from qThanks for the mod!
whistle 2 delay
The onichan thing kinda only works when it's spammed imo lol the one's where it's space just sound awkward since the oniichan doesn't match the beat so it just makes things sound really out of sync
00:01:170 (1,2) - Could try this rhythm to make it a little more exciting
00:13:038 - I really feel like you should add a bit of variety to this, currently it's basically repeating the same rhythm of 00:13:038 (1,2,3,4,1,2,3,4) - (see 00:28:862 (1,2,3,4,1,2,3,4) - and 00:18:312 (1,2,3,4,1,2,3,4) - ) long story short, you may want to do something like you did for 00:23:587 (1,2,3,4) - every now and again so that way the map doesn't feel like the player is robotic ally clicking repetitive rhythms The rhythms are enjoyable, even if repetitive, its cuz difficulty increases he says~.
00:39:411 (7) - I dunno, it doesn't really feel like this 3/1 slider really goes along with the music, maybe try using a 3/2 repeat slider instead?
01:32:977 (1,3,4) - Meh this is really sharp,maybe try to make the flow a little bit smoother in this area? Or try using a curved slider somewhere, the past few notes have just been straight sliders so everything feels very rigid imo
01:38:138 (1,1,1) - Move the spinner ends so that they end on the down beats, and have the last spinner end where you had it. Having the spinners end on the red tick before it sounds awkward
01:57:748 (1,3) - More of a subjective thing since it's my preference, but you could reposition the a few thins so that way 1 curves toward the right rather than the left, the aesthetics w/ 3 shape kinda make it look unappealing imo
I noticed for like, portion, the map seems like really hard compared to basically everything before it, you may want to tone down some things, I know that the bpm picks up but the note density increases quite dramatically He wants same concept as Atomic diff from Easy > Normal > Hard
no reply = fixed!
01:10:916 (1,2,3,4,5,6,7,8) - Kinda wondering, since this is structured and all to be not similar to 01:00:481 (1,2,3,4,5,6,7,8) - , why is it like that? They sound pretty similar, they both decrease in intensity, but the second timestamp's spacing reflects this unlike the first timestamp. I see no reason to have them different but it would be good for some clarity I'm just not respecting emphasis here. I think the map follows emphasis well enough for like 95% of the time so I want to deviate sometimes and create playstyle rhythms that differ from the actual rhythm of the song, while still maintaining the same rhythm. (Left hand will continue with same 1/2 rhythm, Right hand will play to a slightly different motion than standard 2/4/8) I do this for a lot of those triangular and pentagonal patterns too.
01:55:440 (3,1,2,3) - It sounds more like these are together rather than 01:55:110 (1,2) - but w/e I guess it's more for patterns sake since you do it often Made them closer
Monstrata wrote:etc... until the end. This is so overstated compared to the rest of the map xP.I have a very particular spacing concept going on though xD. So the jumps don't come out of the blue.