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BESTie - Excuse Me

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Haya
Hello, hello! Here from Natsu's queue :)

General

  1. The audio preview of ShadrEuny's Ex is different from all the other difficulties.

Easy

  1. 00:16:846 (1) - I think you could do a nice blanket here (sliderpoint x138, y86 - sliderend x193, y11):
  2. 00:19:246 (1) - Would be nice if this slider would be the same angle mirrored from 00:18:046 (3) -
  3. 00:24:271 - Delete this unused green line
  4. 00:45:646 (1,2,3,4) - Looks better if symmetrical, but that's just me :)
  5. 01:50:446 (1) - Small aesthetic issue. Blanket to 3 would look better. 3rd sliderpoint x240, y205 - sliderend x215, y210.
  6. 02:26:446 (1) - Looks better if you curve it up a little bit
  7. 02:45:346 (2) - Looks weird with the Distance Snap different between previous and next slider. Move the circle so both become 0,91x
  8. 03:09:646 (1) - Shorten the spinner to 03:11:746 - . All the other difficulties end on this timing.

Normal

  1. I don't know, I prefer CS 3 on any Normal difficulty
  2. 00:11:146 (4) - Slider would look better if you could make it more symmetrical. The first half is less curved than the second half.
  3. 00:08:746 (4,5) - Connecting the sliders like this looks and flows better
  4. 00:15:046 (3,4) - Why aren't these the same angle :(
  5. 00:16:546 (6,1) - Use the same slider for this one. Looks way better.
  6. 00:20:896 (4) - Blanket issue: put sliderpoint to x285 y229 - sliderend x236, y170.
  7. 00:42:046 (3,4) - Aw no hitsounds here :(
  8. 01:15:046 - Insert a circle here
  9. 01:32:446 (4,5) - Would love if the were symmetrical on y-axis :)
  10. 01:36:046 (1) - Curve this slider and it's gonna flow better
  11. 01:53:446 (2,3) - Can these be the same slider please?
  12. 02:22:246 - Insert circle here
  13. 02:49:546 (4) - Angle the slider like this. Increases flow:
  14. 03:00:646 - Insert circle here.
  15. 03:07:846 (2) - move the slider to x128, y124 for some consistency with the following pattern.

Hard

  1. I don't like how the Distance Snap is all over the place without any meaning in this difficulty. Sometimes the Snap is at 1.25, sometimes at 1.05 with no change in music or vocals. Please try to stay consistent in a Hard difficulty with occasional Snap increases if the music allows it. Going lower than your usual Distance snap makes the parts look cramped.
  2. 00:09:196 (2) - Not a big fan of anti-jumps in a hard difficulty. Really confusing
  3. 00:13:996 (2) - ^
  4. 00:17:746 (5,1) - The overlap does not look good. Try to avoid this.
  5. 00:18:046 (1) - Why don't you do a blanket like this?
  6. 00:21:646 (1,2,1) - With such a difficulty gap between Normal and Hard, this pattern is not a good idea in my opinion
  7. 00:24:496 (2,1) - Try to avoid apparent overlaps like these. They don't look good at all if you can see them in gameplay.
  8. 00:28:546 (3) - Since this overlap looks decent, try to make (3) point at the head of (1)
  9. 00:29:296 (2,1) - Try to avoid apparent overlaps like these. They don't look good at all if you can see them in gameplay.
  10. 00:41:896 - Insert a circle here.
  11. 00:51:046 (2,3) - Please use the same slider here with CTRL + H + G only.
  12. 00:52:246 (2) - Ctrl + H this slider and put it back in position.
  13. 01:06:871 - Insert a circle here. Imo it's even harder with the triplet + single than if you do a small 5-burst. Also it fits the music pretty well.
  14. 01:07:996 (3) - Make this a kick slider.
  15. 01:25:096 - If this whole part is about the trumpet(?) insert a circle here.
  16. 01:28:846 (1,2,1) - With such a difficulty gap between Normal and Hard, this pattern is not a good idea in my opinion
  17. 01:31:696 (3) - Why is this a 3/4 kickslider? It doesn't fit the music! Replace with a circle + 1/1 slider
  18. 01:33:646 (1) - Blanket issue. Move sliderend to x324, y8.
  19. 01:47:296 (2,1,2,3) - Try to avoid this kind of overlap.
  20. 01:59:446 (2) - Why don't you make this slider point to the following (3)? Looks and flows just so much better.
  21. 02:19:246 (1) - This kind of slider works best if the following note is in a linear line to the end. So either move (2) more right or do another sliderpattern
  22. 03:06:046 (1,2,3,4) - Nice pattern :)

Natsu's Hyper

  1. 00:42:046 (1) - Would be cool if this one was curved slightly.
  2. 01:02:446 (1) - Whistle on the downbeat
  3. 01:04:846 (1) - ^
  4. 01:06:046 (1) - ^
  5. 02:19:246 (1) - Stack properly on the end of (3)
  6. 02:52:096 (2) - I know what you are trying to do here, but try keeping this bridge consistent here. Gameplay wise, it's much smoother.
  7. 03:04:846 (1,3) - Since this is basically your only overlap in the entire map (maybe I missed some?), avoid using it as it's confusing why you chose this pattern on only this small part and all the others consistently
  8. I don't think that most of the 3/4 into 1/2 sliders make any sense music wise. When I played the map I was really weirded out by the sudden 3/4 sliders since the is no beat or vocals on the parts. The parts I mean are:
    SPOILER
    01:02:446 (1) -
    01:03:646 (1) -
    01:04:846 (1) -
    01:06:046 (1) -
    02:09:646 (1) -
    02:10:846 (1) -
    02:12:046 (1) -
    02:13:246 (1) -

Insane

  1. 00:06:046 (1) - Blanket issue. Sliderpoint x433, y95 - sliderend x374, y79.
  2. 00:12:046 (1,2) - Please use the same slider for this pattern. Like 00:12:646 (3,4) -
  3. 00:19:996 (4) - Why is the Distance snap so different between prev. and next? Keep some consistency
  4. 00:21:946 (5,1) - You should lower the Distance here. Your whole stream is at ~x1.0 so why is this bridge at ~x1.3? Doesn't fit the music as the beat is really consistent and plays just weird.
  5. 00:22:546 (5,1) - ^
  6. 00:23:146 (5,1) - ^
  7. 00:38:446 (1,2) - Ugly overlap. Try to avoid this.
  8. 00:41:746 (6) - Why is this so close? Keep some distance here.
  9. 00:48:046 (1) - Blanket issue. Sliderend x368, y196
  10. 00:50:446 (1,2,3,4) - You could improve this pattern with a symmetrical one, but this is fine too.
  11. 01:14:296 - Insert a circle here. There is just something missing
  12. 02:21:646 (1) - Slider was really awkward to play and look at.
  13. 03:03:496 - Insert a circle here.
  14. 03:05:746 (4) - Keep some distance please. Circle is way too close
There are many random Distance consistency issues in this difficulty and aesthetical errors (my opinion) here. Things like bad looking overlaps, as well as slidershapes that aren't needed and overall circle patterns.

ShadrEuny's Ex]

  1. 00:24:046 - to 00:39:946 - Why are there any 3/4 sliders in this part? Music wise it makes no sense and replacing them with 1/1 sliders fits so much more. It's weird to play as it is atm.
  2. 00:52:546 (5,1) - Would look better if this was more centered between 00:52:246 (3,4) -
  3. 00:54:646 (4) - Not stacking was on purpose I think? If it wasn't on purpose, stack it.
  4. 01:03:346 (5,1) - Why are these so close together? It destroys the flow and has no purpose. Please keep some distance.
  5. 01:22:396 (6) - Why is this circle not next to (1), getting a 6-star pattern :(
  6. 01:30:946 (2) - Keep the distance between this slider and prev. + next consistent. Putting both at x1.84 seems good
  7. 02:12:046 - Really like this build-up part. Nice one :)
  8. 02:39:646 (1,3) - Please use the same slider and just ctrl + H + G
  9. 02:46:246 (3) - Delete the sliderpoint if you are keeping this slider straight anyways. Has no purpose.
  10. 02:55:546 (2) - Move this circle 2 grids to the right.
  11. 03:09:046 (4) - I think this 1/4 slider is just bad overmapping. Just put a circle there instead.

Good Luck :)
Topic Starter
Euny
@modders : I cant login thisdays. gonna check when i can. thanks for mod.
Topic Starter
Euny

Natsu wrote:

was checking with Gero and some other people, BPM is 200, you can notice at clap pattern 2 and 4, for example in 00:05:146 (2) - all claps are going on red tick with 100 bpm which is not right, also notice that 01:02:446 (1) - 01:03:646 (1) - 01:04:846 (1) - 01:06:046 (1) - are all new measures, so change to 200 bpm ✔fixed

btw, Collab:

00:09:196 (2) - dont ignore the melody to map at nothing there is a clear sound at 00:09:496 -✔fixed

00:21:046 (1) - same here, you are ignoring the clap at 00:21:346 - but mapping nothing at next tick, doesn't make much sense tbh✔fixed
okayokay dont pop mine

MkGuh wrote:

Hey, from my queue! Natsu requested it.

[General]
  1. You have a lot of unsnapped objects end on Hard, check AIMod for further information.✔fixed
  2. ShadrEuny's Ex have a audio preview conflict with all other diffs, consider fixing it. ✔fixed
[Easy]
  1. 00:19:846 (2) - Personally I think if you change this slider to a 3/2 one, it'd make a better rhythm. Try it! Note: 00:21:046 (3) - add a note here if you applied it i tryed but still i think mine better to easy.
  2. 00:31:846 (2) - Pointing this slider to the right seems a better idea, current direction makes a bad flow related to where (1) and (3) is. Look at that http://puu.sh/nM7I8/c3257e827d.jpg✔fixed
  3. 00:43:246 (1) - This slider is pretty bad for a Easy diff, it could play a bit harsh for a low skilled player and it's very unpleasant, I'd change for something more appropriate look http://puu.sh/nM87T/1fd893e21a.jpg i used similar one to gd maps. i think will be fine c:
  4. 02:58:846 (2) - ^ ^
  5. 02:03:646 (3) - ^ ;D ^ c:
  6. 00:54:046 (3) - To a better flow, I'd ctrl h this slider then re passionate it again to the ds, ofc. It flows better having it directed to other direction.i used similar flow like, 01:52:846 (1,2,3) - 02:23:446 (3,1,2) - etc. i think its fine c:
Cutie :3

[Normal]
  1. 00:16:546 (6) - End of the slider seems stronger than the start, I'd suggest replacing it for two notes, ignoring downbeats with slider ends feels very bad.i think better to keep for vocal sound
  2. 00:20:896 (4) - Replacing this rhythm for somerhing like that http://puu.sh/nM8Z8/478847723a.jpg seems much better for the instrumental that you are following.✔fixed
  3. 01:14:446 (1) - What about shortening this slider to 1/1 then add a note here 01:15:046 (2) ? Seems better with vocals.okay i'll check again.
  4. 01:58:846 (3,4,1) - Pretty bad flow here according to your previous patterning style. I'd recommend changing shapes to better directions, then, flow would be better. http://puu.sh/nM9dT/f6bf129f47.jpg✔fixed
Nice!

[Hard]
  1. 00:06:496 (2) - Personally, I think that just a note works better than a 1/2 slider here, since the end of slider has almost no beat in, so...i just follow vocal. i think current one better to play for my diff
  2. 01:31:696 (3) - It's pretty weird the way you extended this slider, I guess it's like that due to the snapping notes problem on Hard, listed on General. Anyways, I'd recommend changing this slider to 1/2 and then add a note at 01:32:146 (4) - ✔fixed
  3. 01:47:296 (2,3,1,2,3) - I'd recommend avoiding this kind of overlap, since they look very bad ingame. ✔fixed
Good!

[Insane]
  1. 00:09:946 (1) - You missed a NC here o3o no check other diffs
  2. 01:35:146 (2,3,4,5) - Rhythm seems odd at this part, maybe you should try something like that http://puu.sh/nNsvT/ceb82a39a8.jpg rhythm is fine. there is no wrong snap or bad time line i guess.
Nice, all diffs in this mapset plays very well and I couldn't find much wrong. Gl!
thanks for mod!

xChorse wrote:

Hi, M4M with Natsu from his queue.

General


I love how these notes get louder 02:50:446 -

The long sliders also look really nice.

I can see the point of the sliders getting wider, but they don't flow very well in the places I pointed out (It's just my opinion, you aren't forced to change any of them if you like them :))

I can't really say much about the harder difficulties since their mapping style focuses on a lot of overlaps while mine tends to avoid most of them.

okay thanks for advice friend

Easy


Move 01:06:046 (3) - to x:124; y:60 so it forms a better triangle between 01:04:846 (1,2,3) - ✔fixed

Make this 01:50:446 (1) - something like 02:58:846 (2) - and parallel it with 01:51:646 (3) - you can see their shadow in game? i cant see..

Move 01:56:446 (3) - down a bit for somewhat better flow ✔fixed

02:13:846 (4) - Bend it and move the tail downwards so you can stack 02:15:646 (2) - on it you will cant see 02:13:846 (4) - tail in game since bpm fast

02:15:646 (2,3) - Why not CTRL+H 02:15:646 (2) - instead, it looks a bit rough as it is right now ✔fixed

Normal


00:15:046 (3,4) - Copying and moving them around makes these kind of patterns look smoother than placing them, so I suggest doing that with these (copy the first one and replace the second): they for better play,. sometimes no symmetrical help better play

00:15:046 (3,4) - ^

00:16:546 (6,1) - ^

01:23:446 (4) - I feel like this would flow better when turned around (CTRL+G,H and J don't forget to swap the hitsounds) for easy to spin

Hard


All of the slider ends aren't snapped, this was probably caused by a BPM/SV change ✔fixed

00:07:246 (1) - looks pretty weird, consider making it a normal curved slider too bored with hard diff i guess also we can where is slider head and tail then isnt fine?

Same thing with what I said in the Normal difficulty:

00:46:546 (2,1) - same as above

00:47:446 (3,4) - (These could be a bit more horizontal though, so move 00:47:446 (3) - tail up a bit) ^

02:17:296 (2,3) - ^

Try to restack 01:40:846 (1) - on 01:40:096 (2) - I think the stack is broken b✔fixed

ShadrEuny's Ex


Stack 02:28:246 (4) - on 02:27:346 (5) -, put 02:28:546 (6) - at x:300; y:120 and 02:28:696 (7) - at x:480; y:168 look at objects in game its fine to keep it i guess.

03:09:046 (4,5) - I think two sliders at 03:09:046 - and 03:09:346 - would be better, since there should be emphasis on 03:09:346 - (and there's no actual sound on 03:09:121 - ) this part for last vocal unique. i think better to keep current one.


Welp, that's it for my mod, I hope it could at least help a bit.

I really like the map, so I'm giving it a star :D
thanks for mod!

Intelli wrote:

From queue :D

Easy:
  1. 00:27:646 (3) - Leading this into 4 could be improved. Move sliderend to ~(320,348)✔fixed

  2. 00:38:446 (1) - This plays fine, but be careful here because the 3 circle ALMOST intersects 1 and it looks a little bit sloppy. its fine to play in game i guess.

  3. 01:09:646 (1) - I get why it's mapped this way, but I don't think that 1 leading into 2 plays or looks as good as it could. Try something like this? i prefer my current way because i mapped like that much times. sorry!

  4. 02:06:046 (2) - Same as 00:38:446 ^

  5. 02:28:246 (3) - Same as 00:38:446, but it is super minor. I just thought I'd point it out anyways :3 ^

  6. 02:57:646 (1) - The transition from 3 to 1 could be improved. (Maybe midpoint of 3 to ~(388,336) and adjust for DS?) ✔fixed
Normal:
  1. 00:13:996 (4) - This is one of only two times that you use this kind of intentional jerking motion with the sliders outside of a kiai, so I feel like it could be toned down a little (i.e. move 4 down a bit).✔fixed

  2. 00:48:046 (1) - If this is supposed to be overlapped with the end of 00:46:246 (2) (which tbh it should be), it is offset a bit. same as hard diff mod.

  3. 01:36:046 (1) - The transition from 4 to 1 could be improved, maybe add a curve to 4, or just move one of them. The lines don't intersect at the start of 1 (you can see by playing with the Scale by feature) i think current one better to play. hope you agree with me
Hard:
  1. 01:58:846 (1) - Overlap sliderend with the end of 01:57:646 (1) cant see in game so i think its fine to keep?
Awesome map, I don't feel confident enough to mod the top two diffs, but hopefully my suggestions were helpful :D
thanks for mod!!

Haya wrote:

Hello, hello! Here from Natsu's queue :)

General

  1. The audio preview of ShadrEuny's Ex is different from all the other difficulties. ✔fixed

Easy

  1. 00:16:846 (1) - I think you could do a nice blanket here (sliderpoint x138, y86 - sliderend x193, y11):dont like make too fit and close blanket for them. gonna keep!
  2. 00:19:246 (1) - Would be nice if this slider would be the same angle mirrored from 00:18:046 (3) - i want to keep it for better flow
  3. 00:24:271 - Delete this unused green line✔fixed
  4. 00:45:646 (1,2,3,4) - Looks better if symmetrical, but that's just me :) want to keep this for better play
  5. 01:50:446 (1) - Small aesthetic issue. Blanket to 3 would look better. 3rd sliderpoint x240, y205 - sliderend x215, y210. i think its not big issue when play
  6. 02:26:446 (1) - Looks better if you curve it up a little bit✔fixed
  7. 02:45:346 (2) - Looks weird with the Distance Snap different between previous and next slider. Move the circle so both become 0,91x✔fixed
  8. 03:09:646 (1) - Shorten the spinner to 03:11:746 - . All the other difficulties end on this timing.✔fixed

Normal

  1. I don't know, I prefer CS 3 on any Normal difficulty for balance with hard and easy.
  2. 00:11:146 (4) - Slider would look better if you could make it more symmetrical. The first half is less curved than the second half.✔fixed
  3. 00:08:746 (4,5) - Connecting the sliders like this looks and flows better ✔fixed
  4. 00:15:046 (3,4) - Why aren't these the same angle :( oh because i did map like that when my other gd or maps too was fine.
  5. 00:16:546 (6,1) - Use the same slider for this one. Looks way better. ✔fixed
  6. 00:20:896 (4) - Blanket issue: put sliderpoint to x285 y229 - sliderend x236, y170. ✔fixed
  7. 00:42:046 (3,4) - Aw no hitsounds here :( dont cry is intentional with hitsound normal
  8. 01:15:046 - Insert a circle here
  9. 01:32:446 (4,5) - Would love if the were symmetrical on y-axis :)✔fixed
  10. 01:36:046 (1) - Curve this slider and it's gonna flow better better to look with past objects
  11. 01:53:446 (2,3) - Can these be the same slider please?same as hard mod feedback.
  12. 02:22:246 - Insert circle here
  13. 02:49:546 (4) - Angle the slider like this. Increases flow:want to keep current one for better flow.
  14. 03:00:646 - Insert circle here. no need to circle to every rhythm for normal diff. same as other your suggestion
  15. 03:07:846 (2) - move the slider to x128, y124 for some consistency with the following pattern. for way to go easy spin

Hard

  1. I don't like how the Distance Snap is all over the place without any meaning in this difficulty. Sometimes the Snap is at 1.25, sometimes at 1.05 with no change in music or vocals. Please try to stay consistent in a Hard difficulty with occasional Snap increases if the music allows it. Going lower than your usual Distance snap makes the parts look cramped. i try to fix much thanks~
  2. 00:09:196 (2) - Not a big fan of anti-jumps in a hard difficulty. Really confusing this so nice to merge with music. i want to keep it
  3. 00:13:996 (2) - ^ ^
  4. 00:17:746 (5,1) - The overlap does not look good. Try to avoid this. i did when i mapped other gd too was fine.
  5. 00:18:046 (1) - Why don't you do a blanket like this? because better to play.
  6. 00:21:646 (1,2,1) - With such a difficulty gap between Normal and Hard, this pattern is not a good idea in my opinionsame as 01:28:846 (1,2,1) -
  7. 00:24:496 (2,1) - Try to avoid apparent overlaps like these. They don't look good at all if you can see them in gameplay.same reason as down one
  8. 00:28:546 (3) - Since this overlap looks decent, try to make (3) point at the head of (1)same reason as down one
  9. 00:29:296 (2,1) - Try to avoid apparent overlaps like these. They don't look good at all if you can see them in gameplay. i did similar one for my other gd hard diff. i think its fine.
  10. 00:41:896 - Insert a circle here. same as 01:25:096 -
  11. 00:51:046 (2,3) - Please use the same slider here with CTRL + H + G only.dont want to same shape sliders spam for no symmetrical patterns.
  12. 00:52:246 (2) - Ctrl + H this slider and put it back in position.✔fixed
  13. 01:06:871 - Insert a circle here. Imo it's even harder with the triplet + single than if you do a small 5-burst. Also it fits the music pretty well.same reason as down its better to empty for hard diff
  14. 01:07:996 (3) - Make this a kick slider.i want to make empty for 01:08:296 - here because this is not highest diff
  15. 01:25:096 - If this whole part is about the trumpet(?) insert a circle here. not for whole so i think its fine to keep empty
  16. 01:28:846 (1,2,1) - With such a difficulty gap between Normal and Hard, this pattern is not a good idea in my opinion i think its fine when play
  17. 01:31:696 (3) - Why is this a 3/4 kickslider? It doesn't fit the music! Replace with a circle + 1/1 slider✔fixed
  18. 01:33:646 (1) - Blanket issue. Move sliderend to x324, y8.✔fixed with my way
  19. 01:47:296 (2,1,2,3) - Try to avoid this kind of overlap.✔fixed
  20. 01:59:446 (2) - Why don't you make this slider point to the following (3)? Looks and flows just so much better.because better to keep for nice flow with 01:58:846 (1) -
  21. 02:19:246 (1) - This kind of slider works best if the following note is in a linear line to the end. So either move (2) more right or do another sliderpattern✔fixed
  22. 03:06:046 (1,2,3,4) - Nice pattern :) thanks!

Insane

  1. 00:06:046 (1) - Blanket issue. Sliderpoint x433, y95 - sliderend x374, y79.✔fixed
  2. 00:12:046 (1,2) - Please use the same slider for this pattern. Like 00:12:646 (3,4) - not for symmetrical is need to keep for same you think?
  3. 00:19:996 (4) - Why is the Distance snap so different between prev. and next? Keep some consistency ✔fixed
  4. 00:21:946 (5,1) - You should lower the Distance here. Your whole stream is at ~x1.0 so why is this bridge at ~x1.3? Doesn't fit the music as the beat is really consistent and plays just weird. i try to keep with streams i think its not big deal for here.
  5. 00:22:546 (5,1) - ^ ^
  6. 00:23:146 (5,1) - ^ ^
  7. 00:38:446 (1,2) - Ugly overlap. Try to avoid this.want to keep it same as 02:21:646 (1) -
  8. 00:41:746 (6) - Why is this so close? Keep some distance here.because i mapped close for intentional you can see in other parts too.00:44:896 (2,3) - /00:47:146 (2,3) -
  9. 00:48:046 (1) - Blanket issue. Sliderend x368, y196 ✔fixed
  10. 00:50:446 (1,2,3,4) - You could improve this pattern with a symmetrical one, but this is fine too. dont want to symmetrical for them. i think better when play
  11. 01:14:296 - Insert a circle here. There is just something missing same as 03:03:496
  12. 02:21:646 (1) - Slider was really awkward to play and look at.this is not lowest diff i think some of unique patterns are good to play for insane
  13. 03:03:496 - Insert a circle here.dont need to add all rhythm for this diff i think better to empty for there.
  14. 03:05:746 (4) - Keep some distance please. Circle is way too close ✔fixed
There are many random Distance consistency issues in this difficulty and aesthetical errors (my opinion) here. Things like bad looking overlaps, as well as slidershapes that aren't needed and overall circle patterns. thanks i try to fix much

ShadrEuny's Ex]

  1. 00:24:046 - to 00:39:946 - Why are there any 3/4 sliders in this part? Music wise it makes no sense and replacing them with 1/1 sliders fits so much more. It's weird to play as it is atm. i fixed similar part(from natsu mod) but that part dont have correct clap sounds i think its fine to keep it.
  2. 00:52:546 (5,1) - Would look better if this was more centered between 00:52:246 (3,4) - i dont want to crash my current flow for looks better in edit sorry
  3. 00:54:646 (4) - Not stacking was on purpose I think? If it wasn't on purpose, stack it.✔fixed
  4. 01:03:346 (5,1) - Why are these so close together? It destroys the flow and has no purpose. Please keep some distance. because this diff is not lowest diff. i think better to play
  5. 01:22:396 (6) - Why is this circle not next to (1), getting a 6-star pattern :( because better to play. 01:22:546 (7) - for emphasis
  6. 01:30:946 (2) - Keep the distance between this slider and prev. + next consistent. Putting both at x1.84 seems good✔fixed
  7. 02:12:046 - Really like this build-up part. Nice one :) yeah tankyu
  8. 02:39:646 (1,3) - Please use the same slider and just ctrl + H + G ✔fixed
  9. 02:46:246 (3) - Delete the sliderpoint if you are keeping this slider straight anyways. Has no purpose. is not for straight
  10. 02:55:546 (2) - Move this circle 2 grids to the right. ✔fixed
  11. 03:09:046 (4) - I think this 1/4 slider is just bad overmapping. Just put a circle there instead. ✔fixed
thanks for mod!




----------------------------------------------

@modders : sorry for late feedback was busy for irl stuffs thanks again!!
Natsu

MkGuh wrote:

[Natsu's Hyper]
  1. 00:20:296 (4) - Removing NC here seems more reasonable for what your patterning provides. that will break my combo pattern and does't fit the music
  2. 02:48:796 (2) - What about two notes instead of a 1/2 slider, it seems better imo. current one fit better the vocals
  3. 02:52:096 (2) - Since this is a very low beat, you could stack it under (1), then, you'd have a consistent patterning too. I prefer to keep the movement here

xChorse wrote:

Natsu's Hyper


00:20:296 (1) - CTRL+G no my current one flows alot better, since you don't have to move the cursor down and up when playing (like your suggestion do)

00:21:646 - 200 bpm bursts in a 3.8* map seems a bit overkill imo, so what about making 3 returnsliders that emphasize on the drum roll at 00:21:646 - 00:22:246 - and 00:22:846 - ? but is a singel slider O.O, your suggestion would be harder tbh

01:28:846 - ^ I think is fine, since is just a stacked stream and my diff is something like a soft insane

I think tilting these a bit would look better 01:18:646 (3,4,1) - (unless you wanted them to parallel with 01:16:846 (1,4) - but that's your choice) yeah is an intended pattern

Place 01:45:046 (3) - at x:135; y:121 and 01:45:346 (4) - somewhere around x:360; y:80 why?

02:50:896 (2,3,4) - Not sure if this was intended like this, but I think it would play better if it was stacked (since all other notes like this are stacked) is a manual stack, because this one overlap with the previous object

Intelli wrote:

Natsu's Hyper:
  1. 01:28:846 (1) - It's just a little odd that this is a stream in the calm part but repeat sliders in the heavy buildups like at 02:13:648 (2) But the drums sounds super sexy there

Haya wrote:

Natsu's Hyper

  1. 00:42:046 (1) - Would be cool if this one was curved slightly. nah current one is intended
  2. 01:02:446 (1) - Whistle on the downbeat hitsounds aren't mines, I'll ask Euny about this
  3. 01:04:846 (1) - ^
  4. 01:06:046 (1) - ^
  5. 02:19:246 (1) - Stack properly on the end of (3) is because grid
  6. 02:52:096 (2) - I know what you are trying to do here, but try keeping this bridge consistent here. Gameplay wise, it's much smoother. current way fit the song better, if you have something better to suggest then do it, but I think my current pattern work better for now
  7. 03:04:846 (1,3) - Since this is basically your only overlap in the entire map (maybe I missed some?), avoid using it as it's confusing why you chose this pattern on only this small part and all the others consistently how this can be confused for an insane diff lvl? you shouldn't be playing nothing above normal if you have problems to play this tbh
  8. I don't think that most of the 3/4 into 1/2 sliders make any sense music wise. When I played the map I was really weirded out by the sudden 3/4 sliders since the is no beat or vocals on the parts. The parts I mean are:
    SPOILER
    01:02:446 (1) -
    01:03:646 (1) - fixed all this
    01:04:846 (1) -
    01:06:046 (1) -
    02:09:646 (1) -
    02:10:846 (1) -
    02:12:046 (1) -
    02:13:246 (1) -
[/list][/notice]
Good Luck :)
qqq
osu file format v14

[General]
AudioFilename: BESTie - Excuse Me.mp3
AudioLeadIn: 0
PreviewTime: 66346
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24046,43246,86446,110446,134446,153646,172846,182446
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:Excuse Me
TitleUnicode:Excuse Me
Artist:BESTie
ArtistUnicode:베스티
Creator:Euny
Version:Natsu's Hyper
Source:
Tags:Natsu Shadren kpop k-pop 혜연 유지 다혜 해령 Hye Yeon U ji Da Hye Hae Ryeong Love Emotion YNB Entertainment
BeatmapID:922407
BeatmapSetID:423925

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:6.7
ApproachRate:8.5
SliderMultiplier:1.45
SliderTickRate:1

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200,124,179296,2,0,P|224:184|180:264,1,159.500004867554,0|0,0:0|0:0,0:0:0:0:
88,304,179746,1,8,0:0:0:0:
312,296,180046,6,0,L|396:296,1,79.7500024337769,2|0,0:0|0:0,0:0:0:0:
476,232,180346,2,0,P|469:194|480:156,1,79.7500024337769,8|0,0:0|0:0,0:0:0:0:
488,52,180646,2,0,L|400:52,1,79.7500024337769,2|0,0:0|0:0,0:0:0:0:
304,44,180946,2,0,P|312:82|301:120,1,79.7500024337769,8|0,0:0|0:0,0:0:0:0:
188,224,181246,6,0,L|104:224,1,79.7500024337769,2|0,0:0|0:0,0:0:0:0:
188,308,181546,2,0,L|272:308,1,79.7500024337769,8|0,0:0|0:0,0:0:0:0:
360,360,181846,1,2,0:0:0:0:
360,360,181996,1,0,0:0:0:0:
352,256,182146,2,0,P|343:218|352:176,1,79.7500024337769,8|0,0:0|0:0,0:0:0:0:
448,80,182446,6,0,P|456:117|448:160,1,79.7500024337769,2|0,0:0|0:0,0:0:0:0:
350,178,182746,1,8,0:0:0:0:
350,178,182896,2,0,B|224:176|224:176|268:136,1,159.500004867554,0|0,0:0|0:0,0:0:0:0:
368,80,183346,2,0,L|456:80,1,79.7500024337769,8|0,0:0|0:0,0:0:0:0:
480,192,183646,5,2,0:0:0:0:
480,192,183946,2,0,P|468:230|478:268,1,79.7500024337769,8|0,0:0|0:0,0:0:0:0:
428,360,184246,2,0,L|344:360,1,79.7500024337769,2|0,0:0|0:0,0:0:0:0:
260,308,184546,2,0,P|247:270|257:232,1,79.7500024337769,8|0,0:0|0:0,0:0:0:0:
332,112,184846,6,0,L|244:112,1,79.7500024337769,2|0,0:0|0:0,0:0:0:0:
164,168,185146,1,8,0:0:0:0:
164,168,185296,2,0,P|196:92|164:24,1,159.500004867554,0|0,0:0|0:0,0:0:0:0:
84,96,185746,2,0,P|48:112|4:100,1,79.7500024337769,8|0,0:0|0:0,0:0:0:0:
16,228,186046,5,2,0:0:0:0:
16,228,186346,2,0,L|16:312,1,79.7500024337769,8|0,0:0|0:0,0:0:0:0:
92,376,186646,1,2,0:0:0:0:
92,376,186796,1,0,0:0:0:0:
172,312,186946,2,0,P|210:300|249:308,1,79.7500024337769,8|0,0:0|0:0,0:0:0:0:
384,328,187246,6,0,P|311:351|248:307,1,159.500004867554,2|8,0:0|0:0,0:0:0:0:
228,204,187696,1,0,0:0:0:0:
228,204,187846,2,0,B|200:120|248:120|224:44,1,159.500004867554,2|8,0:0|0:0,0:0:0:0:
428,16,188446,6,0,B|405:88|453:88|425:172,1,159.500004867554,2|8,0:0|0:0,0:0:0:0:
380,264,188896,1,0,0:0:0:0:
380,264,189046,2,0,L|292:268,1,79.7500024337769,2|0,0:0|0:0,0:0:0:0:
252,360,189346,2,0,L|340:356,1,79.7500024337769,0|0,0:0|0:0,0:0:0:0:
480,344,189646,5,2,0:0:0:0:
424,164,189946,1,8,0:0:0:0:
272,276,190246,1,2,0:0:0:0:
272,276,190396,1,0,0:0:0:0:
272,276,190546,2,0,L|192:284,1,72.5,8|8,0:0|0:0,0:0:0:0:
108,259,190846,6,0,P|116:225|107:190,1,72.5,2|2,0:0|0:0,0:0:0:0:
28,140,191146,2,0,P|19:105|28:70,1,72.5,8|8,0:0|0:0,0:0:0:0:
116,36,191446,2,0,L|200:28,1,72.5,2|2,0:0|0:0,0:0:0:0:
256,92,191746,1,8,0:0:0:0:
Come[Back]Home
I really love this
Topic Starter
Euny

Come[Back]Home wrote:

I really love this
♥ am glad to hear that. happy weekend lucas
Xinely

  • Easy
  1. HP 2 i guess, so you can keep gap 2 from Normal and Hard HP
  2. 00:04:846 - remove greenline, no sv change for this so useless
  3. 00:06:796 - 00:09:196 - for this kind music, i would say use 45%,somehow 30% is a bit hard for me to hear it
  4. 00:19:846 (2) - just my taste but imo the slider's shape can be more improved for design.. hmm i think https://osu.ppy.sh/ss/4901617 would be nicer
  5. 00:26:446 (1) - just my flow's taste that flow will better with move the tail to 40,184
  6. 00:42:046 (2) - i think better seperate this slider to circle + 1/1 slider so you can emphasize loud drums at 00:42:346 - 00:42:646 -
  7. 01:06:946 - 02:14:146 - finish because loud trumpet
  8. 01:41:446 (2) - rotate -20 degree, flow will feel better imo
  9. 01:49:246 (2) - same as 00:42:046 (2) -
  10. 02:48:046 (1) - a bit confuse what you are following here? if vocal then 02:48:346 - 02:49:246 - should be mapped
  11. 03:02:446 - finish for loud trumpet
  12. 03:11:746 - i think better use 75%, hard to hear the hitsound here


  • Normal
  1. 00:15:496 - imo you should map it. either vocal or music. they both are strong
  2. 00:16:546 (6) - dont map strong beat with slider's tail.. imo you can use 1/2 slider and circle for follow vocal more
  3. 00:28:246 (5) - lazy, tail 264,80 to curve same with previous slider and improve flow
  4. 00:39:646 (1) - remove nc for consistency, you didnt nc for previous similar vocal
  5. 00:42:046 (3) - similar with easy
  6. 00:42:796 - map pleaseeeeeeeeeeeeee
  7. 00:47:596 - 00:52:396 - i would say map this because strong instrument music. deserve to be mapped
  8. 01:43:246 (1) - i think you have to change the rhythm. idk what is following about.. and 01:43:846 - strong drum should be mapped here imo
  9. 01:49:246 (3) - same as easy
  10. 01:49:996 - need to be mapped :(
  11. 01:54:796 - 01:59:596 - ^
  12. 02:14:146 - need finish because trumpet :(
  13. 02:22:246 - with 02:22:396 - have similar sounds so imo you should map this one either
  14. 02:51:196 - why skip to map this when vocal and music are strong? you mapped 02:48:796 - when its only a vocal so skipping this feels weird for me
  15. 03:02:446 - finish


  • Hard
  1. 00:13:546 (1,2) - for me, this slider is too curvy comparing with next slider which is straight, i would say smoother this a bit like http://puu.sh/ocOKQ/271c2fe271.jpg
  2. 00:35:746 (2) - fix your 1,15x spacing. also imo jump to next slider is quite far and hard. i would say move this slider at 148,264 to reduce jump + fix spacing
  3. 00:40:846 (1,2,3) - i would say to not use triplet for hard. this is high bpm afterall. let it works for hyper above instead. can change with 1/4 slider repeat
  4. 00:42:046 (1) - same as easy
  5. 00:42:796 - map please
  6. 00:58:846 (1) - i would say move the slider's tail to 544,76. the flow from previous circle is from left to right so imo making slider's body with similar flow would be nicer
  7. 01:06:646 (3,4,5) - 01:48:046 (1,2,3) - 02:13:846 (3,4,5) - same with previous for suggestion
  8. 01:49:246 (1) - same as easy
  9. 01:49:996 - map please
  10. 02:12:046 - unused greenline
  11. 03:00:346 (2) - too curvy, try smoother this a bit

for Hyper Insane Extra imo fine but AR are too high for me. i would say AR 8/8,2 Hyper , AR 8,8 Insane and AR 9 Extra

poke me when you feel ready
Topic Starter
Euny
tankyu nely gonna check soon when i on pc c:♥
Topic Starter
Euny

Xinely wrote:

✔fixed hs mod for all diff


  • Easy
  1. HP 2 i guess, so you can keep gap 2 from Normal and Hard HP✔fixed
  2. 00:04:846 - remove greenline, no sv change for this so useless✔fixed
  3. 00:06:796 - 00:09:196 - for this kind music, i would say use 45%,somehow 30% is a bit hard for me to hear it✔fixed with 40% i think enough to listen because those hs so loud
  4. 00:19:846 (2) - just my taste but imo the slider's shape can be more improved for design.. hmm i think https://osu.ppy.sh/ss/4901617 would be nicer✔fixed
  5. 00:26:446 (1) - just my flow's taste that flow will better with move the tail to 40,184✔fixed
  6. 00:42:046 (2) - i think better seperate this slider to circle + 1/1 slider so you can emphasize loud drums at 00:42:346 - 00:42:646 - oh i want to keep this for correlation with other diffs
  7. 01:06:946 - 02:14:146 - finish because loud trumpet if i follow this suggestion, will be too much sounds for that part i guess. even next object have finish again. i think its fine to ignore that sound because next object's head feels more stronger
  8. 01:41:446 (2) - rotate -20 degree, flow will feel better imo✔fixed
  9. 01:49:246 (2) - same as 00:42:046 (2) -also same
  10. 02:48:046 (1) - a bit confuse what you are following here? if vocal then 02:48:346 - 02:49:246 - should be mapped i gave accent 02:48:796 for there only because its low diff
  11. 03:02:446 - finish for loud trumpet✔fixed
  12. 03:11:746 - i think better use 75%, hard to hear the hitsound here✔fixed


  • Normal
  1. 00:15:496 - imo you should map it. either vocal or music. they both are strongthose part 1/1 down beat only i want to give accent so i mapped like that.
  2. 00:16:546 (6) - dont map strong beat with slider's tail.. imo you can use 1/2 slider and circle for follow vocal moresame as above reason 00:16:546 (6,1,2,3) - those are for just 1/1 down beat
  3. 00:28:246 (5) - lazy, tail 264,80 to curve same with previous slider and improve flow✔fixed
  4. 00:39:646 (1) - remove nc for consistency, you didnt nc for previous similar vocal✔fixed
  5. 00:42:046 (3) - similar with easy same as easy
  6. 00:42:796 - map pleaseeeeeeeeeeeeee want to follow vocal. i followed trumpet with only start part also i kept this for all diff.
  7. 00:47:596 - 00:52:396 - i would say map this because strong instrument music. deserve to be mapped same as above
  8. 01:43:246 (1) - i think you have to change the rhythm. idk what is following about.. and 01:43:846 - strong drum should be mapped here imo✔fixed
  9. 01:49:246 (3) - same as easysame as easy
  10. 01:49:996 - need to be mapped :( also same i want to map with vocal w/o first part
  11. 01:54:796 - 01:59:596 - ^ ^
  12. 02:14:146 - need finish because trumpet :( same reason as easy
  13. 02:22:246 - with 02:22:396 - have similar sounds so imo you should map this one either✔fixed
  14. 02:51:196 - why skip to map this when vocal and music are strong? you mapped 02:48:796 - when its only a vocal so skipping this feels weird for me00:15:046 (3,4,5,6,1,2,3) - like them i want to follow big drum sound only
  15. 03:02:446 - finish✔fixed


  • Hard
  1. 00:13:546 (1,2) - for me, this slider is too curvy comparing with next slider which is straight, i would say smoother this a bit like http://puu.sh/ocOKQ/271c2fe271.jpg
  2. 00:35:746 (2) - fix your 1,15x spacing. also imo jump to next slider is quite far and hard. i would say move this slider at 148,264 to reduce jump + fix spacing✔fixed
  3. 00:40:846 (1,2,3) - i would say to not use triplet for hard. this is high bpm afterall. let it works for hyper above instead. can change with 1/4 slider repeat only 4 parts in this diff i think its not big deal for play
  4. 00:42:046 (1) - same as easyalso same
  5. 00:42:796 - map pleasesame as other diff
  6. 00:58:846 (1) - i would say move the slider's tail to 544,76. the flow from previous circle is from left to right so imo making slider's body with similar flow would be nicer✔fixed but with make bit curvy
  7. 01:06:646 (3,4,5) - 01:48:046 (1,2,3) - 02:13:846 (3,4,5) - same with previous for suggestion same as 00:40:846 (1,2,3)
  8. 01:49:246 (1) - same as easysame also
  9. 01:49:996 - map please^
  10. 02:12:046 - unused greenline
  11. 03:00:346 (2) - too curvy, try smoother this a bit✔fixed

for Hyper Insane Extra imo fine but AR are too high for me. i would say AR 8/8,2 Hyper , AR 8,8 Insane and AR 9 Extra i changed hyper to 8.2 for merge with ex/insane gap i think enough for 200bpm extra and insane.

poke me when you feel ready
thanks for mod nely
Xinely
Bubbled
Topic Starter
Euny
thanks nely♥
Sonnyc
노말에서 00:04:846 - 위에 초록선 지웁시다

ex
01:38:146 (4,1) - 콤보를 4부터 시작하는게 (3,4)의 1/1 박자 더 잘보일듯요.
02:52:246 (1) - 변속 정도가 너무 심한것 같네요. 음악에 두드러지는 변화가 있는 것도 아니고 거의 2배속은 좀 심한듯요.

븡 체크는 아직 아니고 그냥 모딩이에여
Topic Starter
Euny
감사해요 컴켜면 고칠게요!

@edit: 다 고쳤어요 drum hitnormal2도! 항상감사해요
Xinely
Rebub
Topic Starter
Euny

Xinely wrote:

Rebub
*pray for good score*
Gero
~ Qualified ~
Topic Starter
Euny
thankyu gero
Underforest
Congrats :)
Pho
:3
Qiyana
There is a boy and a girl.
Girl: I heard an Euny's map just got ranked!!
Boy: Excuse me but is it the Excuse Me map?
Girl: Yes, I am never talking to you again.
Boy: Excuse me??
Girl: jkjk

Gratz on qualify
Topic Starter
Euny
:D♥ thanks guys
HabiHolic
ㅊㅋㅊㅋㅊㅋㅊㅋㅊㅋㅊㅋㅊㅋㅊㅋㅊㅋㅊㅋㅊㅋ
Modem
Congrats Euny~\(^ω^\)
Natsu
Gratz 자기야 <3~
Topic Starter
Euny
thanks guys o/ enjoy it
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