forum

Yoko Hikasa - Don't Say Lazy (TV Size)

posted
Total Posts
28
Topic Starter
Pentori
This map has been deleted on the request of its creator. It is no longer available.
PumpkinIcedTea
Random Mod here ~

GENERAL
*Personal Preference* You could try using the same background picture for each mapset, idk if this is mandatory for ranking but personal preference :D
You should change your combo color to match the background such that it isn't hard to see. Its ok now but it looks plain
Hard
I would increase the DS to about 1.2~1.5?
Slider shapes could be neater. Interesting slider shapes are encouraged but 00:00:520 (1) - and 00:01:846 (1) - and 00:08:144 (3) - can be made better. 00:08:144 (3) - For example could be made using 3 ..uhh...clicks...I'm still new to mapping so I'm not sure how to describe it but something like 00:04:527 (6) - would be nice, when you click the slider you see 3 small squares.
00:08:836 (4,5) - Jump caught me off guard here, perhaps overlapping or putting them closer would be better
I think the SV is a little too high for Hard mode, it is just short of about 0.1 Star Difficulty to being an Insane..might want to change that
Insane
Once again distance snap seems to change rapidly, which is fine for an Insane map but to a certain extent but sometimes it changes really rapidly
Slider shapes could be neater as well
Well thats all for now, sorry I pointed out very little stuff cos I'm still new to mapping/modding and looking for ways to improve myself . Overall its a neat map and definitely much, much better compared to the first draft of my map. Good luck :)
iza-
Nice job finishing a first map! I still haven't D:
[General]
You map a lot in the center of the screen but basically nothing on the edges. I would try to map for the corners and the sides to change it up a bit.
When you have curved sliders, you don't need as many points in them, just put one in the middle and I think it will give the similar effect
Did you forget to do Kiai time?
AIMod says that your preview points are different, use the time in the bottom left corner to match them up.
I like some of your sliders :)

Hard

Not sure what the green timing points are for except the last one (they don't do anything)
  1. 00:01:212 (2,3) - switch and rotate and spread out but maintain spacing (there are longish breaks between the notes, so you don't have to keep them close)
  2. 00:02:538 (2) - Stack under (1) for easier reading
  3. 00:02:538 (2,3,1,4,5,6) - keep the same spacing between these notes

  4. 00:05:190 (7) - I might stack under (6) to repeat the pattern from two notes above

  5. 00:05:190 (7,1) - then keep these the same spacing as the stuff from two notes above

  6. 00:08:836 (4) - stack with 5,6 and turn 00:08:173 (3) into facing the other way to maintain flow

  7. 00:09:168 (6) - dunno about this one, but maybe to fit the music, move the little wave thing you have going into the beginning of the slider

  8. 00:09:665 (1,2) - move new combo to 2. which lands it on a white tick

  9. 00:09:831 (2,3,4) - this is entirely my preference, but maybe curve these and have them lead into each other instead, as in:
    I used distance snap 1.0 and I tried to make the sliders the same slider pattern. along with 5,6

  10. 00:10:825 (5,6) - this jump is pretty awkward, maybe 90 deg rotate 5 and move 4,5,6 closer together, like
    I changed 6 to look more like 4,5, and got rid of a slider point in 5 (5 is still a bit off though)

  11. 00:11:654 (7,8) - you can do this if you want, but to make it more fitting the previous rhythms and spacing, try this:
    and if you did the above, 00:12:483 (1) - move this note to make the end match 8

  12. 00:13:146 (2) - space this a bit more, it's a longer space, maybe making a largish triangle

  13. 00:13:809 (4,5,6) - maybe make this a triangle because it's messy otherwise, and maybe use distance snap 1.0 as well

  14. 00:14:803 (8) - make this the same spacing as the above

  15. 00:15:466 (1) - space a bit farther away from 8 and closer to 2

  16. 00:15:798 (2,3,4) - make this a triangle with distance snap 1

  17. 00:16:461 (4,5,6,7,8) - spread 4,5,6,7 out with distance snap 1 and then stack 8 under 7's slider end

  18. 00:17:787 (1,2,3) - I think I would make this more of a v shape by putting 1 and 3 closer together to make a v.

  19. 00:18:781 (2) - stack under 1, making the wait until 3 more readable.

  20. 00:21:764 (1,2,3,4,5) - make 5 such that the stream flows better into it

  21. 00:22:593 (7,1) - too close

  22. 00:24:416 (6) - curve 6 less to make flow from 4,5 easier

  23. 00:25:742 (1,2,1,2,1,2) - I would spread these stacks, because there's 1.5 beats between them

  24. 00:28:063 (2) - move out to make a triangle with 1 and 3

  25. 00:22:925 (1,2) - move the new combo to 2

  26. 00:35:024 (1,2,1,2) - to maintain consistency, keep the same slider? This is just personal preference

  27. 00:37:013 (1,2,3) - maintain spacing same as the 1,2,3 before it

  28. 00:39:997 (5,6) - move 5 out from behind the slider? it might make it more readable

  29. 00:40:328 (7,1,2) - spread these out more, matching the previous similar pattern in 5,6

  30. 00:42:151 (6,1,2) - spread these out way more, it looks like it is the same rhythm, but it is not.

  31. 00:46:626 (6,1) - ^

  32. 00:48:450 (6,7,1) - spread these out less

  33. 00:49:278 (2,3,4) - point 3 slider towards the other notes, for flow, like

  34. 00:50:438 (6) - either make this closer to 1, and flow it into the 1, or make 1 closer, but still flow the sliders into each other

  35. 00:52:096 (2,3,4) - seemingly random spacing here, make it the same, maybe at 1.0 distance snap

  36. 00:54:251 (1,2,3) - ^, equally space these, same for 00:56:571 (8,9,10) , 01:00:880 (1,2,3,4)

  37. 00:55:411 (5,6) - flow these sliders, or maybe blanket 5 on 6

  38. 00:57:566 (1) - ehh lazy spinner, but your choice

  39. 01:02:538 (7,8) - awkward placement of 8, either stack or space farther

  40. 01:03:864 (1) - place this one farther

  41. 01:04:527 (4,5,6) - flow these!

  42. 01:05:521 (7,1,2) - ^ (i would for this one, push the 7 slider to the right, then pull 1 in a bit, to make a curved line into 2), move new combo to 2.

  43. 01:07:013 (3,4) - flow!, as well, 01:12:814 (5)

  44. 01:07:842 (5,6) - add a beat in between 4 and 5? it's a bit of an awkward wait

  45. 01:09:002 (3,4,5,6,7,8,9,10) - bit a of a difficulty spike, maybe add one slider in here maybe from 6 to 7 to base the jumps off of and to read easier

  46. 01:19:278 (1,2) - this is hard to go from the stack to the next note

  47. 01:20:273 (6,7) - bit of a jump, move 7 down and left a so it's a bit to the right of the reverse arrow in 6

  48. 01:21:267 (9,10) - move closer to 8 and with the same spacing

  49. 01:24:416 (6,7) - hard jump not for this diff

  50. 01:26:074 (2) - i <3 this but it's uneven

Insane

Overall, the spacing is a bit uneven, and I would even out the difficulty so there isn't 10 difficulty spikes like it is right now, and instead make it a bit harder all around. Some of the jump sections come out of nowhere and surprise me.
  1. 00:00:549 (1,2) - stack these
  2. 00:00:880 (2,1,2,3,1,2,3) - make triangle?
  3. 00:02:538 (1,2,3) - ^
  4. 00:03:201 (1,2) - either stack or space
  5. 00:04:527 (1,2,3) - 2 is too far, make an equiliteral triangle
  6. 00:05:687 (2) - move down to match similar spacing between 1,4 and 3,6
  7. 00:05:687 (2,3,4) - even out spacing
  8. 00:09:665 (1,2,3,4,5,6) - i can't really say i approve of this pattern, but it's fine
  9. 00:10:494 (6) - maybe extend this slider and get rid of 1, or maybe make your slider velocity lower, to keep the same slider but extend the slider's rhythm
  10. 00:11:820 (1,2,3,4) - rotate a bit, such that the slider before it flows into the stream, or curve the stream
  11. 00:12:151 (5) - slider caught me off guard, maybe use a red slider tick instead of two white ones
  12. 00:12:814 (1,2,3,1,2,3) - even out spacing
  13. 00:13:809 (3,4,5,2,3,4) - i like triples too, but these don't really fit the music, but your decision
  14. 00:13:974 (5,1,2) - maybe make a triangle
  15. 00:15:135 (1,2,3) - space out to a similar triangle as ^
  16. 00:16:461 (1,2,1,2,1,2,1,2) - it's kind of a weird kite shape now, maybe make it more of a parallelogram
  17. 00:17:787 (1) - perhaps stack under the prev note
  18. 00:19:113 (2,3,4) - i would stack 2, and then make a triangle with 2,3,4
  19. 00:21:433 (1,2,3,4,5,6,7) - i like this :)
  20. 00:22:427 (7) - stack this on the 2 from above
  21. 00:23:753 (3) - flow more from the previous note to the next note
  22. 00:25:411 (3,1,2,3,1,2,1,2) - this section is really hard to read because of the spacing
  23. 00:27:731 (1) - too big of a jump especially because 1,2,3,4 are smaller jumps.
  24. 00:28:726 (4,1) - i would add a slider in between this; it's hard to time when playing otherwise
  25. 00:29:223 (1,2,3,4,5,6) - make this a perfect hexagon
  26. 00:31:378 (3,4) - add slider like at 00:28:726 (4,1)
  27. 00:32:372 (1) - stack or space this like the previous notes
  28. 00:33:035 (3) - personally, I would have put two sliders here, one on each white tick, with the slider ends muted (put sample set to soft)
  29. 00:34:361 (3,4,5,1,2,3) - make these the same pattern
  30. 00:37:676 (1,2,3) - make this the same spacing as the other ones
  31. 00:38:339 (1,2,3,4,5,6,7,8,9) - i would stack 1 under the previous 3
  32. 00:39:831 (2,3,4) - i like equilateral triangles,
  33. 00:41:654 (6,1) - make flow better
  34. 00:42:483 (2) - ^ maybe, make this note lower down, or point the sliders to the note
  35. 00:45:466 (1,2) - i would stack these, then equally space 2,3,4
  36. 00:46:958 (5,6,7,8,9,10,11,12,13,14,15,16,17) - i'm sorry but this is really boring and stupidly difficult; can you be more creative here
  37. 00:49:610 (1) - flow better from 18
  38. 00:50:107 (1,2,3,4,5) - I would do these more like
    then make the next note (1) stack? or something, because it's a bit of an awkward flow break here
  39. 00:52:262 (2) - blanket this with 1 or stack under 1
  40. 00:53:422 (1) - move closer to 2
  41. 00:51:599 (1,2,3,4,1,2) - here is a chance to make it more difficult overall, this is a pretty easy section (it's kind of hard to read because of this)
  42. 00:55:079 (3,4) - make evenly spaced
  43. 00:55:908 (6,7) - maybe do something like 3,4
  44. 00:57:897 (3) - make closer
  45. 00:59:555 (5) - after this note, you miss some mappable rhythm
  46. 01:05:853 (3,1) - stack these? or maybe add something in between them
  47. 01:06:516 (1,2,3,4) - this is pretty easy section between two hard ones
  48. 01:09:499 (1,2,3,4,1,2,3,4) - as a player, i hate you, but this is okay
  49. 01:10:825 (1) - perhaps put this accelerator stream under 01:10:162 (1)
  50. 01:11:820 (1) - add something before this to make it more readable?
  51. 01:13:809 (1) - ^
  52. 01:14:969 (5,6,7) - spacing troubles
  53. 01:19:444 (10) - move new combo from the next to this note
  54. 01:19:776 (1,2) - spacing here makes the player thing that it's the same rhythm as the stream
  55. 01:20:438 (3,4) - this jump is too long
  56. 01:20:770 (1) - just make this part of the stream, it's hard to read otherwise
  57. 01:21:764 (2) - move up to make it more spaced
  58. 01:22:593 (2,3,1,2) - see what i said at 01:05:853 (3,1)
There is a lot here, but it's a good first map. Most of it is the same thing repeated over and over.
Note that when I say maybe it's me just thinking out loud about a possible way to fix something that I think is bad.

I learned a lot from doing this, thanks!
Good luck as well.
Topic Starter
Pentori
Finished applying changes and experimented with some hitsounds. Let me know what you think!
4399guangguang
mod
[ General ]

Insane's AR should be lower such as 9 or at most 9.2.9.4 is too high for 4.67 or 4.25 stars.

[ Ars Novaa's Insane ]

00:01:875 (9) - NC
00:02:206 (1) - Cancel NC
00:04:527 (11) - NC
00:04:858 (1) - Cancel NC
00:07:013 (10) - Replace it with one slider and one circle.Or else it would be strange.
00:12:151 (1) - Cancel NC
00:40:162 (4,5) - Blanket them
01:11:488 (10) - NC
01:11:820 (1) - Cancel NC
01:26:737 (1) - Spinner looks strange , try change it into other objects

[ Insane ]

Jumps are too much , try use more sliders.

00:11:157 (8,9) - Bad shape
00:25:079 (2,3) - ^
00:58:892 (3) - Put it upside down
01:24:085 (3,4) - Seems 1/2 beat is better
iza-
I guess I'll try a hitsound mod then and generally more other things I see. I'm not that great at this, just saying

Hard

  1. 00:00:549 (1) - finish both sides of the slider?
  2. 00:01:212 (2,3) - a bit of a jump here, move in to make a smaller equilateral triangle?
  3. 00:01:875 (1) - it might be a good idea to blanket this over 3 and get rid of some of the slider ticks (you can do that by holding ctrl and right click on the dot)
  4. 00:01:875 (1) - 00:04:527 (6) - 00:05:853 (3) - 00:05:853 (3) - 00:33:035 (9) - 00:53:588 (8) - 00:24:416 (5) - Finish (on beginning of slider)?
  5. 00:04:195 (5) - try to blanket this better (you can use the approach circle of 5 to line up the slider
  6. 00:01:875 (1) - ^
  7. 00:04:527 (6) - NC
  8. 00:05:521 (1) - remove NC
  9. 00:05:853 (3) - NC
  10. 00:14:803 (8) - a bit awkward in my opinion
  11. 00:22:096 (5) - make this slider more like this?
  12. 00:22:593 (7) - point this towards 8
  13. 00:23:753 (3) - ^ towards 5, then stack 4
  14. 00:24:416 (5) - try:
  15. 00:37:676 (1) - move farther away from 3 or stack under 3
  16. 00:40:825 (1) - move exactly in between 7 and 2
  17. 00:44:637 (7) - move the slider beginning a bit left to match the cursor movement from 4,5,6
  18. 00:53:588 (8) - ^ from 6,7
  19. 00:55:908 (7,8) - move down to maintain spacing from 6
  20. 00:57:234 (10) - move closer, in line with 7
  21. 00:55:908 (7,8,9,10) - clap? (on end of 7)
  22. 01:02:206 (5,6,7) - try:
  23. 01:15:466 (5,6,7,8) - silence the slider end (select only the slider ends and change sample set to soft) (a general tip for sliders with no sound from the song on the end, like kicksliders)
  24. 01:19:444 (1) - move NC here, you don't really want to start NC's on a red tick
  25. 01:24:748 (1) - finish
  26. 01:22:593 (2,3,4,1,3) - ^
  27. 01:27:400 (3,4) - ^
I'm skipping the GD. (sorry)

Insane

  1. 00:01:875 (1) - make the finish only on the first note
  2. 00:04:693 (2) - ^
  3. 00:07:179 (1) - ^
  4. 00:14:637 (4) - point this away from the follow points
  5. 00:12:151 (5) - try to keep spacing here, move it down; i would put a finish on the front end of the slider and switch the slider back to auto sampleset
  6. 00:12:814 (1,2) - if I were sight reading this, I would think that 2 would be another white tick away, but it's not. Make the spacing between 5 and 1 bigger, and then maybe instead of stacking 2 on 5, stack 3 on 5?
  7. 00:13:477 (1) - take out new combo, put it on 00:13:809 (6) instead, move new combo from 00:14:306 (1) to 00:14:472 (2)
  8. 00:13:809 (1,1) - finish
  9. 00:16:461 (1,2,1,2,1,2,1,2) - try to make a neater box here
  10. 00:18:450 (4) - i might actually ctrl-g this one
  11. 00:22:427 (7) - stack on 2
  12. 00:32:704 (2,3) - move left a bit
  13. 00:32:869 (3,4) - rid of the finish on the slider end of these two sliders, and switch it to soft
  14. 00:39:002 (9) - finish this only and make everything else regular (because rip ears)
  15. 00:43:974 (1,2,3) - make it more like
  16. 00:45:466 (1,2) - move nc to 2
  17. 00:47:289 (7,1) - silence the slider ends here
  18. 00:48:118 (3) - move so it's on top of where 5 will be
  19. 00:48:615 (6) - put a finish on the slider beginning
  20. 00:49:610 (1,2) - get rid of finish at the end, put one at beginning of 1
  21. 00:52:262 (2) - you're a tiny bit off with the blanket
  22. 00:52:593 (4,5) - change into claps?
  23. 00:56:571 (9,10,11) - finish?
  24. 00:57:566 (1,2) - i might finish these
  25. 01:08:836 (5) - change into normal sampleset,
  26. 01:09:499 (1,1) - finish these but not anything else
  27. 01:11:488 (9) - change to finish?
  28. 01:15:466 (1) - get rid of the clap at the end of the slider
  29. 01:19:444 (1) - keep the spacing the same
  30. 01:24:085 (3,4) - these should not be on the blue ticks
I think that good places for finishes are on the strong beats of a phrase, or a last beat of a stream, in my opinion.
Good luck!
Topic Starter
Pentori
Made some big changes to the map overall in terms of difficulty to even it out so that there are no hard combos that belong in 6-7 star maps in a 5 star map. Let me know what you think.
Dailycare
[General]
please make sure of Metadata, Tags
You may add the timing point at 01:00:880 -
Uncheck Letterbox during breaks, Widescreen support
Set combo colors in Insane, Hard diffs unless you want to use default combo colors in GDer's diff
Is this for ranked? Then, make more easier diffs (under *1.99)
BG's size is 1365*768. Make 1366*768

[Insane]
Why did you use slower SV than Hard? Generally, It's little awkward.
AR 9 would be better

00:11:819 (1,2,3,4,5) - these notes should be same distance. It will be tidy.
00:12:980 (2,3) - 00:15:300 (2,3) - They are same parts. make the distance similar
00:16:461 (1,2,1,2,1,2,1,2) - How about using ctrl+shift+R, ctrl+H, ctrl+J, etc.?
00:22:427 (7) - Increase the distance with previous note
00:26:074 (1) - Remove NC
00:39:002 (9,1) - 00:39:334 (1,2) - The distance between (9,1) will be farther than (1,2). Check 00:40:991 (2,3) -
00:43:974 (1,2,3) - Don't overlap these. Stack these or not.
00:47:621 (1) - Don't overlap too
01:00:217 (6) - How about NC?
01:06:847 (5,6) - Swap (5) for (6)
01:11:488 (9,1) - Increase the distance
01:13:146 (6,7) - ^
01:18:781 (6,7,8,9,1) - same as 00:11:819 (1,2,3,4,5) -
01:21:019 (4,5,6) - Ummm, these sliders was a little awkward to me
01:24:416 (5) - Really unnecessary overlap

[Ars Novaa's Insane]
AR 9 would be better too
Use ctrl+H, J, etc.. It seemed as though sliders are not regular

00:52:262 (3,4,5,6) - Why did you use streams?
01:00:217 - How about finishing spinner here? And place notes at 01:00:880 - , It's just suggestion
01:01:543 (2,3,4) - 01:01:875 (5,6,7) - The former was used DS 0.58, but the latter was used DS 0.45

[Hard]

nicksum107 wrote:

When you have curved sliders, you don't need as many points in them
^ I agree with that. and..

DISTANCE! There's no regularity in distance. Look at 00:00:549 (1,2,3) - . The distance between (1,2) is too close whereas (2,3) is distant. 00:09:831 (1) - The distance with previous note is seriously distant.


And nicksum107's kds should be denied. because he already got kds modding your beatmap 5 days ago
PumpkinIcedTea

Dailycare wrote:

[Ars Novaa's Insane]
AR 9 would be better too
Use ctrl+H, J, etc.. It seemed as though sliders are not regular I don't see how they are not regular though

00:52:262 (3,4,5,6) - Why did you use streams? Fixed
01:00:217 - How about finishing spinner here? And place notes at 01:00:880 - , It's just suggestion Nice one, feels nicer also
01:01:543 (2,3,4) - 01:01:875 (5,6,7) - The former was used DS 0.58, but the latter was used DS 0.45 I fail to see a problem with this
Thanks for your help! :)
6th
M4M
SPOILER
[Ars Novaa's Insane]

00:01:212 (3,4,5,6,7,8) - I recommand changing them into reverse sliders, this is hard as a beginning
00:03:864 (9,10) - This stack is confusing
00:13:809 (4,5,6) - Strange to follow
00:17:455 (7,8) - Could look better
00:27:068 (5) - Reverse it instead
00:37:510 - Add a circle then a slider 00:37:510 - here
00:51:599 (6) - CTRL+G ?
00:54:251 (12) - same
01:03:201 (11,12,1) - Looks a bit strange
01:25:411 - There should be a slider here
01:26:074 - ^
01:26:737 - ^

[Insane]

00:01:212 (1,2,3,1,2,3) - I recommand changing them into reverse sliders, this is hard as a beginning
00:12:814 (1,2,3) - hard to follow
00:20:273 (2,3,4,5,6,7) - I'm not sure at all but it really seems unpredictable
00:25:079 - Use a slider
00:31:378 (3,4) - CTRL+G
00:32:041 (6,7,1) - Looks a bit ugly tbh :/
00:40:659 (1) - too much curve
00:52:262 (2) - Fix spacing, using 0.5x then suddenly 2.40x is unpleasant to play
01:05:190 (1,2,3) - unstack please
01:10:825 (1,2,3,4,5,6,7,8,9) - too bad the direction is changing
01:24:748 (1,2,3) - wow

[Hard]

Low DS makes it really unpleasant to play... ):

[Normal]

AiMod tells me there are spacing issues
00:03:201 (5,6) - Blanket could be better
00:13:809 (3,1) - Bad overlap
00:16:129 (3,5) - ^
00:21:433 (6,7,8,9) - Hard to read for beginners
00:23:090 (1,2,3,4) - ^
00:33:698 (6,7,8,9,10,11) - Jumps must be avoided in easier diffs
00:36:350 (2,3,4,5,6,7) - same + unreadable imo
00:50:438 (5) - CTRL+H
01:16:792 (5) - Make it curved
01:20:107 (2,3) - bad overlap again
01:25:079 - Missed something here ?
01:26:074 (1) - CTRL+H

Good luck !
Topic Starter
Pentori

6th wrote:

M4M

[Insane]

00:01:212 (1,2,3,1,2,3) - I recommand changing them into reverse sliders, this is hard as a beginning
00:12:814 (1,2,3) - hard to follow
00:20:273 (2,3,4,5,6,7) - I'm not sure at all but it really seems unpredictable
00:52:262 (2) - Fix spacing, using 0.5x then suddenly 2.40x is unpleasant to play Spacing went from 2.2 to 2.8

^^ Making the above changes would lower difficulty but remember it is an insane map ^^

00:25:079 - Use a slider Done
00:31:378 (3,4) - CTRL+G Why? looks strange http://puu.sh/nuUmg/cf1fe624e3.jpg
00:32:041 (6,7,1) - Looks a bit ugly tbh :/ I think it's fine
00:40:659 (1) - too much curve Done

01:05:190 (1,2,3) - unstack please Done
01:10:825 (1,2,3,4,5,6,7,8,9) - too bad the direction is changing
01:24:748 (1,2,3) - wow

[Normal]

AiMod tells me there are spacing issues
00:03:201 (5,6) - Blanket could be better Done
00:13:809 (3,1) - Bad overlap Done
00:16:129 (3,5) - ^ Done
00:21:433 (6,7,8,9) - Hard to read for beginners Not too hard
00:23:090 (1,2,3,4) - ^
00:33:698 (6,7,8,9,10,11) - Jumps must be avoided in easier diffs DS is the same its just slider into beat, can be done
00:36:350 (2,3,4,5,6,7) - same + unreadable imo Changed to reverse sliders
00:50:438 (5) - CTRL+H weird, disrupts flow
01:16:792 (5) - Make it curved Done
01:20:107 (2,3) - bad overlap again eh, the slider is going into the centre of the other sliders
01:25:079 - Missed something here ? don't see any issue
01:26:074 (1) - CTRL+H fine as it is
PumpkinIcedTea

6th wrote:

M4M
[Ars Novaa's Insane]

00:01:212 (3,4,5,6,7,8) - I recommand changing them into reverse sliders, this is hard as a beginning Fixed
00:03:864 (9,10) - This stack is confusing Fixed
00:13:809 (4,5,6) - Strange to follow I don't see a problem though
00:17:455 (7,8) - Could look better Fixed
00:27:068 (5) - Reverse it instead Fixed
00:37:510 - Add a circle then a slider 00:37:510 - here Fixed
00:51:599 (6) - CTRL+G ? Fixed
00:54:251 (12) - same I prefer to keep this one as it is
01:03:201 (11,12,1) - Looks a bit strange Fixed ( I hope )
01:25:411 - There should be a slider here Fixed
01:26:074 - ^ Fixed
01:26:737 - ^ Fixed
Thanks for your help :)
HiBye
Mod time..


Normal
00:40:991 (6) - i prefer if you take this out...
00:51:599 (6) - stack it with (7)
if fine with the rest

Hard
in the beginning.. the slider is too fast..
and then the gap between the circles and the sliders is too wide.. make them closer.
00:12:483 (1) - ctrl + G
00:13:146 (2,3,4,5,6,7,8) - ctrl + H
00:14:803 (8) - put it closer to (7)
i'll mod it again after you make the circles and sliders closer to each other.
it doesn't look like as hard diff... i see it as light insane. Take a look on the stars. it's 3.53*

Insane
01:21:184 (5,6) - swap these

overall... reduce the AR for both hard and insane.
Especially for hard.. reduce the slider velocity multiplier.
Topic Starter
Pentori

[ C Y ] wrote:

Mod time..

SPOILER
Normal
00:40:991 (6) - i prefer if you take this out...
00:51:599 (6) - stack it with (7)
if fine with the rest

Hard
in the beginning.. the slider is too fast..
and then the gap between the circles and the sliders is too wide.. make them closer.
00:12:483 (1) - ctrl + G
00:13:146 (2,3,4,5,6,7,8) - ctrl + H
00:14:803 (8) - put it closer to (7)
i'll mod it again after you make the circles and sliders closer to each other.
it doesn't look like as hard diff... i see it as light insane. Take a look on the stars. it's 3.53*

Insane
01:21:184 (5,6) - swap these
overall... reduce the AR for both hard and insane.
Especially for hard.. reduce the slider velocity multiplier.
Applied all changes here except you mentioned lowering AR so I just was wondering whats wrong with having AR 9 on Insane and AR 8 on hard?

Also completely re-did Hard because it sucked a fat one and lowering the SV destroyed all my sliders
Spiraler
My part of the m4m

[General]
the diff spread doesn't make much sense, it jumps by 1.6 stars, then 0.7 stars, then 0.25 stars
  • 00:00:549 - the red timing point should be here
    once that is done, the NC pattern should be reconsidered in all the maps to have NC on where the big white tick will then be (I won't address any NC issues that would be fixed by this in the individual diff modding)
    add combo colors. Since the bg is mostly a neutral color, and the girl on the right doesn't provide much color either, this can be pretty much anything that looks nice
[Insane]
  • 00:02:206 (2,1,2) - this may be hard to read with similar distances at different time intervals
    00:26:405 (4,5) - switch these two notes, it would flow better
    00:27:731 (1,2) - switch NC to the circle
    00:32:372 (1,2,3,4) - make the spacing consistent
    00:41:488 (4,5,6) - rotate these clockwise a bit, it flows weirdly from the notes before and into the notes after
    00:55:245 (4,5) - these should probably have a larger spacing than other notes around it, since these hitfinishes should be emphasized
    01:09:334 (8,1,2,3,4) - this is really awkward with how close together it is
    01:24:748 (1,2,3) - this pattern is just really weird and hard
    01:25:411 (1,2,3) - ^
    01:27:400 (5) - I would recommend ending this map with a higher spacing single tap rather than a slider if the last two notes of the song are so important
[Ars Novaa's Insane]
  • 00:01:875 (1,2,3) - these sliders should probably curve, the straightness makes is look weirdly angled
    00:07:013 (12) - there should probably be a clicking action where the end of this slider is right now, and that's also where the NC should go
    00:17:455 (7) - ^ (and it needs hitclap)
    in fact, if the offset is changed, then there should pretty much always be a clicking action where a big white tick is mapped

    00:14:472 (6,7,8,9,10,11) - make these triples curve towards the next object
    00:28:063 (11,12,13) - this triple should be the same as the previous one just rotated 180 degrees
    00:44:803 (3,4) - this blanket needs work, the circle should be moved farther away from the slider or the slider should be curved more to make it work
    00:51:101 (5,6) - ^
    00:49:113 (1,2,3,4,5,6,7) - this stream needs to be curved and spaced better, just make a curved slider of the appropriate length, and hit ctrl + f with it selected
    01:03:201 (11,12) - the circle should be moved away so this doesn't look like a failed blanket
    01:16:461 (8,9) - ^
[Hard]
  • 00:09:665 (5) - it is very weird to start a section like this on a red tick, maybe a slider end here would fit better
    00:25:742 (1) - this should probably curve the other way if you're going for a bow slider
    00:30:383 (9) - usually there's NC on an sv change
    00:42:814 (10,11,1) - confusing spacing for a hard player
    00:58:892 (1) - you can make your slider cross itself, but here it travels too much along itself, so it's unrankable
    01:27:400 (8,9) - these shouldn't be hidden behind the heart slider, it creates too much of a strange overlap
[Normal]
  • 00:05:190 (2) - this should be rotated around selection center about 30 degrees anti-clockwise to lead into the following circles better
    00:23:090 (1,2,3) - too much overlap
    00:24:416 (4) - this should be curved the other way to lead into the following circles better
    01:03:201 (6,7) - these two should be the same slider but rotated 180 degrees (and given ctrl+g)
    01:24:748 (6,1) - this is a weird interval of one and a half beats, hard for normal players

Good luck with the rank!
Topic Starter
Pentori

Spiral527 wrote:

My part of the m4m
SPOILER
[General]
the diff spread doesn't make much sense, it jumps by 1.6 stars, then 0.7 stars, then 0.25 stars
  • 00:00:549 - the red timing point should be here
    once that is done, the NC pattern should be reconsidered in all the maps to have NC on where the big white tick will then be (I won't address any NC issues that would be fixed by this in the individual diff modding)
    add combo colors. Since the bg is mostly a neutral color, and the girl on the right doesn't provide much color either, this can be pretty much anything that looks nice
[Insane]
  • 00:02:206 (2,1,2) - this may be hard to read with similar distances at different time intervals
    00:26:405 (4,5) - switch these two notes, it would flow better
    00:27:731 (1,2) - switch NC to the circle
    00:32:372 (1,2,3,4) - make the spacing consistent
    00:41:488 (4,5,6) - rotate these clockwise a bit, it flows weirdly from the notes before and into the notes after
    00:55:245 (4,5) - these should probably have a larger spacing than other notes around it, since these hitfinishes should be emphasized
    01:09:334 (8,1,2,3,4) - this is really awkward with how close together it is
    01:24:748 (1,2,3) - this pattern is just really weird and hard
    01:25:411 (1,2,3) - ^
    01:27:400 (5) - I would recommend ending this map with a higher spacing single tap rather than a slider if the last two notes of the song are so important
[Ars Novaa's Insane]
  • 00:01:875 (1,2,3) - these sliders should probably curve, the straightness makes is look weirdly angled
    00:07:013 (12) - there should probably be a clicking action where the end of this slider is right now, and that's also where the NC should go
    00:17:455 (7) - ^ (and it needs hitclap)
    in fact, if the offset is changed, then there should pretty much always be a clicking action where a big white tick is mapped

    00:14:472 (6,7,8,9,10,11) - make these triples curve towards the next object
    00:28:063 (11,12,13) - this triple should be the same as the previous one just rotated 180 degrees
    00:44:803 (3,4) - this blanket needs work, the circle should be moved farther away from the slider or the slider should be curved more to make it work
    00:51:101 (5,6) - ^
    00:49:113 (1,2,3,4,5,6,7) - this stream needs to be curved and spaced better, just make a curved slider of the appropriate length, and hit ctrl + f with it selected
    01:03:201 (11,12) - the circle should be moved away so this doesn't look like a failed blanket
    01:16:461 (8,9) - ^
[Hard]
  • 00:09:665 (5) - it is very weird to start a section like this on a red tick, maybe a slider end here would fit better
    00:25:742 (1) - this should probably curve the other way if you're going for a bow slider
    00:30:383 (9) - usually there's NC on an sv change
    00:42:814 (10,11,1) - confusing spacing for a hard player
    00:58:892 (1) - you can make your slider cross itself, but here it travels too much along itself, so it's unrankable
    01:27:400 (8,9) - these shouldn't be hidden behind the heart slider, it creates too much of a strange overlap
[Normal]
  • 00:05:190 (2) - this should be rotated around selection center about 30 degrees anti-clockwise to lead into the following circles better
    00:23:090 (1,2,3) - too much overlap
    00:24:416 (4) - this should be curved the other way to lead into the following circles better
    01:03:201 (6,7) - these two should be the same slider but rotated 180 degrees (and given ctrl+g)
    01:24:748 (6,1) - this is a weird interval of one and a half beats, hard for normal players

Good luck with the rank!

Thank you! Done all changes except for 00:55:245 (4,5) - these should probably have a larger spacing than other notes around it, since these hitfinishes should be emphasized (Don't know what you're implying here.)
midori_wah
Bad modding! (as I quote myself.)

[Normal]
00:26:240 (2) - Unnecessary note right here.
00:33:698 (6,7,8,9,10,11) - You could make it like 00:36:350 (2,3,4). (P.S. I suggest you make these normal slider, since there isn't much need for repeats or circles.)
00:41:654 (2,3,4) - To this: http://prntscr.com/aei8t0
01:27:566 (5) - Slider.

[Hard]
*Overall: If you want this to be hard, I suggest you tone it down by a little bit, because is it just a little hard for beginners.
00:38:671 (7) - Normal slider here since there is no sound emphasizing this repeat.
00:39:499 (2,3) - Repeat here plz.
01:00:880 (1) - ^
01:09:831 (1,2,3,4,5,6) - Too intricate for beginners.
01:27:400 (8,9) - Slider.

*Won't do GD due to REASONS.
[Insane]
00:38:754 (6,7,8,9) - Turn this into a 2-tick slider from 00:38:836 (6).
00:39:334 (1) - Shorten to 2-tick.
00:52:593 (4) - Unnecessary Finish.
00:57:566 (1,2,3,1,2,3,1,2) - Less intricacy here.

[Overall Score] *w/o this mod
8.2/10 (as a little experienced mapper: https://osu.ppy.sh/u/6304412)
kricher
at all maps kiai isnt snapped
Normal
00:00:549 (1,2) - dont make it overlap since normal is for new players that wont be good at reading overlapped sliders
00:08:505 (3,4) - triple doesnt fit imo
00:25:742 (6) - you can make it a slider so delete 00:26:074 (1,2) - which also didnt go imo and make the slider end at 00:26:073 -
00:27:068 (8,9) - replace those with a slider that starts where note 8 is and end where note 9 is
00:32:704 (3,4) - again triple imo doesnt fit
00:42:151 (3) - make it end at 00:42:979 -
00:29:057 (2) - you can replace this with 2 notes at the start and end of this slider
Hard
00:00:549 (1) - remove this and place 2 notes at 00:00:549 - and 00:00:880 -
00:20:438 (1) - get NC from this to 00:20:273 (7) -
00:22:427 (10) - remove this and place 2 notes at 00:22:427 - and 00:22:758 -
00:38:671 (7) - get this not to be a repeat slider and make it finish at 00:39:002 (7) - and place a note at 00:39:002 -
00:51:267 (4) - should at start at 00:51:101 -
01:10:825 (7) - get this a normal slider and place a note at 01:11:156 -
you said m4m so will leave my map here t/419166
Topic Starter
Pentori

dark_assassin16 wrote:

Bad modding! (as I quote myself.)

[Normal]
00:26:240 (2) - Unnecessary note right here. Fixed
00:33:698 (6,7,8,9,10,11) - You could make it like 00:36:350 (2,3,4). (P.S. I suggest you make these normal slider, since there isn't much need for repeats or circles.) I think its fine
00:41:654 (2,3,4) - To this: http://prntscr.com/aei8t0 This would break flow
01:27:566 (5) - Slider. Should be emphasized as they are last notes of song

[Hard]
*Overall: If you want this to be hard, I suggest you tone it down by a little bit, because is it just a little hard for beginners.
00:38:671 (7) - Normal slider here since there is no sound emphasizing this repeat. There is
00:39:499 (2,3) - Repeat here plz. Don't know what you mean
01:00:880 (1) - ^
01:09:831 (1,2,3,4,5,6) - Too intricate for beginners. Fixed I hope
01:27:400 (8,9) - Slider. What I said for easy

*Won't do GD due to REASONS.
[Insane]
00:38:754 (6,7,8,9) - Turn this into a 2-tick slider from 00:38:836 (6). Sorry I don't see the point
00:39:334 (1) - Shorten to 2-tick. This creates a gap in the beatmap and disrupts flow
00:52:593 (4) - Unnecessary Finish. ?? It's on the white tick. Makes less sense to have the red tick one
00:57:566 (1,2,3,1,2,3,1,2) - Less intricacy here. Anyone that plays 4.5 stars can play this

[Overall Score] *w/o this mod
8.2/10 (as a little experienced mapper: https://osu.ppy.sh/u/6304412)
Topic Starter
Pentori

kricher wrote:

at all maps kiai isnt snapped Fixed
Normal
00:00:549 (1,2) - dont make it overlap since normal is for new players that wont be good at reading overlapped sliders Fixed
00:08:505 (3,4) - triple doesnt fit imo Fixed
00:25:742 (6) - you can make it a slider so delete 00:26:074 (1,2) - which also didnt go imo and make the slider end at 00:26:073 Previous mod addressed this I think its ok now
00:27:068 (8,9) - replace those with a slider that starts where note 8 is and end where note 9 is uhh.. where is note 8,9
00:32:704 (3,4) - again triple imo doesnt fit Fixed
00:42:151 (3) - make it end at 00:42:979 Fine as it is as it works with music
00:29:057 (2) - you can replace this with 2 notes at the start and end of this slider I know I can, but I shall choose not to :)
Hard
00:00:549 (1) - remove this and place 2 notes at 00:00:549 - and 00:00:880 - Please justify? Nothing wrong with it now
00:20:438 (1) - get NC from this to 00:20:273 (7) - New combo's on white ticks
00:22:427 (10) - remove this and place 2 notes at 00:22:427 - and 00:22:758 - Again, with modding you only address issues and not mapping style. You can do suggestions but don't enforce it.
00:38:671 (7) - get this not to be a repeat slider and make it finish at 00:39:002 (7) - and place a note at 00:39:002 - How can I place a note where a slider ends on the same tick. Also I have it reversed because the notes are behind it and it maintains flow
00:51:267 (4) - should at start at 00:51:101 - Fine as it is
01:10:825 (7) - get this a normal slider and place a note at 01:11:156 - Fine as it is for flow
you said m4m so will leave my map here t/419166
kricher

Pentori wrote:

kricher wrote:

at all maps kiai isnt snapped Fixed
Normal
00:00:549 (1,2) - dont make it overlap since normal is for new players that wont be good at reading overlapped sliders Fixed
00:08:505 (3,4) - triple doesnt fit imo Fixed
00:25:742 (6) - you can make it a slider so delete 00:26:074 (1,2) - which also didnt go imo and make the slider end at 00:26:073 Previous mod addressed this I think its ok now
00:27:068 (8,9) - replace those with a slider that starts where note 8 is and end where note 9 is uhh.. where is note 8,9
00:32:704 (3,4) - again triple imo doesnt fit Fixed
00:42:151 (3) - make it end at 00:42:979 Fine as it is as it works with music
00:29:057 (2) - you can replace this with 2 notes at the start and end of this slider I know I can, but I shall choose not to :)
Hard
00:00:549 (1) - remove this and place 2 notes at 00:00:549 - and 00:00:880 - Please justify? Nothing wrong with it now i think it fits the song better that way
00:20:438 (1) - get NC from this to 00:20:273 (7) - New combo's on white ticks
00:22:427 (10) - remove this and place 2 notes at 00:22:427 - and 00:22:758 - Again, with modding you only address issues and not mapping style. You can do suggestions but don't enforce it.
00:38:671 (7) - get this not to be a repeat slider and make it finish at 00:39:002 (7) - and place a note at 00:39:002 - How can I place a note where a slider ends on the same tick. Also I have it reversed because the notes are behind it and it maintains flow make the repeat slider a normal slider that ends at 00:38:836 - and place a note at 00:39:002 - is what i meaned
00:51:267 (4) - should at start at 00:51:101 - Fine as it is
01:10:825 (7) - get this a normal slider and place a note at 01:11:156 - Fine as it is for flow
you said m4m so will leave my map here t/419166
__Hatsune_Miku
[Normal]
  1. Generally your DS is so low try 1.10
  2. No Hit-sound ?! i point some
    Add whistle slider End - 00:01:875 (3,4) - 00:07:842 (2) - 00:17:124 (5) - 00:16:461 (4) - 00:18:450 (2,3) - 00:23:753 (2,3) -
    Add whistle slider mid - 00:03:201 (5) - 00:05:190 (2) - 00:13:809 (3) -
    Add whistle slider note -00:04:195 (6) - 00:06:184 (3,4) - 00:13:477 (2) - 00:16:129 (3) - 00:25:411 (5) -
    Add whistle slider start -00:12:814 (1) -
    Looking knows how to put yourself where's enough.
  3. 00:01:211 (2) - No stack
  4. 00:04:527 (1) - is over mpapping Change note and put 00:04:858 here
  5. 00:07:179 (1) - Overmapping
  6. 00:15:135 (1) - 00:17:787 (1) - ^
  7. 00:22:427 (9) - Slider End Clap
  8. 00:23:090 (1,2) - 00:21:433 (6,7,8) - No overlap
  9. 00:57:566 (1,1,1,1) - Dont do that. So manny now combos
Topic Starter
Pentori

_ Hatsune Miku wrote:

[Normal]
  1. Generally your DS is so low try 1.10
  2. No Hit-sound ?! i point some
    Add whistle slider End - 00:01:875 (3,4) - 00:07:842 (2) - 00:17:124 (5) - 00:16:461 (4) - 00:18:450 (2,3) - 00:23:753 (2,3) -
    Add whistle slider mid - 00:03:201 (5) - 00:05:190 (2) - 00:13:809 (3) -
    Add whistle slider note -00:04:195 (6) - 00:06:184 (3,4) - 00:13:477 (2) - 00:16:129 (3) - 00:25:411 (5) -
    Add whistle slider start -00:12:814 (1) -
    Looking knows how to put yourself where's enough.
  3. 00:01:211 (2) - No stack
  4. 00:04:527 (1) - is over mpapping Change note and put 00:04:858 here
  5. 00:07:179 (1) - Overmapping
  6. 00:15:135 (1) - 00:17:787 (1) - ^
  7. 00:22:427 (9) - Slider End Clap
  8. 00:23:090 (1,2) - 00:21:433 (6,7,8) - No overlap
  9. 00:57:566 (1,1,1,1) - Dont do that. So manny now combos
Thanks for the awesome mod! Made all changes except for the one about DS, it's fine as it is
skrungly
beep beep modding coming through ;)
[NORMAL]

00:14:803 (4,1,2,3) - There should be a note between those on the start of the bar. Some new players will skip straight to 00:15:466 (1) after a beat.
00:25:742 (6,1) & 00:27:068 (3,4) - The pattern for these notes isn't really consistent - could be a slider like those at 00:25:742 (6,1) to maintain consistency. (Again, just personal preference).
00:32:041 (2,3,4) - The note between these sliders doesn't feel right because it isn't exactly between them. Players might get confused at timing with distance snap; it's easier if you put the notes at equal distances as they are exactly half a beat apart each. (Like this maybe).
00:33:698 (5,6,7,8,9,10) - Newer players might be startled at that; just personal preference.
00:57:565 (1,2,3,4) - These may cause new players to struggle.
01:24:085 (4,5,6,7) - And these (Especially last note)
01:27:400 (4,5) - And possibly these. Could be substituted by a slider.

[HARD]

00:03:201 (1,2) - Unnecessary slider timing? I think those parts would only need 1 slider
00:04:858 (2,3) - Same here
00:05:521 (4,5,6) - Unnecessary half-stack. Not needed.
00:13:809 (5) - And these sliders aren't correct either.
00:14:472 (7) - You guessed it. And here.

Just a quick note - I know that those can be dismissed but it's still personal preference.

00:14:803 (8) - Personal preference; the end of that slider?
00:40:990 (5) - Doesn't need to be there (not really)
00:43:311 (11) - Same with this

That's all I can do ATM. May come back to it.
Topic Starter
Pentori

kingdom5500 wrote:

beep beep modding coming through ;)
[NORMAL]

00:14:803 (4,1,2,3) - There should be a note between those on the start of the bar. Some new players will skip straight to 00:15:466 (1) after a beat. This would be overmapping and I think the distance represents the rhythm
00:25:742 (6,1) & 00:27:068 (3,4) - The pattern for these notes isn't really consistent - could be a slider like those at 00:25:742 (6,1) to maintain consistency. (Again, just personal preference). its 1 slider 4 notes 1 slider 4 notes
00:32:041 (2,3,4) - The note between these sliders doesn't feel right because it isn't exactly between them. Players might get confused at timing with distance snap; it's easier if you put the notes at equal distances as they are exactly half a beat apart each. (Like this maybe). Fixed
00:33:698 (5,6,7,8,9,10) - Newer players might be startled at that; just personal preference.
00:57:565 (1,2,3,4) - These may cause new players to struggle.possibly on first read but 2nd time round it'll be fine :)
01:24:085 (4,5,6,7) - And these (Especially last note) ^
01:27:400 (4,5) - And possibly these. Could be substituted by a slider. Another modder said last beats should be emphasized

[HARD]

00:03:201 (1,2) - Unnecessary slider timing? I think those parts would only need 1 slider without the sliders it feels like theres a massive hole. perhaps you could come up with a solution
00:04:858 (2,3) - Same here ^
00:05:521 (4,5,6) - Unnecessary half-stack. Not needed. fixed
00:13:809 (5) - And these sliders aren't correct either.
00:14:472 (7) - You guessed it. And here.

Just a quick note - I know that those can be dismissed but it's still personal preference.

00:14:803 (8) - Personal preference; the end of that slider? Fixed
00:40:990 (5) - Doesn't need to be there (not really) Jump of 1 and 1/2 beats is strange
00:43:311 (11) - Same with this ^

That's all I can do ATM. May come back to it.
Thx for mod
DeletedUser_2179411
we done IRC mod v


IRC mod
08:05 R a n i n: umm ok lets start
08:05 R a n i n: first you should know this
08:05 R a n i n: do you know Aimod?
08:06 Pentori: yeah
08:06 R a n i n: ok just check the distance snap
08:06 R a n i n: and you will see some errors you should fix them later
08:06 Pentori: should it all be cleared?
08:06 R a n i n: yes
08:07 Pentori: hmm ok
08:07 R a n i n: and if you planing to make it ranked you should make easy diff
08:07 R a n i n: its annouying i know .. but it will help you to make it easy for you
08:07 Pentori: under 2 stars is good enough i believe
08:07 R a n i n: only in easy and normal ..
08:07 R a n i n: yes
08:08 R a n i n: and the Timing is good ..
08:09 R a n i n: umm i think you should increase the distance from x1 to x1.3
08:09 R a n i n: cause i see the map its alike a snack i mean the notes
08:09 R a n i n: do you know how to increase it ?
08:10 Pentori: doesn't it ruin the patterns
08:11 R a n i n: umm it will take a bit of time .. i just said that because its hard for the begginers to read the notes when its all sticked together
08:12 Pentori: tbh theres only a little bit of stacking
08:12 Pentori: and when it is stacked if the beginner stuffs it up he will be able to play it the 2nd time
08:13 R a n i n: like here 00:04:858 (1,3) - its hard for them to read it
08:13 R a n i n: i think in normals its ok to stack idk tbh .. but in my opinion avoid it
08:14 Pentori: what about this
08:14 Pentori: http://puu.sh/nQFfZ/9405e16123.jpg
08:16 R a n i n: hmm .. put the note 3
08:16 R a n i n: http://i.imgur.com/mtCiZZe.png
08:16 R a n i n: on note 1
08:16 R a n i n: and the slider on the side
08:18 Pentori: nah the slider points towards it
08:18 Pentori: so its not too difficult
08:18 R a n i n: 00:24:416 (3) - here it somehow hard
08:18 R a n i n: well its up to you
08:20 R a n i n: maybe you can make it like this
08:20 R a n i n: http://i.imgur.com/9WQewmA.png
08:21 R a n i n: slider 3 on the tail of slider 1
08:21 Pentori: i can't with my current DS
08:21 R a n i n: are you planing to change it ?
08:22 R a n i n: or you will keep it x1
08:22 Pentori: probaby keep 1x
08:22 Pentori: or else all my blankets will be weird
08:22 R a n i n: yeah ..
08:23 Pentori: http://puu.sh/nQFGV/80883a41c6.jpg
08:23 R a n i n: anyway here 00:25:742 (1,2) - delete them and put slider
08:23 R a n i n: so it follow the rythm
08:25 R a n i n: do you know why i said you should increase it .. cause you will find the patterns all like snake .. it was hard to creative something ..
08:26 Pentori: yep
08:26 R a n i n: and for the above put NC
08:26 Pentori: done that :)
08:26 R a n i n: and after that .. 00:27:068 (8,9) - the same as the above ..
08:26 R a n i n: delete them and put slider
08:28 R a n i n: ok here 00:33:698 (5,6,7,8,9,10) - i think its really hard you can make it like the one after that ( repeated sliders ) but i suggest to remap this part ..
08:28 Pentori: yep, fixed
08:30 R a n i n: 00:49:609 (4) - you should make this slider more beautiful ..
08:31 Pentori: fixed both
08:32 R a n i n: 00:57:565 (1,2,3,4) - same .. you should remap this part
08:32 Pentori: i think thats fine
08:32 R a n i n: 01:24:084 - this too
08:33 R a n i n: well idk but i feel like its hard
08:35 R a n i n: ok in hard diff .. 00:36:350 (11) - NC here
08:35 Pentori: ok i made them all single taps
08:36 R a n i n: the hard diff is really good
08:37 Pentori: thanks
08:38 R a n i n: even the insanes are really nice ..
08:38 R a n i n: Good job ..
08:38 Pentori: haha ty
08:39 R a n i n: i hope i helped a bit
08:39 R a n i n: don't forget about Aimod
08:39 Pentori: yeah im really unsure how to map normal
08:39 Pentori: thanks for the help! :D
08:39 R a n i n: and good luck .. i hope it will get ranked soon ..

Good luck with your map ...
Grrum
Hey, returning the kindness for your mod.

[Insane]

00:02:869 (3) – consider making this a ½ slider instead.

00:02:869 (3,1,2) – The spacing here is a bit odd to me. Why lower the spacing into (1) when it is the downbeat, a strong note?
00:19:444 (8,1) – Same issue as above but this is more severe. The blanket isn't worth the huge disruption in the spacing.

00:06:516 (7,1) – These are just barely touching. It'd look better if you give these a little room so they don't feel cramped.
00:29:223 (4,3) – Similar kind of issue. You first want to make every overlap in the map intentional because tiny overlaps like this tend to look poor. Stacking like at 00:26:074 (3,6) – is good, and offsets of the size like at 00:24:251 (5,7) – and 00:24:748 (8,1) – are good. For this pattern, I'd recommend you use a polygon circle (Go to the top toolbar and under Compose → Create polygon circle, or just use ctrl + shift + D) to get a shape like this: http://puu.sh/nVYSx/ba9549d405.jpg. Then for 00:29:886 (4,5) - , you might want to put (5) in a place such that (2) is the midpoint: http://puu.sh/nVYYp/32a613532c.jpg, which you can do by copy pasting (2,4). This looks good because the distance between (2,5) is the same as the distance between (2,4). However, this jump might be too big for your liking, so maybe try something like: http://puu.sh/nVZbZ/4391836e52.jpg. Notice that again the distance between (2,5) is the same as the distance between (2,4). In addition, (2,3,5) are all on the same line, which gives an added layer of structure to the pattern.

00:32:372 (1,2,3,4) – Increase the DS between these a bit. Again, the pattern looks cramped, so spacing it out would help the design. I'll stop mentioning this, but other parts of the map like 01:24:085 (4,5) – could use a similar treatment.

00:39:334 (1,2) – To get a better blanket, curve the second part of (1) more so that (2) is the center of the circle it forms (which you can use the approach circle of (2) to help you out). It might be helpful to use a normal slider temporarily for (1) since the red node makes sliders weird and then trace it later like: http://puu.sh/nVZx1/9d061b0ef1.jpg ,,, http://puu.sh/nVZB4/54a2fa6687.jpg

00:42:151 (7) – be careful about using very curved sliders like this since they can feel disruptive of the flow. Smoother sliders are a little more natural: http://puu.sh/nVZEW/e2fe1c9d26.jpg

01:03:201 (5) – About this rhythm, the note in the song at 01:03:532 – is quite strong, so it would feel nicer if the player clicked it. So try having (5) be a ½ slider and then make a circle or a ½ slider on 01:03:532 – .

00:04:858 (3,1) – This is more subjective, but I don't like the effect this stacked spacing has on the map. This applies to other places as well, but it'd be too picky to mention them all.

Anyway, that's probably enough out of me. Hope this helps!
Topic Starter
Pentori

pinataman wrote:

Hey, returning the kindness for your mod.

[Insane]

00:02:869 (3) – consider making this a ½ slider instead. Fixed

00:02:869 (3,1,2) – The spacing here is a bit odd to me. Why lower the spacing into (1) when it is the downbeat, a strong note? Fixed
00:19:444 (8,1) – Same issue as above but this is more severe. The blanket isn't worth the huge disruption in the spacing. Fixed

00:06:516 (7,1) – These are just barely touching. It'd look better if you give these a little room so they don't feel cramped. Fixed
00:29:223 (4,3) – Similar kind of issue. You first want to make every overlap in the map intentional because tiny overlaps like this tend to look poor. Stacking like at 00:26:074 (3,6) – is good, and offsets of the size like at 00:24:251 (5,7) – and 00:24:748 (8,1) – are good. For this pattern, I'd recommend you use a polygon circle (Go to the top toolbar and under Compose → Create polygon circle, or just use ctrl + shift + D) to get a shape like this: http://puu.sh/nVYSx/ba9549d405.jpg. Then for 00:29:886 (4,5) - , you might want to put (5) in a place such that (2) is the midpoint: http://puu.sh/nVYYp/32a613532c.jpg, which you can do by copy pasting (2,4). This looks good because the distance between (2,5) is the same as the distance between (2,4). However, this jump might be too big for your liking, so maybe try something like: http://puu.sh/nVZbZ/4391836e52.jpg. Notice that again the distance between (2,5) is the same as the distance between (2,4). In addition, (2,3,5) are all on the same line, which gives an added layer of structure to the pattern. Fixed

00:32:372 (1,2,3,4) – Increase the DS between these a bit. Again, the pattern looks cramped, so spacing it out would help the design. I'll stop mentioning this, but other parts of the map like 01:24:085 (4,5) – could use a similar treatment. Fixed

00:39:334 (1,2) – To get a better blanket, curve the second part of (1) more so that (2) is the center of the circle it forms (which you can use the approach circle of (2) to help you out). It might be helpful to use a normal slider temporarily for (1) since the red node makes sliders weird and then trace it later like: http://puu.sh/nVZx1/9d061b0ef1.jpg ,,, http://puu.sh/nVZB4/54a2fa6687.jpg Fixed

00:42:151 (7) – be careful about using very curved sliders like this since they can feel disruptive of the flow. Smoother sliders are a little more natural: http://puu.sh/nVZEW/e2fe1c9d26.jpg Fixed

01:03:201 (5) – About this rhythm, the note in the song at 01:03:532 – is quite strong, so it would feel nicer if the player clicked it. So try having (5) be a ½ slider and then make a circle or a ½ slider on 01:03:532 – . Fixed

00:04:858 (3,1) – This is more subjective, but I don't like the effect this stacked spacing has on the map. This applies to other places as well, but it'd be too picky to mention them all.

Anyway, that's probably enough out of me. Hope this helps!
Thanks for mod :)
Please sign in to reply.

New reply