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dj TAKA - quaver

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Topic Starter
Monstrata
This beatmap was submitted using in-game submission on September 3, 2016 at 9:17:29 PM

Artist: dj TAKA
Title: quaver
Source: REFLEC BEAT limelight
Tags: true blue risk junk snownino_ haruto haruto_aizawa [ Joey ] Aia beatmania IIDX 19 Lincle jubeat saucer jukebeat KONAMI music pack 25 pop'n music Sunny Park plus MUSIC PACK 29 + ポップンリズミン パック1 MUSIC PACK 19
BPM: 182
Filesize: 7943kb
Play Time: 03:23
Difficulties Available:
  1. Aia's Advanced (2.31 stars, 418 notes)
  2. Crescendo (7.4 stars, 1176 notes)
  3. Haru's Insane (4.72 stars, 873 notes)
  4. Joey's Hyper (3.58 stars, 636 notes)
  5. NiNo's Extra (6.18 stars, 1029 notes)
  6. Normal (1.75 stars, 291 notes)
Download: dj TAKA - quaver
Information: Scores/Beatmap Listing
---------------




Crescendo
---
Hitsounds by Milan-
Endaris
You lied x:
-rage
bgfighter21
I'm gonna root for you and hope to get this ranked ^_^ . :)
SnowNiNo_
Why im Snow_NiNo ;w;
SnowNiNo_
GD finished !
link : http://puu.sh/ntghN/799fca9590.rar
test play : http://puu.sh/ntgEV/9cfa572839.jpg (is really fun to play XD

-structure of the song XD (hope you can read my bad hand writing
-wondering if 6.25★ is acceptable, if not i will do some small fix
-feel free to rename the diff
-copy your Atomic hs, im so lazy =w=
-PM me any time if something is wrong of my map or got any question

:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
Topic Starter
Monstrata
I'm thoroughly impressed. This is a great difficulty! ;o.

After testplaying, probably my only issue was that you put a really big stream from 02:25:770 (2) - onward. I was wondering if you could make the rhythm simpler since my intention for this mapset was to really focus on the jumps (which you've done amazingly!). I don't want people to be breaking because of long streams and stuff basically, so on my own diff i've kept streams really simple so all the "difficult" elements of the song are entirely focused on jumps xD.

Really though, the jumps play really well. I think you can still improve a bit on positioning some of these circles so they look a bit neater, but overall these jumps all play very intuitively. Nice! :D.
SnowNiNo_
http://puu.sh/numvg/609c9fa4e5.rar
-02:25:770 (2) - fixed this part
Sotarks
Amazing
Mindwaves
"Go for ranked if reach 10fav"

fav= 3 letters
10*3= 30
Monstrata = 9 letters
9 letters = almost 10 letters
30/10 =3
3 = Triangle
Triangle = illuminati
Monstrata is illuminati confirm!


nice meme by the way.
Kroytz
Do you take drugs when you make maps
Akiyama Mizuki
YOOOOOOOOOOUUUUUUUUUUUUUUUUUUUUUU
Alyseka
Are you keeping the HP2 on atomic or is that for testing purposes? Nice map btw :)



8* Monstrata map when....
OmegaR
When the music stays the same but the distance doubles :lol:
Kaine

Wookiezi wrote:

When the music stays the same but the distance doubles :lol:
O B J E C T I V E I N T E R P R E T A T I O N
Ayesha Altugle
I want to see if I can make a better diff here. I'll attempt hard so you can judge whether I improve at mapping. I will be so happy if you accept it.
hohol454


Isn't the song too consistent for this kind of difficulty spike in last 20 seconds? The end is literally the same as 1:22 - 1:44, just with added choral and bells.
Exa
Isn't it a shame the mapping area is only THIS small?
Topic Starter
Monstrata

hohol454 wrote:



Isn't the song too consistent for this kind of difficulty spike in last 20 seconds? The end is literally the same as 1:22 - 1:44, just with added choral and bells.
The whole concept behind this map is to have an increasing difficulty progression. I didn't even check the strain graph, but I'm glad it reflects my intentions :D.
Anxient
nice jump training map.
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