This map has been deleted on the request of its creator. It is no longer available.
^ I agree with that. and..nicksum107 wrote:
When you have curved sliders, you don't need as many points in them
Thanks for your help!Dailycare wrote:
[Ars Novaa's Insane]
AR 9 would be better too
Use ctrl+H, J, etc.. It seemed as though sliders are not regular I don't see how they are not regular though
00:52:262 (3,4,5,6) - Why did you use streams? Fixed
01:00:217 - How about finishing spinner here? And place notes at 01:00:880 - , It's just suggestion Nice one, feels nicer also
01:01:543 (2,3,4) - 01:01:875 (5,6,7) - The former was used DS 0.58, but the latter was used DS 0.45 I fail to see a problem with this
6th wrote:
M4M
[Insane]
00:01:212 (1,2,3,1,2,3) - I recommand changing them into reverse sliders, this is hard as a beginning
00:12:814 (1,2,3) - hard to follow
00:20:273 (2,3,4,5,6,7) - I'm not sure at all but it really seems unpredictable
00:52:262 (2) - Fix spacing, using 0.5x then suddenly 2.40x is unpleasant to play Spacing went from 2.2 to 2.8
^^ Making the above changes would lower difficulty but remember it is an insane map ^^
00:25:079 - Use a slider Done
00:31:378 (3,4) - CTRL+G Why? looks strange http://puu.sh/nuUmg/cf1fe624e3.jpg
00:32:041 (6,7,1) - Looks a bit ugly tbh :/ I think it's fine
00:40:659 (1) - too much curve Done
01:05:190 (1,2,3) - unstack please Done
01:10:825 (1,2,3,4,5,6,7,8,9) - too bad the direction is changing
01:24:748 (1,2,3) - wow
[Normal]
AiMod tells me there are spacing issues
00:03:201 (5,6) - Blanket could be better Done
00:13:809 (3,1) - Bad overlap Done
00:16:129 (3,5) - ^ Done
00:21:433 (6,7,8,9) - Hard to read for beginners Not too hard
00:23:090 (1,2,3,4) - ^
00:33:698 (6,7,8,9,10,11) - Jumps must be avoided in easier diffs DS is the same its just slider into beat, can be done
00:36:350 (2,3,4,5,6,7) - same + unreadable imo Changed to reverse sliders
00:50:438 (5) - CTRL+H weird, disrupts flow
01:16:792 (5) - Make it curved Done
01:20:107 (2,3) - bad overlap again eh, the slider is going into the centre of the other sliders
01:25:079 - Missed something here ? don't see any issue
01:26:074 (1) - CTRL+H fine as it is
Thanks for your help6th wrote:
M4M
[Ars Novaa's Insane]
00:01:212 (3,4,5,6,7,8) - I recommand changing them into reverse sliders, this is hard as a beginning Fixed
00:03:864 (9,10) - This stack is confusing Fixed
00:13:809 (4,5,6) - Strange to follow I don't see a problem though
00:17:455 (7,8) - Could look better Fixed
00:27:068 (5) - Reverse it instead Fixed
00:37:510 - Add a circle then a slider 00:37:510 - here Fixed
00:51:599 (6) - CTRL+G ? Fixed
00:54:251 (12) - same I prefer to keep this one as it is
01:03:201 (11,12,1) - Looks a bit strange Fixed ( I hope )
01:25:411 - There should be a slider here Fixed
01:26:074 - ^ Fixed
01:26:737 - ^ Fixed
Applied all changes here except you mentioned lowering AR so I just was wondering whats wrong with having AR 9 on Insane and AR 8 on hard?[ C Y ] wrote:
Mod time..SPOILERoverall... reduce the AR for both hard and insane.Normal00:40:991 (6) - i prefer if you take this out...
00:51:599 (6) - stack it with (7)
if fine with the restHardin the beginning.. the slider is too fast..
and then the gap between the circles and the sliders is too wide.. make them closer.
00:12:483 (1) - ctrl + G
00:13:146 (2,3,4,5,6,7,8) - ctrl + H
00:14:803 (8) - put it closer to (7)
i'll mod it again after you make the circles and sliders closer to each other.
it doesn't look like as hard diff... i see it as light insane. Take a look on the stars. it's 3.53*Insane01:21:184 (5,6) - swap these
Especially for hard.. reduce the slider velocity multiplier.
Spiral527 wrote:
My part of the m4mSPOILER[General]
the diff spread doesn't make much sense, it jumps by 1.6 stars, then 0.7 stars, then 0.25 stars[Insane]
- 00:00:549 - the red timing point should be here
once that is done, the NC pattern should be reconsidered in all the maps to have NC on where the big white tick will then be (I won't address any NC issues that would be fixed by this in the individual diff modding)
add combo colors. Since the bg is mostly a neutral color, and the girl on the right doesn't provide much color either, this can be pretty much anything that looks nice[Ars Novaa's Insane]
- 00:02:206 (2,1,2) - this may be hard to read with similar distances at different time intervals
00:26:405 (4,5) - switch these two notes, it would flow better
00:27:731 (1,2) - switch NC to the circle
00:32:372 (1,2,3,4) - make the spacing consistent
00:41:488 (4,5,6) - rotate these clockwise a bit, it flows weirdly from the notes before and into the notes after
00:55:245 (4,5) - these should probably have a larger spacing than other notes around it, since these hitfinishes should be emphasized
01:09:334 (8,1,2,3,4) - this is really awkward with how close together it is
01:24:748 (1,2,3) - this pattern is just really weird and hard
01:25:411 (1,2,3) - ^
01:27:400 (5) - I would recommend ending this map with a higher spacing single tap rather than a slider if the last two notes of the song are so important[Hard]
- 00:01:875 (1,2,3) - these sliders should probably curve, the straightness makes is look weirdly angled
00:07:013 (12) - there should probably be a clicking action where the end of this slider is right now, and that's also where the NC should go
00:17:455 (7) - ^ (and it needs hitclap)
in fact, if the offset is changed, then there should pretty much always be a clicking action where a big white tick is mapped
00:14:472 (6,7,8,9,10,11) - make these triples curve towards the next object
00:28:063 (11,12,13) - this triple should be the same as the previous one just rotated 180 degrees
00:44:803 (3,4) - this blanket needs work, the circle should be moved farther away from the slider or the slider should be curved more to make it work
00:51:101 (5,6) - ^
00:49:113 (1,2,3,4,5,6,7) - this stream needs to be curved and spaced better, just make a curved slider of the appropriate length, and hit ctrl + f with it selected
01:03:201 (11,12) - the circle should be moved away so this doesn't look like a failed blanket
01:16:461 (8,9) - ^[Normal]
- 00:09:665 (5) - it is very weird to start a section like this on a red tick, maybe a slider end here would fit better
00:25:742 (1) - this should probably curve the other way if you're going for a bow slider
00:30:383 (9) - usually there's NC on an sv change
00:42:814 (10,11,1) - confusing spacing for a hard player
00:58:892 (1) - you can make your slider cross itself, but here it travels too much along itself, so it's unrankable
01:27:400 (8,9) - these shouldn't be hidden behind the heart slider, it creates too much of a strange overlap
- 00:05:190 (2) - this should be rotated around selection center about 30 degrees anti-clockwise to lead into the following circles better
00:23:090 (1,2,3) - too much overlap
00:24:416 (4) - this should be curved the other way to lead into the following circles better
01:03:201 (6,7) - these two should be the same slider but rotated 180 degrees (and given ctrl+g)
01:24:748 (6,1) - this is a weird interval of one and a half beats, hard for normal players
Good luck with the rank!
Thank you! Done all changes except for 00:55:245 (4,5) - these should probably have a larger spacing than other notes around it, since these hitfinishes should be emphasized (Don't know what you're implying here.)
dark_assassin16 wrote:
Bad modding! (as I quote myself.)
[Normal]
00:26:240 (2) - Unnecessary note right here. Fixed
00:33:698 (6,7,8,9,10,11) - You could make it like 00:36:350 (2,3,4). (P.S. I suggest you make these normal slider, since there isn't much need for repeats or circles.) I think its fine
00:41:654 (2,3,4) - To this: http://prntscr.com/aei8t0 This would break flow
01:27:566 (5) - Slider. Should be emphasized as they are last notes of song
[Hard]
*Overall: If you want this to be hard, I suggest you tone it down by a little bit, because is it just a little hard for beginners.
00:38:671 (7) - Normal slider here since there is no sound emphasizing this repeat. There is
00:39:499 (2,3) - Repeat here plz. Don't know what you mean
01:00:880 (1) - ^
01:09:831 (1,2,3,4,5,6) - Too intricate for beginners. Fixed I hope
01:27:400 (8,9) - Slider. What I said for easy
*Won't do GD due to REASONS.
[Insane]
00:38:754 (6,7,8,9) - Turn this into a 2-tick slider from 00:38:836 (6). Sorry I don't see the point
00:39:334 (1) - Shorten to 2-tick. This creates a gap in the beatmap and disrupts flow
00:52:593 (4) - Unnecessary Finish. ?? It's on the white tick. Makes less sense to have the red tick one
00:57:566 (1,2,3,1,2,3,1,2) - Less intricacy here. Anyone that plays 4.5 stars can play this
[Overall Score] *w/o this mod
8.2/10 (as a little experienced mapper: https://osu.ppy.sh/u/6304412)
kricher wrote:
at all maps kiai isnt snapped Fixed
Normal
00:00:549 (1,2) - dont make it overlap since normal is for new players that wont be good at reading overlapped sliders Fixed
00:08:505 (3,4) - triple doesnt fit imo Fixed
00:25:742 (6) - you can make it a slider so delete 00:26:074 (1,2) - which also didnt go imo and make the slider end at 00:26:073 Previous mod addressed this I think its ok now
00:27:068 (8,9) - replace those with a slider that starts where note 8 is and end where note 9 is uhh.. where is note 8,9
00:32:704 (3,4) - again triple imo doesnt fit Fixed
00:42:151 (3) - make it end at 00:42:979 Fine as it is as it works with music
00:29:057 (2) - you can replace this with 2 notes at the start and end of this slider I know I can, but I shall choose not to
Hard
00:00:549 (1) - remove this and place 2 notes at 00:00:549 - and 00:00:880 - Please justify? Nothing wrong with it now
00:20:438 (1) - get NC from this to 00:20:273 (7) - New combo's on white ticks
00:22:427 (10) - remove this and place 2 notes at 00:22:427 - and 00:22:758 - Again, with modding you only address issues and not mapping style. You can do suggestions but don't enforce it.
00:38:671 (7) - get this not to be a repeat slider and make it finish at 00:39:002 (7) - and place a note at 00:39:002 - How can I place a note where a slider ends on the same tick. Also I have it reversed because the notes are behind it and it maintains flow
00:51:267 (4) - should at start at 00:51:101 - Fine as it is
01:10:825 (7) - get this a normal slider and place a note at 01:11:156 - Fine as it is for flow
you said m4m so will leave my map here t/419166
Pentori wrote:
kricher wrote:
at all maps kiai isnt snapped Fixed
Normal
00:00:549 (1,2) - dont make it overlap since normal is for new players that wont be good at reading overlapped sliders Fixed
00:08:505 (3,4) - triple doesnt fit imo Fixed
00:25:742 (6) - you can make it a slider so delete 00:26:074 (1,2) - which also didnt go imo and make the slider end at 00:26:073 Previous mod addressed this I think its ok now
00:27:068 (8,9) - replace those with a slider that starts where note 8 is and end where note 9 is uhh.. where is note 8,9
00:32:704 (3,4) - again triple imo doesnt fit Fixed
00:42:151 (3) - make it end at 00:42:979 Fine as it is as it works with music
00:29:057 (2) - you can replace this with 2 notes at the start and end of this slider I know I can, but I shall choose not to
Hard
00:00:549 (1) - remove this and place 2 notes at 00:00:549 - and 00:00:880 - Please justify? Nothing wrong with it now i think it fits the song better that way
00:20:438 (1) - get NC from this to 00:20:273 (7) - New combo's on white ticks
00:22:427 (10) - remove this and place 2 notes at 00:22:427 - and 00:22:758 - Again, with modding you only address issues and not mapping style. You can do suggestions but don't enforce it.
00:38:671 (7) - get this not to be a repeat slider and make it finish at 00:39:002 (7) - and place a note at 00:39:002 - How can I place a note where a slider ends on the same tick. Also I have it reversed because the notes are behind it and it maintains flow make the repeat slider a normal slider that ends at 00:38:836 - and place a note at 00:39:002 - is what i meaned
00:51:267 (4) - should at start at 00:51:101 - Fine as it is
01:10:825 (7) - get this a normal slider and place a note at 01:11:156 - Fine as it is for flow
you said m4m so will leave my map here t/419166
Add whistle slider End - 00:01:875 (3,4) - 00:07:842 (2) - 00:17:124 (5) - 00:16:461 (4) - 00:18:450 (2,3) - 00:23:753 (2,3) -
Add whistle slider mid - 00:03:201 (5) - 00:05:190 (2) - 00:13:809 (3) -
Add whistle slider note -00:04:195 (6) - 00:06:184 (3,4) - 00:13:477 (2) - 00:16:129 (3) - 00:25:411 (5) -
Add whistle slider start -00:12:814 (1) -
Looking knows how to put yourself where's enough.
Thanks for the awesome mod! Made all changes except for the one about DS, it's fine as it is_ Hatsune Miku wrote:
[Normal]
- Generally your DS is so low try 1.10
- No Hit-sound ?! i point some
Add whistle slider End - 00:01:875 (3,4) - 00:07:842 (2) - 00:17:124 (5) - 00:16:461 (4) - 00:18:450 (2,3) - 00:23:753 (2,3) -
Add whistle slider mid - 00:03:201 (5) - 00:05:190 (2) - 00:13:809 (3) -
Add whistle slider note -00:04:195 (6) - 00:06:184 (3,4) - 00:13:477 (2) - 00:16:129 (3) - 00:25:411 (5) -
Add whistle slider start -00:12:814 (1) -
Looking knows how to put yourself where's enough.- 00:01:211 (2) - No stack
- 00:04:527 (1) - is over mpapping Change note and put 00:04:858 here
- 00:07:179 (1) - Overmapping
- 00:15:135 (1) - 00:17:787 (1) - ^
- 00:22:427 (9) - Slider End Clap
- 00:23:090 (1,2) - 00:21:433 (6,7,8) - No overlap
- 00:57:566 (1,1,1,1) - Dont do that. So manny now combos
Thx for modkingdom5500 wrote:
beep beep modding coming through
[NORMAL]
00:14:803 (4,1,2,3) - There should be a note between those on the start of the bar. Some new players will skip straight to 00:15:466 (1) after a beat. This would be overmapping and I think the distance represents the rhythm
00:25:742 (6,1) & 00:27:068 (3,4) - The pattern for these notes isn't really consistent - could be a slider like those at 00:25:742 (6,1) to maintain consistency. (Again, just personal preference). its 1 slider 4 notes 1 slider 4 notes
00:32:041 (2,3,4) - The note between these sliders doesn't feel right because it isn't exactly between them. Players might get confused at timing with distance snap; it's easier if you put the notes at equal distances as they are exactly half a beat apart each. (Like this maybe). Fixed
00:33:698 (5,6,7,8,9,10) - Newer players might be startled at that; just personal preference.
00:57:565 (1,2,3,4) - These may cause new players to struggle.possibly on first read but 2nd time round it'll be fine
01:24:085 (4,5,6,7) - And these (Especially last note) ^
01:27:400 (4,5) - And possibly these. Could be substituted by a slider. Another modder said last beats should be emphasized
[HARD]
00:03:201 (1,2) - Unnecessary slider timing? I think those parts would only need 1 slider without the sliders it feels like theres a massive hole. perhaps you could come up with a solution
00:04:858 (2,3) - Same here ^
00:05:521 (4,5,6) - Unnecessary half-stack. Not needed. fixed
00:13:809 (5) - And these sliders aren't correct either.
00:14:472 (7) - You guessed it. And here.
Just a quick note - I know that those can be dismissed but it's still personal preference.
00:14:803 (8) - Personal preference; the end of that slider? Fixed
00:40:990 (5) - Doesn't need to be there (not really) Jump of 1 and 1/2 beats is strange
00:43:311 (11) - Same with this ^
That's all I can do ATM. May come back to it.
Thanks for modpinataman wrote:
Hey, returning the kindness for your mod.
[Insane]
00:02:869 (3) – consider making this a ½ slider instead. Fixed
00:02:869 (3,1,2) – The spacing here is a bit odd to me. Why lower the spacing into (1) when it is the downbeat, a strong note? Fixed
00:19:444 (8,1) – Same issue as above but this is more severe. The blanket isn't worth the huge disruption in the spacing. Fixed
00:06:516 (7,1) – These are just barely touching. It'd look better if you give these a little room so they don't feel cramped. Fixed
00:29:223 (4,3) – Similar kind of issue. You first want to make every overlap in the map intentional because tiny overlaps like this tend to look poor. Stacking like at 00:26:074 (3,6) – is good, and offsets of the size like at 00:24:251 (5,7) – and 00:24:748 (8,1) – are good. For this pattern, I'd recommend you use a polygon circle (Go to the top toolbar and under Compose → Create polygon circle, or just use ctrl + shift + D) to get a shape like this: http://puu.sh/nVYSx/ba9549d405.jpg. Then for 00:29:886 (4,5) - , you might want to put (5) in a place such that (2) is the midpoint: http://puu.sh/nVYYp/32a613532c.jpg, which you can do by copy pasting (2,4). This looks good because the distance between (2,5) is the same as the distance between (2,4). However, this jump might be too big for your liking, so maybe try something like: http://puu.sh/nVZbZ/4391836e52.jpg. Notice that again the distance between (2,5) is the same as the distance between (2,4). In addition, (2,3,5) are all on the same line, which gives an added layer of structure to the pattern. Fixed
00:32:372 (1,2,3,4) – Increase the DS between these a bit. Again, the pattern looks cramped, so spacing it out would help the design. I'll stop mentioning this, but other parts of the map like 01:24:085 (4,5) – could use a similar treatment. Fixed
00:39:334 (1,2) – To get a better blanket, curve the second part of (1) more so that (2) is the center of the circle it forms (which you can use the approach circle of (2) to help you out). It might be helpful to use a normal slider temporarily for (1) since the red node makes sliders weird and then trace it later like: http://puu.sh/nVZx1/9d061b0ef1.jpg ,,, http://puu.sh/nVZB4/54a2fa6687.jpg Fixed
00:42:151 (7) – be careful about using very curved sliders like this since they can feel disruptive of the flow. Smoother sliders are a little more natural: http://puu.sh/nVZEW/e2fe1c9d26.jpg Fixed
01:03:201 (5) – About this rhythm, the note in the song at 01:03:532 – is quite strong, so it would feel nicer if the player clicked it. So try having (5) be a ½ slider and then make a circle or a ½ slider on 01:03:532 – . Fixed
00:04:858 (3,1) – This is more subjective, but I don't like the effect this stacked spacing has on the map. This applies to other places as well, but it'd be too picky to mention them all.
Anyway, that's probably enough out of me. Hope this helps!