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Tolvai Reni - Do!

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Topic Starter
6th

Naxess wrote:

From IG M4M Suggestion

Normal
SPOILER
00:51:210 (1,2,3) - This pattern is confusing. It's almost as if it tries to follow the previous pattern (which repeats 4 times) at the same time as building up for the next pattern. Consider using the next combo's pattern instead, to make it less inconsistent, like so:

00:56:544 (1) - Consider replacing this with a repeat, like the previous combo to reduce inconsistency.
01:09:877 (2,3,4) - Refrain from placing later notes closer to the last note in comparison to the next note, even if it may be easy to read for you. It might also be difficult to see if the circle (4) or the slider (3) is first since their spacing is visually the same. (easy and normal maps should generally be playable simply from looking at a still image of circles, sliders and your last position without seeing the numbers on the notes or approach circles. This would be fine in a hard map though, I'm sure)

Advanced
SPOILER
00:18:321 (3) - Why not continue the symmetry? It would feel repetitive imo
00:33:210 (4) - and 00:29:655 (3) - Considering the pattern that you've built up with these circles ( 00:22:321 (2) - and 00:25:877 (4) - and 00:33:210 (4) - ) and the pauses after them, these two notes seem inconsistent. You may be trying to build up tempo, but since basically all of these parts are instrumentally same, it doesn't make sense (it may sound different in game because you've got hitsounds).
00:56:544 (1) - If a player hasn't played the map before they may not know how many times these sliders repeat, and thus they will likely get it wrong unless they pay very close attention to the approach circle of the next slider (approach circles with the default skin are quite hard to see as well at this part in particular). The lack of approach circle lets the player read it correctly. I also think it is predictable with a slider that short
01:04:544 (2) - They will likely get this wrong as well, especially since 3 repeats are uncommon for a slider (even though the beat divisor originates from 1/3). Also if you listen closely you'll notice that there should actually be another one or two repeats (but of course this might just make it more confusing). I'd recommend perhaps making two stacks here instead, like this for example (this is the example of the last one of these, but you get the gist):
01:18:766 (4) - here and 01:25:877 (2) - here as well

Hard
SPOILER
Btw, your beat snap divisor is on 1/3, in contrast to your other difficulties, where you use 1/6. You are also placing notes on ticks that 1/3 can't pick up, so consider changing it.

00:18:321 (3) - This slider is not curved and many sliders on this beat in particular are following the same pattern (of not being curved) except 00:25:432 (3) - . Consider either making it straight or using at least one fixed point in it (red point).
00:50:766 (5) - Again, refrain from having this curved. This one is fine
00:51:655 (3) - I don't see why this is straight, since it's not on that particular beat like the others. Consider curving it to reduce inconsistency.

00:24:544 (1,3) - Slight overlap, consider perhaps stacking the end of the first and beginning of the other, like you did here 00:17:432 (1,3) - . Not that important imo
00:29:877 (5) - This almost suggests a jump, don't you think? Although it's fine as it is otherwise, just kind of feels like a wasted opportunity. We talked about this IG
00:56:544 (1) - So from here you're using a lot of repeats, and like mentioned in the advanced difficulty, this may be unpredictable, but since it's a hard difficulty I'd say it's fine as it is.

Light Insane
SPOILER
I'm not going to look too much into this, since I'm not very experienced with insane maps, but I'll write some things down that I notice.

First of all, this map's beginning is basically temporally the same as the hard map, so anything I've suggested there probably applies here as well.
Since they're actually so similar, it might be possible to simply use the exact same placement as on the hard map so they match. What for ? People don't think about other difficulties while playing one ;-)

00:56:544 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - and 01:04:544 (4,5,6,7,8,9,10) - etc. I would usually call out on, but I guess it's fine since it's insane.
Found some overlaps, but well... I have no idea how to judge insane difficulties :P
Thanks !
Nelka714
hi there
mod4mod here

SPOILER

General


  1. Do you forgot to add "Gero Irreversible" in Geroversible's diff tag? (just saying)

Normal


  1. 00:22:766 (3) - NC this note? Just my opinion, though.
  2. 00:52:988 (4) - ^
  3. 00:56:544 (3) - ^
  4. 01:26:321 (1,2,3) - I prefer to change it with 1/3 repeat slider or change note 1 and 2 with 1/3 slider.

Advanced


  1. 00:18:321 (3) - Wanna blanket it?

Hard


  1. 00:26:099 (4) - Stack it with 00:26:321 (1) ?
  2. 00:36:099 (2) - My suggestion:

Light Insane


Everything looks fine by me.

Insane


  1. 00:45:321 (5) - Stack it with 00:45:432 (6) ? Just my opinion.
  2. 00:45:766 (7) - ^ And the rest if you feel like it.

that's all i can do
i hope it's helpful
Topic Starter
6th
SPOILER
[quote="Nelka714"]hi there
mod4mod here

[spoilerbox]

General



  • Do you forgot to add "Gero Irreversible" in Geroversible's diff tag? (just saying)

    Normal


    [list:1337]
  1. 00:22:766 (3) - NC this note? Just my opinion, though.
  2. 00:52:988 (4) - ^
  3. 00:56:544 (3) - ^
  4. 01:26:321 (1,2,3) - I prefer to change it with 1/3 repeat slider or change note 1 and 2 with 1/3 slider. I wanted to emphasize it

Advanced


  1. 00:18:321 (3) - Wanna blanket it? Both can work

Hard


  1. 00:26:099 (4) - Stack it with 00:26:321 (1) ? I think its shape already emphasizes it
  2. 00:36:099 (2) - My suggestion It's almost the same ;-)

Light Insane


Everything looks fine by me.


Insane


  1. 00:45:321 (5) - Stack it with 00:45:432 (6) ? Just my opinion.
  2. 00:45:766 (7) - ^ And the rest if you feel like it I changed them a bit !

Thank you !
Grrum
Here on request of 6th. No kudosu since this is a continuation.

[Sassy]

00:16:988 (4,1) - This overlap is not pretty.

00:20:766 (6,7,1) - I'm not a fan of this overmapping because 00:20:988 (1) - is the emphasized note in the music, but the emphasized note in the map is at 00:20:766 (6) - . I am under the skill level of your target audience, so my opinion might not be relevant, but if you're going to use this technique, which again I don't approve of, then try putting the triple at 00:21:099 - : http://puu.sh/nYJXy/5cf0a449c0.jpg. Additionally, why is this technique not used at similar places like 00:34:989 (2) - and 00:40:099 (4,1) - ? If the argument for this technique is to keep the high-skilled player engaged during a low intensity section, then why do you abandon them here?

00:33:432 (1) - and 00:19:210 (1) - . Shouldn't these have the same NC pattern?

01:17:432 (1,3) - Do +4x, +4y on these since hiding information by perfectly stacking is icky: http://puu.sh/nYK5g/0c0bfb260b.jpg
Dashyy-
finally my mod

insane:

00:45:321 (5,6) - tbh this overlap doesn't fit too well and looks better when they're just on top of each other (this goes for the other overlaps too
00:56:544 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this stream looks and plays a lot better when it's curvy
01:04:247 (3) - move this a bit higher up
01:08:840 (3) - move this down so it makes a perfect triangle
01:11:803 (2,3,4,5,6) - (NAZI) change this pattern?

good luck :D
Topic Starter
6th
SPOILER

[Dashyy] wrote:

finally my mod

insane:

00:45:321 (5,6) - tbh this overlap doesn't fit too well and looks better when they're just on top of each other (this goes for the other overlaps too
00:56:544 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - this stream looks and plays a lot better when it's curvy
01:04:247 (3) - move this a bit higher up
01:08:840 (3) - move this down so it makes a perfect triangle
01:11:803 (2,3,4,5,6) - (NAZI) change this pattern?

good luck :D

Thanks
Yukiyo
Yo, here my M4M
I'm not that great modder ;W;
still, here it goes

Insane
00:34:766 (6,1) - could try to blanket these idk :/
00:41:210 (2) - why make those not in the middle of the two slliders
00:42:988 (2) - why not make this note perfectly in the middle of the slider like http://puu.sh/o2nMv/0e95cfc303.jpg and then http://puu.sh/o2nPr/f8ef1ae951.jpg
01:09:432 (2) - this sliderend could/should overlap with this 01:08:692 (2) -
01:19:655 (1,2) - blanket

didn't find much more :)

Light Insane
00:17:210 (4,1) - not the same DS as before (not so noticable tho ;) )
00:31:655 (1,2) - that is not a correct bllanket :/
00:42:321 (1,2) - same
00:52:988 (4,6) - same xD
01:00:692 (3,4) - why not make them parallel
01:14:618 (2,3) - those do not have the sam distance as 01:14:321 (1,2) makes it look a bit off
01:14:321 (1,2) - blanket

sry for going in detaill lol

Hard
00:17:432 (1,2) - not a correct blanket or rather not perfect :P
00:21:877 (3,4) - same
00:26:321 (1,3) - same
00:27:210 (3,4) - same
00:27:210 (3,1) - same
00:31:432 (4,1) - same
00:36:766 (3,1) - same
00:40:544 (1,2) - same
00:49:877 (3,4) - same
00:54:766 (1,3) - same

well you said you wanted personal opinions ^^ he he

Advanced
00:52:988 (1,2) - why are those not the same distance like those 00:51:210 (1,2) -
00:54:766 (1,2) - same
Well found nothing more :)


Normal
00:53:432 (2,3) - not perfect blanket bla bla bla
00:55:655 (2) - this could blanket this 00:54:766 (1) (that return thingy)

found nothing more really :)

I hate myself for saying so much about blankets lol
hope it helped a bit and didn't annoy so much (what it probably did :( lol)
Good luck with ranking it :)

-Yukiyo
Topic Starter
6th
SPOILER
[quote="Yukiyo"]Yo, here my M4M
I'm not that great modder ;W;
still, here it goes

Insane
00:34:766 (6,1) - could try to blanket these idk :/ they're fine (:
00:41:210 (2) - why make those not in the middle of the two slliders Jump
00:42:988 (2) - why not make this note perfectly in the middle of the slider like http://puu.sh/o2nMv/0e95cfc303.jpg and then http://puu.sh/o2nPr/f8ef1ae951.jpg Not even noticeable :/
01:09:432 (2) - this sliderend could/should overlap with this 01:08:692 (2) -
01:19:655 (1,2) - blanket
No blanket to improve readability
didn't find much more :)

Light Insane
00:17:210 (4,1) - not the same DS as before (not so noticable tho ;) )
00:31:655 (1,2) - that is not a correct bllanket :/
00:42:321 (1,2) - same
00:52:988 (4,6) - same xD

01:00:692 (3,4) - why not make them parallel
01:14:618 (2,3) - those do not have the sam distance as 01:14:321 (1,2) makes it look a bit off didn't fix
01:14:321 (1,2) - blanket

sry for going in detaill lol

Hard
00:17:432 (1,2) - not a correct blanket or rather not perfect :P
00:21:877 (3,4) - same
00:26:321 (1,3) - same
00:27:210 (3,4) - same
00:27:210 (3,1) - same
00:31:432 (4,1) - same
00:36:766 (3,1) - same
00:40:544 (1,2) - same
00:49:877 (3,4) - same
00:54:766 (1,3) - same

Fixed most of them

Advanced
00:52:988 (1,2) - why are those not the same distance like those 00:51:210 (1,2) -
00:54:766 (1,2) - same


Normal
00:53:432 (2,3) - not perfect blanket bla bla bla not even noticeable
00:55:655 (2) - this could blanket this 00:54:766 (1) (that return thingy) it already does, doesn't it ?

found nothing more really :)

Thanks !
Jonarwhal
Hey~ M4M as I requested~

Normal~
SPOILER
  1. 00:37:432 (2,3) - Fix blanket.
  2. 00:38:766 (1) - Consider making this straight because 00:37:432 (2,3,1) - this is a straight line.
  3. 01:16:840 (2) - Overlaps with hp bar. I know it's rankable, but try to fix it if you can.
Advanced~
SPOILER
  1. 00:27:210 (3,4,1) - Fix blanket.
  2. 01:12:099 (3) - Overlaps with hp bar. I know it's rankable, but try to fix it if you can.
Hard~
SPOILER
  1. 00:20:544 (7) - fix stack with 00:20:988 (1) - this.
  2. 00:22:766 (1,2,3) - I know this isn't meant to be a blanket, but it could be mistaken for one, especially 00:24:544 (1,2,3) - here. Either make it a blanket or change it to look less like a blanket.
  3. 00:26:321 (1,2) - Fix blanket.
  4. 00:34:544 (6,7,8) - Fix triangle. The way it is arranged puts less emphasis on 00:35:210 (1) - this.
  5. 00:38:766 (1,2) - Fix blanket.
  6. 00:49:877 (3,4) - ^
  7. 00:59:210 (1,2) - I feel this big a jump is a bit unnecessary because 00:59:507 (2) - this doesn't really need that much emphasis. You probably have a reason for wanting emphasis but if not, make the jump smaller. 00:59:803 (3) - This is what needs more emphasis imo.
Light Insane~
SPOILER
  1. 00:21:877 (2,3,1) - Blanket?
  2. 00:22:766 (1) - Lower the end of this a bit so it goes through the middle of 00:21:877 (2) - this.
  3. 00:31:655 (1,2) - Fix blanket.
  4. 00:44:766 (2) - Move the reverse so the slider points towards the next object.
  5. 00:52:099 (3,4) - Fix stack.
  6. 01:09:432 (2) - Fix stack with 01:10:173 (4) - this.
  7. 01:12:988 (2) - I think this should blanket with the approach circle of (4), not (3).
  8. 01:15:210 (4,1) - Fix blanket.
  9. 01:21:136 (6,1) - ^
I'll stop there. Good Luck with this~!! :D
Yohanes
Hi, m4m
Argh! my headache is killin me

General
Are the timings correct? I hear a lot of offbeat drums & vocal
You're going to need an Easy diff. Your normal is still to hard for an easy diff. Besides, RC says that lowest diff should be lower than 2 star

Insane
00:19:210 (1,2,3,4) - This bothers me a lot more that it should have. Why don't you make all of this symmetrical? http://puu.sh/o4q0w/a4e0006ee4.jpg
00:52:099 (3,4) - Too close, almost overlapping, place them a little bit further
00:53:432 (6) - I think its prettier if you make this slider sraight instead of curvy
00:57:988 (14,15,16,1) - I would not recommend you to that. Compared with previous 13-notes stream, these last 4 are very sharply angled, which makes it a bit jarring to play.

Light Insane
00:19:210 (1) - Place whistle just on the head lol
00:58:766 (2,3,4) - Ehh, are you sure about doing it? heavily spaced 1/6 like this is not intuitive to play, especially on light insane. Not to mention in your higher diff, you stack this triplets. Imo, you'd better off stacking them on 00:58:766 (2) - tail
01:02:692 (3,4) -, 01:13:358 (3,4) -, 01:16:914 (3,4) -, 01:20:470 (3,4) -, 01:24:025 (3,4) -

Hard
AR 7 or 7.5 would be enough for this diff
Overall, tidiness of this diff can be improved such as blanket, overlap, and slider shapes. It's an ez fix 00:22:766 (1,3,1) -, 00:48:544 (4,5) -
00:20:099 (5) - inconsistent spacing
00:49:877 (3) - make this slider straight instead?
01:10:173 (6,7,8) - I think the spacing is a bit too far. 2,00x is enough

Advanced
AR6 maybe? 7 seems too high
00:44:766 (2,3,4,2,3,4,2,3,4,2,3,4) - Just make them rhythm same with 00:51:877 (2,3,2,3,2,3) - . I don't hear that much of a difference between those two to justify having two different rhythm

Sorry for short & bad mod, have a star instead.
Other diffs seems fine to me
Good luck
Topic Starter
6th
Thanks for your mods
_handholding
hi m4m

[Normal]
00:17:432 (1) - NC? all your other combos are 1 measure long after this
00:24:544 (1) - NC
00:48:099 (2) - This would flow better if you curved it in the other direction imo. http://puu.sh/obbch/92eecbfaf0.jpg
00:49:877 (2) - same as above
00:51:210 (1,2) - I get that you want variety but missing the last red tick when you had it before just makes it feel empty especially as there is no variation in the music itself. Normally its the latter patterns that are more complex as a sort of a build up effect. I would make 00:51:655 (2) - into a 1/2 slider for the sake of rhythm conistency, I dont think it would get boring either.
00:53:432 (2) - same as above
00:55:432 - adding a circle would play well imo. Also 00:57:210
01:23:210 (1,2) - Blanket these 2? I feel that because the curve is so close already you might as well

[Advanced]
00:31:655 (1) - because this is the only slider in the map that has red points like this it looks out of place. I think just going for a different slider and/or pattern would be better. I came up with a quick suggestion http://puu.sh/obbRx/57f4570ea4.jpg I thought you'd like it since you did a similar overlap here 00:18:099 (2,3)
01:00:988 (2) - This should be extend to the 1/3 tick imo. It does flow better
01:26:321 (3,4,1) - Use normal space to avoid confusion pls. Players at this level will second guess the rhythm with spacing like this
01:21:432 (1) - I would move this away from the head of (5) for better flow http://puu.sh/obcjZ/9ee8ecb2fb.jpg
01:22:321 (2) - same as 01:00:988 (2)

[Hard]
00:15:655 (1,2,3) - underlap looks a bit weird and is sort of hard to read. I recommend avoiding it
00:22:766 (1,3,1) - small thing but the way how these sliders slightly touch each other kinda bugs me. move the sliders a tiny bit apart.
00:32:544 (3) - I like sliders like these but I think it would look better if you curved the bottom part a bit less. a bit like http://puu.sh/obcFh/c2c2531909.jpg
00:42:321 (1,2,3) - repeating the pattern 00:40:544 (1,2,3) would be cool
Your kiai time is well mapped.

[Light Insane]
00:57:432 (1) - NC here. It gives players some more hp incase the firetruck up a bit
Overall I think the stream is a bit dull. I think a curve would play better rather than a sudden change in direction 00:57:432

That's all I could find. I hope this mod was useful in anyway. GL!
Chordzi
hi~m4m there
[General]
need a Easy diff in this set,i think

[Hard]
00:33:432 (1,2,3,4,5,6,7,8) - why not unified the distance?i think that will be more beautiful.

[Light Insane]
01:04:544 (4,5,6,7,8,9) - long stream feel uncomfortable in a under-4stars diff

[Insane]
00:44:988 (4,5) - 00:45:432 (6,7) - hard to distinguish 1/2 from 1/4(for me) because they have the same distance
01:25:432 (3) - I recommend you do not use a long slider here.still 1/3 is better

[Geroversible's Sassy Extreme]
01:25:877 (1,2,3,1,2,3) - the stacking feel a little bit weird

nice map.sorry i can't help more
GL!
Gero
I've changed some stuff, thanks a lot.

Geroversible's Sassy Extreme
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 71210
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15655,29877,44099,58321,86766
DistanceSpacing: 0.8
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Do!
TitleUnicode:Do!
Artist:Tolvai Reni
ArtistUnicode:Tolvai Reni
Creator:6th
Version:Geroversible's Sassy Extreme
Source:
Tags:Cun Edit Short Megasztár Gero Irreversible
BeatmapID:938174
BeatmapSetID:423481

[Difficulty]
HPDrainRate:8
CircleSize:4.5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1433,444.444444444444,4,2,0,60,1,0
1433,-133.333333333333,4,2,0,60,0,0
18766,-133.333333333333,4,2,0,80,0,0
18794,-133.333333333333,4,2,0,60,0,0
22321,-133.333333333333,4,2,0,80,0,0
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36571,-133.333333333333,4,2,0,60,0,0
44099,-100,4,3,0,70,0,0
58321,-200,4,2,0,70,0,1
58655,-200,4,2,0,5,0,1
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60321,-200,4,2,0,5,0,1
60395,-133.333333333333,4,2,0,70,0,1
60618,-133.333333333333,4,2,0,5,0,1
60692,-100,4,2,0,70,0,1
60914,-100,4,2,0,5,0,1
60988,-100,4,2,0,70,0,1
61877,-200,4,2,0,70,0,1
62210,-200,4,2,0,5,0,1
62321,-200,4,2,0,70,0,1
63877,-200,4,2,0,5,0,1
63951,-133.333333333333,4,2,0,70,0,1
64173,-133.333333333333,4,2,0,5,0,1
64247,-100,4,2,0,70,0,1
64470,-100,4,2,0,5,0,1
64544,-100,4,2,0,70,0,1
65432,-200,4,2,0,70,0,1
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67803,-100,4,2,0,70,0,1
68025,-100,4,2,0,5,0,1
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69432,-200,4,2,0,70,0,1
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74544,-80,4,2,0,5,0,1
74618,-74.0740740740741,4,2,0,70,0,1
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74914,-68.9655172413793,4,2,0,70,0,1
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78692,-68.9655172413793,4,2,0,70,0,1
79655,-80,4,2,0,70,0,1
81655,-80,4,2,0,5,0,1
81729,-80,4,2,0,70,0,1
81951,-80,4,2,0,5,0,1
82025,-80,4,2,0,70,0,1
82247,-80,4,2,0,5,0,1
82321,-80,4,2,0,70,0,1
86766,-133.333333333333,4,2,0,70,0,0


[Colours]
Combo1 : 206,141,241
Combo2 : 151,243,251
Combo3 : 196,215,217
Combo4 : 148,148,207

[HitObjects]
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148,292,72247,1,2,1:0:0:0:
256,88,72395,1,2,1:0:0:0:
448,384,72544,6,0,P|492:328|492:238,1,158.333333333333,4|0,3:0|0:0,0:0:0:0:
396,124,72988,2,0,P|352:180|351:269,1,158.333333333333,8|2,3:0|0:0,0:0:0:0:
350,264,73358,1,2,0:0:0:0:
350,264,73432,5,0,1:0:0:0:
500,156,73581,1,2,3:0:0:0:
312,40,73729,1,2,3:0:0:0:
480,276,73877,5,0,1:0:0:0:
460,8,74025,1,2,3:0:0:0:
237,159,74173,1,2,3:0:0:0:
476,352,74321,6,0,B|500:316|476:280|476:280|436:292,1,118.75,4|0,0:0|0:0,0:0:0:0:
340,292,74618,6,0,B|366:331|340:370|340:370|296:357,1,128.250000489235,8|0,3:0|0:0,0:0:0:0:
200,360,74914,6,0,B|227:318|200:276|200:276|153:290,1,137.750004203797,2|0,3:0|0:0,0:0:0:0:
48,236,75210,6,0,P|20:192|36:136,1,91.8333361358643,4|0,3:0|0:0,0:0:0:0:
104,80,75432,2,8,P|132:124|116:180,1,91.8333361358643,2|0,0:0|0:0,3:0:0:0:
256,128,75655,6,0,L|340:112,1,45.9166680679322,2|0,3:0|0:0,0:0:0:0:
456,192,75803,2,0,L|372:176,1,45.9166680679322,2|0,3:0|0:0,0:0:0:0:
232,244,75951,2,0,L|316:228,1,45.9166680679322,2|0,3:0|0:0,0:0:0:0:
436,348,76099,6,0,P|392:380|332:300,1,158.333333333333,4|0,3:0|0:0,0:0:0:0:
185,319,76544,2,0,P|118:288|76:347,1,158.333333333333,8|0,3:0|0:0,0:0:0:0:
76,346,76914,1,0,0:0:0:0:
76,346,76988,5,0,1:0:0:0:
116,200,77136,1,2,3:0:0:0:
156,52,77284,1,2,3:0:0:0:
116,200,77432,5,0,1:0:0:0:
256,336,77580,1,2,3:0:0:0:
156,52,77728,1,2,3:0:0:0:
132,280,77877,6,0,B|96:286|59:260|59:260|56:292|86:304,1,118.75,4|0,3:0|0:0,0:0:0:0:
256,336,78173,2,0,B|227:359|183:354|183:354|196:384|228:380,1,128.250000489235,4|0,3:0|0:0,0:0:0:0:
360,348,78470,2,0,P|392:308|388:228,1,91.8333361358643,4|0,3:0|1:0,0:0:0:0:
328,188,78692,5,2,3:0:0:0:
300,151,78766,1,2,3:0:0:0:
297,106,78840,1,2,3:0:0:0:
318,66,78914,1,2,3:0:0:0:
357,44,78988,1,2,3:0:0:0:
403,47,79062,1,2,3:0:0:0:
439,74,79136,1,2,3:0:0:0:
455,116,79210,6,0,L|480:52,1,45.9166680679322,4|0,3:0|0:0,0:0:0:0:
408,264,79358,2,0,L|437:299,1,45.9166680679322,4|0,3:0|0:0,0:0:0:0:
300,151,79507,2,0,L|254:158,1,45.9166680679322,4|0,3:0|0:0,0:0:0:0:
200,320,79655,6,0,P|119:366|45:316,1,158.333333333333,4|0,3:0|0:0,0:0:0:0:
119,134,80099,2,0,P|211:118|263:190,1,158.333333333333,8|0,3:0|0:0,0:0:0:0:
180,188,80470,1,0,0:0:0:0:
180,188,80544,5,0,1:0:0:0:
346,53,80692,1,2,3:0:0:0:
381,264,80840,1,2,3:0:0:0:
233,73,80988,5,0,1:0:0:0:
268,284,81136,1,2,3:0:0:0:
434,149,81284,1,2,3:0:0:0:
308,352,81432,6,0,P|251:364|202:333,1,118.75,4|0,3:0|0:0,0:0:0:0:
44,308,81729,2,0,P|99:290|126:238,1,118.75,4|0,3:0|0:0,0:0:0:0:
244,192,82025,2,0,P|205:148|207:91,1,118.75,4|0,3:0|0:0,0:0:0:0:
280,120,82321,6,0,L|359:122,1,79.1666666666667,0|0,1:0|0:0,0:0:0:0:
384,302,82544,2,0,L|464:300,1,79.1666666666667,2|0,3:0|0:0,0:0:0:0:
340,364,82766,6,0,P|308:320|304:304,1,39.5833333333333,2|0,3:0|0:0,0:0:0:0:
197,334,82914,2,0,P|186:350|172:364,1,39.5833333333333,2|0,3:0|0:0,0:0:0:0:
60,364,83062,2,0,P|28:320|24:304,1,39.5833333333333,2|0,3:0|0:0,0:0:0:0:
190,99,83210,6,0,B|313:108|313:108|280:120,1,158.333333333333,4|0,3:0|0:0,0:0:0:0:
124,314,83655,2,0,B|1:323|1:323|37:335,1,158.333333333333,8|0,3:0|0:0,0:0:0:0:
34,334,84025,1,0,0:0:0:0:
34,334,84099,5,0,1:0:0:0:
128,192,84247,1,2,3:0:0:0:
256,356,84395,1,2,3:0:0:0:
477,334,84544,5,0,1:0:0:0:
384,192,84692,1,2,3:0:0:0:
256,356,84840,1,2,3:0:0:0:
204,112,84988,5,0,1:0:0:0:
383,276,85136,2,0,P|422:269|452:244,1,79.1666666666667,2|0,3:0|0:0,0:0:0:0:
316,108,85432,5,0,1:0:0:0:
128,276,85580,2,0,P|89:269|60:244,1,79.1666666666667,2|0,3:0|0:0,0:0:0:0:
256,344,85877,6,0,L|256:292,1,39.5833333333333,2|0,0:0|0:0,0:0:0:0:
256,144,86025,2,0,L|256:196,1,39.5833333333333,2|0,0:0|0:0,0:0:0:0:
256,304,86173,2,0,L|256:252,1,39.5833333333333,2|2,0:0|0:0,0:0:0:0:
260,28,86321,6,0,L|260:80,1,39.5833333333333,2|0,0:0|0:0,0:0:0:0:
256,383,86470,2,0,L|256:331,1,39.5833333333333,2|0,0:0|0:0,0:0:0:0:
260,28,86618,2,0,L|260:80,1,39.5833333333333,2|0,0:0|0:0,0:0:0:0:
256,264,86766,5,0,1:0:0:0:
Topic Starter
6th
SPOILER

Kisses wrote:

hi m4m

[Normal]
00:17:432 (1) - NC? all your other combos are 1 measure long after this
00:24:544 (1) - NC
00:48:099 (2) - This would flow better if you curved it in the other direction imo.
00:49:877 (2) - same as above
00:51:210 (1,2) - I get that you want variety but missing the last red tick when you had it before just makes it feel empty especially as there is no variation in the music itself. Normally its the latter patterns that are more complex as a sort of a build up effect. I would make 00:51:655 (2) - into a 1/2 slider for the sake of rhythm conistency, I dont think it would get boring either.
00:53:432 (2) - same as above
00:55:432 - adding a circle would play well imo. Also 00:57:210
01:23:210 (1,2) - Blanket these 2? I feel that because the curve is so close already you might as well

[Advanced]
00:31:655 (1) - because this is the only slider in the map that has red points like this it looks out of place. I think just going for a different slider and/or pattern would be better. I came up with a quick suggestion http://puu.sh/obbRx/57f4570ea4.jpg I thought you'd like it since you did a similar overlap here 00:18:099 (2,3)
01:00:988 (2) - This should be extend to the 1/3 tick imo. It does flow better
01:26:321 (3,4,1) - Use normal space to avoid confusion pls. Players at this level will second guess the rhythm with spacing like this
01:21:432 (1) - I would move this away from the head of (5) for better flow http://puu.sh/obcjZ/9ee8ecb2fb.jpg
01:22:321 (2) - same as 01:00:988 (2)

[Hard]
00:15:655 (1,2,3) - underlap looks a bit weird and is sort of hard to read. I recommend avoiding it
00:22:766 (1,3,1) - small thing but the way how these sliders slightly touch each other kinda bugs me. move the sliders a tiny bit apart.
00:32:544 (3) - I like sliders like these but I think it would look better if you curved the bottom part a bit less. a bit like http://puu.sh/obcFh/c2c2531909.jpg
00:42:321 (1,2,3) - repeating the pattern 00:40:544 (1,2,3) would be cool
Your kiai time is well mapped.

[Light Insane]
00:57:432 (1) - NC here. It gives players some more hp incase the firetruck up a bit
Overall I think the stream is a bit dull. I think a curve would play better rather than a sudden change in direction 00:57:432

That's all I could find. I hope this mod was useful in anyway. GL!

Applied most of your suggestions. Thanks !

SPOILER

Chordzi wrote:

hi~m4m there
[General]
need a Easy diff in this set,i think

[Hard]
00:33:432 (1,2,3,4,5,6,7,8) - why not unified the distance?i think that will be more beautiful. I need to emphasize 4 last circles

[Light Insane]
01:04:544 (4,5,6,7,8,9) - long stream feel uncomfortable in a under-4stars diff I'm sure it's fine d:

[Insane]
00:44:988 (4,5) - 00:45:432 (6,7) - hard to distinguish 1/2 from 1/4(for me) because they have the same distance
01:25:432 (3) - I recommend you do not use a long slider here.still 1/3 is better
It doesn't follow what I expected but I'll think about it
nice map.sorry i can't help more
GL!
Thank you !
Mazziv
HI IM 1TH

[pritis things he does]
01:15:210 (1,3) - stack pls
01:04:840 (5,6) - maybe try to increase the spacing from the beginning and not just at teh last note?
01:18:618 (4,5,1) - at my first playthrough i didnt even notice theres a note LOL


[some sassy diff lo l]

THIS IS 2016 NOT 2010 00:18:321 (3) -
01:25:877 (1,2,3,1,2,3,1) - please make this a bit more spaced so its easier to read

[INSANE]
00:05:432 (1) - maybe remove the nc here to make teh pattern look better?
00:12:099 (1,2,3) - why dont copy the rhythm from above ^
01:20:988 (1,2,3) - is not a real triangle
01:24:544 (1,2,3) - ^ use this weird inbuild triangle/square maker its kinda helpful sometimes

what i learned from modding this set: apparently monstrata changed his name to 6th,otherwise i cant explain the triangles in literally every diff
Gero

Mazziv wrote:

[some sassy diff lo l]

THIS IS 2016 NOT 2010 00:18:321 (3) - I see nothing wrong with this shape, no changes.
Topic Starter
6th

Mazziv wrote:

HI IM 1TH Hi 8-)
[INSANE]
00:05:432 (1) - maybe remove the nc here to make teh pattern look better? Hm it isn't that important
00:12:099 (1,2,3) - why dont copy the rhythm from above ^ why should I ? o:
01:20:988 (1,2,3) - is not a real triangle false triangle fixed
01:24:544 (1,2,3) - ^ use this weird inbuild triangle/square maker its kinda helpful sometimes
Thank you !
Mazziv

6th wrote:

Mazziv wrote:

HI IM 1TH Hi 8-)
[INSANE]
00:05:432 (1) - maybe remove the nc here to make teh pattern look better? Hm it isn't that important
00:12:099 (1,2,3) - why dont copy the rhythm from above ^ why should I ? o: to have a consistant rhythm?

Thank you !
Topic Starter
6th
Well I think it would be confusing if I use a circle again right after (5)
Kazuya
Good luck! \o

Also: Don't forget to add tags: hungarian, magyar.

No KD
Spagett
Modding upon Request :

Geroversible's Sassy Insane
It's great, but let me explain to you my emotions with 01:25:877 (1,2,3,1,2,3,1) -
You have so many routes you can take with this beatsection, but lets just focus on the sound.
It sounds highly similar to 01:18:692 (1,2,3,4,5,6,7) - , and was repeated twice throughout the song, no?
01:04:544 (1,2,3,4,5,6,1) - (the answer is yes)
If that is the case, why not make it a similar pattern? The curvy streams can be fun, but when you unexpectedly throw off a user with sliders stacking on top of sliders.

Another point I'd like to make is the similarity between this and Burai Sliders
A slider that completely overlaps itself without leaving room to notice that it has actually overlapped with the exception of the slider end. This pattern is unrankable due to the confusion it creates in terms of overall readability. On the contrary, if you do a similar pattern but leave it as a slight angle it is rankable.
Although the slider isn't a single slider, I'd still suggest that even if you decide to ignore this wordwall and keep it, you could at least put it on a slight angle so that it's readable.

Priti's (pretty) Insane
00:44:099 (1,2,3,4,5,6) - Should be a repeated pattern, mostly because it can throw off a user when he sees that 00:45:877 (1,2,3,4,5) - , 00:47:655 (1,2,3,4,5) - , and 00:49:432 (1,2,3,4,5,1,2) - aren't the same note pattern. I would suggest using the notes you've already placed when the song repeats the verse "Do all the things that", but put it in a different formation.

Overall, great jop to 6th, Irreversible, Gero, and Priti for mapping new and interesting patterns. It's a fun beatmap to play, so you've always got that! Cheers and good luck.
- Frontier -
From in-game chat

[Insane]
00:05:432 (1) - NC out
00:13:432 (1) - ^
00:30:766 (3) - asymmetry slider
01:20:099 (2) - imo ctrl+g is better
01:26:618 (9) - 141|161

[Priti's Extra]
00:16:544 (3) - imo ctrl+h is better

[Geroversible's Sassy Extreme]
01:00:395 (1) - imo ctrl+g
01:03:951 (1) - ^

Sorry if my mod is not helpful. Good map !! Good luck !! :) :) :)
Frey
come by and there is a mod

  • General
  1. 01:11:544 - Hey I think we should make this part different for individual diffs! For storyboard!

    Priti's Extra
  2. 00:33:210 - 00:36:766 - 00:42:099 - is there any point that you have to spare those beats? I say this cuz you map it out when 00:22:544 (10) - 00:26:099 (8) - 00:29:655 (8) -
  3. 01:10:914 - remove unnecessary clap
  4. 01:11:507 (1) - wrongly snapped and it's 1/8

    Geroversible's Sassy Extreme
  5. 01:11:506 (2,3) - wrongly snapped and it's 1/8

Good luck
Topic Starter
6th
Hello !

@Kayuza
Added. Thanks !

SPOILER

- Frontier - wrote:

[Insane]
00:05:432 (1) - NC out
00:13:432 (1) - ^
00:30:766 (3) - asymmetry slider
01:20:099 (2) - imo ctrl+g is better
01:26:618 (9) - 141|161

Fixed asymmetry slider, thank you !
Akitoshi
this map is almost perfect lol
I can't really point out sth tbh

[Normal]
  1. 00:19:877 (2,3) - idk slidertail on 00:20:099 - is kinda strange for me, maybe give a space on 00:20:766 - not on 00:20:321 - ?
  2. 00:33:432 (1,2,3,4) - uhm, maybe too extreme compared to earlier one, you can give some 1/1 spacing how you mapped on 00:19:210 - since there's not really strong part yet.
no kds if no change
P A N

Akitoshi wrote:

this map is almost perfect lol
gameoversible
01:26:618 (3) - stack on tail would help jesus more calm.
Avena
didn't fix both lolwoops
Mercusheigan
Hi,


Some small suggestions because this is already pretty awesome

Geroversible's Sassy Extreme

Would be cool if the SB showed who's mapping what

00:32:544 (3) - maybe move to 180, 320, so it has the same effect with the previous slider as in all other similar patterns


01:19:358 (2) - stack on 01:18:470 (3) - end

Priti's Extra

00:20:988 (7) - NC

00:21:877 (9) - stack end with 00:20:988 (7) - end

00:22:766 (1) - stack on 00:20:988 (7) head

00:42:321 (4) - NC

01:17:432 (1,1) - you could flip horizontally 01:16:840 (3,4,1) - and place these two to form a V

Insane

00:07:210 (1,2) - blanket this with 00:06:321 (1) -

00:32:544 (3) - this blanket around 00:33:432 (1) - could be improved on

00:35:877 - maybe add a hitcircle?

01:08:692 (2,2) - stack with 01:06:915 (2,2) -

Light Insane

00:02:322 (3) - blanket

00:03:877 (2) - should be stacked on 00:02:322 (3) - head, IMO ( changing this note, fixes the blanketing with the next slider, leaving you to fix the 00:03:210 (1) - blanket)

00:04:766 (4) - restack

00:05:877 (3) - blanket

00:44:766 (2) - make it be in the same direction as the previous slider



Hope it helped D: pretty solid mapset, GL with ranking :D
Pentori
hi, following up on the m4m
this map is already godly so the majority of my mods are suggestions

[Normal]
00:57:432 (3) - straighten the slider
00:17:432 (1,2) - step down here instead of up

[Advanced]
00:31:432 (4,1) - your blanket here compared to 00:18:099 (2,3) - is slightly different. overlap a tad more

[Hard]
00:50:321 (4,5) - curve into each other

[Light Insane]
00:11:210 (3) - because 00:09:432 (3,1) - aren't symmetrical, this shouldn't be either
01:13:729 (5,6,7,8) - do your own stacking to distinguish between the faster duplets http://puu.sh/ogBVA/5a18671922.jpg
01:18:766 (4,5,6,7,8,9,1) - would be cool if you did some wiggle due to the techno nature of the map http://puu.sh/ogC2I/2cc3f0e939.jpg

[Insane]
00:10:766 (1,2,3) - the follow point of 2,3 isn't parallel to the slider but it almost is which sort of gives the image of untidiness. maybe move it away so it doesn't look like this or make it parallel
00:57:432 (9) - NC
01:10:321 (1,2,3,4) - prob neater if you make a perfect triangle. if you want to keep 01:10:025 (2) - in the centre of 01:10:321 (1,3) - you can just rotate 01:09:877 (1,2,3) - so it works
01:20:988 (1,2,3) - if you make the distance between 1,3 the same as 1,2 and 2,3 this will be perfect
01:24:395 (3) - isn't quite in the centre of the triangle. try fix

[Priti's Extra]
00:19:655 (3,4) - is this stacking done on purpose?
00:33:432 (1,2,3,4,5,6,7,8) - Irregular hitsounds? match it to vocals or beat but right now it seems random unless im missing something

[something something Extreme]
I think 8 drain is too difficult when the map has a slow start. have you tried doing HR? if you score an 100 you lose. maybe bring it down to 7 or 7.5 at maximum
00:20:988 (1) - did you forget to add drum hitsound on start?
Topic Starter
6th
Fixed 1 triangle in Insane and NC. Thank you
KantanDez
m4m ;3
should'nt you use diff specific storyboard?
its gonna be confusing in other diffs

Normal
00:04:988 (1,3) - maybe do this? straight sliders are kinda.....
00:12:099 (1,2,3) - ctrl+j the two sliders then put them in the same position then lower the hitcircle (2) http://puu.sh/ohSeG/21e273c06a.jpg
01:09:877 (2) - curve this (since its important on low diff to curve sliders)
01:16:544 (2) - http://puu.sh/ohS0G/a451655c86.jpg maybe turn it into this?
01:24:988 (1) - maybe do this instead? http://puu.sh/ohTf7/651e5a9733.jpg
01:26:766 (1) - no reason to nc this actually.... since there is no spinner or long slider after this

Adv
00:20:988 (1) - move the last white square to the left a little(since its not the same as the first part of the slider)
00:26:321 (1,2) - do this instead http://puu.sh/ohTpE/aa3d944a23.jpg
00:33:432 (1,2,3) - do this instead http://puu.sh/ohTsA/83fa15c852.jpg
01:26:766 (1) - no reason to nc this actually.... since there is no spinner or long slider after this
i dont know much about advance diff so.....


Hard
00:06:766 (1,2,3) - turn this into a triangle with blanket
00:22:766 (1,2,3) - http://puu.sh/ohTMV/bf3e0e2cc5.jpg
00:24:544 (1,2,3) - http://puu.sh/ohTPd/65b85099be.jpg
00:43:210 (3) - http://puu.sh/ohTL1/1c8ead2911.jpg
00:55:266 (1) - blanket fix
01:06:618 (2,3,4) - http://puu.sh/ohUeY/210ed7157b.jpg
01:26:767 (1) - no reason to nc this actually.... since there is no spinner or long slider after this


light insane
00:03:210 (1) - fix blanket
00:04:988 (1) - fix blanket
00:05:877 (3) - fix blanket
00:08:544 (1) - fix blanket
00:09:432 (3,4,1,2,3) - do this instead http://puu.sh/ohUxD/a76333edcb.jpg and http://puu.sh/ohUy9/e1d503200c.jpg
00:12:988 (3) - move the last square in the slider to the left a little to fix blanket
00:21:877 (2) - fix blanket
00:23:655 (3) - since i hate straight sliders http://puu.sh/ohUDs/2caedd4d48.jpg
00:41:432 (3) - fix blanket
01:04:766 (7) - NC
01:26:766 (1) - no reason to nc this actually.... since there is no spinner or long slider after this


Insane
00:23:655 (3) - fix this...u dont have to perfect it just move the 2nd white box down and the 3rd white box up a little or just use 2 white boxes http://puu.sh/ohUWJ/cb263da5a5.jpg just disable grid snap
00:57:988 (6,1) - stack 1 at 6 instead?
01:26:766 (1) - no reason to nc this actually.... since there is no spinner or long slider after this

done...
gud luck ;3
Topic Starter
6th
Applied some in Hard and Advanced, thank you.
pishifat
this is probably the 6th time ive seen this bg

01:11:507 - if ur gonna storyboard specific objects, do it in difficulty specific storyboards. the white stuff here looks fine in the top diff, but it's just nonsense in the other ones

sassy
00:58:766 (2,3,1,3) - 01:05:877 (2,3,1,3) - auto stacks screw stuff up here:( manually doing stuff where 3 is actually under 1 less broken looking
01:16:988 (1,2,3) - 3s a bit more to the left if you want an actual line (which you do)
01:18:692 (1,2) - nc indicating white tick >>>>>>>>>>>>
01:26:321 (1,3) - tfw purpose of pattern is to be a centered vertical line and you screw it up

ehm.
00:33:432 (1) - whistle should be on head tho not tail
00:41:432 (3) - and the body whistle why
~whistle mod~

insane
00:04:988 (2) - um not getting the point of the 1/2 here when song's doing nothing like it and you dont repeat it anywhere eeeeee
00:06:321 (1,2) - 00:07:210 (1,2) - i think you already know this but circles being more on the inside of the curve rather than outside way better. like 00:12:544 (2,3) - is good but not so good. sameconcept
00:25:432 (3) - using dumbo rhythm just cuz you wanna keep up the symmetry:( if symmetry doenst work with what the song is doing, making things not symmetrical = ideal
00:57:210 (7) - uh doing tghese sharp turns on strong stuff makes more sense lol. lik e 00:57:432 (1) - much more deserving. your fancy build up tighetning thing with 00:57:877 (5,6,7,8,1) - is pretty cool tho
holy 6th get a silent sliderslide for your normal sampleset it's so loud
01:12:544 (1) - emphasis on the start of kiai kind of important lol. right now it's same importance as all your circle spam, whereas like larger spacing = more impact = bueno. im pretty sure u know this already lolz
01:14:173 (3) - um u kinda screwed up your triangle spam thing. assuming 3 should be under 01:12:988 (2) - 's tail
01:24:988 (1,2) - super minor but could use a bit more spacing tbh

baby insane
00:25:432 (1) - assuming this nc was a mistake lol
00:34:766 (4,1) - kinda sucks when downbeats are getting less than usual distance snap spacing:( replicating 1,2 with 3,4 like bam works lrifhat
00:56:544 (5) - prob want a new combo here so combo's the same length as 00:57:432 (1) - zz
00:59:210 (4,5,6) - 01:02:766 (4,5,6) - etc what are u doing pls your insane showed that you knew emphasis was going in groups of 3, yet here you're using sliders in a way that emphasize groups of 2. like the red marks are the important sounds making 01:00:099 (1,2,3) - acceptable but 00:59:210 (4,5,6) - not so much
01:13:729 (5,6,7,8) - is the same idea as those things, but not through rhythm. rhyhtmically the circle spam is fine, but only if your placements indicate it (so 6 in this case needs le emphasis)

you do that same gross rhythm stuff at 00:59:210 - on hard and advanced ug h hg hgo

hard
00:50:321 (4) - tail snapping tho 1/4
01:07:803 (2,3,1) - since the 1/2 thing is pretty obscure in a section of constant 1/3, using consistent spacing between these 3 objects kinda important. spacing especially sucks right now cuz it looks like 2->3 is the usual 1/3 spacing :(

adv
00:44:766 (2,3) - not exactly intuitive rhythm lol. tail of 2 way stronger than 3, which is not the kind of thing you want when introducing 1/4 on a baby diff like this. if you want to include 1/4, hard's rhythm during this section is more appropriate

do!
Mazziv

pishifat wrote:

this is probably the 6th time ive seen this bg
did you just
Sotarks
This map really improved from the last time I looked at it!
You improved a lot 6th, gl getting this ranked! You can make it ;)


Gero and Irre's diff is wew :3
Avena
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 71210
Countdown: 0
SampleSet: None
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
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[Editor]
Bookmarks: 15655
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Do!
TitleUnicode:Do!
Artist:Tolvai Reni
ArtistUnicode:Tolvai Reni
Creator:6th
Version:Priti's Extra
Source:
Tags:Cun Edit Short Megasztár Hungarian Magyar Gero Irreversible Priti
BeatmapID:948198
BeatmapSetID:423481

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391,113,78470,1,2,0:1:0:0:
254,16,78618,1,6,0:0:0:0:
246,47,78692,1,6,0:0:0:0:
269,68,78766,5,12,1:3:0:0:
226,71,78840,1,2,0:2:0:0:
184,75,78914,1,2,0:0:0:0:
141,78,78988,1,2,0:2:0:0:
99,82,79062,1,2,0:0:0:0:
57,86,79136,1,2,0:0:0:0:
15,90,79210,6,0,L|24:135,1,42.5000016212464,14|0,1:3|2:0,0:0:0:0:
157,208,79358,2,0,L|166:167,1,42.5000016212464,10|0,1:2|2:0,0:0:0:0:
14,245,79507,2,0,L|23:290,1,42.5000016212464,10|0,1:2|2:0,0:0:0:0:
156,363,79655,6,2,P|186:299|156:207,1,170.000006484986,4|0,1:2|2:0,0:0:0:0:
15,90,80099,2,0,P|-15:154|15:246,1,170.000006484986,14|2,1:3|0:2,0:0:0:0:
47,270,80470,1,2,0:0:0:0:
88,281,80544,5,12,1:3:0:0:
270,213,80692,1,2,0:1:0:0:
120,89,80840,1,2,0:2:0:0:
76,253,80988,5,4,1:3:0:0:
266,214,81136,1,2,0:2:0:0:
137,68,81284,1,2,0:1:0:0:
68,224,81433,6,2,P|49:175|53:129,1,85.0000032424928,12|0,1:3|2:0,0:0:0:0:
190,0,81729,1,2,0:1:0:0:
237,275,81877,1,12,1:3:0:0:
133,169,82025,2,0,B|174:157|174:157|209:180,1,85.0000032424928,2|0,0:1|2:0,0:0:0:0:
31,223,82321,6,0,B|4:192|-1:154|13:128|13:128|26:139|34:163,1,127.500004863739,2|2,1:1|0:0,0:0:0:0:
283,46,82766,5,14,1:3:0:0:
164,36,82914,1,2,0:1:0:0:
45,26,83062,1,2,0:2:0:0:
70,277,83210,6,2,B|112:257|112:257|96:135,1,170.000006484986,12|0,1:3|2:0,0:0:0:0:
220,268,83655,2,0,L|230:183,1,85.0000032424928,2|0,1:0|2:0,0:0:0:0:
154,367,83951,1,2,0:2:0:0:
196,361,84025,1,2,0:0:0:0:
238,355,84099,5,12,1:3:0:0:
299,163,84247,1,2,0:2:0:0:
434,311,84396,1,2,0:0:0:0:
263,355,84544,5,2,1:0:0:0:
293,156,84692,1,2,0:0:0:0:
450,281,84841,1,2,0:2:0:0:
289,352,84988,5,12,1:3:0:0:
374,138,85136,2,0,L|363:237,1,85.0000032424928,8|2,0:2|0:2,0:0:0:0:
160,284,85432,1,12,1:3:0:0:
227,64,85581,2,0,L|242:163,1,85.0000032424928,2|0,0:2|2:0,0:0:0:0:
385,304,85877,5,14,1:3:0:0:
355,274,85951,1,2,0:2:0:0:
318,253,86025,1,2,0:2:0:0:
276,243,86099,1,2,0:0:0:0:
234,245,86173,1,2,0:2:0:0:
194,259,86247,1,2,0:2:0:0:
160,284,86321,6,0,L|101:279,1,42.5000016212464,8|0,1:2|2:0,0:0:0:0:
216,168,86470,2,0,L|157:163,1,42.5000016212464,4|0,1:3|2:0,0:0:0:0:
272,52,86618,2,0,L|213:47,1,42.5000016212464,2|0,1:2|2:0,0:0:0:0:
15,111,86766,5,12,1:0:0:0:
Irreversible

pishifat wrote:

this is probably the 6th time ive seen this bg

01:11:507 - if ur gonna storyboard specific objects, do it in difficulty specific storyboards. the white stuff here looks fine in the top diff, but it's just nonsense in the other ones yeah but ill do it b4 it gets ranked maybe someone suggests a new coordinate of the objects and i aint gonna do it twice XD

sassy
00:58:766 (2,3,1,3) - 01:05:877 (2,3,1,3) - auto stacks screw stuff up here:( manually doing stuff where 3 is actually under 1 less broken looking
01:16:988 (1,2,3) - 3s a bit more to the left if you want an actual line (which you do)
01:18:692 (1,2) - nc indicating white tick >>>>>>>>>>>> mooooooooo
01:26:321 (1,3) - tfw purpose of pattern is to be a centered vertical line and you screw it up
fixed all except the nc :3

http://puu.sh/ojjGd/5c90128a65.txt
grumd
Some tips for rhythm placement in Advanced
SPOILER
21:54 6th: hello grumd
21:55 grumd: hey
21:55 6th: I need the opinion of an experimented mapper, could you please quickly help me ?
21:55 grumd: yeee
21:57 *6th is editing [https://osu.ppy.sh/b/915120 Tolvai Reni - Do! [Advanced]]
21:57 6th: I wanted to know, in advanced diff
21:57 6th: 00:58:766 (2,3,4,1) - if you think that's too op
21:58 6th: and if this is better 01:02:321 (2,3,4,5) -
21:58 grumd: alright wait a minute
22:01 grumd: alright
22:01 grumd: so
22:01 grumd: this is 1/3 rhythm
22:01 grumd: which means that the hardest beat in the song appears on every 3rd beat
22:01 grumd: 01:02:321 -
22:01 grumd: 01:02:766 -
22:01 grumd: 01:03:210 -
22:01 grumd: 01:03:655 -
22:01 grumd: white ticks
22:02 6th: yeah
22:02 grumd: you should almost always emphasize the hardest beats with your mapping
22:02 grumd: so it's a lot better to place a slider START on these ticks
22:02 grumd: 00:59:210 (3,4) - so this is A LOT better
22:02 6th: yes that's why I think 00:59:210 (3,4) - is better but
22:02 6th: idk if spacing fits
22:02 6th: because if I use DS it will make it too easy and look messy
22:02 grumd: first of all, you better fix the 01:02:321 (2,3,4,5) -
22:03 grumd: but to tell you if the spacing it not too hard i'll need to see the whole map so give me a minute
22:04 grumd: alright so
22:05 grumd: 00:59:210 (3,4) - this is SUPER EASY to paly
22:05 grumd: spacing doesn't matter as much as the complexity of your patterns
22:05 grumd: 00:50:099 (2,3,4) - this is a lot more hard to play
22:05 grumd: 01:07:210 (1,2,3) - and this is also more hard
22:05 grumd: just because the rhythm is very complicated
22:06 6th: I see
22:06 6th: someone suggested me to extend sliders like 01:08:099 (2) - at 1/3 tick
22:06 grumd: lemme see
22:06 grumd: again
22:06 6th: to make it more intuitive to play but it doesn't fit anymore exactly to the song so idk
22:08 grumd: 01:07:210 - from here http://i.imgur.com/lNmZoRs.png
22:08 grumd: this rhythm will be a lot better to play
22:09 grumd: first of all, you forget about this note 01:07:655 - you need a circle here or something
22:09 grumd: 01:08:321 - and this unexpected note should be a slider repeat, which makes it easy to play and still fits the song
22:09 grumd: if you just make all pattern like this with a slider repeat at this place, it will be perfect
22:11 6th: okay, tyvm for your useful help
22:11 grumd: gl :)
[Geroversible's Sassy Extreme]
00:01:877 (1,2,3,1,2,3,1,2,3,1,2,3) - Here you have 4 sets of triples, and the last triple has a jump. This is great because this last note 00:04:988 (3) - is on the 4th downbeat, which is a start of a new section and also the loudest piano note here.
00:08:988 (1,2,3,1,2,3,1,2,3) - But later you place only 3 sets of triples, and the jump is now on a usual white tick 00:11:210 (3) -. It should be on the downbeat here 00:12:099 - because of how obvious is the buildup.
Add one more triple to that second pattern so it's the same as the first one please, it will be super great for the music.

01:15:655 (1,2,3) - Also, make slider ends here silenced, just as you did with other sliders.
01:22:766 (1,2,3) - Here too.
01:18:692 (1,2,3,4,5,6,7) - This is honestly too loud. Lower the volume?

[Priti's Extra]
Add some sort of kiai, last part is clearly worth emphasizing. It's not like the song doesn't have a section that will fit kiai.
00:50:321 (5,6) - This may look like a 1/4 because a jump after a 1/4 slider is very common (like you did here for example 00:56:321 (2,1) - )
You better place those (5,6) a bit farther, use a bigger jump pls.

[Insane]
The hitsounds in the beginning are very very loud and in the hard parts it's very very quiet. You better just copy the hitsounds from Priti's or Gero/Irre's diff.
You can download my hitsounds copier here t/131540
00:51:210 (1,2,3,4,1,2,3,4) - This part has to be mapped exactly the same way as previously: from 00:44:099 - to 00:51:210 -
Add all those 1/4 notes here too please, don't be lazy. The rhythm there is very nice and interesting. 1/2 rhythm sounds good only starting from 00:54:766 -

Why is storyboard broken? White highlights are not on the circles for this diff. You either place them accordingly or just remove. That's strange.
Same goes for other easier diffs.

[Light Insane]
00:51:210 - Same problem as with Insane, you should still use 1/4 from here to 00:54:766 -
Major problem in this diff: you misunderstand what makes a difficulty hard. Spacing doesn't make it a lot more hard. You tried to make an easier diff than Insane, but you only changed the spacing, you made it lower. But the hardest parts of this diff are: long streams (00:56:544 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ) and long 1/2 sections (01:02:766 (1,2,3,1,2,3,1) - )
It's very hard to click so many notes in a row at this BPM. Usual players will have troubles with their stamina. A lot better way to make this map easier would be not to make smaller spacing, but to place more sliders.
Instead of long 1/2 sections, add a few sliders.
Instead of long streams, add kicksliders: 00:56:544 (1,2,3,4) - http://i.imgur.com/vzmq01Y.png
Kickslider is a slider which has 4 notes and it usually is be placed on a white tick.

[Hard]
Your spacing is slightly inconsistent in this diff.
00:12:766 (2) - 1.3x
00:16:321 (2) - 1.2x
00:32:321 (2) - Then again 1.3x
Use distance snap please, it will make your map look polished.
00:33:432 (1,2,3,4,5,6,7,8) - Add some sliders here. Only circles is not a good thing for Hard. Actually, it's not a good thing for any diff.
01:00:099 (1,2,3) - This is a hard-to-read pattern for newbies. Use same sliders as I suggested in Advanced. http://i.imgur.com/TuIbOni.png (starting from 01:00:099 - )
01:07:210 (1,2,3) - 01:15:210 (2,3) - 01:21:432 (1,2,3) - Same here.
01:09:729 (3,4,1,2,3,4,5) - This is just a mess, a huge clutter that's unreadable, looks bad and really doesn't make sense. Don't try to overlap everything you can. Remap this little part please, keep proper spacing and use the space you have. Don't try to place everything in the same place.

[Normal]
Make circles bigger? This is the easiest diff, you can use CS3.
The jump in kiai difficulty from here to Advanced is just huge. This map is just simple 1/1 sliders, Advanced has all sorts of hard patterns. Well, this diff could be an Easy, and you'd have to add a proper Normal diff which is something average between current diff and Advanced. The difference in rhythm is too big.
Topic Starter
6th
Thank you all (:

Major changements :

Normal
- CS decreased to 3

Advanced
- Improved rhythm from 00:44:099 - to Kiai
- Remapped kiai : 1/3 tapping parts are now made by 2 reverse sliders

Hard
- Improved rhythm from 00:44:099 - to Kiai
- Remapped kiai : 1/3 tappings parts are now made by S/C/S/C

Light Insane
- Improved rhythm from 00:44:099 - to Kiai
- Remapped kiai : 1/3 tappings parts are now made by circles only
- Placed 2 kicksliders in the stream right before kiai https://osu.ppy.sh/ss/4939049

Insane
- Improved rhythm from 00:51:210 - to Kiai

Important points I denied :
- Using same pattern as Advanced in Hard in parts like 01:00:099 -. In my opinion, Hard is Hard
- Using more sliders in Light Insane in tapping parts. Tbh I think I can't map it without making it look as Hard because as pishifat said emphasis is going in groups of 3.
- Renaming Normal to Easy. I agree on the fact that there's a quite big gap between Advanced and Normal but since it uses 1/3 I didn't manage to keep it consistent and playable without making it look like a mess due to spacing, that's why I only use 1/1. I'll try to improve it anyway.

I will publish new version tomorrow, I still need to fix some minor issues (especially on Hard's spacing consistency) and to wait for Gero's update ! Thank you again for your helpful mods !
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