Remixed by P*Light - We're so Happy (P*Light Remix) IIDX ver

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Evening
oki

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[ A v a l o n ]
Thanks Eve for improving this map ~

Just few things :

  • [Hyper]
  1. 01:03:324 - unsnapped green lines (?) please snap to 01:03:448 - or 01:03:205 - like other diffs
  2. 01:57:691 (117691|1,117772|2) - why there is no hitsound here . . . please add claps like other diff

    [Another]
  3. 01:57:610 (117610|3,117691|0,117772|3) - add whistle, like on Black Another diff
  4. 01:35:556 (95556|1,95637|2,95718|0) - move to 1 4 2 column, it's more balance according to your previous pattern flows

    [Black Another]
  5. 00:10:583 - how about http://puu.sh/qQ8XR/b99a4ab126.jpg it feels more comfort to hit imo
Topic Starter
_Zenith

[ A v a l o n ] wrote:

Thanks Eve for improving this map ~

Just few things :

  • [Hyper]
  1. 01:03:324 - unsnapped green lines (?) please snap to 01:03:448 - or 01:03:205 - like other diffs ok
  2. 01:57:691 (117691|1,117772|2) - why there is no hitsound here . . . please add claps like other diff oh.. I forget that..

    [Another]
  3. 01:57:610 (117610|3,117691|0,117772|3) - add whistle, like on Black Another diff added
  4. 01:35:556 (95556|1,95637|2,95718|0) - move to 1 4 2 column, it's more balance according to your previous pattern flowsHmm nice

    [Black Another]
  5. 00:10:583 - how about http://puu.sh/qQ8XR/b99a4ab126.jpg it feels more comfort to hit imo hmm minijacks is little bit hard to play, changed.
Thx for recheck!
[ A v a l o n ]
Okay . . . let's give this map a try
Qualified congratz for your first beatmap get into that

note : don't forget to give positive response when someone give you a feedback, good luck
erlinadewi-
congratulation ^w^)/
[-obee58-]
wait isn't artist ryu*??

or is "Remixed by P*Light" how it is in IIDX
Topic Starter
_Zenith

[-obee58-] wrote:

wait isn't artist ryu*??

or is "Remixed by P*Light" how it is in IIDX
Remixed by P*Light, Confirmed. :D
https://p.eagate.573.jp/game/2dx/22/p/newsong/were_so_happy_p_light_remix_iidx_ver.html
Topic Starter
_Zenith

erlinadewi- wrote:

congratulation ^w^)/
Thanks ><
ZZHBOY
强无敌
MeowPaz
继续走弯路吧
Arzenvald
hey there, grats for qualification! and hi meowpaz


i have a small opinion regarding the harder diffs, compared with CS's Normal (imo its the only best diff in this set), 00:11:556 (11556|3) - until 00:31:015 (31015|3) - , 01:37:177 - to 01:52:745 - , and other part of this map in Hyper, Another, and Black Another is very bland.. i also found a quiet serious problem with difficulty curve problem in another & black another

the double-single-double-single-double-single-- (or triple-single-double-single-triple-single-double-single--) pattern only follows kick & snare (every 1/1 white line) and secondary synth (every 1/2 red line), they are everywhere, and they doesn't represent the main synthesizer that should've be emphasized instead, which in my opinion it doesn't fit to the main rhythm, and its visually.. too old fashioned, no hard feeling, but SanadaYukimura got the point in his disqus comment..

all the problem generally because the Kick bass layering..
BGA provides more than kick sound, there's a lot of other instruments..
even the pattern looks different, when you force to keep using kick bass, its only creates a bland pattern.
even the kick sound is loud enough, i see you map the same structure in everywhere. that's the problem.

in short, my suggestion below will points out to remove those kicks & adding couple notes for those synthesizers to improve the layering & variation..

here to solve it, by using CS's Normal as reference, i only gives you a rough idea per each stanza, about what i describe above.. and if you still don't understand just poke me again in game :

[Hyper, Another, & Black Another]
i use hyper diff for time stamp & screenshot, you can use it for other diff, and map it with different note destiny in Another & Black Another while maintaining the layering idea

00:11:556 - // remove 00:12:205 (12205|0,12205|2) - 00:13:502 (13502|3,13502|2) - , http://puu.sh/qQzMy.jpg
00:14:150 - // 00:14:475 (14475|1,14475|2,14799|3,14799|2,15448|0,15448|3,16583|2) - remove, then http://puu.sh/qQzXZ.jpg

and the idea above can be applied from 00:11:556 - to 00:31:015 - , you can add small amount of 1/2 LN every 8 bars where there's a synthesizer, too

00:53:718 (53718|1,53718|3) - 00:54:691 (54691|2,54691|3) - 00:55:015 (55015|1,55015|3) - 00:55:177 (55177|0) - 00:56:313 (56313|0,56313|1) - you can remove these notes to avoid too much polyrhythm layering

you can apply the idea above from this 00:53:069 - to 01:03:448 -, you can keep 01:03:448 - to 01:13:502 - with those polyrhythm for variation

01:27:610 (87610|2,87772|1) - remove o.o

01:37:177 - to 01:52:745 - here comes another bland part.. listen closely while seeing the highlighted note, you may emphasize these synthesizer at :
01:37:177 (97177|2,97340|0,97502|1,97988|1,98150|2,98475|0,98799|3,98961|2,99286|3,99448|1,99772|3,99934|1,100096|2,100259|3,100583|1,100745|2,100907|0,101069|1,101232|2,101313|1,101394|0,101556|2,102367|3,102529|2,102691|1,103177|1,103340|2,103664|3,103988|1,104150|2,104475|2,104637|1,104961|2,105123|3,105286|1,105448|2,105610|1,105772|3,105934|2,106096|1,106259|3,106502|1,106745|1) -


same idea like i told you before, these notes can use double or 1/2 LN, and remove 1 notes on every double kick between those notes, example at 01:37:177 - http://puu.sh/qQBJo.jpg

[Another & Black Another]
00:29:718 (29718|3) - Black Another using easier pattern compared with Another
Another uses jumpstream and black another is apparently.. easier.. what..

00:37:177 (37177|0) - 00:37:502 (37502|2) - remove this in another

01:15:123 (75123|3) - black another can use 3434 1212 3434 1212 jack, make black another different than another
01:27:610 (87610|1,87772|1,87772|0) - remove in another, this doesn't exist in Black another

01:31:988 (91988|0) - sy lmao.. wait.. why don't you map it as jumpstream instead? i mean, with layering those main synth until 01:34:583 (94583|2) - you'll have various pattern than 12 34 12 34, the rest you can use double stream.. example from 01:31:988 - to 01:33:286 - http://puu.sh/qQCIp.jpg


that's all i can say, i can see a huge room that you leave it empty for this mapset & this map needs further polishing, mostly on how mapper could expand the idea how to represent the music into their map, because each stanza / phase could have various pattern that follows the various rhythm provided by the music itself.. overall its okay, but not okay enough to be nominated..

and i personally dislike the way you use many same hitsounds in the folder, all soft hitnormal & hitfinish are same, soft hitwhistle 1-2 too.. if you want to utilize soft-hitwhistle 3, and soft hitclap 1 2 3, use a custom name instead and use sample import (take a look at other mapset hitsound).. its easier that way & doesn't take much hitsound files in folder (this is not osu!standard lol)

1 more thing, i don't talk about mapping style because its not relevant in this context; i don't force you to change your mapping style, but i would like to see you help yourself to expand your mapping style than double-single-double-single boring pattern :3/

good luck!
Rivals_7
beside on what ajee was suggested. on Hyper - 01:47:394 (107394|2,107556|2) - are you sure this jack are intentional?, cuz i didnt see it on another and Black Another, so i guess this is a mistake
MEGAtive

ajeemaniz wrote:

hey there, grats for qualification! and hi meowpaz


i have a small opinion regarding the harder diffs, compared with CS's Normal (imo its the only best diff in this set), 00:11:556 (11556|3) - until 00:31:015 (31015|3) - , 01:37:177 - to 01:52:745 - , and other part of this map in Hyper, Another, and Black Another is very bland.. i also found a quiet serious problem with difficulty curve problem in another & black another

the double-single-double-single-double-single-- (or triple-single-double-single-triple-single-double-single--) pattern only follows kick & snare (every 1/1 white line) and secondary synth (every 1/2 red line), they are everywhere, and they doesn't represent the main synthesizer that should've be emphasized instead, which in my opinion it doesn't fit to the main rhythm, and its visually.. too old fashioned, no hard feeling, but SanadaYukimura got the point in his disqus comment..

I thought you guys actually liked that for being readable AF ._. First when I mapped this, I actually had a thought to layer the "we are so happy~" or the string instru with LN, but yea it didn't worked perfectly yes I'm aware about the current pattern being bland lmao.

all the problem generally because the Kick bass layering..
BGA provides more than kick sound, there's a lot of other instruments..
even the pattern looks different, when you force to keep using kick bass, its only creates a bland pattern.
even the kick sound is loud enough, i see you map the same structure in everywhere. that's the problem.

in short, my suggestion below will points out to remove those kicks & adding couple notes for those synthesizers to improve the layering & variation..

here to solve it, by using CS's Normal as reference, i only gives you a rough idea per each stanza, about what i describe above.. and if you still don't understand just poke me again in game :

[Hyper, Another, & Black Another]
i use hyper diff for time stamp & screenshot, you can use it for other diff, and map it with different note destiny in Another & Black Another while maintaining the layering idea

01:37:177 - to 01:52:745 - here comes another bland part.. listen closely while seeing the highlighted note, you may emphasize these synthesizer at :
01:37:177 (97177|2,97340|0,97502|1,97988|1,98150|2,98475|0,98799|3,98961|2,99286|3,99448|1,99772|3,99934|1,100096|2,100259|3,100583|1,100745|2,100907|0,101069|1,101232|2,101313|1,101394|0,101556|2,102367|3,102529|2,102691|1,103177|1,103340|2,103664|3,103988|1,104150|2,104475|2,104637|1,104961|2,105123|3,105286|1,105448|2,105610|1,105772|3,105934|2,106096|1,106259|3,106502|1,106745|1) -


same idea like i told you before, these notes can use double or 1/2 LN, and remove 1 notes on every double kick between those notes, example at 01:37:177 - http://puu.sh/qQBJo.jpg Before I submit my collab, it is actually an LN wall galore lmao but I think it's too much. Let me know if it's actually a great idea so maybe I can worked on that kind of pattern afterward

[Another & Black Another]
01:15:123 (75123|3) - black another can use 3434 1212 3434 1212 jack, make black another different than another Well, I can do that if there's another chance after this

01:31:988 (91988|0) - sy lmao.. wait.. why don't you map it as jumpstream instead? i mean, with layering those main synth until 01:34:583 (94583|2) - you'll have various pattern than 12 34 12 34, the rest you can use double stream.. example from 01:31:988 - to 01:33:286 - http://puu.sh/qQCIp.jpg

Wut I thought people always complaining about jumpstreams because they be like "Firetruck JSes it's the worst pattern exist". Then I changed that into this because I considered that. You can check my alpha version of this part by clicking here. Anchors because of the "we" samples. If it's more preferrable, I can reverts this part into this again.


that's all i can say, i can see a huge room that you leave it empty for this mapset & this map needs further polishing, mostly on how mapper could expand the idea how to represent the music into their map, because each stanza / phase could have various pattern that follows the various rhythm provided by the music itself.. overall its okay, but not okay enough to be nominated..

and i personally dislike the way you use many same hitsounds in the folder, all soft hitnormal & hitfinish are same, soft hitwhistle 1-2 too.. if you want to utilize soft-hitwhistle 3, and soft hitclap 1 2 3, use a custom name instead and use sample import (take a look at other mapset hitsound).. its easier that way & doesn't take much hitsound files in folder (this is not osu!standard lol) TBH I haven't checked the HSes yet because I'm busy IRL and lazy Ingame lmao

1 more thing, i don't talk about mapping style because its not relevant in this context; i don't force you to change your mapping style, but i would like to see you help yourself to expand your mapping style than double-single-double-single boring pattern :3/

good luck!
Welp I actually open for DQ here so I can fixed them. But I'm just going to wait for creator's word to call a DQ or not or maybe QAT will came here apparently and DQing this lel.
Arzenvald
xD don't say 'you guys' because its a single opinion from me.. worry not about playability / readability, every map is always readable in 1/2 beat anyway xP

again, im just concerned with the overall structure of each diffs due this endless double-single-double-single pattern, while the instrument are rich enough to be layered with more structures & variations
MEGAtive
Lmao can't disagree with that xD

And yeah now I realized that Hyper, Another, Black Ano actually structured close-to-same. But this is not wrong either. So I'll see how this will end
Sandalphon
Jukebeat in TAG but not Jubeat? Why?
MEGAtive
And close-to-none realizes that lmao xD

Note that.
Feerum
Hello Apple!

This beatmap was reported for a disqualification.
After looking into your mapset the points listed above by the community seems valid to me and can help to improve the mapset.
Please reply to all points properly.

Also like ajeemaniz said. You have really a lot of same hitsounds just in a different name in your folder.
This is actually not a big problem but you could reduce the file size of your folder by removing the same one and sample them with the sample-menu.

You can open the sample-menu by using the hotkey "CTRL + Shift + I" or
Above next to "View" and "Design" you have the point "Compose". There you can find "Sample Import".
Just click on a note, then click on the hitsound sample you want to use, adjust the volume and click on "apply"
Keep in mind, the volume of the hitsounds which you add with the sample import will always ignore the volume of the Inherited Points.


Disqualified for now as I'd like to hear what the mapper has to say about this.
Topic Starter
_Zenith
Ok. I'll applied about ajee's mod and fix about hitsound soon.
:3.. Im busy these days...
Topic Starter
_Zenith

ajeemaniz wrote:

hey there, grats for qualification! and hi meowpaz


i have a small opinion regarding the harder diffs, compared with CS's Normal (imo its the only best diff in this set), 00:11:556 (11556|3) - until 00:31:015 (31015|3) - , 01:37:177 - to 01:52:745 - , and other part of this map in Hyper, Another, and Black Another is very bland.. i also found a quiet serious problem with difficulty curve problem in another & black another

the double-single-double-single-double-single-- (or triple-single-double-single-triple-single-double-single--) pattern only follows kick & snare (every 1/1 white line) and secondary synth (every 1/2 red line), they are everywhere, and they doesn't represent the main synthesizer that should've be emphasized instead, which in my opinion it doesn't fit to the main rhythm, and its visually.. too old fashioned, no hard feeling, but SanadaYukimura got the point in his disqus comment..

all the problem generally because the Kick bass layering..
BGA provides more than kick sound, there's a lot of other instruments..
even the pattern looks different, when you force to keep using kick bass, its only creates a bland pattern.
even the kick sound is loud enough, i see you map the same structure in everywhere. that's the problem.

in short, my suggestion below will points out to remove those kicks & adding couple notes for those synthesizers to improve the layering & variation..

here to solve it, by using CS's Normal as reference, i only gives you a rough idea per each stanza, about what i describe above.. and if you still don't understand just poke me again in game :

[Hyper, Another, & Black Another]
i use hyper diff for time stamp & screenshot, you can use it for other diff, and map it with different note destiny in Another & Black Another while maintaining the layering idea

00:11:556 - // remove 00:12:205 (12205|0,12205|2) - 00:13:502 (13502|3,13502|2) - , http://puu.sh/qQzMy.jpg Rearrange, Actually i ignored some kicks for rearrange, then the acid only have one note... But now pattern more focus on acid... Actually idont want two notes because it's seems hard in hyper. So i'll add two notes on another and black another.
00:14:150 - // 00:14:475 (14475|1,14475|2,14799|3,14799|2,15448|0,15448|3,16583|2) - remove, then http://puu.sh/qQzXZ.jpg ^

and the idea above can be applied from 00:11:556 - to 00:31:015 - , you can add small amount of 1/2 LN every 8 bars where there's a synthesizer, too I heard it. Added

00:53:718 (53718|1,53718|3) - 00:54:691 (54691|2,54691|3) - 00:55:015 (55015|1,55015|3) - 00:55:177 (55177|0) - 00:56:313 (56313|0,56313|1) - you can remove these notes to avoid too much polyrhythm layering OK. Rearrange in hyper.

you can apply the idea above from this 00:53:069 - to 01:03:448 -, you can keep 01:03:448 - to 01:13:502 - with those polyrhythm for variation Ok.

01:27:610 (87610|2,87772|1) - remove o.o Removed.

01:37:177 - to 01:52:745 - here comes another bland part.. listen closely while seeing the highlighted note, you may emphasize these synthesizer at :
01:37:177 (97177|2,97340|0,97502|1,97988|1,98150|2,98475|0,98799|3,98961|2,99286|3,99448|1,99772|3,99934|1,100096|2,100259|3,100583|1,100745|2,100907|0,101069|1,101232|2,101313|1,101394|0,101556|2,102367|3,102529|2,102691|1,103177|1,103340|2,103664|3,103988|1,104150|2,104475|2,104637|1,104961|2,105123|3,105286|1,105448|2,105610|1,105772|3,105934|2,106096|1,106259|3,106502|1,106745|1) -


same idea like i told you before, these notes can use double or 1/2 LN, and remove 1 notes on every double kick between those notes, example at 01:37:177 - http://puu.sh/qQBJo.jpg Use ln on hyper, another, but actually i need to wait mega's reply to fix black another. But actually i dont want remove 1 note on every double kick... So i keep that double notes for kick.

[Another & Black Another]
00:29:718 (29718|3) - Black Another using easier pattern compared with Another
Another uses jumpstream and black another is apparently.. easier.. what.. Okay. Added notes for each red line.

00:37:177 (37177|0) - 00:37:502 (37502|2) - remove this in another ok

that's all i can say, i can see a huge room that you leave it empty for this mapset & this map needs further polishing, mostly on how mapper could expand the idea how to represent the music into their map, because each stanza / phase could have various pattern that follows the various rhythm provided by the music itself.. overall its okay, but not okay enough to be nominated..

and i personally dislike the way you use many same hitsounds in the folder, all soft hitnormal & hitfinish are same, soft hitwhistle 1-2 too.. if you want to utilize soft-hitwhistle 3, and soft hitclap 1 2 3, use a custom name instead and use sample import (take a look at other mapset hitsound).. its easier that way & doesn't take much hitsound files in folder (this is not osu!standard lol)

1 more thing, i don't talk about mapping style because its not relevant in this context; i don't force you to change your mapping style, but i would like to see you help yourself to expand your mapping style than double-single-double-single boring pattern :3/

Fixed about hitsound. Deleted unused green-line.
Thanks for mod! :3
good luck!
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