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saradisk - 176 - ikazuchi [CatchTheBeat]

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Topic Starter
Ascendance

- Magic Girl - wrote:

Ascendance wrote:

/me summons magic girl
AAAAAAAAAAAAAAAAAAAAAAA
osu file format v14

[General]
AudioFilename: ute.mp3
AudioLeadIn: 0
PreviewTime: 27456
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 142001
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.199999

[Metadata]
Title:176 - ikazuchi
TitleUnicode:176 - ikazuchi
Artist:saradisk
ArtistUnicode:saradisk
Creator:Ascendance
Version:Magic Girl's Rain
Source:艦隊これくしょん -艦これ-
Tags:kantai collection kancolle remix
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:9.1
ApproachRate:9.1
SliderMultiplier:2.04
SliderTickRate:4

[Events]
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P.S It's untested so I might change a few things later, busy tho because school.

P.P.S I want to never hear this again my head and eyes are killing me.

P.P.P.S I just tested and I need more hypers near the end will update when I can.
Np :D I just wanted it so I could finish the spread and start mod hunting. Take your time and let me know when we're good to go !
Magic Girl
Thanks, sorry for the delay.
Jonis221
.
Topic Starter
Ascendance

Jonis221 wrote:

Seal2.flv
Fuck am I a meme mapper now :(

I'll do it after this
Slayed_old_1
i pass ed it with no fail lolo kd plz
Slayed_old_1
irc mod nicempa i shut star in u rbeniz
016-03-15 23:01 Ascendance: AY
2016-03-15 23:01 Ascendance: THX FOR MOD
2016-03-15 23:01 Slayed: I PLAYED IT
2016-03-15 23:04 Slayed: ASD
2016-03-15 23:04 Slayed: ACTION is editing [http://osu.ppy.sh/b/925699 saradisk - 176 - ikazuchi [Cup]]
2016-03-15 23:04 Ascendance: WOO
2016-03-15 23:04 Ascendance: WAO YOU DID IT
2016-03-15 23:04 Ascendance: WAO
2016-03-15 23:04 Ascendance: SS
2016-03-15 23:05 Ascendance: NAICE
2016-03-15 23:05 Slayed: 00:28:741 (2,3) - THIS WAS REALLY INTERESTING TO PLAY
2016-03-15 23:05 Slayed: I WANT TO SAY
2016-03-15 23:05 Slayed: 00:32:170 (3) - AND THIS SHIT IS BORING OK
2016-03-15 23:05 Ascendance: OK
2016-03-15 23:06 Ascendance: how do u suggest
2016-03-15 23:06 Ascendance: i fix
2016-03-15 23:06 Ascendance: (?
2016-03-15 23:06 Slayed: just like in the secong moment and after, flow was going only in 1 side sometimes so it was borink
2016-03-15 23:07 Ascendance: okay
2016-03-15 23:07 Ascendance: flipped
2016-03-15 23:07 Slayed: 00:37:313 (4) - prolly ctrl h this or just use nots instes of slide
2016-03-15 23:08 Slayed: IDK how to mod ctb
2016-03-15 23:08 Ascendance: changed to notes
2016-03-15 23:08 Ascendance: ctrl h forces a dash
2016-03-15 23:08 Ascendance: dash in cup unrankable
2016-03-15 23:09 Slayed: ;w;
2016-03-15 23:09 Ascendance: ;3;
2016-03-15 23:09 Ascendance: pro !
2016-03-15 23:09 Slayed: pro moda kjds plz
2016-03-15 23:09 Ascendance: ya
2016-03-15 23:10 Ascendance: post
2016-03-15 23:10 Ascendance: thx
2016-03-15 23:11 Slayed: ACTION is editing [http://osu.ppy.sh/b/925756 saradisk - 176 - ikazuchi [Platter]]
2016-03-15 23:11 Slayed: also her
2016-03-15 23:11 Slayed: 00:03:027 (3,1) -
2016-03-15 23:12 Slayed: on these notes i think apscing is 2 low
2016-03-15 23:12 Slayed: idk how to show this moment too hard to compare the editor with the play!!
2016-03-15 23:12 Ascendance: !!
2016-03-15 23:13 Ascendance: added distance
2016-03-15 23:13 Slayed: ok im postink irtc
Topic Starter
Ascendance
plz give me stars
Equim
oh I love this song, why didn't call me for GD ;_;
Topic Starter
Ascendance

Equim wrote:

oh I love this song, why didn't call me for GD ;_;
You're never online qq
Dea ex machina
updated diff from little self-mod...
osu file format v14

[General]
AudioFilename: ute.mp3
AudioLeadIn: 0
PreviewTime: 27456
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19313,26170,38170,41170
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:176 - ikazuchi
TitleUnicode:176 - ikazuchi
Artist:saradisk
ArtistUnicode:saradisk
Creator:Ascendance
Version:Saucfii's Overdose
Source:艦隊これくしょん -艦これ-
Tags:kantai collection kancolle remix sauci fii mbomb Magic_bomb magic_girl
BeatmapID:925905
BeatmapSetID:424208

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:2.15
SliderTickRate:4

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Ascendance
Updated - still holding off on finding mods. Mbomb and mg, do you need me to hitsound or are you going to?
Magic Girl

Ascendance wrote:

Updated - still holding off on finding mods. Mbomb and mg, do you need me to hitsound or are you going to?
Bomb probably won't hitsound (pleasedon'tshootme) but as for mine I'll let you do it after I update, hopefully it'll be done by tomorrow or on the weekend.
Riari
ute
Topic Starter
Ascendance
Gave kudosu to riari since he worked on the deluge with me on discord. 8-)
Natsu
you need to post logs otherwise is invalid
Topic Starter
Ascendance
Enjoy your reading adventure then :)
Riari-Yesterday at 8:16 PM
00:06:027 (2,3,4) - pls delete these ascendance
i beg
JBHyperion-Yesterday at 8:16 PM
I'll apply now I guess
Hareimu~-Yesterday at 8:16 PM
yay
ascendance (。・ω・。)-Yesterday at 8:16 PM
idk what those notes even are
which diff
lol
Riari-Yesterday at 8:16 PM
deloog
ascendance (。・ω・。)-Yesterday at 8:17 PM
o
sure
lo
done
Riari-Yesterday at 8:17 PM
hot
ascendance (。・ω・。)-Yesterday at 8:18 PM
ok
post irc and give me +1
thanks
Riari-Yesterday at 8:18 PM
00:00:027 (1,2) - reduce distance
ascendance (。・ω・。)-Yesterday at 8:18 PM
wut
why
it plays fine
Riari-Yesterday at 8:18 PM
no need for it to be that wide
ascendance (。・ω・。)-Yesterday at 8:18 PM
but I want to keep the dash into hdash
Riari-Yesterday at 8:18 PM
ehh
Battle-Yesterday at 8:19 PM
its hard to tell whether or not bns are taking requests tbh
ascendance (。・ω・。)-Yesterday at 8:19 PM
originally it was just a walk
but people yelled at me for it
Battle-Yesterday at 8:19 PM
you can only tell when you ask them and they reply with blacklisted
:v
Riari-Yesterday at 8:19 PM
why yell?
ascendance (。・ω・。)-Yesterday at 8:19 PM
@Battle if they're not your mutual
then you wont get one
Battle-Yesterday at 8:19 PM
mmmm
that's
pretty true
ascendance (。・ω・。)-Yesterday at 8:19 PM
riari: idk, but when i changed it, I decided i liked this better anyways
Riari-Yesterday at 8:21 PM
00:09:563 (2,3) - Why hyper these? sound consistent with 00:09:027 (1,2,3,4) - and you've kept thats a four note set
ascendance (。・ω・。)-Yesterday at 8:22 PM
it was mainly for variance and it also flows quite well, but I guess I can change it
Battle-Yesterday at 8:22 PM
are you able to pay bns or is that some illegal stuff lol
ascendance (。・ω・。)-Yesterday at 8:22 PM
im sure you can
(?
Riari-Yesterday at 8:22 PM
00:13:313 (1,2,3,4) - Feels overmapped, keeping it like 00:12:456 (1,2) - and 00:12:884 (3,4) - sounds much better, I also feel like they play better considering they have more impact. Going into 00:13:741 (5,6) - from this feels much more lackluster than you could have it be.
More emphasis is placed on 00:12:884 (3,4,1) - than 00:13:634 (4,5) -
Hareimu~-Yesterday at 8:23 PM
ascendance
ascendance (。・ω・。)-Yesterday at 8:23 PM
hi
Hareimu~-Yesterday at 8:23 PM
koli didn't play undertale
ascendance (。・ω・。)-Yesterday at 8:23 PM
me neither
Battle-Yesterday at 8:23 PM
lo
Hareimu~-Yesterday at 8:24 PM
how should I torture you two
*runs(edited)
ascendance (。・ω・。)-Yesterday at 8:24 PM
by bringing up shitty undertale references and roleplaying characters
thats a start
Riari-Yesterday at 8:24 PM
00:20:491 - 00:20:920 - Map these out? You've mapped out similar parts in previous sections that are much fainter, considering this is the deluge I would suggest you do the same here.
ascendance (。・ω・。)-Yesterday at 8:24 PM
anyways
Hareimu~-Yesterday at 8:24 PM
oh, thanks for the idea
ascendance (。・ω・。)-Yesterday at 8:24 PM
for 00:13:313 (1,2,3,4) -
Hareimu~-Yesterday at 8:24 PM
now
which character should I rp?
ascendance (。・ω・。)-Yesterday at 8:24 PM
I mainly did it for the background noise
Hareimu~-Yesterday at 8:25 PM
oh, I know
ascendance (。・ω・。)-Yesterday at 8:25 PM
Even though it's not heard on all 4 ticks
it's mainly for pattern's sake
Riari-Yesterday at 8:25 PM
:<
ascendance (。・ω・。)-Yesterday at 8:25 PM
sure, I can map those noises
Riari-Yesterday at 8:25 PM
just feels worse than what you had before it imo
Hareimu~-Yesterday at 8:25 PM
"you're applying riari's suggestions on your deloog diff. It fills you with determination"
ascendance (。・ω・。)-Yesterday at 8:26 PM
die
hmm
Riari-Yesterday at 8:26 PM
00:27:456 (5,6) - Swap for two 1/4 sliders? You've used them before and they play really well, I would also argue 00:27:670 - is stronger than 00:27:777 -
ascendance (。・ω・。)-Yesterday at 8:26 PM
sure, done
Riari-Yesterday at 8:26 PM
00:29:598 (1) - I'd also split this up, you've done similar things before, this is also the Kiai so I'd suggest not missing out parts like this.
Hareimu~-Yesterday at 8:27 PM
oh god, I've been listening to meme circus' kiai for more than 15 minutes now
Riari-Yesterday at 8:27 PM
pointing out 00:29:813 - here
Hareimu~-Yesterday at 8:27 PM
my ears are 2 stronk
Riari-Yesterday at 8:27 PM
00:31:313 (1,2) - Could use some of those antiflow snaps I was saying played well before, the blue ticks after have distinguishable noises that you miss out on here.
ascendance (。・ω・。)-Yesterday at 8:28 PM
for the first suggestion, I can turn it into 2 1/4's
Riari-Yesterday at 8:28 PM
yeah thats waht I meant
00:43:313 (1) - Similar suggestion for a 1/2 circle as before
00:45:027 (1) - ^
00:51:884 (1) - ^
ascendance (。・ω・。)-Yesterday at 8:29 PM
antiflow'd that suggestion
Riari-Yesterday at 8:29 PM
now i can sleep
1hr 30 later than I wanted to
ascendance (。・ω・。)-Yesterday at 8:29 PM
:D
thanks for your help <3
Hareimu~-Yesterday at 8:30 PM
just asking
what was he modding
JBHyperion-Yesterday at 8:30 PM
@Hareimu~ https://osu.ppy.sh/forum/p/4969455
osu! » Forum » Pending Beatmaps » Maffalda - Feliz Pascoa pra todos voces apesar de ninguem te
Hareimu~-Yesterday at 8:30 PM
oh, thanks
JBHyperion-Yesterday at 8:30 PM
applied
Hareimu~-Yesterday at 8:30 PM
gonna apply it to the mapset
wait
ascendance (。・ω・。)-Yesterday at 8:30 PM
he was modding my ikazuchi
Riari-Yesterday at 8:30 PM
lmao
well "modding"
Hareimu~-Yesterday at 8:31 PM
oh
more like suggesting stuff
Riari-Yesterday at 8:31 PM
thats what modding is
Absolute Zero-Yesterday at 8:31 PM
Unfortunately I survived
Riari-Yesterday at 8:31 PM
was more of a quick pass-by
Absolute Zero-Yesterday at 8:31 PM
You still have to deal with me :^)
ascendance (。・ω・。)-Yesterday at 8:31 PM
my diff is now 5.67 now
thanks based riari
JBHyperion-Yesterday at 8:32 PM
oh shit AZ is back
everyone act casual
Riari-Yesterday at 8:33 PM
i could've been reading in bed
but no
Absolute Zero-Yesterday at 8:33 PM
:^)
Act natural
Riari-Yesterday at 8:33 PM
I'm off now anyways, stay safe kids
don't do the drugs
Absolute Zero-Yesterday at 8:33 PM
Cya riari
I'll use protection
:^)
ascendance (。・ω・。)-Yesterday at 8:34 PM
ice cream
koliron
meow
2016-03-17 20:29 Ascendance: ACTION is editing [https://osu.ppy.sh/b/925756 saradisk - 176 - ikazuchi [Platter]]
2016-03-17 20:29 koliron: ok here the rhythm is much better XD
2016-03-17 20:31 koliron: 00:11:170 (2,3) - hard jump for a platter D:
2016-03-17 20:31 Ascendance: 00:11:598 (3) - to x256
2016-03-17 20:32 koliron: why a lot of jumps are 1/4? xd
2016-03-17 20:32 Ascendance: I talked with mbomb xinely and kuro about them
2016-03-17 20:32 koliron: 00:14:063 (7,1) -
2016-03-17 20:32 Ascendance: they're easy distances and have no difficulty really :3
2016-03-17 20:32 koliron: that distance is easy?
2016-03-17 20:33 Ascendance: the difficulty is easy
2016-03-17 20:33 Ascendance: it's near the wall so it has safe zone for catching it
2016-03-17 20:33 koliron: yeah but after it you need do a jump for the opposite side :b
2016-03-17 20:34 Ascendance: it's 1/1 though
2016-03-17 20:34 koliron: ugh
2016-03-17 20:34 koliron: ok
2016-03-17 20:34 Ascendance: ;w;
2016-03-17 20:34 Ascendance: I made sure all 1/4 into 1/1 jumps could be caught even by walking to them
2016-03-17 20:35 koliron: 00:26:170 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this streams seems like a std stream :c
2016-03-17 20:35 koliron: i know you can do it better :3
2016-03-17 20:36 Ascendance: I tried to match music but, I can adjust a bit I guess
2016-03-17 20:36 koliron: 00:34:313 (4,1) - is almost hyper, maybe is an error?
2016-03-17 20:36 koliron: 00:42:777 (4,5) - same heret
2016-03-17 20:37 Ascendance: Yep, moved it to x:176 00:34:741 (1) -
2016-03-17 20:37 koliron: and something similar in 00:45:884 (5,1) -
2016-03-17 20:37 koliron: 00:50:170 (1,2) - and htis is almost a pixel jump D:
2016-03-17 20:38 Ascendance: 00:42:777 (4,5) - this one doesnt seem to be
2016-03-17 20:38 koliron: then reduce a bit x.x
2016-03-17 20:38 Ascendance: I did
2016-03-17 20:38 koliron: with a bit of grids will be much better
2016-03-17 20:38 koliron: oki
2016-03-17 20:38 koliron: 00:52:741 (3,1,2) - Evil pattern D:
2016-03-17 20:39 koliron: pls do the jump to (2) a bit close
2016-03-17 20:39 Ascendance: moved 2 to x:192
2016-03-17 20:39 koliron: wait me some mins
2016-03-17 20:40 Ascendance: ok
2016-03-17 20:43 koliron: hik
2016-03-17 20:43 koliron: ok
2016-03-17 20:43 Ascendance: hi
2016-03-17 20:43 koliron: just i had another comment here but
2016-03-17 20:43 koliron: ughu
2016-03-17 20:43 koliron: is a lot of changes and i dont want to suggest it xd
2016-03-17 20:43 Ascendance: ugu
2016-03-17 20:43 Ascendance: >>
2016-03-17 20:43 koliron: 00:08:491 (4,5,1) - there hypers are better to (1)
2016-03-17 20:43 koliron: but its fine anyway
2016-03-17 20:43 koliron: go to rain
2016-03-17 20:43 koliron: aaand is not yours
2016-03-17 20:43 Ascendance: nothing else is mine besides deluge
2016-03-17 20:44 koliron: go to deluge
2016-03-17 20:44 Ascendance: xd
2016-03-17 20:44 koliron: xdd
2016-03-17 20:45 koliron: hyper in all objects
2016-03-17 20:45 koliron: nice
2016-03-17 20:45 koliron: but still fit XD
2016-03-17 20:45 Ascendance: deluge
2016-03-17 20:45 Ascendance: whee
2016-03-17 20:45 Ascendance: some object dont have hyper where i decided
2016-03-17 20:45 Ascendance: it didnt work
2016-03-17 20:45 Ascendance: no overmap this time
2016-03-17 20:46 koliron: 00:10:741 (1,2,3,4) - is a deluge but thats no matter, this pattern is uncomfortable x.x pleasde do (3) more vertical
2016-03-17 20:47 Ascendance: fixed
2016-03-17 20:47 koliron: 00:17:384 (5) - you oculd add double hyper here, since 00:17:491 - is strong too
2016-03-17 20:49 Ascendance: https://osu.ppy.sh/ss/4739248
2016-03-17 20:49 Ascendance: :3
2016-03-17 20:49 koliron: 00:27:884 (1) - this sldier finish in 00:28:134 -
2016-03-17 20:50 koliron: weird sound lol
2016-03-17 20:50 koliron: 00:28:956 (6,7,8) - the hyper is better to (7)
2016-03-17 20:51 koliron: still there is a trong soundi n (8) so oyu could add double hyper
2016-03-17 20:51 Ascendance: 00:27:884 (1) - slider is like that in the ranked version, so I think I'll kee p it as is
2016-03-17 20:51 koliron: ok both are fine xd
2016-03-17 20:51 Ascendance: sure added double hyper
2016-03-17 20:52 Ascendance: https://osu.ppy.sh/ss/4739265 evil pattern
2016-03-17 20:52 koliron: 00:34:313 (3,4) - same as above
2016-03-17 20:53 Ascendance: fix
2016-03-17 20:53 koliron: 00:40:206 (2,3,4) - buh
2016-03-17 20:53 koliron: why not 00:40:527 (3,4) - ctrl+h and in the left again
2016-03-17 20:55 koliron: 00:54:884 (1,2,3) - why not something like 00:55:098 (2) - where is (1) and 00:55:313 (3) - in the right wall?
2016-03-17 20:55 Ascendance: hmm
2016-03-17 20:55 Ascendance: fine for that
2016-03-17 20:55 koliron: thats all
Magic Girl
Psssttt here's the fix to my diff

okie dokie
osu file format v14

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AudioLeadIn: 0
PreviewTime: 27456
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
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DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.199999

[Metadata]
Title:176 - ikazuchi
TitleUnicode:176 - ikazuchi
Artist:saradisk
ArtistUnicode:saradisk
Creator:Ascendance
Version:Magic Girl's Rain
Source:艦隊これくしょん -艦これ-
Tags:kantai collection kancolle remix sauci fii mbomb Magic_bomb magic_girl
BeatmapID:927730
BeatmapSetID:424208

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Topic Starter
Ascendance
ayy we're good now


accepting mods of all shapes and sizes (:
Surono
, .
Mindwaves
Ive given you a star yesterday but didn't have time to mods, let's fix that now:

Mbomb Salad

  1. 00:03:884 (1) - X.248? Cause little bumb in the song + new combo
  2. 00:10:741 (1) - CTRL+G? it flow better with 00:11:170 (2) - afterward IMO
  3. 00:17:598 (1) - X.184? Cause little bumb in the song + new combo
  4. 00:27:884 (1) - Add Custom Softhitfinish2, Kiai Time boy!
  5. 00:29:598 (1) - Add Soft Whistle (only this part of the slider)
  6. 00:31:313 (1) - Same^ (only this part of the slider)
  7. 00:34:741 (1) - Same^
  8. 00:36:456 (1) - Same^
  9. 00:38:170 (1) - Same^ (only this part of the slider)
  10. 00:39:884 (1,2,3) - Same^
  11. 00:41:598 (1) -Add Custom Softhitfinish2 , Kiai Time again! (only this part of the slider)
  12. 00:43:313 (1) - Add Soft Whistle (only this part of the slider)
  13. 00:45:027 (1) - Same^ (only this part of the slider)
  14. 00:48:456 (1) - Same^
  15. 00:50:170 (1) - Same^
  16. 00:51:884 (1) - Same^ (only this part of the slider)
  17. 00:53:598 (1) - Same^ (full slider yeahhh)
  18. 00:55:313 (1) - Add Custom Softhitfinish2? This one is just for the lolz and clearly not needed, i just thought is sounded fun IMO^^
Platter


  • Those Hitsound *_*
  1. 00:05:706 - Insta-Break please?
  2. 00:10:206 (4) - X:352? I get what are you trying to do but, this just feel weird to me...
  3. 00:11:920 (4) - X:320? this one feel even worst IMO :p
  4. 00:18:456 (3) - Move this to X:128, this way you travel the same distance as the two previous one
  5. 00:24:456 (1) - Curve this one a little more?( add a 1.4/1.5 Slider velocity timing point)
  6. 00:29:384 (5) - Same thing^
  7. 00:34:313 (4) - Wow why is there a clap Here? Honestly sound really bad IMO, you should either keep it classic and put it at 00:34:313 (4) - instead, or just remove it completely. but please don't do that :/
  8. 00:44:813 (3) - Try something like this instead maybe? http://puu.sh/nLepe/27be333cd5.jpg
    00:48:027 (4) - Exact same Hitsound remark that earlier, either keep it classic and put it at 00:48:027 (4) - instead, or just remove it completely. but please don't do that.
  9. Add Custom Softhitfinish2? This one is still just for the lolz and clearly not needed,but JUST DO IT!^^

Platter/rain diff between 3 and 4 star
  1. 00:00:456 To 00:57:777 Did you notice? this diff actually doesn't exist at all. please FIX :( :cry: :(

And i'm gonna have to stop here since the other diff are to hard for me to make any remark on, but more importantly:
my head hurt like hell, no more UTE please x_x
Topic Starter
Ascendance
ute!
Absolute Zero
M Y E A R S
I think i'm slowly losing my mind

[Cup]
00:01:956, 00:03:670, 00:05:384, 00:15:670, 00:17:384, 00:19:098 - Strange how at these points there's a clear hit in both the "voice" and the music. I would also put a hitcircle here.
00:02:170 (3) - NC? The phrasing here and the way the next combo is set up suggests that this should be a new combo.
00:03:884 (1) - Strange that all the other parts are the same music but this is the only one following that middle beat. I would suggest either changing all of them (like 00:02:170 (3) ) to match this or change this to be a 2/1 slider.
00:12:456 (1,2,3,4) - Make these into two 1/1 sliders instead, hitting only the white ticks? I know you don't want to leave out the voice, but for a cup, this suddenly feels very active and dense.
00:19:313 (3) - NC here, there's a break and it's a little strange to have a stack of more than 4 here.
00:27:027 (5) - NC here to keep the combo down?
00:27:884 (1) - I get that this is trying to emphasize the beat, but there's a chance that the catcher doesn't move fast enough (even with precise movement, without a dash you can only reach the corner). Would move (1) to around x=224 instead?
00:30:456 (1) - Polarity here is strange, was expecting a hitcircle at 00:31:098 instead of a slider repeat because it's the upbeat to the next phrase (you hear the voice).
00:32:170 (3) - Flip this slider over its head to flow to (1) a little smoother?
00:33:027 (1,2,3,4) - See 00:12:456 (1,2,3,4).
00:40:741 (2) - Curve this slider slightly more, this way the flow will be smoother as the catcher is already moving right to reach (1).
00:44:170 (5) - Reduce the slant on (5) slightly? Slight uncomfortable movement change.
00:46:741 (3) - NC here, since it's the same context and pattern as 00:33:027 (1,2,3,4).
00:53:598 (3,4,5) - Make this a 3/4 repeat slider instead with a hitcircle on 00:54:456 ? Matches the music better.

[FemBomb's Salad]
00:03:027 (3,4,5) - Why not make this a slider like 00:01:313 (3) instead? It's kind of the same musical material as before, and repetitiveness isn't too bad.
00:04:313 (2) - Move (2) to x=56 instead? Should make it so the salad player isn't intimidated into dashing against the wall, leaving no time for recovery.
00:21:027 (1,2) - Make 1.2x SV for these sliders? The standstill during the slider is a little strange, as the player might expect a little "cushion" in their movements from one slider to the next before droplets.
00:33:027 (1) - I would move this to x=192 just for the purposes of difficulty--it might be a little hard for salad players to move one direction and then dash the other way.
00:36:884 (2) - Reduce the distance gap by moving (2) right? It feels a little weird to play to (3) especially, since the player has to stop.
00:41:170 (5) - Turn to a 45-degree angle so that it's a smoother transition back to (1)?
00:44:813 (6) - I think this could just be a hitcircle instead and still pass.
00:54:884 (3) - Was expecting (3) to be a slider turned right upon the x-axis instead because of the movement before? Change it like that?

[Platter]
00:08:813 (5,1) and 00:10:527 (5,1) - The movements here are a little awkward from a hyper from (4) for the introduction- lower distancing?
00:11:598 (3,4) - I was expecting a little more motion here instead of a standstill. Move (4) to x=384 or around there?
00:13:741 (4) - Make this two 1/4 sliders instead? This should follow the squeaking noise here.
00:23:170 (2) - Vertical slider feels weird without the presence of another vertical slider anywhere in the map. Turn this slightly towards (3)?
00:35:598 (3) - Ctrl+G? I don't hear any strong drumbeat to justify the jump.
00:40:741 (2) - Was expecting a larger jump to (1) due to the build-up and then the gunshot sound. Move (1) to the left of (2) for more movement freedom?
00:43:098 (5) - Make this a repeat slider instead? I hear a sound on the downbeat and it's a little strange to omit that.
00:54:991 - I hear a strong squeak here, so I would make (5) with 3 repeats instead to hit the whole sound.

[MG's Rain]
420 blaze it
00:09:027 (6) - Make this a 1/2 slider to hit all the beats in the song instead?
00:20:598 - Strange how this beat here is omitted--I would add a hitcircle here to accent the sound.
00:20:706 (6) - This might be horizontal to account for the jump.
00:34:741 (1) - End this slider at 00:34:956 instead? A little strange with the music where it ends now.
00:40:527 (4) - Ctrl+G? This will flow more smoothly into the stream at (5,6,7,8), and it's not too challenging from (3).
00:55:313 (3) - (Trivial) NC here? The gunshot feels like it should have its own accent in every way possible.
00:56:821 - I would highly suggest reducing the volume to 5% towards the end of the slider since an awkward hitsound comes out at the end of the gunshot.

[Saucfii's Overdose]
You wanna storyboard in some nametags perhaps, so I know where each person did their part?
00:08:813 (7,1,2,3) - Distancing is a little extreme here for not much musical change. Lower the distance?
00:11:598 (3) - I would make this a 1/1 slider to keep consistency with the next combo.
00:14:170 (1) - Ctrl+G so that this flows into (2) a little smoother?
00:22:741 (1) - For consistency, I would make this 3 hitcircles like at 00:21:027 (1,2,3).
00:26:170 (1,2,3,4,1,2,3,4,1,2,3,4) - Personally, I feel like these streams could be a little more interesting than they arenow.
00:38:384 (2,4) - You might want to slant these more because the sudden stop in motion is a little strange to do all the time.
00:39:027 (1,2,3,4) - This lack of motion is a little strange to play, compared to the huge jump before, and I don't think the energy lets down in any way.
00:39:884 (1,2) - You stop following the background 1/4 streams suddenly for the music, which is a little strange because it interrupts the flow already established before. Make these 1/4 sliders instead?
00:53:814 (2,4) - See 00:38:384 (2,4).

I don't think I can mod a deluge. You might rename it something special, considering you can
Dea ex machina
ute!
Topic Starter
Ascendance
fii mod my map
Gordon123
so hentai 【(/ /•/ω/•/ /)】:3
Topic Starter
Ascendance

Mindwaves wrote:

Ive given you a star yesterday but didn't have time to mods, let's fix that now:

Platter


  • Those Hitsound *_*
  1. 00:05:706 - Insta-Break please? :3
  2. 00:10:206 (4) - X:352? I get what are you trying to do but, this just feel weird to me...
  3. 00:11:920 (4) - X:320? this one feel even worst IMO :p changed differently owo
  4. 00:18:456 (3) - Move this to X:128, this way you travel the same distance as the two previous one it's already at x:128 >w>
  5. 00:24:456 (1) - Curve this one a little more?( add a 1.4/1.5 Slider velocity timing point) Nope, here I don't want to create too harsh curve out of the dash :3
  6. 00:29:384 (5) - Same thing^ doesn't seem too bad~
  7. 00:34:313 (4) - Wow why is there a clap Here? Honestly sound really bad IMO, you should either keep it classic and put it at 00:34:313 (4) - instead, or just remove it completely. but please don't do that :/ moved it to sliderhead instead!
  8. 00:44:813 (3) - Try something like this instead maybe? http://puu.sh/nLepe/27be333cd5.jpg decided to keep current pattern simply because it doesn't change so much the gameplay ;w;
    00:48:027 (4) - Exact same Hitsound remark that earlier, either keep it classic and put it at 00:48:027 (4) - instead, or just remove it completely. but please don't do that.
  9. Add Custom Softhitfinish2? This one is still just for the lolz and clearly not needed,but JUST DO IT!^^ heh? ;w;

Platter/rain diff between 3 and 4 star
  1. 00:00:456 To 00:57:777 Did you notice? this diff actually doesn't exist at all. please FIX :( :cry: :( :3

And i'm gonna have to stop here since the other diff are to hard for me to make any remark on, but more importantly:
my head hurt like hell, no more UTE please x_x
no reply = fix

thanks for surprise mod :3
Dea ex machina

Absolute Zero wrote:

[Saucfii's Overdose]
You wanna storyboard in some nametags perhaps, so I know where each person did their part? too lazy
00:08:813 (7,1,2,3) - Distancing is a little extreme here for not much musical change. Lower the distance? okok !
00:11:598 (3) - I would make this a 1/1 slider to keep consistency with the next combo. nah its good
00:14:170 (1) - Ctrl+G so that this flows into (2) a little smoother? sure ok
00:22:741 (1) - For consistency, I would make this 3 hitcircles like at 00:21:027 (1,2,3). ya sure man
00:26:170 (1,2,3,4,1,2,3,4,1,2,3,4) - Personally, I feel like these streams could be a little more interesting than they arenow. will consider
00:38:384 (2,4) - You might want to slant these more because the sudden stop in motion is a little strange to do all the time. you dont need to stop
00:39:027 (1,2,3,4) - This lack of motion is a little strange to play, compared to the huge jump before, and I don't think the energy lets down in any way. okdud
00:39:884 (1,2) - You stop following the background 1/4 streams suddenly for the music, which is a little strange because it interrupts the flow already established before. Make these 1/4 sliders instead? too boring plus the flow feels fine
00:53:814 (2,4) - See 00:38:384 (2,4). o
Thanks for mod! I mostly took over this diff since sauci kinda died. If this becomes a problem during ranking we'll just remove it.

osu file format v14

[General]
AudioFilename: ute.mp3
AudioLeadIn: 0
PreviewTime: 27456
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 19313,26170,38170,41170
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:176 - ikazuchi
TitleUnicode:176 - ikazuchi
Artist:saradisk
ArtistUnicode:saradisk
Creator:Ascendance
Version:Saucfii's Overdose
Source:艦隊これくしょん -艦これ-
Tags:kantai collection kancolle remix sauci fii mbomb Magic_bomb magic_girl
BeatmapID:925905
BeatmapSetID:424208

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.3
ApproachRate:9.3
SliderMultiplier:2.15
SliderTickRate:4

[Events]
//Background and Video events
0,0,"stretched-1366-768-578555.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Ascendance
i wish u died too lo

updated
Topic Starter
Ascendance

Absolute Zero wrote:

M Y E A R S
I think i'm slowly losing my mind

[Cup]
00:01:956, 00:03:670, 00:05:384, 00:15:670, 00:17:384, 00:19:098 - Strange how at these points there's a clear hit in both the "voice" and the music. I would also put a hitcircle here. Originally I had them, but removed for the sake of note density.
00:02:170 (3) - NC? The phrasing here and the way the next combo is set up suggests that this should be a new combo.
00:03:884 (1) - Strange that all the other parts are the same music but this is the only one following that middle beat. I would suggest either changing all of them (like 00:02:170 (3) ) to match this or change this to be a 2/1 slider. I did this for the sake of variance
00:12:456 (1,2,3,4) - Make these into two 1/1 sliders instead, hitting only the white ticks? I know you don't want to leave out the voice, but for a cup, this suddenly feels very active and dense.
00:19:313 (3) - NC here, there's a break and it's a little strange to have a stack of more than 4 here.
00:27:027 (5) - NC here to keep the combo down?
00:27:884 (1) - I get that this is trying to emphasize the beat, but there's a chance that the catcher doesn't move fast enough (even with precise movement, without a dash you can only reach the corner). Would move (1) to around x=224 instead? whoops moved to x240 instead
00:30:456 (1) - Polarity here is strange, was expecting a hitcircle at 00:31:098 instead of a slider repeat because it's the upbeat to the next phrase (you hear the voice). For the cup, I focused a bit more on the background noises to make it less confusing, so keeping this as a repeat slider to show the musical back and forth is fine to me
00:32:170 (3) - Flip this slider over its head to flow to (1) a little smoother?
00:33:027 (1,2,3,4) - See 00:12:456 (1,2,3,4).
00:40:741 (2) - Curve this slider slightly more, this way the flow will be smoother as the catcher is already moving right to reach (1). qq its so hard to curve sliders but i did my best
00:44:170 (5) - Reduce the slant on (5) slightly? Slight uncomfortable movement change.
00:46:741 (3) - NC here, since it's the same context and pattern as 00:33:027 (1,2,3,4).
00:53:598 (3,4,5) - Make this a 3/4 repeat slider instead with a hitcircle on 00:54:456 ? Matches the music better.

[Platter]
00:08:813 (5,1) and 00:10:527 (5,1) - The movements here are a little awkward from a hyper from (4) for the introduction- lower distancing?
00:11:598 (3,4) - I was expecting a little more motion here instead of a standstill. Move (4) to x=384 or around there?
00:13:741 (4) - Make this two 1/4 sliders instead? This should follow the squeaking noise here. Keeping it as the curved stream for patterns' sake, it plays the same way and plays more comfortably into the 1/4 dash to 00:14:170 (1) -
00:23:170 (2) - Vertical slider feels weird without the presence of another vertical slider anywhere in the map. Turn this slightly towards (3)?
00:35:598 (3) - Ctrl+G? I don't hear any strong drumbeat to justify the jump. I made the hdash off the rhythmic downbeat rather than a drum
00:40:741 (2) - Was expecting a larger jump to (1) due to the build-up and then the gunshot sound. Move (1) to the left of (2) for more movement freedom? changed a bit differently
00:43:098 (5) - Make this a repeat slider instead? I hear a sound on the downbeat and it's a little strange to omit that.
00:54:991 - I hear a strong squeak here, so I would make (5) with 3 repeats instead to hit the whole sound.

I don't think I can mod a deluge. You might rename it something special, considering you can ute
no reply=fix

thanks as usual~
Dea ex machina
igmod
17:36 Fii: 00:00:456 (1,2,3,4,1,2,3,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,1) -
17:36 Fii: delet this -_ -
17:36 Ascendance: me irl -_ -
17:36 Ascendance: uer killing my mapper spirit
17:36 Fii: same
17:36 Fii: mine is already dead tho
17:36 Ascendance: same.
17:38 Fii: finally
17:38 Fii: i found something
17:38 Fii: hope that makes u feel better
17:38 Ascendance: well ya the diff is perfect /me runs
17:38 Ascendance: ok
17:38 Fii: it took me this long to find something that wasnt cool
17:39 Fii: 00:37:313 (4) - ctrl h and move closer to the next slider
17:39 Ascendance: which slider
17:39 Fii: wow im retard
17:39 Ascendance: there is no
17:39 Ascendance: next slider
17:40 Ascendance: ;;
17:40 Ascendance: ;
17:40 Fii: i mean 00:38:170 (1) -
17:40 Ascendance: ;
17:40 Fii: the circle
17:40 Ascendance: how is x224
17:41 Fii: hey
17:41 Fii: that's exactly where i put it
17:41 Ascendance: wow
17:41 Ascendance: great minds think alike x
17:41 Ascendance: d
17:41 Fii: ya x
17:41 Fii: d
17:42 Fii: fucn beautfl cup
17:42 Fii: nice 1!
17:42 Ascendance: !!
17:42 Ascendance: thanksd esu
17:42 Fii: too bad all ur maps aren't this good -____ -
17:43 Ascendance: ya
17:43 Ascendance: literally me irl
17:43 Fii: ok next diff
17:43 Fii: this better be bad
17:43 Ascendance: it will be
17:43 Fii: HOLY
17:43 Fii: why are these two so close together
17:43 Fii: 00:00:884 (2,3) -
17:44 Fii: same thing when u repeat the pattern
17:44 Fii: idk it's just a bit weird
17:44 Ascendance: h
17:44 Ascendance: ok how to fix
17:44 Fii: 1 sec
17:44 Fii: experimenting!
17:45 Ascendance: !!!!!
17:45 Fii: hm it's okay if you
17:45 Fii: ctrl g
17:45 Fii: and put it at x:128
17:46 Fii: or further to the left if u wanna hyper
17:46 Fii: it's kinda cool with hyper
17:46 Fii: idk
17:47 Ascendance: if i make into hyper
17:47 Ascendance: i lose consistency with the next shit
17:47 Fii: what shit
17:47 Ascendance: the next pattenr lo]
17:48 Fii: seems legit lo
17:48 Fii: ok no hyper
17:48 Fii: but it still should hve a dash
17:48 Ascendance: i moved it to where yous aid
17:49 Fii: did u mov the next one too
17:49 Fii: so it matches
17:49 Ascendance: wh no
17:49 Fii: 00:03:027 (3) - this mem
17:49 Fii: why wouldn't it be the same
17:49 Ascendance: dat one is fine imo
17:50 Fii: ok
17:50 Fii: fine u win
17:50 Ascendance: th
17:50 Ascendance: x
17:50 Fii: d
17:51 Fii: wh is this
17:51 Fii: 00:08:813 (5,1) -
17:51 Fii: meme pattern
17:51 Fii: pls make it cooler
17:51 Ascendance: sry that was my shoutout to fii
17:51 Fii: holy
17:52 Ascendance: adjusted a bit
17:52 Fii: awesome
17:53 Fii: 00:45:456 (4,5) -
17:53 Fii: :(
17:53 Fii: feels too close
17:53 Fii: together
17:54 Ascendance: x208 now
17:59 Fii: 1sec
18:00 Ascendance: ok
18:00 Fii: ok this
18:00 Fii: 00:54:456 (4,5) -
18:00 Fii: maybe make 5 closer?
18:00 Fii: the distance kind of caught me off guard
18:01 Ascendance: x176
18:01 Fii: good
18:02 Ascendance: ya
18:02 Fii: Ute time
18:03 Ascendance: ute
18:03 Ascendance: !
18:03 Fii: y
18:03 Fii: 00:11:491 (4) -
18:03 Fii: isn't this facing the other direction?!?!?!
18:04 Ascendance: anti f low
18:05 Fii: antifLOW can suck a dik
18:05 Fii: but ok
18:05 Ascendance: no u
18:05 Fii: 00:09:884 (1,2,3,1,2,3) - y aren;t these the sam
18:06 Ascendance: idk tbh
18:07 Ascendance: they dontg play much different;y dfghjd
18:07 Fii: ofc not
18:07 Fii: it's just cosmetic
18:07 Ascendance: ur cosmetic
18:07 Ascendance: fixed
18:07 Fii: and cosmetics is my speciality
18:07 Fii: hey I thought you HATED stackz?????!!!!
18:07 Fii: 00:45:456 (5,6) -
18:08 Ascendance: lag
18:08 Ascendance: fiox
Magic Girl
Fucking kill me I've been mapping and modding and applying mods all damn day and I just relaxed and ate too.

Absolute Zero wrote:

M Y E A R S
I think i'm slowly losing my mind - fucking same

[MG's Rain]
420 blaze it - yes
00:09:027 (6) - Make this a 1/2 slider to hit all the beats in the song instead? - Good catch, fixed
00:20:598 - Strange how this beat here is omitted--I would add a hitcircle here to accent the sound. - This creates a bit of an awkward jump.
00:20:706 (6) - This might be horizontal to account for the jump. - Fixed
00:34:741 (1) - End this slider at 00:34:956 instead? A little strange with the music where it ends now. - Fuck I'm stupid.
00:40:527 (4) - Ctrl+G? This will flow more smoothly into the stream at (5,6,7,8), and it's not too challenging from (3). - I'd prefer it the way it is, besides it takes away the hyper which I want to keep.
00:55:313 (3) - (Trivial) NC here? The gunshot feels like it should have its own accent in every way possible. - Gotcha
00:56:821 - I would highly suggest reducing the volume to 5% towards the end of the slider since an awkward hitsound comes out at the end of the gunshot. - I tried
Thanks for modding

Magic Girl's Fucking Ear Rape
osu file format v14

[General]
AudioFilename: ute.mp3
AudioLeadIn: 0
PreviewTime: 27456
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 142001
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.199999

[Metadata]
Title:176 - ikazuchi
TitleUnicode:176 - ikazuchi
Artist:saradisk
ArtistUnicode:saradisk
Creator:Ascendance
Version:Magic Girl's Rain
Source:艦隊これくしょん -艦これ-
Tags:kantai collection kancolle remix sauci fii mbomb Magic_bomb magic_girl
BeatmapID:927730
BeatmapSetID:424208

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.1
ApproachRate:9.1
SliderMultiplier:2.04
SliderTickRate:4

[Events]
//Background and Video events
0,0,"stretched-1366-768-578555.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Ascendance
lets play the game with the words and the bombs
CLSW
[Cup]
00:12:456 (1,2) - Pretty much borderline between dash required jump and not, you may reduce the distance a bit more.
00:15:884 (3) - This straight slider seems making not very cool sense. How about to change its direction to left instead?

[Salad]
I feel like a concern on those timing jumps with anti-flow, which are pretty hard for Salad difficulty. You may try to reduce distances a bit more or change the flow to standard. Here they are :
00:00:241 (2,1) -
00:04:741 (3,1) -

00:07:741 (2,3) - This one needs a jump imo, the pitch is good for add some. Just a short one.
00:09:456 (2,3) - Same as above.
00:22:527 (5,1) - ^
00:24:884 (2,3) - ^
00:43:956 (3,4) - ^

[Platter]
1/4 HDash usages are nearly questionable, those need more discussion to get it ranked I guess.
Here are the samples :
00:08:491 (4,5) -
00:10:206 (4,5) -
00:11:920 (4,5) -
00:14:063 (7,1) -

Especially this one is the most uncomfortable thing :( 00:23:920 (4,5) -

Otherwise, it's good tho.

[Rain]
00:00:456 (1,2) - I hope this one isn't intended... Pretty harsh timing jump. Yes.
00:01:313 (3,4) - This one is really dangerous. You can see the flows of double HDashes are totally different, and it gives the feeling like the song as bpm 280, not 140. Also remember it's Rain difficulty :( Try to compare with 00:32:491 (4,5) - this one. You can see the difference.
00:08:170 (3,4) - Timing jump here again, better make it HDashed or reduce a bit more.
00:16:741 (3,4) - ^
00:41:062 (8,1) - Same reason as above, especially it's hard to concentrate to get exact timing to catch this jump, since there were the stream parts on the previous pack.
00:54:884 (1,2) - Not really recommended flow for (1), it's harder than look since the inertia of HDash on 00:54:777 (7) -

[Overdose]
00:15:027 (4,5) - This one is a maverick. Feels like too much different as the others, I feel like it's not a good concept for the overall flow. If you wanna keep this, please try to use it in the other parts?
00:50:385 (2,3) - No jump here? FeelsBadMan :(

[Ute!]
00:42:777 (7) - Wrong placement? I think it should be on x : 352.

If the song was bpm 280, I agree with using some chained 1/4 (1/2 if 280) HDashes, but those won't work well as the song imo. So I think it'll need more discussions like the issues in Platter difficulty.

Is KanColle best girl game ever?
Equim
Hello, from in-game request.

[General]
  1. Disable "Widescreen Support" and "Enable countdown".
[Cup]
  1. 00:13:098 - too wide.
[Platter]
Generally most HDashes can be nerfed.

  1. 00:08:813 - such usage of 1/4 HDash is not recommended in Platter.
  2. 00:24:456 (1) - I think it's better to keep consistent as prev patterns. The sound you are following here is not as strong as the vocal or drum.
  3. 00:54:563 - there is sound here. It's better to start a 1/4 reverse slider from 00:54:456 - to 00:54:777 - and remap 00:54:884 - .
[Magic Girl's Rain]
Generally the SV should have been larger. Many distances are too wide and sliders aren't horizontal enough as the flow requires.

  1. 00:00:777 - too wide, and no sufficient reason to make it that wide.
  2. 00:03:295 - ^
  3. 00:04:741 (3) - a bit wide, both prev and next.
  4. 00:05:598 (1) - ^ for an anti-flow.
  5. 00:08:438 - ^
  6. 00:11:920 (3,4,1) - this flow looks forced.
  7. 00:15:348 (4) - wide...
  8. 00:17:384 (5) - consistence... why not put a HDash or at least a dash like that in 00:03:884 - ?
  9. 00:18:723 - wide.
  10. 00:25:313 (6,7) - they should be more horizontal.
  11. 00:29:598 (6) - I think keeping a HDash from the prev note could be better.
  12. why is 00:36:777 - wider than 00:36:991 - ? The stronger hit should be 00:37:098 (3) - .
  13. 00:41:170 (1) - a HDash here can be better.
  14. 00:49:206 - it shouldn't be that wide. I understand the distance at 00:48:991 - , but this one seems less necessary.
  15. 00:54:884 (1,2) - ? why not make them in a line?
[Saucfii's Overdose]
Generally: anti-flow overused.

  1. 00:04:634 - really wide here. 00:04:312 (2) - stopped the player and suddenly requires an unexpected precise movement at 00:04:741 (3) - ?
  2. 00:15:241 (5) - it shouldn't be... I know what you might want to express here, but putting it at x364 is fair enough for this.
  3. sorry but it is hard for me to modding the following part. :(
[Ute!]
Generally it looks fine.
  1. ^ unmodable for me.
Generally the mapset is not yet in a good quality. I am sorry for not giving good solutions instead of just pointing out the issues, but the patterns are too tight to each others, making it tough to change only one without breaking the flow. :|
Topic Starter
Ascendance

CLSW wrote:

[Cup]
00:12:456 (1,2) - Pretty much borderline between dash required jump and not, you may reduce the distance a bit more.
00:15:884 (3) - This straight slider seems making not very cool sense. How about to change its direction to left instead?

[Platter]
1/4 HDash usages are nearly questionable, those need more discussion to get it ranked I guess.
Here are the samples :
00:08:491 (4,5) -
00:10:206 (4,5) -
00:11:920 (4,5) -
00:14:063 (7,1) -

Especially this one is the most uncomfortable thing :( 00:23:920 (4,5) - remapped every 1/4 dash to be 1/2

Otherwise, it's good tho.

[Ute!]
00:42:777 (7) - Wrong placement? I think it should be on x : 352.

If the song was bpm 280, I agree with using some chained 1/4 (1/2 if 280) HDashes, but those won't work well as the song imo. So I think it'll need more discussions like the issues in Platter difficulty.

Is KanColle best girl game ever? cute girls :3

Equim wrote:

Hello, from in-game request.

[General]
  1. Disable "Widescreen Support" and "Enable countdown".
[Cup]
  1. 00:13:098 - too wide.
[Platter]
Generally most HDashes can be nerfed.

  1. 00:08:813 - such usage of 1/4 HDash is not recommended in Platter.
  2. 00:24:456 (1) - I think it's better to keep consistent as prev patterns. The sound you are following here is not as strong as the vocal or drum. in all low difficulties, I decided following this noise, to keep things simple :3
  3. 00:54:563 - there is sound here. It's better to start a 1/4 reverse slider from 00:54:456 - to 00:54:777 - and remap 00:54:884 - .
[Ute!]
Generally it looks fine.
  1. ^ unmodable for me.
Generally the mapset is not yet in a good quality. I am sorry for not giving good solutions instead of just pointing out the issues, but the patterns are too tight to each others, making it tough to change only one without breaking the flow. :|

no reply=fix

thanks guys~
MBomb

Mindwaves wrote:

Ive given you a star yesterday but didn't have time to mods, let's fix that now:

Mbomb Salad

  1. 00:03:884 (1) - X.248? Cause little bumb in the song + new combo - x:224, your proposed distance would be a bit too strong movement both to and from this.
  2. 00:10:741 (1) - CTRL+G? it flow better with 00:11:170 (2) - afterward IMO - Antiflow was intentional, it is easy enough for a salad player.
  3. 00:17:598 (1) - X.184? Cause little bumb in the song + new combo - This makes it look far too spread out from the rest of the triplet, and could confuse a salad player.
- Edited out all hitsounding comments, Ascendance is hitsounding my diff.

Absolute Zero wrote:

M Y E A R S
I think i'm slowly losing my mind

[FemBomb's Salad]
00:03:027 (3,4,5) - Why not make this a slider like 00:01:313 (3) instead? It's kind of the same musical material as before, and repetitiveness isn't too bad. - Mainly because I can't have the slider going in the same direction twice in a row.
00:04:313 (2) - Move (2) to x=56 instead? Should make it so the salad player isn't intimidated into dashing against the wall, leaving no time for recovery. - This is barely even close to the wall.
00:21:027 (1,2) - Make 1.2x SV for these sliders? The standstill during the slider is a little strange, as the player might expect a little "cushion" in their movements from one slider to the next before droplets. - I think the standstill feels nice, and the curve on these is only to make the droplet movement feel a little nicer.
00:33:027 (1) - I would move this to x=192 just for the purposes of difficulty--it might be a little hard for salad players to move one direction and then dash the other way. - I feel the pattern is fine, however I weakened the dash slightly.
00:36:884 (2) - Reduce the distance gap by moving (2) right? It feels a little weird to play to (3) especially, since the player has to stop. - But the player doesn't have to stop, they have to keep moving with the flow, and the jump distance is similar to other ones.
00:41:170 (5) - Turn to a 45-degree angle so that it's a smoother transition back to (1)? - I think the standstill nature of this slider reflects the fact there's little actual music here, just the vocals, well.
00:44:813 (6) - I think this could just be a hitcircle instead and still pass. - Don't want to ignore the clap on the 1/4.
00:54:884 (3) - Was expecting (3) to be a slider turned right upon the x-axis instead because of the movement before? Change it like that? - Lack of movement was intentional for same reason mentioned earlier.

CLSW wrote:

[Salad]
I feel like a concern on those timing jumps with anti-flow, which are pretty hard for Salad difficulty. You may try to reduce distances a bit more or change the flow to standard. Here they are :
00:00:241 (2,1) - - Reduced slightly.
00:04:741 (3,1) - - This one feels fine.

00:07:741 (2,3) - This one needs a jump imo, the pitch is good for add some. Just a short one. - Note doesn't really feel strong compared to other 1/1s I didn't have dashes to.
00:09:456 (2,3) - Same as above. - ^
00:22:527 (5,1) - ^ - ^
00:24:884 (2,3) - ^ - ^
00:43:956 (3,4) - ^ - Did increase this one.

Sorry for not accepting much points, I prefer to have less dashes in a salad than a lot of people.

Is KanColle best girl game ever?
Thanks for the mods!

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Topic Starter
Ascendance
why is fii a noob
ursa
My first mod on 2016

Ute!
00:08:170 (1,2,3,4) - The position of this 00:08:384 (2,4) - cause this part has stronger Jump Dash
Pressure.you can move this 00:08:384 (2,4) - a few grids to left/right for making the stronger Jump Dash more flexible to catch (https://osu.ppy.sh/ss/4837051 <example)
00:11:598 (1) - you can move this slider to x=336 for ideal position without breaking the hyper
00:12:241 (3,1,2,3,4) - this one kinda flow breaking part x-x, but i realized you can move 00:12:456 (1,2) - to X=432 & 00:12:884 (3,4) - to x=96 without breaking the hyper if you want to make this part more flexible to catch
00:19:098 (5) - x=432 for ideal position without breaking the hyper
00:20:598 (3,4) - you can move this part few grids to left for making this 00:20:170 (1,2,3,4) - part have a good distance for hyperjump
00:31:741 (3,4) - it's still possible to move this part a few grids to left (x=352) for ideal position to hyper jump
00:45:456 (5,6) - x=432 for a ideal position without breaking the hyper

Fii's Overdose

00:15:456 (3,4,5,6,1) - I think it would be nicer if you give some distance on 00:15:884 (1) - because it'll works good with your next pattern (https://osu.ppy.sh/ss/4837295 <example)
00:40:741 (1,2,3,4,5) - The idea of this jumps are good, but sadly it'll be very difficult to make it qualified x-x (it just based from my opinion). but you can ask me for suggestion if you wish to change it.
00:46:741 (1,2,3,4) - I think this 00:46:956 (2,4) - position makes the jumps looks over to catch.I suggest you
should reduce it by moving it a few grind to right to reducing the overjumps ( https://osu.ppy.sh/ss/4837321 < suggestion)

Magic Girl's Rain

00:00:884 (2) - the beginning part's jump pattern kinda high. moving this slider a few grids to left (or x=288)will make it a bit easier to catch i guess
00:05:598 (1) - i think moving this slider to x=264 can make the chain jump abit nicer to catch
00:16:741 (3) - I think you should move this slider to x=160 00:16:741 (3,4) - 1/4 jump kinda hard to catch ,
00:18:456 (3) - x = 306 , same reason as above ^
00:23:598 (1) - make this slider position like this https://osu.ppy.sh/ss/4837398. instead of moving it. same reason as above ^
00:49:098 (3) - the position of this beat are harder to catch x-x. i suggest you should move it to x= 264.

Platter
00:07:741 (2) - i think you should move this to x=288 to make the jump more flexible to catch
00:12:884 (2) - maybe a few grids to left i think ( like x=320)

MBomb's Salad
00:10:634 (4,1) - I think it still possible to give a distance on this part (https://osu.ppy.sh/ss/4837612 Possible example )
Overall of the salad diff are good & ready.

Cup
00:26:170 (1,2,3,4,1,2,3,4) - i think it's possible to improe this part (but i think it'll make time if , because i
feels the cup diff overall are good)
Magic Girl
What the actual fuck Ascendance give me a break I know my rain is shit but please

CLSW wrote:

[Rain]
00:00:456 (1,2) - I hope this one isn't intended... Pretty harsh timing jump. Yes.- Fixed
00:01:313 (3,4) - This one is really dangerous. You can see the flows of double HDashes are totally different, and it gives the feeling like the song as bpm 280, not 140. Also remember it's Rain difficulty :( Try to compare with 00:32:491 (4,5) - this one. You can see the difference. - Unsure of how exactly I should fix it...
00:08:170 (3,4) - Timing jump here again, better make it HDashed or reduce a bit more. - Too many timing jumps too little testing from me, fixed
00:16:741 (3,4) - ^ - ^
00:41:062 (8,1) - Same reason as above, especially it's hard to concentrate to get exact timing to catch this jump, since there were the stream parts on the previous pack. - ^
00:54:884 (1,2) - Not really recommended flow for (1), it's harder than look since the inertia of HDash on 00:54:777 (7) - - Sooo...

Is KanColle best girl game ever?

Equim wrote:

[Magic Girl's Rain]
Generally the SV should have been larger. Many distances are too wide and sliders aren't horizontal enough as the flow requires. - It's a 140bpm song, SV is fine imo, although I will agree I didn't test this enough because it was a gd so the jumps are far too wide.

  1. 00:00:777 - too wide, and no sufficient reason to make it that wide. - Yea yea CLSW beat you to that
  2. 00:03:295 - ^ - Uh huh
  3. 00:04:741 (3) - a bit wide, both prev and next. - I tried
  4. 00:05:598 (1) - ^ for an anti-flow. - Fine to me
  5. 00:08:438 - ^ - ya
  6. 00:11:920 (3,4,1) - this flow looks forced. - uuumm how2fix den
  7. 00:15:348 (4) - wide... - To (3) or (5)..? I adjusted it but...
  8. 00:17:384 (5) - consistence... why not put a HDash or at least a dash like that in 00:03:884 - ? - Because of the triple clap, I followed that here.
  9. 00:18:723 - wide. - The spacing is 1.75x...
  10. 00:25:313 (6,7) - they should be more horizontal. - This will just lead into another bad spacing trip so I'd rather not. Besides the stream coming up I'd rather give the player a small break.
  11. 00:29:598 (6) - I think keeping a HDash from the prev note could be better. - can't really pull it off..
  12. why is 00:36:777 - wider than 00:36:991 - ? The stronger hit should be 00:37:098 (3) - . - ...shit nice catch ok fixed
  13. 00:41:170 (1) - a HDash here can be better. - yea already caught
  14. 00:49:206 - it shouldn't be that wide. I understand the distance at 00:48:991 - , but this one seems less necessary. - Honestly it's there because it leads into a hyper but now that you pointed it out I have no idea how to fix it.
  15. 00:54:884 (1,2) - ? why not make them in a line? - *shrug*

ursa wrote:

My first mod on 2016 - and it has one of my crappy diffs in it and for that I apologize.

Magic Girl's Rain [/size]
00:00:884 (2) - the beginning part's jump pattern kinda high. moving this slider a few grids to left (or x=288)will make it a bit easier to catch i guess - for the third time I got it dw ty ok kms I suck at life
00:05:598 (1) - i think moving this slider to x=264 can make the chain jump abit nicer to catch - o ty
00:16:741 (3) - I think you should move this slider to x=160 00:16:741 (3,4) - 1/4 jump kinda hard to catch , - Fixed
00:18:456 (3) - x = 306 , same reason as above ^ - Fixed
00:23:598 (1) - make this slider position like this https://osu.ppy.sh/ss/4837398. instead of moving it. same reason as above ^ - Fixe- WAIT IS THAT MY SKIN OR DO WE HAPPEN TO BE USING SIMILAR SKINS- wait you wanted white circles and I told you my skin had some NEVERMIND.
00:49:098 (3) - the position of this beat are harder to catch x-x. i suggest you should move it to x= 264. - Gonna keep this here, as there's the "Hey!" and I want a dash for that.
Thanks for modding. fucking hell this is cancer.

Magic Girl's Shit Untested Wide Spaced Timing "Why Did You Ask Me For A GD" Jump Ute Rain
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Creator:Ascendance
Version:Magic Girl's Rain
Source:艦隊これくしょん -艦これ-
Tags:kantai collection kancolle remix sauci fii mbomb Magic_bomb magic_girl
BeatmapID:927730
BeatmapSetID:424208

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.1
ApproachRate:9.1
SliderMultiplier:2.04
SliderTickRate:4

[Events]
//Background and Video events
0,0,"stretched-1366-768-578555.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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7313,-90.9090909090909,4,2,1,80,0,0
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14170,-100,4,2,1,80,0,0
27884,-100,4,2,1,80,0,1
27991,-83.3333333333333,4,2,1,90,0,1
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54884,-100,4,2,1,100,0,0
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57027,-100,4,2,1,15,0,0
57456,-100,4,2,1,10,0,0
57884,-100,4,2,2,5,0,0


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