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Kana Nishino - Style.

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Gero

Hylocereus wrote:

[Gero's Soul]
  1. 00:38:852 (3) - Thoughts on moving this to x:320 y:264? The overlap looks a little weird to me currently I like this overlap, was it intentional anyways.
  2. 01:00:888 (3,4) - Feel like these should be stacked, even though it messes up the symmetry ): It's the only thing so far that's not stacked (and probably intentional but AIMod doesn't seem to be happy either) I don't see why it ruins the symmetry, it looks great.
Changed some stacks by myself, now them all looks okay for me.

Gero's Hard
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44826
Countdown: 0
SampleSet: None
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Style.
TitleUnicode:Style.
Artist:Kana Nishino
ArtistUnicode:西野カナ
Creator:Axon
Version:Gero's Soul
Source:Soul Eater
Tags:dyl-byl gero ending 2 tv size soul evans maka albarn crona
BeatmapID:961463
BeatmapSetID:423729

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Topic Starter
Axon
updated with a kick-ass new bg

also waiting for iYiyo, HappyRocket88, and Kocari's mod

pls hurry up guys </3
iYiyo
Hey! m4m here,


  • [Dylan's]
    Since it's an Easy diff, I guess you shouldn't be changing the SV, you may confuse new players with that~
  1. 00:59:286 (1) - Adjust this to the timeline. Causing warning in AiMod.
  2. 00:01:419 (1,2,3) - For this section, the rhythm feels a bit weird imo. You can notice that 00:02:480 - this is a strong beat so I suggest you to start a slider instead of ending with one since the new players can get really confused. Also 00:03:011 (2) - the start of this slider doesn't fit the music since 00:03:011 - here there's no clear sound in order to follow properly. Also you're missing 00:05:666 - this sound which would be nice if you make it clickable. I strongly suggest you to follow this rhythm instead: http://puu.sh/qbM1E/c5eeba1c25.jpg
  3. 00:06:197 (1,2,3,4) - For this part I'd do a similar rhythm from ^. Also 00:08:321 (3,4) - this transition might be very hard for new players to follow so I suggest you to keep simple, since it's a 1* diff.
  4. 00:19:472 (1) - make this less "curvish" so the transition flows better?
  5. 00:25:843 - since you're missing a strong beat there, I suggest you to 00:25:312 (2) - make this a 1/1 slider.
  6. 00:33:808 (3,4) - Compared to the other overlaps, this one looks a bit ugly, just imo. May this would look better http://puu.sh/qbMtE/0ae0833a95.jpg
  7. 00:38:056 (2,3) - maybe blanket a bit better?
  8. 00:51:330 (2,3) - between these, the time might be very confusing for new players, so I suggest you to add a circle 00:53:454 - here and then a 1/1 slider starting from 00:53:985 -
  9. 01:03:542 (3) - 1/1 slider? leaving 01:04:073 - empty doesn't feel good imo.
  10. 01:10:445 (3) - too curvy migth be hard for newbies.
  11. 01:16:286 (1) - This one curves better than ^ I guess.

    [Normal]
  12. 00:01:419 (1,2) - maybe try to avoid this overlap. Also the transition from 00:01:950 (1,2) - is a bit weird I guess, maybe try something like this: http://puu.sh/qbMRo/f117c84362.jpg
  13. 00:13:631 (3,2) - stack?
  14. 00:20:003 (3) - tbh this slider would fit better if you make it starts 00:20:268 - here. Maybe follow this rhythm? http://puu.sh/qbMZi/36d060db21.jpg
  15. 00:25:312 (4) - since it's a normal diff, deleting this would fit better since the music is not so strong and also it emphasizes 00:25:047 - this strong beat give like a "pause"
  16. 00:28:233 (2,3) - Maybe follow vocals here making this a 1/1 slider?
  17. 00:37:790 (4,5) - They're too close to each other, maybe add a bit of space inbetween?
  18. 01:00:091 (1) - Why the NC? maybe keep consistency with the nc here, maybe not xd idk really haha
  19. 01:03:011 (4) - ctrl+j for better flow?
  20. 01:09:649 (1) - this slider is a bit weird, specially for a normal diff. Consider doing something more simple instead.

    [Gero's]
  21. 00:18:675 (5) - This circle is reaally close to the hp bar... bah en español mejor xd El approach circle puede ser difícil de ver así que te recomiendo bajarlo un poquito o cambiarlo de posición.
  22. 00:26:374 (3,4,5,1) - Esta parte fluye super bien, pero me hubiese gustado haber visto un poco más de énfasis con el spacing ya que la canción se vuelve más intensa acá.
  23. 00:52:392 (4,1) - Si bien el grito que hace la cantante da harto énfasis, encuentro que el jump es un poco exagerado en cuanto a spacing... Tal vez puedas seguir algo como esto? http://puu.sh/qbNHM/cd897051a0.jpg Por ejemplo 01:03:277 (6,1) - acá el spacing es menor por lo que queda mejor creo yo.
  24. 00:56:109 (3,4) - No es la gran cosa ya que está bien esta parte, pero quizás tendría un mejor flow si lo haces así? http://puu.sh/qbNPF/1283a70412.jpg
  25. Por último encuentro que el cambio de CS 3 a 4.5 puede ser un poco grande, y considerando que es una diff de 2.82*, podrías bajar el CS a 4~4.2.
  26. Quitar el widescreen support.

    Buena diff~

Okay that's all! There might be some issues with rhythm in easy & normal but nothing that cannot be fixed! Good luck with the mapset :)
Topic Starter
Axon
will reply to mod once I am home, thanks.
Topic Starter
Axon

iYiyo wrote:

Hey! m4m here,

  1. 00:01:419 (1,2) - maybe try to avoid this overlap. Also the transition from 00:01:950 (1,2) - is a bit weird I guess, maybe try something like this: http://puu.sh/qbMRo/f117c84362.jpg you're right, fixed
  2. 00:13:631 (3,2) - stack? I don't see why not
  3. 00:20:003 (3) - tbh this slider would fit better if you make it starts 00:20:268 - here. Maybe follow this rhythm? http://puu.sh/qbMZi/36d060db21.jpg looks and sounds better the way it currently is
  4. 00:25:312 (4) - since it's a normal diff, deleting this would fit better since the music is not so strong and also it emphasizes 00:25:047 - this strong beat give like a "pause" I think it's nice the way it is
  5. 00:28:233 (2,3) - Maybe follow vocals here making this a 1/1 slider? I don't think it really fits
  6. 00:37:790 (4,5) - They're too close to each other, maybe add a bit of space inbetween? well i don't wanna break distance snap
  7. 01:00:091 (1) - Why the NC? maybe keep consistency with the nc here, maybe not xd idk really haha it indicates change in music
  8. 01:03:011 (4) - ctrl+j for better flow? maybe, i'll consider it
  9. 01:09:649 (1) - this slider is a bit weird, specially for a normal diff. Consider doing something more simple instead. maybe, I like that slider tho xD

Okay that's all! There might be some issues with rhythm in easy & normal but nothing that cannot be fixed! Good luck with the mapset :) thank you, i'll need it
Ciyus Miapah
pm reqs

more than 40 posts for just a 3 easy diffs? interesting

for some reason i can say these mapset needs more higher diffs which can make the difficulty spread more better because the song contains lot of 1/4 (and maybe some 1/6 beats). there is a lot of really intense parts can be mapped with 1/4 jumps

okay start
[Gero]
AR8 for 2* map. WAT?

00:13:896 (5,6) - i thinking why this distance lower than 00:13:631 (4,5) - ? 00:14:162 (6) - this slider contains snare sound which should be mapped with higher distance a bit
00:23:188 (1) - hmmm, polish slider more neater?
00:29:295 (1) - this slider a bit boring, put edge or curve slider there
00:38:852 (3,4) - i guess this distance is really high for this part, sightreading jump intensifies
01:03:011 (5,6,1) - this flow really harsh, better ctrl+g 01:03:542 (1,3) -
01:10:445 (2,3) - i think you don't have any idea with this overlap, yeah me too :/

[Normal]
AR3 to AR8 is not good with diff spread at all :/
this diff setting is like "why"

1. why AR smaller than OD when this map can be playable by Newbies with less sightreading skill? AR5 can make the set more balanced
2. Why HP higher than OD when this map is targeted for low rank players? HP4 can be okay
3. Why the CS is really small compare with Next diff with really far CS difference? CS 4 can be better

the map is really solid, can't find any serious problem from patterning
00:16:551 - i think you need to map this with a circle or slider end, because you skip vocal and drum so much in here
01:00:091 (1) - this overlap feels ugly for a normal map overall, and the slider curve looks didn't make any sense for a bit
01:07:259 (3,1) - not perfect balnket

[dyl-byl]
00:35:401 (4) - this overlap feels bad man (ctrl+h 00:33:808 (3) - and move it can be better)
01:01:419 (2) - what did you follow in here? zero emphasize, but yeah i guess this slider can make sense because just only slider end hit snare sound

this map looks decent, lot skipped beats but whatever, maybe the mapper can explain
Topic Starter
Axon

Fort wrote:

[Normal]
AR3 to AR8 is not good with diff spread at all :/
this diff setting is like "why"

1. why AR smaller than OD when this map can be playable by Newbies with less sightreading skill? AR5 can make the set more balancedfixed
2. Why HP higher than OD when this map is targeted for low rank players? HP4 can be okay fixed
3. Why the CS is really small compare with Next diff with really far CS difference? CS 4 can be better i think it's fine

the map is really solid, can't find any serious problem from patterning
00:16:551 - i think you need to map this with a circle or slider end, because you skip vocal and drum so much in here I tried that in a previous version of the map, and it didn't look very good.
01:00:091 (1) - this overlap feels ugly for a normal map overall, and the slider curve looks didn't make any sense for a bit fixed, i think?
01:07:259 (3,1) - not perfect balnket looks perfect to me
Gero
iYiyo
[Gero's]
  1. 00:18:675 (5) - This circle is reaally close to the hp bar... bah en español mejor xd El approach circle puede ser difícil de ver así que te recomiendo bajarlo un poquito o cambiarlo de posición. Prefiero dejarlo así, no es gran cosa en absoluto.
  2. 00:26:374 (3,4,5,1) - Esta parte fluye super bien, pero me hubiese gustado haber visto un poco más de énfasis con el spacing ya que la canción se vuelve más intensa acá. Se vuelve intensa pero no quería abusar de los jumps, es por eso que mantuve una distancia pequeña.
  3. 00:52:392 (4,1) - Si bien el grito que hace la cantante da harto énfasis, encuentro que el jump es un poco exagerado en cuanto a spacing... Tal vez puedas seguir algo como esto? http://puu.sh/qbNHM/cd897051a0.jpg Por ejemplo 01:03:277 (6,1) - acá el spacing es menor por lo que queda mejor creo yo. Lo enfatiza bien en mi opinion.
  4. 00:56:109 (3,4) - No es la gran cosa ya que está bien esta parte, pero quizás tendría un mejor flow si lo haces así? http://puu.sh/qbNPF/1283a70412.jpg No realmente ya que mi intención era romper el flujo y retomarlo con el blanket del siguiente slider.
  5. Por último encuentro que el cambio de CS 3 a 4.5 puede ser un poco grande, y considerando que es una diff de 2.82*, podrías bajar el CS a 4~4.2. Lo prefiero así.
  6. Quitar el widescreen support. Cierto.

    Buena diff~

Fort
[Gero]
AR8 for 2* map. WAT? AR8 is perfectly fine.

00:13:896 (5,6) - i thinking why this distance lower than 00:13:631 (4,5) - ? 00:14:162 (6) - this slider contains snare sound which should be mapped with higher distance a bit I like the way I made this pattern, no changes.
00:23:188 (1) - hmmm, polish slider more neater? What's wrong with it?
00:29:295 (1) - this slider a bit boring, put edge or curve slider there No, sorry.
00:38:852 (3,4) - i guess this distance is really high for this part, sightreading jump intensifies I did it for symmetry, this jump is not that high and take in mind that the BPM is techincally too slow.
01:03:011 (5,6,1) - this flow really harsh, better ctrl+g 01:03:542 (1,3) - I don't think so.
01:10:445 (2,3) - i think you don't have any idea with this overlap, yeah me too :/ That's rude, I do and I know what I'm doing with my maps so please don't be disrespectful with the work of others, and for your information this is intentional due to the change from 1/4 to 1/6.

Gero's Style.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44826
Countdown: 0
SampleSet: None
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 1419,86640
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Style.
TitleUnicode:Style.
Artist:Kana Nishino
ArtistUnicode:西野カナ
Creator:Axon
Version:Gero's Style.
Source:SOUL EATER ソウルイーター
Tags:dyl-byl gero ending 2 tv size soul evans maka albarn crona
BeatmapID:961463
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4.5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
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Winnie
Just a Mod


[Gero's Style.]
00:10:445 (1) - Note placement here makes the flow kind of strange to play. Having it more like this makes the playability more firm imo http://puu.sh/qe7t6/4a1e825956.jpg
00:13:100 (2,3,4,5) - For a hard idk, this just doesn't fit with me
00:28:233 (3) - Idk if those extra middle anchors are necessary
00:35:932 (1,2) - Nazi but blanket can be somewhat better
00:49:206 (2,3,4,5) - Same as ^ It could be something different like your other ones

[Normal]
00:04:604 (2,3) - Instead of this part of the rhythm. How about this to really utilize the beats Starting at 00:04:339 (1) - http://puu.sh/qe7Qw/c46ba53c53.jpg
00:06:197 (1) - Can be a repeat or that 1/4
00:12:038 (3,1) - Starting with long sliders doesn't appeal as well as 1/4 sliders to start off with
00:16:286 (3) - Skipped a strong clap sound here on the red tick
00:20:003 (3) - Nice
00:25:578 (5) - Can NC to emphasize the whistles and note make NC longer here
00:32:480 (2) - The sliderend can be better as a note more clickable to the beat
00:45:755 - I think it's best to add a note here, it continues off with her vocals instead of cutting to it. Gives more emphasis to 00:46:551 (2) -
00:48:675 (1) - Can NC
01:09:914 (3) - NC can be here

[Dylan's Easy]
A lot to say but to sum it up I would suggest to change rhythm around a little more, sometimes it's extended hold sliders and the other is 1/4 that are cut
Don't use sliderends for downbeats because it will make the rhythm change
Ex: 00:01:419 (1) - Can be http://puu.sh/qe8mM/0c3a532e47.jpg
00:03:011 (3,4,5,1) - And rhythm like this can be http://puu.sh/qe8rd/57acd94c25.jpg
Topic Starter
Axon

Kocari wrote:

Just a Mod

[Normal]
00:04:604 (2,3) - Instead of this part of the rhythm. How about this to really utilize the beats Starting at 00:04:339 (1) - http://puu.sh/qe7Qw/c46ba53c53.jpg I'll consider it, but I have to do some tweaking around it to make it work.
00:06:197 (1) - Can be a repeat or that 1/4 no thanks
00:12:038 (3,1) - Starting with long sliders doesn't appeal as well as 1/4 sliders to start off with I don't see what you're saying
00:16:286 (3) - Skipped a strong clap sound here on the red tick you're right, fixed
00:20:003 (3) - Nice c:
00:25:578 (5) - Can NC to emphasize the whistles and note make NC longer here I don't like it with nc
00:32:480 (2) - The sliderend can be better as a note more clickable to the beat I think it's fine
00:45:755 - I think it's best to add a note here, it continues off with her vocals instead of cutting to it. Gives more emphasis to 00:46:551 (2) - I don't lilke the way that sounds
00:48:675 (1) - Can NC fixed, I'm pretty sure that was an NC before, but i fixed that slider and never put the nc back xD
01:09:914 (3) - NC can be here sure
HappyRocket88
Hellow. :3 Modding upon your request and Gero's subliminal ways reminding me to mod this map. >w<

[ Dylan's Easy] Hai. The difficulty is good! However, there were some minor points that woried me a bit to push this forward:
  1. Changes of Velocity Sliders: Over beginner difficulties is highly recommendable to avoid managing changes of the slider-velocity since players who play these difficulties are rather oriented into constant rhythm and note-placement since these are their first contact to the game. Therefore, consider managing the same slider velocity in the entire difficulty.
  2. General note-placement of the upbeats: Fairly speaking, ignoring the main downbeats of the song plays really awkward since it doesn't give the idea of rhythm according to the beats the song offers. Some cases that you should avid skipping the beats and placing notes instead: 00:01:950 -
    l 00:06:197 - In this case, the beat should be clickable due to the strong beat resides here with a finish.
    l 00:18:941 - Same as above.
    l 00:50:799 - ^
    l 00:35:932 -
    l 01:12:038 -
    l 00:52:923 - In this case, starting the 3/2 slider would make more sense.
    l 01:12:038 -
  3. 00:52:923 (1) - Add a note here.
  4. 00:08:321 (2,3) - For this pattern, what about if you make the slider to repeat once and remove the 1/2 slider to manage a better rhythm-choice here.
[]
Not a really bad diff as I said! Poke me in game if you need further assistance at understanding the issues given. \w/

[ Normal] Ohhh! This normal changed quite a lot since the last time I checked. Congratulations! Some issues that triggered me a bit:
  1. 00:04:604 (2) - 00:48:675 (6) - 00:14:693 (1) - These slider-shapes are fine but it would be better if we could get rid of them since sometimes the slider-path is confusing in the difficulty concerned. I'm sure you can come out with more interesting slider-styles to make them fit here. Please, give a look to this thread t/208596
  2. 00:48:675 (6) - Could you make this beat clickeable? I mean, as long as you put such as an important hitsound, I think it would be better if you removed the reverse and place a circle here. Look at applying the same here 01:20:268 - For further information, please visit this thread p/961783
  3. 00:08:587 (1) - Something similar occurs here. In this case, for the sake of avoiding the offbeat pattern with the clap on the reverse, you can try out this: http://mingi.s-ul.eu/2ykYd7nv
  4. 00:16:286 (3) - I'd like to know why you make it different from 00:12:038 (3) - If both patterns are pretty similar, what's the purpose of making it different? I do believe managing the same slider with 1/2 of length would fit this pattern the best.
  5. 00:13:631 (3) - Remove the whistle of the slider-body. Take account the hitsound of the slider-head and the end are kept.
  6. 00:21:596 (2,3,4) - This pattern doesn't flow but but rhythmically talking, it feels uncomfortable because of the sliders aren't highlight well the rhythm nor the vocals. What about if you try out this? http://mingi.s-ul.eu/UOlzMjHu
  7. 00:24:781 (3,4) - I think this would suit better the rhythm if you did Ctrl + G over it to avoid placing hitsounds over the slider-ends. In the other hand, consider adding a new combo here 00:25:047 (4) - to keep consistency in the way you mapped this part. Please, give it a try.
  8. 00:37:790 (4) - Add a new combo here for the same reason of consistency of above. Consider doing the same over the following cases 00:48:675 (6) - 01:09:914 (3) -
  9. 00:42:038 (4,1) - The pause between these objects felt somewhat unfitting due to the previous pattern didn't manage such as pauses like this, at referring to 00:25:047 (4,5) - . In this way, I think using a slider at 1/1 starting where (4) does would improve significantly the way players approach this rhythm.
  10. 00:43:365 (3) - Comparing it to this one 00:25:578 (5,6) - I can say variation is important, but not when both sections are handled in the same way with the music. Therefore, using the same slider-pattern for both sections would develop a nicer rhythm here. If I can make a suggestion, the slider at 1/1 with a reverse would definitely suit this pattern the best. :3
  11. 00:55:047 (1) - 00:57:171 (1) - 01:07:790 (1) - 01:08:587 (2) - I guess you forgot to add the hitsounds over the slider-heads of those sliders. /u\
  12. 01:17:879 (3,1) - Not a bad rhythm but leaving as is, it might mislead the actual purpose of following the vocals/instruments you were trying to do here . I do think changing it for this http://mingi.s-ul.eu/uJlIR7rM would make sense here.
[]
The rhythm could be improved but I'm actually impressed with the note-placement that you used at building up the difficulty.


Will come back once the Easy get some more mods and the Normal get more up-beat rhythms before nominating.
Good luck for now! (ノ・ω・)ノ
Topic Starter
Axon

HappyRocket88 wrote:

Will come back once the Easy get some more mods and the Normal get more up-beat rhythms before nominating.
Good luck for now! (ノ・ω・)ノ
Qiyana
I basically changed a third of everything so I will ignore the mods and just cover the general stuff.

HappyRocket88 wrote:

SENPAISENPAISENPAISENPAISENPAISENPAISENPAISENPAISENPAI

[ Dylan's Easy] Hai. The difficulty is good! However, there were some minor points that woried me a bit to push this forward:
[list][*] Changes of Velocity Sliders: Over beginner difficulties is highly recommendable to avoid managing changes of the slider-velocity since players who play these difficulties are rather oriented into constant rhythm and note-placement since these are their first contact to the game. Therefore, consider managing the same slider velocity in the entire difficulty.
It might sound dumb but I accidentally set those points. Then I got lazy to fix them. And yes, I did "consider" it! So I did now. lol

For Axon
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44826
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Style.
TitleUnicode:Style.
Artist:Kana Nishino
ArtistUnicode:西野カナ
Creator:Axon
Version:Dylan's Easy
Source:SOUL EATER ソウルイーター
Tags:dyl-byl gero ending 2 tv size soul evans maka albarn crona
BeatmapID:977586
BeatmapSetID:423729

[Difficulty]
HPDrainRate:2
CircleSize:2.2
OverallDifficulty:2
ApproachRate:2.7
SliderMultiplier:0.82
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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18941,-100,4,2,1,90,0,0
27436,-100,4,2,1,87,0,0
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76286,-100,4,2,1,97,0,1
80534,-100,4,2,1,95,0,0
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[Colours]
Combo1 : 255,128,128
Combo2 : 255,128,255
Combo3 : 128,255,255

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Topic Starter
Axon
Updated Dylan's diff, I am still fixing the errors in my diff :x
Seijiro
I guess I am late for my side of our M4M, sorry.

General


  • There is no video set for Dylan's Easy

    you probably don't need "soul" into tags seeing you already have it into source field

________________



Gero's Style


  • 00:01:419 (1,2,3,4) - I feel like these objects are too loud where there is barely any music at all. Mind reducing them to around 40% (or even lower maybe)?

    00:25:578 (2) - umh, ctrl + g? Just personal

    There's a 2.5 gap in OD from Normal. I know this is the highest diff, but it's too much imo. OD6 could be enough considering BPM, patterns and spread.

    Is that stack leniency set on purpose or...
Clean diff

________________



Normal


  • 00:25:578 (5,6) - these 2 objects have a soft whistle each on their slider bodies. Intentional?
    00:46:020 (1) - same

    00:52:657 (5) - I feel like this one should be a slider, since all your combo follows vocals (check sliders for example: 00:50:799 (1,3) - ).
    Making 00:52:923 (1) - this 1/2 longer should be fine.

    01:06:197 (1) - really minor stuff, but this object's direction and the next jump are a bit forced and not so flowy imo. What about curving at least a little the slider like this?

    01:20:534 - I feel like this beat would be better mapped, since 01:20:003 (4) - this object seems to not be enough imo

    01:20:534 (1) - this spinner is really long... Maybe you really like it and you won't change it probably, but I would have started it from 01:22:392 - instead. As it is now it goes across multiple rhythms and it feels strange (or even making it start from 01:24:516 - since it's the last rhythm of the song)

________________



Dylan's Easy


  • 00:23:188 (1,3) - wow, such overlap on an Easy diff. Like this you fix the overlap and keep DS constant, why don't you try it :3
    00:29:560 (3,1) - ...
    00:33:808 (3,1) - ... ok, I guess you did it on purpose, but it's horrible to see on an Easy diff tbh

    00:52:923 (2,4) - slight overlap I'd avoid too

    01:07:790 (1) - I'd make the curve more gentle (aka move the waypoint of the slider to the left around 10 pixels)

    01:22:392 (1) - this spinner is starting 1/2 later than it should. Intentional or just misclick?
If it wasn't for those continuous overlaps this diff would be perfect =w=
Idk why you did that on purpose so many times, but it's not the best choice imo

umh... yeah, I guess that's all
Topic Starter
Axon

MrSergio wrote:

I guess I am late for my side of our M4M, sorry.

General


  • There is no video set for Dylan's Easy fixed

    you probably don't need "soul" into tags seeing you already have it into source field You're right, removed.

Normal


  • 00:25:578 (5,6) - these 2 objects have a soft whistle each on their slider bodies. Intentional? yes, it's intentional xd
    00:46:020 (1) - same

    00:52:657 (5) - I feel like this one should be a slider, since all your combo follows vocals (check sliders for example: 00:50:799 (1,3) - ).
    Making 00:52:923 (1) - this 1/2 longer should be fine. True.

    01:06:197 (1) - really minor stuff, but this object's direction and the next jump are a bit forced and not so flowy imo. What about curving at least a little the slider like this? no thanks.

    01:20:534 - I feel like this beat would be better mapped, since 01:20:003 (4) - this object seems to not be enough imo I'll get a second opinion on this.

    01:20:534 (1) - this spinner is really long... Maybe you really like it and you won't change it probably, but I would have started it from 01:22:392 - instead. As it is now it goes across multiple rhythms and it feels strange (or even making it start from 01:24:516 - since it's the last rhythm of the song) If someone else mentions it i will change it.

umh... yeah, I guess that's all


A late mod is better than no mod at all, right?
Qiyana

MrSergio wrote:

________________



Dylan's Easy


  • 00:23:188 (1,3) - wow, such overlap on an Easy diff. Like this you fix the overlap and keep DS constant, why don't you try it :3 Fixed!
    00:29:560 (3,1) - ... ^
    00:33:808 (3,1) - ... ok, I guess you did it on purpose, but it's horrible to see on an Easy diff tbh ^

    00:52:923 (2,4) - slight overlap I'd avoid too ^

    01:07:790 (1) - I'd make the curve more gentle (aka move the waypoint of the slider to the left around 10 pixels) Made it curve all the way.

    01:22:392 (1) - this spinner is starting 1/2 later than it should. Intentional or just misclick? Misclick, lol
If it wasn't for those continuous overlaps this diff would be perfect =w=
Idk why you did that on purpose so many times, but it's not the best choice imo

umh... yeah, I guess that's all
Thanks and stuff!

For Azon
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Gero
MrSergio

Gero's Style


  • 00:01:419 (1,2,3,4) - I feel like these objects are too loud where there is barely any music at all. Mind reducing them to around 40% (or even lower maybe)? I can fix that, but that means I have to move the red point and I don't want to be inconsistent with the other diffs, so no changes.

    00:25:578 (2) - umh, ctrl + g? Just personal Fixed.

    There's a 2.5 gap in OD from Normal. I know this is the highest diff, but it's too much imo. OD6 could be enough considering BPM, patterns and spread. Changed.

    Is that stack leniency set on purpose or... It was intentional.
Clean diff

Gero's Style.
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fat pear

[Dylan's Easy]
General
  1. Some great rhythm choices, fits the song well
  2. Minor flaws such as imperfect blankets, triangles etc.
  3. There is a tag confliction!
    Easy's tags:
    dyl-byl gero ending 2 tv size soul evans maka albarn crona
    Normal and Hard's tags:
    dyl-byl gero ending 2 tv size evans maka albarn crona
Map
  1. 00:29:560 (3,4) - rhythm not consistent with 00:12:569 (3), sounds much better if changed imo
  2. 00:35:932 (1,2,3) - rhythm not consistent with 00:18:941 (1,2)
  3. 01:22:392 (1) - the pause between the circle and the spinner is too long. try moving the spinner to 01:21:065.
[Normal]
General
  1. Some rhythm choices are bad, there are some overmaps and some patterns don't fit the music. The reason I'm doing all these rhythm changes is because it will flow better and it will sound better with the music. Please understand. I REALLY recommend watching this video:
  2. Aesthetics are great
Map
  1. 00:06:197 (1,2,3) - try changing the rhythm according the the image below. i think it will flow much better :)
    the flow is a lot better and it sounds better too in my opinion.
  2. 00:10:445 (1,2,3) - try changing the rhythm to
  3. 00:19:737 (2,3) - overmap
  4. 00:24:781 (3,4) - try changing the rhythm to
  5. 00:27:436 (1,2,3,4) - make this the same as 00:06:197 (1,2,3)
  6. 00:29:826 (1,2) - rhythm not consistent with 00:12:834 (1,2)
  7. 00:33:277 (3) - try making this 2 circles to make it consistent
  8. 00:48:144 (5,6,7) - try changing the rhythm to
    also add NC on (6) after change
  9. 01:08:587 (2,3,4) - try changing the rhythm to
  10. 01:15:224 (3,4) - not consistent with 00:57:967 (2,3,4)
  11. 01:17:082 (2,3,1,2) - try changing the rhythm to

[ Gero's Hard]
General
  1. Aesthetics are great, there are a little bit of overmaps but those are easily changed
Map
  1. 00:42:569 (1) - you could put some notes in here because of the guitar and drums
  2. 00:53:985 (3,4,5) - no need for triple, just do a 1/2 slider. imo it fits the music better
  3. 01:04:339 (3,4,5) - try removing (4) and moving (5) because same reason ^
  4. 01:09:118 (4,5,6) - same as before, no need for triple
  5. 01:11:773 (5) - make this a 1/4 slider, just unnecessary imo
  6. 01:12:569 (2,3,4) - same as before, no need for triple

if you disagree with some of these changes please explain with reasoning to help me with my modding skills thanks
Underforest

Axon wrote:

HappyRocket88 wrote:

Will come back once the Easy get some more mods and the Normal get more up-beat rhythms before nominating.
Good luck for now! (ノ・ω・)ノ
you lost a bn anyways :roll:
/me runs

i maybe mod this map later
Qiyana
Agreed with everything he said.

Four Mom
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44826
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.1

[Metadata]
Title:Style.
TitleUnicode:Style.
Artist:Kana Nishino
ArtistUnicode:西野カナ
Creator:Axon
Version:Dylan's Easy
Source:SOUL EATER ソウルイーター
Tags:dyl-byl gero ending 2 tv size evans maka albarn crona
BeatmapID:977586
BeatmapSetID:423729

[Difficulty]
HPDrainRate:2
CircleSize:2.2
OverallDifficulty:2
ApproachRate:2.7
SliderMultiplier:0.82
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1950,530.973451327434,4,2,1,89,1,0
10445,-100,4,2,1,95,0,0
18941,-100,4,2,1,90,0,0
27436,-100,4,2,1,87,0,0
46551,-100,4,2,1,90,0,1
53719,-100,4,2,1,89,0,1
55047,-100,4,2,1,94,0,1
72038,-100,4,2,1,98,0,1
76286,-100,4,2,1,97,0,1
80534,-100,4,2,1,95,0,0
86905,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 255,128,255
Combo3 : 128,255,255

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Gero
Why did you changed my custom name?
Topic Starter
Axon
ill change it back sorry :V
Topic Starter
Axon

HappyRocket88 wrote:

  1. 00:04:604 (2) - 00:48:675 (6) - 00:14:693 (1) - These slider-shapes are fine but it would be better if we could get rid of them since sometimes the slider-path is confusing in the difficulty concerned. I'm sure you can come out with more interesting slider-styles to make them fit here. Please, give a look to this thread t/208596 sure, replaced sliders with more simplistic shapes.
  2. 00:48:675 (6) - Could you make this beat clickeable? I mean, as long as you put such as an important hitsound, I think it would be better if you removed the reverse and place a circle here. Look at applying the same here 01:20:268 - For further information, please visit this thread p/961783 I personally think that it works better as a slider, sorry.
  3. 00:08:587 (1) - Something similar occurs here. In this case, for the sake of avoiding the offbeat pattern with the clap on the reverse, you can try out this: http://mingi.s-ul.eu/2ykYd7nv Again, i think it works best the way it currently is.
  4. 00:16:286 (3) - I'd like to know why you make it different from 00:12:038 (3) - If both patterns are pretty similar, what's the purpose of making it different? I do believe managing the same slider with 1/2 of length would fit this pattern the best. You're right, fixed.
  5. 00:13:631 (3) - Remove the whistle of the slider-body. Take account the hitsound of the slider-head and the end are kept. Sure
  6. 00:21:596 (2,3,4) - This pattern doesn't flow but but rhythmically talking, it feels uncomfortable because of the sliders aren't highlight well the rhythm nor the vocals. What about if you try out this? http://mingi.s-ul.eu/UOlzMjHu fixed? I think.
  7. 00:24:781 (3,4) - I think this would suit better the rhythm if you did Ctrl + G over it to avoid placing hitsounds over the slider-ends. In the other hand, consider adding a new combo here 00:25:047 (4) - to keep consistency in the way you mapped this part. Please, give it a try. Maybe i'm retarded, but I actually really love the way it currently is.
  8. 00:37:790 (4) - Add a new combo here for the same reason of consistency of above. Consider doing the same over the following cases 00:48:675 (6) - 01:09:914 (3) - Sure.
  9. 00:42:038 (4,1) - The pause between these objects felt somewhat unfitting due to the previous pattern didn't manage such as pauses like this, at referring to 00:25:047 (4,5) - . In this way, I think using a slider at 1/1 starting where (4) does would improve significantly the way players approach this rhythm. The pause in the rhythm fits, because it's a build-up to the chorus.
  10. 00:43:365 (3) - Comparing it to this one 00:25:578 (5,6) - I can say variation is important, but not when both sections are handled in the same way with the music. Therefore, using the same slider-pattern for both sections would develop a nicer rhythm here. If I can make a suggestion, the slider at 1/1 with a reverse would definitely suit this pattern the best. :3 This seems really hard for me to fix, i'll consider it.
  11. 00:55:047 (1) - 00:57:171 (1) - 01:07:790 (1) - 01:08:587 (2) - I guess you forgot to add the hitsounds over the slider-heads of those sliders. /u\ lemme fix dat. uwu
  12. 01:17:879 (3,1) - Not a bad rhythm but leaving as is, it might mislead the actual purpose of following the vocals/instruments you were trying to do here . I do think changing it for this http://mingi.s-ul.eu/uJlIR7rM would make sense here. Sorta fixed, used my own method though, sorry!
The rhythm could be improved but I'm actually impressed with the note-placement that you used at building up the difficulty.


Will come back once the Easy get some more mods and the Normal get more up-beat rhythms before nominating.
Good luck for now! (ノ・ω・)ノ
Topic Starter
Axon
Gero
microism
[ Gero's Hard]
General
  1. Aesthetics are great, there are a little bit of overmaps but those are easily changed Overmap? Where? o.o.
Map
  1. 00:42:569 (1) - you could put some notes in here because of the guitar and drums I wanted to follow the vocal, that's why the slider is even more longer than it supposed to be.
  2. 00:53:985 (3,4,5) - no need for triple, just do a 1/2 slider. imo it fits the music better There are some sounds.
  3. 01:04:339 (3,4,5) - try removing (4) and moving (5) because same reason ^ Same as above.
  4. 01:09:118 (4,5,6) - same as before, no need for triple ^
  5. 01:11:773 (5) - make this a 1/4 slider, just unnecessary imo It's 1/6, listen it and you'll notice it.
  6. 01:12:569 (2,3,4) - same as before, no need for triple ^

Gero's Style.
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Title:Style.
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Artist:Kana Nishino
ArtistUnicode:西野カナ
Creator:Axon
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Source:SOUL EATER ソウルイーター
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Qiyana
it's alive?
Topic Starter
Axon

Dyl-Byl wrote:

it's alive?
yuhh
Qiyana
update?
osu file format v14

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Title:Style.
TitleUnicode:Style.
Artist:Kana Nishino
ArtistUnicode:西野カナ
Creator:Axon
Version:Dyl's Easy
Source:SOUL EATER ソウルイーター
Tags:dyl-byl gero ending 2 tv size evans maka albarn crona
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Kyouren
That should be:
  1. Dyl's Easy Style.
  2. Normal Style.
  3. Gero's Hard Style.
xd
Topic Starter
Axon

KittyAdventure wrote:

That should be:
  1. Dyl's Easy Style.
  2. Normal Style.
  3. Gero's Hard Style.
xd
Ye XD
Plaudible
Kana Nishino - Style.


Dyl's Easy

  1. 0.82 SV? :thinking:
  2. I feel like rhythm across your difficulty could be done a lot better. There's ways you can easily incorporate some of the stronger sounds like at 00:08:056 for example. Take a look at your rhythm at 00:06:197 (1,2,3) - , then try this: http://puu.sh/x2BoB/e4c8db8003.jpg. A lot of sounds get compromised because you try to stick to the white ticks only, but there's ways you can easily incorporate them to better represent those sounds. However, this presumption is based on mapping to the drums. But, even if you are mapping to the melody instead, you ignore it at places like 00:04:604. Something like 00:08:321 (3,4) - would be more appropriate in that case. Regardless though, I still think you should consider remapping some parts with better focus on what rhythm you are mapping to then sticking with it consistently.
  3. 00:10:445 (1,2,3) - Moving on, the vocals here strongly start following vocals - and I suggest you map to them too. I would strongly suggest some red tick rhythms like http://puu.sh/x2ByA/d2f74f8e4c.jpg to incorporate them so they feel clickable and a part of the map. Try to experiment with this in other places to better focus on vocals - especially in strong places like 00:23:188 (1,2,3) - . This applies to almost all of the first 50% of the map.
  4. A lot of your blankets are quite off, 00:38:587 (4,1) - for example, clean those up and make them more precise.
  5. 00:44:427 (1,2) - This rhythm sort of kills the introduction of the vocals halfway through the slider. Maybe try this instead? http://puu.sh/x2BGj/98de0747c7.jpg
  6. 00:55:578 (1) - / 01:03:542 (1) - . Much better rhythm choices in the kiai. The last issue overall with this difficulty is that the chorus is easier at times than the intro, and in terms of emphasis that doesn't make too much sense. Add more 1/1 rhythms, use more circles, etc. sliders like the highlighted ones can be broken up into more for example. Proof, here's a chart of the difficulty strain on the diff: http://puu.sh/x2BLk/ca27610f7b.png showing most of the harder parts early in the map.
  7. 01:01:419 (2) - Again with vocal rhythms being covered up here, doesn't fit well.
  8. 01:09:914 (3) - What rhythm is this following? Virtually nothing on the red tick, try this maybe: http://puu.sh/x2BsK/5c31eca92f.jpg
  9. 01:12:038 (1,3) - Stacking like this can be a bit misleading.
  10. 01:20:534 (5) - NC?
  11. 01:22:392 (1) - odd spinner end, end on 01:26:440 - like everyone else.
  12. So overall, to reiterate, redo rhythm choices, buff the chorus by making the rhythm more dense, and clean up aesthetics a bit. Might require quite some re-mapping, imo.


Normal

  1. In terms of spread this difficulty is a bit low. If dyl/gero apply my suggestions then their diffs will probably be a bit higher, so I think yours should scale up a bit too. 1.8 or 1.9 would be ideal if possible :< An easy buff would be CS 3.5, then CS 3 on the easy maybe, give it a thought.
  2. 00:10:445 (1) - Don't cover up the vocals here, they're just getting introduced and having them be in the middle of a slider ruins them.
  3. Alright, so going forward, I see you strongly follow vocals at places like 00:21:330 (1,2,3,4,1,2,3) - with really dense rhythms, and it doesn't make sense to me why you ignore them at places like 00:18:941 (1,2,3) - or 00:14:693 (1,2,3) - or 00:13:100 (5) - . The vocals offer a complex, fun rhythm that you should incorporate more into these 1/2 rhythms.
  4. 00:35:135 - feels downplayed, compare to 00:22:392 (3,4) - . Same vocal rhythm, different gameplay rhythm.
  5. So, going forward, a lot of your rhythms feel arbitrary. To start, start at 00:10:445 (1) - and 00:27:436 (1) - . The rhythms here should be pretty close to identical to make it familiar to the player, why? The section repeats itself - as do the rhythms and patterns, and your rhythm choices should reflect that too. As of now they feel very separate in how you emphasize on various instruments. Work on making them closer to identical so that it becomes more intuitive for the player - the song repeats, the rhythm repeats.
  6. 00:44:958 - I strongly suggest incorporating the buildup rhythm here into the chorus. Since you might need to buff this diff, use consecutive 1/2 circles at 00:46:020 (1) - perhaps then sliders before it for the vocals?
  7. So again, you follow the drums a little too strongly imo in the chorus. So many rhythms from the vocals like at 00:48:675 (1) - are just gone and aren't used at all even though they're really strong gorgeous Kana Nishino vocals. Your rhythm choice downplays the vocals and makes the simple drum rhythms top priority, which doesn't fit well imo.
  8. 00:55:047 (4) - NC here?
  9. 00:56:109 (6,7) - Rhythm here follows vocals better, but might I offer a suggestion starting at 00:55:047 (4) - ? Here's what I came up with: http://puu.sh/x2CwO/f9ef824bc4.jpg. What this does is emphasize the pause of the vocals on 00:55:312 by stopping the slider there, but then having a full held slider starting at 00:55:578 to focus on that being held out so long. The circle is for vocals, and the slider after is for the drums and vocals.
  10. 00:57:171 (1,2,3) - Want to offer a different rhythm approach here, too: http://puu.sh/x2CBP/edb509b126.jpg. I like how you follow vocals with 00:57:171 (1) - but I don't think a repeat is necessary. The bass guitar and cymbal come in at 00:57:967 and so I suggest making them clickable, but then the weaker drums/cymbals come without much need for emphasis so I suggest a reverse slider. Finally, add a circle at 00:59:029 - to strengthen the vocals.
  11. Strong sound at 01:01:153 - goes completely unmapped, though you totally could since this is a normal. Then, vocal intensity going into the repeat of the chorus on 01:01:419 (6) - is left on a sliderend. Emphasis here definitely needs improvement.
  12. Alright, the rest sort of repeats itself so the rest applies again. The rhythm in this difficulty needs significant improvement before this gets pushed forward imo. I'm not saying you need to 100% follow vocals, but finding a balance between vocals/drums to better represent the song overall will make this tremendously better. Go through the song slowly, pick out what rhythms need to be strengthened and make sure they're prominent in gameplay too to better fit the song.


Gero's Hard

  1. I briefly talked to you IRC over what I think should be done in terms of rhythm here, it'd be nice to fill out some more 1/4 rhythms to better represent the song since this is the new top diff.
  2. 00:26:374 (3,4,5,1) - overlap like 00:13:100 (2,3,4,5) - maybe?
  3. 00:30:091 (2,3,4) - vs 00:13:100 (2,3,4,5) - same rhythm maybe? Familiar pattern would be cool.
  4. 00:31:950 (2,3) - For repeated rhythm's sake I think this'd be better suited as a slider like 00:14:958 (2) - .
  5. 00:38:321 (2) - you made the drum on the end of this clickable in the last instance, it'd be cool here too. :>
  6. 00:42:038 (4) - Subjective AF but the rhythm gap here kinda takes away from the vocal buildup into the chorus. 00:25:047 (1) - in comparison felt very smooth and fit the vocals being held really well, doing the same here would better represent that imo.
  7. 00:45:224 (2) - Whistle?
  8. 00:45:755 (4,1,2,3,4) - Kinda kills the emphasis here to stack these like this, I think continuing with a jump pattern would better emphasize this. Not sure how a change could fit your Style but maybe something like this? http://puu.sh/x2AKQ/8154dc97af.jpg
  9. 01:10:445 (2,5) - So with both of these, considering that the rhythm is 1/6 the spacing is a little too large imo. The flow in the first instance is especially really rough for a 1/6 rhythm in comparison to the rest of the map and is hard not to get a 100 on. Could you bring them a bit closer maybe to make it more clear that they're 1/6 in gameplay? (read next point first too pls)
  10. 01:10:445 (2,5) - My second issue with these is that these are the only two instances of 1/6 in the whole diff, maybe to buff it overall try to incorporate some more throughout. Just want to toss in my opinion though, the vocals are a lot more prevalent in the song and the 1/6 is barely noticeable. Just snapping it 1/4 would be a lot more intuitive and would fit in your map better so these 1/6 don't feel so sudden and out of place, for the sake of rhythm interpretation 1/4 would be a lot more reasonable.
  11. Cute diff, love it!

I really want to help rank this but it's still a whiles away from being ready, the easy and normal need lots of work in how rhythm is represented and it needs to be done more consistently. Feel free to call me back once things get addressed/reworked and I'll mod again then, and we'll see from there! :)
Topic Starter
Axon

Plaudible wrote:

sorry for getting back to you on this so late, placeholder for mod this coming week
yay! \o/ np :3
Topic Starter
Axon
I think I'm going to take a break from trying to rank this. I dont think a 3 diff, 113BPM TV Size map needs 7 pages worth of mods. I guess I'm just not ready.
Gero
If you feel like to move this forward once again, I'd glad to post my changes of my difficulty.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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