dj TAKA - quaver

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Yumikoi
Timing check:
- while keeping the original offset intact (can be adjusted for the whole map with map offset so it can be whatever you want) I adjusted the remaining timing sections to fit the same global offset throughout the whole song:
Original (current timing):

Adjusted (fixed timing):


That is in words:
Timing section #2@~0:57: +12ms
Timing section #3@~1:22: +21ms
Timing section #4@~1:45: +2ms
Timing section #5@~2:37: +6ms
Timing section #6@~3:02: +8ms

Maybe have someone else double check.
Xantaria
This map smells like pp. Just like its creator.
Sotarks
e

09:38 *Monstrata is editing [https://osu.ppy.sh/b/990654 dj TAKA - quaver [Astormant's Normal]]
09:38 Monstrata: this Astormant guy makes really nice diffs
09:38 Sotarks: who's that ?
09:38 Monstrata: really unknown mapper
09:39 Sotarks: wow it's nice and clean
09:39 Sotarks: 00:28:862 (1,2) - flow is a but meh here, but nazi
09:39 Monstrata: yea right?
09:39 Monstrata: oh, i'll tell him
09:40 Sotarks: 00:55:895 (4) - i'm not so sure of the rythmn here
09:40 Sotarks: feels like something's missing
09:40 Sotarks: 01:01:786 (3) - omg out of screen touching bar omg dq aaa toumei elegy
09:41 Sotarks: 01:15:481 (4) - curving this slider could be nice
09:41 Sotarks: but anyway if you need mods on that map poke me
09:41 Sotarks: :d
09:41 Monstrata: 00:55:895 (4) - Okay, i got him to fix it
09:41 Monstrata: thx :D
09:42 Sotarks: or u want me to continue that irc on normal
09:42 Monstrata: Sure why not. Fixed
09:42 Monstrata: i mean, he fixed it
09:42 Sotarks: okk
09:42 Monstrata: idk about off screen tho lmao
09:42 Monstrata: it almost looks like something i'd map tbh
09:42 Monstrata: :D
09:43 Sotarks: 01:22:655 (1,2) - like this is cool he could do same kind of flow on 01:14:829 (3,4) - looks great.
09:43 Monstrata: o yea. good idea
09:43 Monstrata: i'll tell him
09:44 Monstrata: he's restricted atm xP
09:44 Sotarks: xdd
09:44 Sotarks: so u want me to stop?
09:44 Sotarks: i'm almost at the end tho
09:44 Monstrata: nah its fine keep going, you can post for kds
09:44 Monstrata: :D
09:44 Monstrata: he allowed me to fix for him lol
09:44 Monstrata: hes my friend irl lol
09:45 Sotarks: ohhhh
09:45 Sotarks: 02:34:671 (1,2) - idk like this rythmn feels a bit hard for newbies
09:45 Sotarks: wait is that lowest diff ?
09:45 Sotarks: or not
09:45 Monstrata: oh. it gets harder yea
09:46 Monstrata: its a Normal cuz the song transitions from Easy rhthms to Normal rhythms at the second half
09:46 Sotarks: yeah I see
09:46 Sotarks: well i guess it's fine them
09:46 Monstrata: yea. my Atomic diff also begins as like a 3 star diff
09:46 Monstrata: and ends at 7.57 lmao
09:46 Sotarks: 03:06:606 (4,5) - i'm really not so sure about this, tbh.
09:47 Sotarks: 03:06:606 (4) - first 1/2 slider in the whole map
09:47 Sotarks: xd
09:47 Monstrata: oh
09:47 Monstrata: there are more xD
09:47 Sotarks: oh nvm
09:47 Sotarks: there's plenty
09:47 Sotarks: after
09:47 Sotarks: xd
09:47 Sotarks: ok then fk me
09:47 Sotarks: 03:14:993 (1,2,3,4) - aaaaaaaaaaaaa
09:48 Monstrata: theres even
09:48 Monstrata: ya
09:48 Monstrata: xD
09:48 Sotarks: 03:14:348 (2,3,1,2,3,4,5,6) - jesus christ
09:48 Sotarks: why wanna rekt newbie mr monstrata
09:48 Monstrata: almost feels like i mapped this xD
09:48 Sotarks: looks like your normals style tbh
09:48 Monstrata: haha
09:48 Sotarks: xd
09:48 Monstrata: 03:22:735 (1,2,3) -
09:48 Sotarks: LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
09:48 Monstrata: idk what this guy was thinking xD but it works i guess
09:48 Sotarks: 03:22:735 (1,2,3) - pls
09:48 Sotarks: xdddddd
09:49 Sotarks: 03:23:057 (3,4) - like there's no note between those 2
09:49 Sotarks: i don't get the sense of this patern tbh
09:49 Sotarks: 03:23:219 - he follow that rythmn
09:49 Sotarks: but here he doesn't want to map it
09:49 Monstrata: o true
09:49 Monstrata: maybe
09:49 Monstrata: two 1/2 sliders is enough
09:49 Sotarks: yeah
09:49 Sotarks: tbh
09:49 Sotarks: xd
09:51 Sotarks: also i've got some stuff to point oout
09:51 Monstrata: okay fixed for him
09:51 *Sotarks is editing [https://osu.ppy.sh/b/915210 dj TAKA - quaver [Atomic]]
09:51 Sotarks: on this
09:51 Sotarks: i can?
09:51 Monstrata: lol sure
09:51 Monstrata: xD
09:51 Sotarks: 00:35:950 (1) - useless nc
09:51 Sotarks: since you didn't do it
09:51 Monstrata: o ya
09:51 Sotarks: after
09:52 Monstrata: i change dup NC here actually
09:52 Monstrata: NC'ing on 00:36:939 (1) - instead
09:52 Sotarks: 00:57:213 (1,2) - I would like to keep consistency in spacing like 00:56:719 (1,2) - those 2, because it's same rythmn/sound.
09:53 Sotarks: http://puu.sh/pbg69/f7d2f747bb.jpg
09:53 Sotarks: something like this
09:53 Monstrata: 00:57:213 (1) - stacked this under 2instead
09:53 Sotarks: 00:58:199 (3,7) - Those drum clap fits actually well!! Why only here tbh? xddd
09:54 Monstrata: i didnt do hitsounds yet
09:54 Monstrata: xddd
09:55 Sotarks: 01:45:558 (3) - tbh I would make a slow slow slow SV on this
09:55 Sotarks: could fit so well
09:56 Sotarks: and nice emphasis en guitar
09:56 Monstrata: hmmm
09:56 Monstrata: maybe
09:56 Sotarks: yeah i tried
09:56 Monstrata: i'll just
09:56 Sotarks: looks cool
09:56 Monstrata: reduce jump from 2>3
09:56 Sotarks: oh
09:57 Monstrata: did
09:57 Monstrata: http://puu.sh/pbggp.jpg
09:57 Sotarks: oh yeah cool
09:57 Sotarks: 02:27:748 (7) - nazi but I would rather avoid this stream overlap
09:58 Sotarks: 02:54:264 (1,2,3,4,5,6,7,8) - consider making this 121212 jumps for readability
09:59 Sotarks: 02:55:568 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - here i've got problem with NC, I would make them 123412341234 to NC on that high guitar beat
10:00 Sotarks: 03:23:944 (1) - i would make this spinner longer
10:00 Sotarks: AAAAAAAAAAAAND that's it
10:01 Sotarks: oh and tbh i'll kiai the end
10:01 Monstrata: First one, uh overlap was part of the structure so intentional
10:01 Monstrata: secondone, made it 1234 1234
10:01 Sotarks: nice
10:01 Monstrata: third one, i think NC spam is good because its right before the final section
10:01 Monstrata: and ppl will probably use this section to recover
10:01 Monstrata: or try to recover hp
10:01 Sotarks: mmh
10:02 Sotarks: yeah but$
10:02 Sotarks: having nc on a random beat
10:02 Sotarks: is a bit overdone for me
10:02 Monstrata: actually spinner thing
10:02 Monstrata: makes sense
10:02 Monstrata: i'll lengthen it
10:02 Sotarks: 02:55:568 (1,1) - having NC on this is legit
10:02 Monstrata: well, its not random beat imo. its every white tick, and every white tick the song goes up in pitch
10:02 Sotarks: no wait
10:02 Sotarks: fail
10:02 Sotarks: 02:55:894 (1,1) - NC on those are legit
10:02 Monstrata: ye
10:03 Sotarks: but yeah as you wish
10:03 Sotarks: it's just my shit opinion tho
10:03 Sotarks: xd
10:03 Sotarks: and yeah kiai at the end could be cool
10:03 Sotarks: xd

holy Astormant such an underestimated mapper
_Ins3rt
Wait a sec... Apparently "quaver" is another term for "eighth note" in Britain. And that means if this song was transcribed in 4/4 time (same meter you used) with the same BPM, then the jump sections would all be in eighth notes. And since there is so much emphasis on the jump sections... MONSTRATA YOU GENIUS

[Atomic]
00:16:829 (8) - Weird to start a square on an offbeat

00:24:906 (1) - I think most NCs (which are usually recurrences of the same idea, true in this case) are more spaced in order to put emphasis, but this one is a bit weaker in comparison to something like 00:14:356 (1) - , which happens to be the same melody. Even though the former is at the top of the screen, I'm sure you could find a way to put in more distance.

00:41:389 (3) - Triple should be here

01:04:395 (1,2,1,2,1,2,1,2) - I don't think you're justified to use these NCs and back and forths since melodically, there's just a scale going downwards. I would like a 1,2,3,4,5,6,7,8 better.

02:09:616 (1,2,1,2,1,2,1,2) - ^

01:44:267 (2,3) - Maybe complete the "square", similar to the pattern at the end, so it's more recognizable (although I think this only occurs twice)

01:55:110 (1,2,3,1,2,3,1,2) - Interesting way of phrasing this, but imo 1,2,3,4,1,2,3,4 (or even 1,2,3,4,5,6,7,8, which you use frequently throughout the map) is more fitting (and the placement of the notes should reflect that). It's the same melody as 00:15:675 (1) -

02:41:221 (1) - Going back on the idea that NCs tend to be more spaced, due to the larger spacing of the entire section in general, that effect is lost with NCs like these. You could either make them even more spaced or even emphasize them with a slider (tho I doubt you'll like the latter option :P ). But you won't have to worry about this in the final jump section which is purely screen jumps due to the fact that they're so hard to hit and the 1,2,1,2,1,2.

03:02:090 (1) - Kiai from here to the end would be fitting

03:23:380 (5) - NC here instead of the next note

01:43:945 (5) - ^ I guess this is intentional but I disagree with it for a reason which is similar to something explained in my next comment

In general, since this is in 4/4 time, the third beat is emphasized as well as the first one. So in order to reflect this in your jump sections, it would be nice for there to be some 1,2,3,4,1,2,3,4, which you really stray away from. You use them at 02:51:655 (1) - , and I really love it! But it can be applied in other portions of your map as well. For example, you could use it here - 00:15:675 (1,2,3,4,5,6,7,8) - This is fitting because there are two arpeggios, thus each containing 4 notes. This melody is used frequently in the song, so I'll point out a couple more examples: 00:26:224 (1,2,3,4,5,6,7,8) - 01:00:481 (1,2,3,4,5,6,7,8) -

02:50:351 (1,2,1,2,1,2,1,2) - ^ Just pointing this case out since it's a bit different

Love the map and love the song!
RogueKitten
HP2 Atomic :D no breaks, but you can pause at calmer moments and take a break, then return to the map and do well :P plus you can just mash the keys to do the jumps, can easily pass (with several hundred misses) nomod :P
change to normal HP so people do not do this lol
_Ins3rt

RogueKitten wrote:

HP2 Atomic :D no breaks, but you can pause at calmer moments and take a break, then return to the map and do well :P plus you can just mash the keys to do the jumps, can easily pass (with several hundred misses) nomod :P
change to normal HP so people do not do this lol
This is obviously temporary - I'm assuming that it is for the purpose of allowing shitty players like me to playtest it while it is in the modding phase.
Sotarks
Onii-chan... onii-chan... oni--chan....

ONII CHAN ONII CHAN
ONII CHAN ONII CHAN
ONII CHAN ONII CHAN
ONII CHAN ONII CHAN
ONII CHAN ONII CHAN
ONII CHAN ONII CHAN
ONII CHAN ONII CHAN
ONII CHAN ONII CHAN

Underforest

Sotarks wrote:

Onii-chan... onii-chan... oni--chan....

ONII CHAN ONII CHAN
ONII CHAN ONII CHAN
ONII CHAN ONII CHAN
ONII CHAN ONII CHAN
ONII CHAN ONII CHAN
ONII CHAN ONII CHAN
ONII CHAN ONII CHAN
ONII CHAN ONII CHAN

doritos xd
[Mahua]
hehe
[Mahua]
Risk Junk - quaver♪
from Reflec Beat Limelight
and plz take 'dj taka' to tag
Topic Starter
Monstrata
that's not the same song xP. That's the original, this is a remixed version, hence a different metadata xP.
[Mahua]
Risk Junk is taka
and this song from true blue?
if yes plz used Risk Junk
this song only full ver
Topic Starter
Monstrata
Can you give me an official source? (Not RemyWiki)
FCL
  • [general]
  1. onija histond has 5 ms delay, so is it really need?
  2. background
  • [atomic]
  1. 00:15:675 (1,5,1,3) - If you want to make accent on melody in this section I would recommend you keep normal claps at least for beats what I have pointed here. Without these I feel the loss of rhythm, but with claps it seems fine. Same for similar
  2. 00:22:268 (1,1) - The song has sounds like finishes on these beats, so add finishes for these beats looks good
  3. 00:30:840 (5) - should have more distance cuz sounds stronger. 152 149 or something
  4. 00:31:170 (7) - missed hitsounds?
  5. 00:32:818 (1) - also finish looks good
  6. 00:33:477 (1,2) - undermapping isn't cool thing in my opinion, so if you want to keep jumps you could add a kicksliders http://puu.sh/pGpdM/3f5dfba7ae.jpg
  7. 01:07:003 (1,1) - missed hitsounds?
  8. 01:21:677 (2) - whistle on head sounds cool
  9. 01:37:654 (6) - on 264 38 it looks more symmetrically
  10. 02:06:978 (1,2,1,2,1,2) - some pattern what opposed to 02:05:660 (1,2,1,2,1,2,1,2) - would fit more. I tried to show what I mean but seems I suck http://puu.sh/pGqpi/6d22d58641.jpg
  11. 02:58:503 (1,2) - they sound stronger than 02:58:177 (1,2) - , so should have more distance between
  12. 03:01:112 (3) - whistle
  13. 03:12:412 (1) - pls, I hope this spam is a joke
  14. 03:22:412 (1,2) - they beats sound different as 03:22:735 (1,2) - , so make their as one of structure of symmetry 03:22:412 (1,2,1,2,3,4,5) - seem is not a good idea. just a my suggestion, but I suck again https://osu.ppy.sh/ss/5476191
  • [nino]
  1. hi nino
  2. 00:46:005 (1) - should be a circle with 1/1 gap, since you did it in further
  3. 00:54:576 (5) - nc looks cool cuz finish and different beat than before
  4. 00:57:543 (3,1) - stack as you did before? Idk, at least i can't find reasons to not do it
  5. 00:59:177 (1,2,3,4) - you could increase the spacing here relatively 00:57:873 (1,2,3,4) - , now melody sounds stronger
  6. 01:05:209 (4,6) - avoid it
  7. 01:20:699 (1,2) - more distance I guess would be good since it has 1/4 gap between (not 1/8 as you did before), so probably players will think that it's 1/8 gap
  8. 01:21:025 (2) - also would good fit
  9. 01:23:945 (1,2,3,4) - as before
  10. 01:25:235 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - it looks suddenly for me, you didn't use nc spams before, but now it even hasn't a good reason to start to do it. At least 01:31:687 (1,2,1,2,1,2,1,2) - it looks fine
  11. 02:13:242 (5,6) - should have more distance than 02:12:583 (2,3) - cuz sounds stronger
  12. 02:14:396 - I miss note here (
  13. 02:26:676 (4,1) - http://puu.sh/pGs2F/0bf1d72a2e.jpg
  • [naruto]
  1. hi naruto
  2. 00:37:433 (3,4) - using of this spacing between sliders have no sense, at least cuz you did less spacing before and further
  3. 00:56:224 (5,1) - this distance looks kinda hard for insane, just because it is spaced from double to slider. Some less spacing would more good for readable
  4. 01:18:416 (7) - looks a bit ugly cuz the slider has different angle unlike to 01:18:090 (3,4,5,6) - , do smth like http://puu.sh/pGsMz/a7e6342ce6.jpg
  • [aia]
  1. • Useless green line(s) over red (no SV changes):
    00:57:873 {57873} ms
    01:22:655 {82655} ms
    01:45:880 {105880} ms
    02:37:308 {157308} ms
    03:02:090 {182090} ms
  2. what's happened with hp? I think you don't need use so low number, 4 should be enough
  3. 00:29:521 (1) - remove nc here, it hasn't some sense I guess
  4. 00:44:027 (2,3) - pretty hard for read gap for advanced, I think you could add note here 00:44:521 and move the resulting pattern according to 1.0 ds
  5. 01:45:880 - you could start break here
  • [astromant]
  1. • Useless green line(s) over red (no SV changes):
    00:57:873 {57873} ms
    01:22:655 {82655} ms
    01:45:880 {105880} ms
    02:37:308 {157308} ms
    03:02:090 {182090} ms
  2. hp3 pls
  3. 02:02:363 (4,1) - blanket is a bit off
  4. You also could use more 1/2 rhythm in 1st half of song, fact that you used 1/2 rhythm in last part looks kinda weird for me
Pentori
m4m from ur q

[Astormant's Normal]
00:14:356 (3,4) - ds
00:35:455 (1) - i reckon you should change this to a circle and move the following beats back 1/2. something like http://puu.sh/pGp0k/f6cca32664.jpg. this suits the rhythm better imo and stays consistent with what u did later 00:40:730 (1,2,3,4)
00:43:697 (6,7) - blanket could be better
00:57:873 (1) - u should use kiai time in the lower diffs because its interesting for newer players
01:38:138 (1,1) - fix these spinners so they end on the downbeats
02:37:308 (1) - kiai

[Aia's Advanced]
00:05:126 (3) - nc? consistency
00:29:521 (1) - nc feels a bit pointless here
00:44:027 (2) - this plays better as a 1/1
00:57:873 (1) - kiai
02:26:759 (4) - nc
02:37:308 (1) - kiai
02:44:481 (2,3) - gap feels awkward try -> http://puu.sh/pGv1j/9f152a926f.jpg
02:54:916 (2,3) - ^

[Haru's Insane]
02:00:550 (2,3,4) - these feel really out of place since they start on red ticks
02:41:384 (2,3,4) - ^

[NiNo's Extra]
should add kiai where the jumps get more intense
00:06:444 (1,2) - these blankets could look nicer
00:15:675 (1) - u could make these jumps a lot neater if you used some structure. an example of this is like making 00:16:334 (5,6,7) - a triangle to avoid overlap of 00:16:005 (3,6) .
00:54:576 (5) - nc? places emphasis on finish
01:59:066 (1,2,3,4,5,6,7,8,9) - the nc's aren't really consistent with how you did these patterns earlier 01:55:110 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2)
02:13:572 (1) - slider doesnt really look nice. and i would much prefer it if you mapped the rising guitar notes instead of the held guitar note since you awkwardly continued it on at 02:14:561 (1,2)
02:34:011 (4) - nc
03:18:864 (1,2,1,2,1,2,1,2) - could make a much neater pattern if u used two sliders and converted to streams so that all notes are equally spaced and in line

[Atomic]
00:34:137 (1,2,3,4) - sounds similar to 00:38:422 (2,3) - where u used kicksliders. i think u should have kicksliders here too
00:41:389 (3) - kickslider?
00:54:576 (5) - nc to emphasise finish
03:02:090 (1) - since this section contributes to most of the sr i reckon you should add kiai to indicate that

nice map. gl! c:
Battle
from q

[General]
whistle 2 delay
The onichan thing kinda only works when it's spammed imo lol the one's where it's space just sound awkward since the oniichan doesn't match the beat so it just makes things sound really out of sync

[Normal]
00:01:170 (1,2) - Could try this rhythm to make it a little more exciting
00:13:038 - I really feel like you should add a bit of variety to this, currently it's basically repeating the same rhythm of 00:13:038 (1,2,3,4,1,2,3,4) - (see 00:28:862 (1,2,3,4,1,2,3,4) - and 00:18:312 (1,2,3,4,1,2,3,4) - ) long story short, you may want to do something like you did for 00:23:587 (1,2,3,4) - every now and again so that way the map doesn't feel like the player is robotic ally clicking repetitive rhythms
00:39:411 (7) - I dunno, it doesn't really feel like this 3/1 slider really goes along with the music, maybe try using a 3/2 repeat slider instead?
01:32:977 (1,3,4) - Meh this is really sharp,maybe try to make the flow a little bit smoother in this area? Or try using a curved slider somewhere, the past few notes have just been straight sliders so everything feels very rigid imo
01:38:138 (1,1,1) - Move the spinner ends so that they end on the down beats, and have the last spinner end where you had it. Having the spinners end on the red tick before it sounds awkward
01:57:748 (1,3) - More of a subjective thing since it's my preference, but you could reposition the a few thins so that way 1 curves toward the right rather than the left, the aesthetics w/ 3 shape kinda make it look unappealing imo
I noticed for like, portion, the map seems like really hard compared to basically everything before it, you may want to tone down some things, I know that the bpm picks up but the note density increases quite dramatically

[Advanced]
hi again
00:05:126 (3,1) - Making it symmetrical won't really work as a suggestion in this case, so maybe try using a different shape for 1, since the curves and stuff of both sliders make things look awkward
00:38:752 (2,5) - I can stand most overlaps, but this one is like, rly bad, and it doesn't really seem to have an aesthetic purpose so ye, maybe move this up so it won't overlap
00:44:027 (2,3) - This gap may catch people off-guard, it just kinda seems out of place, and the ds makes it even trickier
Maybe consider mapping up until 01:40:719 - or sth, 6 seconds is a rly long time to be spinning
02:22:308 (3) - lol this shape kinda just seems randomly there, if you want to keep it you could move the red nodes toward the left so it gives emphasis to the white tick the slider goes over

[Insane]
00:04:796 (5,1,2) - I think since all of these have relatively same intensity they should have relatively same spacing n stuff, especially for 1
00:16:829 (7,1,2) - For aesthetics sake- I feel like the pattern is fine, but at the same time it's awkward since 1 is clearly strong than the beat on 2 (or at least I think so) and it has less spacing so like, meh
00:23:422 (6,1,2) - Same kinda deal, it's like the thing is "restarting" (no idea what the proper term of the thing repeating from the start of the chorus is lol), and 1 is given no emphasis, really awk imo
00:34:796 (3,4,5,6,7,8,9,10,1) - just wondering was it your intention to have this slightly curving instead of just diagonal? lol
00:58:851 (1,2,3,1,2,3) - zz it's like increasing in intensity, but yet for 00:59:340 (1,2,3) - It has smaller spacing from larger spacing. Also it sounds like 00:59:177 (3) - should be the start of the other pattern, not 1, so like ye
01:08:633 (2,4) - Overlap more or don't overlap, I dislike partial overlaps lol
01:23:622 (1,2,3,1,2,3) - same, like i don't really care that it follows the intensity I guess, but the whole "it should be starting on 3 rather than 1" for the next pattern is something that you should really fix
01:44:106 (2,1,2) - there's like, zero emphasis for 1 if you place it like this lmao
02:15:880 (3) - zz, I really dislike this rhythm because of it landing on the downbeat, mayb try
02:52:308 (4,5,1) - pls make in middle of both :((( rn it's just blanketed by 5 aaaaa

[Extra]
when I get to ur map or w/e it's fine for you to mod w/e u feel like nino xd
00:10:071 (5) - You should try to find a way to make the slider end clickable, since you had it clickable for things before it (00:08:752 (4,5) - 00:06:279 (6,1) - )
01:19:720 (11,1) - You should really put more spacing in between these, there's kinda like no reason not to since you put a fair amount of distance between 01:19:394 (9,10,11) -
01:20:046 (1) - If you want to be nice you can remove a repeat on this to decrease the likelihood of someone breaking here
01:21:432 (1) - kinda no reason to be ending on a blue tick, there's nothing there
02:13:572 (1,1,2,3) - I find it weird that you have the guitar clickable for 1,2 but you leave out the beat on 02:14:396 -
03:13:380 (4,1) - maybe place a bit more emphasis on 1, you had a fair amount on 03:12:251 (8,1) - , plus the bells aren't used often, so it makes all the more reason to put emphasis on them

[AtomIC]
01:10:916 (1,2,3,4,5,6,7,8) - Kinda wondering, since this is structured and all to be not similar to 01:00:481 (1,2,3,4,5,6,7,8) - , why is it like that? They sound pretty similar, they both decrease in intensity, but the second timestamp's spacing reflects this unlike the first timestamp. I see no reason to have them different but it would be good for some clarity
01:55:440 (3,1,2,3) - It sounds more like these are together rather than 01:55:110 (1,2) - but w/e I guess it's more for patterns sake since you do it often

Monstrata wrote:

etc... until the end. This is so overstated compared to the rest of the map xP.
xd
squirrelpascals
Probably one of the most well done 1/2 jump spam maps

i dont understand your hitsound choice for soft-hitwhistle2. Not really a great hitsound to use during gameplay, unless this is right before a break or something imo
• 00:09:082 (1,2,3,4) - in this intro, all the synths are clickable until here, put circles at 00:09:411 and 00:10:071 somehow?

• 00:37:104 (2,3,4,5) - 00:38:422 (2,3) - These two patterns have the same exact rhythm, but in one pattern you mapped it with kicksliders and in the other you used another stream. imo, the kicksliders work better exclusively to this part of the music at 00:44:027 (7,8) -

• 00:41:472 - make this clickable

• 00:42:296 - ^

• 00:57:873 (1,2,3,4,5,6,7,8) - Kind of nazi, but put 6 at

• 01:00:644 (2,3,4,6,7) - imo it feels like these circles clutter, even though i can see that these are spaced evenly through the hl

• 01:01:786 (1) - put on 01:02:601 (6)

• 01:04:394 - (This ended up long, sorry) You start using the ladder jumps (jump combos in increments of 2) 3 bars before the cymbal at 01:08:307 . Yet earlier in the map, you start the madder jumps here 00:32:818 only one bar before the end of cymbal at 00:34:137 (theres no cymbal here but you know what I mean), yet there is no change in the music. Be more consistent with this (I did read that the point of the map was to gradually raise the difficulty throughout the map which is okay, but manipulating pattern lengths is kind of an inadequate way to do this) Imo it would be best to start the ladder jumps 2 bars before the cymbal like you did at 01:18:742 , because music for the most part works in increments of 8 beats, so this would work better anyways

• 01:19:720 (1,2) - this is more slanted than 01:20:699 (1,2) -

• 01:22:655 - Why do you start dividing your combos every 2 beats here, then switch to every 4 beats at 01:27:816 -

• 01:40:719 (1,2,1,2) - I don't hear any 1/8 beats in the song here with these repeat sliders

• 01:48:517 (1,2,1,2) - You map until the guitar until here; I feel like you neglect a significant change in the guitar pattern with these long sliders.

• 02:18:105 (4) - This circle is overmapped

• 02:18:847 (1,2,1,2,1,2,1,2) - This pattern kind of bugs me, because you treat 02:18:847 (1,2,1,2) with the same significance as 02:19:506 (1,2,1,2) , even though the guitar is a lot more noteworthy at 02:19:506 (1,2,1,2) . Plus, I don't feel any intensity in the music at all with the ladder jumps at 02:18:847 (1,2,1,2)

• 02:21:731 (3) - overmapped circle, although the guitar changes in pitch there is no actual note here. Make 02:21:649 (2,3) - a kickslider?

• 02:24:781 (5,6,7,8) - at 02:24:781 (5,6) you have a 1/4 kick pattern, which stops at 02:25:110 , so I would recommend making 7 and 8 circles

• 02:32:033 - imo kicksliders would work really well here

• 02:35:000 - Ignored beat here. (Same for 02:36:484 - but its not really as significant)

• 02:47:742 - From here combos lengths feel just random. You use a pattern of 8 (circles), and then combos of 2, then 4, then the part where you use lengths of 2 feels legible. But overall add more consistency to the length of your patterns here.

• 03:12:412 - beautiful hitsounding *o*

• 03:02:090 - I feel like the ladder jumps here take away from the significance of the jumps starting at 03:12:412 ; I feel here the intensity of the music calls for the shorter combos. So maybe you use combos of 4 from 03:02:090 to 03:12:412 to give those end patterns more significance?

• 03:22:735 (1,2,3,4,5,1,2,3) - holy crap you weren't kidding when you said difficulty increase lol
• 00:10:071 (5) - make 2 circles, like you did with 00:09:411 (2,3) ?

• 00:20:290 (3,4,5,6) - I don't like how 3,5 and 4,6 touch. Maybe just space 3 and 4 a bit more :P

• 00:22:928 (4,5,6,7) - You use the double jump pattern here, yet ignore the beat at 00:23:093 . Would work better as a stream of some sort

• 00:35:455 (1) - Would work better as 2 circles imo, because 00:35:620 - is a pretty important beat (also consider 00:36:444 (7) - 00:37:763 (11) - etc.)

• 00:41:884 (1,2) - ctrl+g and use this rhythm?

• 00:45:593 - circle here? (that double jump pattern i mentioned earlier would work really well here with that kick pattern)

• 01:49:176 (3,4,5,6,1,2,1,2,1,2,1,2) - I can't hear what these jumps are mapped to. I would recommend using sliders at 01:49:176 (3,4,5,6) like you did for 01:48:517 (1,2) and remapping 01:50:495 (1,2,1,2) , but either way you do it i feel this should be mapped differently

• 02:14:394 - put circle here

• 02:24:781 (3) - i feel like you ignore the 1/4 kick pattern change with this slider

• 02:26:759 (1,2,3,4,5,6) - I feels like this is mapped to the guitar in the music, like 02:28:077 (1,2,3,4,5,6,7,8) is, but upon closer inspection it's actually mapped to the drum pattern. I don't know how to feel about this because it's okay, but I highly recommend adjusting this. imo I think this rhythm could work nicely:



• 02:35:000 - 02:35:495 - 02:36:484 - circles here?

• 02:47:253 (6,1) - blanket?

• 02:56:547 (7,1) - make these not touching

• 03:13:380 (4) - put this at x336 y260 xp

• 03:19:831 (1,1) - make these not touch?
• 00:08:093 (2,3) - 00:15:016 (3,4) - blanket?

• 00:11:060 (3,4,5,6,7,1) - space evenly from eachother

• 00:24:246 (3,1) - make these not touch

• 00:39:082 (5,1) - i like this pattern a lot :P

• 00:41:389 - why not map to that fast synth, like you have been with the kicksliders at

• 00:50:455 (3) - this should be a circle

• 00:50:785 - missed a beat here

• 01:08:633 (2,4) - make these not touch

• 01:09:612 (1,2,3) - this pattern is very linear and feels lacking compared to the rest of the map. (ctrl+g 01:09:938 (2) ?)

• 01:14:829 (6) - move nc here, it shouldnt interfere with your hexagon thingy

• 01:23:945 (3) - move your nc here, and maybe adjust the rhythm of the triangle patterns if you have to

• 01:35:558 (3) - nc?

• 01:39:751 (2,3,4,5) - this triple after the repeat slider feels random, although i understand that 5 should be clickable

• 01:50:989 (5,1) - Space these or imply a rhythm change, it looks like a double after the pattern at 01:50:495 (1,2,3,4)

• 01:53:792 (1,2,3,4) - see mod for 01:09:612 (1,2,3)

• 02:16:209 -make this clickable, this guitar note is left untreated

• 02:16:704 (2) - make this 2 circles?

• 02:31:044 - make clickable?

• 02:32:693 (5) - i feel like this longer slider should start at 02:32:528 - this is where the guitar is held out

• 02:33:352 (7) - move nc here

• 02:38:286 (4,1,2,1,2,3) - these nc's feel very random, adjust to fit music better

• 02:52:308 (4,5,1) - the spacing from 4 to 1 should mimic that of 5 to 1



• 02:58:503 (5) - this repeat slider feels so drawn out, maybe make multiples

• 03:20:477 (2) - put this on top of 03:19:670 (6) ?
• 00:23:587 (1,2) - make these two the same, like 02:46:438 (1,2) ? one has a corner and one is rounded

• 00:29:521 (1) - remove nc

• 00:44:356 - put a note here?

• 00:53:917 (1) - start this at 00:55:235 instead?

• 01:18:824 (1) - you should wait about a beat later to start this spinner because it's an advanced, put it at 01:19:068 ?

• 01:31:687 (1,2) - see first mod

• 01:59:066 (1,2) - ^, i wont mod for this anymore because it looks as if this is on purpose

• 02:09:616 (1) - i feel like this would be better and less drawn out as a back and forth slider

• 02:49:047 (1) - this slider shape feels random here

• 03:09:348 (4) - curve this more to make it flow better toward 03:09:831 (1) ?
• 00:36:115 (2,3,4,5) - i feel this pattern would play better if it started at 00:35:785 , similar to 00:40:730 (1,2,3,4,5)

• 01:38:138 (1) - shorten this spinner; the player needs time to recover after spinning, even though there is only another spinner afterward

• 01:40:719 (1) - same here, i would just shorten both spinners to the white ticks

• 02:02:363 (4,1) - blanket

• 03:06:606 (4,5) - change this into 2 circles

• 03:09:186 (5,6) - ^, i don't think that kicksliders are good for normal diff. Same goes for the rest

cool, good luck guys 8-)
Haruto
placeholder for the reply and update. also hi fcl, battle
edit :

FCL wrote:

  • [general]
  1. onija histond has 5 ms delay, so is it really need?
  2. background
  • [naruto]
  1. hi naruto sup fcl
  2. 00:37:433 (3,4) - using of this spacing between sliders have no sense, at least cuz you did less spacing before and further idk this fits nicely imo and flows well. but somewhat being hard to aim... i'll consider to change the spacing here since it would break the diff's structure :(
  3. 00:56:224 (5,1) - this distance looks kinda hard for insane, just because it is spaced from double to slider. Some less spacing would more good for readable 00:56:389 (1) - stacked this under 00:53:917 (1) - 's head instead
  4. 01:18:416 (7) - looks a bit ugly cuz the slider has different angle unlike to 01:18:090 (3,4,5,6) - , do smth like http://puu.sh/pGsMz/a7e6342ce6.jpg o nice catch

Pentori wrote:

m4m from ur q

[Haru's Insane]
02:00:550 (2,3,4) - these feel really out of place since they start on red ticks
02:41:384 (2,3,4) - ^
nice catch! fixed them all since im still a noob when mapping this haha

nice map. gl! c:

Battle wrote:

from q

[General]
whistle 2 delay
The onichan thing kinda only works when it's spammed imo lol the one's where it's space just sound awkward since the oniichan doesn't match the beat so it just makes things sound really out of sync

[Insane]
00:04:796 (5,1,2) - I think since all of these have relatively same intensity they should have relatively same spacing n stuff, especially for 1 i actually did these on purpose but i'll consider to change the spacing here yehaj xd
00:16:829 (7,1,2) - For aesthetics sake- I feel like the pattern is fine, but at the same time it's awkward since 1 is clearly strong than the beat on 2 (or at least I think so) and it has less spacing so like, meh made them larger ;D;D;D;D by stacking it under 00:16:005 (2) -
00:23:422 (6,1,2) - Same kinda deal, it's like the thing is "restarting" (no idea what the proper term of the thing repeating from the start of the chorus is lol), and 1 is given no emphasis, really awk imo doing the same thing too
00:34:796 (3,4,5,6,7,8,9,10,1) - just wondering was it your intention to have this slightly curving instead of just diagonal? lol it was intending to be a small curve lo
00:58:851 (1,2,3,1,2,3) - zz it's like increasing in intensity, but yet for 00:59:340 (1,2,3) - It has smaller spacing from larger spacing. Also it sounds like 00:59:177 (3) - should be the start of the other pattern, not 1, so like ye didnt understand here, could you explain it a bit in a simple way? xd
01:08:633 (2,4) - Overlap more or don't overlap, I dislike partial overlaps lol it was made for the triangle so keep lo
01:23:622 (1,2,3,1,2,3) - same, like i don't really care that it follows the intensity I guess, but the whole "it should be starting on 3 rather than 1" for the next pattern is something that you should really fix same reasoning
01:44:106 (2,1,2) - there's like, zero emphasis for 1 if you place it like this lmao did something with jumps xd
02:15:880 (3) - zz, I really dislike this rhythm because of it landing on the downbeat, mayb try nice catch
02:52:308 (4,5,1) - pls make in middle of both :((( rn it's just blanketed by 5 aaaaa yehaj

xd

squirrelpascals wrote:

Probably one of the most well done 1/2 jump spam maps

i dont understand your hitsound choice for soft-hitwhistle2. Not really a great hitsound to use during gameplay, unless this is right before a break or something imo
• 00:08:093 (2,3) - 00:15:016 (3,4) - blanket? i wasn't intending to make them blanket so no :(

• 00:11:060 (3,4,5,6,7,1) - space evenly from eachother did something by making half-shapped square jump

• 00:24:246 (3,1) - make these not touch oops fixed

• 00:39:082 (5,1) - i like this pattern a lot :P thanks! :D

• 00:41:389 - why not map to that fast synth, like you have been with the kicksliders at at?? anyways, just wanted to make some variety rather doing 1/4s :P

• 00:50:455 (3) - this should be a circle nahh i still hear a synth sound on the blue tick xd

• 00:50:785 - missed a beat here wanted to follow the synth from the 1/4s and its already covered by the slidertick so this should be fine

• 01:08:633 (2,4) - make these not touch can't :(that would break the structure of the diff sorry but im still figuring out where to put it without breaking the structure

• 01:09:612 (1,2,3) - this pattern is very linear and feels lacking compared to the rest of the map. (ctrl+g 01:09:938 (2) ?) would break the flow here ):

• 01:14:829 (6) - move nc here, it shouldnt interfere with your hexagon thingy oops fixed

• 01:23:945 (3) - move your nc here, and maybe adjust the rhythm of the triangle patterns if you have to same thing

• 01:35:558 (3) - nc? nice catch

• 01:39:751 (2,3,4,5) - this triple after the repeat slider feels random, although i understand that 5 should be clickable not really imo. i just wanted to try another thing rather doing repeats there

• 01:50:989 (5,1) - Space these or imply a rhythm change, it looks like a double after the pattern at 01:50:495 (1,2,3,4) good catch, made 4>5 a jump

• 01:53:792 (1,2,3,4) - see mod for 01:09:612 (1,2,3) yep, same reasoning, would break the flow

• 02:16:209 -make this clickable, this guitar note is left untreated already fixed on battle's mod

• 02:16:704 (2) - make this 2 circles? fixed from battle's

• 02:31:044 - make clickable? drum isn't a strong beat for me so nope

• 02:32:693 (5) - i feel like this longer slider should start at 02:32:528 - this is where the guitar is held out i actually wanted to follow both guitar and drums here. hope it makes sense xd

• 02:33:352 (7) - move nc here fixed

• 02:38:286 (4,1,2,1,2,3) - these nc's feel very random, adjust to fit music better did something

• 02:52:308 (4,5,1) - the spacing from 4 to 1 should mimic that of 5 to 1 fixed already from battle's



• 02:58:503 (5) - this repeat slider feels so drawn out, maybe make multiples nahh, that would increase the sr here to put more streams ): good catch

• 03:20:477 (2) - put this on top of 03:19:670 (6) ? oops fixed :D

cool, good luck guys 8-)
thanks guys for the mods!!
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 57791
Countdown: 0
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DistanceSpacing: 1
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[Metadata]
Title:quaver
TitleUnicode:quaver
Artist:dj TAKA
ArtistUnicode:dj TAKA
Creator:Monstrata
Version:Haru's Insane
Source:
Tags:
BeatmapID:918723
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44,204,174590,1,2,1:2:0:0:
107,279,174753,1,2,0:0:0:0:
190,330,174916,1,2,1:2:0:0:
193,233,175079,1,8,0:3:0:0:
107,279,175242,1,0,1:2:0:0:
276,285,175405,1,4,0:3:0:0:
276,285,175568,6,0,L|386:297,1,96.875,6|0,1:0|0:0,0:0:0:0:
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193,233,176221,1,2,1:0:0:0:
276,285,176384,1,0,0:0:0:0:
245,150,176547,2,0,P|192:135|134:151,1,96.875,2|0,1:0|0:0,0:0:0:0:
276,285,176873,6,0,P|329:300|387:284,1,96.875,8|4,1:3|1:3,0:0:0:0:
193,233,177199,2,0,P|178:286|194:344,1,96.875,8|4,1:3|1:3,0:0:0:0:
333,204,177525,2,0,P|348:151|332:93,1,96.875,8|4,1:3|1:3,0:0:0:0:
151,142,177851,1,8,1:3:0:0:
276,285,178014,1,4,1:3:0:0:
245,150,178177,5,8,1:3:0:0:
244,174,178259,1,0,0:0:0:0:
237,196,178340,1,4,1:3:0:0:
223,216,178422,1,0,0:0:0:0:
204,231,178503,2,0,P|175:244|137:242,3,48.4375,8|0|4|0,1:3|0:0|1:3|0:0,0:0:0:0:
248,127,178829,2,0,P|251:95|272:63,3,48.4375,8|0|4|0,1:3|0:0|1:3|0:0,0:0:0:0:
315,217,179155,2,0,P|341:236|358:270,3,48.4375,8|0|4|0,1:3|0:0|1:3|0:0,0:0:0:0:
256,192,179481,12,2,180786,0:0:0:0:
204,231,182090,6,0,L|88:252,1,96.875,6|0,1:0|0:0,0:0:0:0:
236,141,182412,2,0,L|312:230,1,96.875,2|0,1:0|0:0,0:0:0:0:
143,158,182735,2,0,L|182:47,1,96.875,2|0,1:0|0:0,0:0:0:0:
204,231,183057,1,2,1:0:0:0:
109,249,183219,1,0,0:0:0:0:
236,141,183380,5,2,1:0:0:0:
266,304,183541,1,0,0:0:0:0:
266,304,183702,2,0,P|321:305|375:276,1,96.875,2|0,1:0|0:0,0:0:0:0:
329,123,184025,1,2,1:0:0:0:
204,231,184186,1,0,0:0:0:0:
299,215,184348,1,2,1:0:0:0:
359,31,184509,1,0,0:0:0:0:
264,51,184670,6,0,P|204:53|154:84,1,96.875,2|2,1:2|0:0,0:0:0:0:
329,123,184993,2,0,P|389:121|439:90,1,96.875,2|2,1:2|0:0,0:0:0:0:
359,31,185315,1,2,1:2:0:0:
236,141,185477,1,2,0:0:0:0:
299,215,185638,1,2,1:2:0:0:
329,123,185799,1,2,0:0:0:0:
143,159,185960,6,0,L|34:177,1,96.875,2|0,1:2|0:0,0:0:0:0:
204,231,186283,2,0,P|234:164|232:110,1,96.875,2|0,1:2|0:0,0:0:0:0:
109,249,186606,2,0,P|152:308|199:333,1,96.875,8|4,1:3|1:3,0:0:0:0:
299,215,186928,2,0,L|190:233,1,96.875,8|4,1:3|1:3,0:0:0:0:
266,305,187251,5,6,1:0:0:0:
393,194,187412,1,0,0:0:0:0:
236,141,187573,1,2,1:0:0:0:
364,287,187735,1,0,0:0:0:0:
327,123,187896,1,2,1:0:0:0:
204,231,188057,1,0,0:0:0:0:
299,215,188219,1,8,1:3:0:0:
236,141,188380,1,4,1:3:0:0:
109,249,188541,6,0,P|152:308|199:333,1,96.875,2|2,1:2|0:0,0:0:0:0:
140,157,188864,2,0,P|66:164|21:193,1,96.875,2|2,1:2|0:0,0:0:0:0:
204,231,189186,2,0,P|234:164|232:109,1,96.875,2|8,1:2|0:3,0:0:0:0:
109,249,189509,1,0,1:2:0:0:
170,321,189670,1,4,0:3:0:0:
299,215,189831,5,6,1:0:0:0:
204,231,189993,1,0,0:0:0:0:
266,307,190154,2,0,L|379:288,1,96.875,2|0,1:0|0:0,0:0:0:0:
328,122,190477,2,0,L|294:230,1,96.875,2|0,1:0|0:0,0:0:0:0:
459,274,190799,2,0,L|386:185,1,96.875,2|0,1:0|0:0,0:0:0:0:
204,231,191122,5,8,1:3:0:0:
362,291,191283,1,4,1:3:0:0:
328,122,191444,1,8,1:3:0:0:
298,214,191606,1,4,1:3:0:0:
423,102,191767,1,8,1:3:0:0:
408,71,191847,1,0,0:0:0:0:
384,47,191928,1,4,1:3:0:0:
353,32,192008,1,0,0:0:0:0:
319,28,192090,2,0,P|288:32|254:46,3,48.4375,8|0|4|0,1:3|0:0|1:3|0:0,0:0:0:0:
236,141,192412,6,0,L|137:154,1,96.875,6|0,0:0|0:0,0:0:0:0:
298,214,192735,2,0,L|334:106,1,96.875,2|0,1:0|0:0,0:0:0:0:
204,231,193057,1,2,1:0:0:0:
266,307,193218,1,0,0:0:0:0:
392,198,193380,2,0,P|344:199|298:213,1,96.875,2|0,1:0|0:0,0:0:0:0:
172,323,193702,6,0,P|220:321|266:307,1,96.875,2|0,1:2|0:0,0:0:0:0:
328,122,194025,1,2,1:0:0:0:
204,231,194186,1,0,0:0:0:0:
362,291,194348,1,2,1:0:0:0:
236,141,194509,1,0,0:0:0:0:
266,307,194670,1,2,1:0:0:0:
392,198,194831,1,0,0:0:0:0:
392,198,194993,6,0,L|284:217,1,96.875,2|2,1:2|0:0,0:0:0:0:
140,124,195315,2,0,L|248:143,1,96.875,2|2,1:2|0:0,0:0:0:0:
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45,105,195799,1,2,0:0:0:0:
171,213,195960,1,2,1:2:0:0:
107,286,196122,1,2,0:0:0:0:
140,124,196283,6,0,P|199:128|245:148,1,96.875,2|0,1:2|0:0,0:0:0:0:
390,232,196606,2,0,P|331:228|285:208,1,96.875,2|0,1:2|0:0,0:0:0:0:
453,159,196928,1,2,1:2:0:0:
485,250,197090,1,4,1:3:0:0:
328,305,197251,1,8,1:3:0:0:
296,214,197413,1,4,1:3:0:0:
390,232,197573,5,6,0:0:0:0:
380,199,197654,1,0,0:0:0:0:
370,166,197734,1,0,0:0:0:0:
361,134,197814,1,0,0:0:0:0:
350,101,197896,2,0,P|316:80|274:79,4,48.4375,0|0|0|0|2,0:0|0:0|0:0|0:0|0:2,0:0:0:0:
300,218,198380,1,0,0:0:0:0:
300,218,198541,2,0,L|199:230,1,96.875,0|0,0:0|0:0,0:0:0:0:
106,234,198864,5,2,0:2:0:0:
82,210,198944,1,0,0:0:0:0:
71,178,199025,1,0,0:0:0:0:
75,145,199105,1,0,0:0:0:0:
94,117,199186,2,0,P|113:99|152:90,4,48.4375,0|0|0|0|2,0:0|0:0|0:0|0:0|1:2,0:0:0:0:
106,234,199670,1,4,1:3:0:0:
241,141,199831,1,8,1:3:0:0:
12,185,199993,1,4,1:3:0:0:
204,230,200154,6,0,P|261:234|320:202,1,96.875,6|0,0:0|0:0,0:0:0:0:
106,234,200477,2,0,P|131:285|188:320,1,96.875,0|8,0:0|0:3,0:0:0:0:
241,141,200799,1,2,0:2:0:0:
51,168,200960,2,0,P|19:215|17:282,1,96.875,0|0,0:0|0:0,0:0:0:0:
204,230,201283,1,8,0:3:0:0:
183,65,201444,5,6,0:0:0:0:
88,77,201606,1,0,0:0:0:0:
241,141,201767,1,0,0:0:0:0:
183,65,201928,1,0,0:0:0:0:
146,154,202089,1,2,0:2:0:0:
204,230,202251,1,0,0:0:0:0:
279,53,202412,1,0,0:0:0:0:
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314,151,202735,5,2,0:2:0:0:
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231,214,203057,1,8,0:3:0:0:
279,53,203219,1,4,0:3:0:0:
146,154,203380,1,8,0:3:0:0:
327,254,203541,1,4,0:3:0:0:
279,53,203702,1,8,0:3:0:0:
231,214,203864,1,4,0:0:0:0:
256,192,203944,12,0,204993,0:0:0:0:
RogueKitten

_Ins3rt wrote:

RogueKitten wrote:

HP2 Atomic :D no breaks, but you can pause at calmer moments and take a break, then return to the map and do well :P plus you can just mash the keys to do the jumps, can easily pass (with several hundred misses) nomod :P
change to normal HP so people do not do this lol
This is obviously temporary - I'm assuming that it is for the purpose of allowing shitty players like me to playtest it while it is in the modding phase.
gg
__Phantomhive__
I love the "onii chan " at the end xd
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