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xi - ANiMA

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3
Topic Starter
celerih
This beatmap was submitted using in-game submission on vendredi 11 mars 2016 at 22:47:40

Artist: xi
Title: ANiMA
Source: Deemo
BPM: 183,5
Filesize: 3210kb
Play Time: 01:53
Difficulties Available:
  1. Advanced (2,45 stars, 199 notes)
  2. Easy or normal I don't know but I will when I finish the map (1,3 stars, 37 notes)
  3. Where you are not (5,42 stars, 465 notes)
Download: xi - ANiMA
Information: Scores/Beatmap Listing
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Second beatmap, work in progress. [Easy and/or Normal] - 35% done /[Advanced] - Done /[Hard and/or Insane] - 0% done (Havn't decided if I will do one yet)/[Where you are not] Done, get ready for spaced streams and triples in last diff
LeQuack
Hey i love this song so i thought i would have a go at modding it :) (As this is my first mod i will only do the advanced difficulty)

If you want to you can mod my map https://osu.ppy.sh/s/428739 any feedback is appreciated :D

Advanced
00:07:860 (2) - I think just a normal note will suffice here
00:11:784 (1) - Personally i think this spinner is too long and i think you should just map this entire section
00:24:863 (4) - I don't think this note is required and makes the rhythm feel slightly off i think it flows much better without this note
00:26:334 (1) - This not i don't think is necessary either, i would recommend making the (7) in the previous combo into the (1) of this combo as it is at the right time for it
00:28:132- 00:28:296- You mapped the notes in the previous phrase so i think you should put them in here as well
00:43:337 (1) - I think you can either move this to the white bar at 00:43:500 or just cut the note all together
00:46:770- I think instead of a break you can add notes at 00:47:097 and every second white bar after that (The last one being at 00:49:059)
00:57:560 (2) - The pause after this note feels off so i would recommend a slider at 00:57:887 that goes until the next white bar
00:59:849 (6) - Same with this pause as the one above for this one i would recommend a slider (also start of a new combo) from 1:00:176 until the next white bar and a note on the white bar after that (1:00:830)
01:19:468 (2) - I would turn this into a note rather than a slider
01:20:122 (3,4) - Move these back to the previous white bar which should be free due to the 2 becoming a note
01:21:03- Add a note here to replace the one from the end of the (4) slider
01:24:372 (2) - The phrase before had this note as the end of a triplet i would do the same here as it is a similar phrase
01:26:007 (1) - Change this to just a note rather than a slider
01:26:661 (2) - Make this a slider from where the (1) used to end to where this note is now
1:30:912- I would either add a slider here that ends on the next white bar or two notes with the second note being on the next white bar (If you decide two notes be careful that it doesn't have ridiculous spacing from the next notes coming up as they are fairly close)
01:40:067 (1) - I would move this to the previous white bar
01:40:231 (2) - Move this to where the previous note was (I would also space it differently as it is now further away timing wise than previously)
01:40:558 (3) - Also move this to the white bar before it at 01:40:394
01:41:375 (6) - Shorten this so it ends on the white bar at 01:41:702
01:42:846 (4) - This needs to be moved to 01:42:928 The blue bar in front of it
01:43:173 (5) - This needs to be moved to 01:43:173 The red bar in front of it
01:42:683 (3,4,5) - I would suggest making these all new combos as the pattern they follow is confusing and different from the other ones you have had previously stacked like this
01:45:626- I would add a note here as i feel it is emphasized in the song
01:49:222 (5,6) - The timing on these is the same as the previous 4 notes so i would space them the same as to not confuse players into thinking they are closer together timing wise
Topic Starter
celerih
Thanks a lot for the mod, greatly appreciate it :). This is one of my first attemps at mapping and will not go for rank, but I'll maybe change a few things you pointed. Good luck with future modding. If I get the time I'll definitly check out your map and mod it.
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