Estoc r1 meta due to jewsoft turning poise off.
Darksword r1 meta due to jewsoft turning poise off.
Since poise is useless at the current moment, wolf ring is useless since you'll always have enough poise to tank attacks at the end of your roll, and if you can't it leads to more phantom range.
Due to no poise everyone taking a passive playstyle.
Estus healing impossible to punish due to hyper armor when drinking and backstabbing estus does not work.
Backstabs are actually pretty useless in PvP since you can't get them 99% of the time, and if you do it's usually because of a priority bs (aka the guy fucked up)
Taking the route of using dedicated servers resulting in extreme phantom range. Say what you want but I've experienced extremely consistent PvP using P2P.
Hyper armor resetting in ganks so you'd always get stunlocked to death.
Speaking of ganks, it's now extremely hard to win against a gank. We see average 3v1's and possible to summon more, run away to use mobs and they just use seed.
No other option of healing other than estus and miracles. Host has 100% health and 14 estus, invader has 70% and 7. A build should not have to invest stats into faith just to heal (also applies to pyro).
Now we see FUGS has reduced base damage and no reason to use it any more. It was obviously better than pre-patch but the same issue was with DS2, and every weapon is now equally as shit.
The game is probably as fast paced as demon's souls which makes it a huge improvement to DS2's clunky design, but at it's core it's basically DS2 PvP with faster gameplay. I don't hate it by any means, but it gets boring very quick like DS2 did. DS1 was definitely my favourite. But in terms of PvE this is definitely my favourite so far.
Darksword r1 meta due to jewsoft turning poise off.
Since poise is useless at the current moment, wolf ring is useless since you'll always have enough poise to tank attacks at the end of your roll, and if you can't it leads to more phantom range.
Due to no poise everyone taking a passive playstyle.
Estus healing impossible to punish due to hyper armor when drinking and backstabbing estus does not work.
Backstabs are actually pretty useless in PvP since you can't get them 99% of the time, and if you do it's usually because of a priority bs (aka the guy fucked up)
Taking the route of using dedicated servers resulting in extreme phantom range. Say what you want but I've experienced extremely consistent PvP using P2P.
Hyper armor resetting in ganks so you'd always get stunlocked to death.
Speaking of ganks, it's now extremely hard to win against a gank. We see average 3v1's and possible to summon more, run away to use mobs and they just use seed.
No other option of healing other than estus and miracles. Host has 100% health and 14 estus, invader has 70% and 7. A build should not have to invest stats into faith just to heal (also applies to pyro).
Now we see FUGS has reduced base damage and no reason to use it any more. It was obviously better than pre-patch but the same issue was with DS2, and every weapon is now equally as shit.
The game is probably as fast paced as demon's souls which makes it a huge improvement to DS2's clunky design, but at it's core it's basically DS2 PvP with faster gameplay. I don't hate it by any means, but it gets boring very quick like DS2 did. DS1 was definitely my favourite. But in terms of PvE this is definitely my favourite so far.