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toby fox - Once Upon a Time

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Total Posts
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Topic Starter
DaxMasterix
This beatmap was submitted using in-game submission on miércoles, 11 de mayo de 2016 at 19:25:14

Artist: toby fox
Title: Once Upon a Time
Source: UNDERTALE
Tags: chiptune radiation Ferret
BPM: 65,5
Filesize: 9900kb
Play Time: 01:20
Difficulties Available:
  1. Easy (0,96 stars, 40 notes)
  2. Normal (1,56 stars, 77 notes)
Download: toby fox - Once Upon a Time
Information: Scores/Beatmap Listing
---------------
TRANS RIGHTS
001/100


The story begins.

Thanks to!: Blackweb Chewy-san Mine ThoomyyxD MoodyRPG Kroytz teko8 Bonsai Sonnyc Pereira006
Awesome SB by Ferret! 😁
Bonsai <3 Sonnyc DETERMINATION INTENSIFIES Re Sonnyc <3 Bonsai!!!! <3
Redownload! - 04/15/2016
Blackweb
SPOILER
17:53 Blackweb: hello,
17:53 Blackweb: im willing to mod your map
17:54 Blackweb: is it ok if i do an irc mod?
17:55 DaxMasterix: Yeah :D
17:55 Blackweb: cool
17:56 Blackweb: ill start off with the normal diff
17:56 DaxMasterix: If I go out, it's cause a bluescreen :c
17:56 Blackweb: :C
17:56 Blackweb: 00:02:847 (2) -
17:56 Blackweb: i would put this closer to the combo 1
17:56 DaxMasterix: Ok! (And yeah, pretty old computer, those with white mouse with ball)
17:56 Blackweb: yea lol
17:57 Blackweb: as in move that point so it's more centerized inbetween combos
17:57 Blackweb: notes i mean whoops
17:57 DaxMasterix: It's Already "close" due to the D.S, you're saying to put it in other place?
17:57 Blackweb: yes
17:57 Blackweb: turn off ds for now
17:58 Blackweb: i would move it down and to left a little bit
17:58 Blackweb: until it's more in the center of the two notes
17:58 Blackweb: as in the center inbetween them
17:58 Blackweb: actually
17:58 DaxMasterix: The point is I can't turn off the D.S , cause it's a normal u.u It's a rankcriteria
17:58 Blackweb: oh
17:58 Blackweb: really?
17:58 Blackweb: i didnt think that was a thing :P
17:59 Blackweb: well it is less than the ds so i dont think its too big of a prob
17:59 Blackweb: if someone corrects me you can change it
17:59 DaxMasterix: ok
17:59 Blackweb: but for rn imo i would put 00:02:847 (2) - on top of 00:06:511 (4) -
17:59 Blackweb: cool
18:00 DaxMasterix: ok :3
18:00 Blackweb: 00:07:427 (1,2,3) - change these into different sliders, it looks very lazy to just copy and paste the same slider
18:00 Blackweb: i dont think you meed to change all of them the way they look, but add variation but still maintain the flow
18:01 Blackweb: 00:13:839 (4) - imo i would remove this b/c i dont hear any beat that it is landing on
18:01 DaxMasterix: changed then
18:01 Blackweb: cool
18:02 DaxMasterix: I put that note because the sound going off
18:02 Blackweb: the sound doesnt go off on that note tho
18:02 DaxMasterix: just there, (not there but It needs to be in a 1/2 way)
18:02 Blackweb: o
18:03 Blackweb: 00:17:504 (2) - this i would move to the previous red tick and adjust its location with ds b/c there is no note landing right there and there is one landing on the red tick
18:03 Blackweb: 00:21:168 (4) - same here
18:04 Blackweb: 00:29:183 - add kiai
18:04 DaxMasterix: Better remove (?
18:04 Blackweb: you could remove those
18:04 DaxMasterix: This song doesn't need a kiai at all
18:04 DaxMasterix: ok
18:04 Blackweb: i think it would work there imo
18:05 DaxMasterix: Yeah me too, But I already talked it with a QAT, it's ok to have a song without a kiai,
18:05 Blackweb: oh
18:05 Blackweb: i do think it would really work there to 00:58:725 -
18:05 Blackweb: even tho you dont NEED kiai, i think it could really fit in to this map
18:06 Blackweb: actually start kiai (if youre adding it) 00:29:412 - there
18:06 DaxMasterix: I would disagree cuz it's a intro song :c
18:06 DaxMasterix: but
18:06 DaxMasterix: I will add it anyways
18:06 Blackweb: cool
18:06 Blackweb: if other mods tell you that you should take it off then you can
18:07 Blackweb: but imo i would suggest putting some ther
18:07 Blackweb: there*
18:07 Blackweb: 00:29:412 - nc
18:07 Blackweb: 00:29:412 (1) - remove nc
18:07 Blackweb: lol whoops XD
18:08 Blackweb: 00:29:183 - nc 00:29:412 - remove nc
18:08 DaxMasterix: Oh ok, I see
18:08 DaxMasterix: D
18:08 DaxMasterix: xD*
18:09 Blackweb: 00:33:992 (2) - imo would get rid of the two after this since this is a normal map and that is pretty difficult, i would increase the slider length so it would end where 00:34:908 (4) - wouldve
18:10 Blackweb: 00:37:427 (2) - personal thing, you dont have to do this but i would remove this for the same reason as the last mod but i wouldnt increase slider length
18:10 DaxMasterix: It's okay, It's just 100 BPM
18:11 Blackweb: its 65 tho
18:11 Blackweb: :P
18:11 Blackweb: 00:48:649 (2) - do the same thing you did with 00:33:992 (2) - here
18:11 DaxMasterix: oh
18:11 DaxMasterix: sorry
18:11 Blackweb: lol rip
18:11 DaxMasterix: xD
18:11 DaxMasterix: i was looking in the offset!"
18:11 Blackweb: XD
18:11 DaxMasterix: I will degree, with both
18:11 Blackweb: k
18:11 DaxMasterix: It's rankeable since there is a easy too
18:12 Blackweb: ik
18:12 Blackweb: 00:52:084 (2) -
18:12 Blackweb: remove
18:12 Blackweb: imo
18:12 DaxMasterix: It's have a sound so.. hmm.. no thanks
18:12 Blackweb: yea but its for the same reasoning as before
18:13 Blackweb: this is a normal map and that could be very hard for some newer players to hit accurately
18:14 Blackweb: thats it for that diff
18:14 Blackweb: easy
18:14 Blackweb: btw im garbage at modding easy maps so this might not be very helpful sorry
18:15 Blackweb: 00:03:763 (2) - nc
18:16 Blackweb: i really like the sliders in this, gj
18:17 Blackweb: 00:18:420 (2) - nc
18:20 DaxMasterix: HI!
18:20 Blackweb: XD
18:20 DaxMasterix: Blue screen
18:20 Blackweb: rip
18:21 Blackweb: 00:18:420 (2) - nc
18:21 Blackweb: 00:33:076 (5) - nc
18:21 DaxMasterix: addedx2
18:22 Blackweb: 00:35:824 (2,1) - try to make the distance between the beats equal through out the song
18:22 DaxMasterix: the distance is ok
18:23 Blackweb: ?
18:23 Blackweb: oh yea youre right
18:23 Blackweb: im so dumb
18:23 Blackweb: lol
18:23 Blackweb: im sorry about that
18:23 DaxMasterix: xD
18:23 DaxMasterix: Don't worry
18:23 Blackweb: cool
18:23 DaxMasterix: I mistakes with the bpm/offset
18:23 DaxMasterix: so..
18:23 Blackweb: :P
18:24 Blackweb: 00:58:725 (1,2,3,4) - this you want to change to something easier
18:24 Blackweb: like maybe place a beat every white tick
18:24 Blackweb: sliders like this is really hard for a new player
18:25 Blackweb: and i think the rest is fine
18:25 DaxMasterix: Fine then!
18:26 Blackweb: jeez lol
18:26 Blackweb: 00:33:076 (5) - here i think it might actually be better to keep the combo
18:26 Blackweb: as in remove nc there if you put it on
18:26 Blackweb: sorry
18:27 Blackweb: noice map tho
18:27 DaxMasterix: Thanks!
18:27 Blackweb: np
18:28 DaxMasterix: Do you have the complete savelog right?
18:28 DaxMasterix: xD
18:28 Blackweb: can i post something along the lines of "irc mod" in the forum and get kiai for it?
18:28 Blackweb: i dont know how to do that lol
18:28 DaxMasterix: Yeah but you need to do /savelog
18:28 Blackweb: kk
18:28 DaxMasterix: then you will download all this chat
18:28 Blackweb: ba,
18:28 Blackweb: bam
18:28 Blackweb: done
18:29 Blackweb: cool
18:29 DaxMasterix: after of it, copy and paste as a spoilerbox in the forum
18:29 DaxMasterix: :D
18:29 Blackweb: kk
ferret irl
from #modreqs
Easy
00:29:183 (1) - please dont use 1/8 on easy diff, only 1/2
Normal
00:29:183 (1,2) - change this to a slider, new players cant do triples
00:34:794 (3,4) - ^
00:37:427 (2) - remove this circle
00:49:450 (3,4) - change this to a slider, new players cant do triples
00:52:084 (2) - remove this circle
~END OF MOD~

kds pls
Topic Starter
DaxMasterix

Chewy-san wrote:

from #modreqs
Easy
00:29:183 (1) - please dont use 1/8 on easy diff, only 1/2 Done.
Normal
00:29:183 (1,2) - change this to a slider, new players cant do triples
00:34:794 (3,4) - ^
00:37:427 (2) - remove this circle
00:49:450 (3,4) - change this to a slider, new players cant do triples
00:52:084 (2) - remove this circle
No changes in normal because It's ok since, It's just 65 BPM and there is an Easy diff, this is pretty rankeable tho,
~END OF MOD~

kds pls
Thanks you so much!
Redownload!
Noya
Hey from #modreqs

Easy

Change to AR 3 or AR 2, OD 1 or 2, HP 1 or 2 (since it is less than 1 star).

Normal

Change to AR 4, OD 3, HP 3.
00:29:183 (1,2,3) - Don't do a triple here.
00:34:794 (3,4) - New players won't be able to do this.
00:37:427 (2) - No need for this.
00:49:450 (3,4) - New players won't be able to do this.
00:52:084 (2) - No need.
00:58:725 (1,2,3,4,1,2,3,4) - Try adding some sliders throughout this whole section so it's not just 33 circles.

Pretty good map for new players. Good luck with ranking!
Topic Starter
DaxMasterix

[ Mine ] wrote:

Hey from #modreqs

Easy

Change to AR 3 or AR 2, OD 1 or 2, HP 1 or 2 (since it is less than 1 star). Changed.

Normal

Change to AR 4, OD 3, HP 3. Changed.

00:29:183 (1,2,3) - Don't do a triple here. I think is ok since is just 66 BPM Changed.

00:34:794 (3,4) - New players won't be able to do this. "" Changed.

00:37:427 (2) - No need for this. the sound is there
00:49:450 (3,4) - New players won't be able to do this. Changed.

00:52:084 (2) - No need.
00:58:725 (1,2,3,4,1,2,3,4) - Try adding some sliders throughout this whole section so it's not just 33 circles. Changed.


Pretty good map for new players. Good luck with ranking! Thanks you so much!
Thanks you so much for the mod! Really thanks!! :)
Loooctav
holis jejeje

[Easy]
  1. HP; CS, AR; OD: todo +1, ya es suficientemente lento como para que pongas el set tan bajo
  2. 00:07:427 (1) - el fin el slider es como un poco chungo, hazle una manta al final del slider a la cabeza
  3. 00:22:084 (1) - el final del slider separalo un poco de la cabeza
  4. 00:29:412 (1,2,3,4) - haz un patrón con ellas para que no parezcan notas al azar
  5. 00:39:488 (4) - siguiendo la lógica de 00:35:824 (2) - el 00:39:488 (4) - debería ir como por acá http://puu.sh/nsJPH/72a5cf0b23.jpg - (4) http://puu.sh/nsJNO/4530ceac29.png o quizás hacer una estrella con esas 5 notas
  6. 00:44:069 (1,2,3,4) - lo mismo de denante, el (4) le quita becheza al mapa
[Normal]
  • AR;OD: +1
  1. 00:03:763 (2) - ctrl + H jeje
  2. 00:25:748 (3) - este slider podría ser el mismo que 00:23:916 (2) - copialo y ocupa ctrl + h
  3. 00:30:328 (3) - un poquitín más curvo
  4. 00:31:244 (4,5,6,7,1) - podrías hacer efecto espejo aquí, me explico http://puu.sh/nsKj6/f20c56ce6e.jpg
    ^
    224,76,31244,1,0,0:0:0:0:
    144,112,31702,1,0,0:0:0:0:
    96,188,32160,1,2,0:0:0:0:
    144,272,32618,1,0,0:0:0:0:
    224,308,33076,6,0,P|300:292|376:300,1,150,0|2,0:0|0:0,0:0:0:0:
Qué más te voy a decir, es un mapa muy bueno xd, veré esto luego rankeado, estoy seguro, suerte amigo
Topic Starter
DaxMasterix

ThoomyyxD wrote:

holis jejeje

[Easy]
  1. HP; CS, AR; OD: todo +1, ya es suficientemente lento como para que pongas el set tan bajo just od and hp
  2. 00:07:427 (1) - el fin el slider es como un poco chungo, hazle una manta al final del slider a la cabeza ok
  3. 00:22:084 (1) - el final del slider separalo un poco de la cabeza ok
  4. 00:29:412 (1,2,3,4) - haz un patrón con ellas para que no parezcan notas al azar It's a pattern actually
  5. 00:39:488 (4) - siguiendo la lógica de 00:35:824 (2) - el 00:39:488 (4) - debería ir como por acá http://puu.sh/nsJPH/72a5cf0b23.jpg - (4) http://puu.sh/nsJNO/4530ceac29.png o quizás hacer una estrella con esas 5 notas FIXED
  6. 00:44:069 (1,2,3,4) - lo mismo de denante, el (4) le quita becheza al mapa FIXED
[Normal]
  • AR;OD: +1 just od and hp
  1. 00:03:763 (2) - ctrl + H jeje nope
  2. 00:25:748 (3) - este slider podría ser el mismo que 00:23:916 (2) - copialo y ocupa ctrl + h ok
  3. 00:30:328 (3) - un poquitín más curvo nope
  4. 00:31:244 (4,5,6,7,1) - podrías hacer efecto espejo aquí, me explico http://puu.sh/nsKj6/f20c56ce6e.jpg nice one but I like those zig.-zag ones
    ^
    224,76,31244,1,0,0:0:0:0:
    144,112,31702,1,0,0:0:0:0:
    96,188,32160,1,2,0:0:0:0:
    144,272,32618,1,0,0:0:0:0:
    224,308,33076,6,0,P|300:292|376:300,1,150,0|2,0:0|0:0,0:0:0:0:
Qué más te voy a decir, es un mapa muy bueno xd, veré esto luego rankeado, estoy seguro, suerte amigo gracias por la fe!
Muchas gracias por el mod! De verdad eres una gran ayuda!
Pereira006
Hi, my name is Pereira006. Nice meet you guys, also dat map
Topic Starter
DaxMasterix

Pereira006 wrote:

Hi, my name is Pereira006. Nice meet you guys, also dat map
I thought your name was Ruben :( map? where? This is a off-topic thread about racoons
Loooctav

DaxMasterix wrote:

Pereira006 wrote:

Hi, my name is Pereira006. Nice meet you guys, also dat map
I thought your name was Ruben :( map? where? This is a off-topic thread about racoons
DaxMasterix is right, look at this hehehe HEHEHE
Kuki
can i gd haha
Topic Starter
DaxMasterix

Kuki wrote:

can i gd haha
Sorry but I'm not taking GD :c Sorry and thanks!
Kuki
yeah i figured, no problem 8-)
MoodyRPG
IT STARTS

General
  1. ok
Easy
  1. 00:39:488 (4) - Falto un whistle?
  2. 01:13:381 (3) - Esta nota suena muy fuerte con el finish en mi opinion podrias removerlo y dejar solo el whistle, tambien recomiendo agregar un nuevo combo ya que cambia el ritmo?
Normal
  1. 00:35:366 (3,4,5,1) - Podrias hacer algo mas curveado este patron
Excelente mapa, SB, todo !

Encuentra un BN pls, buena suerte :)
Topic Starter
DaxMasterix

MoodyRPG wrote:

IT STARTS Mahgaw nigga

General
  1. ok
Easy
  1. 00:39:488 (4) - Falto un whistle? Added.
  2. 01:13:381 (3) - Esta nota suena muy fuerte con el finish en mi opinion podrias removerlo y dejar solo el whistle, tambien recomiendo agregar un nuevo combo ya que cambia el ritmo? Added.
Normal
  1. 00:35:366 (3,4,5,1) - Podrias hacer algo mas curveado este patron Lindo pero no hay manera de hacerlo perfecto debido a que la transición entre (5) y (1) se siente muy forzado, por eso preferí el patron zig-zag
Excelente mapa, SB, todo ! Excelente modder :$

Encuentra un BN pls, buena suerte :) Domo arigato ariperro
Gracias woody! :)
Kroytz
~
Normal
00:00:099 (1,2) - wouldn't it be nicer to rotate these by 3 degrees just so that it aligns on their x-axis better? that slight imbalance just seems mildlyinfuriatingly off lol.

00:07:427 (1,2,3) - This I can understand their functions with the slight rotate, but not the first pair :v

00:22:084 (1,2,3) - Would it be better to create a triangle formation to give a sense of better structure within the combo? [Example]

00:29:183 (1) - For Normal difficulties (and my reason for this mod) was to state that these sort of repeat sliders are uncanny and a little hard to understand in regards to the map as whole. They're scarce in this song but they are here a few times. Not to mention the player (at a very low ranked level) has to guess the rhythm that starts on a blue tick. Maybe even for more experienced players too guessing the blue tick is strange. But the solution is to start on the white tick and make as a 1/2 slider.

00:34:679 (2) - Here again guessing the blue tick is not a good idea.

00:33:076 (1) - Starting with this combo, this would be a slightly better alternative to capture all the beats in the song (because you skip a pretty dominating sound with that first slider) [Example]

00:39:488 (5) - Remove repeat slider and add a 1/2 slider on the downbeat 00:40:404 -

00:41:320 (1) - Here would also be better as a 1/2 slider. It also keeps consistency with previous rhythms too and just seems much more comforting. Undermapping in this fashion doesn't serve much benefit imo...

00:47:733 (1,2) - Same reasoning as before. if you choose to go 1/1 slider route, then make a circle on the red tick and replace the repeating slider with a 1/2 slider (because it's on white tick).

00:54:145 (5,1) - same reasoning as before with the repeat/downbeat.

00:58:267 (5) - Replace slider to be a circle and create 1/2 slider on downbeat here 00:58:725 (6) - this is much more important than the others too because this introduces a new sound ;oooo

01:00:099 (3) - red tick slider is the devil. For this entire measure, a rhythm like this works [Example]. You could also try the other rhythm I pointed out above but it might get repetitive. If you wanna use that rhythm I just linked, you may have to make 00:57:809 (4) - into a 1/2 slider as to prevent too many consecutive circles.

01:02:847 (1,2,3,1,2,3) - Rhythm and NC'ing could also be better here. You could do the same rhythm as my previous mentioned or even this could work for variety: [Example]

01:07:885 (1) - Remove NC. For the entire first half of the map you never double NC'd every measure so better to keep it 1 NC per measure. (It happened in previous measures too but I just assume you'll fix those with the rhythm reworks >>) It's also not the greatest idea to double NC per measure in non-Normals either. just sayin' xp

01:12:465 (2) - Might just be better to remove repeat and make a circle end. A circle in the center of the map cuz map ends with spinner. Just an idea.

I think after these fixes, Normal will look pretty solid. Just the Easy difficulty needs a lot of work but I wouldn't know how to mod that (it's hard enough for me to mod Normal lol)

Good luck~
Topic Starter
DaxMasterix

Kroytz wrote:

~
Normal
00:00:099 (1,2) - wouldn't it be nicer to rotate these by 3 degrees just so that it aligns on their x-axis better? that slight imbalance just seems mildlyinfuriatingly off lol. by 5

00:07:427 (1,2,3) - This I can understand their functions with the slight rotate, but not the first pair :v Fixed pattern

00:22:084 (1,2,3) - Would it be better to create a triangle formation to give a sense of better structure within the combo? [Example] Changed.

00:29:183 (1) - For Normal difficulties (and my reason for this mod) was to state that these sort of repeat sliders are uncanny and a little hard to understand in regards to the map as whole. They're scarce in this song but they are here a few times. Not to mention the player (at a very low ranked level) has to guess the rhythm that starts on a blue tick. Maybe even for more experienced players too guessing the blue tick is strange. But the solution is to start on the white tick and make as a 1/2 slider. Normal players shoul follow the AR, not the "ticks"

00:34:679 (2) - Here again guessing the blue tick is not a good idea. The same, also, that's the reasons there is an easy

00:33:076 (1) - Starting with this combo, this would be a slightly better alternative to capture all the beats in the song (because you skip a pretty dominating sound with that first slider) [Example] I preffer mine thanks

00:39:488 (5) - Remove repeat slider and add a 1/2 slider on the downbeat 00:40:404 - no ty

00:41:320 (1) - Here would also be better as a 1/2 slider. It also keeps consistency with previous rhythms too and just seems much more comforting. Undermapping in this fashion doesn't serve much benefit imo... IMO yea, you can enjoy the music

00:47:733 (1,2) - Same reasoning as before. if you choose to go 1/1 slider route, then make a circle on the red tick and replace the repeating slider with a 1/2 slider (because it's on white tick). :3

00:54:145 (5,1) - same reasoning as before with the repeat/downbeat. :3

00:58:267 (5) - Replace slider to be a circle and create 1/2 slider on downbeat here 00:58:725 (6) - this is much more important than the others too because this introduces a new sound ;oooo changed all

01:00:099 (3) - red tick slider is the devil. For this entire measure, a rhythm like this works [Example]. You could also try the other rhythm I pointed out above but it might get repetitive. If you wanna use that rhythm I just linked, you may have to make 00:57:809 (4) - into a 1/2 slider as to prevent too many consecutive circles.

01:02:847 (1,2,3,1,2,3) - Rhythm and NC'ing could also be better here. You could do the same rhythm as my previous mentioned or even this could work for variety: [Example]

01:07:885 (1) - Remove NC. For the entire first half of the map you never double NC'd every measure so better to keep it 1 NC per measure. (It happened in previous measures too but I just assume you'll fix those with the rhythm reworks >>) It's also not the greatest idea to double NC per measure in non-Normals either. just sayin' xp Fixed NCs

01:12:465 (2) - Might just be better to remove repeat and make a circle end. A circle in the center of the map cuz map ends with spinner. Just an idea. Done

I think after these fixes, Normal will look pretty solid. Just the Easy difficulty needs a lot of work but I wouldn't know how to mod that (it's hard enough for me to mod Normal lol)

Good luck~
Thanks you so much! Very helpful :)
Cloudchaser
beautiful sb
Topic Starter
DaxMasterix

Cloudchaser wrote:

beautiful sb
Just like you, Just like ferreto :lol:
teko8
From #modreqs.

General Modding
Easy:

HP3->HP2 or HP2.5(?) It's a slow song yes, but if the player messes up early, there's not much time to get HP back with HP3 (e.g. each slider tick miss drains close to 1/10 HP at the moment)
OD3->OD2 Average Easy standard, though the map is pretty easy anyway so this change might not be right. Maybe wait until someone else makes a note of this before changing.

Object placement is all good. No changes needed in my opinion. Have some other mods look at it as well (might comment about object timing).

Normal:

00:29:183 (1) - Create NC so that the following combo doesn't go to 7 (currently being the only combo that goes that long).
00:38:572 (4,5) - Based on what part of the song I think this combo is following, this would sound better as beat, slider (repeated), beat with the last beat as a NC. Remove NC on following note if you go with this.

00:53:229 (4,5) - ^

Other possible changes
Easy:

00:00:099 (1,1) - Add clap/whistle to each slider end.
00:14:756 (1,1) - ^
00:58:725 (1,2,3,4) - ^
01:13:381 (1) - Remove whistle. Don't think this needs to be hitsounded.

Normal:

00:00:099 (1,2) - Add clap/whistle to each slider end.
00:11:091 (3) - ^
00:14:756 (1,2) - ^
00:25:748 (3) - ^
00:29:183 (1) - Create NC so that the following combo doesn't go to 7 (currently being the only combo that goes that long).
01:13:381 (1) - Remove whistle. Don't think this needs to be hitsounded.

Looking back at the previous mods of the map, I noticed a couple of people were commenting on the HP, OD values etc. In the end, you should go with what you think would work best and then if a BN makes a comment of it, then correct it (if it is the value that it is currently at, then ignore my changes).

Good set. Good luck~ :D
Topic Starter
DaxMasterix

teko8 wrote:

From #modreqs.

General Modding
Easy:

HP3->HP2 or HP2.5(?) It's a slow song yes, but if the player messes up early, there's not much time to get HP back with HP3 (e.g. each slider tick miss drains close to 1/10 HP at the moment) 2.5
OD3->OD2 Average Easy standard, though the map is pretty easy anyway so this change might not be right. Maybe wait until someone else makes a note of this before changing. Changed.

Object placement is all good. No changes needed in my opinion. Have some other mods look at it as well (might comment about object timing).

Normal:

00:29:183 (1) - Create NC so that the following combo doesn't go to 7 (currently being the only combo that goes that long). It's actually with NC o.o
00:38:572 (4,5) - Based on what part of the song I think this combo is following, this would sound better as beat, slider (repeated), beat with the last beat as a NC. Remove NC on following note if you go with this.

00:53:229 (4,5) - ^ Fixed both

Other possible changes
Easy:

00:00:099 (1,1) - Add clap/whistle to each slider end.
00:14:756 (1,1) - ^
00:58:725 (1,2,3,4) - ^ Added the last 3 points (Whistle)
01:13:381 (1) - Remove whistle. Don't think this needs to be hitsounded. I thinks yes.

Normal:

00:00:099 (1,2) - Add clap/whistle to each slider end.
00:11:091 (3) - ^
00:14:756 (1,2) - ^
00:25:748 (3) - ^ For the last 3 and this. Sorry but not, this is following a patter of "d k d" taiko talking
00:29:183 (1) - Create NC so that the following combo doesn't go to 7 (currently being the only combo that goes that long). It's actually there _:c
01:13:381 (1) - Remove whistle. Don't think this needs to be hitsounded. not a all

Looking back at the previous mods of the map, I noticed a couple of people were commenting on the HP, OD values etc. In the end, you should go with what you think would work best and then if a BN makes a comment of it, then correct it (if it is the value that it is currently at, then ignore my changes). My bad, I complete ignore those things xD

Good set. Good luck~ :D Thanks!
Thanks you so much! Really!!!!! >w< :)
Bonsai
ahoy, from #modreqs kinda ^^

General
  1. offset -5 (=>95) would be more accurate
  2. Nice SB, but is it possible to make that last slide not-7MB-filesize by just making it kinda like the text, so having black bars on top and below of the image and then just using the full image and let it move down? Because the image isn't changing, just scrolling, right?
Normal
  1. Really minor suggestion but I think if you flip 00:39:030 (5) vertically and place it so it follows the flow of 00:37:656 (3,4) that would be nicer, but up to you ofc
  2. 01:04:221 (4,5,6) - Why did you stop making the two circles parallel to the slider here? o: I thought that was kinda the 'theme' of this section but that kinda breaks it
  3. Again I just feel like 01:13:381 (1) would feel better if it continues the previous pattern by placing it around (512|146), seems a bit weird to put it down there to me
Easy
  1. 01:02:389 (3) - NC here since you NCd every measure
  2. Really minor again: 00:58:725 (1,2,3,4,1,2,1,2) - How about swapping the rhythm so the dense 1/2-sliders are first and then towards the end it gets calmer with the 1/1-sliders? I'm not sure myself if that would feel better or worse, just wanted to suggest it in case you haven't considered that yet ^^
call me maybe
Topic Starter
DaxMasterix

Bonsai wrote:

ahoy, from #modreqs kinda ^^

General
  1. offset -5 (=>95) would be more accurate Fixed.
  2. Nice SB, but is it possible to make that last slide not-7MB-filesize by just making it kinda like the text, so having black bars on top and below of the image and then just using the full image and let it move down? Because the image isn't changing, just scrolling, right? Sended a message to the SBr :3
Normal
  1. Really minor suggestion but I think if you flip 00:39:030 (5) vertically and place it so it follows the flow of 00:37:656 (3,4) that would be nicer, but up to you ofc Will keep this, I like the changes in the direction, IMO, more funny than a peculiar flow
  2. 01:04:221 (4,5,6) - Why did you stop making the two circles parallel to the slider here? o: I thought that was kinda the 'theme' of this section but that kinda breaks it Fixed.
  3. Again I just feel like 01:13:381 (1) would feel better if it continues the previous pattern by placing it around (512|146), seems a bit weird to put it down there to me Fixed.
Easy
  1. 01:02:389 (3) - NC here since you NCd every measure Fixed.
  2. Really minor again: 00:58:725 (1,2,3,4,1,2,1,2) - How about swapping the rhythm so the dense 1/2-sliders are first and then towards the end it gets calmer with the 1/1-sliders? I'm not sure myself if that would feel better or worse, just wanted to suggest it in case you haven't considered that yet ^^ Yeah it was considered by my own when I mapped it but, I feels is better a Low - Hard - Low (Counting the Spinner what is perfect to "rest")
call me maybe OBVIOUSLY :)
Thanks you so much! Waiting Ferret's Response :D
You're the best :)
Ferret

Bonsai wrote:

  1. Nice SB, but is it possible to make that last slide not-7MB-filesize by just making it kinda like the text, so having black bars on top and below of the image and then just using the full image and let it move down? Because the image isn't changing, just scrolling, right?
It can be done easily, I'm aiming to keep to SB load to a minimum
Did animation for convenience, keeping the least amount of load posible and I think it's a good tradeof :)
Bonsai
The nomination begins.
Topic Starter
DaxMasterix

Bonsai wrote:

The nomination begins.
yey! :DDDDDD

Edit: For next BN please, catch me, I think the correct offset is 90 and not 95, make sure to add this in your check :D
Sonnyc
Hello.
[General]
  1. "LastSlide//Slide301.png" is currently not in use since the storyboard code is wrong. Use the following code to use all images, or just simply delete that file.
    Animation,Foreground,Centre,"SB\LastSlide\Slide\Slide.png",320,240,302,30,LoopOnce
  2. 5ms isn't big difference, but 90 would work better imo.
[Easy]
  1. 00:03:758 (1) - 00:18:415 (1) - Highly consider removing these NC. Single combo usages weaken the effect as those patterns being comprehended as a pattern. The drain would be fine enough.
Popping for the unused file for now.
Ferret

Sonnyc wrote:

Hello.
[General]
  1. "LastSlide//Slide301.png" is currently not in use since the storyboard code is wrong. Use the following code to use all images, or just simply delete that file.
    Animation,Foreground,Centre,"SB\LastSlide\Slide\Slide.png",320,240,302,30,LoopOnce
You're right, I think i added one extra layer while editing and forgot to modify the script :o
Topic Starter
DaxMasterix
:P

Sonnyc wrote:

Hello.
[General]
  1. "LastSlide//Slide301.png" is currently not in use since the storyboard code is wrong. Use the following code to use all images, or just simply delete that file.
    Animation,Foreground,Centre,"SB\LastSlide\Slide\Slide.png",320,240,302,30,LoopOnce
  2. 5ms isn't big difference, but 90 would work better imo. Dunno what is this so waiting for ferret xD

[Easy]
  1. 00:03:758 (1) - 00:18:415 (1) - Highly consider removing these NC. Single combo usages weaken the effect as those patterns being comprehended as a pattern. The drain would be fine enough. Fixed.
Popping for the unused file for now.
Thanks for iT! ;) Updated!
PD: (I don't know if you can "<3" after a pop, But I would preffer a ReBubble instead!)
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