me toomoonlightleaf wrote:
看到bg不想下载系列,
给个ticket如何? 或者换个别的pending图 ? (妹子bg或者风景画bg)
me toomoonlightleaf wrote:
看到bg不想下载系列,
给个ticket如何? 或者换个别的pending图 ? (妹子bg或者风景画bg)
Ok It's fineNarcissu wrote:
me toomoonlightleaf wrote:
看到bg不想下载系列,
给个ticket如何? 或者换个别的pending图 ? (妹子bg或者风景画bg)
All fixed, thanks very much!!!SnowNiNo_ wrote:
From my queuei try to make m4m fair but i only can mod insane :\ no worries it's really nice
- [Light Insane]
- 00:06:185 (3,4,5,6) - inconsistent with the part 00:08:944 (3,4,5,6) - and 00:10:323 (3,4,5,6) - , the spacing change should make something similar
- 00:08:082 - inconsistent here, add a note, since you add it all after
- 00:23:944 (4,5) - make the spacing 4>5 larger since 00:24:116 (5) - is a really strong beat, like sth you did it 00:29:461 (4,5) -
- 00:34:979 (4,5) - ^
- 00:38:254 (5,6) - why the notes here are stick together for no reason lol?
- 00:43:772 (6,7) - same as 00:23:944 (4,5) -
- 01:15:841 (1,2) - 這邊怎不百的跟前面01:14:461 (1,2,1,2) - 一樣?
- 01:18:599 (1,2) - doesnt match with the music, obviously, here is a clean 4 beat not triplet
- 01:20:668 (3) - NC this otherwise will be inconsistent with 01:09:634 (1,1,1) -
- 01:24:116 (1,2) - ^
- 01:37:910 (1,2) - same as 01:15:841 (1,2) -
- 01:40:668 (1,2) - same as 01:18:599 (1,2) -
- 01:42:737 (1,2,3,4) - inconsistent with the previous part 01:31:703 (1,2,3,4) - 01:20:668 (3,4,5,6) - 01:09:634 (1,2,3,4) -
- 01:46:185 (1,2) - same 01:18:599 (1,2) -
anyway GL~
Mercusheigan wrote:
Lyric's HyperSPOILERGood job, really good difficulty >>>thanks
just a small suggestion 01:48:599 (3) - I'd break down into two hitcircles >>>using a slider is smoother in here
Kagetsu wrote:
[Lyric's Hyper]
- 00:10:668 (9) - spacing isn't correct... i believe this should be 1.1x instead of 1.2.. if you want to make an antijump with 00:11:013 (1) - it's better to move 1 instead of 9
- 00:18:944 (9) - ^ >>>no DS considered in these patterns, because this is a very hard diff.
- 01:03:427 (1) - i would divide this into more sliders, because you're ignoring an important beat that should be clickable ( 01:04:116 - ) OKAY~
- 01:11:703 (1) - there's nothing wrong with this slider but would be a lot better if you could make a cool shape with this... a straight slider doesn't really fit with this type of music imo >>>a big straight slider is exciting
- 01:28:082 (8,1) - stacking those 2 felt weird to me because 01:28:254 (1) - has a lot of emphasis >>>stacking here to relax your right hand
- 01:44:806 (1) - same as 01:11:703 (1) - >>>ditto
WISPG_G wrote:
Lyric's Hyper
• 01:11:703 (1,3) - place end of slider 3 on slider 1? >>>unnecessary but inconvenient to do that
looking good =) >>>=)
LMT1996 wrote:
Lyric's Hyper00:11:703 - (strong keyboard sound) missing a crucial tick here. OR 00:11:875 (3) - (drum line) is too silent to be mapped. >>>fixed
00:39:979 (4) - seems like you're mapping to the vocal line and you should stick to one in this case. This slider should be from 00:40:151 - to 00:40:323 - . >>>no i'm mapping to the rhythm line
Testo wrote:
[Lyric's Hyper]
- 01:04:116 - maybe one more revers? >>>Yes, fixed that.
- 01:16:530 (5) - overlap looks so bad >>>not at all
TheLeviathan wrote:
Lyric's Hyper
00:13:599 - 00:16:358 - same thing about not simmilarity with same parts of song in other positions, on this diff i think it is better to leave those empty >>>there's a little difference in every parts
01:11:358 (6) - 01:22:392 (6) - 01:33:427 (6) - 01:44:461 (6) - all this sliders are... wrong... it either must be single notes in the begining of each slider, or previous reverse sliders must be reversed for one more tic >>>WHY?
Misure wrote:
[Lyric's Hyper]
- 00:46:875 (6) - NC?类似前面那样子 后面几个同理 >>>好。
- 01:43:427 (5,6) - 怎么突然这么近了 >>>fixed
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Title:Give It Up
TitleUnicode:Give It Up
Artist:Knife Party
ArtistUnicode:Knife Party
Creator:sahuang
Version:Lyric's Hyper
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Tags:dubstep abandon ship earstorm kencho lsahi lyric dynamix
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243,82,64116,2,0,L|180:76,7,44.9999957656862,4|0|0|0|8|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
208,101,64806,2,0,L|145:95,7,44.9999957656862,4|0|0|0|8|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
128,115,65496,1,0,0:0:0:0:
62,45,65841,5,0,0:0:0:0:
62,45,66013,1,0,0:0:0:0:
62,45,66185,2,0,P|148:73|15:182,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
82,129,67220,1,0,0:0:0:0:
190,272,67565,2,0,P|195:317|173:365,1,89.9999915313724
289,252,67910,2,0,P|284:207|306:159,1,89.9999915313724
385,223,68254,2,0,L|203:239,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
342,357,68944,5,4,0:0:0:0:
475,236,69289,1,0,0:0:0:0:
377,84,69634,2,0,P|323:107|268:99,1,89.9999915313724,8|0,0:0|0:0,0:0:0:0:
192,148,69979,2,0,P|181:98|209:40,1,89.9999915313724
292,106,70323,2,0,P|297:192|202:248,2,179.999983062745,0|0|8,0:0|0:0|0:0,0:0:0:0:
192,148,71358,2,0,L|79:135,1,89.9999915313724
5,244,71703,6,0,L|369:285,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
503,119,72737,1,0,0:0:0:0:
298,190,73082,2,0,P|265:226|254:284,1,89.9999915313724
409,185,73427,2,0,P|401:137|366:97,1,89.9999915313724
362,284,73772,2,0,P|428:298|509:216,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
493,120,74289,1,0,0:0:0:0:
493,120,74375,1,0,0:0:0:0:
493,120,74461,6,0,B|493:88|493:88|377:91|377:91|377:42,1,179.999983062745,4|0,0:0|0:0,0:0:0:0:
228,138,75151,2,0,P|143:151|82:50,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
292,26,75841,1,0,0:0:0:0:
292,26,76185,1,0,0:0:0:0:
321,241,76530,2,0,P|229:247|178:321,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
282,345,77047,1,0,0:0:0:0:
392,328,77220,6,0,B|360:296|336:248|360:200|392:168|392:168|424:136|448:88|424:40|392:8,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
192,88,78254,1,0,0:0:0:0:
131,295,78599,2,0,L|248:287,1,89.9999915313724
151,189,78944,2,0,L|34:197,1,89.9999915313724
192,88,79289,2,0,P|247:118|238:246,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
407,380,79979,5,4,0:0:0:0:
464,172,80323,1,0,0:0:0:0:
255,225,80668,2,0,P|200:224|146:184,1,89.9999915313724,8|0,0:0|0:0,0:0:0:0:
61,218,81013,2,0,P|67:166|119:117,1,89.9999915313724
190,100,81358,2,0,P|239:53|155:40,2,179.999983062745,0|0|8,0:0|0:0|0:0,0:0:0:0:
169,208,82392,2,0,L|177:310,1,89.9999915313724
259,331,82737,6,0,P|155:209|104:355,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
176,297,83772,1,0,0:0:0:0:
345,163,84116,2,0,L|335:60,1,89.9999915313724
231,44,84461,2,0,L|241:147,1,89.9999915313724
268,238,84806,2,0,P|346:192|439:248,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
351,305,85323,1,0,0:0:0:0:
351,305,85410,1,0,0:0:0:0:
422,223,85668,6,0,L|433:104,2,89.9999915313724
351,305,86185,2,0,P|287:289|237:308,1,89.9999915313724,8|0,0:0|0:0,0:0:0:0:
177,357,86530,2,0,L|77:347,1,89.9999915313724
9,272,86875,2,0,P|46:225|44:159,1,89.9999915313724
57,19,87220,2,0,P|20:66|22:132,1,89.9999915313724
126,116,87565,2,0,P|176:129|236:104,1,89.9999915313724,8|0,0:0|0:0,0:0:0:0:
292,34,87910,1,0,0:0:0:0:
292,34,88082,1,0,0:0:0:0:
292,34,88254,6,0,B|342:102|342:102|350:239|350:239|416:111,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
188,146,89289,1,0,0:0:0:0:
295,335,89634,2,0,P|342:353|405:335,1,89.9999915313724
350,239,89979,2,0,P|303:221|240:239,1,89.9999915313724
190,304,90323,2,0,P|227:229|170:135,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
1,226,91013,5,4,0:0:0:0:
190,304,91358,1,0,0:0:0:0:
153,90,91703,2,0,P|145:140|176:188,1,89.9999915313724,8|0,0:0|0:0,0:0:0:0:
254,121,92047,2,0,L|366:107,1,89.9999915313724
434,203,92392,2,0,L|240:229,2,179.999983062745,0|0|8,0:0|0:0|0:0,0:0:0:0:
343,109,93427,2,0,L|254:121,1,89.9999915313724
255,226,93772,6,0,B|251:40|251:40|212:145|126:160,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
90,2,94806,1,0,0:0:0:0:
25,172,95151,2,0,P|44:226|83:254,1,89.9999915313724
122,347,95496,2,0,P|77:360|21:351,1,89.9999915313724
184,249,95841,2,0,B|227:236|227:236|312:262|312:262|380:237,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
412,150,96358,1,0,0:0:0:0:
412,150,96444,1,0,0:0:0:0:
412,150,96530,6,0,P|453:184|441:311,1,179.999983062745,4|0,0:0|0:0,0:0:0:0:
253,207,97220,2,0,L|273:18,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
55,43,97910,1,0,0:0:0:0:
55,43,98254,1,0,0:0:0:0:
68,258,98599,2,0,P|142:258|215:158,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
182,79,99116,1,0,0:0:0:0:
101,151,99289,6,0,B|180:289|180:289|232:261|278:282|278:282|336:316|408:259,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
438,76,100323,1,0,0:0:0:0:
221,80,100668,2,0,L|232:180,1,89.9999915313724
344,206,101013,2,0,L|333:106,1,89.9999915313724
230,169,101358,2,0,P|230:256|308:318,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
449,161,102048,5,4,0:0:0:0:
269,41,102392,1,0,0:0:0:0:
153,223,102737,2,0,P|97:230|52:203,1,89.9999915313724,8|0,0:0|0:0,0:0:0:0:
22,32,103082,2,0,L|13:121,1,89.9999915313724
119,119,103427,2,0,B|219:51|219:51|202:121,2,179.999983062745,0|0|8,0:0|0:0|0:0,0:0:0:0:
98,296,104461,2,0,P|93:252|67:216,1,89.9999915313724
2,344,104806,6,0,L|378:296,1,359.99996612549,4|8,0:0|0:0,0:0:0:0:
272,99,105841,1,0,0:0:0:0:
449,340,106185,2,0,P|459:290|425:225,1,89.9999915313724
358,211,106530,2,0,P|348:261|382:326,1,89.9999915313724
440,154,106875,2,0,L|237:182,1,179.999983062745,8|0,0:0|0:0,0:0:0:0:
169,120,107392,1,0,0:0:0:0:
169,120,107479,1,0,0:0:0:0:
161,223,107737,6,0,P|168:278|136:321,2,89.9999915313724
64,172,108254,2,0,L|77:55,1,89.9999915313724,8|0,0:0|0:0,0:0:0:0:
178,30,108599,2,0,L|165:147,1,89.9999915313724
261,178,108944,2,0,P|310:183|364:149,1,89.9999915313724
443,119,109289,2,0,L|438:17,2,89.9999915313724,0|0|8,0:0|0:0|0:0,0:0:0:0:
497,212,109806,1,0,0:0:0:0:
414,281,109979,2,0,L|310:275,1,89.9999915313724
256,192,110323,5,4,0:0:0:0:
Alheak wrote:
M4M from queue
[General][Light Insane]
- soft-hitfinish99, soft-hitfinish99, drum-hitfinish99 have ~2ms of delay
- I don't agree with where the maps begin, feels a bit sudden and out of place, either begin from the start or not until 00:21:185 - ish
[Easy]
- 00:08:082 - feels lacking, and the spacing of 00:07:565 (3,4,5,1) - is basically the same everywhere but the rhythm isn't the same, which is confusing to read. I'd suggest even stacking (5,1) to emphasize the break in the rhythm, and inverse 00:08:254 (1,2) - :
- This will be a general mod, because there's so much to cover a case by case will waste our time:
Be careful of your flow, you have a lot of unjustified linear flow like 00:38:254 (5,6,1) - 00:32:047 (3,4,5) - 00:59:979 (5,6,7,1) - a bit everywhere which make the map awkward to play. Don't forget it concerns sliders as well, 01:44:461 (4,1) - for example has two sliders going in the same direction but making the cursor accelerate and slow down in a weird way
The spacing feels too random, important beats are often ignored while more normal ones have too much emphasis, for example: 01:08:254 (5,6,1,2) - (5,6) and (1,2) have the same spacing yet (1,2) sounds considerably more powerful, or 01:32:047 (3,4,1) - with (3,4) having a large spacing for no reason and then nothing (a stack) for (1)- I noticed you have this kind of slider pattern 00:11:013 (1,2) - a bit everywhere, it works under certain circumstances, but not here, actually I don't think I've seen it work even once in your map
The other ones are mostly fine so I won't mod them, these are the diffs that need to be improved the most
- 00:16:530 (1,2) - put those at the beginning, you were doing a nice build up, just to ruin it with long and boring 3/1 sliders
- 00:24:461 - you should map this, either with a circle or deleting 00:24:806 (1) - and putting a slider beginning on 00:24:461 - until 00:24:806 -
This concerns all other patterns with the same issue- 00:26:530 (4,1) - slight overlap
- 00:32:392 (4,1) - try to make them parallel, like this:
- 00:44:116 - erm you should map this part, no reason not to since all the other diffs have it (except Kencho's but you should tell him to map it as well)
- 01:09:634 (2,4) - unreadable for beginners
- 01:17:220 (1,2,3) - try to make your blankets with the same spacing, looks better and consistency in design makes everything feel "professional"
This is a bit tough to explain everything properly, most of the issues just comes from a lack of mapping experience, just keep trying things, remember my advices and good luck
LMT1996 wrote:
(light insane)
00:22:306 - missing vocal tick >>>it's fine cuz 00:22:047 (1) -
00:23:599 (2) - might want to NC this since 1 is drum and 2 is vocal. >>>nah,00:23:427 (1,2,3,4,5) - is consistent
00:31:616 - missing vocal tick. ^
00:34:634 - NC this to differentiate between drum and vocal. ^
00:34:634 (2) - strong vocal note here that's *somewhat* neglected. Either add a reverse arrow here or between up into circle and slider.
00:34:634 (2) - NC this or add spacing to make the player realise this is not 1/2.
00:43:082 (2) - neglected tick.
00:57:823 (7) - what's this note mapped to?>>>make it triples and more playable,not overmapped
--
Systematic slider issue:
01:06:185 (1) - should end 01:06:703 - here instead due to the synth line.
01:11:703 (1) - same here
01:17:220 (1) - same
01:22:737 (1) - same
01:28:254 (1) - same
01:33:772 (1) - same
01:39:289 (1) - same
01:44:806 (1) - same
Yes, i will consider about these
--
01:19:634 (6) - why isn't this a slider? >>>>yes will fix
01:25:496 (1) - reassess the rhythm here, it should be a circle at this tick, then slider from 01:25:668 - to 01:26:013 - if you're mapping to the synth line.>>>it's fine
01:47:565 (1,2) - same.^^
01:33:772 (1) - missing drum tick here but if you want to keep your flow, you can, just consider it.
Good luck on ranking this, looks like a really decent set .
Chiyuyu wrote:
hi, m4m
[Easy]
- Ctrl + Shift + A and Check DS
[Light Insane]
- 00:35:841 (1) - dont like this slider>>>it's fine
- 01:42:047 (1) - ^>>>changed a little
so, good mapset. maybe ready for the rank. good luck
- 00:11:703 (3,4,5,6) - dont like this pattern>>>no
- 00:23:427 (1,2,3,4) - maybe square?
- 00:39:289 (2,3,4,5) - ^
- 01:28:254 (1) - change >>>maybe
- 01:33:772 (1) - no, it looks crooked. work whit this>>>should be fine imo
Binguo wrote:
[Easy]
01:36:530 (1) - 分成两个1/1滑条>>>fixed
[Light Insane]
00:26:875 (5,6,7) - 我觉得不仅不要叠而且还要跳>>>6个物件感觉很难跳下去。。我再想想吧,这边太乱了
01:27:220 (3) - CTRL+J 反过来>>>这边上次大改了的
01:31:013 (1,2) - 01:19:979 (1,2) - 类似这样的可以提速绿线1.2 然后把间距弄合适一些》》》有道理,我现在抓高低音还差了点
水完了时间不早了,我比较懒就看这些吧
小妹妹BG小妹妹BG小妹妹BG
TheLeviathan wrote:
INSANE
00:08:082 - i don't know why there is no note here, back to back 12 same parts in music and in all other positions you have notes placed. Or remove notes in all of them>>>added
00:56:358 (6) - this not doesn't fit the pattern imo, it must be way down placed>>>put it down a bit
01:08:082 (4) - this is kinda awkward to me, i think this must be either another jump and not stacked, or 1,2 have to be stacked cos music goes more intense with each note. But that's just me>>>i think i will remove all stack
01:10:151 - ^^^
and in many following with same pattern
So that's it i guess, good luck further>>>Thanks a lot
Misure wrote:
各位好
比较奇怪 为什么楼上几楼你kd都跳着给的...
>>>有疏漏。
[Light Insane][Easy]
- 00:07:565 (3,5,1,2) - 这种距离堆叠 如果是隔1/2也感觉完全没问题 所以从这个角度来看隔1/1就比较误导了 虽然这个AR下应该是没问题 姑且提一下>>>前面都re了
- 00:42:737 (1) - 这种节奏感觉一般把这个叠在(2)上空一拍比较好吧>>>太对了
- 01:25:151 (6,7,1) - 额 我觉得既然是light Insane就最好不要出现这种难梗吧 与整体难度也不相符(而且这里也不像是应该坑人的地方) 正常近点就挺好的吧>>>这边是梗,无所谓了
- 01:47:479 (7) - ^
- 01:50:323 (8) - 来发NC?>>>yes
- 挺好的 主要是00:06:530 (5,6,1) - 00:17:565 (5,6,1) - 这种折返移动然后接钝角flow的感觉不太爽 参考一下owo
- 讲道理整体这个难度的话OD7感觉刚刚好...你们怎么都这么喜欢高OD啊我等没有acc的玩家哭了
>>>lol>>>EASY全部remap了,你的地方我remap的时候基本上都改了,还是thx
- 00:08:254 (1,2) - 这角度其实不太好 像这样就好很多 虽然改这个后面大概要动 总之也是参考一下(
- 00:22:047 (1) - 放这里相对好 感觉都是见缝插针 哪里空就往哪里怼
- 00:26:530 (4,1) - 可以调整到不沾 顺便这包的确实太差了233
- 01:03:427 (1,1) - 忘记Easy里对转盘后面物件出现的时间间隔的要求了 但是我感觉近了 因为转盘还在转的时候缩圈就出来不少了
- 01:17:220 (1,2,3) - nazi 调整一下 这俩间距看着就不一样..
- 01:24:116 (2) - 强行stack flow不好啊 不如放140|108做个正三角形 01:24:461 (3) - 172|192,01:24:806 (4) - 324|268
- 01:33:772 (1,2,3,4) - 显得比较挤 非要做个stack就搞个类似这样的?至少不显挤啊;w;
感觉不错啊,祝飞兔顺利
good luck摸图时候自动脑补third eye ya,愉悦233
[alt][F4] wrote:
M4M from pm's
[Light Insane]
Cleaning:Would be a little more fun(or active) if...
- 00:23:427 (1,2,3,4) - this is kind of messy tbh --> looks like a kind of square. to fix square I would put 3 @ x:123 y:348
>>>nope it's fine,i want to emphasis distance- 00:26:185 (1,2,3,4) - similar here. 4 to x:352 y:343
>>>^^- 00:32:220 (4) - would play better if was a bit better centered to the next and previous(Ex: @x:322 y:191) right now its not very noticeable
>>>i remapped here,so no such problem now- 00:32:392 (5) - copy and paste this design to this slider 00:32:737 (6) - .. 01:35:841 (5) - to 01:36:185 (6) -
>>>ys- some people would suggest making these slider ends silent 01:18:599 (1,2, 3, 4) - 01:24:116 (1,2,3,4) - 01:40:668 (1,2,3,4) - 01:46:185 (1,2,3,4) -
>>>yeah!!!!- assuming 01:49:461 (4,5,6) - is supposed to be a triangle ... for better triangle you can move 01:49:634 (5) - to x:361 y:333
>>>should be fine- There is no sound here? 01:16:703 (2) -
>>>yes,deleted
If you haven't checked out this guide, its worth doing imo t/208596/ Why? you may ask... I don't like this slider. 01:33:772 (1) -
- 01:06:875 (2,3) -01:12:392 (2,3) - 01:17:910 (2,3) - 01:23:427 (2,3) - 01:28:944 (2,3) - 01:34:461 (2,3) -01:39:979 (2,3) - 01:45:496 (2,3) - each circle of these(or at least a few for variety) were sliders
>>>circle is neat here,ill wait for others' opinion
>>>thanks lol
hanyuu_nanodesu wrote:
Hi, M4M from my modding Q~
Thank you for the mod before~
Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than otherseasyI'll end it here~[Easy]
- 00:13:772 (1,2) - It seemed that your blankets are still pretty off. Try to use approach circle as a guide to make a perfect blanket. As you see here, this is your current blanket http://puu.sh/o9i1b/98a9ee0f61.jpg it's pretty off because it's not covering the approach circle perfectly. To do a perfect blanket, firstly, adjust the approach circle so it would be placed at the slider's body line, use 25% playback rate to make it easier. You can also change the note position in timeline if necessary to make it clearer, like on your case, I moved the circle to red tick. Then adjust the slider body so it would perfectly align with the approach circle like http://puu.sh/o9i8i/afa76d1467.jpg Pay attention to DS afterwards since it might change. It might seem little, but blanket is pretty much important to make your map looks neater. 00:15:151 (3,4) - this still off too, and maybe some other blankets, try to check them yourself >>>i remapped it just after you modded lol so now it's fine(even not a blanket lol
- 00:17:910 (2) - The red anchor could be adjusted better so it would fall perfectly on the sound on red tick.>>>fixed a bit
- 00:40:668 (4,2) - I think it'll looks neater if these two are parallel... it would kinda make the flow better too. http://puu.sh/o9ilP/657490d92b.jpg
>>>fixed- 00:55:151 for this part, since there's like increasing sound, I mean the sound got bigger gradually, maybe you could match it with also increasing the hitsound volume gradually. For example you increase 1% every big white tick so it should be 61% here 00:56:530 62% here 00:57:910 and so on until it's reached it peak on 70% volume on the chorus. It would make a nice dynamics >>>yes!
- 01:00:668 (1) - Wow, great job spinner gap rule, you make this feel totally off and awkward :/ How could we make this better....? Somehow I suggest to just end the spinner here 01:05:496 where the music ends but start the chorus here 01:06:875 so it won't violate the rules. Still feel weird but somehow more fitting because there's a dominant sound that's also start here 01:06:875 so starting the chorus there should be better than ending the spinner before the music actually ends xD Like http://puu.sh/o9iPi/d056e50243.jpg
>>>yes,fixed although still weird cuz the rule- 01:25:496 I suggest to start the break here (do it by roll over your pointer beside the "break" writing and drag it, in case you don't know)
>>yeah ik,fixed- 01:41:358 (1) - Remove NC ye
- 01:42:047 (1) - 2/1 slider don't really fit here because the sound here 01:42:392 is too big to be ignored. Either change the rhythm to 1/1 slider (that you uses before) or change the slider shape so the sound would be supported with red anchor like http://puu.sh/o9j1D/a189344842.jpg But I suggest more to just use 1/1 slider since the sound is too big even for red achor.
>>>sure- 01:43:427 (2,3) - I prefer something like this http://puu.sh/o9j4h/a78f8b48ee.jpg or if you actually wanted an oval pattern http://puu.sh/o9j5f/f962437f9f.jpg yes
- Okay that's it, good map overall
Just a little suggestion about diff name
I think Light Insane should be simply named Insane because it's 4.36 stars and it's a standard diff for Insane. Light Insane should be around 3.8 until 4.0 stars.
And the actual Insane should be named Extra or use some kind of custom name since it's reached 5 stars and is qualified enough to be titled Extra (Edit: I took a quick glance and it's really Extra, not Insane. 01:13:082 (3,4,5,6) - This is a pattern for Extra)
Yeah, it's really should be like that, let me just paint it blue.
>>>yes
Good luck~^^
Diasios wrote:
[Easy]
- • I'd reduce SV a little since this is the easiest difficulty, 0,70 seems better.>>>1.47 stars mmmm....just leave it there
• 00:35:841 (1) - Flip this slider vertically and move it back again at x:336 y:292. >>>sure
• 01:00:668 (1) - This spinner should end at 01:05:496. (if I were you I'd just delete it and add a long slider instead)
• 01:25:000 (break) - Is this break really necessary? Just add a slider or two.>>>i think it's fine
• 01:41:358 (1) - Remove this NC, it's not necessary.>>>yes
CyberX wrote:
Here we go my mod
note that everythings here is just my opinonsLight Insanei think the CS should be 4 because its light insane>>>now it's insane
00:24:461 (6) - try to reposition,or change it to something else,its feels empty>>>reverse slider is fine imo
00:27:047 (6) - there is no sound here>>>a beat here
00:35:151 (5) - the gameplay is feel weird here,because of the position of this circle>>>fixed
00:58:599 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - too much circle>>>on purpose
01:06:185 (1) - this slider should end at 01:06:703
01:11:703 (1) - this slider should end at 01:12:220
01:17:220 (1) - this slder should end at 01:17:737]
all fixed b4 i saw this post
*fix the other slider that has same issue with above slider,because for me its sound like that
Thanks in advance for choosing my ModQ
Come again next time
thx!!!!Naxess wrote:
From M4M Request
EasySPOILER>>>all above considered changing
- 00:17:910 (2) - Sharp turns like these are usually not very good in easy difficulties. Everything should be easily followed and predicted, including flow, sliders, and rhythm.>>>guess i remapped after u posted
- 00:13:772 (1,2) - Blanketing upcoming objects is generally not a good idea for flow in easy, since they almost always force sharp turns, which really makes the flow awkward considering that you've got two of them right after each other. Try something like this:
First, move 00:12:392 (2) up, so the other notes don't hit the floor of the screen. Then rotate the sliders a bit and reorganize them as in this image or similar:
>>>welp i also remapped so this doesnt exist- 01:17:220 (1,2,3) - Bad flow, Ctrl + G 01:17:220 (1) then move to 354, 200
- 01:09:634 (2,4) - Refrain from stacking in easy. Objects should be visible from the moment they appear.
- 01:20:668 (2) - Tail is on downbeat, consider making it clickable. Refer to other kiai areas, for example what you've done at 01:10:323 (3,4) .
Guess I'll explain this shortly: Downbeats (large white ticks) are often loud sounds in the song and as such wouldn't make sense to lift your finger on. Plus, by having downbeats clickable, it also allows the player a point of reference to the rhythm.
Anyway, whether downbeats are clickable or not should, for the most part, be consistent over all similar parts of the song (all kiai areas, in this case).- 01:41:358 (1,2) - Too short combo, plus it's inconsistent, look at the other kiai areas. You should also change the color of 01:28:254 (1) to light blue because of the break at 01:25:496 which doesn't force an NC, and thus causes a combo inconsistency for the other kiai areas.
- 01:40:668 (3,4,5) - This is going to be very confusing for newer players who are still learning the time to distance principle, which we mappers and modders are supposed to make sure they learn from early on. Basically, don't place later notes closer than, or even at the same distance as, sooner ones. This generally also applies to normal. You should basically be able to see, from your last position, which notes come first on a still image of notes without numbers or approach circles. Imagine it like this, for example:
As you can see, even doing a new combo here because of it doesn't help. Unless they've memorized it from previous encounters, they will most likely click on the closest note to the last position, as if that note were at 01:41:013 on the timeline. So consider changing this.
Looks like this has potential. GL on ranking
I'll send you my map as soon as it's done.