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Guriri - Rolling Girl [OsuMania|Taiko]

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Lude
Interlude's Modding Queue
1|2|3|4


[Rolling]
00:11:456 - There's a slight sound here. You might move 00:11:379 - to avoid jacks
00:11:764 - Same, there's a sound
00:11:841 (11841|0) - You could delete this and add 00:12:149 - Here, since you gave triples to every snare drum
00:13:918 - Add a note
00:18:841 - Add a note
00:21:610 - Add a note * I noted that it seems intentional. You could reject it
00:23:995 (23995|3) - Move to 3
01:37:225 (97225|0,97225|2) - These long notes, if you are following vocal, should start 01:37:149 -
01:43:533 - This part seems awkward although you are following the vocal. The entire song's balance has its base on fast tempo notes. Consider re-patterning this part
01:58:918 - Add a note at 4
02:10:149 - Add a note
02:11:841 - Add a note
02:26:610 - Consider deleting one notes each jack, and leave 4 at the end
02:56:764 - Delete one note; its a bass sound, not snare
02:57:379 - Add a note at 4
02:58:610 - How could i explain this part, you could add a long note to express the off-going vocal. *02:58:610 - ~ 02:58:764 -
03:01:533 - Add a note

[Insane]
00:09:533 - Move these two notes to somewhere else, to avoid 4 jacks on col 4
00:26:918 (26918|0) - This to 3?
00:29:995 - 00:30:610 - 00:31:225 - These parts are missing a note for snare. *Same goes from 00:34:610 -
00:39:302 (39302|1) - Delete
00:49:379 - Add a note at 1
00:58:918 - Add a note at 3
01:43:533 - Same as Rolling difficulty
02:23:225 - One note for snare.. hmm seems lonely :) Same 02:24:456 -
02:25:687 - 02:25:995 - Add notes
02:42:918 - 02:44:149 - Same, add 2 notes

[Hard]
00:29:687 - From here, you should consider re-patterning the whole thing, to make 00:29:995 - 00:30:610 - 00:31:225 - these notes fitting the snare. Seems quite awkward and empty, although you are following Bass. Ignore if intended
*00:59:225 - This verse has same 'problem' as well


Comments from Modder


-> I'm not pretty sure about Mania submission system, but I heard notes strongly following vocal sounds CANNOT be ranked. I'm not 100% sure about it, but you should consider it if you are aiming for ranking your maps. For example, Hard difficulty has a lot of blank spaces due to vocal-following-LongNotes. Consider re-patterning
-> I'm really bad at modding easy maps. Sorry
-> Awesome song :)
-> I'm a KOREAN too. Just living at Guatemala :)
Topic Starter
RedBall

Interlude- wrote:

Interlude's Modding Queue
1|2|3|4


[Rolling]
00:11:456 - There's a slight sound here. You might move 00:11:379 - to avoid jacks - I put notes like that because I wanted to follow piano sound. But, It looks much nicer! I also applied that to other parts
00:11:764 - Same, there's a sound - Applied
00:11:841 (11841|0) - You could delete this and add 00:12:149 - Here, since you gave triples to every snare drum -Oh, I see. Then, I'll triple on those parts including parts you mentioned! Thanx
00:13:918 - Add a note - Applied including other parts!
00:18:841 - Add a note - Applied
00:21:610 - Add a note * I noted that it seems intentional. You could reject it - It was intentional, but, applying your mod, I think I should apply this too~
00:23:995 (23995|3) - Move to 3 - Applied
01:37:225 (97225|0,97225|2) - These long notes, if you are following vocal, should start 01:37:149 - I also considered about it a lot! Thanx for noticing it~ (I also applied it on other diffs)
01:43:533 - This part seems awkward although you are following the vocal. The entire song's balance has its base on fast tempo notes. Consider re-patterning this part - It's for break time for this 3 minutes song. But, I will consider about it while re-mapping!
01:58:918 - Add a note at 4 - Oh, I took a mistake! lol Thanx :>
02:10:149 - Add a note - Oh, ok. I will add a note on that kind of parts!
02:11:841 - Add a note - Applied
02:26:610 - Consider deleting one notes each jack, and leave 4 at the end - Oh, it's nice suggestion! Thanx~ I deleted column 3
02:56:764 - Delete one note; its a bass sound, not snare - I deleted one note there and re-arranged some parts for hand balance~
02:57:379 - Add a note at 4 - Applied
02:58:610 - How could i explain this part, you could add a long note to express the off-going vocal. *02:58:610 - ~ 02:58:764 - Oh, yeah, I understood what you mean. I haven't noticed that part, lol thanx
03:01:533 - Add a note - Applied

[Insane]
00:09:533 - Move these two notes to somewhere else, to avoid 4 jacks on col 4 - I inversed it and changed some parts for hand balance!
00:26:918 (26918|0) - This to 3? - Nice :> Applied
00:29:995 - 00:30:610 - 00:31:225 - These parts are missing a note for snare. *Same goes from 00:34:610 - I left those parts because it's too repetitive. If it's an issue, I will consider about re-mapping those parts~ (or follow your suggestion)
00:39:302 (39302|1) - Delete - is it for avoiding repetition and emphasize the finish-hitsound? This suggestion is nice, but... I want to keep this part in order to 'roll' players' fingers. However, I will consider about it because it's also nice!
00:49:379 - Add a note at 1 - Applied
00:58:918 - Add a note at 3 - Applied with some changes
01:43:533 - Same as Rolling difficulty - Same reason as Rolling diff. I will consider about it!
02:23:225 - One note for snare.. hmm seems lonely :) Same 02:24:456 - Oh, yeah, it looks lonely, lol I added some notes on snares!
02:25:687 - 02:25:995 - Add notes - Applied
02:42:918 - 02:44:149 - Same, add 2 notes -Applied :)

[Hard]
00:29:687 - From here, you should consider re-patterning the whole thing, to make 00:29:995 - 00:30:610 - 00:31:225 - these notes fitting the snare. Seems quite awkward and empty, although you are following Bass. Ignore if intended
*00:59:225 - This verse has same 'problem' as well
- Re-mapp time~! Yeah~ Thanx for noticing that problem :D I will also look over same problems in other diffs!


Comments from Modder


-> I'm not pretty sure about Mania submission system, but I heard notes strongly following vocal sounds CANNOT be ranked. I'm not 100% sure about it, but you should consider it if you are aiming for ranking your maps. For example, Hard difficulty has a lot of blank spaces due to vocal-following-LongNotes. Consider re-patterning - Ok~! Thank you for noticing the problem :>
-> I'm really bad at modding easy maps. Sorry - lol, it's ok! I will self-mod those difficulties~
-> Awesome song :) - Thanx~
-> I'm a KOREAN too. Just living at Guatemala :) - Oh, really? same situation here~ (signature에 표시 해두길 잘했네요 ㅋㅋㅋㅋ) Thanx for mod~
Thank you for awesome mod, Interlude- :)
and star xD

감사합니다~!
Raediaufar
I'm sorry but this what I can do to help you


[Hard]
just open it
00:07:533 – double notes here?

00:07:841 - ^

00:26:918 (26918|3) – move to 2

00:36:918 (36918|2,38149|0) – you are not following the vocal before so adding this due to vocal is unconsistent, suggest to remove. That happen as well to the next vocal mapping on your map

00:40:610 – why there are really sudden double notes pattern up there, umm the music is pretty same with the previous part but you map it on different way. I don’t know what music that double notes follows here

00:44:379 (44379|3) – move to 2

01:11:687 – your mapping style suddenly change here. I said about consistency here ok, you map that way makes your pattern is unconsistent. Is it bad? Well, the thing is changing your pattern to other style like that and following the different beat of the sound will make most players confuse when playing your map. You still can change your pattern style tho, but follow the same music and not changing from bgm to vocal mapping like what you do here. There will be a lot like this on the next so I will not mention it again.

01:40:764 (100764|3) – move to 2

01:58:302 (118302|3) – move to 1

02:07:918 (127918|2) – move to 1

02:07:995 (127995|3,128072|2) – make it 3 2

I can’t move much further here because most of your problem is consistency. You change your mapping. In mania, we can map the vocal but we must not ignore the music as well. Idk how to say but really hard to find minor problem here if you have much of this inconsistency problem. I’ve take a look on other diff as well and I found this too. We can see it clearly that you change you mapping a lot here. Especially in kiai section you map kinda streamy here 02:27:533 – I don’t know what sound that this stream follows but I’m sure that the drum or piano sounded like this. You suddenly change to vocal only mapping here 02:30:456 – then back to streamy mapping here 02:37:379 – and so on. Last thing I want to say that the way we map mania here is mainly focus on intsrument.We can map the vocal too, but we must map the music too when we map the vocal. And if there’s no other sound except the vocal, then we map the vocal.
Topic Starter
RedBall
Sorry for super late response (I was late because I took important test (AP) today)


Raediaufar wrote:

I'm sorry but this what I can do to help you


[Hard]
just open it
00:07:533 – double notes here?

00:07:841 - ^ - I'll keep in order to emphasize big sounds on 00:05:072 (5072|0,5072|2,5379|2,5379|0) here

00:26:918 (26918|3) – move to 2 - Applied

00:36:918 (36918|2,38149|0) – you are not following the vocal before so adding this due to vocal is unconsistent, suggest to remove. That happen as well to the next vocal mapping on your map - I'll consider changing those parts. Hmm... If this is not allowed, I have to re-map all diffs as well. I'll receive further suggestion related to those parts. Thanx for suggestion.

00:40:610 – why there are really sudden double notes pattern up there, umm the music is pretty same with the previous part but you map it on different way. I don’t know what music that double notes follows here - I followed electronic guitar sounds which appear from 00:40:610

00:44:379 (44379|3) – move to 2 - Applied

01:11:687 – your mapping style suddenly change here. I said about consistency here ok, you map that way makes your pattern is unconsistent. Is it bad? Well, the thing is changing your pattern to other style like that and following the different beat of the sound will make most players confuse when playing your map. You still can change your pattern style tho, but follow the same music and not changing from bgm to vocal mapping like what you do here. There will be a lot like this on the next so I will not mention it again. - I'll consider changing that parts. When I fixed it to pattern that does not follow the vocal, kiai time parts become awkward. If I figure out how to change those parts, I'll fix those parts!

01:40:764 (100764|3) – move to 2 - Applied

01:58:302 (118302|3) – move to 1 - Applied

02:07:918 (127918|2) – move to 1 - Applied

02:07:995 (127995|3,128072|2) – make it 3 2 - Applied

I can’t move much further here because most of your problem is consistency. You change your mapping. In mania, we can map the vocal but we must not ignore the music as well. Idk how to say but really hard to find minor problem here if you have much of this inconsistency problem. I’ve take a look on other diff as well and I found this too. We can see it clearly that you change you mapping a lot here. Especially in kiai section you map kinda streamy here 02:27:533 – I don’t know what sound that this stream follows but I’m sure that the drum or piano sounded like this. You suddenly change to vocal only mapping here 02:30:456 – then back to streamy mapping here 02:37:379 – and so on. Last thing I want to say that the way we map mania here is mainly focus on intsrument.We can map the vocal too, but we must map the music too when we map the vocal. And if there’s no other sound except the vocal, then we map the vocal. - I'll change those stuffs taking few days or weeks. Reading your comments, I recognized where I shoud fix. But.. I don't know how to fix those yet.(I have to look over all diffs) I'll try to fix the problem. Thanx for pointing out that issue~
Thank you for modding~~! :)

I'll apply and upload the changes very soon!
DeletedUser_3886246


Yoooo, M4M from your queue here~ =w=
Don't judge my mod, I didn't mod for a while, so it may be useless :c
Btw, I do not mean to offend anybody, so don't feel offended c:


Columns
| 1 | 2 | 3 | 4 |


Easy

● 00:09:995 (9995|3,10302|2) - I would've prefered to have all of these as jacks, cuz you did it in the beginning with - 00:07:533 (7533|1,7841|1) - and doing it for these until - 00:27:225 (27225|0,27533|1) - would be consistent and makes it easier to play since it's expectable~
● 00:28:456 - add note, clearly hearable sound and breaks the rythm, is harder for new players as it is now.
● 01:15:841 - You could start a LN here until the next LN and remove - 01:16:149 (76149|0) - if you want to follow the vocals, which would be more convenient here~ If you do make a new LN, put it on 4 cuz it's high pitched.
● 01:29:072 (89072|0) - Put it on 1 and - 01:29:687 (89687|2) - on 3 so the hand-usage is more balanced.
● 01:34:302 - How about an LN until the next note and same here - 01:35:533 - ?
● 01:37:995 (97995|2) - LN should end at 01:38:456 - cuz that's where the "ah" fades completely
● 01:55:533 (115533|0) - Should be on 3 since it's high pitched and highest pitch should be on 4 and lowest on 1 and this doesn't really fit on 2~
● 02:31:533 (151533|2) - Pull to 4 and - 02:32:149 (152149|3) - to 3 for more hand balance and pitch

Normal

● In this diff you did the consistency for the 2 same pitched notes which I suggested in your Easy. Nice!
● 00:45:533 (45533|3) - Move to 1 for pitch. Pitch is lower than the previous one~
● 01:04:149 - add note for consistency like you did before for those drums~
● 01:04:764 - ^
● 01:05:379 - ^
● 01:05:995 - ^
● 01:16:456 (76456|0) - This would fit better on 2 and the next LN on 1 for pitch. You'd need to readjust the notes though~
● 01:53:072 - add note for drum consistency?
● 03:05:610 (185610|1) - Move to 2 and - 03:05:764 (185764|3) - to 3 to avoid jack. May be a bit too hard there~

Hard

● 00:09:533 (9533|0) - This note should jack with the next note for consistency, since it's the same sound. You'll need to readjust the previous patter a bit though~
● 00:24:149 (24149|3) - Move to 1 and - 00:24:302 (24302|1) - to 4 for jack with same pitched sound, consistency and stuff xD
● 01:37:995 (97995|0,97995|2,97995|3,98149|3,98149|1,98149|0) - I think doubles would fit better since the part before those triples only used single notes, so the triple would be out of place.
● 01:42:918 (102918|0) - Move to 3 to avoid jack with next pattern
● 02:35:841 (155841|1) - Move to 2 ^
● 02:37:225 (157225|2) - Move to 3 ^
● 02:55:687 (175687|0,175687|1) - Move 23 to 12 for avoiding jack
● 03:00:456 (180456|3) - 4 ^
● Nice diff! <3

Insane

● 00:04:456 (4456|2) - Move to 1 for pitch
● Sorry that I don't map Rolling, but I get an headache if I look at all those streams and since I can't play it, my mod won't be useful for that difficulty. .-.

Nice map! Plz rank it, ty! <3
Topic Starter
RedBall

G3m4sSt4ffLP wrote:



Yoooo, M4M from your queue here~ =w=
Don't judge my mod, I didn't mod for a while, so it may be useless :c
Btw, I do not mean to offend anybody, so don't feel offended c:


Columns
| 1 | 2 | 3 | 4 |


Easy

● 00:09:995 (9995|3,10302|2) - I would've prefered to have all of these as jacks, cuz you did it in the beginning with - 00:07:533 (7533|1,7841|1) - and doing it for these until - 00:27:225 (27225|0,27533|1) - would be consistent and makes it easier to play since it's expectable~ - Yeah, I'm glad you to point out it since those ones were jacks at the first. I changed it because Some modders pointed out that it would be hard for EZ. Applied!
● 00:28:456 - add note, clearly hearable sound and breaks the rythm, is harder for new players as it is now. - Applied, also I added one note on 00:18:610 for consistency~
● 01:15:841 - You could start a LN here until the next LN and remove - 01:16:149 (76149|0) - if you want to follow the vocals, which would be more convenient here~ If you do make a new LN, put it on 4 cuz it's high pitched. - Applied
● 01:29:072 (89072|0) - Put it on 1 and - 01:29:687 (89687|2) - on 3 so the hand-usage is more balanced. - Oh, nice! Applied
● 01:34:302 - How about an LN until the next note and same here - 01:35:533 - ? - Applied with few changes
● 01:37:995 (97995|2) - LN should end at 01:38:456 - cuz that's where the "ah" fades completely - Applied
● 01:55:533 (115533|0) - Should be on 3 since it's high pitched and highest pitch should be on 4 and lowest on 1 and this doesn't really fit on 2~ - Oh, I didn't know it! Thanx~ Applied
● 02:31:533 (151533|2) - Pull to 4 and - 02:32:149 (152149|3) - to 3 for more hand balance and pitch - Applied

Normal

● In this diff you did the consistency for the 2 same pitched notes which I suggested in your Easy. Nice! - :D
● 00:45:533 (45533|3) - Move to 1 for pitch. Pitch is lower than the previous one~ - Applied
● 01:04:149 - add note for consistency like you did before for those drums~ - If I wanna keep the consistency, I should put doubles on bigger sounds as I did before~ I changed many things related to consistency!
● 01:04:764 - ^ - ^
● 01:05:379 - ^ - ^
● 01:05:995 - ^ - ^
● 01:16:456 (76456|0) - This would fit better on 2 and the next LN on 1 for pitch. You'd need to readjust the notes though~ - Oh, It looks much nicer, Applied
● 01:53:072 - add note for drum consistency? - I'll keep this because it would be a little bit hard for this diff. Also, I didn't put doubles on those parts for consistency~
● 03:05:610 (185610|1) - Move to 2 and - 03:05:764 (185764|3) - to 3 to avoid jack. May be a bit too hard there~ - Applied

Hard

● 00:09:533 (9533|0) - This note should jack with the next note for consistency, since it's the same sound. You'll need to readjust the previous patter a bit though~ - Applied, and I didn't readjust previous ones since it looks nice for me~
● 00:24:149 (24149|3) - Move to 1 and - 00:24:302 (24302|1) - to 4 for jack with same pitched sound, consistency and stuff xD - Applied
● 01:37:995 (97995|0,97995|2,97995|3,98149|3,98149|1,98149|0) - I think doubles would fit better since the part before those triples only used single notes, so the triple would be out of place. - Oh, you are right~ Applied
● 01:42:918 (102918|0) - Move to 3 to avoid jack with next pattern - Applied
● 02:35:841 (155841|1) - Move to 2 ^ - Applied
● 02:37:225 (157225|2) - Move to 3 ^ - Applied
● 02:55:687 (175687|0,175687|1) - Move 23 to 12 for avoiding jack - Applied
● 03:00:456 (180456|3) - 4 ^ - Applied
● Nice diff! <3

Insane

● 00:04:456 (4456|2) - Move to 1 for pitch - Nice, Applied
● Sorry that I don't map Rolling, but I get an headache if I look at all those streams and since I can't play it, my mod won't be useful for that difficulty. .-. - It's ok~ Even Insane would be hard for you because of some streams. Thanx for mod! :D

Nice map! Plz rank it, ty! <3
- Thank you~~ :)

Thank you for modding~~ I learned a lot from your modding! xD
Loebad434
M4M from ur queue... i'll try this cuz i like the music

4k Rolling
Sorry for SR ;-; but seriously... i mod what i heard so far
  1. 00:00:149 - 00:09:533 - please... i beg ya.. add hitsounds... my ears cant stand my own skin hitsound
  2. 00:12:764 - add 1 note
  3. 00:13:379 - add 1 note
  4. 00:14:302 (14302|0) - remove one note
  5. 00:15:225 - add 1 note
  6. 00:15:841 - add 1 note
    u can change the pattern a bit to avoid jacks... or if u like thou
  7. 00:17:687 - add 1 note
  8. 00:18:302 - add 1 note
  9. 00:19:225 (19225|3) - remove one
  10. 00:20:149 - add 1 note
  11. 00:20:764 - add 1 note
  12. 00:24:149 (24149|3) - remove one
  13. 00:24:302 (24302|0) - remove one
  14. 00:25:072 - add 1 note
  15. 00:25:687 - add 1 note

    uh i think this will be long if i type em all... play it at 50% speed, hear the sound of which i remove or add
  16. 00:32:764 - i dont know, but u need to chage something here... like the LN
  17. 00:33:225 - 00:33:687 - LN if you like...
  18. 00:35:533 (35533|2) - same lyric, i dont think the LN should change thou
  19. 00:36:764 - it would be a nice jack here
  20. 00:37:995 - and here
  21. 00:40:456 - Here, example for the jacks
  22. 00:43:072 - LN
  23. 00:48:764 - 00:49:225 mind for this instead? rly
  24. 01:18:302 - 01:18:918 - ^same as b4
  25. 01:41:379 - isnt the long LN should change here?
  26. 02:09:995 (129995|3) - what is this?
  27. 02:11:225 (131225|2) - and this?
i know i'm still missing some parts... lots of... but i know you can find em from the thing i listed
ah... mind to change the preview to 01:18:918 - ? think that music would be nice with longer preview
Topic Starter
RedBall

Loebad434 wrote:

M4M from ur queue... i'll try this cuz i like the music

4k Rolling
Sorry for SR ;-; but seriously... i mod what i heard so far
  1. 00:00:149 - 00:09:533 - please... i beg ya.. add hitsounds... my ears cant stand my own skin hitsound - lol, when I mapped this map, I really didn't know about hit-sound. I'll add piano hit-sound if I got times to do! :> (btw, I don't have any piano hit-sound files T_T
  2. 00:12:764 - add 1 note - I'll apply these if I got time to do it. (because If I try to add one note on every big drum sound, it will take lots of time because of hand balance)
  3. 00:13:379 - add 1 note
  4. 00:14:302 (14302|0) - remove one note - removed column 4
  5. 00:15:225 - add 1 note
  6. 00:15:841 - add 1 note
    u can change the pattern a bit to avoid jacks... or if u like thou
  7. 00:17:687 - add 1 note
  8. 00:18:302 - add 1 note
  9. 00:19:225 (19225|3) - remove one - I wanna keep this (emphasis on the clap-hitsound + piano sound)
  10. 00:20:149 - add 1 note
  11. 00:20:764 - add 1 note
  12. 00:24:149 (24149|3) - remove one - I'll keep this (for mood)
  13. 00:24:302 (24302|0) - remove one - removed column 3
  14. 00:25:072 - add 1 note
  15. 00:25:687 - add 1 note

    uh i think this will be long if i type em all... play it at 50% speed, hear the sound of which i remove or add
  16. 00:32:764 - i dont know, but u need to chage something here... like the LN - Applied
  17. 00:33:225 - 00:33:687 - LN if you like... - Applied. Good points, it looks much better
  18. 00:35:533 (35533|2) - same lyric, i dont think the LN should change thou - I placed LN like this in order to follow the vocal's pitch. I think this would be fine
  19. 00:36:764 - it would be a nice jack here - Oh, nice. Applied
  20. 00:37:995 - and here - Applied
  21. 00:40:456 - Here, example for the jacks - Wow, nice. I applied this in other way
  22. 00:43:072 - LN - Applied same as your previous suggestion
  23. 00:48:764 - 00:49:225 mind for this instead? rly - Hmm.. Firstly, The vocal is not 1/8, and I don't want ignore those snares... I wanna keep that part. But, while I edit for hit-sounds, I'll consider applying this suggestion. Thanx
  24. 01:18:302 - 01:18:918 - ^same as b4 - Applied. But, I didn't ignore the snares
  25. 01:41:379 - isnt the long LN should change here? - Oh, the pitch of the sound slightly changes. Thank you for noticing it. But, I'll keep this since the sound does not change much. (also for recess time, kek)
  26. 02:09:995 (129995|3) - what is this?
  27. 02:11:225 (131225|2) - and this? - kek, when I mapped it, I changed pattern from that part. And, I thought it would be confusing to follow vocals. I'll edit that section, soon. Thank you~!
i know i'm still missing some parts... lots of... but i know you can find em from the thing i listed - Yeah, I can find them! I learned a lot from your mod! Thanx~
ah... mind to change the preview to 01:18:918 - ? think that music would be nice with longer preview - Changed :>
Thank you for modding~! :)

I really needed mod for Rolling diff since it's quite unstable.

Also, good luck on your map~!
Wonki
M4M 하러 왔어용



하드
00:29:379 (29379|0) - 삭제 00:29:379 (29379|3,29456|2,29533|1,29610|0) - 이부분에 중점을 둡시당 박수사운드 넣ㅎ는거 잊지마시구영
00:58:918 (58918|3) - 여기두영
01:28:456 (88456|3) - ^
01:35:225 - 여기에 노트하나 추가하는게 좋아보이네여 하나는 거기음이랑 맞지않으니까여
01:36:456 - 여기도 넣어주면 좋겠네여
01:36:149 (96149|0,96995|1) - 01:37:033 - 여기까지올리셔야댐여
01:37:149 (97149|1) - 이건01:37:149 (97149|1) - 여기에여
01:43:533 - ~ 01:47:995 - 롱놋하나씩빼시고 노트 집어넣는게 좋아여 너무 허전해보이네여
02:25:379 (145379|0,145379|1,145379|2) - 3개는 너무 많다고 봐여 두개로 줄여주세여
02:27:533 (147533|3) - 맨위랑 같은설명
03:04:764 (184764|2,185610|1,185610|3) - 03:05:649 - 여기까지 올려주세여
03:05:764 (185764|3,185764|1) - 03:05:841 - 마찬가지로 올려주세여
03:06:456 - 음빠졌어여
인세
00:34:610 - 여기부분 부터는 00:33:687 (33687|0,33687|1,33687|3) - 이렇게안하셨네여 이유를 알고싶습니다
01:36:149 (96149|2,96995|3,96995|1,97149|3,97149|1) - 하드에서 지적한것과 같은현상입니다 고쳐주세여
01:43:533 (103533|1,103533|3,103533|0,105687|2,105995|0) - 허전한 느낌이있지만 2개로줄여도 애매하니 냅두겠습니다
03:04:764 (184764|3,185610|1,185610|2,185764|1,185764|2,185764|0) - 하드 랑같아여
03:06:456 - 음빠졌어여
모딩은 여기까지할게영 마지막난이도도 인센이랑 비슷해서
전체적으론 잘짜셨네여 꼭랭되길바라며 스타쏘고가여 힘내세영
Topic Starter
RedBall

Wonki wrote:

M4M 하러 왔어용



하드
00:29:379 (29379|0) - 삭제 00:29:379 (29379|3,29456|2,29533|1,29610|0) - 이부분에 중점을 둡시당 박수사운드 넣ㅎ는거 잊지마시구영 - 적용했습니다!
00:58:918 (58918|3) - 여기두영 - 적용했습니다!
01:28:456 (88456|3) - ^ - 적용했습니다!
01:35:225 - 여기에 노트하나 추가하는게 좋아보이네여 하나는 거기음이랑 맞지않으니까여 - 오, 그렇네요 ㅎㅎ 적용하면서 01:33:995 (93995|1) - 요것도 더블로 만들었습니다 (여기도 비슷하게 강조가 되어서)
01:36:456 - 여기도 넣어주면 좋겠네여 - 추가했습니다!
01:36:149 (96149|0,96995|1) - 01:37:033 - 여기까지올리셔야댐여 - 컼, 처음에 그렇게 스냅했었는데 아니라는 분들도 계셔서..ㅋㅋ 수정했습니다!
01:37:149 (97149|1) - 이건01:37:149 (97149|1) - 여기에여 - 음.. 둘이 똑같긴한데 눈치껏 바꿨습니다 ㅎㅎ
01:43:533 - ~ 01:47:995 - 롱놋하나씩빼시고 노트 집어넣는게 좋아여 너무 허전해보이네여 - 사실 쉬는 타이밍 주려고 일부러 그렇게 해 놨긴했는데 그부분을 지적해주시는 분들이 많네요. 모딩 다 적용하고 난 후에 더 고려해보겠습니다! ㅎㅎ
02:25:379 (145379|0,145379|1,145379|2) - 3개는 너무 많다고 봐여 두개로 줄여주세여 - 오, 그렇네요 칼럼 2에있는거 지웠습니다!
02:27:533 (147533|3) - 맨위랑 같은설명 - 지웠습니다!
03:04:764 (184764|2,185610|1,185610|3) - 03:05:649 - 여기까지 올려주세여 - 적용했습니다!
03:05:764 (185764|3,185764|1) - 03:05:841 - 마찬가지로 올려주세여 - 적용했습니다! 그리고 이 사항은 다른 난이도에도 다 적용했습니다~
03:06:456 - 음빠졌어여 - 엌, 여태까지 눈치 못챘네요 ㅋㅋㅋㅋㅋ 몇몇 난이도에도 다 추가했습니다. 그리고 손이 편하도록 03:06:302 에도 노트 하나 추가했어요~
인세
00:34:610 - 여기부분 부터는 00:33:687 (33687|0,33687|1,33687|3) - 이렇게안하셨네여 이유를 알고싶습니다 - 00:33:072 (33072|1,33072|3,33072|2,33225|0,33379|1,33379|3) - 이런 패턴이 계속 나오면 노래에비해서 과하다 싶은면도 있고 지루하기도 해서 일부러 그렇게 해 놨습니다. 00:29:687 ~ 00:34:610 / 00:34:610 ~ 00:39:533 이런식으로 세션 을 나눴는데요, 그 이유가 스네어 소리가 그 세션의 초반부에는 작지만 후반부까지 점점 커지기 때문이예요. 이부분부터의 스네어는 트리플 나오기에 충분하다! 싶을때부터 트리플을 넣었습니다~ 그리고 이 글을 쓰다보니 00:36:764 (36764|1,36764|0) - 요런 부분도 트리플이 되어야 한다는걸 발견했네요 ㅋㅋㅋ (for consistency) 이 사항에 대해선 다른부분도 추가수정 했습니다~
01:36:149 (96149|2,96995|3,96995|1,97149|3,97149|1) - 하드에서 지적한것과 같은현상입니다 고쳐주세여 - 수정했습니다!
01:43:533 (103533|1,103533|3,103533|0,105687|2,105995|0) - 허전한 느낌이있지만 2개로줄여도 애매하니 냅두겠습니다 - 하드부분에 적은내용대로 고려해보겠습니다 ㅎㅎ
03:04:764 (184764|3,185610|1,185610|2,185764|1,185764|2,185764|0) - 하드 랑같아여 - 수정했습니다!
03:06:456 - 음빠졌어여 - 하드와 같이 추가했습니다!
모딩은 여기까지할게영 마지막난이도도 인센이랑 비슷해서
전체적으론 잘짜셨네여 꼭랭되길바라며 스타쏘고가여 힘내세영
히힣 감사합니다! 도움 많이 됐습니다! 님 곡도 랭크되길 바래요! :)

업데이트는 수정을 다 마치고 하겠습니다~
업데이트 완료!
Mordu
.
Topic Starter
RedBall

Sr_Korah wrote:

AHHHHHHHHHH <3 LOVE IT ABSASJBFSKBF
D:

LOL, Thanx~ I got some power(?) kekek
REUSE-ABLE
Elo...

Normal
00:48:764 - add LN frome here to 00:49:072 -
00:49:072 - delete the 1 note and add LN to 00:49:379 -

im only find the problem at Normal.. lol
sorry if its to short but the other diff seems looks so good XD
Topic Starter
RedBall

REUSE-ABLE wrote:

Elo...

Normal
00:48:764 - add LN frome here to 00:49:072 - Nice idea, it looks much better. Applied
00:49:072 - delete the 1 note and add LN to 00:49:379 - Applied

im only find the problem at Normal.. lol - D:, lol
sorry if its to short but the other diff seems looks so good XD - The length doesn't matter xD. It's helpful though
Sorry for late response, kek...

Thank you for modding! :P
Fubukicat
Hi there, little mod but hope it can help

dadon
key=1/2/3/4
[Rolling]
02:16:456 (136456|3,136456|3) - this note is overlapping another one, Check ai mod
02:17:072 (137072|3,137072|3) - this note is overlapping another one aswell , check ai mod
01:06:456 (66456|2) - add note to 3 ?
01:36:149 (96149|1,97020|2,97020|0) - I think the end of that LN and the two notes alongside it whould be on the whie line here :01:37:072 (97072|1) - (check the last suggestion first)
02:02:533 (122533|0) - there is a drum sound here
02:15:072 (135072|1) - move to another collumn ? to avoid alot of notes in the second collumn
03:04:764 (184764|0,185636|2,185636|3) - ok I got it, the vocal ends correctly but the drum hits later on , so you can keep this how it is or move it to the white line .
[Hard]
01:39:687 (99687|2) - move to 1 ? to hand balance
02:46:149 (166149|3) - add one more note ?
[Normal]
00:05:533 (5533|1) - add note here with F#6 hitsound
00:48:456 (48456|0) - how about adding another note for snare ?

Good Luck :3
gaaah this song remind me such things , I've listened to the miku ver everyday for about a year xD

Mou ikkai, mou ikkai
" Watashi wa kyou mo korogarimasu " to
Shoujo wa iu, shoujo wa iu
Kotoba ni imi wo kanadenagara !

Get a starry donkat
Topic Starter
RedBall

Eternalie wrote:

Hi there, little mod but hope it can help

dadon
key=1/2/3/4
[Rolling]
02:16:456 (136456|3,136456|3) - this note is overlapping another one, Check ai mod - Oh my god, why did I miss it... Applied
02:17:072 (137072|3,137072|3) - this note is overlapping another one aswell , check ai mod - ^
01:06:456 (66456|2) - add note to 3 ? - I'll keep it cuz I wanna emphasize 01:06:610 (66610|2,66610|0,66610|1) this one similarly to 00:44:764 (44764|2,44764|0) this part.
01:36:149 (96149|1,97020|2,97020|0) - I think the end of that LN and the two notes alongside it whould be on the whie line here :01:37:072 (97072|1) - (check the last suggestion first) - (After reading last suggestion) Yes, that's right. I'm also confused where to put them. But, many modders suggested to put like present one. So, I'll keep it
02:02:533 (122533|0) - there is a drum sound here - Yeah, that's right. But, I also ignored that kind of sound a lot for some reason. I'll consider about it later!
02:15:072 (135072|1) - move to another collumn ? to avoid alot of notes in the second collumn - moved to column 3
03:04:764 (184764|0,185636|2,185636|3) - ok I got it, the vocal ends correctly but the drum hits later on , so you can keep this how it is or move it to the white line . - same as the previous one
[Hard]
01:39:687 (99687|2) - move to 1 ? to hand balance - Applied
02:46:149 (166149|3) - add one more note ? - Applied
[Normal]
00:05:533 (5533|1) - add note here with F#6 hitsound - It was intentional, but, adding F#6 also looks good! Applied
00:48:456 (48456|0) - how about adding another note for snare ? - Applied

Good Luck :3
gaaah this song remind me such things , I've listened to the miku ver everyday for about a year xD - xD

Mou ikkai, mou ikkai
" Watashi wa kyou mo korogarimasu " to
Shoujo wa iu, shoujo wa iu
Kotoba ni imi wo kanadenagara !

Get a starry donkat
Thank you for modding and comments~! :D
JotaCe
This is one of the best song/mapping I've played. I would like to see this ranked.
Bassote
I absolutely love Rolling Girl! I would love to see this map on ranked ♥ really nice work !!
error_exe777
FUCK i can't see anything

sorry to disappoint you, i'm so bloody tired atm i can barely keep my eyes open rip

ill shoot a couple stars
best of luck o/
Topic Starter
RedBall

error_exe777 wrote:

FUCK i can't see anything

sorry to disappoint you, i'm so bloody tired atm i can barely keep my eyes open rip

ill shoot a couple stars
best of luck o/
lol, it's okay. Don't push yourself. I hope your eyes are fine now 8-)

Anyway, thank you for shotting stars~
Zing
Mod from my queue.

For my mods, green text represents suggestions, yellow are concerns, and red are immediate action points.

KANTAN
SPOILER
01:23:841 (115,116,117) - The first Kiai does not have a 4/1 break for a while. When it does have one - here between 116 and 117, it's in the wrong area entirely. I would suggest moving 116 two beats to the right to emphasize the start of the measure, something you've done throughout the song up to this point. I also advise removing 117.

01:31:841 (129) - d fits the lyrics better here.

01:59:533 (158,159,160) - Add a note here and change 158 to a d to fit the lyrics. Remove 160 to keep the difficulty consistent.

02:32:764 (208,209,210) - See the note on 115-117.

02:47:533 (231) - This last chorus is unneccesarily made even harder. The previous kiais were okay, but eliminating any 2/1 breaks from this one makes it too close to a futsuu. Take steps to tone it down, and perhaps look at ways to step down the difficulty of the other kiais as well.

FUTSUU
SPOILER
00:09:995 (2,3,4,5,6) - The offbeat is not the dominant sound, if you consider more than the drumline. It should not be especially emphasized, as this creates a very awkward situation for players of this skill level. Please reconsider this and all other patterns like it.

00:29:995 (45,46,47,48,49,50,51) - Even worse here - you have completely ignored the lyrics. It's not only an obvious violation of what a futsuu should sound like - it's a departure from your style on the Kantan.

01:15:225 (140,141) - These 4/1 breaks come without any weakening of the music. Please fill them in.

01:38:610 (187,188,189,190,191) - Have you even taken a look at this bridge, or did you just copy-paste from your Kantan and fail to come back to make it harder?

I have nothing more to say that hasn't been already said. I recommend remapping this difficulty.

ONI
SPOILER
When I show you note selections, each character represents a quarter beat.

00:00:149 - Add more to this intro section. The piano is still going. I know you want to emphasize that it's less intense, but keep the undermapping to where it's slightly less difficulty than your muzu.

00:34:149 (153,154,155,156) - The overuse of finishers in your map is concerning, and unwarranted. For example, instead of d-D-d-D like you have, it would be better represented as d-k-d-k. Try doing this with every section like this.

00:39:072 (186,187,188,189) - Here, k-k-d-k would suffice where you have put k-K-k-K.

01:11:687 (399,400,401,402,403,404,405,406) - A few d's in here would be great.

01:18:302 (433,434,435,436,437,438,439) - Following the piano, kkkkddd or kkddkkd would be better than ddkkddk like you have.

01:27:687 (503,504,505,506,507,508) - Un-finish all these notes. Same with similar locations in your other kiais.

01:47:995 (621,622,623,624) - The SV changes here do not work. The collective change between 621-623 end up hiding 624, making it unrankable. Either include 624 in the speedup, or get rid of it.

02:20:610 (842,843,844,845,846,847,848) - See my note on 153-156. Replace all the D's with k's.

All other problems fall in line with these.
Topic Starter
RedBall

Zing wrote:

Mod from my queue.

For my mods, green text represents suggestions, yellow are concerns, and red are immediate action points.

KANTAN
SPOILER
01:23:841 (115,116,117) - The first Kiai does not have a 4/1 break for a while. When it does have one - here between 116 and 117, it's in the wrong area entirely. I would suggest moving 116 two beats to the right to emphasize the start of the measure, something you've done throughout the song up to this point. I also advise removing 117. - Oh, yeah. It's Kantan anyway. I didn't notice that problem. Applied. //I also applied this to other similar parts

01:31:841 (129) - d fits the lyrics better here. - Applied //I also applied this to other similar parts

01:59:533 (158,159,160) - Add a note here and change 158 to a d to fit the lyrics. Remove 160 to keep the difficulty consistent. -You are really considerate, lol. You thought changes in numbers when I apply your mod. Applied

02:32:764 (208,209,210) - See the note on 115-117. - Applied

02:47:533 (231) - This last chorus is unneccesarily made even harder. The previous kiais were okay, but eliminating any 2/1 breaks from this one makes it too close to a futsuu. Take steps to tone it down, and perhaps look at ways to step down the difficulty of the other kiais as well. -Okay. I'll try to reduce the difficulty of kias. I should have made this difficulty for beginners. I will consider re-mapping the kiai section (or others too) some days later. Thank you~

FUTSUU
SPOILER
00:09:995 (2,3,4,5,6) - The offbeat is not the dominant sound, if you consider more than the drumline. It should not be especially emphasized, as this creates a very awkward situation for players of this skill level. Please reconsider this and all other patterns like it. - I tried to follow snare sounds and the piano sounds. But, this intention truned out to be confusing pattern for futsuu players... Ok, I'll consider about this.

00:29:995 (45,46,47,48,49,50,51) - Even worse here - you have completely ignored the lyrics. It's not only an obvious violation of what a futsuu should sound like - it's a departure from your style on the Kantan. -hmm.. I followed the snare sounds. Should I follow the vocal? I've followed vocal instead of drum sound before this. But, It looked quite hard for Futsuu. I'll reconsider about this. Lots of time past. So, I may be able to come up with a pattern which fits your suggestion.

01:15:225 (140,141) - These 4/1 breaks come without any weakening of the music. Please fill them in. - I wanted make a break time for players since kiai section is quite dense. But, I'll change this if it feels unnatural. I will consider this.

01:38:610 (187,188,189,190,191) - Have you even taken a look at this bridge, or did you just copy-paste from your Kantan and fail to come back to make it harder? - lol, my intention was making that part as a break time section so I tried to make it easier. I didn't copy-paste. But, seeing Kantan diff again, they were really same. I'll consider changing this part, but I think I would not make it harder.

I have nothing more to say that hasn't been already said. I recommend remapping this difficulty. - Yep, if there are lots of problems in a map, it is really tiring and boring to mention all of the problem. I will figure out how I should make this map nicer.

ONI
SPOILER
When I show you note selections, each character represents a quarter beat.

00:00:149 - Add more to this intro section. The piano is still going. I know you want to emphasize that it's less intense, but keep the undermapping to where it's slightly less difficulty than your muzu. - As you thought, I mapped like this since if I follow piano sounds, 00:09:995 ~ this intro part's intensity would not be emphasized well. I agree with you that harder diff should not be easier than easier diff. But, I think I don't need to force myself to make some particular parts harder.

00:34:149 (153,154,155,156) - The overuse of finishers in your map is concerning, and unwarranted. For example, instead of d-D-d-D like you have, it would be better represented as d-k-d-k. Try doing this with every section like this. - You are right. This part also destroys coherence of Taiko mapset. I also applied this to other sections.

00:39:072 (186,187,188,189) - Here, k-k-d-k would suffice where you have put k-K-k-K. - Applying the previous suggestion, I changed this part in an other way.

01:11:687 (399,400,401,402,403,404,405,406) - A few d's in here would be great. - I put lots of k to emphasize the vocal. Instead, I changed 407 to d

01:18:302 (433,434,435,436,437,438,439) - Following the piano, kkkkddd or kkddkkd would be better than ddkkddk like you have. - oh yep, I changed ddkkddk to kkddkkd. also Applied to other similar parts.

01:27:687 (503,504,505,506,507,508) - Un-finish all these notes. Same with similar locations in your other kiais. - Applied. Also, I removed finisher in 502.

01:47:995 (621,622,623,624) - The SV changes here do not work. The collective change between 621-623 end up hiding 624, making it unrankable. Either include 624 in the speedup, or get rid of it. - Added SV on 624

02:20:610 (842,843,844,845,846,847,848) - See my note on 153-156. Replace all the D's with k's. - Applying this, I also changed other parts.

All other problems fall in line with these.
Thank you for modding my first Taiko diffs!

Your mod will be updated after taking more time to edit other diffs!
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