are other areas however I am sure you are able to understand the basic patterning and rhythm.
Now, from the same point again 00:00:547 (1) - the claps that aren't finishes are quite inconsistent throughout the difficulty. The pattern I am getting for the claps is that, for every two white ticks starting on from that point, there is a clap on the second one. (To simplify, 1 then 2, the second tick has a clap then the pattern resets.) An example is, 00:00:547 (1) - has a clap 00:01:708 (4) - has a clap 00:02:482 (2) - has a clap 00:03:256 (6) - 00:03:643 (1) - has a clap and so fourth. The patterning of the claps is quite simple and I am sure you will understand it enough so that the claps are consistent throughout.
00:11:385 - Wouldn't you think to add an inherited timing point lowering the volume? I mean, the song itself is quite soft for that part.
00:12:934 - From this point and on, you really shouldn't use drum hitsounds. (I am mostly saying this because when converted to taiko, the drum hitsounds don't actually make any noise/play out) However, I do see your reasoning for using drum hitsounds, it does match in someway to the music but like the reasoning I gave before, don't use drum hitsounds for that part.
00:37:708 - Now on the kiai, it still follows the two white tick clap pattern and I explained above, add finishes where you see fit as that does not modify the pattern in anyway.
01:14:869 - Same thing goes for the final kiai, although you did add claps to some parts, you missed out on a few like 01:16:030 (5) -
I think that does it for the hitsound portion. You can use what I said about the Insane difficulty and apply to every other difficulty including the gd.

actual map lol

Insane:
This difficulty is fun for me to play jump wise :) . However there are just mostly blanketing issues within it.
As such, 00:04:417 (3,4) - these two sliders are similar to each other however on #4 it's clearly seen that you manually made that slider. Instead of manually making sliders look similar, just copy and paste them then rotate using Ctrl G,H or J to how you see fit. Trust me, it saves a lot of time.
00:07:514 (3,4) - Even here. (Even if it's a pixel off, when the sliders are placed on top of each other, you can see that you manually did them.)
00:12:159 (3) - Blanketing could be better, it's mostly towards the end of the reverse slider that is mostly off but that's pretty much it.
00:37:224 - Do not miss this part of the stream xd, extend the repeating slider or make adjustments to how you see fit.
Insated of having two hitcircles like in 00:48:546 (1,2) - just change that from a slider extending from white tick to white tick. Fits the music a little better. To continue on, you really shouldn't have a spinner like this 00:49:127 (1) - it's mostly a problem because of how quickly 00:50:095 (1) - comes in right after the spinner. A reccomendation would be make a long slider in place of the spinner.

Flezlin's Revival
The main problem with this difficulty are the reverse sliders mainly towards the beginning and how they are placed in terms of rhythm. A major example is 00:01:127 (3) - You start the reverse slider too early on a red tick which does not match how the music goes, instead, it's a better idea to start them on the white tick next to it. See picture below for example.

It happens again in 00:04:224 (3) - and I extremely recommend that you start the sliders on a white tick rather than red.
Other than that, nice jumps.

I only pointed out main problems I saw and that doesn't mean there aren't any in the lower difficulties. Good luck with this map! Love the song and anime.
Topic Starter
Trost
Took many of the suggestions you pointed out and for 00:12:159 (3) - I just have no idea how to fix that blanket since every time I move it, it feels right to me but someone else points out that it's not. :(

Also since I'm still sort of new to new mapping I have no idea how to use hitsounds from the folder. Guess I'll look into that today!
I need to get good at blankets

Thank you for the mod!
Flezlin
[quote="MikasaSerket"]
actual map lol

Flezlin's Revival
The main problem with this difficulty are the reverse sliders mainly towards the beginning and how they are placed in terms of rhythm. A major example is 00:01:127 (3) - You start the reverse slider too early on a red tick which does not match how the music goes, instead, it's a better idea to start them on the white tick next to it. See picture below for example. yea nice catch

It happens again in 00:04:224 (3) - and I extremely recommend that you start the sliders on a white tick rather than red. will do
Other than that, nice jumps. ^ ^ thank

here is fixed difficulty

flezler's pp farm
[Metadata]
Title:Re:Re: (TV Size)
TitleUnicode:Re:Re: (TV Size)
Artist:ASIAN KUNG-FU GENERATION
ArtistUnicode:ASIAN KUNG-FU GENERATION
Creator:Epiclol
Version:Flezlin's Revival
Source:僕だけがいない街
Tags:Erased The Town Where Only I am Missing boku dake ga inai machi ReRe ASIAN KUNG-FU GENERATION
BeatmapID:981775
BeatmapSetID:424619

[Difficulty]
HPDrainRate:4
CircleSize:4.3
OverallDifficulty:8.2
ApproachRate:8.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Erased BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
547,387.096774193548,4,3,1,100,1,0
547,-100,4,3,1,60,0,0
9837,-100,4,3,1,60,0,0
12934,-111.111111111111,4,3,1,60,0,0
34611,-99.9999999999999,4,3,1,60,0,0
37708,-86.9565217391304,4,3,1,60,0,1
50095,-117.64705882353,4,3,1,20,0,0
62482,-117.64705882353,4,3,1,60,0,0
67127,-105.263157894737,4,3,1,60,0,0
68676,-95.2380952380956,4,3,1,60,0,0
73321,-86.9565217391304,4,3,1,60,0,0
74869,-86.9565217391304,4,3,1,60,0,1
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88805,-117.647058823529,4,3,1,10,0,0


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