17:35 Electoz: helloooo
17:35 JamesHappy: ohi there
17:35 *Electoz is listening to [http://osu.ppy.sh/b/916805 Ham - Yumemi Gokochi]
17:36 Electoz: from my modding queue, 27 days ago just in case you forgot lol
17:36 JamesHappy: o
17:36 Electoz: now, is it fine if I mod this in game?
17:36 JamesHappy: oh sure
17:36 Electoz: alright thenn
17:37 JamesHappy: since i am vacant right now
17:37 Electoz: well I'll go with some general stuff
17:37 Electoz: rather than actual modding
17:38 JamesHappy: o
17:38 *Electoz is editing [http://osu.ppy.sh/b/916805 Ham - Yumemi Gokochi [Easy]]
17:38 Electoz: ^I'll go with this first
17:39 Electoz: basically the sv is too low
17:39 Electoz: I mean, very low
17:39 JamesHappy: o
17:39 Electoz: try finding some songs with low bpms
17:39 Electoz: and you can see how they much they put with sv
17:40 JamesHappy: well sorry about that
17:40 Electoz: lol no
17:40 Electoz: don't sorry
17:40 Electoz: there's nothing to be sorry about is it?
17:40 Electoz: it's not like
17:40 JamesHappy: im just new in mapping std
17:40 Electoz: I'm critizing or anything
17:40 Electoz: lol
17:40 JamesHappy: yeah
17:41 Electoz: well modding new mappers' map once in a while gives you a change of pace
17:41 Electoz: 00:07:333 (2) - 00:11:819 (2) - These sliders are kinda old
17:41 Electoz: sliders with 2 repeats or more
17:42 Electoz: especially in easier diffs
17:42 Electoz: mainly because it's confusing+it ruins the flow
17:42 JamesHappy: hmm
17:42 JamesHappy: i'll just separate them
17:42 JamesHappy: and just make it 1/2 slider
17:43 Electoz: also
17:43 Electoz: those claps
17:43 Electoz: are kinda loud
17:43 JamesHappy: oops
17:43 Electoz: imo you should lower the volume or find something else for a clap
17:43 JamesHappy: i forgot to put volume lol
17:43 Electoz: rip
17:45 Electoz: 00:11:819 (2,1) - 00:17:427 (1,3) - 00:23:595 (1,2,1) - try not to do overlaps like these
17:45 Electoz: avoid unintentional overlaps as much as possible
17:45 Electoz: mostly we will do overlaps for either aesthetic or emphasis reasons
17:46 JamesHappy: oh i see
17:46 Electoz: random overlaps are making the map less neat
17:46 Electoz: in easier diffs
17:46 Electoz: try to keep the flow in a single line
17:46 Electoz: ^not sure if that's too complicated
17:46 JamesHappy: gotta try
17:46 Electoz: also when you're cramming up objects it will become much harder to read, combine with low AR
17:46 Electoz: so yeah
17:47 Electoz: 00:30:885 (1,2) - Also try avoid stacking objects in Easy
17:47 Electoz: well it's not unrankable but there are rarely any ranked maps with stacked objects in Easy
17:47 Electoz: it's hard to read considering players in this level
17:48 JamesHappy: done
17:49 Electoz: well if I mentioned something difficult, it doesn't mean you have to fix it now
17:49 Electoz: the main point here is to understand the concept of what I'm trying to get across
17:49 Electoz: ^well I'll mention that just in case
17:50 Electoz: oh lol I forgot the biggest issue here
17:50 Electoz: use
17:50 Electoz: "distance snap" thing
17:51 Electoz: while mapping Easy/Normal
17:51 Electoz: you have to use it in most times
17:52 Electoz: https://osu.ppy.sh/wiki/Distance_Snap
17:52 Electoz: distance snap will make you place objects at a reasonable distance
17:52 Electoz: so players can follow the rhythm correctly
17:53 JamesHappy: i see
17:53 Electoz: hmmm
17:53 Electoz: any questions?
17:53 Electoz: before I get to Normal
17:53 JamesHappy: nah done fixing
17:53 Electoz: alright then
17:53 *Electoz is editing [http://osu.ppy.sh/b/916801 Ham - Yumemi Gokochi [Normal]]
17:54 Electoz: 00:09:576 (1,2) - try not to map sth like these
17:54 Electoz: the purpose of a slider
17:54 Electoz: is to click and drag
17:55 Electoz: while the ones I just pointed out you can simply "hold" on them
17:55 Electoz: which requires no movement at all
17:56 Electoz: did you do the timing?
17:57 JamesHappy: yep
17:57 JamesHappy: i mean nop
17:57 Electoz: seems a bit off to me
17:57 Electoz: but oh well, try asking some other people
17:57 Electoz: cuz I'm not good with timing
17:57 JamesHappy: i grabbed it from the other mapset
17:57 Electoz: hmmm
17:57 Electoz: well let's keep as it is then
17:58 Electoz: until someone mentions it
17:58 JamesHappy: it seems fine for me
17:58 Electoz: 00:09:576 (1,2) - If you're going to have them the same shape here
17:58 Electoz: then how about 00:14:062 (1,2) - ?
17:59 Electoz: cs 4 is pretty hard for Normal if you ask me
17:59 Electoz: maybe 3.5? up to you
18:00 JamesHappy: fix the sliders but i'll just keep the cs
18:01 *Electoz is editing [http://osu.ppy.sh/b/916803 Ham - Yumemi Gokochi [Melody]]
18:01 Electoz: so
18:01 Electoz: this diff
18:01 Electoz: should be considered as "Hard" right?
18:02 Electoz: well I want to know what this diff is so I can mod properly
18:02 JamesHappy: yeah
18:02 Electoz: ok then
18:02 Electoz: imo cs is just
18:02 Electoz: cruel lol
18:02 Electoz: I would just use cs5
18:03 Electoz: also to keep better spread with easy and normal
18:03 JamesHappy: lol
18:03 Electoz: like, 3-->4-->5 or sth
18:04 Electoz: mainly the problem in this diff is spacing
18:04 Electoz: in Hard, we didn't use distance snap all the times like Easy in Normal
18:04 JamesHappy: oh
18:04 Electoz: but we use it "often" or "almost" every time
18:05 Electoz: basically we use "higher" spacing on objects
18:05 Electoz: when they have a stronger beats
18:05 Electoz: and vice versa
18:05 Electoz: if the beats are going on consistently, then try using a consistent spacing around that part
18:06 Electoz: piano is one of the hardest instruments to determine stronger beats to me lol
18:06 JamesHappy: wow
18:07 Electoz: hmmmm
18:08 Electoz: probably that's all I guess
18:08 JamesHappy: well i choose this song cause it's so simple
18:08 Electoz: well most spacing issues might cause you to remap lol
18:08 JamesHappy: oh
18:08 Electoz: well choosing simple song is good
18:08 Electoz: if you wanted to go for learning process
18:09 JamesHappy: yeah i have lot of things to learn though
18:09 Electoz: if you chose some screaming or wub wub songs
18:09 Electoz: in most case they will get graveyarded lol
18:09 JamesHappy: o
18:09 Electoz: welp
18:09 Electoz: hope that helps
18:09 JamesHappy: thanks btw
18:10 Electoz: yeah, no problem
18:10 Electoz: I was just
18:10 Electoz: checking those maps in my queue and found out you updated just a while ago
18:10 JamesHappy: well i just add some ctb diffs
18:11 JamesHappy: and some hitsound stuffs
18:12 Electoz: if you learned how to emphasise the spacings properly
18:12 Electoz: then you're good to go with ctb diffs
18:13 JamesHappy: i'll just fix it them later
18:13 Electoz: other than that they're just more advanced stuff that you can learn by asking people
18:13 Electoz: yeah