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Tolvai Reni - Do!

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Spagett
Modding upon Request :

Geroversible's Sassy Insane
It's great, but let me explain to you my emotions with 01:25:877 (1,2,3,1,2,3,1) -
You have so many routes you can take with this beatsection, but lets just focus on the sound.
It sounds highly similar to 01:18:692 (1,2,3,4,5,6,7) - , and was repeated twice throughout the song, no?
01:04:544 (1,2,3,4,5,6,1) - (the answer is yes)
If that is the case, why not make it a similar pattern? The curvy streams can be fun, but when you unexpectedly throw off a user with sliders stacking on top of sliders.

Another point I'd like to make is the similarity between this and Burai Sliders
A slider that completely overlaps itself without leaving room to notice that it has actually overlapped with the exception of the slider end. This pattern is unrankable due to the confusion it creates in terms of overall readability. On the contrary, if you do a similar pattern but leave it as a slight angle it is rankable.
Although the slider isn't a single slider, I'd still suggest that even if you decide to ignore this wordwall and keep it, you could at least put it on a slight angle so that it's readable.

Priti's (pretty) Insane
00:44:099 (1,2,3,4,5,6) - Should be a repeated pattern, mostly because it can throw off a user when he sees that 00:45:877 (1,2,3,4,5) - , 00:47:655 (1,2,3,4,5) - , and 00:49:432 (1,2,3,4,5,1,2) - aren't the same note pattern. I would suggest using the notes you've already placed when the song repeats the verse "Do all the things that", but put it in a different formation.

Overall, great jop to 6th, Irreversible, Gero, and Priti for mapping new and interesting patterns. It's a fun beatmap to play, so you've always got that! Cheers and good luck.
- Frontier -
From in-game chat

[Insane]
00:05:432 (1) - NC out
00:13:432 (1) - ^
00:30:766 (3) - asymmetry slider
01:20:099 (2) - imo ctrl+g is better
01:26:618 (9) - 141|161

[Priti's Extra]
00:16:544 (3) - imo ctrl+h is better

[Geroversible's Sassy Extreme]
01:00:395 (1) - imo ctrl+g
01:03:951 (1) - ^

Sorry if my mod is not helpful. Good map !! Good luck !! :) :) :)
Frey
come by and there is a mod

  • General
  1. 01:11:544 - Hey I think we should make this part different for individual diffs! For storyboard!

    Priti's Extra
  2. 00:33:210 - 00:36:766 - 00:42:099 - is there any point that you have to spare those beats? I say this cuz you map it out when 00:22:544 (10) - 00:26:099 (8) - 00:29:655 (8) -
  3. 01:10:914 - remove unnecessary clap
  4. 01:11:507 (1) - wrongly snapped and it's 1/8

    Geroversible's Sassy Extreme
  5. 01:11:506 (2,3) - wrongly snapped and it's 1/8

Good luck
Topic Starter
6th
Hello !

@Kayuza
Added. Thanks !

SPOILER

- Frontier - wrote:

[Insane]
00:05:432 (1) - NC out
00:13:432 (1) - ^
00:30:766 (3) - asymmetry slider
01:20:099 (2) - imo ctrl+g is better
01:26:618 (9) - 141|161

Fixed asymmetry slider, thank you !
Akitoshi
this map is almost perfect lol
I can't really point out sth tbh

[Normal]
  1. 00:19:877 (2,3) - idk slidertail on 00:20:099 - is kinda strange for me, maybe give a space on 00:20:766 - not on 00:20:321 - ?
  2. 00:33:432 (1,2,3,4) - uhm, maybe too extreme compared to earlier one, you can give some 1/1 spacing how you mapped on 00:19:210 - since there's not really strong part yet.
no kds if no change
P A N

Akitoshi wrote:

this map is almost perfect lol
gameoversible
01:26:618 (3) - stack on tail would help jesus more calm.
Avena
didn't fix both lolwoops
Mercusheigan
Hi,


Some small suggestions because this is already pretty awesome

Geroversible's Sassy Extreme

Would be cool if the SB showed who's mapping what

00:32:544 (3) - maybe move to 180, 320, so it has the same effect with the previous slider as in all other similar patterns


01:19:358 (2) - stack on 01:18:470 (3) - end

Priti's Extra

00:20:988 (7) - NC

00:21:877 (9) - stack end with 00:20:988 (7) - end

00:22:766 (1) - stack on 00:20:988 (7) head

00:42:321 (4) - NC

01:17:432 (1,1) - you could flip horizontally 01:16:840 (3,4,1) - and place these two to form a V

Insane

00:07:210 (1,2) - blanket this with 00:06:321 (1) -

00:32:544 (3) - this blanket around 00:33:432 (1) - could be improved on

00:35:877 - maybe add a hitcircle?

01:08:692 (2,2) - stack with 01:06:915 (2,2) -

Light Insane

00:02:322 (3) - blanket

00:03:877 (2) - should be stacked on 00:02:322 (3) - head, IMO ( changing this note, fixes the blanketing with the next slider, leaving you to fix the 00:03:210 (1) - blanket)

00:04:766 (4) - restack

00:05:877 (3) - blanket

00:44:766 (2) - make it be in the same direction as the previous slider



Hope it helped D: pretty solid mapset, GL with ranking :D
Pentori
hi, following up on the m4m
this map is already godly so the majority of my mods are suggestions

[Normal]
00:57:432 (3) - straighten the slider
00:17:432 (1,2) - step down here instead of up

[Advanced]
00:31:432 (4,1) - your blanket here compared to 00:18:099 (2,3) - is slightly different. overlap a tad more

[Hard]
00:50:321 (4,5) - curve into each other

[Light Insane]
00:11:210 (3) - because 00:09:432 (3,1) - aren't symmetrical, this shouldn't be either
01:13:729 (5,6,7,8) - do your own stacking to distinguish between the faster duplets http://puu.sh/ogBVA/5a18671922.jpg
01:18:766 (4,5,6,7,8,9,1) - would be cool if you did some wiggle due to the techno nature of the map http://puu.sh/ogC2I/2cc3f0e939.jpg

[Insane]
00:10:766 (1,2,3) - the follow point of 2,3 isn't parallel to the slider but it almost is which sort of gives the image of untidiness. maybe move it away so it doesn't look like this or make it parallel
00:57:432 (9) - NC
01:10:321 (1,2,3,4) - prob neater if you make a perfect triangle. if you want to keep 01:10:025 (2) - in the centre of 01:10:321 (1,3) - you can just rotate 01:09:877 (1,2,3) - so it works
01:20:988 (1,2,3) - if you make the distance between 1,3 the same as 1,2 and 2,3 this will be perfect
01:24:395 (3) - isn't quite in the centre of the triangle. try fix

[Priti's Extra]
00:19:655 (3,4) - is this stacking done on purpose?
00:33:432 (1,2,3,4,5,6,7,8) - Irregular hitsounds? match it to vocals or beat but right now it seems random unless im missing something

[something something Extreme]
I think 8 drain is too difficult when the map has a slow start. have you tried doing HR? if you score an 100 you lose. maybe bring it down to 7 or 7.5 at maximum
00:20:988 (1) - did you forget to add drum hitsound on start?
Topic Starter
6th
Fixed 1 triangle in Insane and NC. Thank you
KantanDez
m4m ;3
should'nt you use diff specific storyboard?
its gonna be confusing in other diffs

Normal
00:04:988 (1,3) - maybe do this? straight sliders are kinda.....
00:12:099 (1,2,3) - ctrl+j the two sliders then put them in the same position then lower the hitcircle (2) http://puu.sh/ohSeG/21e273c06a.jpg
01:09:877 (2) - curve this (since its important on low diff to curve sliders)
01:16:544 (2) - http://puu.sh/ohS0G/a451655c86.jpg maybe turn it into this?
01:24:988 (1) - maybe do this instead? http://puu.sh/ohTf7/651e5a9733.jpg
01:26:766 (1) - no reason to nc this actually.... since there is no spinner or long slider after this

Adv
00:20:988 (1) - move the last white square to the left a little(since its not the same as the first part of the slider)
00:26:321 (1,2) - do this instead http://puu.sh/ohTpE/aa3d944a23.jpg
00:33:432 (1,2,3) - do this instead http://puu.sh/ohTsA/83fa15c852.jpg
01:26:766 (1) - no reason to nc this actually.... since there is no spinner or long slider after this
i dont know much about advance diff so.....


Hard
00:06:766 (1,2,3) - turn this into a triangle with blanket
00:22:766 (1,2,3) - http://puu.sh/ohTMV/bf3e0e2cc5.jpg
00:24:544 (1,2,3) - http://puu.sh/ohTPd/65b85099be.jpg
00:43:210 (3) - http://puu.sh/ohTL1/1c8ead2911.jpg
00:55:266 (1) - blanket fix
01:06:618 (2,3,4) - http://puu.sh/ohUeY/210ed7157b.jpg
01:26:767 (1) - no reason to nc this actually.... since there is no spinner or long slider after this


light insane
00:03:210 (1) - fix blanket
00:04:988 (1) - fix blanket
00:05:877 (3) - fix blanket
00:08:544 (1) - fix blanket
00:09:432 (3,4,1,2,3) - do this instead http://puu.sh/ohUxD/a76333edcb.jpg and http://puu.sh/ohUy9/e1d503200c.jpg
00:12:988 (3) - move the last square in the slider to the left a little to fix blanket
00:21:877 (2) - fix blanket
00:23:655 (3) - since i hate straight sliders http://puu.sh/ohUDs/2caedd4d48.jpg
00:41:432 (3) - fix blanket
01:04:766 (7) - NC
01:26:766 (1) - no reason to nc this actually.... since there is no spinner or long slider after this


Insane
00:23:655 (3) - fix this...u dont have to perfect it just move the 2nd white box down and the 3rd white box up a little or just use 2 white boxes http://puu.sh/ohUWJ/cb263da5a5.jpg just disable grid snap
00:57:988 (6,1) - stack 1 at 6 instead?
01:26:766 (1) - no reason to nc this actually.... since there is no spinner or long slider after this

done...
gud luck ;3
Topic Starter
6th
Applied some in Hard and Advanced, thank you.
pishifat
this is probably the 6th time ive seen this bg

01:11:507 - if ur gonna storyboard specific objects, do it in difficulty specific storyboards. the white stuff here looks fine in the top diff, but it's just nonsense in the other ones

sassy
00:58:766 (2,3,1,3) - 01:05:877 (2,3,1,3) - auto stacks screw stuff up here:( manually doing stuff where 3 is actually under 1 less broken looking
01:16:988 (1,2,3) - 3s a bit more to the left if you want an actual line (which you do)
01:18:692 (1,2) - nc indicating white tick >>>>>>>>>>>>
01:26:321 (1,3) - tfw purpose of pattern is to be a centered vertical line and you screw it up

ehm.
00:33:432 (1) - whistle should be on head tho not tail
00:41:432 (3) - and the body whistle why
~whistle mod~

insane
00:04:988 (2) - um not getting the point of the 1/2 here when song's doing nothing like it and you dont repeat it anywhere eeeeee
00:06:321 (1,2) - 00:07:210 (1,2) - i think you already know this but circles being more on the inside of the curve rather than outside way better. like 00:12:544 (2,3) - is good but not so good. sameconcept
00:25:432 (3) - using dumbo rhythm just cuz you wanna keep up the symmetry:( if symmetry doenst work with what the song is doing, making things not symmetrical = ideal
00:57:210 (7) - uh doing tghese sharp turns on strong stuff makes more sense lol. lik e 00:57:432 (1) - much more deserving. your fancy build up tighetning thing with 00:57:877 (5,6,7,8,1) - is pretty cool tho
holy 6th get a silent sliderslide for your normal sampleset it's so loud
01:12:544 (1) - emphasis on the start of kiai kind of important lol. right now it's same importance as all your circle spam, whereas like larger spacing = more impact = bueno. im pretty sure u know this already lolz
01:14:173 (3) - um u kinda screwed up your triangle spam thing. assuming 3 should be under 01:12:988 (2) - 's tail
01:24:988 (1,2) - super minor but could use a bit more spacing tbh

baby insane
00:25:432 (1) - assuming this nc was a mistake lol
00:34:766 (4,1) - kinda sucks when downbeats are getting less than usual distance snap spacing:( replicating 1,2 with 3,4 like bam works lrifhat
00:56:544 (5) - prob want a new combo here so combo's the same length as 00:57:432 (1) - zz
00:59:210 (4,5,6) - 01:02:766 (4,5,6) - etc what are u doing pls your insane showed that you knew emphasis was going in groups of 3, yet here you're using sliders in a way that emphasize groups of 2. like the red marks are the important sounds making 01:00:099 (1,2,3) - acceptable but 00:59:210 (4,5,6) - not so much
01:13:729 (5,6,7,8) - is the same idea as those things, but not through rhythm. rhyhtmically the circle spam is fine, but only if your placements indicate it (so 6 in this case needs le emphasis)

you do that same gross rhythm stuff at 00:59:210 - on hard and advanced ug h hg hgo

hard
00:50:321 (4) - tail snapping tho 1/4
01:07:803 (2,3,1) - since the 1/2 thing is pretty obscure in a section of constant 1/3, using consistent spacing between these 3 objects kinda important. spacing especially sucks right now cuz it looks like 2->3 is the usual 1/3 spacing :(

adv
00:44:766 (2,3) - not exactly intuitive rhythm lol. tail of 2 way stronger than 3, which is not the kind of thing you want when introducing 1/4 on a baby diff like this. if you want to include 1/4, hard's rhythm during this section is more appropriate

do!
Mazziv

pishifat wrote:

this is probably the 6th time ive seen this bg
did you just
Sotarks
This map really improved from the last time I looked at it!
You improved a lot 6th, gl getting this ranked! You can make it ;)


Gero and Irre's diff is wew :3
Avena
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 71210
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15655
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Do!
TitleUnicode:Do!
Artist:Tolvai Reni
ArtistUnicode:Tolvai Reni
Creator:6th
Version:Priti's Extra
Source:
Tags:Cun Edit Short Megasztár Hungarian Magyar Gero Irreversible Priti
BeatmapID:948198
BeatmapSetID:423481

[Difficulty]
HPDrainRate:6
CircleSize:4.7
OverallDifficulty:9
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1433,444.444444444444,4,2,0,60,1,0
54766,-100,4,3,0,60,0,0
58321,-133.333333333333,4,3,0,70,0,0
71507,-66.6666666666667,4,3,0,75,0,0


[Colours]
Combo1 : 134,158,223
Combo2 : 187,143,241
Combo3 : 139,218,248
Combo4 : 208,149,177

[HitObjects]
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229,335,55210,6,0,L|234:280,1,42.5,2|0,0:2|0:0,0:0:0:0:
169,189,55432,2,0,L|172:231,1,42.5,2|0,0:2|0:0,0:0:0:0:
328,296,55655,6,0,L|333:241,1,42.5,2|0,0:2|0:0,0:0:0:0:
268,150,55877,2,0,L|271:192,1,42.5,2|0,0:2|0:0,0:0:0:0:
427,257,56099,6,0,L|432:202,1,42.5,4|0,0:0|0:0,0:0:0:0:
367,111,56321,2,0,L|370:153,1,42.5,2|0,0:2|0:0,0:0:0:0:
466,72,56543,5,12,3:0:0:0:
447,35,56655,1,4,3:0:0:0:
411,13,56766,1,12,3:0:0:0:
369,14,56877,1,4,3:0:0:0:
334,37,56988,1,12,3:0:0:0:
327,78,57099,1,4,3:0:0:0:
294,102,57210,1,12,3:0:0:0:
253,96,57321,1,4,3:0:0:0:
228,63,57432,5,12,3:0:0:0:
226,113,57543,1,4,3:0:0:0:
194,151,57654,1,12,3:0:0:0:
145,163,57765,1,4,3:0:0:0:
99,143,57876,1,12,3:0:0:0:
74,100,57987,1,4,3:0:0:0:
80,50,58098,1,12,3:0:0:0:
114,14,58209,1,4,3:0:0:0:
153,85,58321,6,2,L|145:181,1,85.0000032424928,6|0,1:2|2:0,0:0:0:0:
296,244,58766,2,0,L|289:153,1,85.0000032424928,4|2,1:3|0:2,0:0:0:0:
331,99,59136,1,2,0:0:0:0:
339,105,59210,5,12,1:3:0:0:
467,28,59358,1,2,0:1:0:0:
468,178,59507,1,2,0:1:0:0:
351,119,59655,5,4,1:3:0:0:
490,63,59803,1,2,0:1:0:0:
467,211,59952,1,2,0:1:0:0:
361,134,60099,6,2,L|374:83,1,42.5000016212464,12|0,1:3|0:0,0:0:0:0:
270,27,60395,1,2,0:1:0:0:
490,63,60544,2,0,L|478:16,2,42.5000016212464,4|2|2,1:3|0:1|0:2,0:0:0:0:
386,187,60988,6,0,L|396:107,1,63.7500024318696,12|2,1:3|0:1,0:0:0:0:
502,242,61432,5,4,1:3:0:0:
374,197,61581,1,2,0:2:0:0:
399,330,61729,1,2,0:1:0:0:
451,179,61877,6,2,P|409:175|373:197,1,85.0000032424928,8|0,1:3|2:0,0:0:0:0:
242,277,62321,2,0,L|234:229,1,42.5000016212464,12|0,1:3|0:0,0:0:0:0:
195,68,62618,1,2,0:1:0:0:
189,83,62692,1,2,0:2:0:0:
183,98,62766,5,14,1:3:0:0:
43,73,62914,1,2,0:1:0:0:
92,207,63062,1,2,0:2:0:0:
169,110,63210,5,14,1:3:0:0:
27,107,63358,1,2,0:1:0:0:
96,232,63506,1,2,0:2:0:0:
157,125,63655,6,2,L|108:133,1,42.5000016212464,4|0,1:3|2:0,0:0:0:0:
44,238,63951,2,2,L|101:243,1,42.5000016212464,2|8,0:2|1:3,0:0:0:0:
33,31,64247,2,0,L|44:79,1,42.5000016212464,2|2,0:1|2:0,0:0:0:0:
148,189,64544,5,12,1:3:0:0:
151,167,64618,1,2,0:2:0:0:
154,146,64692,1,2,0:2:0:0:
157,125,64766,1,2,0:2:0:0:
161,104,64840,1,2,1:3:0:0:
213,99,64914,1,2,1:3:0:0:
266,94,64988,6,0,L|279:124,1,21.2500008106232,14|0,1:3|2:0,0:0:0:0:
357,170,65136,2,0,L|369:152,1,21.2500008106232,2|0,1:3|2:0,0:0:0:0:
378,54,65284,2,0,L|356:50,1,21.2500008106232,2|0,1:3|2:0,0:0:0:0:
357,170,65432,6,2,L|457:162,1,85.0000032424928,4|0,1:2|2:0,0:1:0:0:
400,292,65877,2,0,L|304:280,1,85.0000032424928,4|2,1:3|3:0,0:1:0:0:
305,285,66247,1,2,3:0:0:0:
295,289,66321,5,0,1:0:0:0:
145,255,66470,1,2,0:1:0:0:
315,205,66618,1,2,0:2:0:0:
117,175,66766,5,4,1:3:0:0:
335,121,66914,1,2,0:1:0:0:
87,93,67062,1,2,0:2:0:0:
240,31,67210,6,0,L|229:83,1,42.5000016212464,2|0,1:0|2:0,0:0:0:0:
87,93,67507,1,2,0:1:0:0:
145,255,67655,2,0,L|201:248,2,42.5000016212464,0|2|0,1:0|0:1|2:0,0:0:0:0:
36,314,68099,6,0,B|29:359|29:359|48:335,1,63.7500024318696,0|2,1:0|0:1,0:0:0:0:
278,163,68544,5,0,1:0:0:0:
150,155,68692,1,2,0:1:0:0:
23,147,68840,1,2,0:0:0:0:
267,83,68988,6,2,P|284:121|278:163,1,85.0000032424928,0|0,1:0|2:0,0:1:0:0:
181,316,69432,2,0,L|281:323,1,85.0000032424928,8|2,1:3|0:2,0:0:0:0:
344,287,69803,1,2,0:0:0:0:
347,297,69877,5,12,1:3:0:0:
494,271,70025,1,2,0:1:0:0:
396,157,70173,1,2,0:1:0:0:
347,278,70321,5,4,1:3:0:0:
489,229,70470,1,2,0:1:0:0:
374,133,70618,1,2,0:1:0:0:
344,260,70766,6,2,L|387:289,1,42.5000016212464,12|8,1:3|2:3,0:0:0:0:
378,284,71507,6,0,L|423:279,2,42.5000016212464,0|0|0,3:0|3:0|1:0,0:0:0:0:
254,123,71803,1,8,1:2:0:0:
394,162,71951,5,2,1:0:0:0:
291,264,72099,1,2,1:2:0:0:
188,366,72247,1,8,1:2:0:0:
152,225,72395,1,2,3:0:0:0:
115,85,72544,6,2,P|94:143|171:230,1,170.000006484986,6|0,1:2|2:0,0:0:0:0:
311,147,72988,2,0,B|199:152|199:152|186:141|186:141|230:139,1,170.000006484986,10|2,1:3|0:2,0:0:0:0:
237,180,73358,1,2,0:0:0:0:
247,221,73432,5,12,1:3:0:0:
436,283,73581,1,2,0:1:0:0:
395,88,73729,1,2,0:2:0:0:
264,221,73877,5,12,1:3:0:0:
456,170,74026,1,2,0:1:0:0:
315,29,74174,1,2,0:2:0:0:
448,254,74321,6,2,L|456:170,1,85.0000032424928,8|0,1:3|0:0,0:0:0:0:
396,56,74618,1,2,0:1:0:0:
292,200,74766,2,0,L|272:104,1,85.0000032424928,12|2,1:3|0:1,0:0:0:0:
396,56,75062,1,2,0:2:0:0:
327,275,75210,6,0,B|234:282|234:282|244:262|244:262|256:272,1,127.500004863739,2|6,1:0|0:0,0:0:0:0:
506,262,75655,5,2,1:0:0:0:
396,135,75803,1,2,0:0:0:0:
340,294,75951,1,2,0:2:0:0:
340,58,76099,6,2,B|303:81|292:115|301:159|301:159|280:137|253:144,1,170.000006484986,12|0,1:3|2:0,0:0:0:0:
149,253,76544,2,0,L|234:258,1,85.0000032424928,6|0,1:3|2:0,0:0:0:0:
396,213,76840,1,2,0:1:0:0:
402,253,76914,1,2,0:0:0:0:
408,293,76988,5,2,1:3:0:0:
510,161,77136,1,2,0:2:0:0:
345,139,77284,1,2,0:1:0:0:
421,267,77432,5,12,0:3:0:0:
502,121,77580,1,2,0:1:0:0:
335,125,77728,1,2,0:2:0:0:
431,241,77877,6,2,L|417:333,1,85.0000032424928,0|0,1:0|0:0,0:0:0:0:
236,262,78173,2,0,B|222:219|222:219|250:186,1,85.0000032424928,2|4,0:1|1:3,0:0:0:0:
391,113,78470,1,2,0:1:0:0:
254,16,78618,1,6,0:0:0:0:
246,47,78692,1,6,0:0:0:0:
269,68,78766,5,12,1:3:0:0:
226,71,78840,1,2,0:2:0:0:
184,75,78914,1,2,0:0:0:0:
141,78,78988,1,2,0:2:0:0:
99,82,79062,1,2,0:0:0:0:
57,86,79136,1,2,0:0:0:0:
15,90,79210,6,0,L|24:135,1,42.5000016212464,14|0,1:3|2:0,0:0:0:0:
157,208,79358,2,0,L|166:167,1,42.5000016212464,10|0,1:2|2:0,0:0:0:0:
14,245,79507,2,0,L|23:290,1,42.5000016212464,10|0,1:2|2:0,0:0:0:0:
156,363,79655,6,2,P|186:299|156:207,1,170.000006484986,4|0,1:2|2:0,0:0:0:0:
15,90,80099,2,0,P|-15:154|15:246,1,170.000006484986,14|2,1:3|0:2,0:0:0:0:
47,270,80470,1,2,0:0:0:0:
88,281,80544,5,12,1:3:0:0:
270,213,80692,1,2,0:1:0:0:
120,89,80840,1,2,0:2:0:0:
76,253,80988,5,4,1:3:0:0:
266,214,81136,1,2,0:2:0:0:
137,68,81284,1,2,0:1:0:0:
68,224,81433,6,2,P|49:175|53:129,1,85.0000032424928,12|0,1:3|2:0,0:0:0:0:
190,0,81729,1,2,0:1:0:0:
237,275,81877,1,12,1:3:0:0:
133,169,82025,2,0,B|174:157|174:157|209:180,1,85.0000032424928,2|0,0:1|2:0,0:0:0:0:
31,223,82321,6,0,B|4:192|-1:154|13:128|13:128|26:139|34:163,1,127.500004863739,2|2,1:1|0:0,0:0:0:0:
283,46,82766,5,14,1:3:0:0:
164,36,82914,1,2,0:1:0:0:
45,26,83062,1,2,0:2:0:0:
70,277,83210,6,2,B|112:257|112:257|96:135,1,170.000006484986,12|0,1:3|2:0,0:0:0:0:
220,268,83655,2,0,L|230:183,1,85.0000032424928,2|0,1:0|2:0,0:0:0:0:
154,367,83951,1,2,0:2:0:0:
196,361,84025,1,2,0:0:0:0:
238,355,84099,5,12,1:3:0:0:
299,163,84247,1,2,0:2:0:0:
434,311,84396,1,2,0:0:0:0:
263,355,84544,5,2,1:0:0:0:
293,156,84692,1,2,0:0:0:0:
450,281,84841,1,2,0:2:0:0:
289,352,84988,5,12,1:3:0:0:
374,138,85136,2,0,L|363:237,1,85.0000032424928,8|2,0:2|0:2,0:0:0:0:
160,284,85432,1,12,1:3:0:0:
227,64,85581,2,0,L|242:163,1,85.0000032424928,2|0,0:2|2:0,0:0:0:0:
385,304,85877,5,14,1:3:0:0:
355,274,85951,1,2,0:2:0:0:
318,253,86025,1,2,0:2:0:0:
276,243,86099,1,2,0:0:0:0:
234,245,86173,1,2,0:2:0:0:
194,259,86247,1,2,0:2:0:0:
160,284,86321,6,0,L|101:279,1,42.5000016212464,8|0,1:2|2:0,0:0:0:0:
216,168,86470,2,0,L|157:163,1,42.5000016212464,4|0,1:3|2:0,0:0:0:0:
272,52,86618,2,0,L|213:47,1,42.5000016212464,2|0,1:2|2:0,0:0:0:0:
15,111,86766,5,12,1:0:0:0:
Irreversible

pishifat wrote:

this is probably the 6th time ive seen this bg

01:11:507 - if ur gonna storyboard specific objects, do it in difficulty specific storyboards. the white stuff here looks fine in the top diff, but it's just nonsense in the other ones yeah but ill do it b4 it gets ranked maybe someone suggests a new coordinate of the objects and i aint gonna do it twice XD

sassy
00:58:766 (2,3,1,3) - 01:05:877 (2,3,1,3) - auto stacks screw stuff up here:( manually doing stuff where 3 is actually under 1 less broken looking
01:16:988 (1,2,3) - 3s a bit more to the left if you want an actual line (which you do)
01:18:692 (1,2) - nc indicating white tick >>>>>>>>>>>> mooooooooo
01:26:321 (1,3) - tfw purpose of pattern is to be a centered vertical line and you screw it up
fixed all except the nc :3

http://puu.sh/ojjGd/5c90128a65.txt
grumd
Some tips for rhythm placement in Advanced
SPOILER
21:54 6th: hello grumd
21:55 grumd: hey
21:55 6th: I need the opinion of an experimented mapper, could you please quickly help me ?
21:55 grumd: yeee
21:57 *6th is editing [https://osu.ppy.sh/b/915120 Tolvai Reni - Do! [Advanced]]
21:57 6th: I wanted to know, in advanced diff
21:57 6th: 00:58:766 (2,3,4,1) - if you think that's too op
21:58 6th: and if this is better 01:02:321 (2,3,4,5) -
21:58 grumd: alright wait a minute
22:01 grumd: alright
22:01 grumd: so
22:01 grumd: this is 1/3 rhythm
22:01 grumd: which means that the hardest beat in the song appears on every 3rd beat
22:01 grumd: 01:02:321 -
22:01 grumd: 01:02:766 -
22:01 grumd: 01:03:210 -
22:01 grumd: 01:03:655 -
22:01 grumd: white ticks
22:02 6th: yeah
22:02 grumd: you should almost always emphasize the hardest beats with your mapping
22:02 grumd: so it's a lot better to place a slider START on these ticks
22:02 grumd: 00:59:210 (3,4) - so this is A LOT better
22:02 6th: yes that's why I think 00:59:210 (3,4) - is better but
22:02 6th: idk if spacing fits
22:02 6th: because if I use DS it will make it too easy and look messy
22:02 grumd: first of all, you better fix the 01:02:321 (2,3,4,5) -
22:03 grumd: but to tell you if the spacing it not too hard i'll need to see the whole map so give me a minute
22:04 grumd: alright so
22:05 grumd: 00:59:210 (3,4) - this is SUPER EASY to paly
22:05 grumd: spacing doesn't matter as much as the complexity of your patterns
22:05 grumd: 00:50:099 (2,3,4) - this is a lot more hard to play
22:05 grumd: 01:07:210 (1,2,3) - and this is also more hard
22:05 grumd: just because the rhythm is very complicated
22:06 6th: I see
22:06 6th: someone suggested me to extend sliders like 01:08:099 (2) - at 1/3 tick
22:06 grumd: lemme see
22:06 grumd: again
22:06 6th: to make it more intuitive to play but it doesn't fit anymore exactly to the song so idk
22:08 grumd: 01:07:210 - from here http://i.imgur.com/lNmZoRs.png
22:08 grumd: this rhythm will be a lot better to play
22:09 grumd: first of all, you forget about this note 01:07:655 - you need a circle here or something
22:09 grumd: 01:08:321 - and this unexpected note should be a slider repeat, which makes it easy to play and still fits the song
22:09 grumd: if you just make all pattern like this with a slider repeat at this place, it will be perfect
22:11 6th: okay, tyvm for your useful help
22:11 grumd: gl :)
[Geroversible's Sassy Extreme]
00:01:877 (1,2,3,1,2,3,1,2,3,1,2,3) - Here you have 4 sets of triples, and the last triple has a jump. This is great because this last note 00:04:988 (3) - is on the 4th downbeat, which is a start of a new section and also the loudest piano note here.
00:08:988 (1,2,3,1,2,3,1,2,3) - But later you place only 3 sets of triples, and the jump is now on a usual white tick 00:11:210 (3) -. It should be on the downbeat here 00:12:099 - because of how obvious is the buildup.
Add one more triple to that second pattern so it's the same as the first one please, it will be super great for the music.

01:15:655 (1,2,3) - Also, make slider ends here silenced, just as you did with other sliders.
01:22:766 (1,2,3) - Here too.
01:18:692 (1,2,3,4,5,6,7) - This is honestly too loud. Lower the volume?

[Priti's Extra]
Add some sort of kiai, last part is clearly worth emphasizing. It's not like the song doesn't have a section that will fit kiai.
00:50:321 (5,6) - This may look like a 1/4 because a jump after a 1/4 slider is very common (like you did here for example 00:56:321 (2,1) - )
You better place those (5,6) a bit farther, use a bigger jump pls.

[Insane]
The hitsounds in the beginning are very very loud and in the hard parts it's very very quiet. You better just copy the hitsounds from Priti's or Gero/Irre's diff.
You can download my hitsounds copier here t/131540
00:51:210 (1,2,3,4,1,2,3,4) - This part has to be mapped exactly the same way as previously: from 00:44:099 - to 00:51:210 -
Add all those 1/4 notes here too please, don't be lazy. The rhythm there is very nice and interesting. 1/2 rhythm sounds good only starting from 00:54:766 -

Why is storyboard broken? White highlights are not on the circles for this diff. You either place them accordingly or just remove. That's strange.
Same goes for other easier diffs.

[Light Insane]
00:51:210 - Same problem as with Insane, you should still use 1/4 from here to 00:54:766 -
Major problem in this diff: you misunderstand what makes a difficulty hard. Spacing doesn't make it a lot more hard. You tried to make an easier diff than Insane, but you only changed the spacing, you made it lower. But the hardest parts of this diff are: long streams (00:56:544 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ) and long 1/2 sections (01:02:766 (1,2,3,1,2,3,1) - )
It's very hard to click so many notes in a row at this BPM. Usual players will have troubles with their stamina. A lot better way to make this map easier would be not to make smaller spacing, but to place more sliders.
Instead of long 1/2 sections, add a few sliders.
Instead of long streams, add kicksliders: 00:56:544 (1,2,3,4) - http://i.imgur.com/vzmq01Y.png
Kickslider is a slider which has 4 notes and it usually is be placed on a white tick.

[Hard]
Your spacing is slightly inconsistent in this diff.
00:12:766 (2) - 1.3x
00:16:321 (2) - 1.2x
00:32:321 (2) - Then again 1.3x
Use distance snap please, it will make your map look polished.
00:33:432 (1,2,3,4,5,6,7,8) - Add some sliders here. Only circles is not a good thing for Hard. Actually, it's not a good thing for any diff.
01:00:099 (1,2,3) - This is a hard-to-read pattern for newbies. Use same sliders as I suggested in Advanced. http://i.imgur.com/TuIbOni.png (starting from 01:00:099 - )
01:07:210 (1,2,3) - 01:15:210 (2,3) - 01:21:432 (1,2,3) - Same here.
01:09:729 (3,4,1,2,3,4,5) - This is just a mess, a huge clutter that's unreadable, looks bad and really doesn't make sense. Don't try to overlap everything you can. Remap this little part please, keep proper spacing and use the space you have. Don't try to place everything in the same place.

[Normal]
Make circles bigger? This is the easiest diff, you can use CS3.
The jump in kiai difficulty from here to Advanced is just huge. This map is just simple 1/1 sliders, Advanced has all sorts of hard patterns. Well, this diff could be an Easy, and you'd have to add a proper Normal diff which is something average between current diff and Advanced. The difference in rhythm is too big.
Topic Starter
6th
Thank you all (:

Major changements :

Normal
- CS decreased to 3

Advanced
- Improved rhythm from 00:44:099 - to Kiai
- Remapped kiai : 1/3 tapping parts are now made by 2 reverse sliders

Hard
- Improved rhythm from 00:44:099 - to Kiai
- Remapped kiai : 1/3 tappings parts are now made by S/C/S/C

Light Insane
- Improved rhythm from 00:44:099 - to Kiai
- Remapped kiai : 1/3 tappings parts are now made by circles only
- Placed 2 kicksliders in the stream right before kiai https://osu.ppy.sh/ss/4939049

Insane
- Improved rhythm from 00:51:210 - to Kiai

Important points I denied :
- Using same pattern as Advanced in Hard in parts like 01:00:099 -. In my opinion, Hard is Hard
- Using more sliders in Light Insane in tapping parts. Tbh I think I can't map it without making it look as Hard because as pishifat said emphasis is going in groups of 3.
- Renaming Normal to Easy. I agree on the fact that there's a quite big gap between Advanced and Normal but since it uses 1/3 I didn't manage to keep it consistent and playable without making it look like a mess due to spacing, that's why I only use 1/1. I'll try to improve it anyway.

I will publish new version tomorrow, I still need to fix some minor issues (especially on Hard's spacing consistency) and to wait for Gero's update ! Thank you again for your helpful mods !
Avena
grumd
thank mr priti
ReFaller
M4M as you PMed.

00:49:877 (2,3) - POOP ON SB XD

[6th diffs overall]
00:01:433 (1) - Your diffs doesn't have silenced slider overrides as your rest of parts, you have silcened only for 00:15:655 (1) and further, i recommend to copy any "soft-sliderslide" and paste as "soft-sliderslidex" (for x set default number which isn't used in song)
00:13:877 (1,2,3,4) - Make your whistles the same sound for all diffs, i prefer first and third white tick.

Time to mod every diff in order.

[Normal]
Your whistles on begin song are sometimes failed, because there are noisy whistle sounds on slider overrides.
[Advanced]
00:59:210 (3,4) - that spacing seems okay, but here 01:00:544 (2,3) is almost similar, however that unequal spacing made me very confused, what you saw when you spectated me, so i recommend to work for this. Check also others the same situations.
[Hard]
00:06:543 (4,1) - spacing here is a little inconsistent (what that means? XD) what i saw when i played this. Moving a 00:06:543 (4) to x: 120 y: 268 fix the issue.
00:20:099 (5) - hmmm....the next inconsistent spacing, about 0,2 DS too far, you know what to do
[Light Insane]
...very light insane...^_^
01:19:655 (10) - forgot set NC
01:23:210 (8) - here too
01:26:321 (7) - these three slider (i know they aren't markered) may be separated by NC.
[Insane]
00:25:432 (3) - missing clap sound
00:32:544 (3) - remove your whistle from tail since this red tick don't have this hitsound for your Advanced and Light Insane.
01:21:432 (4) - again forgot to set NC
01:26:321 (7) - the same thing about NC like light insane
[Priti's Extra]
01:00:988 (1,1,2,3) - Flow seems broken when triangles appears.
[Geroversible's Sassy Extreme]
01:25:877 (1,2,3,1,2,3,1) - I mention this part could be more creative

You haven't a ranked map yet, but if you put into this lots of work, it should be your easiest rank ever.
Topic Starter
6th
Fixed all, thank you ReFaller !
Avena
didn't fix, the 1/2s are a constant flow breaker in the map to emphasize how they affect the song.
ReFaller

Priti wrote:

didn't fix, the 1/2s are a constant flow breaker in the map to emphasize how they affect the song.
It means that i can identify a flowbreaks everywhere :) I'm so pro ^_^
DeRandom Otaku
Hi ~

General :
  1. The OD and AR of Priti's Extra are more than the OD and AR of Geroversible's Sassy Extreme ~ Even tho Geroversible's Sassy Extreme is Alot more harder than priti's extra , do something about that -w-
Geroversible's Sassy Extreme :
  1. 01:21:136 (2) - move to 265,285 to make proper blanket with 01:21:432 (1) -
Insane :
  1. 00:08:099 (3,1,1) - and 00:11:655 (3,1,2) - the nc pattern should be same
  2. 00:13:876 (2) - nc + 00:14:321 (3) - remove nc
  3. 01:00:544 - no silent here
  4. 01:04:099 - ^
  5. 01:07:655 - ^^
  6. 01:12:099 (6) - maybe nc?
  7. 01:14:766 - no silent here
  8. 01:18:321 - ^
  9. 01:19:358 (2,2) - stack these?
  10. 01:21:877 - again , no silent
Hyper :
  1. 00:02:321 (3,4) - blanket could be better
  2. 00:06:544 (4) - move to 313,160 to make proper blanket with (3)
  3. 00:07:210 (2) - not properly stacked , should be at y:85
  4. 00:11:877 - why no circle here?
  5. 00:21:877 (2,1) - blanket is rip , decrease the AR to see
  6. 00:31:432 (4) - move to 236,258
  7. 00:32:321 (2) - move to 265,158
  8. 00:52:988 (8) - nc
  9. 01:08:692 (2,1) - make blanket?
  10. 01:10:766 (4) - maybe nc?
Normal :
  1. 01:00:099 (3) - where did the hitsounds go from here? ;u;
Thats all ~ cant mod the easier diffs properly -w-

Good Luck!~
Topic Starter
6th
Oh, random mod out of the blue lol

Thank you, fixed silenced sliders and some NCs
TicClick
[Priri's Extra]
  1. 01:26:766 (1) - sounds better without a clap
[Insane]
  1. 00:58:321 (1) - I think it really lacks a strong hitsound and would probably apply finish to the slider head and change sampleset to default Normal; same goes for 01:05:432 (1) / 01:12:544 (1) / 01:19:655 (1), including every other difficulty you mapped
  2. 01:18:692 - a note should be here
[Hyper]
  1. 01:04:544 (1,2,3,4,5,6,7) - isn't that a bit harsh, considering the difficulty? Leave 1/6th streams to Insane and suchs
  2. 01:18:618 / 01:18:692 - notes should be here, unless you want everyone to be confused over a sound they think the next stream (which I recommend to replace with a repeating slider or something, just like above) starts on
  3. 01:22:321 (4) - remove whistle from sliderbody
  4. 01:25:136 / 01:25:210 - I'd add notes here
  5. 01:25:877 (1,2,3,4,5,6) - same as 01:04:544 (1,2,3,4,5,6,7) and the other one
[Hard]
  1. 01:18:618 / 01:18:692 - the same remark about missing notes as on Hyper
[Advanced]
  1. 00:14:766 (7) - I'd never cover a slider start with another slider so that it's barely visible

Now, time for automated checkers to report.
[Unused files]
  1. Storyboard sprites:
    1. chainring.png
    2. cr.png
    3. dagger.png
    4. thunder.png
  2. Hitsounds:
    1. normal-slidertick.wav
    2. soft-hitfinish.wav
    3. soft-slidertick2.wav
Lastly, you probably want to make the storyboard part from 01:11:507 to 01:12:544 difficulty-specific and attach it to the collab, because it looks absolutely random on every other difficulty.
riffy
Yo, as promised.

[General]
  1. Personal preference - why anime BG? Couldn't we pick something decent with the artist?
  2. All the stuff from TicClick's post.
  3. Confirming that metadata is correct. Hover you cursor over the video, and the "Do!" thing will show up. link
[Normal]
  1. 00:19:877 (2) - the music and vocals get stronget at 00:20:099 - while the beat itself remains unclickable to the player. For that reason, I propose replacing the slider with a circle at 00:20:099 - as this would work better with the vocals.
  2. 01:01:432 (7,1) - 01:08:544 (7,1) - in the context of the easies tdifficulties these stacks may appear confusing to beginners. I highly recommend unstack them for the sake of better readability.
  3. 01:17:877 (4,1) - I am quite concerned about the readability of this overlap, as players might not read (5) and hit (1) too early by mistake.

    Not sure about the velocity of the sliders and the last 1/3 slider being playable enough for the easiest difficulty. I highly recommend get a few more opinions on that.
[Advanced]
  1. 01:23:210 (1,2) - feels a bit too messy to my taste. I would try to avoid overlap, as the blanketing does not seem to be working here.

    Looks fairly decent, except for a couple of minor rather untidy patterns.
[Hard]
  1. 00:44:321 (2) - would drop that one out for the sake of better vocal emphasis. Give it a try and let me know if you like the outcome or not!
  2. 00:59:062 (3,4) - this difficulty is a transition to the harder ones, use sliders instead of difficult circle snaps, please.
    Note: 01:02:618 (3,4) - 01:09:729 (3,4,1) - 01:11:507 (1,2,3) - 01:13:284 (3,4,1) - 01:16:840 (3,4,1) - 01:20:395 (3,4,1) -01:23:951 (3,4) - and 01:06:173 (3,4,1) - same
  3. 01:00:544 - it's a shame you left this beat out. I would still try to give it a clickable object as it sounds really strong.
    Note: 01:21:877 - same

    Could benifit from reducing 1/6 triplets, apart from that it is alright.
[Hyper]
  1. 00:11:210 (7,1) - minor - a tiny spacing mistake does not look like it is intentional here.
  2. 00:36:988 (1,3,1,3) - minor - more of a personal complaint, but these are not really corresponding with the song visually, the curves feel random, 00:40:544 (1) - here we have the same issue but it feels more forced.

    Feels more like Another to me, the rest is good.
[Insane]
  1. 01:00:988 (4) - this and similar sliders would probabl feel better as circles, as the beats mapped wit hthe slider sound somewhat independent from each other.

    Good job.
[Priti's Extra]
  1. Any reason to start mapping later than the rest of the difficulties do? This feels somewhat random now.
  2. 00:16:988 - this needs to be a circle for the sake of properly emphasising the vocals and making the stronger parts of it clickable.
  3. 00:34:766 (4) - according to the intensity of the vocals/piano this should be separated with a jump from the previous beats.
  4. 01:08:099 (1) -01:12:988 (2) - 01:22:321 (1) - personal preference - I am far from being a fan of such sliders. I see no reason to make it straight as this would work better with the nature of the bass sound.
    Note: 01:15:210 (1) - this one is a definite "no" from me, I don't see any way this works with the song.

    I believe the slidercurves you used here to be random and I would really love to readsome explanations on the way they are supposed to work. The rest is fine.
[Geroversible's Sassy Extreme]
  1. 00:29:766 (6) - this would make much more sense if it was snapped to 00:29:544 - where drum/glitchy vocals suggest something.
  2. 01:23:210 (1,2) - personal preference - really unhappy with the way they feel during the gameplay. Can you comment on what they are supposed to do? I think I could use some explanations here.

    Notthe kind of styleI like, but it looks fine.
Looks quite alright except for the difficulties like Hard, Hyper and Insane feeling a bit too hardcore.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Avena
fixed the first things but like, the slidercurves are seriously fine tbh..
They don't impact gameplay in any way and they add a bit of "color" to the difficulty, imo the whole EMPHASIS ON SLIDER SHAPES thing is taken too far at times, esp by you bakarooni
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 71210
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15655
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Do!
TitleUnicode:Do!
Artist:Tolvai Reni
ArtistUnicode:Tolvai Reni
Creator:6th
Version:Priti's Extra
Source:
Tags:Cun Edit Short Megasztár Hungarian Magyar Gero Irreversible Priti
BeatmapID:948198
BeatmapSetID:423481

[Difficulty]
HPDrainRate:6
CircleSize:4.7
OverallDifficulty:9
ApproachRate:9.2
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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//Storyboard Sound Samples

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Topic Starter
6th
Hello ! Thanks a lot, fixed all excepted :

[Bakari]
Insane -
01:00:988 (4) - this and similar sliders would probabl feel better as circles, as the beats mapped wit hthe slider sound somewhat independent from each other.
That's true but I think it would make it really hard to catch.

Advanced -
01:23:210 (1,2) - feels a bit too messy to my taste. I would try to avoid overlap, as the blanketing does not seem to be working here.
It really flows well imo ):

[TicClick]
Hyper -
Leave 1/6th streams to Insane and suchs
They are acceptable at that level I think

I'm still thinking about removing those triplets in Hard diff... Spread makes sense overall and I can play them myself (I'm a H player). I will probably change BG too.
ayygurl


genius
Squichu
hellow~~
sorry for late. >o<

General
  1. I'm lazy, so please check for yourself if ^ is right. .o.
  2. migth just be me, but I think Adv plays more like a regular Hard diff (especially because of the 1/3 usage) and Hard feels a little harder than that (> more like Hyper), while Hyper is pretty much a (Light) Insane already. Consider renaming the diffs(?)
Storyboard
  1. 29877 - imo looks a little weird that the blue/purple-ish dots only appear on 4/5 of the screen, there's not a single dot on the left side. Would be nice if few would appear there, too
  2. and there are these lines in the osb:
    Sprite,Background,Centre,"bg.jpg",320,240
    F,0,0,400000,0
    which (I think) causes the map to keep going until that 400.000 is reached - when testing/playing the map doesn't end after the last object. xD Just change 400000 to 88454 and this should be fixed
    or is it just me? öö
Normal
  1. 00:15:210 - why is this not mapped? :c I know it gives 00:15:655 (1) - much more impact, but it's very surprising because it's inconsistent with the previous patterns. It also might be a nice for beginner players that they don't have to click anything for a beat, but because of the increased DS players still have to rush from one point to the other which completely goes against this "break". So I'd prefer if this was either mapped or at least spaced consistently
  2. 01:00:988 (5,6,7) - I don't really agree with having three clickable in a row in the easiest difficulty, this can be pretty hard for some. I mean, even beginner players won't fail because of this, but another thing is that it feels really weird to have these three beats clickable and then there's the same sound on 01:01:581 - and 01:01:729 - which are unmapped, because they're on the 1/3s, so imo replacing this with a 1/2 reverse slider like in Adv diff would work much better
    same for similar rhythms 01:08:099 (5,6,7) - 01:15:210 (5,6,7) - 01:22:321 (5,6,7) -
  3. 01:26:321 (3) - overlaps slightly with the HP bar, can you move it further down?
Advanced
  1. 00:15:432 - again this small "break" that's inconsistent with the previous pattern. 00:12:766 (2,4,6) - indicate another circle here so why keep this blank? :c
  2. 01:00:988 (3,4,5) - hmmh, I'm not a huge fan of having only the first sound and the 1/3s clickable, it puts so much emphasis on the last two objects, which makes this more complicated than this needs to be. A rhythm like http://puu.sh/oE97T.jpg for example would fit better to an Advanced diff, I think
    and also wouldn't make patterns like 01:04:544 (3,4,5,6) - feel so much different when it's basically the same
    same for 01:08:099 (3,4,5) - 01:15:210 (3,4,5) - 01:22:321 (3,4,5) -
Hard
  1. 00:04:099 (1) - unnecessry NC, remove?
  2. 00:08:321 - I'm missing something here, it's well audible. Did you try using a slider for 00:08:099 (4) - ?
    same at 00:11:877 - and 00:15:432 - (as in prev diffs)
  3. 00:22:766 (1,3,1) - hmmh, just nitpicking here, but they're pretty close and imo this could look better if you go with a different slidershape
  4. 01:01:432 (1,2,1) - unstack (2,1) for consistency with 01:08:544 (1,2,1) - 01:15:655 (1,2,1) - 01:22:766 (3,4,1) -
    also I don't know if NC is necessary on the first (1)s, you don't have one at the last pattern, so ye
Hyper
  1. similar in the beginning to Hard with some unmapped 1/2s
  2. 00:13:877 (1,2,3) - I really like this, but this pattern doesn't appear anywhere else in the diff and because it's a tiny little bit tricky it would be nice if this was more consistently used or (and I'd prefer that) if this was changed to something similar like 00:36:988 (1,2,3,4,1,2,3) -
  3. 00:40:544 (1) - now this looks rather unconventional. Doesn't really fit with the rest of the diff, I think, maybe go with a different shape? example: http://puu.sh/oEbvu.jpg
  4. 01:25:432 (2,3,4) - this can be a little unexpected. All other 1/3s are spaced much further, this looks a lot like the other 1/6s.. if it weren't for 01:25:877 (1,2,3,4,5,6,1) - this could be easily mistaken.. but still might be better space the 1/3s further(?)
Insane
  1. 00:17:432 (1) - in comparison to the lower diffs this is mapped a little too easy, no? Even in N density is higher than this. s:
  2. 00:32:544 (3) - if you know you're ignoring a strong beat, why don't you map it? :/ Splitting this into slider + circle would also make more sense with the vocals since the "do" ends and she breathes in
  3. 00:39:655 (3,4,5) - try ctrl+g for this rhythm, matches slightly better with the vocals imo, cause the slider covers "me" then c:
  4. 01:17:432 (1,2,3) - I was expecting increased spacing here o: because consistency with all previous patterns
    same for 01:20:988 (1,2,3) -
really fun to play diff, I like the triangles. <:

Priti's Extra
No broken hands yet, yay! \w/ (they barely survived)
This is kinda fun to play, too, I just wish it had a silent sliderslide. especially in the beginning.
and 00:05:432 (2) - should probably be slider + circle or reverse slider like 00:10:766 (2) - ?

Aaand I can't play Extreme, so I'll pass on that. orz
Hope I could help out, tho. >o<
//squee
Avena
@TicClick: I kinda love this clap so i'd rather not change it.
@Squirrel: fixed
SPOILER
osu file format v14

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[Metadata]
Title:Do!
TitleUnicode:Do!
Artist:Tolvai Reni
ArtistUnicode:Tolvai Reni
Creator:6th
Version:Priti's Extra
Source:
Tags:Cun Edit Short Megasztár Hungarian Magyar Gero Irreversible Priti
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234,245,86173,1,2,0:2:0:0:
194,259,86247,1,2,0:2:0:0:
160,284,86321,6,0,L|101:279,1,42.5000016212464,8|0,1:2|2:0,0:0:0:0:
216,168,86470,2,0,L|157:163,1,42.5000016212464,4|0,1:3|2:0,0:0:0:0:
272,52,86618,2,0,L|213:47,1,42.5000016212464,2|0,1:2|2:0,0:0:0:0:
15,111,86766,5,12,1:0:0:0:
Topic Starter
6th
Denied :

Hyper -
similar in the beginning to Hard with some unmapped 1/2s
I think difficulty overall matters the most. I should fix it if I get other opinions on that tho!

Insane -
01:17:432 (1,2,3) - I was expecting increased spacing here o: because consistency with all previous patterns
same for 01:20:988 (1,2,3) -
Well I can agree but is it that confusing ? The fact that patterns repeats itself also emphasizes the 3 last notes, doesn't it ? :/

Thank you !
Xinely
m4m thing

General :
- 00:15:655 - finish on here is too loud and doesnt fit tbh
- 00:44:099 - until 00:58:210 - sb thing, would be nicer if there are lyrics
- combo 1 and combo 2 are hardly to see the difference btw, try make one of them harder or something

Normal :
- i think OD 4 HP 3,5 works better for spread to next diff
- 00:29:877 (1) - finish doesnt fit at that time, instead it should be better with clap
- 00:33:432 (1,2,3,4) - make easier please, keep on mind if this is easiest diff and newbie cant play hard rhythms
- 00:58:321 - until end, idk why you do whistle for slider's body.. they are fucking noisyyyyyyy and no music for support them
- 01:04:988 (4) - 01:19:210 (5) - 01:26:321 (3) - not really sure to use 1/3 for easiest diff, i would say to avoid
- altho kiai time is 1/3 snap but it has some 1/2 that can be mapped for consistent your rhythm between before and kiai time : 01:01:210 - 01:08:321 - 01:15:432 - 01:22:544 -
- hitsound stuff work for all diffs

Advanced :
- 00:09:432 (3) - i think the flow works better if you flip the slider with ctrl+j
- 00:22:766 (1,3) - not really get enough time to see the (3)'s head when a bit covered with (1)'s tail combo score i think
- 00:22:766 - till 00:57:876 (4) - why spacing is increasing to 1,2x suddenly?
- 01:04:544 (3,4,5) - no please, too hard after you see kiai on Normal diff is full of 1/1 :(
- 01:18:766 (3,4,5) - ^
- 00:56:544 (1,2,3,4) - dont do this for advanced diff, instead you can start kind of this stream for hard diff ;_;
- 01:23:210 (1,2) - hard to read i guess
- 01:26:321 (4,5) - can be nerf with a slider

Hard :
- 00:12:766 (2) - blanket can be better
- 00:13:877 (1,1) - somehow doesnt look good in design, you can improve it im sure
- 00:19:210 (1,2,3,4,5,6,7,8) - cruel, also they arent symmetrical i guess
- 00:33:432 (1,2,3,4,5,6,7,8) - 8 circles in row are too cruel :(
- 00:48:988 (4) - bad overlap really :(
- 01:06:766 (3) - flow feels better with ctrl+g i guess
- 01:26:767 (1) - try 252,264 so you can emphasis cymbal with a mini jump

Hyper :
- AR 8,5 please :(
- 00:37:877 (3,1,3) - tbh i dont like the overlaps, better you find a different design that overlaps work nice

good luck~
Topic Starter
6th
Hello

Normal
- 00:29:877 (1) - finish doesnt fit at that time, instead it should be better with clap
- 00:33:432 (1,2,3,4) - make easier please, keep on mind if this is easiest diff and newbie cant play hard rhythms 135 bpm, should be fine
- 00:58:321 - until end, idk why you do whistle for slider's body.. they are fucking noisyyyyyyy and no music for support them
- 01:04:988 (4) - 01:19:210 (5) - 01:26:321 (3) - not really sure to use 1/3 for easiest diff, i would say to avoid looks fine to me since it uses repeater
- altho kiai time is 1/3 snap but it has some 1/2 that can be mapped for consistent your rhythm between before and kiai time : 01:01:210 - 01:08:321 - 01:15:432 - 01:22:544 - You're right, that's what I did before but someone proved me it was rather inconsistent and didn't fit with the rhythm that well

Advanced
- 00:09:432 (3) - i think the flow works better if you flip the slider with ctrl+j
- 00:22:766 (1,3) - not really get enough time to see the (3)'s head when a bit covered with (1)'s tail combo score i think
- 00:22:766 - till 00:57:876 (4) - why spacing is increasing to 1,2x suddenly? But it almost always used 1.2x
- 01:04:544 (3,4,5) - no please, too hard after you see kiai on Normal diff is full of 1/1 :( I agree it's a bit hard but it fits well with music intensifying
- 01:18:766 (3,4,5) - ^
- 00:56:544 (1,2,3,4) - dont do this for advanced diff, instead you can start kind of this stream for hard diff ;_; It doesn't require that much skill in tapping I think
- 01:23:210 (1,2) - hard to read i guess Hmm you're not the first modder that points this out but testplays prove it's fine tbh
- 01:26:321 (4,5) - can be nerf with a slider I'd like all of them to be clickable because of emphasize

Hard
- 00:12:766 (2) - blanket can be better
- 00:13:877 (1,1) - somehow doesnt look good in design, you can improve it im sure probably the NC lol
- 00:19:210 (1,2,3,4,5,6,7,8) - cruel, also they arent symmetrical i guess
- 00:33:432 (1,2,3,4,5,6,7,8) - 8 circles in row are too cruel :(
It's only 135 bpm, I can tap them myself lol :/
- 00:48:988 (4) - bad overlap really :( ?? Looks cool to me
- 01:06:766 (3) - flow feels better with ctrl+g i guess Good idea
- 01:26:767 (1) - try 252,264 so you can emphasis cymbal with a mini jump

General
- 00:15:655 - finish on here is too loud and doesnt fit tbh
- combo 1 and combo 2 are hardly to see the difference btw, try make one of them harder or something

Normal : OD -> 4
HP -> 3,5

Hyper : AR -> 8,5

Thank you!
Nozhomi
Pouet~ /me slaps Priti :>
Started to mod it before Xinely mod so...maybe stuff already changed ayyy.

[General :]
  1. Metadata : Seems correct from what Bakari provide during modding.
  2. Timing : Ok
  3. AiMod : Unused hitsounds (soft-hitfinish.wav / soft-slidertick.wav) / unused files (chainring.png / cr.png / dagger.png / thunder.png).
  4. SB : I'm bad at this kind of stuff, but spot.png could not have the black cube a little smaller ? Otherwise looks fine to me.
  5. Other: /

[Mapping / Rhythm :]

- Normal :

  1. 00:13:877 (3,4,1) - This pattern is not that good to play. 1st the flow could follow the path of 00:13:877 (3) - who could be more appreciable for newbie, and 2nd point is 00:13:877 (3,1) - who almost overlap and looks quite bad imo. I think it would better for you to think who to change it.
  2. 00:17:432 (1,2,3,4) - Also you failed your symmetry.
  3. 00:33:432 (1,2,3,4) - So I'm not against use a different rhythm for more diversity if makes sense, but I think that's too much 1/2 for the lowest diff of this set. I suggest you to do like you did for 00:19:210 (1,2,3) - OR using 2 reverse sliders like this http://puu.sh/p6ewQ/48d0112471.jpg (with or without (3).
  4. 00:54:766 (1,2) - I would lower them to do the flow more friendly (kinda like this http://puu.sh/p6eKJ/90eb871441.jpg&#41;.
  5. 01:05:432 (1,2) - Could be nice if both had same shape no ?
  6. 01:21:877 (4,1) - That's a failed stack right ? (and this one 01:24:988 (1) - by extention).
- Advanced :

  1. 00:15:432 (4) - I think it would be better to keep the spacing at ~1.10x before switch for 1.20x. Move it to 52:272.
  2. 01:23:210 (1,2) - That's a pattern quite hard to read for an Advanced diff really. Also it have no link with the rest of the diff where all the pattern are rather simple. I highly suggest you to change this pattern.
- Hard :

  1. 00:15:655 (1,3) - I would not recommand to start 00:16:544 (3) - under other slider, could be a little hard here. It's also different from all other patterns where you stack on the head of the sliders.
  2. 00:22:544 (4,1) - The jump is a little too high here, this is slow part after all. Also you didn't use this spacing for 00:36:766 (3,1) - who is the same. So do both with 2.00x spacing to be coherent with 00:29:655 (4,1) - or no jump at all so both will be consistent.
  3. 00:48:099 (2,3,4,1,2) - Ow pls no that's toooooo much stacked to look nice ;w; Can you like avoid this stack of overlap ?
  4. So my only problem on kiai is 01:02:766 (1,2,3,4) - this kind of pattern, because you're not consistent with them across the kiai. On this one you have 2.38x spacing on it, and just after for exactly the same thing 01:09:877 (1,2,1,2) - you have only 1.40x. That's so inconsistent than player could be lost and thing the rhythm is different or misread it. You should keep consistency for all this kind of pattern.
- Hyper :

  1. 00:11:877 - Why do a break only here ? It makes no sense :/
  2. 00:13:877 (1,2,3) - Why you use jumps here, and only this time ? You did so far only jumps for 8/1 transitions.
  3. 00:34:988 (5) - All this part is quite messy with spacing, it changes all the time for no real reason (like 00:22:766 (1,2) - why 1.20x and after 1.13x ? Or 00:24:321 (4) - why 1.23x and after 1.30x ?) Try to adjust more precisely this part pls.
- Insane :

  1. 00:04:988 (2,2) - Is it a stack ?
  2. 00:45:321 (5,6) - Since you use autostack for triplet like 00:44:766 (2,3,4) - , you should do the same for doublet since it's the same rhythm (and for all other like this one on this section).
  3. 00:59:655 (1,2,3) - Did this is the only one triangle to have same spacing than previous one ? All other after have the 2nd triangle with a bigger spacing. To be coherent 01:06:766 (1,2,3) - this one should have same spacing than 01:06:321 (1,2,3) - imo.
  4. 01:16:988 (1,2,3,1,2,3) - Also I can't understand why this one is also like the first of 1st kiai. There is no way to understand how it works. Explain me or do smth more coherent ?
- Priti's Extra :

  1. 00:46:766 (3,1) - Are you sure about these Normal whistle ?
  2. Wow I passed your diff, incredible !
- Geroversible's Sassy Extreme :

  1. Why Sassy on diffname ? I don't think that's necessairy (or explain me ^^ ).
  2. HP8 looks quite a little too much imo. 7 would be more adapted since the diff is quite challenging enough.
  3. 00:20:766 (6,7) - There whistles are way too loud here, if you want to use them 40% volume is much better.
  4. Nice~

Mukyu~
Topic Starter
6th
Hello!

[Normal]
00:13:877 (3,4,1) - This pattern is not that good to play. 1st the flow could follow the path of 00:13:877 (3) - who could be more appreciable for newbie, and 2nd point is 00:13:877 (3,1) - who almost overlap and looks quite bad imo. I think it would better for you to think who to change it.
00:17:432 (1,2,3,4) - Also you failed your symmetry.
00:33:432 (1,2,3,4) - So I'm not against use a different rhythm for more diversity if makes sense, but I think that's too much 1/2 for the lowest diff of this set. I suggest you to do like you did for 00:19:210 (1,2,3) - OR using 2 reverse sliders like this http://puu.sh/p6ewQ/48d0112471.jpg (with or without (3). That part is more intense, also it's only 135 bpm so it should stay playable.
00:54:766 (1,2) - I would lower them to do the flow more friendly (kinda like this http://puu.sh/p6eKJ/90eb871441.jpg&#41; .
01:05:432 (1,2) - Could be nice if both had same shape no ?
01:21:877 (4,1) - That's a failed stack right ? (and this one 01:24:988 (1) - by extention).

[Advanced]
00:15:432 (4) - I think it would be better to keep the spacing at ~1.10x before switch for 1.20x. Move it to 52:272.
01:23:210 (1,2) - That's a pattern quite hard to read for an Advanced diff really. Also it have no link with the rest of the diff where all the pattern are rather simple. I highly suggest you to change this pattern. Did because of many complains

[Hard]
00:15:655 (1,3) - I would not recommand to start 00:16:544 (3) - under other slider, could be a little hard here. It's also different from all other patterns where you stack on the head of the sliders. It looks different but flow is the same so not really important in terms of gameplay.
00:22:544 (4,1) - The jump is a little too high here, this is slow part after all. Also you didn't use this spacing for 00:36:766 (3,1) - who is the same. So do both with 2.00x spacing to be coherent with 00:29:655 (4,1) - or no jump at all so both will be consistent. Increased spacing
00:48:099 (2,3,4,1,2) - Ow pls no that's toooooo much stacked to look nice ;w; Can you like avoid this stack of overlap ? Fixed by increasing spacing in every patterns.
So my only problem on kiai is 01:02:766 (1,2,3,4) - this kind of pattern, because you're not consistent with them across the kiai. On this one you have 2.38x spacing on it, and just after for exactly the same thing 01:09:877 (1,2,1,2) - you have only 1.40x. That's so inconsistent than player could be lost and thing the rhythm is different or misread it. You should keep consistency for all this kind of pattern. Okay, made spacing more consistent.

[Hyper]
00:11:877 - Why do a break only here ? It makes no sense :/
00:13:877 (1,2,3) - Why you use jumps here, and only this time ? You did so far only jumps for 8/1 transitions. True
00:34:988 (5) - All this part is quite messy with spacing, it changes all the time for no real reason (like 00:22:766 (1,2) - why 1.20x and after 1.13x ? Or 00:24:321 (4) - why 1.23x and after 1.30x ?) Try to adjust more precisely this part pls. Changed some placements

[Insane]
00:04:988 (2,2) - Is it a stack ?
00:45:321 (5,6) - Since you use autostack for triplet like 00:44:766 (2,3,4) - , you should do the same for doublet since it's the same rhythm (and for all other like this one on this section). It's to make (6) and others harder to aim.
00:59:655 (1,2,3) - Did this is the only one triangle to have same spacing than previous one ? All other after have the 2nd triangle with a bigger spacing. To be coherent 01:06:766 (1,2,3) - this one should have same spacing than 01:06:321 (1,2,3) - imo. I wanted to make 1st pattern easier.
01:16:988 (1,2,3,1,2,3) - Also I can't understand why this one is also like the first of 1st kiai. There is no way to understand how it works. Explain me or do smth more coherent ? I can agree with this one

+ Removed unused hitsounds.
Thanks for checking (:
Krfawy
Hi, so you asked me for a mod some time ago and finally there is some free time for me to do so! Not too much to do here since it's a really decent beatmap in my opinion. :3

So basically the only things I would mention are the AR settings in the Normal and Geroversible maps. So I am pretty sure Normal will work perfectly with plain AR5 because 00:33:432 (1,2,3,4,1) - patterns like this 01:04:988 (4,1) - and this and so on would be even more readable than now. Aaand, 01:26:321 (3,1) - could you remove 01:26:766 (1) - this note and extend the slider part of the pattern so it's easier to click, please? The noobies would be very sad to gain a miss at the very end just because of one note that can be easily transformed into a slider. ;3

And Geroversible diff. Guys, I'm not sure if you know that but AR9 is really good for the first part of the map mapped by Gero where the spacing is relatively low and there are no real differences in the distances. However, if you calculate the high spacing and SV changes like in Irre's parts, the flashy SB and the kiais which make the map even more flashy so more clustered-looking because of more visual effects, the readability is not really okay. Simply, I suggest AR9.3-9.5 here so it's easier to follow the notes. And, Gero, could you polish one slider 00:18:321 (3) - please? I am mentioning it because just compare *THESE SLIDERS* and I know you can make even cuter ones than the one which is below the original one.

BTW is the poop.PNG file really necessary here? It looks a bit stupid when compared to the rest of the storyboard and I'd recommend you remove it guys. :<

I really like the mapset, great job guys! \o3o/



Nozhomi, please. If I could pass Priti's Extra then you could clear it even smoother. :v
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