forum

M2U - Promise (feat. Sherie)

posted
Total Posts
34
show more
Stjpa

NazuSan wrote:

You set the BPM at 66,67 this is a very unusual bpm.
This song has actually 200bpm and a waltz (3/4) rhythm
99,967BPM with 3/4 time signature to be exact.
GeekyPotato
Hi :3

I haven't got many things for this map to improve on, but I'm going to give modding this map a shot anyway.

Hard


01:26:760 (4,5,6) - maybe putting these three in a pattern instead of a straight line? A triangle shape with the hit circles as the points might look nice.

01:30:060 (5,6) - It's probably just me, but it feels as thought there should be a hit circle in between these notes.

02:09:058 (7,8) - maybe a hit circle between these two? It felt a bit empty there.

02:25:857 (1) - shortening the spinner so it ends at the previous white line might be a good thing to do, too.

NazuSan's Insane


01:10:261 (1,2,3,4) - maybe add some jumps here, similar to these 00:50:462 (1,2,3,4)

02:25:856 (1) - like I said for the last spinner, change this spinner so it ends one white bar on the timeline previous to where it ends now.

I can't wait to see this map get ranked, it is one of the best I've seen in a while. Good luck! :)
NazuSan

GeekyPotato wrote:

Hi :3

I haven't got many things for this map to improve on, but I'm going to give modding this map a shot anyway.

(...)

NazuSan's Insane


01:10:261 (1,2,3,4) - maybe add some jumps here, similar to these 00:50:462 (1,2,3,4) It's a completely different part of the song!

02:25:856 (1) - like I said for the last spinner, change this spinner so it ends one white bar on the timeline previous to where it ends now. okay I shorten it

I can't wait to see this map get ranked, it is one of the best I've seen in a while. Good luck! :)
Thanks for modding this! :)

My update: https://drive.google.com/file/d/0BzpHi67EiK3caGpEM3ViazVYVFU/view?usp=sharing
Topic Starter
nathaniel noble

GeekyPotato wrote:

Hi :3

I haven't got many things for this map to improve on, but I'm going to give modding this map a shot anyway.

Hard


01:26:760 (4,5,6) - maybe putting these three in a pattern instead of a straight line? A triangle shape with the hit circles as the points might look nice.

01:30:060 (5,6) - It's probably just me, but it feels as thought there should be a hit circle in between these notes.

02:09:058 (7,8) - maybe a hit circle between these two? It felt a bit empty there.

02:25:857 (1) - shortening the spinner so it ends at the previous white line might be a good thing to do, too.

NazuSan's Insane


01:10:261 (1,2,3,4) - maybe add some jumps here, similar to these 00:50:462 (1,2,3,4)

02:25:856 (1) - like I said for the last spinner, change this spinner so it ends one white bar on the timeline previous to where it ends now.

I can't wait to see this map get ranked, it is one of the best I've seen in a while. Good luck! :)
Just like NazuSan said, thank you for your mod! :) Every mod helps either it's long or short 8-) and I'm glad to hear you liked this mapset ;)
Flowey
Hi, from #modreqs here!

Here's a mod for NazuSan's Insane.

Replay: http://puu.sh/ooCuu/dd16f07a12.osr
General: I enjoyed playing this map. It was very relaxing.
You can try varying the hitsound volumes throughout the timing sections to make things even more interesting.


00:10:564 (4,1) - I think this would flow better if the two sliders were parallel.

00:21:664 (1) - Personally, I think all of the "V" shaped sliders in the map look messy.

00:22:563 (4,5) - Make these two parallel.

00:26:163 (3) - Add the hitsound that's on 00:24:363 (3).

00:45:062 (1,2) - The second slider's shape doesn't really fit with anything.

00:59:462 (1) - Sliders shaped like these look strange when they're not blanketed with anything.

01:01:862 (3,4,5,6,1) - Check flow here. (01:16:261 (3,4,5,6,1) - flows much better.)

01:09:361 (4,7) - Put these at the same height.

01:24:360 (6,1) - Check overlap on these two.

01:25:260 (3,4) - Check blanket on these.

01:26:460 (1,2,3,4) - Could probably blanket one of the circles with the slider.

02:06:957 (4,5) - Could probably blanket 4 slider with something.

02:13:257 (1) - 02:22:257 (1) - etc. - Check symmetry on all the "3" shaped sliders. (Easiest fix is probably just creating one that's symmetric, and then copy/paste and rotate as need.)
NazuSan

Nephroid wrote:

Hi, from #modreqs here!

Here's a mod for NazuSan's Insane.

Replay: http://puu.sh/ooCuu/dd16f07a12.osr
General: I enjoyed playing this map. It was very relaxing.
You can try varying the hitsound volumes throughout the timing sections to make things even more interesting.


00:10:564 (4,1) - I think this would flow better if the two sliders were parallel. that's my mapping style and it works imo

00:21:664 (1) - Personally, I think all of the "V" shaped sliders in the map look messy. In this case I have to agree

00:22:563 (4,5) - Make these two parallel. no that's a mapping style element, it is just the previous slider and then ctrl+h

00:26:163 (3) - Add the hitsound that's on 00:24:363 (3). just listen to similar patterns, it's consistent

00:45:062 (1,2) - The second slider's shape doesn't really fit with anything. It fit's better now

00:59:462 (1) - Sliders shaped like these look strange when they're not blanketed with anything. but they look better than a straight or V slider

01:01:862 (3,4,5,6,1) - Check flow here. (01:16:261 (3,4,5,6,1) - flows much better.)but it works as well

01:09:361 (4,7) - Put these at the same height. done

01:24:360 (6,1) - Check overlap on these two. made on purpose

01:25:260 (3,4) - Check blanket on these. fixed

01:26:460 (1,2,3,4) - Could probably blanket one of the circles with the slider. done

02:06:957 (4,5) - Could probably blanket 4 slider with something. no won't blanket it with anything

02:13:257 (1) - 02:22:257 (1) - etc. - Check symmetry on all the "3" shaped sliders. (Easiest fix is probably just creating one that's symmetric, and then copy/paste and rotate as need.) ok hopefully found all
Thx for modding my GD! :3
Here's my update: https://drive.google.com/file/d/0BzpHi67EiK3caGpEM3ViazVYVFU/view?usp=sharing
Hollow Delta
From #modreq

Easy
Easy is very flawless so I couldn't find any issues.

Normal
00:50:462 (1,2,3,4) - These notes are too close. They're too close for me to realize we're following the vocals, not the rhythm.
I see this as a slight difficulty spike, so spreading these shouldn't affect it too much, difficulty wise.

Hard
Again, flawless.

NazuSan's Insane
Wow, these are perfect.

Sorry I couldn't do a good job modding this, so to compensate I'll give you a Kudosu star. 8)
Topic Starter
nathaniel noble

Bubblun wrote:

From #modreq

Easy
Easy is very flawless so I couldn't find any issues.

Normal
00:50:462 (1,2,3,4) - These notes are too close. They're too close for me to realize we're following the vocals, not the rhythm.
I see this as a slight difficulty spike, so spreading these shouldn't affect it too much, difficulty wise.

Hard
Again, flawless.

NazuSan's Insane
Wow, these are perfect.

Sorry I couldn't do a good job modding this, so to compensate I'll give you a Kudosu star. 8)
Thank you for your mod and star! It's much appreciated :)
DeRandom Otaku
Hi!~

General :
  1. u no choose combo color? u betta choose combo color or u get no rank on yer map
NazuSan's Insane :
  1. 00:16:864 (2,3) - blanket is rip
  2. 00:18:664 (2,4) - ^
  3. 00:30:063 (2,1) - y u no stack them properly
  4. 01:04:861 (1,2) - blanket is too rip here
  5. 01:11:761 (3) - move to 80,170
  6. 02:09:357 (6,1) - make blanket
  7. 02:11:907 (2) - move to 422,333
  8. 02:16:857 (1,2,3) - not very proper blankets
  9. and Why Nazusan's insane except of Nazu's insane?
Rest is up to u
Cant mod thy lower diffs x-x
Good Luck!~
NazuSan

DeRandom Otaku wrote:

Hi!~

General :
  1. u no choose combo color? u betta choose combo color or u get no rank on yer map

->Merhur can choose a combo color<-


NazuSan's Insane :
  1. 00:16:864 (2,3) - blanket is rip fixed
  2. 00:18:664 (2,4) - ^ fixed
  3. 00:30:063 (2,1) - y u no stack them properly just a small issue
  4. 01:04:861 (1,2) - blanket is too rip here fixed
  5. 01:11:761 (3) - move to 80,170 done
  6. 02:09:357 (6,1) - make blanket finished ^^
  7. 02:11:907 (2) - move to 422,333 done!
  8. 02:16:857 (1,2,3) - not very proper blankets okay I've tried to fix them
  9. and Why Nazusan's insane except of Nazu's insane?
Rest is up to u
Cant mod thy lower diffs x-x
Good Luck!~
Thank you senpai <3 I really appreciate this
->I renamed my GD, now it's Nazu's Insane<-
Update: https://drive.google.com/open?id=0BzpHi67EiK3caGpEM3ViazVYVFU
Parachute
Hey :3 so heres the mod from m4m!

General

Well the only thing here is the Widescreen support which is only enabled in Insane. I think you should do it consistent for all Difficulties.

Easy

00:01:865 (1,2) - Add whistle at both starts maybe?
00:05:464 (3) - Here i would add a whistle too at least on the sliderend
00:09:064 (1) - Finish at beginning
00:10:864 (2) - Whistle at sliderend
00:12:664 (3) - ^
00:12:664 (3) - Maybe change the sliders position a bit (rotate it) so that its distance to the next object is 1,00 (I think it would be fine too but oh well.. you should fix it ^^)
But then again I dont know why you didnt make it look like 01:31:860 (3) - ... that slider is so beautiful and 00:12:664 (3) - is like... well.. idk xD but its up to you really
00:16:315 - Here is one of the sections where you use drum hitsounds in the map. I will for now not comment on this but i think drum isnt the best hitsounding tool but this is probably just me not liking drum hitsounds. so ill just leave this drum hitsoundmod out for now
00:31:563 (2) - Remove whistle at sildermiddle (I hope you know what i mean)
00:34:263 (1) - Remove whistle at sliderend
00:38:763 (2) - Remove whistle at the middle beat
00:38:763 (2) - Would line this up so its on the same line as 00:37:863 (1) -
00:54:062 (3,4) - Things like this is overusing whistle imo. 00:54:062 (3) - Remove in the middle and 00:54:962 (4) - here at the end
00:56:462 (2,3,4) - Overused Finish :c 00:57:362 (3) - remove this one
00:57:662 (4) - Add whistle at end
01:28:260 (1,2) - Would be better with 1 whistle per slider.
01:31:860 (3) - Remove second whistle
01:35:460 (1) - Remove at the beginning
01:37:260 (2) - Remove at the end
01:39:060 (3) - Remove second whistle
01:42:659 (1) - Remove at the end
01:43:559 (2) - Remove at the middle
02:10:258 (2) - I would put this one on the right side of the sliders because 02:11:458 (4) - is on the left side too and this overlapping doesnt look that good.
02:13:258 (1) - Remove second whistle
02:16:858 (2) - Remove at the middle
02:17:757 (3) - ^
02:20:458 (1) - Remove second one
02:23:757 (2) - Remove whistle
02:24:057 (3) - Remove at middle
02:26:156 (1) - Would recommend making this spinner kind of silent so you dont hear it. Would be awesome at this point.



Normal

00:04:264 (2) - Remove w at middle
00:05:464 (1) - I think if you make this slider even just a BIIIIIT round it would play better. Would suggest something like :
00:07:264 (1) - Remove w at middle
00:09:664 (2) - This one looks weird because its nearer to the 3, maybe disable grid snap for this object and make it have same distance
(Now i saw this one: 01:13:861 (1,2,3) - Look at these sliders and the circle, they are done good and it looks really good, do it like here :3)
00:10:864 (1) - Remove w at middle
00:15:364 (3) - ^
00:59:462 (1) - I dont know but this slider is weird to play imo. you should place it a bit more down to create a more round placement with these objects 00:58:562 (2,3,4) - or just make it a round slider.. but this slider like this is kinda weird imo :D
01:01:262 (1) - This slider a bit round or something would be better again imo.
01:30:060 (1) - Remove w at middle
01:30:960 (2) - Remove w at end
01:34:260 (3) - Remove w
01:42:659 (5) - Remove w at the end (maybe add finish if you feel like it)
01:43:559 (6) - Remove w at start
02:03:358 (1) - Remove nc.. this nc is kinda random imo.
02:20:457 (1) - Add whistle at start
02:23:157 (2) - ^
02:24:956 (2) - ^
Also the spinner thing i said on easy would be nice here too :3

Hard

OD for normal and hard are the same.. would consider doing OD +1 here :)
00:02:464 (2) - Add whistle
00:04:264 (2) - ^ at start
00:06:064 (2) - ^
00:06:364 (3) - ^ at start
00:07:264 (5) - ^ at middle
00:08:164 (6) - ^ at start
00:09:664 (2) - ^
00:11:464 (2) - ^ at start
00:13:264 (2) - ^
00:13:564 (3) - ^ at start
00:14:764 (7) - ^ at start
00:15:364 (8) - ^ at start and end
00:30:663 (1) - ^ at start
00:32:463 (5) - ^ at start
00:34:263 (1) - ^ at start
00:36:963 (6) - 00:37:263 (7) - ^ at start
00:37:863 (1) - 00:38:763 (3) - ^ at start
00:39:663 (5) - ^ at end
00:41:463 (1) - 00:42:362 (3) - 00:43:262 (6) - ^ at start
At this point im kinda done tbh XD it seems as if you forgot to hitsound most of this map? its weird how you use so much whistles
at easy/normal and here you use none. well i would recommend doing it like i told you in easy/normal and also the silent spinner at the end ^^

Other things besides hitsounding:
00:09:964 (3) - This would look better imo if it was like this:
00:10:864 (1) - Also this one maybe like this:
00:18:964 (3) - Could make this a BIIIT round again to make better flow and stuff
00:22:563 (7) - Add nc
00:28:863 (4) - would add nc here not 00:29:763 (1) -
00:43:262 (6) - x:412 y:136 maybe?
00:54:962 (5) - This one not linear it looks so weird.. make it round onto the different site than 4 was so it looks good :)
00:55:862 (1,2,3,4) - You could make this section look cleaner overall and the 4 should be round again maybe round it up so it looks up, would be kinda nice imo
01:15:661 (5,6,7) - This maybe:
01:19:711 (4,5) - These 2 look weird kinda. move them a bit to the right maybe? ^^
01:26:460 (1) - Add nc
01:37:260 (8) - ^



Insane

OD + 1 maybe? Kinda easy for insane :3
00:32:463 (1) - Would put the last point a BIT more up so it looks better and has better flow
01:29:760 (4,5) - Hm idk but this is kinda weird for me and i would think without the 5 it would be better imo.
01:36:285 (5) - Remove whistle
01:38:310 (5) - Idk why you dont make this a nice trianlge? o.o This .. jump.. idk.. just make it a consistent triangle its better imo.
02:21:357 (2) - 02:23:157 (2) - 02:24:956 (2) - Whistle at the beginning?
Silent spinner again? :3


So overall the map is actually pretty good the only thing i was not liking much were the hitsounds used, you should really work on them :)
Gl for you map! :3
Topic Starter
nathaniel noble

Parachute wrote:

Hey :3 so heres the mod from m4m!

General

Well the only thing here is the Widescreen support which is only enabled in Insane. I think you should do it consistent for all Difficulties.

Easy

00:01:865 (1,2) - Add whistle at both starts maybe?
00:05:464 (3) - Here i would add a whistle too at least on the sliderend
00:09:064 (1) - Finish at beginning
00:10:864 (2) - Whistle at sliderend
00:12:664 (3) - ^
00:12:664 (3) - Maybe change the sliders position a bit (rotate it) so that its distance to the next object is 1,00 (I think it would be fine too but oh well.. you should fix it ^^)
But then again I dont know why you didnt make it look like 01:31:860 (3) - ... that slider is so beautiful and 00:12:664 (3) - is like... well.. idk xD but its up to you really
00:16:315 - Here is one of the sections where you use drum hitsounds in the map. I will for now not comment on this but i think drum isnt the best hitsounding tool but this is probably just me not liking drum hitsounds. so ill just leave this drum hitsoundmod out for now
00:31:563 (2) - Remove whistle at sildermiddle (I hope you know what i mean)
00:34:263 (1) - Remove whistle at sliderend
00:38:763 (2) - Remove whistle at the middle beat
00:38:763 (2) - Would line this up so its on the same line as 00:37:863 (1) -
00:54:062 (3,4) - Things like this is overusing whistle imo. 00:54:062 (3) - Remove in the middle and 00:54:962 (4) - here at the end
00:56:462 (2,3,4) - Overused Finish :c 00:57:362 (3) - remove this one
00:57:662 (4) - Add whistle at end
01:28:260 (1,2) - Would be better with 1 whistle per slider.
01:31:860 (3) - Remove second whistle
01:35:460 (1) - Remove at the beginning
01:37:260 (2) - Remove at the end
01:39:060 (3) - Remove second whistle
01:42:659 (1) - Remove at the end
01:43:559 (2) - Remove at the middle
02:10:258 (2) - I would put this one on the right side of the sliders because 02:11:458 (4) - is on the left side too and this overlapping doesnt look that good.
02:13:258 (1) - Remove second whistle
02:16:858 (2) - Remove at the middle
02:17:757 (3) - ^
02:20:458 (1) - Remove second one
02:23:757 (2) - Remove whistle
02:24:057 (3) - Remove at middle
02:26:156 (1) - Would recommend making this spinner kind of silent so you dont hear it. Would be awesome at this point.



Normal

00:04:264 (2) - Remove w at middle
00:05:464 (1) - I think if you make this slider even just a BIIIIIT round it would play better. Would suggest something like :
[box=Screenshot]
00:07:264 (1) - Remove w at middle
00:09:664 (2) - This one looks weird because its nearer to the 3, maybe disable grid snap for this object and make it have same distance
(Now i saw this one: 01:13:861 (1,2,3) - Look at these sliders and the circle, they are done good and it looks really good, do it like here :3)
00:10:864 (1) - Remove w at middle
00:15:364 (3) - ^
00:59:462 (1) - I dont know but this slider is weird to play imo. you should place it a bit more down to create a more round placement with these objects 00:58:562 (2,3,4) - or just make it a round slider.. but this slider like this is kinda weird imo :D
01:01:262 (1) - This slider a bit round or something would be better again imo.
01:30:060 (1) - Remove w at middle
01:30:960 (2) - Remove w at end
01:34:260 (3) - Remove w
01:42:659 (5) - Remove w at the end (maybe add finish if you feel like it)
01:43:559 (6) - Remove w at start
02:03:358 (1) - Remove nc.. this nc is kinda random imo.
02:20:457 (1) - Add whistle at start
02:23:157 (2) - ^
02:24:956 (2) - ^
Also the spinner thing i said on easy would be nice here too :3

Hard

OD for normal and hard are the same.. would consider doing OD +1 here :)
00:02:464 (2) - Add whistle
00:04:264 (2) - ^ at start
00:06:064 (2) - ^
00:06:364 (3) - ^ at start
00:07:264 (5) - ^ at middle
00:08:164 (6) - ^ at start
00:09:664 (2) - ^
00:11:464 (2) - ^ at start
00:13:264 (2) - ^
00:13:564 (3) - ^ at start
00:14:764 (7) - ^ at start
00:15:364 (8) - ^ at start and end
00:30:663 (1) - ^ at start
00:32:463 (5) - ^ at start
00:34:263 (1) - ^ at start
00:36:963 (6) - 00:37:263 (7) - ^ at start
00:37:863 (1) - 00:38:763 (3) - ^ at start
00:39:663 (5) - ^ at end
00:41:463 (1) - 00:42:362 (3) - 00:43:262 (6) - ^ at start
At this point im kinda done tbh XD it seems as if you forgot to hitsound most of this map? its weird how you use so much whistles
at easy/normal and here you use none. well i would recommend doing it like i told you in easy/normal and also the silent spinner at the end ^^

Other things besides hitsounding:
00:09:964 (3) - This would look better imo if it was like this:
[box=Screenshot]
00:10:864 (1) - Also this one maybe like this:
00:18:964 (3) - Could make this a BIIIT round again to make better flow and stuff
00:22:563 (7) - Add nc
00:28:863 (4) - would add nc here not 00:29:763 (1) -
00:43:262 (6) - x:412 y:136 maybe?
00:54:962 (5) - This one not linear it looks so weird.. make it round onto the different site than 4 was so it looks good :)
00:55:862 (1,2,3,4) - You could make this section look cleaner overall and the 4 should be round again maybe round it up so it looks up, would be kinda nice imo
01:15:661 (5,6,7) - This maybe:
[box=Screenshot]
01:19:711 (4,5) - These 2 look weird kinda. move them a bit to the right maybe? ^^
01:26:460 (1) - Add nc
01:37:260 (8) - ^



Insane

OD + 1 maybe? Kinda easy for insane :3
00:32:463 (1) - Would put the last point a BIT more up so it looks better and has better flow
01:29:760 (4,5) - Hm idk but this is kinda weird for me and i would think without the 5 it would be better imo.
01:36:285 (5) - Remove whistle
01:38:310 (5) - Idk why you dont make this a nice trianlge? o.o This .. jump.. idk.. just make it a consistent triangle its better imo.
02:21:357 (2) - 02:23:157 (2) - 02:24:956 (2) - Whistle at the beginning?
Silent spinner again? :3


So overall the map is actually pretty good the only thing i was not liking much were the hitsounds used, you should really work on them :)
Gl for you map! :3
Ty for you mod! It was really helpful for me! ^_^
NazuSan

Parachute wrote:

Hey :3 so heres the mod from m4m!

General
(...)

Easy
(...)

Normal
(...)

Hard
(...)

Insane

OD + 1 maybe? Kinda easy for insane :3 OD 8 is fine for an expert map, but not for an insane :D
00:32:463 (1) - Would put the last point a BIT more up so it looks better and has better flow done :)
01:29:760 (4,5) - Hm idk but this is kinda weird for me and i would think without the 5 it would be better imo. I don't think so, it's not even overmapping
01:36:285 (5) - Remove whistle you're right... sounds better
01:38:310 (5) - Idk why you dont make this a nice trianlge? o.o This .. jump.. idk.. just make it a consistent triangle its better imo. I don't see any problems there
02:21:357 (2) - 02:23:157 (2) - 02:24:956 (2) - Whistle at the beginning? fixeeeed~
Silent spinner again? :3 reduced to 5% vol


So overall the map is actually pretty good the only thing i was not liking much were the hitsounds used, you should really work on them :)
Gl for you map! :3
Thanks for this huge mod :) I think u helped merhur a lot ^-^

UPDATE: http://puu.sh/oBuhS/dd4c132961.osu
Namki
Hi.
[Easy]
  1. 00:01:865 - well, no reason to put green line here, you can change the volume in red line.
  2. 00:12:664 (3) - make this reverse 1 time only, because of this strong beat 00:12:664 (3) - it should be emphasized.
  3. 00:17:164 (2) - / 00:19:864 (1) - / 00:24:363 (2) - and others — clap fits much better.
  4. 00:26:163 (1) - whistle here.
  5. 00:59:462 (1) - quite strong => finish instead.
  6. 01:03:061 (1) - same as above. And this 01:10:261 (1) - as well. 01:17:461 (1) - so, find them by yourself.
  7. 01:27:360 (4) - unnecessary NC. And here 02:12:358 (5) - .
  8. Tbh, I don't like overlaps in Easy diffs, those may be unreadable and cause some breaks and misses, but it's only from my side.
    Else is fine.
[Normal]
  1. 00:33:363 (2,3) - slider instead.
  2. 00:43:262 (1) - remove NC.
  3. 00:56:462 (2,4) - finish.
  4. 01:01:862 (2) - sound isn't so strong, just 01:01:262 (1) - longer this slider til here 01:01:862 - .
  5. 01:03:661 (2,3,4,5,6) - make slider instead of 01:04:261 (4,5) - . Because it's a bit complex compare to diff before the kiai.
  6. 01:08:461 (1) - same, longer til 01:09:061 - here. And here 01:19:261 (1,2) - , because 01:20:161 (1) - this should be emphasized and you put circle here 01:19:861 (2) - but it's not really strong enough. Hope this is understandable.
  7. 01:10:261 (1,1,1) - random NC, can't see any reason to put it.
  8. 01:27:360 (1) - NC.
    So, find other issues like those what are written above by yourself. I mean some random NC, not emphasized strong beats and etc.
[Hard]
  1. 00:19:414 (4) - this circle should stay at next grey tick.
  2. 00:37:563 (8,9) - slider instead, I can't hear sound here 00:37:713 - . Same 01:05:461 (3,4) - . And others.
  3. 00:39:663 (5,7) - blanket.
  4. 00:56:312 - there's no sound. Longer slider til here 00:56:312 - . Same 01:07:561 (3,4) - . And others.
  5. 00:58:562 (7,8,1) - unreadable pattern imo, make it non-overlapped, just delete circle.
  6. 02:14:757 - no sound. Make slider til here.
In Insane one thing only:
01:36:060 (4,5,6) - only one 1/12 pattern on the whole diff, make more those, because of consistency.
good luck!
NazuSan

Namki wrote:

Hi.
[Easy]
(...)

[Normal]
(...)

[Hard]
(...)

In Insane one thing only:
01:36:060 (4,5,6) - only one 1/12 pattern on the whole diff, make more those, because of consistency. I'm a fan of consisteny but not of overmapping, there aren't any parts in the song where it's possible to use 1/12 patterns, sry
good luck!
Thx for modding!
Unfortunately no changes from me~
Topic Starter
nathaniel noble

Namki wrote:

Hi.
[Easy]
  1. 00:01:865 - well, no reason to put green line here, you can change the volume in red line.
  2. 00:12:664 (3) - make this reverse 1 time only, because of this strong beat 00:12:664 (3) - it should be emphasized.
  3. 00:17:164 (2) - / 00:19:864 (1) - / 00:24:363 (2) - and others — clap fits much better.
  4. 00:26:163 (1) - whistle here.
  5. 00:59:462 (1) - quite strong => finish instead.
  6. 01:03:061 (1) - same as above. And this 01:10:261 (1) - as well. 01:17:461 (1) - so, find them by yourself.
  7. 01:27:360 (4) - unnecessary NC. And here 02:12:358 (5) - .
  8. Tbh, I don't like overlaps in Easy diffs, those may be unreadable and cause some breaks and misses, but it's only from my side.
    Else is fine.
[Normal]
  1. 00:33:363 (2,3) - slider instead.
  2. 00:43:262 (1) - remove NC.
  3. 00:56:462 (2,4) - finish.
  4. 01:01:862 (2) - sound isn't so strong, just 01:01:262 (1) - longer this slider til here 01:01:862 - .
  5. 01:03:661 (2,3,4,5,6) - make slider instead of 01:04:261 (4,5) - . Because it's a bit complex compare to diff before the kiai.
  6. 01:08:461 (1) - same, longer til 01:09:061 - here. And here 01:19:261 (1,2) - , because 01:20:161 (1) - this should be emphasized and you put circle here 01:19:861 (2) - but it's not really strong enough. Hope this is understandable.
  7. 01:10:261 (1,1,1) - random NC, can't see any reason to put it.
  8. 01:27:360 (1) - NC.
    So, find other issues like those what are written above by yourself. I mean some random NC, not emphasized strong beats and etc.
[Hard]
  1. 00:19:414 (4) - this circle should stay at next grey tick.
  2. 00:37:563 (8,9) - slider instead, I can't hear sound here 00:37:713 - . Same 01:05:461 (3,4) - . And others.
  3. 00:39:663 (5,7) - blanket.
  4. 00:56:312 - there's no sound. Longer slider til here 00:56:312 - . Same 01:07:561 (3,4) - . And others.
  5. 00:58:562 (7,8,1) - unreadable pattern imo, make it non-overlapped, just delete circle.
  6. 02:14:757 - no sound. Make slider til here.
In Insane one thing only:
01:36:060 (4,5,6) - only one 1/12 pattern on the whole diff, make more those, because of consistency.
good luck!
Thank you very much! ^_^
RyoKazuka


I really like the song

Set OD to 4 for Normal so that it balances between Hard and Easy and imo it suits the diff play better than 5

Quick scan on Insane

Nazu's MX
First of all, never underestimate the power of blankets since it gives the map more potential and more neat in gameplay
not to mention perfecting blankets leads to a solid map

for example if I move this slider 00:13:864 (3) - a bit to the left at x 125 y 161 it will make it less messy and cramped, it also gives pleasure to the player's eyes

00:04:264 (2) - I recommend you to unstack this note so that it gives movement just like this pattern 00:01:865 (1,2,3) -

00:08:164 (4,1) - this is a very good place to make a neat blanket http://sta.sh/02hl8d4nfbf

00:28:863 (1,2,3) - structure can be improved if placed like this http://sta.sh/05mt2pr7hli

00:35:163 (2) - try placing the fourth anchor at x 352 y 68 for a better slider structure

00:36:063 (1) - try blanketing this with the prev slider :)

00:45:962 (2) - try blanketing 1's tail to this curve here

00:58:862 (3) - i suggest maybe you put the slider's tail under 00:57:662 (1) 's head?

00:59:312 (5) - try spacing this from 00:59:462 (1) - so that it gives more impact and movement

I do recommend putting it at x 100 y 279

01:44:159 (3) - maybe putting this at x 480 y 100 so that it looks geometrical

01:54:658 (4) - try avoiding overlaps like this, it confuses players

02:14:157 (2) - I suggest you to blanket this



I really love the flow in Insane
keep up the good work and I hope this set gets more feedbacks

try catching me in game for the mods on lower diffs ;)
Ill be glad to help you out

Good luck !

edit: metadata source https://soundcloud.com/m2ustudio/promise

im not sure how it is translated, try asking IamKwaN for help

NazuSan

RyoKazuka wrote:



I really like the song

Set OD to 4 for Normal so that it balances between Hard and Easy and imo it suits the diff play better than 5

Quick scan on Insane

Nazu's MX
First of all, never underestimate the power of blankets since it gives the map more potential and more neat in gameplay
not to mention perfecting blankets leads to a solid map Don't worry I know about this ;)

for example if I move this slider 00:13:864 (3) - a bit to the left at x 125 y 161 it will make it less messy and cramped, it also gives pleasure to the player's eyes fixed~

00:04:264 (2) - I recommend you to unstack this note so that it gives movement just like this pattern 00:01:865 (1,2,3) - done

00:08:164 (4,1) - this is a very good place to make a neat blanket http://sta.sh/02hl8d4nfbf looks nice :)

00:28:863 (1,2,3) - structure can be improved if placed like this http://sta.sh/05mt2pr7hli I also made the sliders less curvy

00:35:163 (2) - try placing the fourth anchor at x 352 y 68 for a better slider structure I don't see a big difference but fixed

00:36:063 (1) - try blanketing this with the prev slider :) done :)

00:45:962 (2) - try blanketing 1's tail to this curve here not perfect, but I don't want to destroy the 2nd blanket

00:58:862 (3) - i suggest maybe you put the slider's tail under 00:57:662 (1) 's head? accepted

00:59:312 (5) - try spacing this from 00:59:462 (1) - so that it gives more impact and movement already done with the prev. fix

I do recommend putting it at x 100 y 279

01:44:159 (3) - maybe putting this at x 480 y 100 so that it looks geometrical I put it a bit down but not at y100

01:54:658 (4) - try avoiding overlaps like this, it confuses players not at all, I guess it's fine, I've seen ranked maps with this and the AR is not that high

02:14:157 (2) - I suggest you to blanket this I hope I fixed that, they are quite far away



I really love the flow in Insane
keep up the good work and I hope this set gets more feedbacks Thx! ;)

try catching me in game for the mods on lower diffs ;)
Ill be glad to help you out I guess Merhur will do this :D

Good luck !

edit: metadata source https://soundcloud.com/m2ustudio/promise

im not sure how it is translated, try asking IamKwaN for help

Thx for modding this! :)
I hope u can help Merher with his diffs as well ^^

Update: http://puu.sh/oGiFt/0abc0eb1b6.osu
RyoKazuka


sorry for long delay
no kds

EZ
00:18:964 (5) - not much of an issue but can you make the slider straight and move the tail to x 436 y 32 for better flow?

i think thats all

NM
00:20:464 (2) - try avoiding overlaps like these next time :o
i suggest moving it to x 186 y 210

00:25:263 (4) - NC?

00:29:163 (5) - maybe move the tail to x 79 y 122 for better flow

02:03:358 (2) - you can try reworking this slider because the overlap makes the map looks less neat

nice flow

HD
00:21:664 (4,5,6) - angle here makes flow looks weird, I recommend selecting all these and rotate them by -11 and adjust the DS back

00:24:363 (3,4,5,6,7,8) - try avoiding beat placements like this since this kind of pattern is suitable for Light Insane/Insane and not for Hard but you can improve by turning them to sliders

00:28:863 (1,2,3,4,5,6) - same goes here and other similar beat placements

00:36:963 (6,7,8,9) - this kind of pattern is more suitable in Hard, try making more pattern similar as this ! :)

01:28:260 (1) - I suggest move this slider a bit further than its previous slider so that it doesnt confuse players that it has a break there

02:24:957 (2) - Im really not sure since this is the only stack throughout the whole map, reconsider on this one

could improve more ! ;)


Try studying more in mapping by checking recent and decent ranked maps so that you can improve the neatness and flow in your maps

Good luck !

Topic Starter
nathaniel noble

RyoKazuka wrote:



sorry for long delay
no kds

EZ
00:18:964 (5) - not much of an issue but can you make the slider straight and move the tail to x 436 y 32 for better flow?

i think thats all

NM
00:20:464 (2) - try avoiding overlaps like these next time :o
i suggest moving it to x 186 y 210

00:25:263 (4) - NC?

00:29:163 (5) - maybe move the tail to x 79 y 122 for better flow

02:03:358 (2) - you can try reworking this slider because the overlap makes the map looks less neat

nice flow

HD
00:21:664 (4,5,6) - angle here makes flow looks weird, I recommend selecting all these and rotate them by -11 and adjust the DS back

00:24:363 (3,4,5,6,7,8) - try avoiding beat placements like this since this kind of pattern is suitable for Light Insane/Insane and not for Hard but you can improve by turning them to sliders

00:28:863 (1,2,3,4,5,6) - same goes here and other similar beat placements

00:36:963 (6,7,8,9) - this kind of pattern is more suitable in Hard, try making more pattern similar as this ! :)

01:28:260 (1) - I suggest move this slider a bit further than its previous slider so that it doesnt confuse players that it has a break there

02:24:957 (2) - Im really not sure since this is the only stack throughout the whole map, reconsider on this one

could improve more ! ;)


Try studying more in mapping by checking recent and decent ranked maps so that you can improve the neatness and flow in your maps

Good luck !

Thank you very much! Better late than never! ^_^
Osu FLagstar
Hey, M4M from #modreqs

Here is my map: https://osu.ppy.sh/s/359545

Easy

Nothing to say really except maybe putting some kind of distance between the notes because it feels too easy having no distance at all.

Normal

I feel like the map plays too much like a "snake". Also the placements of the sliders and the following notes could be a little better.

Hard

Again, the sliders could be placed better and also look a little nicer.

Nazu's Insane

00:15:964 (4,5,1) - I'd put more distance between the five and one than the four and five.

00:23:163 (6,7,1) - Same thing.

00:24:963 (6,1) - I would try to avoid these kind of overlaps. Doesn't look very nice.

00:43:262 (1) - This slider could be a little bit more pretty.

00:45:062 (1,2) - Another unnecessary overlap.

01:15:211 (5,6,1) - Again, I would put more distance between the latter than the former. It fits the vocals better.

01:18:211 (4,5) - This gap is a little bit short.

01:54:058 (2,4) - Overlap.
NazuSan

Osu FLagstar wrote:

Hey, M4M from #modreqs

Here is my map: https://osu.ppy.sh/s/359545

(...)

Nazu's Insane

00:15:964 (4,5,1) - I'd put more distance between the five and one than the four and five. done :)

00:23:163 (6,7,1) - Same thing. changed it in this way that there are accurate jumps now

00:24:963 (6,1) - I would try to avoid these kind of overlaps. Doesn't look very nice. I have to disagree because I really like them ^^

00:43:262 (1) - This slider could be a little bit more pretty. I think it's better now ;)

00:45:062 (1,2) - Another unnecessary overlap. absolutely not!

01:15:211 (5,6,1) - Again, I would put more distance between the latter than the former. It fits the vocals better. I've tried to adjust it a bit because there is not enough space for a huge jump

01:18:211 (4,5) - This gap is a little bit short. Sry I don't get this :/

01:54:058 (2,4) - Overlap. on purpose
Thx for your mod! :) It fixes some "bigger" issues and things I was not sure about.

Here's my update~: http://puu.sh/oYAGa/4326ff3ee2.osu
Remus
From #modreqs o/


Normal
  1. 00:15:364 (3,1) - a little overlap (not so critical, but will be better, if you try to replace it)
  2. 00:42:362 (2,3) - ^
  3. 00:59:462 (1,2,3) - ^ try to remake it
  4. 01:04:261 (4,5) - ^
  5. 01:18:361 (3,4) - ^
  6. 01:39:060 (1,2) -
  7. 01:44:459 (1) - listening to music i can suggest,that it's new kiai time, don't you think? :)


Hard

  • Before i start ---> click ---. try to use all space
  1. 00:19:864 (1,2) - stack their ends
  2. 00:24:363 (3,4) - maybe make them more accurate (as 00:28:863 (1,2) here for example)
  3. 00:46:862 (4,5) - fix this blanket(?)
  4. 01:38:760 (7,1) - stack them properly
  5. 01:44:459 (1) - the same as in normal ; i think it's new kiai time according to the music

Insane
  1. 00:24:963 (6,1) - make 6 more round imo
  2. 00:38:163 (2,3,4) - fix spacing between 3 and 4
  3. 01:35:310 (5) - fix spacing a little to the next note
  4. 01:44:459 (1) - ofc, the same as in previous diffs
  5. 01:52:558 (3,1) - overlap
  6. 01:58:858 (1) - try to avoid those sliders
Looks very neat :)
Good luck with this one o/
Topic Starter
nathaniel noble

Remus wrote:

From #modreqs o/


Normal
  1. 00:15:364 (3,1) - a little overlap (not so critical, but will be better, if you try to replace it) I increased the DS by 0.1 so no more overlaps like this
  2. 00:42:362 (2,3) - ^ ^
  3. 00:59:462 (1,2,3) - ^ try to remake it Since i increased the DS i had to resnap and even change object locations so fixed
  4. 01:04:261 (4,5) - ^ ^
  5. 01:18:361 (3,4) - ^ ^
  6. 01:39:060 (1,2) - ^
  7. 01:44:459 (1) - listening to music i can suggest,that it's new kiai time, don't you think? :)I not sure about this but I'll think about it though

Hard

  • Before i start ---> click ---. try to use all space Yeah, thanks for the notice, I'll look out for this in the future ^_^
  1. 00:19:864 (1,2) - stack their ends Fixed
  2. 00:24:363 (3,4) - maybe make them more accurate (as 00:28:863 (1,2) here for example) That was on purpose, I did not want all of them to look like your example. I wanted some of them to look a bit different so it will be less boring xd
  3. 00:46:862 (4,5) - fix this blanket(?) Fixed
  4. 01:38:760 (7,1) - stack them properly I did my best
  5. 01:44:459 (1) - the same as in normal ; i think it's new kiai time according to the music I'll think about it

Looks very neat :)
Good luck with this one o/ Thank you! ^_^
Thanks for the mod! ^_^
NazuSan
Hey ;)
Don't worry about my GD i'll apply my mod when I'm back from hospital.
Topic Starter
nathaniel noble
So i talked with NazuSan and since he is no longer active and won't be for a few months, he gave me permission to apply future mods to his diff which means I will be replying to said mods form now on.
cmn_891127
#modreqs

Hi Merhur,

I really love this song!!!!

[Nazu's Insane]
  1. 00:22:265 (3,4,5,6,7) - You can hear there are triple key at 00:21:965, 00:22:115 and 00:22:265, so I suggest to use the circle instead of slider at 00:22:265.
    The tone is increasing from 00:22:565 to 00:23:165, I prefer to use the same format at here, which is change these two circles to one slider at 00:23:165.
[Hard]
  1. 00:32:465 (5,6,7,8) - the position of (6) breaks the moving flow, I recommend to switch the circle (6) and (7), and put (8) stack on the tail of (5).
  2. 01:22:415 (x) - add note
[Normal]
  1. 01:16:565 (2,3,4) - Hitsound, remove finish and change to whistle
[Easy]
  1. 00:05:465 (3) - such multi-reversed slider is not recommended in Easy diff
You need to use blank "soft-slidertick.wav".
I make some changes based on your Hard to show how to make a better flow. https://puu.sh/sRUDV/cf39cbfdaf.osu
Topic Starter
nathaniel noble

cmn_891127 wrote:

#modreqs

Hi Merhur, Hiya

I really love this song!!!! <3

[Nazu's Insane]
  1. 00:22:265 (3,4,5,6,7) - You can hear there are triple key at 00:21:965, 00:22:115 and 00:22:265, so I suggest to use the circle instead of slider at 00:22:265. I know what you mean and I did do that but then a hole appeared where the slidertail was so I placed a circle there too. It should also flow good.
    The tone is increasing from 00:22:565 to 00:23:165, I prefer to use the same format at here, which is change these two circles to one slider at 00:23:165. Yeah
[Hard]
  1. 00:32:465 (5,6,7,8) - the position of (6) breaks the moving flow, I recommend to switch the circle (6) and (7), and put (8) stack on the tail of (5).
  2. 01:22:415 (x) - add note I don't feel like there should be a note there tbh
[Normal]
  1. 01:16:565 (2,3,4) - Hitsound, remove finish and change to whistle yeah
[Easy]
  1. 00:05:465 (3) - such multi-reversed slider is not recommended in Easy diff These sliders are slow enough that literally everyone should be able to read them but if more people points this out then I do something about them.
You need to use blank "soft-slidertick.wav". Meh. I just removed all custom hitsounds for now. maybe I'll use some in the future but it's unlikely
I make some changes based on your Hard to show how to make a better flow. I used some, not all. Just the ones i liked. The ones i did not is just because they felt too weird and awkward when i testplayed it. https://puu.sh/sRUDV/cf39cbfdaf.osu
Thanks for your mod!
VINXIS
SPOILER
2017-01-14 16:00 VINXIS: ACTION is editing [https://osu.ppy.sh/b/921251 M2U - Promise (feat. Sherie) [Easy]]
2017-01-14 16:01 VINXIS: F sec
2017-01-14 16:02 Merhur: take your time
2017-01-14 16:02 VINXIS: yea my brother wasnts me 2 fucjgin buy smth for him
2017-01-14 16:02 VINXIS: ok do u kno how curved sliders
2017-01-14 16:02 VINXIS: and how 1 curve point is gernaly all u need for a simple curved slider
2017-01-14 16:03 VINXIS: but if u add more itll act differently
2017-01-14 16:03 Merhur: act differently?
2017-01-14 16:03 VINXIS: yea
2017-01-14 16:03 VINXIS: look at 00:03:665 (2) - and 00:09:065 (1) -
2017-01-14 16:03 Merhur: what do you mean by that?
2017-01-14 16:03 VINXIS: drag ther sliderends around
2017-01-14 16:05 VINXIS: u see jhow the first 1 maintains the circular-like shape while the other one is more deviated
2017-01-14 16:05 Merhur: yeah
2017-01-14 16:06 VINXIS: ye so lik even if u delete the 2nd point the slider will still shape ina more deviated-way than a circular way like 00:12:665 (3) -
2017-01-14 16:06 VINXIS: most mappers avoid this because it gives a much more uncalled for"ugly" look to the map
2017-01-14 16:07 VINXIS: and just use simple 1 point circular-like curved sliders
2017-01-14 16:07 Merhur: ya, so i should just recurve it right?
2017-01-14 16:07 Merhur: to fix it
2017-01-14 16:07 VINXIS: if u want to
2017-01-14 16:07 VINXIS: ye
2017-01-14 16:07 Merhur: with 1 point
2017-01-14 16:07 VINXIS: it jsut general gives a much cleaner feel for consistency
2017-01-14 16:07 Merhur: anchor or what its called
2017-01-14 16:07 Merhur: i see
2017-01-14 16:07 VINXIS: duno i jus call them white and red pointz Xd
2017-01-14 16:08 Merhur: i understand both :P
2017-01-14 16:08 VINXIS: Lo
2017-01-14 16:09 VINXIS: also mappers usually just copypaste the same slider for sliders like 00:01:865 (1,2,3) - etc
2017-01-14 16:10 VINXIS: Because Everyone Loves Consistent Looks Haha Lol
2017-01-14 16:10 Merhur: yeah i do that too now :P
2017-01-14 16:10 VINXIS: lo
2017-01-14 16:10 VINXIS: nic
2017-01-14 16:10 Merhur: this map is almost 1 year old lol
2017-01-14 16:10 VINXIS: o i c
2017-01-14 16:10 VINXIS: r u guna remap
2017-01-14 16:11 VINXIS: or jus keep it as it is
2017-01-14 16:11 Merhur: i don't want to remap it. i think it's still good. it just needs some tweaks
2017-01-14 16:11 VINXIS: g ok
2017-01-14 16:11 VINXIS: wot DS r u using
2017-01-14 16:11 VINXIS: in this map
2017-01-14 16:12 VINXIS: i seein 1.4 1.5 and 1.6
2017-01-14 16:12 VINXIS: u must only use One Distance Snap my Dude
2017-01-14 16:12 Merhur: it should be 1.5
2017-01-14 16:13 VINXIS: 00:17:165 (2) -
2017-01-14 16:13 VINXIS: 2nd note in
2017-01-14 16:13 VINXIS: X d
2017-01-14 16:13 VINXIS: 00:21:665 (3) -
2017-01-14 16:13 VINXIS: etc
2017-01-14 16:13 VINXIS: also ud generally want to avoid making diagonal sliders for no reason Lolz
2017-01-14 16:13 Merhur: i think i made them closer because AIMod was freaking out T_T
2017-01-14 16:14 VINXIS: disregard aimod
2017-01-14 16:14 VINXIS: no
2017-01-14 16:14 Merhur: but...
2017-01-14 16:14 VINXIS: disregard aimod's distance snap*
2017-01-14 16:14 VINXIS: aimod is outdated
2017-01-14 16:14 Merhur: oh
2017-01-14 16:14 Merhur: okay
2017-01-14 16:15 VINXIS: but yea
2017-01-14 16:17 VINXIS: i mena outside of the inconsistent DS and diagonal sliders its an ez diff so thers rly nothing 2 say
2017-01-14 16:17 VINXIS: Xd
2017-01-14 16:17 VINXIS: no shity overlaps
2017-01-14 16:18 Merhur: wait
2017-01-14 16:18 Merhur: which diagonal sliders?
2017-01-14 16:18 VINXIS: 00:21:665 (3) -
2017-01-14 16:18 VINXIS: 00:16:265 (1) -
2017-01-14 16:18 VINXIS: 00:29:765 (5) -
2017-01-14 16:19 VINXIS: 00:30:665 (1) -
2017-01-14 16:19 VINXIS: etc
2017-01-14 16:19 VINXIS: also u cud fix up patterns liek 00:23:465 (1,2,3) - with the same slider/slidershape so they look nicr
2017-01-14 16:19 VINXIS: ye
2017-01-14 16:20 Merhur: copy paste, got it
2017-01-14 16:20 VINXIS: Copy Pastu
2017-01-14 16:21 VINXIS: 00:09:965 (3) - ctrlg is much better for normal player Flo
2017-01-14 16:21 VINXIS: ACTION is editing [https://osu.ppy.sh/b/940500 M2U - Promise (feat. Sherie) [Normal]]
2017-01-14 16:21 VINXIS: this is all in 1.3 ds rit
2017-01-14 16:22 VINXIS: normal looks 2348795239x better than ez Xd
2017-01-14 16:22 Merhur: are you sure about that ctrl+g?
2017-01-14 16:23 VINXIS: y.ea
2017-01-14 16:23 VINXIS: u even do it that way
2017-01-14 16:23 VINXIS: later
2017-01-14 16:23 VINXIS: Lolz
2017-01-14 16:23 VINXIS: thers inconsistent ds in the normal 2 tho btw
2017-01-14 16:23 VINXIS: 00:47:765 (2) - is that intentional
2017-01-14 16:23 Merhur: but the flow seems to break if i do that
2017-01-14 16:24 VINXIS: i mean i thikn its better ctrlging tht and fixing the patterns after rather than keeping it as it is
2017-01-14 16:24 VINXIS: idk
2017-01-14 16:24 Merhur: same story here. AIMod...
2017-01-14 16:24 Merhur: so kinda intentional i guess
2017-01-14 16:24 VINXIS: llo
2017-01-14 16:24 VINXIS: u kno wot im talking about when im asking about if its intentional or not rit
2017-01-14 16:26 Merhur: i thought you meant spacing?
2017-01-14 16:26 VINXIS: no
2017-01-14 16:26 VINXIS: if u look at that timestamp
2017-01-14 16:26 VINXIS: the spacing is fine
2017-01-14 16:26 VINXIS: Lol
2017-01-14 16:26 VINXIS: 00:47:765 (2) -
2017-01-14 16:27 Merhur: no, i don't get it...
2017-01-14 16:27 VINXIS: slidershape
2017-01-14 16:27 Merhur: oh
2017-01-14 16:28 Merhur: but it's not the curve right?
2017-01-14 16:28 VINXIS: wot
2017-01-14 16:28 Merhur: wut
2017-01-14 16:29 VINXIS: wOT
2017-01-14 16:29 VINXIS: its that its not a circular like curve
2017-01-14 16:29 VINXIS: but rather a deviated 1
2017-01-14 16:29 VINXIS: so iw as wondering if it was intentional
2017-01-14 16:29 Merhur: pls explain things. i'm an idiot...
2017-01-14 16:29 Merhur: ahh
2017-01-14 16:30 Merhur: well no, it's not intentional
2017-01-14 16:30 VINXIS: o Ok
2017-01-14 16:31 VINXIS: wel its up 2 u
2017-01-14 16:31 Merhur: i'll try to fix those
2017-01-14 16:31 VINXIS: well the slider 1 isnt rly a prOBLem
2017-01-14 16:32 VINXIS: i thot it lookd cool in context
2017-01-14 16:32 VINXIS: but i had a hunch it wasnt intentional Xd
2017-01-14 16:32 VINXIS: 01:04:865 (5) - there sud b a new comBO here just lik evrywher else in the kiai Xd
2017-01-14 16:32 VINXIS: and 01:26:465 (3) -
2017-01-14 16:33 VINXIS: and 01:42:665 (5) -
2017-01-14 16:34 Merhur: sure
2017-01-14 16:34 VINXIS: ye thts all i can find in the norma
2017-01-14 16:35 VINXIS: ur hard looks p normal
2017-01-14 16:35 VINXIS: as in normal not normal difficulty
2017-01-14 16:35 VINXIS: LOL
2017-01-14 16:35 Merhur: yeah, I'm most proud of this hard diff :P
2017-01-14 16:35 VINXIS: Xd
2017-01-14 16:35 VINXIS: but i wud add more comboing
2017-01-14 16:35 VINXIS: they feel lik ther dragged on
2017-01-14 16:36 VINXIS: 00:16:265 (1,3) - 00:19:865 (1,2) - those stacks look p risky for a hard diff
2017-01-14 16:37 VINXIS: 00:56:765 (3,4,1) - gey flo.w
2017-01-14 16:37 Merhur: but it flows soooooo good
2017-01-14 16:37 VINXIS: wich 1 LuL
2017-01-14 16:37 Merhur: former
2017-01-14 16:37 VINXIS: i wud do thos stacks ina light insane peRSIONALly but ye
2017-01-14 16:38 VINXIS: 00:35:165 (2) - thts an ugly wave ____-
2017-01-14 16:39 Merhur: really? T_T
2017-01-14 16:39 Merhur: well
2017-01-14 16:39 VINXIS: 01:27:365 (6) - uncontextual diagonal just like in the ez diff
2017-01-14 16:39 VINXIS: yea
2017-01-14 16:39 VINXIS: the wave isnt symetricl
2017-01-14 16:39 Merhur: could be tweaked i guess
2017-01-14 16:39 VINXIS: lookz lik it haz a tumor Luyl
2017-01-14 16:39 VINXIS: Xd
2017-01-14 16:39 Merhur: i hate these sliders btw xd
2017-01-14 16:39 VINXIS: im gunna guess no but 01:31:865 (1) - uis that intentional X
2017-01-14 16:39 VINXIS: same with the next slider aftr tht
2017-01-14 16:40 Merhur: i think yes xd
2017-01-14 16:40 VINXIS: ugLY diagonal 02:24:065 (1,2) -
2017-01-14 16:40 VINXIS: o ok
2017-01-14 16:40 VINXIS: yea thts all for the hard
2017-01-14 16:41 VINXIS: its mostly nitpicky stuf but Love My Design
2017-01-14 16:41 VINXIS: its rly the main thing thts lacking in the diffs
2017-01-14 16:41 Merhur: i went for flow mainly
2017-01-14 16:41 Merhur: not looks
2017-01-14 16:41 VINXIS: i kno
Topic Starter
nathaniel noble

VINXIS wrote:

SPOILER
2017-01-14 16:00 VINXIS: ACTION is editing [https://osu.ppy.sh/b/921251 M2U - Promise (feat. Sherie) [Easy]]
2017-01-14 16:01 VINXIS: F sec
2017-01-14 16:02 Merhur: take your time
2017-01-14 16:02 VINXIS: yea my brother wasnts me 2 fucjgin buy smth for him
2017-01-14 16:02 VINXIS: ok do u kno how curved sliders
2017-01-14 16:02 VINXIS: and how 1 curve point is gernaly all u need for a simple curved slider
2017-01-14 16:03 VINXIS: but if u add more itll act differently
2017-01-14 16:03 Merhur: act differently?
2017-01-14 16:03 VINXIS: yea
2017-01-14 16:03 VINXIS: look at 00:03:665 (2) - and 00:09:065 (1) -
2017-01-14 16:03 Merhur: what do you mean by that?
2017-01-14 16:03 VINXIS: drag ther sliderends around
2017-01-14 16:05 VINXIS: u see jhow the first 1 maintains the circular-like shape while the other one is more deviated
2017-01-14 16:05 Merhur: yeah
2017-01-14 16:06 VINXIS: ye so lik even if u delete the 2nd point the slider will still shape ina more deviated-way than a circular way like 00:12:665 (3) -
2017-01-14 16:06 VINXIS: most mappers avoid this because it gives a much more uncalled for"ugly" look to the map
2017-01-14 16:07 VINXIS: and just use simple 1 point circular-like curved sliders
2017-01-14 16:07 Merhur: ya, so i should just recurve it right?
2017-01-14 16:07 Merhur: to fix it
2017-01-14 16:07 VINXIS: if u want to
2017-01-14 16:07 VINXIS: ye
2017-01-14 16:07 Merhur: with 1 point Kay, i did it
2017-01-14 16:07 VINXIS: it jsut general gives a much cleaner feel for consistency
2017-01-14 16:07 Merhur: anchor or what its called
2017-01-14 16:07 Merhur: i see
2017-01-14 16:07 VINXIS: duno i jus call them white and red pointz Xd
2017-01-14 16:08 Merhur: i understand both :P
2017-01-14 16:08 VINXIS: Lo
2017-01-14 16:09 VINXIS: also mappers usually just copypaste the same slider for sliders like 00:01:865 (1,2,3) - etc
2017-01-14 16:10 VINXIS: Because Everyone Loves Consistent Looks Haha Lol
2017-01-14 16:10 Merhur: yeah i do that too now :P
2017-01-14 16:10 VINXIS: lo
2017-01-14 16:10 VINXIS: nic
2017-01-14 16:10 Merhur: this map is almost 1 year old lol
2017-01-14 16:10 VINXIS: o i c
2017-01-14 16:10 VINXIS: r u guna remap
2017-01-14 16:11 VINXIS: or jus keep it as it is
2017-01-14 16:11 Merhur: i don't want to remap it. i think it's still good. it just needs some tweaks
2017-01-14 16:11 VINXIS: g ok
2017-01-14 16:11 VINXIS: wot DS r u using
2017-01-14 16:11 VINXIS: in this map
2017-01-14 16:12 VINXIS: i seein 1.4 1.5 and 1.6 Everything is 1.6 now
2017-01-14 16:12 VINXIS: u must only use One Distance Snap my Dude
2017-01-14 16:12 Merhur: it should be 1.5
2017-01-14 16:13 VINXIS: 00:17:165 (2) -
2017-01-14 16:13 VINXIS: 2nd note in
2017-01-14 16:13 VINXIS: X d
2017-01-14 16:13 VINXIS: 00:21:665 (3) -
2017-01-14 16:13 VINXIS: etc
2017-01-14 16:13 VINXIS: also ud generally want to avoid making diagonal sliders for no reason Lolz
2017-01-14 16:13 Merhur: i think i made them closer because AIMod was freaking out T_T
2017-01-14 16:14 VINXIS: disregard aimod
2017-01-14 16:14 VINXIS: no
2017-01-14 16:14 Merhur: but...
2017-01-14 16:14 VINXIS: disregard aimod's distance snap*
2017-01-14 16:14 VINXIS: aimod is outdated
2017-01-14 16:14 Merhur: oh
2017-01-14 16:14 Merhur: okay
2017-01-14 16:15 VINXIS: but yea
2017-01-14 16:17 VINXIS: i mena outside of the inconsistent DS and diagonal sliders its an ez diff so thers rly nothing 2 say
2017-01-14 16:17 VINXIS: Xd
2017-01-14 16:17 VINXIS: no shity overlaps
2017-01-14 16:18 Merhur: wait
2017-01-14 16:18 Merhur: which diagonal sliders?
2017-01-14 16:18 VINXIS: 00:21:665 (3) -
2017-01-14 16:18 VINXIS: 00:16:265 (1) -
2017-01-14 16:18 VINXIS: 00:29:765 (5) -
2017-01-14 16:19 VINXIS: 00:30:665 (1) -
2017-01-14 16:19 VINXIS: etc
2017-01-14 16:19 VINXIS: also u cud fix up patterns liek 00:23:465 (1,2,3) - with the same slider/slidershape so they look nicr ya
2017-01-14 16:19 VINXIS: ye
2017-01-14 16:20 Merhur: copy paste, got it
2017-01-14 16:20 VINXIS: Copy Pastu
2017-01-14 16:21 VINXIS: 00:09:965 (3) - ctrlg is much better for normal player Flo done
2017-01-14 16:21 VINXIS: ACTION is editing [https://osu.ppy.sh/b/940500 M2U - Promise (feat. Sherie) [Normal]]
2017-01-14 16:21 VINXIS: this is all in 1.3 ds rit
2017-01-14 16:22 VINXIS: normal looks 2348795239x better than ez Xd
2017-01-14 16:22 Merhur: are you sure about that ctrl+g?
2017-01-14 16:23 VINXIS: y.ea
2017-01-14 16:23 VINXIS: u even do it that way
2017-01-14 16:23 VINXIS: later
2017-01-14 16:23 VINXIS: Lolz
2017-01-14 16:23 VINXIS: thers inconsistent ds in the normal 2 tho btw shud be fixt now
2017-01-14 16:23 VINXIS: 00:47:765 (2) - is that intentional fixt
2017-01-14 16:23 Merhur: but the flow seems to break if i do that
2017-01-14 16:24 VINXIS: i mean i thikn its better ctrlging tht and fixing the patterns after rather than keeping it as it is
2017-01-14 16:24 VINXIS: idk
2017-01-14 16:24 Merhur: same story here. AIMod...
2017-01-14 16:24 Merhur: so kinda intentional i guess
2017-01-14 16:24 VINXIS: llo
2017-01-14 16:24 VINXIS: u kno wot im talking about when im asking about if its intentional or not rit
2017-01-14 16:26 Merhur: i thought you meant spacing?
2017-01-14 16:26 VINXIS: no
2017-01-14 16:26 VINXIS: if u look at that timestamp
2017-01-14 16:26 VINXIS: the spacing is fine
2017-01-14 16:26 VINXIS: Lol
2017-01-14 16:26 VINXIS: 00:47:765 (2) -
2017-01-14 16:27 Merhur: no, i don't get it...
2017-01-14 16:27 VINXIS: slidershape
2017-01-14 16:27 Merhur: oh
2017-01-14 16:28 Merhur: but it's not the curve right?
2017-01-14 16:28 VINXIS: wot
2017-01-14 16:28 Merhur: wut
2017-01-14 16:29 VINXIS: wOT
2017-01-14 16:29 VINXIS: its that its not a circular like curve
2017-01-14 16:29 VINXIS: but rather a deviated 1
2017-01-14 16:29 VINXIS: so iw as wondering if it was intentional
2017-01-14 16:29 Merhur: pls explain things. i'm an idiot...
2017-01-14 16:29 Merhur: ahh
2017-01-14 16:30 Merhur: well no, it's not intentional
2017-01-14 16:30 VINXIS: o Ok
2017-01-14 16:31 VINXIS: wel its up 2 u
2017-01-14 16:31 Merhur: i'll try to fix those
2017-01-14 16:31 VINXIS: well the slider 1 isnt rly a prOBLem
2017-01-14 16:32 VINXIS: i thot it lookd cool in context
2017-01-14 16:32 VINXIS: but i had a hunch it wasnt intentional Xd
2017-01-14 16:32 VINXIS: 01:04:865 (5) - there sud b a new comBO here just lik evrywher else in the kiai Xd ye
2017-01-14 16:32 VINXIS: and 01:26:465 (3) -
2017-01-14 16:33 VINXIS: and 01:42:665 (5) -
2017-01-14 16:34 Merhur: sure
2017-01-14 16:34 VINXIS: ye thts all i can find in the norma
2017-01-14 16:35 VINXIS: ur hard looks p normal
2017-01-14 16:35 VINXIS: as in normal not normal difficulty
2017-01-14 16:35 VINXIS: LOL
2017-01-14 16:35 Merhur: yeah, I'm most proud of this hard diff :P
2017-01-14 16:35 VINXIS: Xd
2017-01-14 16:35 VINXIS: but i wud add more comboing don
2017-01-14 16:35 VINXIS: they feel lik ther dragged on
2017-01-14 16:36 VINXIS: 00:16:265 (1,3) - 00:19:865 (1,2) - those stacks look p risky for a hard diff tis fine imo
2017-01-14 16:37 VINXIS: 00:56:765 (3,4,1) - gey flo.w dat gey flow actually feels pretty awesome to pley imo
2017-01-14 16:37 Merhur: but it flows soooooo good
2017-01-14 16:37 VINXIS: wich 1 LuL
2017-01-14 16:37 Merhur: former
2017-01-14 16:37 VINXIS: i wud do thos stacks ina light insane peRSIONALly but ye
2017-01-14 16:38 VINXIS: 00:35:165 (2) - thts an ugly wave ____- shud be better now
2017-01-14 16:39 Merhur: really? T_T
2017-01-14 16:39 Merhur: well
2017-01-14 16:39 VINXIS: 01:27:365 (6) - uncontextual diagonal just like in the ez diff shud be better
2017-01-14 16:39 VINXIS: yea
2017-01-14 16:39 VINXIS: the wave isnt symetricl
2017-01-14 16:39 Merhur: could be tweaked i guess
2017-01-14 16:39 VINXIS: lookz lik it haz a tumor Luyl
2017-01-14 16:39 VINXIS: Xd
2017-01-14 16:39 Merhur: i hate these sliders btw xd
2017-01-14 16:39 VINXIS: im gunna guess no but 01:31:865 (1) - uis that intentional X
2017-01-14 16:39 VINXIS: same with the next slider aftr tht
2017-01-14 16:40 Merhur: i think yes xd
2017-01-14 16:40 VINXIS: ugLY diagonal 02:24:065 (1,2) - rotated a bit
2017-01-14 16:40 VINXIS: o ok
2017-01-14 16:40 VINXIS: yea thts all for the hard
2017-01-14 16:41 VINXIS: its mostly nitpicky stuf but Love My Design
2017-01-14 16:41 VINXIS: its rly the main thing thts lacking in the diffs
2017-01-14 16:41 Merhur: i went for flow mainly
2017-01-14 16:41 Merhur: not looks
2017-01-14 16:41 VINXIS: i kno
Thx again for the help dood xd
Mombei
Hi, from #modreqs :)

[Easy]

  1. 00:05:465 (3) - According to the guidelines for difficulty-appropriate elements you should Avoid 1/1 sliders with multiple reverses. This is because the additional reverses are not seen long enough for them to be read by new players. To fix this I suggest you copy what you did @ 00:12:665 (3,4) , which is easier to play for a new player.
  2. 01:31:865 (3) - 01:39:065 (3) - 02:13:265 (1) - 02:20:465 (1) - ^
  3. 00:51:815 (3) - Always according to the guidelines for difficulty-appropriate elements, Note density should consist of mostly 1/1, 2/1, or slower rhythms. A single note snapped on 1/6 sticks out in a negative way. this might be the best way to fix it because it keeps the clicking 1/1 and the sliderends fill in all the important sounds
  4. 00:54:065 (3,4,5) - 3 and 5 are stronger sounds, emphasized also by the hitwhistle you put it. I suggest you simplify this pattern by having 3 become a reverse slider
  5. 01:44:465 - Consider putting a kiai here?
[Normal]
I found this diff to be really solid and I was only able to put out this minor inconvenience that could be looked into

  1. 01:03:065 (1,2,3,4) - 1 is a strong sound and it was emphasized by making it a slider, forcing the player to hold on the important sound. 3 is important, but it's a circle. 4 isn't nearly as important, but it's a slider. 01:17:465 (1,2,3,4) - this is how the pattern should look like. throughout the whole song you tend to emphasize the stronger sounds with sliders, and that's wonderful, it's a really valid concept. But as a concept, it should be consistent.
  2. 01:44:465 - As with Easy, consider putting a kiai here
[Hard]

Nothing to say about this one, just consider putting that extra kiai in

[Nazu's Insane]
  1. 00:03:665 (1,2) - 2 breaks the circular flow 00:01:865 (1,2,3) created despite there being no sounds suggesting such a switch would occur. To fix this I suggest moving 2 so that it follows the previous' pattern's circular flow,like so.
  2. 00:06:365 (2,3) - 3's sliderhead is placed on a very weak sound that does not need emphasizing. While you can still hear the main instrument, the presence of a minor noise here actually makes the sound weaker. I suggest you revise the rhythm, perhaps like this(i.e. just like you did @ 01:30:965 (2,3), which is very correct). Other instances of this can be found @ 00:13:565 (2,3) - 01:32:765 (2,3) - 01:32:765 (2,3) -
  3. 00:10:565 (4) - While implied rhythm would suggest this, it is objectively overmapped. The only sound here is @ 00:10:565 and it is very weak. If you want to map it no matter what, reversing 00:09:965 (3) could be viable
  4. 00:12:365 (4) - ^. The remaining instances of this are actually complementary to the rest of the song and only these two I mentioned are an issue.
  5. 00:18:065 (1,2) - To better represent the inversion of flow that occurs, I suggest moving the NC from 1 to 2
  6. 00:22:565 (5,6,7) - Because if slidertail leniency I advise you space 6 and 7 farther apart. If 6 and 7 are too close the flow will just be a mess
  7. 01:17:915 (2,3,4,5) - This spacing is inconsistent despite the intensity of the song remaining constant. I suggest you even out the spacing
  8. 01:38:165 (4,5,6) - ^
  9. 01:44:165 (3,1) - I advise you follow 3's implied cursor movement and move 1 around here.
  10. 02:02:165 (5,1) - This could be polished by making the sliders symmetrical, like this
  11. 02:25:865 - Flavour - this could be done.
Topic Starter
nathaniel noble

Mombei wrote:

Hi, from #modreqs :)

[Easy]

  1. 00:05:465 (3) - According to the guidelines for difficulty-appropriate elements you should Avoid 1/1 sliders with multiple reverses. This is because the additional reverses are not seen long enough for them to be read by new players. To fix this I suggest you copy what you did @ 00:12:665 (3,4) , which is easier to play for a new player. I see what you mean but since it is a guidline and not a rule I can do it. I know I sound like an A hole here but my explanation for the rejection is I use these sliders really often so since it is consistent, players can expect it after the first 1 or 2 encounters with them so it should be fine.
  2. 01:31:865 (3) - 01:39:065 (3) - 02:13:265 (1) - 02:20:465 (1) - ^
  3. 00:51:815 (3) - Always according to the guidelines for difficulty-appropriate elements, Note density should consist of mostly 1/1, 2/1, or slower rhythms. A single note snapped on 1/6 sticks out in a negative way. this might be the best way to fix it because it keeps the clicking 1/1 and the sliderends fill in all the important sounds I think i used good polarity here since the slider before this circle helps you understand the rhythm change 00:50:465 (2) - the reverse point is on a 1/6 so that tells you subconsciously what to do with the circle. after the circle the sliders helps you change back. I know this can be a bit complicated but this is a special song so I try to map it in a more special way too. BUT I keep this in mind and if i get more complains on this then i definitely change it.
  4. 00:54:065 (3,4,5) - 3 and 5 are stronger sounds, emphasized also by the hitwhistle you put it. I suggest you simplify this pattern by having 3 become a reverse slider you are basicly contradicting yourself here if you look above to your first suggestion. This is also more readable and fits more imo.
  5. 01:44:465 - Consider putting a kiai here?
For me it sounds like the song is winding down slowly, this part is less intense compared to the kiai time before so i did not see the point on why should i make another kiai. It would be good if this part would be even more intense than the first kiai but it's not even the same intensity, it's even less intense so I think making another kiai here would not really make sense.

[Normal]
I found this diff to be really solid and I was only able to put out this minor inconvenience that could be looked into

  1. 01:03:065 (1,2,3,4) - 1 is a strong sound and it was emphasized by making it a slider, forcing the player to hold on the important sound. 3 is important, but it's a circle. 4 isn't nearly as important, but it's a slider. 01:17:465 (1,2,3,4) - this is how the pattern should look like. throughout the whole song you tend to emphasize the stronger sounds with sliders, and that's wonderful, it's a really valid concept. But as a concept, it should be consistent. You are perfectly right here, I tend to lose focus and break consistency. I swapped the last slider and circle so it's fixed now.
  2. 01:44:465 - As with Easy, consider putting a kiai here
[Hard]

Nothing to say about this one, just consider putting that extra kiai in

[Nazu's Insane]
  1. 00:03:665 (1,2) - 2 breaks the circular flow 00:01:865 (1,2,3) created despite there being no sounds suggesting such a switch would occur. To fix this I suggest moving 2 so that it follows the previous' pattern's circular flow,like so. Right. I like your suggestion but that double blanket is just too nice to break so i just ctrl+g -d slider 3 to fix it, so it's a reverted S flow now.
  2. 00:06:365 (2,3) - 3's sliderhead is placed on a very weak sound that does not need emphasizing. While you can still hear the main instrument, the presence of a minor noise here actually makes the sound weaker. I suggest you revise the rhythm, perhaps like this(i.e. just like you did @ 01:30:965 (2,3), which is very correct). Other instances of this can be found @ 00:13:565 (2,3) - 01:32:765 (2,3) - 01:32:765 (2,3) - right. circles and last sliders were swapped
  3. 00:10:565 (4) - While implied rhythm would suggest this, it is objectively overmapped. The only sound here is @ 00:10:565 and it is very weak. If you want to map it no matter what, reversing 00:09:965 (3) could be viable I looked back at previous mods and apparently no one has problems with it. Nazu also mentioned that this pattern is his style and it works fine but I will keep this in mind and if more modders complain then I consider reworking it.
  4. 00:12:365 (4) - ^. The remaining instances of this are actually complementary to the rest of the song and only these two I mentioned are an issue.
  5. 00:18:065 (1,2) - To better represent the inversion of flow that occurs, I suggest moving the NC from 1 to 2 I ctrl+H -d 2 3 and 4 to fix the flow instead
  6. 00:22:565 (5,6,7) - Because if slidertail leniency I advise you space 6 and 7 farther apart. If 6 and 7 are too close the flow will just be a mess Should be good now
  7. 01:17:915 (2,3,4,5) - This spacing is inconsistent despite the intensity of the song remaining constant. I suggest you even out the spacing It should be fixed now. I also made it si it flows better imo.
  8. 01:38:165 (4,5,6) - ^ fixed
  9. 01:44:165 (3,1) - I advise you follow 3's implied cursor movement and move 1 around here. Not exactly there but i moved it, yeah.
  10. 02:02:165 (5,1) - This could be polished by making the sliders symmetrical, like this Sure
  11. 02:25:865 - Flavour - this could be done. eh, i'm not sure about it. Maybe I will add it in the future
Thank you for the mod and help!
Please sign in to reply.

New reply