Fixed overlaps and OD
Ars Novaa wrote:Hello from my queue
GENERAL-> http://puu.sh/nvBB9/86f61d0083.png Disable the countdown for all difficulties
Disabled. I'm waiting for someone to hitsound it btw (;
NORMAL00:45:210 (3) - This one for example, you have been mapping to the vocals then you suddenly switch to the musical instruments, caught me off guard. You can try doing this http://puu.sh/nvBqD/77574cfd12.jpg, making it a reverse slider instead Fixed
00:46:988 (4,5) - This also, I expected the hitcircles to land on the time the singer sings " things that " but it doesn't ^
01:01:432 (4,1) - Bad overlap It is perfectly readable
01:26:766 (1) - Cancel NC
Overall this difficulty is rather weird in terms of flow as you sometimes miss certain notes which you mapped to in other sections of the song
ADVANCED00:31:432 (4,1) - Bad overlap, hitcircles should not land in the middle of the slider's path
00:44:766 (2,3,4) - These feel weird to play as well , this is just my opinion though, I've seen it work on other maps so might work here but i dunno k, waiting for other opinions
00:58:321 (5) - NC
01:26:766 (1) - Cancel NC
HARD00:56:544 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - This caught me completely off guard and my run ended here. ( Could be I'm a noob but this shouldn't be here for a HARD difficulty. 135 bpm... not that hard (;
01:04:544 (4,5,6) - This should go too hmm
01:10:766 (1) - Cancel NC
01:11:507 (2) - NC
01:18:766 (4,5,6,7,8,9) - This also should go again, 135 bpm (:
That's all for this difficulty. I'm not confident of modding anything I can't pass sooo...
Well, Good Luck
Thank you !
J'ai quasiment tout validé, merci !
Seynar wrote:00:20:099 (5) - NC
00:20:988 (9) - NC
00:40:099 (4) - NC
00:44:988 (3,4,5,6) - Ca me parait dur même pour une 5.7*, un bon space stream de 4 notes à là limite ok mais 2 puis 2 séparées c'est chaud, après je dis ça j'ai pas le niveau pour ce genre de map, faut voir l'avis de quelqu'un meilleur que moi (du coup même remarque pour tous les autres stream du même genre)
00:47:655 (8) - NC
00:49:432 (8) - NC
00:57:432 (9) - NC
00:59:210 (1) - NC ou sur 00:59:655 (4) soit isole les 2 triangles ensemble (les 6 notes) soit isoles les triangles séparément (3 puis 3)
01:02:766 (4,5,6,7,8,9) - NC
01:06:321 (5,6,7,8,9,10) - de même qu'au dessus pour les triangles, je pense en fait que isoler les 6 ensemble c'est mieux
01:10:025 (5,6,7,8,9,10) - Décaler ça pour que le 10 arrive sur le 4, vu que le 4 commence le patern01:09:877 (4) - Du coup NC ici ^^
01:14:025 (9,10,1) - Faire tourner un peu (genre 20° anti-clockewise du centre de la selection 9,10,1) pour les décaler des précédant et donner plus de flow
Du coup faut arranger un peu la suite pour que ça colle comme avant c'était sympa ça
01:16:988 (1) - NC
01:19:506 (3,4) - petite rotation de ça comme l'autre aussi, pour faire plus joli et aider, c'est super dur à lire quand c'est stack comme ça sur un passage rapide TT
01:20:544 (1) - NC
01:23:062 (3) - C'est joli comme patern mais y'a un cercle du triangle qui est décalé, sans doute un miss clic mais ça gâche le triangle du coup
01:24:099 (5) - NC
01:25:877 (1) - NC, not sure
Anyway la map est cool ! Gl
Thanks a lot
Erasariel wrote:Hi! M4M here. Hopefully you can find my suggestions of use. Great song by the way!
NormalGenerally - Try putting the map to 0.9x DS to bring the consecutive sliders closer as this is a Normal map.
00:33:432 (1,2,3,4) - Try bringing the sliders a bit closer. DS 0.8 or 0.9x does this well. I think they are okay as they are now
01:01:432 (4,1) - Not a fan of the stacking for Normal. Try moving (1) above so the sliders are parallel to each other, see
01:04:840 (3,4) - Instead of two sliders, try making one three-rev slider at 01:04:988, see Not a bad idea but I wouldn't like missing the 4th sound
01:06:321 (2,3,1) - This looks very cramped. I don't think it'll hurt to give these three sliders a small bit of space.
01:13:284 (2,3,4) - Try bringing the sliders a bit closer. DS needs to be consistent imo
01:18:470 (2,3,4) - See above. ^
01:20:395 (2,3,4) - See above. ^
Advanced00:42:321 (1,2) - I personally liked the previous combo you did (00:40:544 (1,2,3)), and there's no harm in repeating it. Nice idea but I think that a slider is needed here 00:43:655 (2) - . I'll use it if I get other opinions about this
00:54:766 (1,2,3) - I also liked the previous combos you did with stacking, and it would be more intuitive if you followed the same pattern.
01:12:544 (1,2,3,4,5) and 01:16:099 (1,2,3,4,5) - I also had some trouble with this kind of thing where I mapped the same rhythm multiple ways. I've learned that having the same mapping pattern for the same rhythm makes it much more intuitive to play. You can try replacing one combo with the other, or replacing both with the pattern that you used for the rest of the section: 01:19:655 (1,2,3,4,5). Good point
Hard01:13:432 (3,4,5,6,7) - I can see what kind of flow you want from this pattern, but the fact that it does this whirling flow then suddenly snaps to 01:14:321 (1) threw me off. It might be part of the difficulty, though - but consider remapping such that the flow doesn't snap that abruptly in essentially an about-face. I liked this pattern ): but I admit it is a little bit tricky. I'll think of a way to remap.
01:26:766 (1) - Doesn't look like part of the kiai. Is this intentional?
Another and Dream: Last note also isn't part of the kiai - not sure if intentional or not. I can't mod anything else about them as they're way out of my league, sorry!
Thanks for the M4M and best of luck with your map!
TheLeviathan wrote:From your modding Queue
00:27:210 (3) - consider moving to X:228 Y:236 not really noticeable in game
01:02:914 (2) - 01:03:655 (1) - stack with start of slider? also consider to not make it symetric with 01:03:951 (2) - and move this slider little bit down so end of it stacks with 01:03:210 (1) I want to keep symetric
01:06:470 (2) - move to X:196 Y:300 I can't see why tbh lol
after moving ^ note i guess you shall move this one 01:06:914 (2) - to X:148 Y:348
01:07:210 (1) and 01:08:099 (4) - i think theese shud be stacked but they are not intended. I think (4) is more readable like this
repositioning 01:09:803 (3) to X:152 Y:100 and 01:09:877 (1) - to X:128 Y:124 fits better with slider
01:19:358 (2) - this seems a little bit confusing to me, but that can be just my personal opinion
01:25:136 (2) - move to X:392 Y:168
00:58:321 (16) - NC?
01:07:210 (10) - ^
ANOTHER - REMOVED
00:50:099 (3, 4, 5, 6) - make it straight
01:00:099 (1, 2, 3) - why not make it just simetric? like http://prntscr.com/ag4xjf like it is on 01:07:210 (1, 2, 3)
i guess that's all i found, good luck further
Thanks ! very useful
TheOnlyLeon wrote:Hey, response to the M4M from earlier, srry this took so long, but I assume you don't want my life story, so I'll just apologize for being a week late and leave it at that.
Also, I'm a tablet player that didn't have my tablet out when testing this, so the Extreme and Dream difficulties were beyond my ability to use mouse, hell I was hard pressed to clear Another.
* Added tags
* Nerfing Normal
* Working on another Hard diff, actual Hard diff renamed to Light Insane
* Removed Another
01:10:766 (1,1) This confused me when I was playing, so I bet it'll confuse a lot of Normal diff players as well, they're at just the right spot timing wise so that the second one appears right as the first one gets hit, I'd recommend offsetting this slightly since I initially assumed this was the slider.
01:26:321 - (3,4,5,6) I feel like this is a little hard compared to the rest of the map (essentially mashing for the average player playing sub-2 star maps) So I'd advice making the first 3,4 or even 3,4,5 a slider/repeat slider and leaving 5,6 or just 6 as circles to finish the map with a solid hit. It was intended, waiting for other opinions.
Not much, Normals solid.
Probably the best made difficulty in this set, anything I have to say would be me pointing out differences in our mapping styles, which is pointless, GJ with this one.
00:24:544 - (1) I hate to be that guy, but technically this blanket is off since the tail is closer to the circle than the head is.
00:56:544 - (1-16) This is a perfect example of what I was talking about before, this isn't bad mapping at all, but even at this low BPM a 16 note solid stream that turns, is not a Hard difficulty, this coupled with some of the broken single-tap patterns near the end of the map are why the difficulty rating is so high, again it's not that it's bad mapping, but this is just too much to be a "Hard" difficulty, you might want to rethink how this is handled, or possible make this Light Insane and make a different Hard difficulty.
01:06:321 - (3-8) This is what I meant when I said broken single-tap pattern, Same thing as above.
01:13:432 - (3-7,1) This pattern is much harder than anything from earlier in the map imo, and it appears only a single time, every repeat of this part in the song is done as all 1/3 sliders, while this one has fast-ish tapping involved, plus a fair amount of reading difficulty in jumping from end to end of sliders, mostly it's just an issue to me that this only happens once as I feel like a ton of people would just get some random miss here repeatedly, while being able to do the rest of the map perfectly fine, I've had a couple maps like that myself and it's really irritating, I'd feel better about it if you made it less tap-heavy right here. Changed pattern
* Increased OD
Alright, that's all I can say, there's really not a lot to talk about note placement and the like, as you've pretty well got it down universally, however the more behind the scenes aspects of the map have some holes that need to be patched, so most if not all your problems are from a technical aspect, and the mapping itself is actually quite good, if you put actual work into cleaning up I'm confident this would get ranked, GL with the set, and again, sorry I took so long
Merci pour le mod, très complet !
Exilis wrote:Salut, Mod from M4M Queue.
J'espère que tu vas pouvoir afficher les images de types Grandes
* Tags ajoutés depuis le mod de TheOnlyLeon
Je ne pense pas pouvoir mapper de Easy, je vais essayer quand même
* Un kiai time inférieur à 12 secondes n'est pas un réel problème
00:37:432 (2) - Change le pour l'arrondir mieux autour de 00:38:321 (3) et ne pas avoir de problème de DS.
00:56:544 (1,2) - : 1er Slider Début : x=316 y=272 ; Fin : x=224 y=356 ; Milieu : x=284 y=328 / 2e Slider Début : x=96 y=356 ; Fin : x=8 y=272 ; Milieu : x=36 y=328 . Pas symétrique
01:09:877 (2,3,4) - Je l'aurai plus mis de cette manière pour que le combo soit plus lisible et que 01:10:766 (4) et 01:12:544 (1) commence au même endroit Changé
01:26:321 (3,4,5,6) - Mauvais Spacing ici J'avais même pas vu !
00:20:099 (3) - Mal placer ce qui gâche un peu la forme de ton combo 00:19:210 (1,2,3) .
01:26:321 (3,4,5) - Quitte à avoir un DS constant : respecte le jusqu'au bout :
Hmm, je préfère laisser comme ça (;
Vu que tu n'as pas définie les Nouveaux Combo je te fait une liste de suggestion Placés
J'ai du mal à le faire mais pourquoi pas enrouler 00:36:099 (52) autour du début de 00:35:210 (51) mais en conservant cette enroulement 00:36:988 (54) autour de la fin de 00:36:099 (52) C'est une bonne idée mais j'aimerais laisser celui-ci droit pour souligner le NC
Petite suggestion pour le combo final 01:26:321 (104,105,106,107) Je préfère le carré, désolé (même si ta suggestion marche bien)
Light Insane :
Ici , Essaye d'enrouler 00:51:210 (1) autour du début de 00:51:655 (2) . Puis d'enrouler 00:51:655 (2) autour du début de 00:51:210 (1) et 00:52:099 (3) . Je ne vois pas de réelle différence avec le combo actuel ?
Ce Combo 01:26:321 (5,6,7,8) - est identique à celui là 01:04:544 (4,5,6,7) . Essaye quelque chose dans ce style C'est la fin, j'ai essayé d'emphasize par le spacing (-;
00:57:877 (13,14,15,16) - Ce morceau de stream cache complétement le début de 00:58:321 (1) , de plus c'est totalement personnel mais à jouer c'est pas super. Essaye quelque chose comme ça : Complètement ? Pas vraiment, je garde quand même l'idée de côté
00:59:655 (8,9,10) - Exactement la même chose que 00:59:210 (5,6,7) ; Essaye de placer 00:59:655 (8,9,10) au même endroit que 00:59:210 (5,6,7) ; quitte à tourner autant le faire bien
[*]01:17:432 (8,9,10) - Même réflexion que précédemment ^ Je trouve ça bien comme ça (-;
00:57:655 (11,12,13,14) - Quitte à tourner en rond comme avec 00:56:544 (1,2,3,4,5,6,7,8,9,10) . Dans ce cas pourquoi ne pas continuer :
En espérant que mon mod te sera utile et , Bonne Chance pour le Rank .