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Ham - Yumemi Gokochi [OsuMania|Osu]

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Topic Starter
JamesHappy
This beatmap was submitted using in-game submission on Tuesday, April 05, 2016 at 10:29:09 PM

Artist: Ham
Title: Yumemi Gokochi
Tags: nukumori kureiru ぬくもりクレイル foxtail-grass studio
BPM: 107
Filesize: 1256kb
Play Time: 00:48
Difficulties Available:
  1. Beginner - 9Key (0.7 stars, 45 notes)
  2. Easy (0.87 stars, 24 notes)
  3. Good Night, Sweet Dreams - 9Key (1.23 stars, 111 notes)
  4. Melody (1.83 stars, 43 notes)
  5. Normal (1.32 stars, 36 notes)
Download: Ham - Yumemi Gokochi
Information: Scores/Beatmap Listing
---------------
Dream


mp3 and timings grabbed from Ekoro's mapset
PumpkinIcedTea
Hi from my queue :)
Uhh I must say I was caught off guard with the map. Its quite...slow and I'm not sure what comments to give....but I'll do my best

ULTRA EASY
This sure is Ultra Easy :v
Maybe you could try to increase the slider velocity. I understand this is a slow song but the way it is now the slider moves so slow its rather monotonous.
IMO you should map the parts the piano notes land on . Even something like this is fine http://puu.sh/nqSQp/7319c400e3.jpg

EASY
Now that I've seen this , I highly recommend you scrap the Ultra Easy and stick with the Easy, this Easy is ok
The map generally seems to be quite bland, full of straight sliders. I can't blame you, what with the low SV....
00:20:230 (4) - Slider shape can be smoother

MELODY
00:20:230 (4) - Slider shape can be smoother

I sincerely apologise that this mod is not good in terms of quality and quantity but uhh, I'm not sure how to mod such slow piano songs. ( I myself am having trouble with a song of mine ) . But overall, beautiful song and I THINK it can be mapped, just needs a bit of tweaking on the SV part. I'll be happy to come back and take a quick look in the future when it is more developed . Good Luck :)
Topic Starter
JamesHappy

Ars Novaa wrote:

Hi from my queue :)
Uhh I must say I was caught off guard with the map. Its quite...slow and I'm not sure what comments to give....but I'll do my best

ULTRA EASY
This sure is Ultra Easy :v
Maybe you could try to increase the slider velocity. I understand this is a slow song but the way it is now the slider moves so slow its rather monotonous.
increased the SV
IMO you should map the parts the piano notes land on . Even something like this is fine http://puu.sh/nqSQp/7319c400e3.jpg
nah, i only mapped the high pitch piano

EASY
Now that I've seen this , I highly recommend you scrap the Ultra Easy and stick with the Easy, this Easy is ok
The map generally seems to be quite bland, full of straight sliders. I can't blame you, what with the low SV....
00:20:230 (4) - Slider shape can be smoother
done

MELODY
00:20:230 (4) - Slider shape can be smoother
done

I sincerely apologise that this mod is not good in terms of quality and quantity but uhh, I'm not sure how to mod such slow piano songs. ( I myself am having trouble with a song of mine ) . But overall, beautiful song and I THINK it can be mapped, just needs a bit of tweaking on the SV part. I'll be happy to come back and take a quick look in the future when it is more developed . Good Luck :)
Thanks for the mod :)
Fubukicat
Nyaho jamesu~

simple modsu (not much to say probably)
(mania)

9w9
key=1/2/3/4/5/6/7/8/9
[Beginner]
00:20:230 (20230|2) - move to 8 or 9 for pitch relevancy ? (keeping it as pattern is fine tbh)
00:30:885 (30885|3,31445|5) - Ctrl+J pitch relevancy again
00:41:593 (41593|4) - move to 1 to the left ? hitting middle key here is abit tricky to read i personaly think
[good night diff]
maybe you could add some more chords at some places , consistently your notes are cute xD

That's it , Good Luck hamesu~
Topic Starter
JamesHappy
On beginner, Applied all except the last one. I have no problem for that so i'll keep it.

On GNSD diff, maybe i'll add later

thanks Eter :D
Electoz
IRC
17:35 Electoz: helloooo
17:35 JamesHappy: ohi there
17:35 *Electoz is listening to [http://osu.ppy.sh/b/916805 Ham - Yumemi Gokochi]
17:36 Electoz: from my modding queue, 27 days ago just in case you forgot lol
17:36 JamesHappy: o
17:36 Electoz: now, is it fine if I mod this in game?
17:36 JamesHappy: oh sure
17:36 Electoz: alright thenn
17:37 JamesHappy: since i am vacant right now
17:37 Electoz: well I'll go with some general stuff
17:37 Electoz: rather than actual modding
17:38 JamesHappy: o
17:38 *Electoz is editing [http://osu.ppy.sh/b/916805 Ham - Yumemi Gokochi [Easy]]
17:38 Electoz: ^I'll go with this first
17:39 Electoz: basically the sv is too low
17:39 Electoz: I mean, very low
17:39 JamesHappy: o
17:39 Electoz: try finding some songs with low bpms
17:39 Electoz: and you can see how they much they put with sv
17:40 JamesHappy: well sorry about that
17:40 Electoz: lol no
17:40 Electoz: don't sorry
17:40 Electoz: there's nothing to be sorry about is it?
17:40 Electoz: it's not like
17:40 JamesHappy: im just new in mapping std
17:40 Electoz: I'm critizing or anything
17:40 Electoz: lol
17:40 JamesHappy: yeah
17:41 Electoz: well modding new mappers' map once in a while gives you a change of pace
17:41 Electoz: 00:07:333 (2) - 00:11:819 (2) - These sliders are kinda old
17:41 Electoz: sliders with 2 repeats or more
17:42 Electoz: especially in easier diffs
17:42 Electoz: mainly because it's confusing+it ruins the flow
17:42 JamesHappy: hmm
17:42 JamesHappy: i'll just separate them
17:42 JamesHappy: and just make it 1/2 slider
17:43 Electoz: also
17:43 Electoz: those claps
17:43 Electoz: are kinda loud
17:43 JamesHappy: oops
17:43 Electoz: imo you should lower the volume or find something else for a clap
17:43 JamesHappy: i forgot to put volume lol
17:43 Electoz: rip
17:45 Electoz: 00:11:819 (2,1) - 00:17:427 (1,3) - 00:23:595 (1,2,1) - try not to do overlaps like these
17:45 Electoz: avoid unintentional overlaps as much as possible
17:45 Electoz: mostly we will do overlaps for either aesthetic or emphasis reasons
17:46 JamesHappy: oh i see
17:46 Electoz: random overlaps are making the map less neat
17:46 Electoz: in easier diffs
17:46 Electoz: try to keep the flow in a single line
17:46 Electoz: ^not sure if that's too complicated
17:46 JamesHappy: gotta try
17:46 Electoz: also when you're cramming up objects it will become much harder to read, combine with low AR
17:46 Electoz: so yeah
17:47 Electoz: 00:30:885 (1,2) - Also try avoid stacking objects in Easy
17:47 Electoz: well it's not unrankable but there are rarely any ranked maps with stacked objects in Easy
17:47 Electoz: it's hard to read considering players in this level
17:48 JamesHappy: done
17:49 Electoz: well if I mentioned something difficult, it doesn't mean you have to fix it now
17:49 Electoz: the main point here is to understand the concept of what I'm trying to get across
17:49 Electoz: ^well I'll mention that just in case
17:50 Electoz: oh lol I forgot the biggest issue here
17:50 Electoz: use
17:50 Electoz: "distance snap" thing
17:51 Electoz: while mapping Easy/Normal
17:51 Electoz: you have to use it in most times
17:52 Electoz: https://osu.ppy.sh/wiki/Distance_Snap
17:52 Electoz: distance snap will make you place objects at a reasonable distance
17:52 Electoz: so players can follow the rhythm correctly
17:53 JamesHappy: i see
17:53 Electoz: hmmm
17:53 Electoz: any questions?
17:53 Electoz: before I get to Normal
17:53 JamesHappy: nah done fixing
17:53 Electoz: alright then
17:53 *Electoz is editing [http://osu.ppy.sh/b/916801 Ham - Yumemi Gokochi [Normal]]
17:54 Electoz: 00:09:576 (1,2) - try not to map sth like these
17:54 Electoz: the purpose of a slider
17:54 Electoz: is to click and drag
17:55 Electoz: while the ones I just pointed out you can simply "hold" on them
17:55 Electoz: which requires no movement at all
17:56 Electoz: did you do the timing?
17:57 JamesHappy: yep
17:57 JamesHappy: i mean nop
17:57 Electoz: seems a bit off to me
17:57 Electoz: but oh well, try asking some other people
17:57 Electoz: cuz I'm not good with timing
17:57 JamesHappy: i grabbed it from the other mapset
17:57 Electoz: hmmm
17:57 Electoz: well let's keep as it is then
17:58 Electoz: until someone mentions it
17:58 JamesHappy: it seems fine for me
17:58 Electoz: 00:09:576 (1,2) - If you're going to have them the same shape here
17:58 Electoz: then how about 00:14:062 (1,2) - ?
17:59 Electoz: cs 4 is pretty hard for Normal if you ask me
17:59 Electoz: maybe 3.5? up to you
18:00 JamesHappy: fix the sliders but i'll just keep the cs
18:01 *Electoz is editing [http://osu.ppy.sh/b/916803 Ham - Yumemi Gokochi [Melody]]
18:01 Electoz: so
18:01 Electoz: this diff
18:01 Electoz: should be considered as "Hard" right?
18:02 Electoz: well I want to know what this diff is so I can mod properly
18:02 JamesHappy: yeah
18:02 Electoz: ok then
18:02 Electoz: imo cs is just
18:02 Electoz: cruel lol
18:02 Electoz: I would just use cs5
18:03 Electoz: also to keep better spread with easy and normal
18:03 JamesHappy: lol
18:03 Electoz: like, 3-->4-->5 or sth
18:04 Electoz: mainly the problem in this diff is spacing
18:04 Electoz: in Hard, we didn't use distance snap all the times like Easy in Normal
18:04 JamesHappy: oh
18:04 Electoz: but we use it "often" or "almost" every time
18:05 Electoz: basically we use "higher" spacing on objects
18:05 Electoz: when they have a stronger beats
18:05 Electoz: and vice versa
18:05 Electoz: if the beats are going on consistently, then try using a consistent spacing around that part
18:06 Electoz: piano is one of the hardest instruments to determine stronger beats to me lol
18:06 JamesHappy: wow
18:07 Electoz: hmmmm
18:08 Electoz: probably that's all I guess
18:08 JamesHappy: well i choose this song cause it's so simple
18:08 Electoz: well most spacing issues might cause you to remap lol
18:08 JamesHappy: oh
18:08 Electoz: well choosing simple song is good
18:08 Electoz: if you wanted to go for learning process
18:09 JamesHappy: yeah i have lot of things to learn though
18:09 Electoz: if you chose some screaming or wub wub songs
18:09 Electoz: in most case they will get graveyarded lol
18:09 JamesHappy: o
18:09 Electoz: welp
18:09 Electoz: hope that helps
18:09 JamesHappy: thanks btw
18:10 Electoz: yeah, no problem
18:10 Electoz: I was just
18:10 Electoz: checking those maps in my queue and found out you updated just a while ago
18:10 JamesHappy: well i just add some ctb diffs
18:11 JamesHappy: and some hitsound stuffs
18:12 Electoz: if you learned how to emphasise the spacings properly
18:12 Electoz: then you're good to go with ctb diffs
18:13 JamesHappy: i'll just fix it them later
18:13 Electoz: other than that they're just more advanced stuff that you can learn by asking people
18:13 Electoz: yeah

We did basic stuff like distance snap, spacings and placements.
Also, https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements
Good luck~
Topic Starter
JamesHappy
I thought you would reject it lol.

Thanks for the mod :)
Nivrad00
From Nivrad00's Mania Queue

awwwwwwwwwww this is so nice <3

General
00:03:689 - and 00:04:810 - and 00:05:091 - idk what these timing points are for
00:02:287 - I also suggest moving the first red line here and deleting the second red line. There's no rule that the first note has to be after the first timing point, and it's bad practice to have extra red lines when you don't need them. You can use a green line to change the hitsound volume of course.
Some of the notes sound offsync... it might be because the recording isn't steady, but maybe you should ask someone to check the timing ;n;

Good Night, Sweet Dreams
00:03:689 - maybe mapping these sounds isn't the best idea. It feels weird because the sounds don't have defined beginnings, it looks kinda ugly, and I feel like it adds unnecessary mess to an otherwise perfectly simple map :(

If you want to make this diff nicer you could use pitch relevancy or make chord size match up to the amount of instruments. Since the song leaves no room for interpretation (I mean there's no way to be creative or expressive) you might as well follow the music as literally as possible, right?

There's not much to say about a map with only 102 notes :lol:

Good luck!
Topic Starter
JamesHappy

Nivrad00 wrote:

From Nivrad00's Mania Queue

awwwwwwwwwww this is so nice <3

General
00:03:689 - and 00:04:810 - and 00:05:091 - idk what these timing points are for oops, deleted anyway

00:02:287 - I also suggest moving the first red line here and deleting the second red line. There's no rule that the first note has to be after the first timing point, and it's bad practice to have extra red lines when you don't need them. You can use a green line to change the hitsound volume of course.
Some of the notes sound offsync... it might be because the recording isn't steady, but maybe you should ask someone to check the timing ;n; Deleted the second one. About the timing, I think its fine imo, I just grabbed it to other mapset

Good Night, Sweet Dreams
00:03:689 - maybe mapping these sounds isn't the best idea. It feels weird because the sounds don't have defined beginnings, it looks kinda ugly, and I feel like it adds unnecessary mess to an otherwise perfectly simple map :( yeah done

If you want to make this diff nicer you could use pitch relevancy or make chord size match up to the amount of instruments. Since the song leaves no room for interpretation (I mean there's no way to be creative or expressive) you might as well follow the music as literally as possible, right?

There's not much to say about a map with only 102 notes :lol:

Good luck!
Thanks for the mod :)
Naxess
From Queue

General
SPOILER
00:04:529 - Here's a large white tick (so called downbeat), but the first measure's downbeat actually begins at 00:06:772 - because it seems like the song is following the measures of the piano. However, changing the offset to the correct value still causes problems later on in the song, because of the slow down and speed up. I can't really say how I'd go about solving this, because I don't know if it's even possible. Songs where a single piano is the main instrument can sometimes be extremely hard, if not impossible to time because of deviation in each measure, which is probably why you had to add so many timing points later on.

Just thought I would mention it.
You could for example ask the help section in the beatmap fourm for help in timing it correctly (with downbeats in their correct spot).

refer to the AImod, both your image size is larger than 1366x768 and you're only using a small part of the mp3 file you used.
Here's how I would recommend solving it:
Use programs such as PaintDotNet in order to reduce the image to the correct size, and programs such as mp3DirectCut to cut your audio where it needs to be cut. When you've got the new size on your image, simply drag it into osu! again. When you've cut the mp3 properly, go to your osu! folder and look for a folder named "Songs". In this folder you then look for your map folder and after that you just replace the "audio.mp3" file in there with your new file. Keep in mind that you have to rename your new mp3 the exact same name as the file you'd delete, "audio.mp3".

If you want help with this or have any questions, consider asking on the help forum, like mentioned before. I'm not very experienced with the process myself.

The spacing isn't perfect in some places, refer to the AImod. Consider fixing this. Generally spacing has to be on point in easy difficulties.

Melody
SPOILER
In harder difficulties you can use jumps more freely, but I wouldn't really say that a 2 star rating is at that point yet. Consider reducing or even removing the jumps all together and use distance snap instead.

This circle size is also very small compared to what 2 star rated maps usually have. Consider increasing the size.

If you want the map to be harder you should try adding more notes. Usually this would be done to the beat, for example on drums or the piano, but I assume this would be quite difficult to do with such a slow song. You could always try though.

I'd say it's generally quite difficult both modding and mapping these types of maps because of the slow tempo and inconsistent rhythm, but at least I managed to find some things for you :D
Topic Starter
JamesHappy
I think the timings are fine imo. I'll just keep it until someone has an actual timing on this thing. Also done re-sizing the bg image but, i'll keep the mp3 not cut.

On Melody diff, reduced the CS to 5. I think the jumps are fine so I'll just keep it, and no, I won't add more notes to make it harder, that's why i prefer jumps for the hard diff.

Anyway thanks for the mod.
DeletedUser_259972

Hi, JamesHappy! :)
beauuuuuuuuuuuuuutiful :D

1|2|3|4|5|6|7|8|9


Overall


  1. BG: OK
  2. MP3: OK
  3. Diff Spread: Fine I think
  4. AIMod: Some objects are not snapped, press Ctrl+Shift+A for more information.
  5. Hitsound: At least 2 hitsounds are needed to get it ranked.
  6. Timing: I think it's little off..? But I think it'll be fine.
  7. Etc:

Beginner


  1. 00:09:576 (9576|3,10137|1,10698|4,11258|7) - to follow the pitch, I think this looks more natural.
    (Feel free to move column, but make sure it's shaped like that)
  2. 00:18:548 (18548|1) - move to 3 and 00:19:109 (19109|6) - move to 1 maybe?
  3. 00:26:399 (26399|0,26959|8,27520|1,28081|7,28642|2,29202|6) - feel free to reject, but how about this?

Good Night, Sweet Dreams


  1. I won't do pattern modding in this diff
  2. 3 notes?
    00:06:772 -
    00:14:623 -
    00:15:744 -
    00:20:230 -
    00:24:716 -

That's about all :D
I really can't mod easy maps
GL!
Topic Starter
JamesHappy
All fixed. Thanks for the mod :D
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