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cillia - Fairytale,

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Topic Starter
Ender_Sword

YukiZura- wrote:

Firstly,Im not good speaking in english .. please ignore all the grammar error >,< (hehehe)


00:26:241 (1) - make the flow better lol ty, idk how I didn't see this

00:31:653 (2,3,4) - i think replace that with reverse slider it feels more good (just a suggestion ^^) Pretty good!

01:05:829 (1) - make this slider like this one 01:06:447 - it look more tidy without to many different slider shapes fixed

01:08:921 - just make this straight slider >,< i like it the way it is, if more people complain about it ill change it !

01:39:231 (1,2,3,4,1,2,3,4,1,2,1,2,1) - i like this part tho xD its fun ty! :D

01:51:138 - why is this one so down below lol (try arrage it ) moved up a bit

03:47:891 (1) - Make the flow a little bit more good lol again idk how I never noticed these

not much i can do cuz im also still learning >,<
i just help you with your flows
hopefully some of this can help you :)
btw nice map tho
goodluck \o/
You did pretty good for just learning! You found some obvious issues in the map that I didn't see :)
KKipalt
kinda nazi mod but hopefuli helpful lul
For the start, id do something like this to make it look more aesthetic, basically make the angles look lik ther close to bein perpendicular or linear to each other, and make th sliders look like they flow with each other. (shown in blu I think)


00:01:344 (2) - , 00:01:963 (4,5) - , 00:04:437 (2,3,4) -, these parts hav kinda large spacing compared to the rest of th section even tho the song isn’t really that diffrnt here

00:11:396 (1) - , 00:37:684 (3) - ,^ make th spacing kinda like this part

00:02:426 (1) - thers a vocal on 00:03:045, which is also rathr noticeable, id map active for this (clickable), 00:02:426 (1,1,1) - whats with th repeated ncs,

00:03:354 (1) - probs dusnt need a nc

00:07:375 (4) - slider is kinda overly fancy, music isn’t really like that, a simple curve would be fine. (lik shown below), if u really wanna make fancy sliders, ud have to make it consistent in that section (ie all sounds similar to that sound shud b fancy)


00:09:849 (4) - ^

00:08:303 (5,6,1) - possibly make a pattern that looks less random (like a triangle/back and forth/etc)

00:11:859 (2) - ur missing the downbeat and the vocal, id suggest making one of them clickable

00:16:808 (3,4) - were u prioritizing guitar or vocal :L

00:18:818 (1,2) - consider changing dis into , to emphisize vocals

00:22:220 (2) - weird placement, cus offblanket with 00:20:983 (7) - and no visual flow

00:28:097 (2,3) - gap is as big as the previous 1/2s, consider shrinking

00:28:715 (3) - long vocal but ur ignoring all the things inside, id say u shud use 2 closely placed 1/1 sliders instead


00:29:952 (5) - possibly repeat slider to show that thers a beat in the middle?

00:31:189 (1,2) - spacing difference (large), 2 has a vocal on the sliderend btw

00:34:591 (4) - this is fine but u cud make vocal clickable as a circl

00:35:829 (5) - this is kinda weird cus the slider makes the playrs cursor go right, but 00:36:138 (1) - starts on the left

00:37:066 (2) - new bar has a beat btw

00:37:684 (3) - slider looks random, keep it simpler like 00:32:117 (3) - or 00:17:272 (5) - maybe

00:39:849 (1) - end pls. (dat circle xd)

00:43:561 (1) - this is faster than this sections speed, looks a bit sudden imo

00:42:015 (1,1,1,1,1) - blanket and make thes look like they flow more (btw 1st+2nd rhythm is jus 3rd+4th reversed)

00:44:025 (2,3,4,5,6,1) - make this 2 jump groups: 00:44:025 (2,3,4) -, 00:44:489 (5,6,1) - , cus thers a vocal starting 5 plus make these look less random by applying patterns (don’t jus put circles down after setting 1.6 ds)

00:45:107 (2,3) - the curve on 2 is misleading aesthetically

00:45:417 (3,4,5) - organize jump pattern

00:47:581 (3) - looks kinda random, maybe make a triangular slidr pattrn there


00:47:890 (4,5,6,7) - pattern jump pls

00:49:592 (1,2,3,4) - maybe make 3,4 1 slider, idk

00:50:365 (7) - slider is pretty random, try adjusting th angle + the curve

00:52:530 (2,3) - these 2 don’t look like they fit together in 1 part at all, try making a bak and forth/triangular pattern, or mayb jus adjusting the last slider wud work,

00:52:530 (2,3) - spacing is really low

00:53:458 (1) - this slider is kinda too un-smooth imo

00:54:076 (3) - this blanket blankets pretty strangly onto the prev slider

00:54:385 (4,5,1,2,3,4) - looks pretty random, shud structure this segment of jumps more (insert patterns)

00:57:787 (3,4,5,6,1) - too close with objects frum b4 imo

00:58:407 (1) - previous slider makes this slider seem random, mayb add a red node to make it look more like the previous slidr leads to dis one

01:00:108 (2) - this slider is really weird lookin, base it off something circular, mayb use the slider belo for as an example


01:00:572 (1,2,3,4,1) - probs move this a bit away from previous slider since its just a slider ¼ jump

01:02:426 (2,3,4,5) - ctrl g 01:02:426 (2,3,4,5) - , then ctrl g 01:02:735 (4,5) - , since logically this wud flow better

01:03:973 (4) - maybe overlap this with 01:03:201 (3) - , and move 01:03:664 (2) - since that pattern looks kinda bad

01:04:591 (1,2,3,4,1,2,3,4) - these jumps r really random, organize the circles to make patterns

01:08:922 (4) - too, complex, messy

01:11:086 (5) - I don’t understand wat kinda slider u wer goin for lo

01:12:015 (1,2) - rotate by ~15 degrees clockwise cus the parallel-nes of that pattern feels weird with that part

01:12:324 (3,4,5,1) - slider placement is sorta random

01:14:798 (2) - why is this longer if: a, the part sounds like it shud b 4 ½ sliders, and b, 01:15:417 (4) - is not a longer slidr

01:15:881 (2,3,4,1,2,3) - cool pattern, maybe fix it up a bit (cus it looks kinda off

01:16:963 (1) - completely dusnt visually fit with previous slidr

01:19:901 (4) - other than this part, that jump section was overall pretty gud, id suggest moving this to:


01:19:437 (1,2,3,4) - ok I lied this part is kinda weird cus the flows different, to fix, id do ctrl g for 01:19:591 (2,3,4) - , then after u do that, ctrl g 01:19:746 (3,4) -

01:21:912 (1,2,3,4,1,2,3,4) - cool but maybe make the angles for the start of each 2 notes more consistent (ie same angls or flipped angls)

01:23:149 (1,2,3,4) - I don’t agree wit dis structuring, I think it shud b a back and forth or square pattrn, but I guess urs sorta works

01:25:005 (1) - , 01:25:932 (3) - moving this right wud probs make it look more normal

01:26:859 (3,4,5,1,2,3,4) - messy, clean it up more (01:26:859 (3,2) - these 2 overlap weirdly btw)

01:30:262 (4) - imo shud look similar to previous slider

01:37:221 (4) - overlaps weirdly wit 01:36:757 (1) - , mayb chang to overlapping completely

01:39:540 (1) - , 01:40:158 (1) - are these ncs rly that important lo

01:40:932 (2) - I hav a feeling that this is gonna trigger lik 90k ppl

01:41:086 (1,2) - btw these shud b the exact same shap imo since sound is kinda identical

01:41:550 (3,1) - even tho its like a slider to a slider, that distanc for a 1/8 jump is probs a bit big

01:43:560 (4) - bad blanket, just a remindr to chek over ur blankets as I don’t rly wanna point out every one of thm and make this a blanket mod lo.

01:45:725 (3,4,1) - these angles are kinda wide, which makes hittin thm harder than normal, also spacing is larger than rest of th jump groups in this section it seems

01:46:963 (2,3,4,5,6,7) - looks kinda weird imo, my suggestion is to make the square more, squar like and move 6 undr 3, then adjust the rest accordingly or something similar

01:47:890 (1) - slider’s rednode makes it weird and diffrnt from the structure

01:49:128 (1) - theres a vocal at the end of this slidr just like on 01:49:591 (2) - , yet u made 01:49:591 (2) - clickable and not the sliderend vocal

01:53:457 (3,4) - make these fit more onto 01:52:839 (1,2) - , looks kinda random atm

01:59:644 (2) - probs move this up and right more to show the slight cresendoesk effect

02:00:880 (1,2,3,4,5,6) - use ctrl d for the square xdddd

02:01:653 (1) - to 02:08:612 (10) - this section is a bit iffy, maybe use more similar angles (also how tf did u get to 10 combo, shud nc somewhere in ther)

02:14:488 (1) - I disagree wit the complexity of this slidr

02:15:108 (2) - that’s another sorta overlap issu, ill probs stop mentioning most overlap issues startin here

02:27:478 (1) - I swear that’s gonna confus someone

02:29:334 (1) - mayb make this a straight, cus (4) dusnt look like it goes into this

02:31:189 (1) - theres a vocal on the end of this

02:39:541 (7) - that’s a pretty awkward plac for this slider, consider goin up mayb

02:54:386 (5,6,1) - space more maybe

02:55:778 (1,2,3) - probs make these all curved or all straight, thn rotate them for that same effect

03:01:808 (6,7) - id make this a slider. (vocal)

03:09:231 (8) - yea that sliders pretty awkward, id make it go straight up

03:11:550 (7) - shud overlap with (4) instead since that makes the nex slidr look more normal

03:13:407 (4,5,6) - shud be spaced further from 03:13:252 (3) - , 03:13:871 (8) - should be further from 03:13:716 (7,9) - cus everything else is more spacd than this in this section

03:14:180 (1,2,3,4,1) - that angl makes everything jus a little weirder, other than that its pretty gud to pla and looks pretty gud tbh

03:15:261 (4) - id move it up and to the right a bit cus spacing fits better

03:16:345 (1) - ^

03:16:499 (2,3,4,5,6,7,1) - rly weir strim, looks like its just a random curve, I suggest making th curve more consistent

03:19:437 (1,2) - I think these slidrs don’t rly look that grejt, and I cant think of any better way other than putting to spinners so ya, basically im sayin u might wanna try redoin the sliders

03:22:530 (1) - feels overmappd, mayb jus make the buzzslider hav more repeats

03:23:149 (1) - slider looks random and outta place

03:24:386 (1) - large jumps, by end kappa

03:26:783 (1,2) - weird ¼ jump into slidr, probs space more and make it ~170deg flip compard to prev slidr

03:27:788 (1) - curve is larg cus it makes it look like that slidr comes outta no wher


03:28:407 (3) - this slidr’s angle seems ‘outta context’

03:29:334 (1) - 2 slider points makes this slidr’s curve look weird, generally makin curvs based around circls is ok

03:33:046 (1) - , 03:34:283 (1) - pretty close to prev slidr, just keep in mind that slidr leniency is a thingy

03:34:283 (1,2) - repeats are not exactly used commonly in this part of the map, unless u rly feel like that part is diffrnt from the rest of th map, mayb try a different pattern

03:35:211 (3,4,1,2,3,4) - pretty random jump pattrn, maybe move 1,2,3,4 so that it is symmetrical with the first 3,4 as the middl

03:36:139 (5,6,1) - those r really large jumps compared to the rest

03:39:231 (1) - that blanket is weir cus the slider end goes into part of a slidr + the slidr is also really far from the circl that goes after, unlike all the other slidr>circl parts in that section

03:44:179 (1,2) - it looks weird since the red node makes th slider go inwards

03:44:797 (3) - its probs ok but the angle sorta makes it feel weird

03:47:582 (5) - slidr is weird lookin, sinc its not based off anything

03:50:675 (3) - slider position breaks th visual circular flow, cud be fixed by making the curve upsidedown (03:53:767 (5) - too)

03:51:293 (1,2,3,4,1,2,3,4,5) - the intensity of th map, probs the most intense part of the song, they don’t really match up that well, mayb map more larger jumps here

03:58:716 (4,5,6,7,1) - burst into slidr looks kinda weird since slidr and burst are the same length and the same angle

04:00:262 (1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3) - pattern this, don’t spam in random flowish directions, mayb use rotating triangles that increase spacing

04:02:118 (1,2,3) - angle is wide, makes th player not snap, which results in this part bein weird to pla compared to the rest

04:04:591 (3,4,5) - angle is a bit wide, maybe change but lookin at the rest of the section, its probs just part of how that section is mappd

04:08:921 (1,2) - kinda weird how that plac is just right next to each other like that, mayb flip one of them

04:11:395 (1,2,3,4,5,6,7,8) - I would structure it like 1,2,3,4,5,6 then 7,8 instead of 1,2,3,4 then 5,6,7,8 since lyric starts at 7

04:14:179 (2,3,4) - looks weird since 3 is in an awkward position, mayb rotate 2,3 clockwise a bit and then readjust

04:16:035 (6) - slider leniency makes dis slidr rly weird since the slider hed is right next to the prev slidr hed

04:24:385 (3) - sudden change in flow, no sudden chang in music

04:28:406 (5,6,7,8,1) - stack confuses me cus thers a lotta stacked single taps there, might jus be me sucking at reading tho

04:27:478 (1) - prev slider doesn’t flow into this

04:31:189 (1) - this looks like u made it far jus cus symmetry, and disregarded the spacing a bit

04:33:199 (4,5) - these 2 circls are like just there

04:36:756 (3,4,5,6) - these hav rly large ds, and they don’t rly look that gud

04:42:014 (6,7,1,2,3,4,5,6,7,8) - kinda just looks like random crisscross jumps with no structure behind it

04:43:560 (9) - make this look mor dynamic, and mak the end slider flow to the start (yello shows how this pattern wud go) don’t copy cus I kinda jus roughly did a shape without rly payin attention to th timeline, use this as referenc or sometin


gl ranking btw
Topic Starter
Ender_Sword

KKipalt wrote:

kinda nazi mod but hopefuli helpful lul
For the start, id do something like this to make it look more aesthetic, basically make the angles look lik ther close to bein perpendicular or linear to each other, and make th sliders look like they flow with each other. (shown in blu I think)
ye fixed

00:01:344 (2) - , 00:01:963 (4,5) - , 00:04:437 (2,3,4) -, these parts hav kinda large spacing compared to the rest of th section even tho the song isn’t really that diffrnt here think i fixed it

00:11:396 (1) - , 00:37:684 (3) - ,^ make th spacing kinda like this part think i did it

00:02:426 (1) - thers a vocal on 00:03:045, which is also rathr noticeable, id map active for this (clickable), yeah fixed 00:02:426 (1,1,1) - whats with th repeated ncs, idk LUL

00:03:354 (1) - probs dusnt need a nc ye fixed

00:07:375 (4) - slider is kinda overly fancy, music isn’t really like that, a simple curve would be fine. (lik shown below), if u really wanna make fancy sliders, ud have to make it consistent in that section (ie all sounds similar to that sound shud b fancy)
fixed

00:09:849 (4) - ^ fixed

00:08:303 (5,6,1) - possibly make a pattern that looks less random (like a triangle/back and forth/etc) wat

00:11:859 (2) - ur missing the downbeat and the vocal, id suggest making one of them clickable fixed mayb

00:16:808 (3,4) - were u prioritizing guitar or vocal :L oopx

00:18:818 (1,2) - consider changing dis into , to emphisize vocals yeah

00:22:220 (2) - weird placement, cus offblanket with 00:20:983 (7) - and no visual flow fixed

00:28:097 (2,3) - gap is as big as the previous 1/2s, consider shrinking fixed

00:28:715 (3) - long vocal but ur ignoring all the things inside, id say u shud use 2 closely placed 1/1 sliders instead
only changing this because the other slider looked ugly and idk how to slider xd

00:29:952 (5) - possibly repeat slider to show that thers a beat in the middle? I like it better with the long slider

00:31:189 (1,2) - spacing difference (large), 2 has a vocal on the sliderend btw fixed

00:34:591 (4) - this is fine but u cud make vocal clickable as a circl ill keep it the way it is

00:35:829 (5) - this is kinda weird cus the slider makes the playrs cursor go right, but 00:36:138 (1) - starts on the left shhhhhhh

00:37:066 (2) - new bar has a beat btw wat

00:37:684 (3) - slider looks random, keep it simpler like 00:32:117 (3) - or 00:17:272 (5) - maybe ye

00:39:849 (1) - end pls. (dat circle xd) yesm

00:43:561 (1) - this is faster than this sections speed, looks a bit sudden imo cause song change

00:42:015 (1,1,1,1,1) - blanket and make thes look like they flow more (btw 1st+2nd rhythm is jus 3rd+4th reversed) idk i tried to fix

00:44:025 (2,3,4,5,6,1) - make this 2 jump groups: 00:44:025 (2,3,4) -, 00:44:489 (5,6,1) - , cus thers a vocal starting 5 plus make these look less random by applying patterns (don’t jus put circles down after setting 1.6 ds) I tried

00:45:107 (2,3) - the curve on 2 is misleading aesthetically NOT ANYMORE THANKS TO MAPPING

00:45:417 (3,4,5) - organize jump pattern fixed

00:47:581 (3) - looks kinda random, maybe make a triangular slidr pattrn there
fixed

00:47:890 (4,5,6,7) - pattern jump pls mayb fixed

00:49:592 (1,2,3,4) - maybe make 3,4 1 slider, idk nah

00:50:365 (7) - slider is pretty random, try adjusting th angle + the curve fixed mayb idk

00:52:530 (2,3) - these 2 don’t look like they fit together in 1 part at all, try making a bak and forth/triangular pattern, or mayb jus adjusting the last slider wud work, fixed

00:52:530 (2,3) - spacing is really low fixed

00:53:458 (1) - this slider is kinda too un-smooth imo fixed

00:54:076 (3) - this blanket blankets pretty strangly onto the prev slider fixed i think

00:54:385 (4,5,1,2,3,4) - looks pretty random, shud structure this segment of jumps more (insert patterns) s q u a r e s

00:57:787 (3,4,5,6,1) - too close with objects frum b4 imo mayb fixed ya

00:58:407 (1) - previous slider makes this slider seem random, mayb add a red node to make it look more like the previous slidr leads to dis one ye

01:00:108 (2) - this slider is really weird lookin, base it off something circular, mayb use the slider belo for as an example
I made my best attempt to make a slider like that plz help

01:00:572 (1,2,3,4,1) - probs move this a bit away from previous slider since its just a slider ¼ jump yeah fixed

01:02:426 (2,3,4,5) - ctrl g 01:02:426 (2,3,4,5) - , then ctrl g 01:02:735 (4,5) - , since logically this wud flow better wow ctrl g, ty didnt know that hotkey oopx

01:03:973 (4) - maybe overlap this with 01:03:201 (3) - , and move 01:03:664 (2) - since that pattern looks kinda bad idk if fixed i gave it a go

01:04:591 (1,2,3,4,1,2,3,4) - these jumps r really random, organize the circles to make patterns trapezoid

01:08:922 (4) - too, complex, messy more simple now

01:11:086 (5) - I don’t understand wat kinda slider u wer goin for lo sorry i had autism for a sec

01:12:015 (1,2) - rotate by ~15 degrees clockwise cus the parallel-nes of that pattern feels weird with that part fixed

01:12:324 (3,4,5,1) - slider placement is sorta random made less weird i think

01:14:798 (2) - why is this longer if: a, the part sounds like it shud b 4 ½ sliders, and b, 01:15:417 (4) - is not a longer slidr lol idke

01:15:881 (2,3,4,1,2,3) - cool pattern, maybe fix it up a bit (cus it looks kinda off fixed

01:16:963 (1) - completely dusnt visually fit with previous slidr dw hes straight now

01:19:901 (4) - other than this part, that jump section was overall pretty gud, id suggest moving this to:
fixed

01:19:437 (1,2,3,4) - ok I lied this part is kinda weird cus the flows different, to fix, id do ctrl g for 01:19:591 (2,3,4) - , then after u do that, ctrl g 01:19:746 (3,4) - fixed

01:21:912 (1,2,3,4,1,2,3,4) - cool but maybe make the angles for the start of each 2 notes more consistent (ie same angls or flipped angls) idk they are supposed to be pointing towards the next object idk elaborate plz

01:23:149 (1,2,3,4) - I don’t agree wit dis structuring, I think it shud b a back and forth or square pattrn, but I guess urs sorta works im kepp it

01:25:005 (1) - , 01:25:932 (3) - moving this right wud probs make it look more normal fixed

01:26:859 (3,4,5,1,2,3,4) - messy, clean it up more (01:26:859 (3,2) - these 2 overlap weirdly btw) fixed

01:30:262 (4) - imo shud look similar to previous slider fixed

01:37:221 (4) - overlaps weirdly wit 01:36:757 (1) - , mayb chang to overlapping completely fixed mayb

01:39:540 (1) - , 01:40:158 (1) - are these ncs rly that important lo no ;_;

01:40:932 (2) - I hav a feeling that this is gonna trigger lik 90k ppl too bad 90k scrubs

01:41:086 (1,2) - btw these shud b the exact same shap imo since sound is kinda identical fixed

01:41:550 (3,1) - even tho its like a slider to a slider, that distanc for a 1/8 jump is probs a bit big fixed

01:43:560 (4) - bad blanket, just a remindr to chek over ur blankets as I don’t rly wanna point out every one of thm and make this a blanket mod lo. fixed

01:45:725 (3,4,1) - these angles are kinda wide, which makes hittin thm harder than normal, also spacing is larger than rest of th jump groups in this section it seems mayb fixed idk

01:46:963 (2,3,4,5,6,7) - looks kinda weird imo, my suggestion is to make the square more, squar like and move 6 undr 3, then adjust the rest accordingly or something similar fixed

01:47:890 (1) - slider’s rednode makes it weird and diffrnt from the structure fixed

01:49:128 (1) - theres a vocal at the end of this slidr just like on 01:49:591 (2) - , yet u made 01:49:591 (2) - clickable and not the sliderend vocal oopx fixed

01:53:457 (3,4) - make these fit more onto 01:52:839 (1,2) - , looks kinda random atm moved slightly

01:59:644 (2) - probs move this up and right more to show the slight cresendoesk effect lmao

02:00:880 (1,2,3,4,5,6) - use ctrl d for the square xdddd It just de-sele.... oh

02:01:653 (1) - to 02:08:612 (10) - this section is a bit iffy, maybe use more similar angles (also how tf did u get to 10 combo, shud nc somewhere in ther) nah

02:14:488 (1) - I disagree wit the complexity of this slidr ;_;

02:15:108 (2) - that’s another sorta overlap issu, ill probs stop mentioning most overlap issues startin here fix

02:27:478 (1) - I swear that’s gonna confus someone i think i missed placing a circle

02:29:334 (1) - mayb make this a straight, cus (4) dusnt look like it goes into this fixed

02:31:189 (1) - theres a vocal on the end of this ye

02:39:541 (7) - that’s a pretty awkward plac for this slider, consider goin up mayb goin up on a tuesday

02:54:386 (5,6,1) - space more maybe fixed

02:55:778 (1,2,3) - probs make these all curved or all straight, thn rotate them for that same effect fixed

03:01:808 (6,7) - id make this a slider. (vocal) ye

03:09:231 (8) - yea that sliders pretty awkward, id make it go straight up its straight now, not gay anymore (bad jokes are bad)

03:11:550 (7) - shud overlap with (4) instead since that makes the nex slidr look more normal ye

03:13:407 (4,5,6) - shud be spaced further from 03:13:252 (3) - , 03:13:871 (8) - should be further from 03:13:716 (7,9) - cus everything else is more spacd than this in this section ye

03:14:180 (1,2,3,4,1) - that angl makes everything jus a little weirder, other than that its pretty gud to pla and looks pretty gud tbh keppin it

03:15:261 (4) - id move it up and to the right a bit cus spacing fits better ye

03:16:345 (1) - ^ ye

03:16:499 (2,3,4,5,6,7,1) - rly weir strim, looks like its just a random curve, I suggest making th curve more consistent mayb fixed

03:19:437 (1,2) - I think these slidrs don’t rly look that grejt, and I cant think of any better way other than putting to spinners so ya, basically im sayin u might wanna try redoin the sliders goin with spinner cause fuk sliders

03:22:530 (1) - feels overmappd, mayb jus make the buzzslider hav more repeats but the buzzslider is being used for a specific sound so no change

03:23:149 (1) - slider looks random and outta place made different

03:24:386 (1) - large jumps, by end kappa heh

03:26:783 (1,2) - weird ¼ jump into slidr, probs space more and make it ~170deg flip compard to prev slidr idk what u talkin about

03:27:788 (1) - curve is larg cus it makes it look like that slidr comes outta no wher
fixed

03:28:407 (3) - this slidr’s angle seems ‘outta context’ fixed

03:29:334 (1) - 2 slider points makes this slidr’s curve look weird, generally makin curvs based around circls is ok fixed

03:33:046 (1) - , 03:34:283 (1) - pretty close to prev slidr, just keep in mind that slidr leniency is a thingy ye

03:34:283 (1,2) - repeats are not exactly used commonly in this part of the map, unless u rly feel like that part is diffrnt from the rest of th map, mayb try a different pattern fixed

03:35:211 (3,4,1,2,3,4) - pretty random jump pattrn, maybe move 1,2,3,4 so that it is symmetrical with the first 3,4 as the middl idk ill keep it

03:36:139 (5,6,1) - those r really large jumps compared to the rest nerfed

03:39:231 (1) - that blanket is weir cus the slider end goes into part of a slidr + the slidr is also really far from the circl that goes after, unlike all the other slidr>circl parts in that section idk think i made it slightly better

03:44:179 (1,2) - it looks weird since the red node makes th slider go inwards fixed

03:44:797 (3) - its probs ok but the angle sorta makes it feel weird ye idk

03:47:582 (5) - slidr is weird lookin, sinc its not based off anything ye

03:50:675 (3) - slider position breaks th visual circular flow, cud be fixed by making the curve upsidedown (03:53:767 (5) - too) fixed

03:51:293 (1,2,3,4,1,2,3,4,5) - the intensity of th map, probs the most intense part of the song, they don’t really match up that well, mayb map more larger jumps here fixed

03:58:716 (4,5,6,7,1) - burst into slidr looks kinda weird since slidr and burst are the same length and the same angle fixed

04:00:262 (1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3) - pattern this, don’t spam in random flowish directions, mayb use rotating triangles that increase spacing fixed

04:02:118 (1,2,3) - angle is wide, makes th player not snap, which results in this part bein weird to pla compared to the rest fixed

04:04:591 (3,4,5) - angle is a bit wide, maybe change but lookin at the rest of the section, its probs just part of how that section is mappd ye

04:08:921 (1,2) - kinda weird how that plac is just right next to each other like that, mayb flip one of them ye

04:11:395 (1,2,3,4,5,6,7,8) - I would structure it like 1,2,3,4,5,6 then 7,8 instead of 1,2,3,4 then 5,6,7,8 since lyric starts at 7 i think i did it

04:14:179 (2,3,4) - looks weird since 3 is in an awkward position, mayb rotate 2,3 clockwise a bit and then readjust ye

04:16:035 (6) - slider leniency makes dis slidr rly weird since the slider hed is right next to the prev slidr hed fixed

04:24:385 (3) - sudden change in flow, no sudden chang in music yes change in music

04:28:406 (5,6,7,8,1) - stack confuses me cus thers a lotta stacked single taps there, might jus be me sucking at reading tho idk mayb

04:27:478 (1) - prev slider doesn’t flow into this huh

04:31:189 (1) - this looks like u made it far jus cus symmetry, and disregarded the spacing a bit ye

04:33:199 (4,5) - these 2 circls are like just there made them neater kinda

04:36:756 (3,4,5,6) - these hav rly large ds, and they don’t rly look that gud made into star

04:42:014 (6,7,1,2,3,4,5,6,7,8) - kinda just looks like random crisscross jumps with no structure behind it fixed

04:43:560 (9) - make this look mor dynamic, and mak the end slider flow to the start (yello shows how this pattern wud go) don’t copy cus I kinda jus roughly did a shape without rly payin attention to th timeline, use this as referenc or sometin
i tried

gl ranking btw
Thanks Kip! :D
Yahuri
hiya~ from queue

Vow
-add custom hitsounds?
00:02:426 (1,2) - fix stack
00:11:086 (6,1) - jump here for vocals?
00:16:189 (7,1) - ^
00:19:746 (5,6) - flow doesnt look good because 5 is facing away from 6, rather than towards 6, you can also make 5 a bit cleaner by moving the red anchor point to the middle of the slider.
00:29:952 (5,6) - ^
00:37:066 (2,3) - fix blanket
00:42:015 (1,1,1,1) - DS increases are inconsistent, how about increasing them linearly instead? my main concern is 00:42:323 (1,1,1) - because the DS increase is fairly large
00:46:963 (1,2,3) - a triangle-ish pattern would look much nicer here. you can copypaste one of the sliders, and rotate it 120 degrees and 240 degrees to help accomplish this.
00:48:354 (7,1) - add jump here?
00:51:912 (8,1) - blanket?
00:52:221 (1,2,3) - could make all these sliders have the same curvature, copypaste one of them and rotate 90/180 to get the other two sliders
00:53:458 (1) - this slider looks messy, i would recommend constructing it similar to the way you did with 00:53:458 (1)
01:47:890 (1) - ^
02:14:488 (1) - ^
01:09:850 (3,1) - fix blanket
01:14:798 (2,3,4) - slider 3 and flow looks awkward going into 4. suggestion: blanket 2 with 3, then changing the angle of 3's second half (from the red anchor) to match the angle of 4
01:46:963 (2) - add clap?
01:47:581 (6) - ^
01:48:200 - ^
01:52:530 (7) - ^
01:54:385 (3) - ^
01:57:478 - ^ ok you seem to be missing a lot of hitsounds, please go over those
01:49:282 - remove clap
02:44:798 (3) - you dont need more than one anchor
02:23:767 - hmm....whatever is around here seems to be neater than what was before. i'd like to see more with aesthetics like this.
03:56:550 - what was the purpose of changing the sampleset here?
04:16:344 (1,2,3) - very linear flow, in addition to huge DS change. I recommend increasing the DS from 2-3, as well as moving 3 to get a sharper angle
into it.
04:43:560 (9) - this is a pretty oddly shaped heart. theres nothing wrong with it, but if you want a more symmetrical one, i recommend checking out this map. https://osu.ppy.sh/s/124806 this one is pretty good 00:22:041 (1)

anyways, the aesthetics are pretty messy from what ive seen. suggestions for better aesthetics: use copypasted sliders (dont make most of them by hand, especially if they only have one anchor) and use calculated angles rather than random angles (ctrl+shift+r is your friend).

Good luck!
Topic Starter
Ender_Sword

Yahuri wrote:

hiya~ from queue

Vow
-add custom hitsounds? uhhhh idk any custom hitsounds :_;
00:02:426 (1,2) - fix stack fixed
00:11:086 (6,1) - jump here for vocals? fixed
00:16:189 (7,1) - ^ fixed
00:19:746 (5,6) - flow doesnt look good because 5 is facing away from 6, rather than towards 6, you can also make 5 a bit cleaner by moving the red anchor point to the middle of the slider. fixed i tink
00:29:952 (5,6) - ^ ^
00:37:066 (2,3) - fix blanket fixed
00:42:015 (1,1,1,1) - DS increases are inconsistent, how about increasing them linearly instead? my main concern is 00:42:323 (1,1,1) - because the DS increase is fairly large idk i made them more consistent
00:46:963 (1,2,3) - a triangle-ish pattern would look much nicer here. you can copypaste one of the sliders, and rotate it 120 degrees and 240 degrees to help accomplish this. fixed
00:48:354 (7,1) - add jump here? made slightly further
00:51:912 (8,1) - blanket? fixed
00:52:221 (1,2,3) - could make all these sliders have the same curvature, copypaste one of them and rotate 90/180 to get the other two sliders fixed
00:53:458 (1) - this slider looks messy, i would recommend constructing it similar to the way you did with 00:53:458 (1) fixed
01:47:890 (1) - ^ fixed
02:14:488 (1) - ^ fixed
01:09:850 (3,1) - fix blanket fixed
01:14:798 (2,3,4) - slider 3 and flow looks awkward going into 4. suggestion: blanket 2 with 3, then changing the angle of 3's second half (from the red anchor) to match the angle of 4 fixed
01:46:963 (2) - add clap? fixed
01:47:581 (6) - ^ ^
01:48:200 - ^ ^
01:52:530 (7) - ^ ^
01:54:385 (3) - ^ ^
01:57:478 - ^ ok you seem to be missing a lot of hitsounds, please go over those fixed, will do
01:49:282 - remove clap fixed
02:44:798 (3) - you dont need more than one anchor lol whoops
02:23:767 - hmm....whatever is around here seems to be neater than what was before. i'd like to see more with aesthetics like this.
03:56:550 - what was the purpose of changing the sampleset here? oop fixed
04:16:344 (1,2,3) - very linear flow, in addition to huge DS change. I recommend increasing the DS from 2-3, as well as moving 3 to get a sharper angle
into it. fixed i thinkl
04:43:560 (9) - this is a pretty oddly shaped heart. theres nothing wrong with it, but if you want a more symmetrical one, i recommend checking out this map. https://osu.ppy.sh/s/124806 this one is pretty good 00:22:041 (1) im keepin it

anyways, the aesthetics are pretty messy from what ive seen. suggestions for better aesthetics: use copypasted sliders (dont make most of them by hand, especially if they only have one anchor) and use calculated angles rather than random angles (ctrl+shift+r is your friend).

Good luck!
Thanks!
BounceBabe

you have two uninherited timing points. unless its for sv change, its unrankable http://puu.sh/t0Mj2/f8ffc5ae4b.png ( http://puu.sh/t0Mkj/277d0a22c2.png is fine due to sv change)

add gumi to tags

Vow

00:15:571 (5) - i suggest to remove this, there are no vocal or instrumental sounds that support this circle. id also suggest to use this rhythm http://puu.sh/t0Msh/bc00c6daba.jpg as it suits vocal and guitar better

00:15:725 (6,7,1) - same visual spacing between those makes gameplay irritating stack 00:16:189 (7) - onto 00:16:344 (1) - or larger spacing for 00:15:725 (6,7) - same 00:16:808 (3,4,5) - even tho its supposed to be a jump, gameplay is irritating due to spacing. for reference 00:18:818 (1,2,3,4,5) - is a lot better since the jumps have consistent spacing

00:16:808 (3) - idk why you made this a clickslider. the vocal doesnt end where the slider does nor is there any instruments present either. since you map to vocal 00:16:963 - is where the slider should end for vocal and instrument.

00:27:478 (1) - remove nc 00:28:715 (3) - add nc

00:42:015 (1,1,1,1) - three problems, gradual sv increase would be better, not from 0,5 to 1,00 and then 1,25. do 0,5 0,6 0,7 etc or similar values. the speed changes are drastic which makes this really unsmooth to play which add to the first one. another thing is the comboing, you overused them. 00:42:788 (1,1) - is technically same speed so doesnt need another nc for the second one. same on the other sv changes 00:58:097 (1,1) - they are so drastic and should be nerfed in regards to values to make gameplay more fluent. 0,5 to 1,00 is extremely harsh

00:50:365 (7,8) - due to the fact you have lots of jumps before, this placement makes fluent gameplay uncomfortable. http://puu.sh/t0MNT/bf73c8fa80.jpg is more natural and circular

01:06:448 (3,4,5,1,2,3) - you have a double loup here which makes those straight horizontal slider 01:07:685 (4,5) - uncomfortable to play. try 45° instead to smooth it out http://puu.sh/t0MVq/4906084527.jpg

01:13:871 (1) - 01:16:344 (1) - breaks you CP, remove nc. only because the vocals repeat in tone doesnt mean you should change CP. only use it when specific, repeat of same pattern, significant spacing change, sv change etc same 01:18:819 (1,1) - 01:22:530 (1) - 01:25:005 (1) - etc 01:26:242 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - from after the kiai forth use either 2 or 4 beat CP but not both. 4 would still suit the guitar better
Topic Starter
Ender_Sword

BounceBabe wrote:


you have two uninherited timing points. unless its for sv change, its unrankable http://puu.sh/t0Mj2/f8ffc5ae4b.png ( http://puu.sh/t0Mkj/277d0a22c2.png is fine due to sv change) fixed

add gumi to tags fixed

Vow

00:15:571 (5) - i suggest to remove this, there are no vocal or instrumental sounds that support this circle. id also suggest to use this rhythm http://puu.sh/t0Msh/bc00c6daba.jpg as it suits vocal and guitar better fixed

00:15:725 (6,7,1) - same visual spacing between those makes gameplay irritating stack 00:16:189 (7) - onto 00:16:344 (1) - or larger spacing for 00:15:725 (6,7) - same 00:16:808 (3,4,5) - even tho its supposed to be a jump, gameplay is irritating due to spacing. for reference 00:18:818 (1,2,3,4,5) - is a lot better since the jumps have consistent spacing fixed mayb

00:16:808 (3) - idk why you made this a clickslider. the vocal doesnt end where the slider does nor is there any instruments present either. since you map to vocal 00:16:963 - is where the slider should end for vocal and instrument. fixed

00:27:478 (1) - remove nc 00:28:715 (3) - add nc fixed

00:42:015 (1,1,1,1) - three problems, gradual sv increase would be better, not from 0,5 to 1,00 and then 1,25. do 0,5 0,6 0,7 etc or similar values. the speed changes are drastic which makes this really unsmooth to play which add to the first one. another thing is the comboing, you overused them. 00:42:788 (1,1) - is technically same speed so doesnt need another nc for the second one. same on the other sv changes 00:58:097 (1,1) - they are so drastic and should be nerfed in regards to values to make gameplay more fluent. 0,5 to 1,00 is extremely harsh fixed

00:50:365 (7,8) - due to the fact you have lots of jumps before, this placement makes fluent gameplay uncomfortable. http://puu.sh/t0MNT/bf73c8fa80.jpg is more natural and circular fixed

01:06:448 (3,4,5,1,2,3) - you have a double loup here which makes those straight horizontal slider 01:07:685 (4,5) - uncomfortable to play. try 45° instead to smooth it out http://puu.sh/t0MVq/4906084527.jpg fixed

01:13:871 (1) - 01:16:344 (1) - breaks you CP, remove nc. only because the vocals repeat in tone doesnt mean you should change CP. only use it when specific, repeat of same pattern, significant spacing change, sv change etc same 01:18:819 (1,1) - 01:22:530 (1) - 01:25:005 (1) - etc 01:26:242 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - from after the kiai forth use either 2 or 4 beat CP but not both. 4 would still suit the guitar better idk what you mean by this, mind elaborating?
BounceBabe

E n d wrote:

01:13:871 (1) - 01:16:344 (1) - breaks you CP, remove nc. only because the vocals repeat in tone doesnt mean you should change CP. only use it when specific, repeat of same pattern, significant spacing change, sv change etc same 01:18:819 (1,1) - 01:22:530 (1) - 01:25:005 (1) - etc 01:26:242 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - from after the kiai forth use either 2 or 4 beat CP but not both. 4 would still suit the guitar better idk what you mean by this, mind elaborating?
You used a 4 beat combo pattern for most of the map, except some vocal comboing. 01:18:201 (1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4) - are 2 beats and contradict with the other CP. There are no significant changes in spacing, SV, nor do they need special indication to make it more readable so the NCs are redundant. You can choose your CP depending on your mapping. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Since you have none of these or different mapping in these parts, 2 beat CPs don't make sense.

00:49:592 (1,3) - 00:50:829 (1,3) - swap NC, since the big white ticks is the first beat of the next bar.

01:04:591 (1,2,3,4,1,2,3,4) - is 2 beats which doesn't make much sense compared to the other CP since 01:05:829 (1,2,3,4,5) - is 4 beats again. 01:10:158 (1,3) - Here again, NC swap

Topic Starter
Ender_Sword

BounceBabe wrote:

E n d wrote:

01:13:871 (1) - 01:16:344 (1) - breaks you CP, remove nc. only because the vocals repeat in tone doesnt mean you should change CP. only use it when specific, repeat of same pattern, significant spacing change, sv change etc same 01:18:819 (1,1) - 01:22:530 (1) - 01:25:005 (1) - etc 01:26:242 (1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - from after the kiai forth use either 2 or 4 beat CP but not both. 4 would still suit the guitar better idk what you mean by this, mind elaborating?
You used a 4 beat combo pattern for most of the map, except some vocal comboing. 01:18:201 (1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4) - are 2 beats and contradict with the other CP. There are no significant changes in spacing, SV, nor do they need special indication to make it more readable so the NCs are redundant. You can choose your CP depending on your mapping. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Since you have none of these or different mapping in these parts, 2 beat CPs don't make sense. ah okay

00:49:592 (1,3) - 00:50:829 (1,3) - swap NC, since the big white ticks is the first beat of the next bar. fixed

01:04:591 (1,2,3,4,1,2,3,4) - is 2 beats which doesn't make much sense compared to the other CP since 01:05:829 (1,2,3,4,5) - is 4 beats again. 01:10:158 (1,3) - Here again, NC swap fixed

ty!
TheKingHenry
Hello mod from my queue~
General
  1. Check AiMod there are couple of object ends not snapped and one kiai time not snapped. Snap em
Vow
  1. Since the map didn't play too badly, I'm mostly gonna give you visual things here. I won't mention every example of everything I say, just examples of things that stood out when I was skimming through, so I suggest you check the map yourself if there are similar patterns to be fixed then
  2. 00:01:499 (3,1) - this overlap ain't necesssary
  3. 00:03:973 (1) - could stack with 00:02:426 (1) - or 00:03:045 (2) -
  4. 00:06:138 (7) - if you aren't going to do any visual patterns with this, I suggest you just keep the same straight shape for all these short ones. Same way, you could just use the same shape for the longer sliders too if they repeat constantly in the same fashion in the music and map
  5. 00:09:849 (4) - if this ain't intentional, you could make this little more symmetrical
  6. 00:09:849 (4,6) - either remove the overlap or stack em
  7. 00:16:653 (2,3) - blanket, could also blanket 00:17:272 (5) - with the objects before
  8. 00:28:715 (1,2) - could blanket both ways
  9. 00:35:829 (5,1) - little nazi, but it stood out anyways, fix blanket
  10. same kind of things here and there, check. During the normal sections in the song it looks better tho imo, since many overlaps look intended for example. However, from 02:08:921 - again is a slower section that could use visual work. Also you could think if you could change smth especially with those 1/2 patterns since the spacings between objects doesn't rly stay constant and it can be confusing for the player as in what rhythms the map has since spacing doesn't express anything. Basically since you have stacked most of the 1/2 there, you could make the spacings from the objects before (maybe after too) lower, so that they don't contradict each other so much
  11. 02:44:644 (1,2,3) - this stack is broken lol
  12. 02:59:179 (5,6,7) - making curve with so small amount of circles here doesn't look too good imo, I suggest straightening it
  13. 04:43:560 (9) - you could keep the spacing the same (or atleast about) as in the jumps before so it plays better
  14. 04:53:952 (1) - if you wanna be RLY exact, change the timing a little during the last spinner or already from the slider, since the sound to which this spinner essentially ends, is like ~30ms before the spinner ends
Topic Starter
Ender_Sword

TheKingHenry wrote:

Hello mod from my queue~
General
  1. Check AiMod there are couple of object ends not snapped and one kiai time not snapped. Snap em fixed
Vow
  1. Since the map didn't play too badly, I'm mostly gonna give you visual things here. I won't mention every example of everything I say, just examples of things that stood out when I was skimming through, so I suggest you check the map yourself if there are similar patterns to be fixed then
  2. 00:01:499 (3,1) - this overlap ain't necesssary fixed
  3. 00:03:973 (1) - could stack with 00:02:426 (1) - or 00:03:045 (2) - sure
  4. 00:06:138 (7) - if you aren't going to do any visual patterns with this, I suggest you just keep the same straight shape for all these short ones. Same way, you could just use the same shape for the longer sliders too if they repeat constantly in the same fashion in the music and map fixed
  5. 00:09:849 (4) - if this ain't intentional, you could make this little more symmetrical cleaned it up a bit
  6. 00:09:849 (4,6) - either remove the overlap or stack em fixed
  7. 00:16:653 (2,3) - blanket fixed, could also blanket 00:17:272 (5) - with the objects before nah
  8. 00:28:715 (1,2) - could blanket both ways fixed
  9. 00:35:829 (5,1) - little nazi, but it stood out anyways, fix blanket a little? ;_; fixed
  10. same kind of things here and there, check. During the normal sections in the song it looks better tho imo, since many overlaps look intended for example. However, from 02:08:921 - again is a slower section that could use visual work. Also you could think if you could change smth especially with those 1/2 patterns since the spacings between objects doesn't rly stay constant and it can be confusing for the player as in what rhythms the map has since spacing doesn't express anything. Basically since you have stacked most of the 1/2 there, you could make the spacings from the objects before (maybe after too) lower, so that they don't contradict each other so much ill take a look
  11. 02:44:644 (1,2,3) - this stack is broken lol how did no one notice this lmao
  12. 02:59:179 (5,6,7) - making curve with so small amount of circles here doesn't look too good imo, I suggest straightening it gonna keep it, but I did make the slider afterwards flip to go improve flow
  13. 04:43:560 (9) - you could keep the spacing the same (or atleast about) as in the jumps before so it plays better improved upon
  14. 04:53:952 (1) - if you wanna be RLY exact, change the timing a little during the last spinner or already from the slider, since the sound to which this spinner essentially ends, is like ~30ms before the spinner ends fixed ending
Chatree
From your req ( ^ = same as above,Imo = In my opinion)

Vow

"Vow" is actually diff name? What's hidden meaning? :lol: If It's not, pls change it better than this
  1. 00:05:519 (5) - remove this, then drag the end of slider 00:05:442 replace that removed circle
  2. 00:16:808 (3,4) - look tricky here. change to reverse slider would be nice
  3. 00:48:510 (1) - reverse selection (Ctrl+G) this would be better Imo
  4. 00:54:849 (2,3) - ^
  5. 01:03:355 (1,2) - remove circle,then drag the end of slider replace that like this (Imo)



  6. 01:31:190 (1,2,3,4) - jump too large a bit Imo, make it easier
  7. 02:10:314 (3,4) - change to slider would be nice
  8. 02:35:364 (3,4) - reverse selection (Ctrl+G) this would be better Imo
  9. 02:36:602 (3,4) - ^
  10. 03:27:324 (4,5) - ^
  11. 04:11:395 (1,2,3,4,5,6,7,8) - these jump pattern look tricky for me. Can you make it easier?
  12. 04:39:385 (4,5) - reverse selection (Ctrl+G) this would be better Imo
  13. 04:43:251 (7,8) - make last two circle like this



    04:43:560 (9) - Let's swear that this is the heart? used up too much white point(I don't know what's it called) reduce white point and make hearth slider into better shape (I know you can do)

P.S #1 Check hitsound every times when you reverse selection
P.S #2 I like this song,Hope this ranked soon
WITH LOVE
Topic Starter
Ender_Sword

KrastrovLap wrote:

From your req ( ^ = same as above,Imo = In my opinion)

Vow

"Vow" is actually diff name? What's hidden meaning? :lol: If It's not, pls change it better than this Vow is another word for "Promise" and since https://osu.ppy.sh/s/311463 already uses the diff name Promise, I decided to use Vow instead to spice things up ya know?
  1. 00:05:519 (5) - remove this, then drag the end of slider 00:05:442 replace that removed circle yeah I guess that plays better
  2. 00:16:808 (3,4) - look tricky here. change to reverse slider would be nice nah
  3. 00:48:510 (1) - reverse selection (Ctrl+G) this would be better Imo nah, it wouldn't make sense to the objects afterwards
  4. 00:54:849 (2,3) - ^ rather keep the square shape
  5. 01:03:355 (1,2) - remove circle,then drag the end of slider replace that like this (Imo) good idea!



  6. 01:31:190 (1,2,3,4) - jump too large a bit Imo, make it easier fixed
  7. 02:10:314 (3,4) - change to slider would be nice the sounds are too "obvious" to have a slider
  8. 02:35:364 (3,4) - reverse selection (Ctrl+G) this would be better Imo rather keep the square
  9. 02:36:602 (3,4) - ^ ^
  10. 03:27:324 (4,5) - ^ fixed
  11. 04:11:395 (1,2,3,4,5,6,7,8) - these jump pattern look tricky for me. Can you make it easier? nerfed
  12. 04:39:385 (4,5) - reverse selection (Ctrl+G) this would be better Imo nuh i like squares ;_;
  13. 04:43:251 (7,8) - make last two circle like this fixed



    04:43:560 (9) - Let's swear that this is the heart? used up too much white point(I don't know what's it called) reduce white point and make hearth slider into better shape (I know you can do) mayb

P.S #1 Check hitsound every times when you reverse selection
P.S #2 I like this song,Hope this ranked soon
WITH LOVE
Pachiru
  1. 00:16:344 (1,2,3) - why there is different spacing here? ry to be consistant and keep the same distance, i don't know why you changed sv here
  2. 01:50:520 (2) - why curving this slider? it's useless, keep it straight like the next one
  3. 02:21:912 (1,1,1,1,1) - why you changed the combo here? try to keep a consistant combo pattern too
  4. 02:44:333 (5,6) - reduce the spacing with those two notes, because they only have 1/4 beat between them, and it can be very hard to the player for looking at it!
  5. 04:43:560 (9) - try to rework this sliders, because it's kinda strange like that! but it's style a nice idea :3
overall this map is very good, it can be improved on some parts, but it's not unrankable/bothering, so i didn't pointed out those parts. there is just some patterns that are kinda same at the end, when the jump parts are up. but otherwise, it's a good map!

good luck for rnking it!
Topic Starter
Ender_Sword

Pachiru wrote:

  1. 00:16:344 (1,2,3) - why there is different spacing here? ry to be consistant and keep the same distance, i don't know why you changed sv here fixed
  2. 01:50:520 (2) - why curving this slider? it's useless, keep it straight like the next one fixed
  3. 02:21:912 (1,1,1,1,1) - why you changed the combo here? try to keep a consistant combo pattern too The song warrants the NC tho?
  4. 02:44:333 (5,6) - reduce the spacing with those two notes, because they only have 1/4 beat between them, and it can be very hard to the player for looking at it! reduced spacing
  5. 04:43:560 (9) - try to rework this sliders, because it's kinda strange like that! but it's style a nice idea :3 made an attempt
overall this map is very good, it can be improved on some parts, but it's not unrankable/bothering, so i didn't pointed out those parts. there is just some patterns that are kinda same at the end, when the jump parts are up. but otherwise, it's a good map! Thanks :D

good luck for rnking it!
ty !
Lulu-
Hey, m4m! Just pointing out some major stuff here, there repeated mistakes, which would've made this post much longer than needed, so I just left them out. The map seemed a bit messy to me in general, you should be more consistent with your spacing, avoid overlapping stuff that much and use cleaner patterns/sliders

[Vow]

00:01:963 (4,5,1) - You should make this flow better, it's not very pleasant to play like many other parts in the map, but they're easy to fix with blankets, so I won't point most of them out. 4 and 5's placement also makes the pattern look pretty messy, so try moving them further away from the other objects to make it look less dense and cleaner

00:09:849 (4) - Add a red sliderpoint in the middle so you can make the slider look nicer

00:11:086 (6,1,2) - I'd rotate this by something like -30°, feels better to me than straight sliders in straight lines

00:16:808 (3) - Change this slider so it blankets with 00:17:272 (5)

00:18:818 (1,2,3,4) - You can emphasize the sliders more by placing the circles closer to the slidertail

00:19:746 (5) - Why is the spacing here suddenly so high? The song isn't really intense here and it would be better for you to just keep the DS low incalmer parts like this

00:42:323 (1) - This slider should end on the next blue tick

01:03:355 (1) - This breaks the flow pretty hard, try finding a more comfortable direction for the slider

01:40:468 (5) - Don't place this directly below 4, this will play better if placed somewhere around 2's sliderend

02:23:458 (2) - Lower the SV here

03:18:200 (1,1,1) - Change the way of how you place these, it's really hard for the player to read this

03:22:840 (2,1,1,1) - All of these have to end on blue ticks, no breaks inbetween

04:43:560 (9) - Redo this slider, but use a medium/small sized grid this time to make it easier to create symmetrical sliderart. The SV is also way too slow here, try increasing it by a bit and make the slider a bit more wider, so it won't end up shorter than the current one

If you have any more questions feel free to message me!
Topic Starter
Ender_Sword

Lulu- wrote:

Hey, m4m! Just pointing out some major stuff here, there repeated mistakes, which would've made this post much longer than needed, so I just left them out. The map seemed a bit messy to me in general, you should be more consistent with your spacing, avoid overlapping stuff that much and use cleaner patterns/sliders

[Vow]

00:01:963 (4,5,1) - You should make this flow better, it's not very pleasant to play like many other parts in the map, but they're easy to fix with blankets, so I won't point most of them out. 4 and 5's placement also makes the pattern look pretty messy, so try moving them further away from the other objects to make it look less dense and cleaner ¯\_(ツ)_/¯

00:09:849 (4) - Add a red sliderpoint in the middle so you can make the slider look nicer fixed

00:11:086 (6,1,2) - I'd rotate this by something like -30°, feels better to me than straight sliders in straight lines fixed

00:16:808 (3) - Change this slider so it blankets with 00:17:272 (5) fixed

00:18:818 (1,2,3,4) - You can emphasize the sliders more by placing the circles closer to the slidertail moved closer

00:19:746 (5) - Why is the spacing here suddenly so high? The song isn't really intense here and it would be better for you to just keep the DS low incalmer parts like this oop fixed

00:42:323 (1) - This slider should end on the next blue tick fixed

01:03:355 (1) - This breaks the flow pretty hard, try finding a more comfortable direction for the slider breaks the flow hard? idk

01:40:468 (5) - Don't place this directly below 4, this will play better if placed somewhere around 2's sliderend moved

02:23:458 (2) - Lower the SV here lowered

03:18:200 (1,1,1) - Change the way of how you place these, it's really hard for the player to read this moved further from 5, but really this shouldn't be hard to read for players who play six star maps lo

03:22:840 (2,1,1,1) - All of these have to end on blue ticks, no breaks inbetween fixed

04:43:560 (9) - Redo this slider, but use a medium/small sized grid this time to make it easier to create symmetrical sliderart. The SV is also way too slow here, try increasing it by a bit and make the slider a bit more wider, so it won't end up shorter than the current one this damn slider ;_; ill see what i can do

edit: I chose not to increase the SV, but I redid the slider to be more symmetrical

If you have any more questions feel free to message me!

Thanks!
Vespirit
im so sorry i took so long to get to this D:
[ Vow]
  1. 00:02:426 (1,2) - why not make it a 2/1 slider like you have at similar places in this section?
  2. 00:16:344 (1,2,3,4,5) - why did you silence some objects here, imo it sounds much better with all the hitsounds and sometimes silencing something can throw a player off
  3. 01:21:911 (1,2,3,4,5,6,7,8) - idk i really dont think the minimal spacing reflects the music here, its actually stronger than 01:20:674 (1,2,3,4,5), so at least dont overlap the circles
  4. 01:45:416 (1,2,3,4,1,2,3,4) - what justifies a jump here? imo spacing doesnt need to be that high, since you follow vocals previous to this section and for most of these jumps vocals are absent
  5. 02:01:653 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - to me this sections doesnt seem to be intense enough to warrant strong hitsounds like you have? maybe you could decrease volume on it or something

Wow this map looks really good, so sorry if my mod is short... And also im very sorry i took so long :(
Topic Starter
Ender_Sword

HydroCannon13 wrote:

im so sorry i took so long to get to this D:
[ Vow]
  1. 00:02:426 (1,2) - why not make it a 2/1 slider like you have at similar places in this section? idk lo
  2. 00:16:344 (1,2,3,4,5) - why did you silence some objects here, imo it sounds much better with all the hitsounds and sometimes silencing something can throw a player off fixed
  3. 01:21:911 (1,2,3,4,5,6,7,8) - idk i really dont think the minimal spacing reflects the music here, its actually stronger than 01:20:674 (1,2,3,4,5), so at least dont overlap the circles increased spacing slightly
  4. 01:45:416 (1,2,3,4,1,2,3,4) - what justifies a jump here? imo spacing doesnt need to be that high, since you follow vocals previous to this section and for most of these jumps vocals are absent comprise
  5. 02:01:653 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10) - to me this sections doesnt seem to be intense enough to warrant strong hitsounds like you have? maybe you could decrease volume on it or something fixed

Wow this map looks really good, so sorry if my mod is short... And also im very sorry i took so long :(
Don't worry about it! Thanks for the mod :D
Chibi Maruko
maraton
  1. 00:01:499 (3) - NC here bcs sound ryhthm start here
  2. 00:12:169 (3) - Use ds or move a little bit jump since before this are use
  3. 00:29:334 (1) - lol, spam nc? I might you accidentally or not. remove it
  4. 00:39:694 - Add timing section here and change volume to 5% bcs it's look weird put note here
  5. 00:46:963 (1,2,3) - I don't think so why you add clap at each sliders. Please remove clap at slider (2)
  6. 00:52:220 (1,2,3) - ^
  7. 00:56:859 (6,7,8,9,1) - There is no sound 1/4 streams. Please remove circle streams at blue tick and return to 1/2 jump
  8. 01:10:777 (1,3) - Avoid these overlap. It's look strange.
  9. 01:28:715 (3) - Change to ctrl + g bcs this part look easier than other part. So, this part should be ez part and no jump lel
  10. 01:29:952 (3) - Nc here
  11. 01:47:890 (8) - ^
  12. 02:01:499 (6,1) - Add nc at circle (6) at remove nc at slider (1). Yeah, i mention this bcs nc must compulsory add at big white tick. But not only just important sound. In fact, it's depend to rhyhthm which means there are many songs are don't follow the important sounds. fk why i'm saying this
  13. 03:11:705 (8) - Change to ctrl + h bcs it's looked go to wrong way lol
  14. 03:18:200 (1,1,1) - There's no reason why you add spam nc. It's looks more uncomfortable than before. Remove it
  15. 03:22:066 (1) - Yeah, this is too no reason why you add 1/8 slider stream instead this sound you wanted add here lel. Remove it and replace to slider 1/1 or ignore that
  16. 03:22:530 (1) - Remove slider this too bcs no sound here
  17. 03:54:076 (1) - Fix this sliderwave.
  18. 04:43:560 (9) - Yeah, end slider here and long slider. NC here bcs this is nearly ending and a spinner

nice map.
good luck
silento
im gay maybe
22:51 TheArchist: can i just lay my points in discord because well yea
22:53 E n d: but i wanna give kudos
22:53 TheArchist: i can put it down, but i wanna talk about the map a little because i will repeat myself a lot if i forum mod
22:54 E n d: i cant discord rn
22:54 TheArchist: o
22:54 TheArchist: alright then i guess
22:57 TheArchist: fuck it i'm just gonna toss my points in discord because forum post is gonna be long and its far easier for me to talk about it
23:00 E n d: hol on
23:03 TheArchist: 00:02:117 (5) -
23:03 TheArchist: 00:01:499 (3) - \
23:04 TheArchist: https://osu.ppy.sh/ss/7062365
23:04 TheArchist: 00:06:138 (6) -
23:05 TheArchist: https://osu.ppy.sh/ss/7062376
23:06 TheArchist: 00:09:849 (4) - nc
23:06 TheArchist: 00:11:859 (2) - this aint parallell lul
23:06 TheArchist: parallel
23:07 TheArchist: 00:19:127 (2) -
23:08 TheArchist: https://osu.ppy.sh/ss/7062385
23:08 TheArchist: 00:20:983 (5) -
23:08 TheArchist: ends on red tick
23:09 TheArchist: 00:25:158 (4) -
23:09 TheArchist: https://osu.ppy.sh/ss/7062394
23:09 TheArchist: 00:31:653 (2,3) -
23:10 TheArchist: 00:32:736 - there is a sound start here
23:10 TheArchist: 00:34:591 (4) - disagree on repeat
23:10 TheArchist: 00:35:829 (5) - consistency issues
23:10 E n d: 00:24:694 (3) -
23:12 TheArchist: 00:37:066 (2) -
23:13 TheArchist: https://osu.ppy.sh/ss/7062424
23:14 TheArchist: 00:35:829 (5) - just mentioning for consistency, keep stuff on white and red ticks for openinig
23:15 TheArchist: https://osu.ppy.sh/ss/7062432
23:19 TheArchist: 00:42:014 -
23:20 TheArchist: 0https://osu.ppy.sh/ss/7062453
23:21 TheArchist: 00:43:252 (2) - maybe nc?
23:22 TheArchist: 00:49:902 (2,3) -
23:22 TheArchist: https://osu.ppy.sh/ss/7062465
23:23 TheArchist: 00:54:694 (1,2,3,4) - your squares trigger me
23:23 TheArchist: hint
23:24 TheArchist: control shift d
23:25 TheArchist: 00:56:706 (5) - example of randomass structure
23:26 TheArchist: 00:59:644 (2) - https://osu.ppy.sh/ss/7062490 maybe?
23:26 TheArchist: 01:00:107 (2) - triggered by blankets
23:27 TheArchist: 01:10:777 (1) - one small readjustment here is good
23:27 TheArchist: https://osu.ppy.sh/ss/7062502
23:28 TheArchist: 01:01:499 (3,4) - https://osu.ppy.sh/ss/7062510 maybe try this?
23:29 TheArchist: 01:04:902 (3) -
23:30 E n d: people around
23:30 E n d: so
23:30 E n d: uh
23:30 E n d: plz wait
23:30 E n d: thats why im not responding xd
23:30 E n d: yes
23:30 TheArchist: 01:20:674 (1) - not parallel with 2 slider so am tiggrd
23:31 TheArchist: https://osu.ppy.sh/ss/7062522 a fixed orientation for an ocd mine
23:31 TheArchist: *mind
23:32 TheArchist: 01:27:169 (2,4,3) - stackign could be fixed on those if you're gonna do the whole "coming back to the same point thing
23:32 TheArchist: 01:40:004 (2,3,5) - these slight overlaps kill me soul
23:33 TheArchist: https://osu.ppy.sh/ss/7062540 suggestion id k
23:35 E n d: 00:54:076 (3) -
23:37 E n d: 00:56:706 (5) -
23:37 TheArchist: 00:57:169 (1,2) - dont really look parallel but up to you
23:38 E n d: triggered by bl;anket
23:38 E n d: 00:59:798 (1,2) -
23:38 E n d: is that what you meant
23:38 TheArchist: 01:00:107 (2) -
23:38 E n d: alright
23:40 E n d: lo
23:41 TheArchist: 01:59:644 (5) - move this i think https://osu.ppy.sh/ss/7062580
23:41 E n d: 01:04:902 (3) -
23:41 TheArchist: potentially blanket but that was done in 5 min lul
23:44 TheArchist: 02:26:396 (4) - stream no blanket me annoyed
23:46 TheArchist: 03:34:282 - 03:34:283 (1,2) -
23:46 TheArchist: https://osu.ppy.sh/ss/7062595
23:46 TheArchist: try that?
23:48 TheArchist: 04:11:395 (1,2,3,4,5,6,7,8) - move this entire pattern a little (?) maybe https://osu.ppy.sh/ss/7062604
23:48 TheArchist: 04:21:602 (2) - make these two look the sam as
23:48 TheArchist: 04:21:756 (3,5) -
23:48 TheArchist: 2 and 4 i mean
23:49 E n d: 02:26:396 (4) -
23:49 E n d: example plz
23:50 TheArchist: 02:33:664 (2) - look at how stream is curving around this note later on
23:50 TheArchist: and compare it to what i pointed out
23:51 E n d: http://i.imgur.com/0VwjQTg.png
23:51 E n d: like thius?
23:52 TheArchist: https://osu.ppy.sh/ss/7062628
00:00 E n d: no
00:00 E n d: workin on it
00:01 E n d: ok i think i got all of it
00:01 E n d: now to do the squares
00:01 E n d: ye
Topic Starter
Ender_Sword

Chibi Maruko wrote:

maraton
  1. 00:01:499 (3) - NC here bcs sound ryhthm start here fixed
  2. 00:12:169 (3) - Use ds or move a little bit jump since before this are use moved slightly
  3. 00:29:334 (1) - lol, spam nc? I might you accidentally or not. remove it ill keep
  4. 00:39:694 - Add timing section here and change volume to 5% bcs it's look weird put note here reduced to 15
  5. 00:46:963 (1,2,3) - I don't think so why you add clap at each sliders. Please remove clap at slider (2) fixed
  6. 00:52:220 (1,2,3) - ^ fixed
  7. 00:56:859 (6,7,8,9,1) - There is no sound 1/4 streams. Please remove circle streams at blue tick and return to 1/2 jump im keepin it
  8. 01:10:777 (1,3) - Avoid these overlap. It's look strange. fixed
  9. 01:28:715 (3) - Change to ctrl + g bcs this part look easier than other part. So, this part should be ez part and no jump lel moved
  10. 01:29:952 (3) - Nc here fixed
  11. 01:47:890 (8) - ^ fixed
  12. 02:01:499 (6,1) - Add nc at circle (6) at remove nc at slider (1). Yeah, i mention this bcs nc must compulsory add at big white tick. But not only just important sound. In fact, it's depend to rhyhthm which means there are many songs are don't follow the important sounds. fk why i'm saying this fixed
  13. 03:11:705 (8) - Change to ctrl + h bcs it's looked go to wrong way lol fixed
  14. 03:18:200 (1,1,1) - There's no reason why you add spam nc. It's looks more uncomfortable than before. Remove it they show the change in music
  15. 03:22:066 (1) - Yeah, this is too no reason why you add 1/8 slider stream instead this sound you wanted add here lel. Remove it and replace to slider 1/1 or ignore that its there to mimic the 1/8 sound ;P
  16. 03:22:530 (1) - Remove slider this too bcs no sound here im following background then switch to voice, seems empty without it (if more people complain will fix)
  17. 03:54:076 (1) - Fix this sliderwave. fixesd
  18. 04:43:560 (9) - Yeah, end slider here and long slider. NC here bcs this is nearly ending and a spinnerfixed

nice map.
good luck
thanks!
Ora
hi from queue

General
00:38:612 - why not make this clickable like you do for 00:39:849 (1) -
00:47:272 (2,4) - stack
00:50:365 (5) - I dont like this curve (doesn't fit your other sliders throughout the map and seems random). maybe something like this: https://osu.ppy.sh/ss/7078804
00:53:457 (1,4) - did you try to stack
00:59:798 (1,2) - would be cool if you did this for aesthetics http://puu.sh/toU01/4c360c550d.jpg
00:29:952 (2) - why not make the curves symmetrical: 00:29:952 (2) - easy fix
01:40:932 (6,2) - fix overlap :c
01:55:622 (3,2) - suggest to just stack
01:58:407 (5,1) - ^

blankettt
00:01:499 (1,3) - nazi blanket
00:20:983 (7,1) - ^
00:15:416 (4,5) - can be better (use the approach circle for reference!)
00:37:684 (3) - x290 y183
03:40:622 (2) - x129 y 125
NCs
00:02:426 (1) - remove nc
00:09:849 (1) - ^
00:29:334 (1) - ^
00:45:881 (1) - take off the NC here and start at 00:46:035 (3) -
00:46:963 (1) - take off the NC here and start at 00:47:272 (2) -
00:58:097 (1) - remove NC
01:03:046 (1) - can remove
01:13:871 (1) - ^
01:16:344 (1) - ^
01:18:819 (1) - ^
01:24:850 (1) - remove and then start at 01:24:386 (6) -
01:29:952 (1) - remove
01:31:190 (1) - ^
01:32:427 (1) - ^
01:33:664 (1) - ^
01:34:901 (1) - ^
01:44:024 (1) - remove and start at 01:44:180 (3) -
01:46:036 (1) - remove

Im not going to say anymore because you get the point :^) Just make sure the NCs are consistent (every 4 white ticks) except SV changes can keep NCs


great song with cool patterns. nice heart at the end ^^
Topic Starter
Ender_Sword

Ora wrote:

hi from queue

General
00:38:612 - why not make this clickable like you do for 00:39:849 (1) - I like it the way it is
00:47:272 (2,4) - stack fixed
00:50:365 (5) - I dont like this curve (doesn't fit your other sliders throughout the map and seems random). maybe something like this: https://osu.ppy.sh/ss/7078804 fixed
00:53:457 (1,4) - did you try to stack no, but I did now
00:59:798 (1,2) - would be cool if you did this for aesthetics http://puu.sh/toU01/4c360c550d.jpg improved slightly
00:29:952 (2) - why not make the curves symmetrical: 00:29:952 (2) - easy fix fixed
01:40:932 (6,2) - fix overlap :c wasn't meaning to overlap
01:55:622 (3,2) - suggest to just stack fixed
01:58:407 (5,1) - ^ fixed

blankettt
00:01:499 (1,3) - nazi blanket fixed
00:20:983 (7,1) - ^ fixed
00:15:416 (4,5) - can be better (use the approach circle for reference!) improved
00:37:684 (3) - x290 y183 fixed
03:40:622 (2) - x129 y 125 fixed
NCs
00:02:426 (1) - remove nc
00:09:849 (1) - ^
00:29:334 (1) - ^
00:45:881 (1) - take off the NC here and start at 00:46:035 (3) -
00:46:963 (1) - take off the NC here and start at 00:47:272 (2) -
00:58:097 (1) - remove NC
01:03:046 (1) - can remove
01:13:871 (1) - ^
01:16:344 (1) - ^
01:18:819 (1) - ^
01:24:850 (1) - remove and then start at 01:24:386 (6) -
01:29:952 (1) - remove
01:31:190 (1) - ^
01:32:427 (1) - ^
01:33:664 (1) - ^
01:34:901 (1) - ^
01:44:024 (1) - remove and start at 01:44:180 (3) -
01:46:036 (1) - remove fixed all

Im not going to say anymore because you get the point :^) Just make sure the NCs are consistent (every 4 white ticks) except SV changes can keep NCs


great song with cool patterns. nice heart at the end ^^
Thanks :D
Affirmation
Q

[ASdf]
00:06:138 (6,1) - too jumkped.
00:18:509 (7) - end at 00:18:664 -
00:18:818 (1,2) - 00:19:282 (3,4) - why you overlaped?
00:29:952 (3,4,1) - DS looks similar, so players could be confused about reading
01:14:798 (2) - 01:14:952 - end at here
02:59:952 (2,3) - overmapping

GL
Topic Starter
Ender_Sword

Neoskylove wrote:

Q

[ASdf]
00:06:138 (6,1) - too jumkped. fixed
00:18:509 (7) - end at 00:18:664 - fixed
00:18:818 (1,2) - 00:19:282 (3,4) - why you overlaped? huh?
00:29:952 (3,4,1) - DS looks similar, so players could be confused about reading
01:14:798 (2) - 01:14:952 - end at here fixed
02:59:952 (2,3) - overmapping I dont think so, might fix if more people complain

GL
ty
TequilaWolf
mod
Vow-

00:02:890 - add note on stack?
00:23:148 - consider adding note
00:42:014 (1,1) - do you think it'd look better if these were just normal curved sliders instead of having red nodes? only start at 00:43:560 (1) - because of the sound
00:56:860 (6,7,8,9,1) - sounds more like a simple 1/2 slider to me than stream
01:20:520 (4) - maybe reduce the distance between 3 and 4
01:21:911 (1,2,3,4,5,6,7,8) - consider straight up stacking instead of this
01:31:189 (4,5) - there's actually no change of sound at all, why are these so far apart
01:41:627 (4) - consider removing this and moving 01:41:550 (3) - to around x282y169
02:23:768 (1,2) - consider increasing distance between these 2
02:29:798 (3,4,5) - maybe remove 4 and change 5 to 2 circles instead
03:33:974 (4) - maybe change this into a stream instead
04:07:993 (3) - maybe it looks better curved downwards
#
Topic Starter
Ender_Sword

TequilaWolf wrote:

mod
Vow-

00:02:890 - add note on stack? oo sure
00:23:148 - consider adding note nah
00:42:014 (1,1) - do you think it'd look better if these were just normal curved sliders instead of having red nodes? only start at 00:43:560 (1) - because of the sound sure
00:56:860 (6,7,8,9,1) - sounds more like a simple 1/2 slider to me than stream hmm ill keep it
01:20:520 (4) - maybe reduce the distance between 3 and 4 ye fixed
01:21:911 (1,2,3,4,5,6,7,8) - consider straight up stacking instead of this ill try
01:31:189 (4,5) - there's actually no change of sound at all, why are these so far apart fixed
01:41:627 (4) - consider removing this and moving 01:41:550 (3) - to around x282y169 sure may revert idk
02:23:768 (1,2) - consider increasing distance between these 2 fixed
02:29:798 (3,4,5) - maybe remove 4 and change 5 to 2 circles instead nah, i prefer the way it is
03:33:974 (4) - maybe change this into a stream instead ya fixed
04:07:993 (3) - maybe it looks better curved downwards fixed
#
ty !
Monarch
nm
00:03:045 (6,7,1) - 00:04:901 (4,5,6) - 00:07:375 (4,5,6,1) - 00:09:540 (3,4,5,6) - 1/1 spacing is very inconsistent, you need to pick one DS here and stick to it, you cant just change the 1/1 spacing because this distorts the players idea on what is 1/1 and what is 1/2

same with your 1/2 you can't have one spacing this big 00:02:117 (3,4) - and then another spacing this big 00:11:859 (2,3) - and nother this big 00:06:911 (2,3,4) - , you need to chose one ds and stick to it in the slow parts of the song because the intensity isnt really changing at all

like ok you want this to be sapced 00:11:086 (6,1) - so that it shows the intensity but then you should also have 00:15:416 (4,5) - this spaced too since its the same increase, otherwise sticmk to one ds in the slow parts, one for the 1/2 to be propperlty seen and one for the 1/1s to be propperly seen

00:18:200 (6,7,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5) - liek here all the intensity is the same as the start and yet you;'re increasing the ds for no reason, if \nything the intrumental becomes more mellow and not more intense

00:42:014 (1,1,1,1,1) - really you should be increasing ds between these for the loudr vocals, it just doesnt make sense to keep the same ds when half of them are like screaming level when the other half are closer to whispering

00:48:354 (6,1) - ds between these should be bigger, maybe either blanket the slider with 5 or even bettwe just stack it under 5 (and move 00:48:974 (2,3) - to be better flowing )

00:51:911 (6) - flow of 6 doesnt really match the direction that 00:51:293 (2,3,4,5) - these jumps go in, maybe ctrl+j ctrl+h?(00:52:221 (1,2,3) - youd need to change this too probably)

00:58:097 (7,1,1,1) - dunno why the spacing of these notes are so low

01:03:355 (1,3) - position of this looks ugly maybe blanket

01:06:448 (3,4,5,1,2,3) - why is such high intensity with such low ds

01:09:541 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - same for most of this section tbh

01:14:798 (2,3) - dont see a reason for this low ds and slider double up when you could just continue as normal

01:15:726 (1,2,3,4,5,6) - theres nothing in the music to suggest this patetrn

01:33:973 (5,6,1) - looks very ugly, just manually stack

01:36:756 (1,2,3,4,5) - flow direction changes a lot here weirdly

01:41:086 (1) - why so low ds when its so intense

01:59:025 (1,2,3,4,5,6) - Circle 1 should flow off the slider and not be awkwardly down, the other jumps are also very weird as they change flow for not reason tbh and the ds is very low even though its reletivly intense

02:01:189 (4,5) - dont understand why this ds is so low you even have hitsounds that are loud on it

02:01:499 (1,2,3,4,5,6,1,2,3,4,5,6) - there is literally no pattern to this section its all just randomly placed tbh

sliders should flow into each other or oppose each other, circles should flow from sliders into other sliders

02:10:314 (3,4) - stack this

02:12:015 (4,5,6) - stack

02:14:488 (1,2) - make slider flow off circle

02:26:858 (6,7,8,9,1,2,3,4) - stream isnt intense enough to deserve this ds, slow spacing

02:30:881 (3,1) - weird jump angle, breaks flow of previous jumps

02:47:581 (2,3,4,5,6) - very ugly jumps tbh

02:55:623 (6,2,2,2,4) - tbh you can space these out so that the face doesnt overlap liek it does right now, or, if you want it to the you should just move them closer to superimpose the fade, this half in fade doesnt look good at all

03:03:663 (3,4,5,6,7,8) - more ugly jumps tbh the flow is weird and they dont look nice at all

03:04:592 (1,2) - why so low ds

03:37:221 (2,3,4,5,6) - weird jump flow

03:40:468 (1,2) - 03:40:932 (3,1) - why ds varies so much at same intensity

03:56:551 (1,2,3,4,5,6,7,8) - dont understand why jumps are so small

04:01:498 (1,2,3,4,5,6,7) - i dont think the fades of these circles should overlap, make the jumpes go from bottom right to top left like this
or something similar

04:34:282 (3,4,5,6) - ^

04:35:519 (3,4,5,6) - ^

04:04:282 (2,3,4,5) - ugly jumps

04:11:395 (1,3,5,7) - be careful with fade overlapping

04:41:395 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - ^ lazy jump section that is uninspried and isnt a propper circle

04:43:560 (1) - move the point of the heart upward so that the start and end of the heart are on the same y ordinate

x
Topic Starter
Ender_Sword

Monarch wrote:

nm
00:03:045 (6,7,1) - 00:04:901 (4,5,6) - 00:07:375 (4,5,6,1) - 00:09:540 (3,4,5,6) - 1/1 spacing is very inconsistent, you need to pick one DS here and stick to it, you cant just change the 1/1 spacing because this distorts the players idea on what is 1/1 and what is 1/2

same with your 1/2 you can't have one spacing this big 00:02:117 (3,4) - and then another spacing this big 00:11:859 (2,3) - and nother this big 00:06:911 (2,3,4) - , you need to chose one ds and stick to it in the slow parts of the song because the intensity isnt really changing at all

like ok you want this to be sapced 00:11:086 (6,1) - so that it shows the intensity but then you should also have 00:15:416 (4,5) - this spaced too since its the same increase, otherwise sticmk to one ds in the slow parts, one for the 1/2 to be propperlty seen and one for the 1/1s to be propperly seen fixed

00:18:200 (6,7,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5) - liek here all the intensity is the same as the start and yet you;'re increasing the ds for no reason, if \nything the intrumental becomes more mellow and not more intense made slight change

00:42:014 (1,1,1,1,1) - really you should be increasing ds between these for the loudr vocals, it just doesnt make sense to keep the same ds when half of them are like screaming level when the other half are closer to whispering made a change to ds

00:48:354 (6,1) - ds between these should be bigger, maybe either blanket the slider with 5 or even bettwe just stack it under 5 (and move 00:48:974 (2,3) - to be better flowing ) yeah that slider has been bothering me, think i made a decent fix tho ty

00:51:911 (6) - flow of 6 doesnt really match the direction that 00:51:293 (2,3,4,5) - these jumps go in, maybe ctrl+j ctrl+h?(00:52:221 (1,2,3) - youd need to change this too probably) keeping 00:52:221 (1,2,3) - but fixed other wise

00:58:097 (7,1,1,1) - dunno why the spacing of these notes are so low ¯\_(ツ)_/¯

01:03:355 (1,3) - position of this looks ugly maybe blanket "ugly" is subjective, I think it looks fine

01:06:448 (3,4,5,1,2,3) - why is such high intensity with such low ds raised ds

01:09:541 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - same for most of this section tbh fixed i tthink xd

01:14:798 (2,3) - dont see a reason for this low ds and slider double up when you could just continue as normal leadin to change

01:15:726 (1,2,3,4,5,6) - theres nothing in the music to suggest this patetrn I mean I dont see your logic cause its not very good, but changed the pattern xd

01:33:973 (5,6,1) - looks very ugly, just manually stack ye, just thought people would complain cause "UGH CANT READ WITH HD PLZ FIX"

01:36:756 (1,2,3,4,5) - flow direction changes a lot here weirdly think its fine

01:41:086 (1) - why so low ds when its so intense That feels more like the ending of the intense part, which would warrant a lower to ds to make the change not as sudden idk

01:59:025 (1,2,3,4,5,6) - Circle 1 should flow off the slider and not be awkwardly down, the other jumps are also very weird as they change flow for not reason tbh and the ds is very low even though its reletivly intense ye fixed

02:01:189 (4,5) - dont understand why this ds is so low you even have hitsounds that are loud on it fixed with the change above idk i was drunk

02:01:499 (1,2,3,4,5,6,1,2,3,4,5,6) - there is literally no pattern to this section its all just randomly placed tbh changed a lil

sliders should flow into each other or oppose each other, circles should flow from sliders into other sliders

02:10:314 (3,4) - stack this fioxed

02:12:015 (4,5,6) - stack sure

02:14:488 (1,2) - make slider flow off circle fix sorta idk

02:26:858 (6,7,8,9,1,2,3,4) - stream isnt intense enough to deserve this ds, slow spacing may change

02:30:881 (3,1) - weird jump angle, breaks flow of previous jumpsfixed

02:47:581 (2,3,4,5,6) - very ugly jumps tbh may change later idk

02:55:623 (6,2,2,2,4) - tbh you can space these out so that the face doesnt overlap liek it does right now, or, if you want it to the you should just move them closer to superimpose the fade, this half in fade doesnt look good at all idk what you mean so no change xd

03:03:663 (3,4,5,6,7,8) - more ugly jumps tbh the flow is weird and they dont look nice at all altered slightly

03:04:592 (1,2) - why so low ds made lsightyl biger

03:37:221 (2,3,4,5,6) - weird jump flow nah

03:40:468 (1,2) - 03:40:932 (3,1) - why ds varies so much at same intensity fixe

03:56:551 (1,2,3,4,5,6,7,8) - dont understand why jumps are so small made biger

04:01:498 (1,2,3,4,5,6,7) - i dont think the fades of these circles should overlap, make the jumpes go from bottom right to top left like this
or something similar made attempt

04:34:282 (3,4,5,6) - ^ they're fine

04:35:519 (3,4,5,6) - ^ ^

04:04:282 (2,3,4,5) - ugly jumps made less linear

04:11:395 (1,3,5,7) - be careful with fade overlapping moved

04:41:395 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - ^ lazy jump section that is uninspried and isnt a propper circle lazy comment which could have just been improve the jumps xd

04:43:560 (1) - move the point of the heart upward so that the start and end of the heart are on the same y ordinate think ill keep it how it is

x
thanks :p
Logic Agent
[General]
  1. You could bump up the OD to like 8.7 or something.
  2. 04:43:560 - Two different samplesets on the same place, make them consistent (both soft or both normal)
[Vow]
  1. 00:02:890 (5) - So this intro is very calm and the note density here could be taken down a bit. There's a sound here but does it really warrant a click? I don't think so.
  2. 00:09:385 (2,3) - I think stacking these would be nice cause it reduces the movement in this slow section. Also you stacked other 1/2 stuff earlier so it works out.
  3. 00:14:798 (3) - Can you make this not a bezier slider, thank
  4. 00:24:694 (3,4,5) - Make these the same visual distance? They're the same actual ds apart however because of how slider bodies look it's better to bring 00:25:313 (5) down more to make it look cleaner.
  5. 00:34:127 (2,3) - Stack this? You stacked them here so 00:31:653 (2,3)
  6. 00:34:282 (3,4,5) - Consistent visual distance? Same point as earlier.
  7. 00:34:591 (4,5) - Can you just make this one long slider like 00:32:117 (4) ?
  8. 00:35:519 (6) - I would just delete this, earlier on there are pauses in the rhythm however here you added a circle. Think it's better for the effect of the beginning to just leave it unclickable.
  9. 00:42:323 (1,1) - This is the only slider in this pattern that overlaps, I would either overlap them all or none. Looks kinda strange only doing one.
  10. 00:51:293 (2,3,4) - The emphasis here could be better, there's a new guitar sound introduced at 00:51:603 (4) however the spacing is smaller than 00:51:293 (2,3) try to fix that.
  11. 00:56:859 (6,7,8,9) - Mapping this as 1/4 probably isn't rhythmically correct and also takes away from 00:57:787 (3,4,5,6,7) this actually being correct
  12. 00:58:407 (1,2,1,2,1,2) - This rhythm puts strong emphasis on the 3/4 sliders however the small spacing kinda takes away from that. I would reccomend spacing this out more so that it feels stronger.
  13. 01:03:355 (1) - So making this a 1/1 slider makes sense however because you immediately go back into a drum focused rhythm it kinda feels pretty underwhelming. I would either make this 3/4 or two 1/2s just not a 1/1.
  14. 01:05:675 (8,1) - The clockwise flow from the square changes in a pretty uncomfortable way with the introduction of this slider. I would reccomend continuing the flow in the same direction.
  15. 01:14:798 (2,3) - The fact that 3 isn't in the bottom left corner of the screen kinda makes this pattern feel incohesive. I was expecting a downward zigzag motion and think that it'd work better if you did that.
  16. 01:17:813 - Triple could go here instead of 01:17:658 here, makes more sense with vocal emphasis
  17. 01:18:741 - Triple could go here instead of where you have it currently because again, doing a 1/4 rhythm here makes sense with the vocal.
  18. 01:39:231 - There's no 1/4 to be mapped here, the 1/4 stuff only starts 01:40:004
  19. 01:45:416 (1,2,3,4,5,6) - The spacing in this section feels pretty random, for some reason near the end the ds gets smaller? I would reccomend nerfing these jumps anyways.
  20. 01:51:370 (7) - I think the triple could go here, but I'm not sure.
  21. 03:08:457 - There's a pretty strong sound on the tails of the slider here, would reccomend a change in rhythm so that they're clickable. Also you could make an interesting pattern that breaks flow with this kind of sound.
  22. 03:17:737 (4,5) - ctrl + g? would help with your clockwise flow
  23. 03:22:530 (1) - I think the effect is better if you just delete this note. Sounds nicer if you don't click until the main vocals start.
  24. 03:30:880 - Uh I think you forgot to hitsound here.
  25. 03:45:107 (1,2,3,4,5,6,1,2,3,4) - A pattern like this implies an increase in intesity however the intensity increases 03:46:189 (2,3,4) here instead of where you have it currently.
  26. 03:59:025 (1) - Randomly adding in a 1/1 reverse slider seems pretty random especially because I don't think you did one before. Would reccomned just a 1/1 or even 1/2's because you could map the change in drums here.
  27. 04:03:818 (4,5,1) - There's a pretty powerful guitar strum here and keeping it at the same spacing as the stuff before kinda underrepresents it. I would space this out more.
  28. 04:05:828 (4,5) - Wouldn't reccomend stacking this as you didn't really do it any other time. Seems random and frustrating to play.
  29. 04:13:251 (3,4) - Again, don't really like the stacks here. I like that you at least did it more than once but I wouldn't reccomend introducing that kind of gameplay element so late into your map.
  30. 04:25:004 (1,2) - For clarification I think the stacked 1/2s can work here because the music changes in a way not found in the rest of the song.


Overall the map is okay, however there are a lot of aesthetic choices that I didn't talk about mainly because it would be a much longer and draining mod. Good luck!
Topic Starter
Ender_Sword

Logic Agent wrote:

[General]
  1. You could bump up the OD to like 8.7 or something. hmmm I think 8.5 is fine
  2. 04:43:560 - Two different samplesets on the same place, make them consistent (both soft or both normal)oop fixed
[Vow]
  1. 00:02:890 (5) - So this intro is very calm and the note density here could be taken down a bit. There's a sound here but does it really warrant a click? I don't think so. yeah someone mentioned I should add a note and was hesitant, removed
  2. 00:09:385 (2,3) - I think stacking these would be nice cause it reduces the movement in this slow section. Also you stacked other 1/2 stuff earlier so it works out. fixed
  3. 00:14:798 (3) - Can you make this not a bezier slider, thank sure
  4. 00:24:694 (3,4,5) - Make these the same visual distance? They're the same actual ds apart however because of how slider bodies look it's better to bring 00:25:313 (5) down more to make it look cleaner. sure
  5. 00:34:127 (2,3) - Stack this? You stacked them here so 00:31:653 (2,3) fixed
  6. 00:34:282 (3,4,5) - Consistent visual distance? Same point as earlier. changed to a longer slider
  7. 00:34:591 (4,5) - Can you just make this one long slider like 00:32:117 (4) ? fixed
  8. 00:35:519 (6) - I would just delete this, earlier on there are pauses in the rhythm however here you added a circle. Think it's better for the effect of the beginning to just leave it unclickable. good point
  9. 00:42:323 (1,1) - This is the only slider in this pattern that overlaps, I would either overlap them all or none. Looks kinda strange only doing one. fixed
  10. 00:51:293 (2,3,4) - The emphasis here could be better, there's a new guitar sound introduced at 00:51:603 (4) however the spacing is smaller than 00:51:293 (2,3) try to fix that. improved upon
  11. 00:56:859 (6,7,8,9) - Mapping this as 1/4 probably isn't rhythmically correct and also takes away from 00:57:787 (3,4,5,6,7) this actually being correct fixed
  12. 00:58:407 (1,2,1,2,1,2) - This rhythm puts strong emphasis on the 3/4 sliders however the small spacing kinda takes away from that. I would reccomend spacing this out more so that it feels stronger. increased ds slightly
  13. 01:03:355 (1) - So making this a 1/1 slider makes sense however because you immediately go back into a drum focused rhythm it kinda feels pretty underwhelming. I would either make this 3/4 or two 1/2s just not a 1/1. made the change
  14. 01:05:675 (8,1) - The clockwise flow from the square changes in a pretty uncomfortable way with the introduction of this slider. I would reccomend continuing the flow in the same direction. made changes
  15. 01:14:798 (2,3) - The fact that 3 isn't in the bottom left corner of the screen kinda makes this pattern feel incohesive. I was expecting a downward zigzag motion and think that it'd work better if you did that. oo good idea
  16. 01:17:813 - Triple could go here instead of 01:17:658 here, makes more sense with vocal emphasis hmm sure
  17. 01:18:741 - Triple could go here instead of where you have it currently because again, doing a 1/4 rhythm here makes sense with the vocal. ^
  18. 01:39:231 - There's no 1/4 to be mapped here, the 1/4 stuff only starts 01:40:004 hmm it sounds fine as 1/4 to me?
  19. 01:45:416 (1,2,3,4,5,6) - The spacing in this section feels pretty random, for some reason near the end the ds gets smaller? I would reccomend nerfing these jumps anyways. I'll make sure to make it better
  20. 01:51:370 (7) - I think the triple could go here, but I'm not sure. the triple is there already isn't it?
  21. 03:08:457 - There's a pretty strong sound on the tails of the slider here, would reccomend a change in rhythm so that they're clickable. Also you could make an interesting pattern that breaks flow with this kind of sound. I like the idea behind it, but idk how to execute the idea without making the section bad lo
  22. 03:17:737 (4,5) - ctrl + g? would help with your clockwise flow good iea
  23. 03:22:530 (1) - I think the effect is better if you just delete this note. Sounds nicer if you don't click until the main vocals start. sure fixed
  24. 03:30:880 - Uh I think you forgot to hitsound here. ye i mentioned to ignore hitsounds, someone else is gonna do them cause mine suck lol
  25. 03:45:107 (1,2,3,4,5,6,1,2,3,4) - A pattern like this implies an increase in intesity however the intensity increases 03:46:189 (2,3,4) here instead of where you have it currently. moved slightly
  26. 03:59:025 (1) - Randomly adding in a 1/1 reverse slider seems pretty random especially because I don't think you did one before. Would reccomned just a 1/1 or even 1/2's because you could map the change in drums here. changed
  27. 04:03:818 (4,5,1) - There's a pretty powerful guitar strum here and keeping it at the same spacing as the stuff before kinda underrepresents it. I would space this out more. made slightly bigger
  28. 04:05:828 (4,5) - Wouldn't reccomend stacking this as you didn't really do it any other time. Seems random and frustrating to play. fixed
  29. 04:13:251 (3,4) - Again, don't really like the stacks here. I like that you at least did it more than once but I wouldn't reccomend introducing that kind of gameplay element so late into your map. fixed
  30. 04:25:004 (1,2) - For clarification I think the stacked 1/2s can work here because the music changes in a way not found in the rest of the song. got it


Overall the map is okay, however there are a lot of aesthetic choices that I didn't talk about mainly because it would be a much longer and draining mod. Good luck!
Thanks!
aetwuns
Hello from our mod queue o/

First off i would absolutely bump the OD up to nine, Most 5* maps these days run with at least OD8, so it makes sense for a near-6* map to run with OD9

00:16:808 (3) - This slider would look nicer with less of a curve at this SV

00:28:715 (1,2) - i would turn these into a long slider

00:38:612 (1) - I'd stretch this to the blue tick to give people a little extra time to spin

00:43:560 to 01:20:674 - I'm kind of confused as to how you decide whether you use jumps or sliders in this section
00:44:179 (3,4,5,6,1,2,3,4,5,6,1,2) - here it looks like you do 4 notes, then two 1/2 sliders starting from the downbeat
00:46:963 (4,1,2) - then here you start on syllables
00:48:509 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - then i have no clue what the pattern is here
this seems to be a common thing throughout the map, i can't make out any patterns in the rhythm

01:50:520 (2,3) - there aren't 1/4 sounds here, so 1/4th sliders don't make much sense

02:23:149 (1) - slider shouldn't end on a strong drum sound

02:37:066 (1,2,3,4,1) - the stream's motion suggests that the next note is going to be in the bottom-right quarter of the screen, so this breaks flow noticeably

02:39:849 to 02:49:746 - stream length in this section is confusing as well
for most of the section you overlap by about 1/3rd, 02:45:725 (5,6,7,8) - then here they overlap by about 1/4th, 02:46:190 (1,2,3,4) - then right after that it's a 1/2 overlap , 02:46:963 (3,4,5,6) - then back to 1/4, 02:48:200 (6,7,8,9) - and then a kind-of-a-stack-but-not-quite

03:29:025 (1,2,3,4) - again with the inconsistent streams, here you use 1/2 overlap, 03:31:498 (6,7,8,9) - here it's almost spaced

That's about it, good luck with your map
Topic Starter
Ender_Sword
!

Smolboi wrote:

Hello from our mod queue o/

First off i would absolutely bump the OD up to nine, Most 5* maps these days run with at least OD8, so it makes sense for a near-6* map to run with OD9 Might consider doing this, but I'd rather have the OD at like 8.5 or so

00:16:808 (3) - This slider would look nicer with less of a curve at this SV changed

00:28:715 (1,2) - i would turn these into a long slider nah think its fine

00:38:612 (1) - I'd stretch this to the blue tick to give people a little extra time to spin Doesn't really fit with the song tho

00:43:560 to 01:20:674 - I'm kind of confused as to how you decide whether you use jumps or sliders in this section
00:44:179 (3,4,5,6,1,2,3,4,5,6,1,2) - here it looks like you do 4 notes, then two 1/2 sliders starting from the downbeat
00:46:963 (4,1,2) - then here you start vocals on every syllable
00:48:509 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5) - then i have no clue what the pattern is here
this seems to be a common thing throughout the map, i can't make out any patterns in the rhythm ????

01:50:520 (2,3) - there aren't 1/4 sounds here, so 1/4th sliders don't make much sense There is a distinct sound? idk

02:23:149 (1) - slider shouldn't end on a strong drum sound not sure about this one ill look into it

02:37:066 (1,2,3,4,1) - the stream's motion suggests that the next note is going to be in the bottom-right quarter of the screen, so this breaks flow noticeably adjusted

02:39:849 to 02:49:746 - stream length in this section is confusing as well
for most of the section you overlap by about 1/3rd, 02:45:725 (5,6,7,8) - then here they overlap by about 1/4th, 02:46:190 (1,2,3,4) - then right after that it's a 1/2 overlap , 02:46:963 (3,4,5,6) - then back to 1/4, 02:48:200 (6,7,8,9) - and then a kind-of-a-stack-but-not-quite I think this section is fine

03:29:025 (1,2,3,4) - again with the inconsistent streams, here you use 1/2 overlap, 03:31:498 (6,7,8,9) - here it's almost spaced The spaced part emphasis's on the voice, 03:29:025 (1,2,3,4,1) - here the voice is sorta doing a calming sorta thing while 03:31:498 (6,7,8,9) - is higher pitch

That's about it, good luck with your map

thanks! :)
walaowey
hi nm req from my queue :D

[Vow]
  1. 00:04:591 (3,4) - this flow was not that nice imo
  2. 00:06:138 (6,1) - blanket it :P
  3. 00:23:457 (3,1) - ^
  4. 00:48:509 (1) - this note can have a bigger jump to emphasize the strong beat here, since now you're using the same distance jump with (5) -> (6)
  5. 00:50:907 (8) - no beat here, remove this?
  6. 01:17:813 (5) - ^
  7. 01:17:890 (6) - u miss a claps here. the clap should be on here instead of 01:17:736 (4) -
  8. 01:26:241 (5) - 01:28:715 (3) - u can add claps for both of these too
  9. 02:03:354 (1,2) - this overlap lol, fix it?
  10. 01:41:086 (1,2,3) - space this out more or make them closer? its quite confusing for me, since its spacing was quite similar to the previous notes
  11. 01:41:550 (3,1) - ^ (2) -> (3) is 1/4 gap while (3) -> (1) is 1/2 gap. but both of them have the same spacing, quite confusing imo
  12. 02:23:149 (1) - change this to 2 circle? since 02:23:303 - have strong beats, make them clickable will be nice.
  13. 02:23:458 (2,1) - imo (2) -> (1) should have bigger jump because of the strong beats while 02:23:149 (1) - -> (2) should have lower spacing.
  14. 02:31:189 (1,3) - the overlap, fix it?
  15. 02:46:190 (1,2,3,4,5) - isn't this flow quite hard? , its quite sharp imo https://puu.sh/ulMQY/9c8646dd51.jpg
  16. 02:49:747 (5,1) - this is so nice, reflecting the song nicely xD
  17. 03:13:716 (7,8,9,1) - not a fan of these back and forth , the stack is quite hard to read imo
  18. 03:22:066 (1) - extend this to 03:22:530 -
  19. 03:27:788 (1,2) - blanket?
  20. 03:33:974 (4,5,6,7,1) - this looks quite weird LOL, place it more straight? the irregular pattern make it looks weird
  21. 03:54:076 (1) - place more jump for this? the beat was strong, need some emphasization imo
  22. 04:03:741 - might as well add a circle here? since the guitar sound starts here

Thats all from me, Good Luck :D
Topic Starter
Ender_Sword

walaowey wrote:

hi nm req from my queue :D

[Vow]
  1. 00:04:591 (3,4) - this flow was not that nice imo its fine
  2. 00:06:138 (6,1) - blanket it :P ye
  3. 00:23:457 (3,1) - ^ UGH
  4. 00:48:509 (1) - this note can have a bigger jump to emphasize the strong beat here, since now you're using the same distance jump with (5) -> (6) indeed
  5. 00:50:907 (8) - no beat here, remove this? fkx
  6. 01:17:813 (5) - ^ fix
  7. 01:17:890 (6) - u miss a claps here. the clap should be on here instead of 01:17:736 (4) - but ye fixed
  8. 01:26:241 (5) - 01:28:715 (3) - u can add claps for both of these too ^
  9. 02:03:354 (1,2) - this overlap lol, fix it? skdjhf gawdopiufhs
  10. 01:41:086 (1,2,3) - space this out more or make them closer? its quite confusing for me, since its spacing was quite similar to the previous notes made slight improvement
  11. 01:41:550 (3,1) - ^ (2) -> (3) is 1/4 gap while (3) -> (1) is 1/2 gap. but both of them have the same spacing, quite confusing imo fixed mayb
  12. 02:23:149 (1) - change this to 2 circle? since 02:23:303 - have strong beats, make them clickable will be nice. That section is leaning towards sliders, although I sewe what you mean. may change.
  13. 02:23:458 (2,1) - imo (2) -> (1) should have bigger jump because of the strong beats while 02:23:149 (1) - -> (2) should have lower spacing. improcved slightly
  14. 02:31:189 (1,3) - the overlap, fix it? ye ye
  15. 02:46:190 (1,2,3,4,5) - isn't this flow quite hard? , its quite sharp imo https://puu.sh/ulMQY/9c8646dd51.jpg the guitar warants the intensity!!!!!!!!!!!
  16. 02:49:747 (5,1) - this is so nice, reflecting the song nicely xD cant tell if sarcasm or not woa
  17. 03:13:716 (7,8,9,1) - not a fan of these back and forth , the stack is quite hard to read imo Seems fine to me, could just be your reading idk
  18. 03:22:066 (1) - extend this to 03:22:530 - etended but not all the way
  19. 03:27:788 (1,2) - blanket? sure
  20. 03:33:974 (4,5,6,7,1) - this looks quite weird LOL, place it more straight? the irregular pattern make it looks weird nah nah unmless m,ore people ocmplain
  21. 03:54:076 (1) - place more jump for this? the beat was strong, need some emphasization imo moved
  22. 04:03:741 - might as well add a circle here? since the guitar sound starts here sure

Thats all from me, Good Luck :D
ty!
diraimur
coming from my moding q

you got me good with this song i love it

in my opinion your map has some unnecessary overlaps such as 01:59:025 (1,3) - or 01:59:489 (4,6) - where they could have been easily avoided, they are fine if your map revolves around it but i dont think this was the style you tried to approach so they dont really look nice

- 00:06:447 (1,2,3,4) - i personally dont like the overlap here, perhaps you can try something like this which looks a lot cleaner imo
- 00:23:457 (3,1) - very close blankets usually dont really look very nice so maybe space them a little bit
- 00:29:334 (2,3) - im guessing you placed them close because of the stop on instrument, so perhaps maybe space them even closer so they overlap so its easier to read? because right now it looks like 1/2 (though you did use ar 9.4 so it shouldnt be a problem)
- 00:49:901 (2,5) - tbh this overlap is kinda unnecessary, you couldve just placed 5 such so it blankets with 2, it looks much more eye candy like that
- 00:51:603 (4,5) - isnt this jump kinda too big, i dont really hear anything prominent there personally, id much rather have high spacing to 00:51:757 (5,6) -
- 01:04:591 (1,2,3,4,5,6,7,8,1) - i dont really like the flow used here, you have a circular motion and then a sudden break in motion and then rotate to same direction (clockwise). [url=https://puu.sh/ur7jR/1357ccbd23.png]something like this flows better usually]
- 01:38:303 (2,4) - i think it would actually look better if 01:38:921 (4) - was not directly overlapped with 2, try placing a little bit below 2 sth like this
- 01:46:344 (6) - too curved sliders usually dont really look good (there are exceptions ofcourse) try making it less curved, it looks better aesthetically
- 01:47:736 (7) - there is actually no sound here, so you can remove this use a slider for 01:47:581 (6) - which would make this part play better imo since right now its like circlespam
- 01:50:829 (4,5,6) - this kinda looks too clustered, consider spacing 01:50:210 (6,5,6) - a little bit apart
- 01:56:550 (3,1) - are not overlapped perfectly xd
- 02:26:858 (6,7,8,9,1,2,3,4,1) - since this part is quite calm maybe try spacing them a little bit lesser, sth like 1x should be fine (i also dont really think the ds change on middle of stream is necessary, if anything i think second bunch should be spaced a little bit more instead of a little bit less)
- 02:33:045 (1,1) - these nc seems kinda unnecessary to me
- 02:34:282 (2,3,4,5) - if you nerf the stream i mentioned previously use same spacing on this
- 02:37:066 (1,2,3,4,1) - can reduce spacing a little bit
- 02:38:999 (2,4) - i cant really hear sounds here, maybe consider removing them?
- 03:05:365 (4,1) - blanket /me runs
- 03:15:107 (3,5) - ^
- 03:18:200 (1,1,1) - since these sounds are quite silent, i dont think clicking on them is very intuitive, maybe remove 03:18:664 (1,1) - and use 3/2 repeat slider for 03:18:200 (1) - ? if you do that dont forget to take start of this slider 03:19:514 (1) - to 03:19:437 -
Topic Starter
Ender_Sword

diraimur wrote:

coming from my moding q

you got me good with this song i love it

in my opinion your map has some unnecessary overlaps such as 01:59:025 (1,3) - or 01:59:489 (4,6) - where they could have been easily avoided, they are fine if your map revolves around it but i dont think this was the style you tried to approach so they dont really look nice ye totally, fixed

- 00:06:447 (1,2,3,4) - i personally dont like the overlap here, perhaps you can try something like this which looks a lot cleaner imo ye fixed
- 00:23:457 (3,1) - very close blankets usually dont really look very nice so maybe space them a little bit moved slightly further away, don't wanna move too far
- 00:29:334 (2,3) - im guessing you placed them close because of the stop on instrument, so perhaps maybe space them even closer so they overlap so its easier to read? because right now it looks like 1/2 (though you did use ar 9.4 so it shouldnt be a problem) should be fine without too much spacing
- 00:49:901 (2,5) - tbh this overlap is kinda unnecessary, you couldve just placed 5 such so it blankets with 2, it looks much more eye candy like that good idea
- 00:51:603 (4,5) - isnt this jump kinda too big, i dont really hear anything prominent there personally, id much rather have high spacing to 00:51:757 (5,6) - good point, edited slighly
- 01:04:591 (1,2,3,4,5,6,7,8,1) - i dont really like the flow used here, you have a circular motion and then a sudden break in motion and then rotate to same direction (clockwise). [url=https://puu.sh/ur7jR/1357ccbd23.png]something like this flows better usually] moved slider
- 01:38:303 (2,4) - i think it would actually look better if 01:38:921 (4) - was not directly overlapped with 2, try placing a little bit below 2 sth like this sure
- 01:46:344 (6) - too curved sliders usually dont really look good (there are exceptions ofcourse) try making it less curved, it looks better aesthetically ye
- 01:47:736 (7) - there is actually no sound here, so you can remove this use a slider for 01:47:581 (6) - which would make this part play better imo since right now its like circlespam changed but hmmmmmm i like it but feel its weird at the same time may revert the change (probs not )
- 01:50:829 (4,5,6) - this kinda looks too clustered, consider spacing 01:50:210 (6,5,6) - a little bit apart spaced
- 01:56:550 (3,1) - are not overlapped perfectly xd damnit fixed
- 02:26:858 (6,7,8,9,1,2,3,4,1) - since this part is quite calm maybe try spacing them a little bit lesser, sth like 1x should be fine (i also dont really think the ds change on middle of stream is necessary, if anything i think second bunch should be spaced a little bit more instead of a little bit less) I don't think the stream is that difficult, the spacing is okay too (might lower slightly)
- 02:33:045 (1,1) - these nc seems kinda unnecessary to me I agree!
- 02:34:282 (2,3,4,5) - if you nerf the stream i mentioned previously use same spacing on this !
- 02:37:066 (1,2,3,4,1) - can reduce spacing a little bit reduced slightly
- 02:38:999 (2,4) - i cant really hear sounds here, maybe consider removing them? what about the guitar?
- 03:05:365 (4,1) - blanket /me runs AHHHHHHHHHHHHHHHHHHHHHHH
- 03:15:107 (3,5) - ^ oasidyugfsopiudfhspidufhbisduf
- 03:18:200 (1,1,1) - since these sounds are quite silent, i dont think clicking on them is very intuitive, maybe remove 03:18:664 (1,1) - and use 3/2 repeat slider for 03:18:200 (1) - ? if you do that dont forget to take start of this slider 03:19:514 (1) - to 03:19:437 - I think it's fine the way it is currently
Thanks!!
LwL
Hey, slightly late mod from my q.

Vow
00:30:262 - haven't you been following the guitar over the vocals the entire time? If so, you shouldn't skip over it here, just make the slider shorter.

00:37:375 - ^

00:42:014 (1,1,1) - Equal visual spacing? Or make 00:42:787 (1) further since it's more intense.

00:51:911 (6) - Why overmap only one of these? I think if you're gonna use this kind of extended vocal slider, you should to it consistently within the section. It also gives a level of priority to the vocals that isn't present in other places (i.e. 00:53:921 (2) - where you extend the slider after the note, rather than mapping the vocal as a slider to emphasize it being held).

00:59:644 (2) - Generally it feels better here since it's consistent within the pattern (though I do think it should be like that everywhere the vocals are like this), but this one would have to be a slider to continue that prioritization. Whether the following vocals start on 00:59:952 or is seperate to 01:00:107 is debatable, but I do think it feels a bit weird as it is with 00:59:952 being a sliderend.

01:02:117 - it feels like there are a lot of unnecessary and not very pretty overlaps in this kiai.

01:17:736 (4,5) - seems a bit random to stack this all of a sudden, it's not done elsewhere in the section and the second note is stronger than the first so it doesn't really make sense for emphasis anyway.

01:46:653 (8) - NC?

01:46:344 (6,7,8) - The looks of this might be a bit misleading, seeing how you previously had a similar pattern at 01:45:108 (4,1,2) where the stack is 1/2 spaced, and the vocals here are pretty dominant and 1/2 spaced, so it seems easy to misread it as another 1/2 stack.

02:09:850 (2,3,4) - blanket?

02:17:582 (5) - You've mostly ignored the guitar before, even without vocals at the same time, so the sliderend here should instead be clickable since it's a vocal and you've been heavily focused on them in this part. Though with how you mapped 02:14:488 (1) I think it'd be better to just mostly skip the guitar and put a similarly long slider.

02:21:448 (4) - Don't hide the sound you've previously broken the usual vocal following rhythm to emphasize at 02:19:438 (4) in a slider repeat.

03:24:385 - I get that this kiai is more intense than the first, but the difference in difficulty seems a bit extreme.

04:36:756 (3,4,5,6) - The spacing amjorly increses compared to 04:34:282 (3,4,5,6) without a real change in the music, not really fitting. There's a change at 04:38:612 (1) that could justify something like this, but not here imo.

Good Luck!~
Topic Starter
Ender_Sword

LwL wrote:

Hey, slightly late mod from my q.

Vow
00:30:262 - haven't you been following the guitar over the vocals the entire time? If so, you shouldn't skip over it here, just make the slider shorter. hmm may change later, for now ill leave it be

00:37:375 - ^ ^

00:42:014 (1,1,1) - Equal visual spacing? Or make 00:42:787 (1) further since it's more intense. moved

00:51:911 (6) - Why overmap only one of these? I think if you're gonna use this kind of extended vocal slider, you should to it consistently within the section. It also gives a level of priority to the vocals that isn't present in other places (i.e. 00:53:921 (2) - where you extend the slider after the note, rather than mapping the vocal as a slider to emphasize it being held). did it to show the change in voice

00:59:644 (2) - Generally it feels better here since it's consistent within the pattern (though I do think it should be like that everywhere the vocals are like this), but this one would have to be a slider to continue that prioritization. Whether the following vocals start on 00:59:952 or is seperate to 01:00:107 is debatable, but I do think it feels a bit weird as it is with 00:59:952 being a sliderend. I think its fine :p

01:02:117 - it feels like there are a lot of unnecessary and not very pretty overlaps in this kiai. cleaned up slightly

01:17:736 (4,5) - seems a bit random to stack this all of a sudden, it's not done elsewhere in the section and the second note is stronger than the first so it doesn't really make sense for emphasis anyway. fioxed

01:46:653 (8) - NC? fixed

01:46:344 (6,7,8) - The looks of this might be a bit misleading, seeing how you previously had a similar pattern at 01:45:108 (4,1,2) where the stack is 1/2 spaced, and the vocals here are pretty dominant and 1/2 spaced, so it seems easy to misread it as another 1/2 stack. Think its fine, shouldn't really be a reading issue tbh

02:09:850 (2,3,4) - blanket? nah

02:17:582 (5) - You've mostly ignored the guitar before, even without vocals at the same time, so the sliderend here should instead be clickable since it's a vocal and you've been heavily focused on them in this part. Though with how you mapped 02:14:488 (1) I think it'd be better to just mostly skip the guitar and put a similarly long slider. not sure about this may change

02:21:448 (4) - Don't hide the sound you've previously broken the usual vocal following rhythm to emphasize at 02:19:438 (4) in a slider repeat. ????????????

03:24:385 - I get that this kiai is more intense than the first, but the difference in difficulty seems a bit extreme. final kiai deserves it \o/

04:36:756 (3,4,5,6) - The spacing amjorly increses compared to 04:34:282 (3,4,5,6) without a real change in the music, not really fitting. There's a change at 04:38:612 (1) that could justify something like this, but not here imo. may change later

Good Luck!~
ty for mod :d
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