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Camellia - Exit This Earth's Atomosphere

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Nitrousdragon
I want to mod this tomorrow :)

pkk
m4m, I love girls

Your hitsounds are very quiet, and if they can't be heard while using a custom skin where all the hitsounds are clicks/slaps/whatever sounds people use these days that are more distinguishable than the default osu! hitsounds, then you won't be able to hear them when using the default skin at all.
I'll throw my suggestions below

In addition, concerning drum-hitclap.wav, since this isn't frequently used during the music but rather as a highlight of sorts, I recommend renaming this to drum-hitfinish and renaming drum-finish (your actual 'clap' hitsound) to drum-hitclap. This way people who have your hitsounds disabled will still hear 'claps' where you put your clap sounds instead of a whistle hitsound from their skin. i.e. because you put your kick sounds on a whistle, people with your skin disabled will hear whatever their whistle hitsound is set to in their skin, which in most cases does not sound like a kick/clap. Only if you have time/feel like it though LOL


atmosphere
  1. 00:24:596 - you should use at least ~70% hitsound volume here since the drum-hitnormal is barely audible. Same for 01:21:067 - all the way up to the first kiai or for all non-kiai parts (in general I advise using 60-70% unless it's the kiai or quiet parts like 00:58:479 - , 03:02:714 - etc). You can choose to use ~70% for the kiai as well or something louder.

    If you find that the claps/any other hitsounds are too loud while the hitnormals are just audible, you can lower the volume of your other hitsounds by editing the wav
  2. 00:46:479 - consider halving your current repeat slider so you can add another 1/8 repeat slider here to map the sound that's increasing in pitch starting. It will also give a sense of movement/acceleration. Same suggestion for 04:42:949 (1) -
  3. 01:55:214 (2) - did you accidentally move this from 01:55:302 -? Should be a tick later on the white tick
  4. 02:07:655 (4) - should probably NC around here to be consistent with your NC patterning every bar. Same for 03:42:243 (5) -
  5. 02:09:508 (2,3,4,5) - x 122 y 105 to fix your blanket
  6. 02:10:832 (3,4,5,6,7) - consider moving to x374 y219 to form a triangle which might look nicer
  7. 02:17:185 (1) - consider changing this to a 1/2 slider then adding a circle right after on the red tick (you can stack it on the next slider). Since there's a strong sound on the red tick, I find that it feels nicer to have a circle to click there. You might want to increase the SV on the slider though if you do this since 1.00x is a bit low (you can even just use 2.00x or whatever since you're changing it to a 1/2)
  8. 02:28:832 (1,2,1,2) - this can be pretty confusing since it just happens out of nowhere. I would advise against doing this since you don't really have any other hanzer streams in the map and I don't feel that this rhythm in the music is special enough or anything in particular to warrant this. However, if you want to keep it, you can make the stream easier to read/anticipate without changing the actual pattern. Consider changing the stream at 02:27:773 - around so that it appears in groups of 2 to mimic the hanzer stream that follows. Here's an (shitty) idea of what you can do:
    idk
  9. 02:35:891 (1) - you can avoid the overlap with the previous slider 7 if you move this to the left more (x155 y51). The tail of the previous slider (8) + the heads of slider 1 and 2 will also form a more equilateral triangle $$$
  10. 02:37:655 (2,4) - you can NC these to be cool if you want
  11. 03:37:655 (4,1) - might look nicer if you have more space between the two objects (tail of 2 and body of 4). You can try moving 03:38:008 (1,2) - to x444 y172 so that the space between all three objects looks roughly the same, or just move it up in general to space it from 4. Don't forget to rearrange any objects after the sliders

    Same goes for 03:40:479 (4) - , you can try spacing it out more by moving it to the left (xd) and/or down a bit
  12. 03:58:832 (1) - cool effect, but it might feel cooler if you do the opposite and speed it up instead. Also 03:58:479 (1) - is just sitting there at 2.00x for some reason :o

    Consider deleting the green line at 03:58:479 - to make the slider there 1.5x sv like the one before, then make it 1/4 like the previous and add two circles after it. Then change the green line at 03:58:832 - to 2.00x to speed it up to match the high pitched sound

    Anyways it's just a suggestion/example but I hope you get what I'm trying to say
  13. 04:10:126 (5,1) - I feel that people may confuse this gap as 1/4 since it does feel a bit weird to play since there's a beat on the red tick. I recommend you try making 04:10:126 (5) - into 1/4 then adding a circle on the red tick possibly stacked with the next slider and see how that plays out. There's a moderately strong synth sound on the red tick and it might feel nicer to play with a circle instead of a slider end, idk give it a go
  14. 04:12:949 (3,1) - this feels a bit underwhelming/awkward to play depending on how you play slider 3. If you follow it all the way then you're basically going up out of the screen and exiting this earth's atmosphere, but then you remembered that you left your oven on so you loop back down and then to the right in order to hit the curve of slider 1, which feels awkward to play.

    If you only play 3/4 of the slider and use slider leniency to exit the slider's atmosphere early in order to reposition for slider 1, it feels underwhelming because slider 1 is so close and in the same direction as the dropoff from slider 3 :(

    What you can do is ctrl+h+j 04:13:302 (1) - and rearrange the circle/sliders after it. Since the slider will now curve clockwise, you can also have 04:13:566 (2,3) - go the other way towards the slider and it might flow better, or just leave it as it is

  15. 04:17:185 (1) - r u fried
    this is like when people confuse me for pkhg
    but then realize that pkhg doesnt talk like a retard xddd
    so ya pls giv some way to distinguish this from a regular 1/2 slider like the one before in some way !
  16. 04:18:596 (6) - might look nicer if you move the tail node right a bit and move the slider left a little so the slider points towards the end of 04:18:243 (5) - . Also don't forget to move the middle node of your V slider right a little since it's not exactly centered xd
  17. 04:22:832 (1,1) - how come these two are the only slow sliders in this kiai? The second one should technically be on 04:28:479 (5) - since the first one is on the first measure/iteration of the melody and so is 04:28:479 (5) - since a 'new' section starts at 04:27:420 - and 04:28:479 (5) - lies in that new section.
  18. 04:44:714 - all the 3/4 slider into 1/2 slider patterns with the SV change feel a bit unsatisfying to play tbh; the 1/2 sliders are 2x the SV of the preceding 3/4 sliders and after you play them there's a 1/2 gap before the next 3/4 slider. It just kind of leaves you there at the end of the 1/2 slider at a super high speed and then you just sit there and do nothing because the next slider is relatively close by. That's just my opinion though, you should ask some people about the patterns and see if there's any way you can improve them.
  19. 05:09:420 (1) - kind of unexpected since it looks almost identical to the preceding 1/2 sliders because of the SV reduction. Players might play this like a 1/2 then sliderbreak when they reach downwards for the next slider. What you can do is move 05:09:773 (1,2) - to the right (xd) so it picks up where the previous slow slider ends so that even if they do play it like a 1/2 slider, they won't break because the next object will be in the same direction as the previous slider (as opposed to directly below the slider). Basically it's like making it like 01:46:126 (1,1) - where the slider directly leads into another

nice like iced tea. I liked your long sliders after the first break + how you captured the atmosphere of the song, but there's always room for improvement x d

let me know if you have any questions, have fun mapping
Topic Starter
Girl

pkk wrote:

m4m, I love girls

Your hitsounds are very quiet, and if they can't be heard while using a custom skin where all the hitsounds are clicks/slaps/whatever sounds people use these days that are more distinguishable than the default osu! hitsounds, then you won't be able to hear them when using the default skin at all.
I'll throw my suggestions below

In addition, concerning drum-hitclap.wav, since this isn't frequently used during the music but rather as a highlight of sorts, I recommend renaming this to drum-hitfinish and renaming drum-finish (your actual 'clap' hitsound) to drum-hitclap. This way people who have your hitsounds disabled will still hear 'claps' where you put your clap sounds instead of a whistle hitsound from their skin. i.e. because you put your kick sounds on a whistle, people with your skin disabled will hear whatever their whistle hitsound is set to in their skin, which in most cases does not sound like a kick/clap. Only if you have time/feel like it though LOL


atmosphere
  1. 00:24:596 - you should use at least ~70% hitsound volume here since the drum-hitnormal is barely audible. Same for 01:21:067 - all the way up to the first kiai or for all non-kiai parts (in general I advise using 60-70% unless it's the kiai or quiet parts like 00:58:479 - , 03:02:714 - etc). You can choose to use ~70% for the kiai as well or something louder.

    If you find that the claps/any other hitsounds are too loud while the hitnormals are just audible, you can lower the volume of your other hitsounds by editing the wav
  2. 00:46:479 - consider halving your current repeat slider so you can add another 1/8 repeat slider here to map the sound that's increasing in pitch starting. It will also give a sense of movement/acceleration. Same suggestion for 04:42:949 (1) -
  3. 01:55:214 (2) - did you accidentally move this from 01:55:302 -? Should be a tick later on the white tick
  4. 02:07:655 (4) - should probably NC around here to be consistent with your NC patterning every bar. Same for 03:42:243 (5) -
  5. 02:09:508 (2,3,4,5) - x 122 y 105 to fix your blanket
  6. 02:10:832 (3,4,5,6,7) - consider moving to x374 y219 to form a triangle which might look nicer
  7. 02:17:185 (1) - consider changing this to a 1/2 slider then adding a circle right after on the red tick (you can stack it on the next slider). Since there's a strong sound on the red tick, I find that it feels nicer to have a circle to click there. You might want to increase the SV on the slider though if you do this since 1.00x is a bit low (you can even just use 2.00x or whatever since you're changing it to a 1/2)
  8. 02:28:832 (1,2,1,2) - this can be pretty confusing since it just happens out of nowhere. I would advise against doing this since you don't really have any other hanzer streams in the map and I don't feel that this rhythm in the music is special enough or anything in particular to warrant this. However, if you want to keep it, you can make the stream easier to read/anticipate without changing the actual pattern. Consider changing the stream at 02:27:773 - around so that it appears in groups of 2 to mimic the hanzer stream that follows. Here's an (shitty) idea of what you can do:
    idk
  9. 02:35:891 (1) - you can avoid the overlap with the previous slider 7 if you move this to the left more (x155 y51). The tail of the previous slider (8) + the heads of slider 1 and 2 will also form a more equilateral triangle $$$
  10. 02:37:655 (2,4) - you can NC these to be cool if you want
  11. 03:37:655 (4,1) - might look nicer if you have more space between the two objects (tail of 2 and body of 4). You can try moving 03:38:008 (1,2) - to x444 y172 so that the space between all three objects looks roughly the same, or just move it up in general to space it from 4. Don't forget to rearrange any objects after the sliders

    Same goes for 03:40:479 (4) - , you can try spacing it out more by moving it to the left (xd) and/or down a bit
  12. 03:58:832 (1) - cool effect, but it might feel cooler if you do the opposite and speed it up instead. Also 03:58:479 (1) - is just sitting there at 2.00x for some reason :o

    Consider deleting the green line at 03:58:479 - to make the slider there 1.5x sv like the one before, then make it 1/4 like the previous and add two circles after it. Then change the green line at 03:58:832 - to 2.00x to speed it up to match the high pitched sound

    Anyways it's just a suggestion/example but I hope you get what I'm trying to say
  13. 04:10:126 (5,1) - I feel that people may confuse this gap as 1/4 since it does feel a bit weird to play since there's a beat on the red tick. I recommend you try making 04:10:126 (5) - into 1/4 then adding a circle on the red tick possibly stacked with the next slider and see how that plays out. There's a moderately strong synth sound on the red tick and it might feel nicer to play with a circle instead of a slider end, idk give it a go
  14. 04:12:949 (3,1) - this feels a bit underwhelming/awkward to play depending on how you play slider 3. If you follow it all the way then you're basically going up out of the screen and exiting this earth's atmosphere, but then you remembered that you left your oven on so you loop back down and then to the right in order to hit the curve of slider 1, which feels awkward to play.

    If you only play 3/4 of the slider and use slider leniency to exit the slider's atmosphere early in order to reposition for slider 1, it feels underwhelming because slider 1 is so close and in the same direction as the dropoff from slider 3 :(

    What you can do is ctrl+h+j 04:13:302 (1) - and rearrange the circle/sliders after it. Since the slider will now curve clockwise, you can also have 04:13:566 (2,3) - go the other way towards the slider and it might flow better, or just leave it as it is

  15. 04:17:185 (1) - r u fried
    this is like when people confuse me for pkhg
    but then realize that pkhg doesnt talk like a retard xddd
    so ya pls giv some way to distinguish this from a regular 1/2 slider like the one before in some way !
  16. 04:18:596 (6) - might look nicer if you move the tail node right a bit and move the slider left a little so the slider points towards the end of 04:18:243 (5) - . Also don't forget to move the middle node of your V slider right a little since it's not exactly centered xd
  17. 04:22:832 (1,1) - how come these two are the only slow sliders in this kiai? The second one should technically be on 04:28:479 (5) - since the first one is on the first measure/iteration of the melody and so is 04:28:479 (5) - since a 'new' section starts at 04:27:420 - and 04:28:479 (5) - lies in that new section.
  18. 04:44:714 - all the 3/4 slider into 1/2 slider patterns with the SV change feel a bit unsatisfying to play tbh; the 1/2 sliders are 2x the SV of the preceding 3/4 sliders and after you play them there's a 1/2 gap before the next 3/4 slider. It just kind of leaves you there at the end of the 1/2 slider at a super high speed and then you just sit there and do nothing because the next slider is relatively close by. That's just my opinion though, you should ask some people about the patterns and see if there's any way you can improve them.
  19. 05:09:420 (1) - kind of unexpected since it looks almost identical to the preceding 1/2 sliders because of the SV reduction. Players might play this like a 1/2 then sliderbreak when they reach downwards for the next slider. What you can do is move 05:09:773 (1,2) - to the right (xd) so it picks up where the previous slow slider ends so that even if they do play it like a 1/2 slider, they won't break because the next object will be in the same direction as the previous slider (as opposed to directly below the slider). Basically it's like making it like 01:46:126 (1,1) - where the slider directly leads into another

nice like iced tea. I liked your long sliders after the first break + how you captured the atmosphere of the song, but there's always room for improvement x d

let me know if you have any questions, have fun mapping
IRC and discorded xd
Dea ex machina
um excuse me why is there a whistle here? 00:16:479 (2) - psl answer
Topic Starter
Girl

Fii wrote:

um excuse me why is there a whistle here? 00:16:479 (2) - psl answer
o oops fixed now xd
RLC
PLEASE fix the volume
02:12:596 (3,4,5,6,7) - why is the rhythm here different from everything else
05:20:714 (4) - make these like 00:04:479 (3,4) - ? fits the whole "reversing beginning of map" feel you have
00:58:479 - not sure why you chose to use sliders in this section, but it works i suppose
05:09:420 (1) - 05:15:067 (1) - these are 3/4 but 00:15:773 (4) - 00:21:420 (2) - are 1/2; is this an intentional difference
02:28:126 (1,2,3) - this should be snapped to 3/4 lo
02:37:214 (1) - this would feel a lot better if you moved it 1/4 tick later to the white tick and put a circle on the head or something
02:50:273 (2,4) - did you "resnap objects" or something with 1/4 snap? these should definitely be on 1/3

now fist me

edit: thanks for the kudosu kind stranger!

edit 2: upvoted!
pkk
give this man reddit gold!
Topic Starter
Girl

xlni wrote:

PLEASE fix the volume
02:12:596 (3,4,5,6,7) - why is the rhythm here different from everything else I
05:20:714 (4) - make these like 00:04:479 (3,4) - ? fits the whole "reversing beginning of map" feel you have LOVE
00:58:479 - not sure why you chose to use sliders in this section, but it works i suppose B
05:09:420 (1) - 05:15:067 (1) - these are 3/4 but 00:15:773 (4) - 00:21:420 (2) - are 1/2; is this an intentional difference O
02:28:126 (1,2,3) - this should be snapped to 3/4 lo A
02:37:214 (1) - this would feel a lot better if you moved it 1/4 tick later to the white tick and put a circle on the head or something T
02:50:273 (2,4) - did you "resnap objects" or something with 1/4 snap? these should definitely be on 1/3 S

now fist me after you beat me in mcpvp sure xd

edit: thanks for the kudosu kind stranger! no rpbolem@!

edit 2: upvoted!
yehajY!!
Topic Starter
Girl

pkk wrote:

give this man reddit gold!
dionzz99
holy fuck the music...
magnificent <3
Kibbleru
01:27:949 (5) - nazi, curve this more for blanket
01:32:008 (9) - could use a NC here maybe
01:32:714 (2,2,2,2) - how come these have whistles on them but 01:35:538 (2,2,2,2) -
01:38:361 - 01:39:067 - u kinda lost me here with ur hitsounding now i can see ur trying to do some kind of pattern, but keep it consistent throughout the section
01:54:244 (1,2) - perhaps it may play better if u reverse the order these sliders play by, 01:54:596 (3) - just to nerf these a bit
02:05:802 - add note?
02:06:596 (2,3,4,5,1) - i find it hard understanding the purpose of these spacing changes.. especially since u don't do them anywhere else
02:06:244 - i understand the purpose of these SV changes, but ur not being very consistent with them, like places like 02:09:067 - 02:17:538 - etc
02:25:655 (4) - nc? seems it would fit the pattern a lot
02:32:538 (2,3,4) - i feel like u definitely shouldn't be throwing spaced streams around randomly..
02:44:891 (6,7) - ^pls
02:37:655 (1) - lol.. despite what i think this may not play that bad actually.
02:50:714 (5) - nc?
03:53:538 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - pls do anything but stacking them :X just feels boring to me.
03:55:655 (1,2,3,4) - tbh looks rather bad to me as a pattern.
04:05:185 (3,4) - yo dont overlap :X
again, 04:01:655 (1) - be consistent. 04:03:067 - 04:08:714 - 04:04:479 - 04:15:773 - etc
04:18:596 (6) - should probably nc
04:44:361 - colorhaxing would be so perfect in this section @_@

sorry in my eyes this map needs some improvement consistency wise and some polishing could be done
Topic Starter
Girl

Kibbleru wrote:

01:27:949 (5) - nazi, curve this more for blanket fixed
01:32:008 (9) - could use a NC here maybe added
01:32:714 (2,2,2,2) - how come these have whistles on them but 01:35:538 (2,2,2,2) - ahh, that was my mistake. Fixed now
01:38:361 - 01:39:067 - u kinda lost me here with ur hitsounding now i can see ur trying to do some kind of pattern, but keep it consistent throughout the section Fixed
01:54:244 (1,2) - perhaps it may play better if u reverse the order these sliders play by, 01:54:596 (3) - just to nerf these a bit Changes applied
02:05:802 - add note? Added :d
02:06:596 (2,3,4,5,1) - i find it hard understanding the purpose of these spacing changes.. especially since u don't do them anywhere else I do use them in other parts of the map though. I think it plays fine, but I'll change it if i absolutely have to.
02:06:244 - i understand the purpose of these SV changes, but ur not being very consistent with them, like places like 02:09:067 - 02:17:538 - etc I think the 1.5x SV change was a mistake on my part. Changed 02:06:244 to 2.0x and removed the sv change on 02:09:067.
02:25:655 (4) - nc? seems it would fit the pattern a lot Added
02:32:538 (2,3,4) - i feel like u definitely shouldn't be throwing spaced streams around randomly.. I was trying to map according to the intensity of the music, but I'll unspace it anyways :d
02:44:891 (6,7) - ^pls Fixedd
02:37:655 (1) - lol.. despite what i think this may not play that bad actually.
02:50:714 (5) - nc? nc'ed
03:53:538 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - pls do anything but stacking them :X just feels boring to me. Remapped :x
03:55:655 (1,2,3,4) - tbh looks rather bad to me as a pattern. ^ :x
04:05:185 (3,4) - yo dont overlap :X oops sorry fixed :X
again, 04:01:655 (1) - be consistent. 04:03:067 - 04:08:714 - 04:04:479 - 04:15:773 - etc Remapped and fixed :d
04:18:596 (6) - should probably nc nc'ed
04:44:361 - colorhaxing would be so perfect in this section @_@ I'm not experienced with colorhaxing :C

sorry in my eyes this map needs some improvement consistency wise and some polishing could be done
It's alright, thanks for the mod!
Shiirn
i feel like the storyboard is one of the best i've ever seen



except for that flashing white strobe. The equalizer and the rain are amazing, but that white flashing is distracting. :(
Storyboarder
I love you Shiirn.
moya
give this man reddit gold
VINXIS
01:21:067 (1,2,3) - stak these u fukr
Battle
Topic Starter
Girl

VINXIS wrote:

01:21:067 (1,2,3) - stak these u fukr
y
Topic Starter
Girl

Battle wrote:

LOOL
Storyboarder

Battle wrote:

DED
Kofja
IMO Map too hard for new players, make it a bit easier Kappa
Shiirn

Girl wrote:

LOL

Kalamitous wrote:

DED

you're both dead to me!!!!!!!
Spaghetti
gorlni
[-obee58-]
Topic Starter
Girl

Spaghetti wrote:

gorlni
put me in the next boogi collab :d
Mikii
RLC lip service
didi
:d
Julia_1439
02:27:067 (3) - new combo?
Topic Starter
Girl

Sliceofpie wrote:

02:27:067 (3) - new combo?
you're right
Topic Starter
Girl
bubble pls
Arusamour
\ok
Nakano Itsuki
bub'd
gl !11!
Charm
checked mostly for blankets as you asked

mod
00:09:067 (2,3,4) - fix blanket
00:30:596 (3,4) - fix blanket
01:27:949 (5,6) - fix blanket
02:21:244 (6,7) - little off if you ctrl+g and look
02:45:773 (1,2,3,4,5,6,7) - suggestion: http://puu.sh/p3Dg5.jpg
03:02:714 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,1,2,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,1,2,1,1) - WOW
03:45:067 (1,2,3) - fix blanket
03:57:773 (1,2,3,4) - fix blanket
04:05:714 (6,1) - fix blanket if you were intending to
04:09:861 (4,5) - little off you can see if you ctrl+g
04:09:861 (4,2,1) - fix
04:14:008 (6,1) - i think this is off
04:22:832 (1,1) - fix
04:34:126 (5,1) - might be a pixel or 2 off
04:51:420 (1,1) - ^
04:56:008 (1,1) - little off, ctrl+g second note to see
04:59:185 (1,1) - fix

this map is so beautiful :cry:
Topic Starter
Girl

Espeon wrote:

checked mostly for blankets as you asked

mod
00:09:067 (2,3,4) - fix blanket
00:30:596 (3,4) - fix blanket
01:27:949 (5,6) - fix blanket
02:21:244 (6,7) - little off if you ctrl+g and look
02:45:773 (1,2,3,4,5,6,7) - suggestion: http://puu.sh/p3Dg5.jpg
03:02:714 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,1,2,1,2,3,4,5,6,7,8,1,2,1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,1,2,1,1) - WOW
03:45:067 (1,2,3) - fix blanket
03:57:773 (1,2,3,4) - fix blanket
04:05:714 (6,1) - fix blanket if you were intending to
04:09:861 (4,5) - little off you can see if you ctrl+g
04:09:861 (4,2,1) - fix
04:14:008 (6,1) - i think this is off
04:22:832 (1,1) - fix
04:34:126 (5,1) - might be a pixel or 2 off
04:51:420 (1,1) - ^
04:56:008 (1,1) - little off, ctrl+g second note to see
04:59:185 (1,1) - fix

this map is so beautiful :cry:
All fixed thanks for mod!!! you're beautiful too ;x
Yoshimaro
no kds since not really a mod,

you have 2 soft-hitnormal58 and soft-hitnormal59

kickass map go for ranked
Topic Starter
Girl

- Yoshimaro - wrote:

no kds since not really a mod,

you have 2 soft-hitnormal58 and soft-hitnormal59

kickass map go for ranked
Thanks for pointing that out !
Julia_1439
04:15:773 (1) - new combo seems weird here

edit: oops forgot to say no kudosu. got denied last time
Topic Starter
Girl

Sliceofpie wrote:

04:15:773 (1) - new combo seems weird here
I must've thought that was an SV change sometime ago. Thanks for pointing it out :d
Julia_1439
noob mod
01:45:773 (1,1) - the SV changes are hard to read here. the 1:45 note has a new combo and no sv change, while the 1:46 note is the same but with a sv change. maybe remove the new combo on 01:45:773 (1) to just keep it consistent with 01:51:420 (3,4) -
01:51:773 (1) - maybe make the spacing between this note and the next note similar to 01:46:126 (1).
02:39:773 (6) - new combo?
Topic Starter
Girl

Sliceofpie wrote:

noob mod
01:45:773 (1,1) - the SV changes are hard to read here. the 1:45 note has a new combo and no sv change, while the 1:46 note is the same but with a sv change. maybe remove the new combo on 01:45:773 (1) to just keep it consistent with 01:51:420 (3,4) -
01:51:773 (1) - maybe make the spacing between this note and the next note similar to 01:46:126 (1).
02:39:773 (6) - new combo?
Sorry for the late response, all fixed !
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