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Remixed by P*Light - We're so Happy (P*Light Remix) IIDX ver

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Okay
MEGAtive
Wew finally
Evening
Personally felt that Black Another is pretty ok, just going to give some suggestions

What i felt both Anothers didn't do so well is to emphasize different instrumentals in the section here: 00:11:556 (11556|3) - where both vocal cuts and the drum instruments get mixed together. I just didn't feel that much of a difference between the notes while i'm playing even though there are a ton of vocal cuts here and there

Apple & MEGA's Black Another

It is quite apparent that the difficulty level of this map is quite uneven, think you can bump up difficulty for certain sections like

00:13:502 (13502|2,14150|1) - you can map the 1/4 here

00:16:096 (16096|1,16096|0,16177|3,16259|2,16340|1,16421|0,16421|3) - Think you can make this a minijack stream

00:18:691 (18691|1,19340|1) - you can also map the 1/4 here

00:19:664 (19664|0,20313|3) - you can minijack these vocals

00:21:123 (21123|2,21205|1) - Similarly, on column 2

00:23:880 (23880|3,24529|1) - 1/4 here too

00:37:177 (37177|1,37340|0) - Not too sure if the 1/4 in between these notes are skipped on purpose so i'm just pointing out that there is a 1/4 sound in between

00:41:556 (41556|1,41880|2,42205|2) - These feel like they are mapped to the vocals but they are not at the same time, feels quite confusing, you can kind of do this if you're looking at the vocals



00:45:610 (45610|2,45610|3,45691|1,45691|0,45853|3,45853|2,46015|1,46015|0,46096|3,46096|2) - Suggesting to avoid a full {12}{34} oriented rhythm here since your other patterns here seems to be a mix of {12}{34} jumptrills and {13}{24}s

01:16:096 (76096|3) - One thing that kind of bothers me is that the releases here have no sound to accompany it and I have to release on time, so note like 01:16:583 (76583|3) - have release timings that I have no cues to go for which is quite annoying. Suggesting to have LN releases like these timed, so for example:
{

01:16:583 (76583|3) - The release end here can be shifted 1/2 earlier to a spot where there is a sound and note to give an audio cue for the player to release

01:16:745 (76745|2) - This can be moved to 01:17:556 (77556|0) -

01:19:177 (79177|1) - moved to 01:19:502 (79502|3) -

01:19:826 (79826|1) - to 01:20:150 (80150|0) -

01:19:988 (79988|3) - to 01:20:961 (80961|1) -

01:19:988 (79988|3,80150|0) - Would be great if these were moved 1/2 earlier as there is a 1/1 cue there

01:21:610 (81610|3) - and so on for the rest of the inverse section

}

01:33:286 (93286|0,93367|1,93448|0,93529|1,93610|0,93691|1,93772|0,93853|1,93934|0,94015|1,94096|0,94177|1,94259|0,94340|1,94421|0,94502|1,94583|0,94664|1,94745|0,94826|1,94907|0,94988|1,95069|0,95150|1,95232|0,95313|1,95394|0,95475|1,95556|0,95637|1,95718|0,95799|1,95880|0) - Quite skeptical about this actually, even though i can do it quite easily I'm not too sure about most players at this skill level, think you can sort of cheat the consistency here by removing 01:34:583 (94583|0) - or shifting it to column 4 (even though it plays fine idk about it being too hard)

01:37:177 (97177|1) - Not too sure what to comment at kiai actually, it's quite underwhelming but I doubt there is anything you can do to make it harder so (???)


--

Another

00:05:880 (5880|2,6042|3) - Think you can hammer this for the claps

00:10:340 (10340|1,10421|2,10502|1,10583|0,10664|2,10745|3,10826|1,10907|0,10988|1,11069|2,11150|3,11232|2) - Think you can do a running man pattern for this, an example would be:



Usually running man patterns would have a column that anchors and appears every 2 notes

00:29:718 (29718|1,29718|0,29718|2,29880|2,29880|3,30042|1,30042|0,30205|3,30205|2,30367|2,30367|0,30367|1,30529|3,30529|2,30691|1,30691|0,30853|2,31015|0,31056|1) - I don't really like this transition from a 1/2 chord section to a full-fledged 1/4 jumptrill section, felt a bit too sudden. I believe you can add a 1/4 section in between these notes to make the transition smoother 00:29:718 (29718|2,31015|0) -

00:34:421 (34421|0,34583|3) - Make this stair from right to left for PR

00:37:826 (37826|3,37988|2) - Left to right

00:38:313 (38313|0,38637|3) - Right to left

00:40:421 (40421|3,40583|2) - Left to Right

01:16:421 (76421|0,76583|1,76745|2,76907|3) - PR is not *that* simple here, would be great if you can like, just make it not a linear stair

01:30:205 (90205|1,90286|2,90286|3) - Not too sure why is this different from 01:27:610 (87610|1,87691|2,87691|3,87772|1,87772|0) -

01:34:583 (94583|0) - You can probably start to ramp up the difficulty here already so something like this would be cool:



uhhh the harder 2 difficulties for now lol I'm kinda tired
MEGAtive

Evening wrote:

Personally felt that Black Another is pretty ok, just going to give some suggestions

What i felt both Anothers didn't do so well is to emphasize different instrumentals in the section here: 00:11:556 (11556|3) - where both vocal cuts and the drum instruments get mixed together. I just didn't feel that much of a difference between the notes while i'm playing even though there are a ton of vocal cuts here and there

Apple & MEGA's Black Another

01:16:096 (76096|3) - One thing that kind of bothers me is that the releases here have no sound to accompany it and I have to release on time, so note like 01:16:583 (76583|3) - have release timings that I have no cues to go for which is quite annoying. Suggesting to have LN releases like these timed, so for example:
{

01:16:583 (76583|3) - The release end here can be shifted 1/2 earlier to a spot where there is a sound and note to give an audio cue for the player to release

01:16:745 (76745|2) - This can be moved to 01:17:556 (77556|0) -

01:19:177 (79177|1) - moved to 01:19:502 (79502|3) -

01:19:826 (79826|1) - to 01:20:150 (80150|0) -

01:19:988 (79988|3) - to 01:20:961 (80961|1) -

01:19:988 (79988|3,80150|0) - Would be great if these were moved 1/2 earlier as there is a 1/1 cue there

01:21:610 (81610|3) - and so on for the rest of the inverse section

} Fixed the LN parts

01:33:286 (93286|0,93367|1,93448|0,93529|1,93610|0,93691|1,93772|0,93853|1,93934|0,94015|1,94096|0,94177|1,94259|0,94340|1,94421|0,94502|1,94583|0,94664|1,94745|0,94826|1,94907|0,94988|1,95069|0,95150|1,95232|0,95313|1,95394|0,95475|1,95556|0,95637|1,95718|0,95799|1,95880|0) - Quite skeptical about this actually, even though i can do it quite easily I'm not too sure about most players at this skill level, think you can sort of cheat the consistency here by removing 01:34:583 (94583|0) - or shifting it to column 4 (even though it plays fine idk about it being too hard) Lol actually I thought that I should balance the notes there since the first transition 01:33:205 (93205|2) - is in right hand so the transition note ahead should be in left hand. Now for another thought of mine. How about 01:34:583 - being a double minijack?

01:37:177 (97177|1) - Not too sure what to comment at kiai actually, it's quite underwhelming but I doubt there is anything you can do to make it harder so (???) At first I thought to spam LNs here but IDK lel

uhhh the harder 2 difficulties for now lol I'm kinda tired
Thanks for modding Eveve~ <3
Apple & MEGA's Black Another

EDIT: Lmao actually my 2nd 1000th post
Topic Starter
_Zenith

Evening wrote:

Personally felt that Black Another is pretty ok, just going to give some suggestions

What i felt both Anothers didn't do so well is to emphasize different instrumentals in the section here: 00:11:556 (11556|3) - where both vocal cuts and the drum instruments get mixed together. I just didn't feel that much of a difference between the notes while i'm playing even though there are a ton of vocal cuts here and there

Apple & MEGA's Black Another

It is quite apparent that the difficulty level of this map is quite uneven, think you can bump up difficulty for certain sections like

00:13:502 (13502|2,14150|1) - you can map the 1/4 here

00:16:096 (16096|1,16096|0,16177|3,16259|2,16340|1,16421|0,16421|3) - Think you can make this a minijack stream

00:18:691 (18691|1,19340|1) - you can also map the 1/4 here

00:19:664 (19664|0,20313|3) - you can minijack these vocals

00:21:123 (21123|2,21205|1) - Similarly, on column 2

00:23:880 (23880|3,24529|1) - 1/4 here too

00:37:177 (37177|1,37340|0) - Not too sure if the 1/4 in between these notes are skipped on purpose so i'm just pointing out that there is a 1/4 sound in between

00:41:556 (41556|1,41880|2,42205|2) - These feel like they are mapped to the vocals but they are not at the same time, feels quite confusing, you can kind of do this if you're looking at the vocals



00:45:610 (45610|2,45610|3,45691|1,45691|0,45853|3,45853|2,46015|1,46015|0,46096|3,46096|2) - Suggesting to avoid a full {12}{34} oriented rhythm here since your other patterns here seems to be a mix of {12}{34} jumptrills and {13}{24}s

01:16:096 (76096|3) - One thing that kind of bothers me is that the releases here have no sound to accompany it and I have to release on time, so note like 01:16:583 (76583|3) - have release timings that I have no cues to go for which is quite annoying. Suggesting to have LN releases like these timed, so for example:
{

01:16:583 (76583|3) - The release end here can be shifted 1/2 earlier to a spot where there is a sound and note to give an audio cue for the player to release

01:16:745 (76745|2) - This can be moved to 01:17:556 (77556|0) -

01:19:177 (79177|1) - moved to 01:19:502 (79502|3) -

01:19:826 (79826|1) - to 01:20:150 (80150|0) -

01:19:988 (79988|3) - to 01:20:961 (80961|1) -

01:19:988 (79988|3,80150|0) - Would be great if these were moved 1/2 earlier as there is a 1/1 cue there

01:21:610 (81610|3) - and so on for the rest of the inverse section

}

01:33:286 (93286|0,93367|1,93448|0,93529|1,93610|0,93691|1,93772|0,93853|1,93934|0,94015|1,94096|0,94177|1,94259|0,94340|1,94421|0,94502|1,94583|0,94664|1,94745|0,94826|1,94907|0,94988|1,95069|0,95150|1,95232|0,95313|1,95394|0,95475|1,95556|0,95637|1,95718|0,95799|1,95880|0) - Quite skeptical about this actually, even though i can do it quite easily I'm not too sure about most players at this skill level, think you can sort of cheat the consistency here by removing 01:34:583 (94583|0) - or shifting it to column 4 (even though it plays fine idk about it being too hard)

01:37:177 (97177|1) - Not too sure what to comment at kiai actually, it's quite underwhelming but I doubt there is anything you can do to make it harder so (???)


--

Another

00:05:880 (5880|2,6042|3) - Think you can hammer this for the claps

00:10:340 (10340|1,10421|2,10502|1,10583|0,10664|2,10745|3,10826|1,10907|0,10988|1,11069|2,11150|3,11232|2) - Think you can do a running man pattern for this, an example would be:



Usually running man patterns would have a column that anchors and appears every 2 notes

00:29:718 (29718|1,29718|0,29718|2,29880|2,29880|3,30042|1,30042|0,30205|3,30205|2,30367|2,30367|0,30367|1,30529|3,30529|2,30691|1,30691|0,30853|2,31015|0,31056|1) - I don't really like this transition from a 1/2 chord section to a full-fledged 1/4 jumptrill section, felt a bit too sudden. I believe you can add a 1/4 section in between these notes to make the transition smoother 00:29:718 (29718|2,31015|0) -

00:34:421 (34421|0,34583|3) - Make this stair from right to left for PR

00:37:826 (37826|3,37988|2) - Left to right

00:38:313 (38313|0,38637|3) - Right to left

00:40:421 (40421|3,40583|2) - Left to Right


uhhh the harder 2 difficulties for now lol I'm kinda tired
:) All applied! Thanks for check
Evening
Hyper


00:04:907 (4907|1,5069|0,5069|2) - You might want to hammer 1 of these since you hammered 00:02:475 (2475|3,2637|3) - for the double kicks in the music

00:14:150 (14150|3,14150|2,14313|0) - Think you should have a hammer here instead of 00:13:988 (13988|2,14150|2,14150|3) - since i'm guessing that you're hammering for vocals like this 00:19:988 (19988|2,19988|3,20150|2) -

00:27:123 (27123|0,27123|2,27123|3,27286|1) - Might want to hammer once here like you did on the finishes @ 00:28:421 (28421|1,28421|3,28421|0,28583|1) - and 00:29:718 (29718|1,29718|3,29718|0,29880|3) -

00:39:610 (39610|1) - might want to move to 4 for PR

00:40:421 (40421|3,40583|2) - Stair to the right

00:40:907 (40907|0,41232|3) - Stair to the left for PR

01:14:150 (74150|2,74150|0) - Think you're missing a clap here

01:16:421 (76421|3,76583|2) - Make this {3}{4} for PR

01:22:421 (82421|1,82583|3,82745|2,83556|3) - Make this {1}{2}{3}{2}

--
OH MAN HITSOUND MODDING
Might sound kinda boring but i'm required to do this so
--

00:06:691 (6691|2) - Not too sure why is this a finish (?)

00:24:529 (24529|1) - Is the extra clap here intended ? Since it looks like you're adding clap every 2/1

00:50:799 (50799|2) - Missing a whistle probably

00:53:069 (53069|1) - Think this works better if you put a whistle rather than a clap

01:27:691 (87691|0,87691|3) - Make one of these a whistle

01:39:772 (99772|0) - Don't think you need a clap here

01:45:610 (105610|1) - ^

01:46:583 (106583|3) - Missed out a clap here i think

Black Another


I forgot to hitsound mod this so here goes

00:19:015 (19015|3) - Missing a whistle

00:30:286 (30286|2,30691|1,30853|2) - Think it'll sound better if you just put claps for all of these

00:43:988 (43988|0) - Missing Finish?

01:07:664 (67664|2) - Missing clap

01:11:799 (71799|0,71880|1,71961|0,72042|3) - Think it'd sound better if you had claps for all of these

01:12:529 (72529|3) - According to 00:31:015 (31015|3,31015|0) - you should have claps for both of these notes, you can have only 1 too, you decide

01:31:988 (91988|0) - Think this should be a finish

01:33:853 (93853|1) - Missing whistle?

01:44:961 (104961|3) - Missing whistle


Another


00:02:150 (2150|1) - Missing clap

00:06:367 (6367|0,6610|3) - Might want to have clap for both of these

00:18:042 (18042|3) - Remove the whistle here, you have another whistle on column 3 already

00:24:691 (24691|2) - Don't think this whistle is intended here

00:51:772 (51772|1,51772|0) - eeeeeh change one of them to clap or whistle, stacking 2 of the same sounds together sound quite weird since it produces an abnormally loud hitsound

01:01:826 (61826|1) - Clap?

01:03:448 (63448|1) - Think it's better to have a whistle here

01:03:772 (63772|0) - Since you should have a clap here

01:11:880 (71880|1) - Missing finish i suppose

01:13:826 (73826|2) - Think it's supposed to be a whistle since you mapped claps to the vocals

01:26:799 (86799|0) - Finish?

01:30:286 (90286|3,90529|0) - Finishes?

01:31:826 (91826|2) - ^


CS' Normal


00:13:177 (13177|0) - Think if you're mapping to the melodic instrument here, this note shouldn't exist

00:18:367 (18367|2) - Same for this

--

00:33:123 (33123|0,33448|2,33772|1,34096|3,34421|0) - Personally quite picky about pitch relevancy so it'd be nice if this was {3}{1}{4}{2}{4}

00:34:907 (34907|0,35069|1) - This would be better if it's {2}{1} for PR

00:35:718 (35718|1,36042|2,36367|0,36691|1) - suggesting {2}{1}{4}{3}

00:37:177 (37177|1,37502|0,37664|1) - Suggesting {1}{2}{1} (the first note there is shifted to 1 so as to not jack

00:38:313 (38313|0) - Move to 3 for PR

--

00:46:259 (46259|1,46259|0) - Not too sure why you introduced a 2 note chord here, doesn't seem consistent if you don't put a chord @ 00:47:556 - too

--

HITSOUND MOD TIME

--

00:01:178 (1178|0) - You can put a finish here

00:11:556 (11556|3) - eeeh for this section I don't really recommend putting 1/1 kicks since you lack some notes to put a kick on, I think you can leave this whole section without hitsound if you'd like since I think the hitsound kinda makes this section sound weirder lol

00:26:475 (26475|1) - Think this clap isn't needed, put the clap @ 00:26:799 (26799|0) - instead

00:27:123 (27123|3) - Missing Finish?

00:58:583 (58583|3) - Think you're missing a clap

01:03:123 (63123|2) - Think this note is supposed to be soft-hitclap2 (which is a normal clap) instead of a soft-hitclap1 (which is a snare) so just shift the green line here

01:16:421 (76421|0) - Think you can add a finish here

01:21:934 (81934|1,82583|2) - you should remove the whistles here, they sound out of place

01:24:205 (84205|1,84529|2,84853|0,85177|3) - remove these too

01:31:988 (91988|3) - Make this a finish?

FROM 01:37:177 (97177|3) - TO 01:52:745 (112745|3) - (not inclusive of those notes) - I think you can just leave this whole section blank of hitsounds if you'd like, hitsounds here sound really out of place and doesn't really sound consistent at all, just have a constant hitsound that is audible for every note
Topic Starter
_Zenith

Evening wrote:

Hyper


00:04:907 (4907|1,5069|0,5069|2) - You might want to hammer 1 of these since you hammered 00:02:475 (2475|3,2637|3) - for the double kicks in the music

00:14:150 (14150|3,14150|2,14313|0) - Think you should have a hammer here instead of 00:13:988 (13988|2,14150|2,14150|3) - since i'm guessing that you're hammering for vocals like this 00:19:988 (19988|2,19988|3,20150|2) -

00:27:123 (27123|0,27123|2,27123|3,27286|1) - Might want to hammer once here like you did on the finishes @ 00:28:421 (28421|1,28421|3,28421|0,28583|1) - and 00:29:718 (29718|1,29718|3,29718|0,29880|3) -

00:39:610 (39610|1) - might want to move to 4 for PR

00:40:421 (40421|3,40583|2) - Stair to the right

00:40:907 (40907|0,41232|3) - Stair to the left for PR

01:14:150 (74150|2,74150|0) - Think you're missing a clap here

01:16:421 (76421|3,76583|2) - Make this {3}{4} for PR

01:22:421 (82421|1,82583|3,82745|2,83556|3) - Make this {1}{2}{3}{2}

--
OH MAN HITSOUND MODDING
Might sound kinda boring but i'm required to do this so
--

00:06:691 (6691|2) - Not too sure why is this a finish (?)

00:24:529 (24529|1) - Is the extra clap here intended ? Since it looks like you're adding clap every 2/1

00:50:799 (50799|2) - Missing a whistle probably

00:53:069 (53069|1) - Think this works better if you put a whistle rather than a clap

01:27:691 (87691|0,87691|3) - Make one of these a whistle

01:39:772 (99772|0) - Don't think you need a clap here

01:45:610 (105610|1) - ^

01:46:583 (106583|3) - Missed out a clap here i think

All Applied!
Black Another


I forgot to hitsound mod this so here goes

00:19:015 (19015|3) - Missing a whistle

00:30:286 (30286|2,30691|1,30853|2) - Think it'll sound better if you just put claps for all of these

00:43:988 (43988|0) - Missing Finish?

01:07:664 (67664|2) - Missing clap

01:11:799 (71799|0,71880|1,71961|0,72042|3) - Think it'd sound better if you had claps for all of these

01:12:529 (72529|3) - According to 00:31:015 (31015|3,31015|0) - you should have claps for both of these notes, you can have only 1 too, you decide

01:31:988 (91988|0) - Think this should be a finish

01:33:853 (93853|1) - Missing whistle?

01:44:961 (104961|3) - Missing whistle



All Applied!

Another


00:02:150 (2150|1) - Missing clap

00:06:367 (6367|0,6610|3) - Might want to have clap for both of these

00:18:042 (18042|3) - Remove the whistle here, you have another whistle on column 3 already

00:24:691 (24691|2) - Don't think this whistle is intended here

00:51:772 (51772|1,51772|0) - eeeeeh change one of them to clap or whistle, stacking 2 of the same sounds together sound quite weird since it produces an abnormally loud hitsound

01:01:826 (61826|1) - Clap?

01:03:448 (63448|1) - Think it's better to have a whistle here

01:03:772 (63772|0) - Since you should have a clap here

01:11:880 (71880|1) - Missing finish i suppose

01:13:826 (73826|2) - Think it's supposed to be a whistle since you mapped claps to the vocals

01:26:799 (86799|0) - Finish?

01:30:286 (90286|3,90529|0) - Finishes?

01:31:826 (91826|2) - ^



All Applied!
CS' Normal


--

HITSOUND MOD TIME

--

00:01:178 (1178|0) - You can put a finish here

00:11:556 (11556|3) - eeeh for this section I don't really recommend putting 1/1 kicks since you lack some notes to put a kick on, I think you can leave this whole section without hitsound if you'd like since I think the hitsound kinda makes this section sound weirder lol

00:26:475 (26475|1) - Think this clap isn't needed, put the clap @ 00:26:799 (26799|0) - instead

00:27:123 (27123|3) - Missing Finish?

00:58:583 (58583|3) - Think you're missing a clap

01:03:123 (63123|2) - Think this note is supposed to be soft-hitclap2 (which is a normal clap) instead of a soft-hitclap1 (which is a snare) so just shift the green line here

01:16:421 (76421|0) - Think you can add a finish here

01:21:934 (81934|1,82583|2) - you should remove the whistles here, they sound out of place

01:24:205 (84205|1,84529|2,84853|0,85177|3) - remove these too

01:31:988 (91988|3) - Make this a finish?

FROM 01:37:177 (97177|3) - TO 01:52:745 (112745|3) - (not inclusive of those notes) - I think you can just leave this whole section blank of hitsounds if you'd like, hitsounds here sound really out of place and doesn't really sound consistent at all, just have a constant hitsound that is audible for every note
Yea, Some of them are out of place. Removed and most of them are applied.
Critical_Star
fixed all in evening mod + self mod, thanks~ ;)
hitsound fixed by apple

abc
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[Metadata]
Title:We're so Happy (P*Light Remix) IIDX ver.
TitleUnicode:We're so Happy (P*Light Remix) IIDX ver.
Artist:Remixed by P*Light
ArtistUnicode:Remixed by P*Light
Creator:-[Apple]-
Version:CS' Normal
Source:beatmania IIDX 22 PENDUAL
Tags:Ryu☆ Ryu* Ryutaro Nakahara Mayumi Morinaga HAPPY HARDCORE Critical_Star MEGAtive KONAMI BEMANI plus jukebeat ミライダガッキ FutureTomTom Ver.2 Miraidagakki beatnation RHYZE vs HARDCORE TANO*C
BeatmapID:924333
BeatmapSetID:422313

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"52000249_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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117610,-100,4,3,1,40,0,1
117934,-100,4,2,1,40,0,0


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Topic Starter
_Zenith

Critical_Star wrote:

fixed all in evening mod + self mod, thanks~ ;)
hitsound fixed by apple

abc
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 97177
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 53069
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.499999

[Metadata]
Title:We're so Happy (P*Light Remix) IIDX ver.
TitleUnicode:We're so Happy (P*Light Remix) IIDX ver.
Artist:Remixed by P*Light
ArtistUnicode:Remixed by P*Light
Creator:-[Apple]-
Version:CS' Normal
Source:beatmania IIDX 22 PENDUAL
Tags:Ryu☆ Ryu* Ryutaro Nakahara Mayumi Morinaga HAPPY HARDCORE Critical_Star MEGAtive KONAMI BEMANI plus jukebeat ミライダガッキ FutureTomTom Ver.2 Miraidagakki beatnation RHYZE vs HARDCORE TANO*C
BeatmapID:924333
BeatmapSetID:422313

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"52000249_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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448,192,31015,1,2,0:0:0:0:
64,192,31015,128,4,31988:0:0:0:0:
448,192,31664,128,0,31988:0:0:0:0:
320,192,31988,1,8,0:0:0:0:
448,192,32313,1,2,0:0:0:0:
64,192,32313,1,4,0:0:0:0:
320,192,32475,1,0,0:0:0:0:
192,192,32637,1,0,0:0:0:0:
448,192,32799,1,0,0:0:0:0:
320,192,33123,1,0,0:0:0:0:
64,192,33448,1,0,0:0:0:0:
448,192,33772,1,0,0:0:0:0:
192,192,34096,1,0,0:0:0:0:
448,192,34421,1,0,0:0:0:0:
320,192,34583,128,0,34907:0:0:0:0:
192,192,34907,1,0,0:0:0:0:
64,192,35069,1,0,0:0:0:0:
320,192,35232,1,0,0:0:0:0:
448,192,35394,1,0,0:0:0:0:
192,192,35718,1,0,0:0:0:0:
64,192,36042,1,0,0:0:0:0:
448,192,36367,1,0,0:0:0:0:
320,192,36691,1,0,0:0:0:0:
448,192,37015,1,0,0:0:0:0:
64,192,37177,1,4,0:0:0:0:
320,192,37177,128,2,37502:0:0:0:0:
192,192,37502,1,4,0:0:0:0:
448,192,37502,1,2,0:0:0:0:
64,192,37664,1,0,0:0:0:0:
320,192,37826,1,0,0:0:0:0:
448,192,37988,1,0,0:0:0:0:
320,192,38313,1,0,0:0:0:0:
192,192,38637,1,0,0:0:0:0:
448,192,38961,1,0,0:0:0:0:
64,192,39286,1,0,0:0:0:0:
192,192,39610,1,0,0:0:0:0:
448,192,39772,128,0,40096:0:0:0:0:
192,192,40096,1,2,0:0:0:0:
64,192,40096,1,4,0:0:0:0:
320,192,40259,1,0,0:0:0:0:
64,192,40421,1,0,0:0:0:0:
448,192,40583,1,0,0:0:0:0:
320,192,40907,1,0,0:0:0:0:
192,192,41232,1,0,0:0:0:0:
64,192,41394,1,4,0:0:0:0:
448,192,41394,1,2,0:0:0:0:
448,192,41718,1,4,0:0:0:0:
320,192,41718,1,2,0:0:0:0:
320,192,42042,1,2,0:0:0:0:
192,192,42042,1,4,0:0:0:0:
192,192,42367,1,2,0:0:0:0:
64,192,42367,1,4,0:0:0:0:
448,192,42691,1,2,0:0:0:0:
64,192,42691,1,4,0:0:0:0:
320,192,42853,1,0,0:0:0:0:
192,192,43015,1,0,0:0:0:0:
448,192,43177,1,0,0:0:0:0:
64,192,43502,1,0,0:0:0:0:
320,192,43826,1,0,0:0:0:0:
192,192,43988,1,2,0:0:0:0:
64,192,43988,1,4,0:0:0:0:
448,192,44150,1,0,0:0:0:0:
320,192,44313,1,0,0:0:0:0:
192,192,44475,1,0,0:0:0:0:
448,192,44799,1,0,0:0:0:0:
320,192,45123,1,0,0:0:0:0:
64,192,45286,1,4,0:0:0:0:
192,192,45286,1,2,0:0:0:0:
448,192,45448,1,0,0:0:0:0:
320,192,45610,1,0,0:0:0:0:
192,192,45772,1,0,0:0:0:0:
448,192,46096,1,0,0:0:0:0:
192,192,46421,1,0,0:0:0:0:
64,192,46583,1,2,0:0:0:0:
448,192,46583,1,4,0:0:0:0:
320,192,46745,1,0,0:0:0:0:
192,192,46907,1,0,0:0:0:0:
448,192,47069,1,0,0:0:0:0:
64,192,47394,1,0,0:0:0:0:
192,192,47718,128,0,47880:0:0:0:0:
320,192,47880,1,2,0:0:0:0:
448,192,47880,1,4,0:0:0:0:
64,192,48042,1,2,0:0:0:0:
448,192,48205,1,2,0:0:0:0:
64,192,48367,1,2,0:0:0:0:
448,192,48529,1,4,0:0:0:0:
320,192,48529,1,2,0:0:0:0:
192,192,48691,1,2,0:0:0:0:
320,192,48853,1,2,0:0:0:0:
192,192,49015,1,2,0:0:0:0:
448,192,49177,1,4,0:0:0:0:
64,192,49177,1,2,0:0:0:0:
320,192,49340,1,2,0:0:0:0:
64,192,49502,1,2,0:0:0:0:
320,192,49664,1,2,0:0:0:0:
192,192,49826,1,4,0:0:0:0:
64,192,49826,1,2,0:0:0:0:
448,192,49988,1,2,0:0:0:0:
192,192,50150,1,2,0:0:0:0:
448,192,50313,1,2,0:0:0:0:
64,192,50475,1,4,0:0:0:0:
192,192,50475,1,2,0:0:0:0:
192,192,50799,1,4,0:0:0:0:
320,192,50799,1,2,0:0:0:0:
320,192,51123,1,2,0:0:0:0:
448,192,51123,1,4,0:0:0:0:
192,192,51448,1,4,0:0:0:0:
320,192,51448,1,2,0:0:0:0:
64,192,51772,128,0,52583:0:0:0:0:
448,192,52583,1,8,0:0:0:0:
192,192,52745,1,8,0:0:0:0:
320,192,52907,1,8,0:0:0:0:
448,192,53069,1,2,0:0:0:0:
64,192,53069,1,4,0:0:0:0:
320,192,53394,1,2,0:0:0:0:
64,192,53718,1,2,0:0:0:0:
448,192,54042,1,2,0:0:0:0:
192,192,54367,1,2,0:0:0:0:
320,192,54691,1,2,0:0:0:0:
64,192,55015,1,2,0:0:0:0:
448,192,55340,1,2,0:0:0:0:
192,192,55664,1,2,0:0:0:0:
448,192,55988,1,2,0:0:0:0:
64,192,56313,1,2,0:0:0:0:
320,192,56637,1,2,0:0:0:0:
192,192,56961,1,2,0:0:0:0:
448,192,57286,1,2,0:0:0:0:
64,192,57610,1,2,0:0:0:0:
320,192,57934,128,2,58259:0:0:0:0:
64,192,58259,1,4,0:0:0:0:
192,192,58259,1,2,0:0:0:0:
448,192,58583,1,8,0:0:0:0:
320,192,58583,1,2,0:0:0:0:
64,192,58907,1,2,0:0:0:0:
320,192,59232,1,2,0:0:0:0:
448,192,59232,1,8,0:0:0:0:
192,192,59556,1,2,0:0:0:0:
64,192,59880,1,0,0:0:0:0:
448,192,59880,1,10,0:0:0:0:
320,192,60205,1,2,0:0:0:0:
448,192,60529,1,8,0:0:0:0:
64,192,60529,1,2,0:0:0:0:
320,192,60853,1,2,0:0:0:0:
192,192,61177,1,2,0:0:0:0:
64,192,61177,1,8,0:0:0:0:
448,192,61502,1,2,0:0:0:0:
64,192,61826,1,2,0:0:0:0:
192,192,61826,1,8,0:0:0:0:
320,192,61988,1,2,0:0:0:0:
448,192,62150,1,2,0:0:0:0:
64,192,62150,1,4,0:0:0:0:
192,192,62961,1,8,0:0:0:0:
320,192,63123,128,8,63448:0:0:0:0:
448,192,63448,1,2,0:0:0:0:
64,192,63448,1,4,0:0:0:0:
64,192,63772,1,8,0:0:0:0:
192,192,63772,1,2,0:0:0:0:
448,192,64096,1,2,0:0:0:0:
192,192,64421,1,2,0:0:0:0:
64,192,64421,1,8,0:0:0:0:
320,192,64745,1,2,0:0:0:0:
448,192,65069,1,2,0:0:0:0:
192,192,65069,1,8,0:0:0:0:
64,192,65394,1,2,0:0:0:0:
192,192,65718,1,8,0:0:0:0:
448,192,65718,1,2,0:0:0:0:
320,192,66042,1,2,0:0:0:0:
448,192,66367,1,2,0:0:0:0:
64,192,66367,1,8,0:0:0:0:
192,192,66691,1,2,0:0:0:0:
448,192,67015,1,2,0:0:0:0:
64,192,67015,1,8,0:0:0:0:
192,192,67340,1,2,0:0:0:0:
64,192,67664,1,8,0:0:0:0:
320,192,67664,1,2,0:0:0:0:
448,192,67988,1,2,0:0:0:0:
64,192,68313,128,2,68637:0:0:0:0:
320,192,68637,1,2,0:0:0:0:
448,192,68637,1,4,0:0:0:0:
192,192,69772,1,4,0:0:0:0:
320,192,69772,1,2,0:0:0:0:
448,192,69934,1,4,0:0:0:0:
64,192,69934,1,2,0:0:0:0:
64,192,71069,1,4,0:0:0:0:
320,192,71069,1,2,0:0:0:0:
448,192,71232,1,4,0:0:0:0:
192,192,71232,1,2,0:0:0:0:
192,192,71718,1,2,0:0:0:0:
64,192,71718,1,4,0:0:0:0:
320,192,71880,1,2,0:0:0:0:
448,192,71880,1,4,0:0:0:0:
192,192,72123,1,4,0:0:0:0:
320,192,72123,1,2,0:0:0:0:
192,192,72367,1,2,0:0:0:0:
64,192,72367,1,4,0:0:0:0:
320,192,72529,1,2,0:0:0:0:
448,192,72529,128,4,73502:0:0:0:0:
64,192,73502,1,0,0:0:0:0:
192,192,73502,1,8,0:0:0:0:
448,192,73826,1,2,0:0:0:0:
64,192,73826,1,4,0:0:0:0:
320,192,73988,1,2,0:0:0:0:
192,192,74150,1,8,0:0:0:0:
64,192,74475,1,2,0:0:0:0:
320,192,74556,1,2,0:0:0:0:
192,192,74637,1,2,0:0:0:0:
448,192,74799,1,8,0:0:0:0:
64,192,75123,128,2,75772:0:0:0:0:
448,192,75772,1,8,0:0:0:0:
192,192,76096,128,0,76421:0:0:0:0:
320,192,76096,1,2,0:0:0:0:
64,192,76421,1,4,0:0:0:0:
448,192,76421,1,2,0:0:0:0:
320,192,76583,1,0,0:0:0:0:
192,192,76745,1,0,0:0:0:0:
64,192,76907,128,0,77232:0:0:0:0:
192,192,77232,1,0,0:0:0:0:
320,192,77394,1,0,0:0:0:0:
448,192,77556,128,0,78367:0:0:0:0:
192,192,78367,128,0,79015:0:0:0:0:
320,192,78691,128,0,79015:0:0:0:0:
448,192,79015,1,0,0:0:0:0:
64,192,79177,1,0,0:0:0:0:
320,192,79340,1,0,0:0:0:0:
64,192,79502,128,0,79826:0:0:0:0:
320,192,79826,1,0,0:0:0:0:
192,192,79988,1,0,0:0:0:0:
448,192,80150,128,0,80961:0:0:0:0:
64,192,80961,128,0,81610:0:0:0:0:
192,192,81286,128,0,81610:0:0:0:0:
448,192,81610,1,0,0:0:0:0:
320,192,81772,1,0,0:0:0:0:
192,192,81934,1,0,0:0:0:0:
448,192,82096,128,0,82421:0:0:0:0:
192,192,82421,1,0,0:0:0:0:
320,192,82583,1,0,0:0:0:0:
64,192,82745,128,0,83556:0:0:0:0:
448,192,83556,128,0,84205:0:0:0:0:
320,192,83880,128,0,84205:0:0:0:0:
192,192,84205,1,0,0:0:0:0:
64,192,84367,1,0,0:0:0:0:
320,192,84529,1,0,0:0:0:0:
448,192,84691,1,0,0:0:0:0:
64,192,84853,1,0,0:0:0:0:
192,192,85015,1,0,0:0:0:0:
448,192,85177,1,0,0:0:0:0:
320,192,85340,128,0,86150:0:0:0:0:
448,192,86150,128,0,86799:0:0:0:0:
192,192,86475,1,0,0:0:0:0:
64,192,86799,1,4,0:0:0:0:
320,192,86799,1,2,0:0:0:0:
192,192,86961,1,2,0:0:0:0:
320,192,87123,1,2,0:0:0:0:
192,192,87286,1,2,0:0:0:0:
448,192,87448,1,2,0:0:0:0:
192,192,87691,1,2,0:0:0:0:
320,192,87934,1,2,0:0:0:0:
448,192,88096,1,2,0:0:0:0:
64,192,88096,1,4,0:0:0:0:
192,192,88259,1,2,0:0:0:0:
448,192,88421,1,2,0:0:0:0:
192,192,88583,1,2,0:0:0:0:
448,192,88745,1,2,0:0:0:0:
320,192,88826,1,2,0:0:0:0:
64,192,88988,1,2,0:0:0:0:
192,192,89232,1,2,0:0:0:0:
320,192,89394,1,2,0:0:0:0:
448,192,89394,1,4,0:0:0:0:
64,192,89556,1,2,0:0:0:0:
448,192,89718,1,2,0:0:0:0:
64,192,89880,1,2,0:0:0:0:
320,192,90042,1,2,0:0:0:0:
192,192,90286,1,2,0:0:0:0:
448,192,90529,1,2,0:0:0:0:
192,192,90691,1,2,0:0:0:0:
64,192,90691,1,4,0:0:0:0:
320,192,90853,1,2,0:0:0:0:
192,192,91015,1,2,0:0:0:0:
320,192,91177,1,2,0:0:0:0:
64,192,91340,1,2,0:0:0:0:
192,192,91421,1,2,0:0:0:0:
448,192,91583,1,2,0:0:0:0:
192,192,91826,1,2,0:0:0:0:
448,192,91988,128,4,94583:0:0:0:0:
320,192,91988,1,2,0:0:0:0:
64,192,92637,1,4,0:0:0:0:
64,192,93286,1,4,0:0:0:0:
64,192,93934,1,4,0:0:0:0:
64,192,94583,128,2,95880:0:0:0:0:
192,192,94583,1,4,0:0:0:0:
320,192,94907,1,4,0:0:0:0:
448,192,95232,1,4,0:0:0:0:
192,192,95556,1,4,0:0:0:0:
320,192,95880,1,2,0:0:0:0:
448,192,95880,1,4,0:0:0:0:
320,192,96691,1,0,0:0:0:0:
192,192,96691,1,8,0:0:0:0:
448,192,97177,1,0,0:0:0:0:
64,192,97177,1,0,0:0:0:0:
320,192,97340,1,0,0:0:0:0:
192,192,97502,1,0,0:0:0:0:
448,192,97664,128,0,97988:0:0:0:0:
64,192,97988,1,0,0:0:0:0:
320,192,98150,1,0,0:0:0:0:
192,192,98313,128,0,99123:0:0:0:0:
64,192,99123,128,0,99772:0:0:0:0:
448,192,99772,1,0,0:0:0:0:
192,192,99934,1,0,0:0:0:0:
320,192,100096,1,0,0:0:0:0:
64,192,100259,128,0,100583:0:0:0:0:
320,192,100583,128,0,100907:0:0:0:0:
448,192,100907,128,0,101718:0:0:0:0:
192,192,101718,128,0,102367:0:0:0:0:
320,192,102367,1,0,0:0:0:0:
448,192,102529,1,0,0:0:0:0:
64,192,102691,1,0,0:0:0:0:
320,192,102853,128,0,103177:0:0:0:0:
192,192,103177,1,0,0:0:0:0:
448,192,103340,1,0,0:0:0:0:
64,192,103502,128,0,104313:0:0:0:0:
448,192,104313,128,0,104961:0:0:0:0:
320,192,104961,1,0,0:0:0:0:
192,192,105123,1,0,0:0:0:0:
64,192,105286,1,0,0:0:0:0:
192,192,105448,1,0,0:0:0:0:
448,192,105610,1,0,0:0:0:0:
64,192,105772,1,0,0:0:0:0:
320,192,105934,1,0,0:0:0:0:
192,192,106096,128,0,106907:0:0:0:0:
448,192,106907,128,0,107556:0:0:0:0:
320,192,107556,1,0,0:0:0:0:
64,192,107556,1,0,0:0:0:0:
192,192,107718,1,0,0:0:0:0:
448,192,107880,1,0,0:0:0:0:
64,192,108042,128,0,108367:0:0:0:0:
320,192,108367,1,0,0:0:0:0:
192,192,108529,1,0,0:0:0:0:
448,192,108691,128,0,109502:0:0:0:0:
192,192,109502,128,0,110150:0:0:0:0:
448,192,110150,1,0,0:0:0:0:
64,192,110313,1,0,0:0:0:0:
320,192,110475,1,0,0:0:0:0:
192,192,110637,128,0,110961:0:0:0:0:
320,192,110961,128,0,111286:0:0:0:0:
448,192,111286,128,0,112096:0:0:0:0:
64,192,112096,128,0,112745:0:0:0:0:
192,192,112421,1,0,0:0:0:0:
320,192,112583,1,0,0:0:0:0:
448,192,112745,1,0,0:0:0:0:
192,192,112745,1,0,0:0:0:0:
320,192,113069,1,8,0:0:0:0:
320,192,113718,1,8,0:0:0:0:
192,192,113880,1,4,0:0:0:0:
448,192,114042,1,4,0:0:0:0:
64,192,114042,1,2,0:0:0:0:
192,192,114367,1,8,0:0:0:0:
448,192,114691,1,2,0:0:0:0:
320,192,114691,1,4,0:0:0:0:
320,192,115015,1,2,0:0:0:0:
192,192,115015,1,4,0:0:0:0:
448,192,115340,1,2,0:0:0:0:
64,192,115340,1,4,0:0:0:0:
448,192,115664,1,8,0:0:0:0:
320,192,115826,1,2,0:0:0:0:
64,192,115826,1,4,0:0:0:0:
448,192,116313,1,2,0:0:0:0:
192,192,116313,1,4,0:0:0:0:
320,192,116637,1,2,0:0:0:0:
64,192,116637,128,4,117610:0:0:0:0:
448,192,117610,1,8,0:0:0:0:
192,192,117691,1,8,0:0:0:0:
320,192,117772,1,8,0:0:0:0:
448,192,117934,1,2,0:0:0:0:
64,192,117934,1,4,0:0:0:0:

Updated~
Evening
uhh one thing on hyper
00:13:988 (13988|2,14150|2,14150|3,14313|3) - this pattern kinda looks weird lol
00:14:150 (14150|2) - might want to move this to 3
Evening
oki

Rebubble
[ A v a l o n ]
Thanks Eve for improving this map ~

Just few things :

  • [Hyper]
  1. 01:03:324 - unsnapped green lines (?) please snap to 01:03:448 - or 01:03:205 - like other diffs
  2. 01:57:691 (117691|1,117772|2) - why there is no hitsound here . . . please add claps like other diff

    [Another]
  3. 01:57:610 (117610|3,117691|0,117772|3) - add whistle, like on Black Another diff
  4. 01:35:556 (95556|1,95637|2,95718|0) - move to 1 4 2 column, it's more balance according to your previous pattern flows

    [Black Another]
  5. 00:10:583 - how about http://puu.sh/qQ8XR/b99a4ab126.jpg it feels more comfort to hit imo
Topic Starter
_Zenith

[ A v a l o n ] wrote:

Thanks Eve for improving this map ~

Just few things :

  • [Hyper]
  1. 01:03:324 - unsnapped green lines (?) please snap to 01:03:448 - or 01:03:205 - like other diffs ok
  2. 01:57:691 (117691|1,117772|2) - why there is no hitsound here . . . please add claps like other diff oh.. I forget that..

    [Another]
  3. 01:57:610 (117610|3,117691|0,117772|3) - add whistle, like on Black Another diff added
  4. 01:35:556 (95556|1,95637|2,95718|0) - move to 1 4 2 column, it's more balance according to your previous pattern flowsHmm nice

    [Black Another]
  5. 00:10:583 - how about http://puu.sh/qQ8XR/b99a4ab126.jpg it feels more comfort to hit imo hmm minijacks is little bit hard to play, changed.
Thx for recheck!
[ A v a l o n ]
Okay . . . let's give this map a try
Qualified congratz for your first beatmap get into that

note : don't forget to give positive response when someone give you a feedback, good luck
erlinadewi-
congratulation ^w^)/
[-obee58-]
wait isn't artist ryu*??

or is "Remixed by P*Light" how it is in IIDX
Topic Starter
_Zenith

[-obee58-] wrote:

wait isn't artist ryu*??

or is "Remixed by P*Light" how it is in IIDX
Remixed by P*Light, Confirmed. :D
https://p.eagate.573.jp/game/2dx/22/p/newsong/were_so_happy_p_light_remix_iidx_ver.html
Topic Starter
_Zenith

erlinadewi- wrote:

congratulation ^w^)/
Thanks ><
ZZHBOY
强无敌
MeowPaz
继续走弯路吧
Arzenvald
hey there, grats for qualification! and hi meowpaz


i have a small opinion regarding the harder diffs, compared with CS's Normal (imo its the only best diff in this set), 00:11:556 (11556|3) - until 00:31:015 (31015|3) - , 01:37:177 - to 01:52:745 - , and other part of this map in Hyper, Another, and Black Another is very bland.. i also found a quiet serious problem with difficulty curve problem in another & black another

the double-single-double-single-double-single-- (or triple-single-double-single-triple-single-double-single--) pattern only follows kick & snare (every 1/1 white line) and secondary synth (every 1/2 red line), they are everywhere, and they doesn't represent the main synthesizer that should've be emphasized instead, which in my opinion it doesn't fit to the main rhythm, and its visually.. too old fashioned, no hard feeling, but SanadaYukimura got the point in his disqus comment..

all the problem generally because the Kick bass layering..
BGA provides more than kick sound, there's a lot of other instruments..
even the pattern looks different, when you force to keep using kick bass, its only creates a bland pattern.
even the kick sound is loud enough, i see you map the same structure in everywhere. that's the problem.

in short, my suggestion below will points out to remove those kicks & adding couple notes for those synthesizers to improve the layering & variation..

here to solve it, by using CS's Normal as reference, i only gives you a rough idea per each stanza, about what i describe above.. and if you still don't understand just poke me again in game :

[Hyper, Another, & Black Another]
i use hyper diff for time stamp & screenshot, you can use it for other diff, and map it with different note destiny in Another & Black Another while maintaining the layering idea

00:11:556 - // remove 00:12:205 (12205|0,12205|2) - 00:13:502 (13502|3,13502|2) - , http://puu.sh/qQzMy.jpg
00:14:150 - // 00:14:475 (14475|1,14475|2,14799|3,14799|2,15448|0,15448|3,16583|2) - remove, then http://puu.sh/qQzXZ.jpg

and the idea above can be applied from 00:11:556 - to 00:31:015 - , you can add small amount of 1/2 LN every 8 bars where there's a synthesizer, too

00:53:718 (53718|1,53718|3) - 00:54:691 (54691|2,54691|3) - 00:55:015 (55015|1,55015|3) - 00:55:177 (55177|0) - 00:56:313 (56313|0,56313|1) - you can remove these notes to avoid too much polyrhythm layering

you can apply the idea above from this 00:53:069 - to 01:03:448 -, you can keep 01:03:448 - to 01:13:502 - with those polyrhythm for variation

01:27:610 (87610|2,87772|1) - remove o.o

01:37:177 - to 01:52:745 - here comes another bland part.. listen closely while seeing the highlighted note, you may emphasize these synthesizer at :
big click
01:37:177 (97177|2,97340|0,97502|1,97988|1,98150|2,98475|0,98799|3,98961|2,99286|3,99448|1,99772|3,99934|1,100096|2,100259|3,100583|1,100745|2,100907|0,101069|1,101232|2,101313|1,101394|0,101556|2,102367|3,102529|2,102691|1,103177|1,103340|2,103664|3,103988|1,104150|2,104475|2,104637|1,104961|2,105123|3,105286|1,105448|2,105610|1,105772|3,105934|2,106096|1,106259|3,106502|1,106745|1) -

same idea like i told you before, these notes can use double or 1/2 LN, and remove 1 notes on every double kick between those notes, example at 01:37:177 - http://puu.sh/qQBJo.jpg

[Another & Black Another]
00:29:718 (29718|3) - Black Another using easier pattern compared with Another
Another uses jumpstream and black another is apparently.. easier.. what..

00:37:177 (37177|0) - 00:37:502 (37502|2) - remove this in another

01:15:123 (75123|3) - black another can use 3434 1212 3434 1212 jack, make black another different than another
01:27:610 (87610|1,87772|1,87772|0) - remove in another, this doesn't exist in Black another

01:31:988 (91988|0) - sy lmao.. wait.. why don't you map it as jumpstream instead? i mean, with layering those main synth until 01:34:583 (94583|2) - you'll have various pattern than 12 34 12 34, the rest you can use double stream.. example from 01:31:988 - to 01:33:286 - http://puu.sh/qQCIp.jpg


that's all i can say, i can see a huge room that you leave it empty for this mapset & this map needs further polishing, mostly on how mapper could expand the idea how to represent the music into their map, because each stanza / phase could have various pattern that follows the various rhythm provided by the music itself.. overall its okay, but not okay enough to be nominated..

and i personally dislike the way you use many same hitsounds in the folder, all soft hitnormal & hitfinish are same, soft hitwhistle 1-2 too.. if you want to utilize soft-hitwhistle 3, and soft hitclap 1 2 3, use a custom name instead and use sample import (take a look at other mapset hitsound).. its easier that way & doesn't take much hitsound files in folder (this is not osu!standard lol)

1 more thing, i don't talk about mapping style because its not relevant in this context; i don't force you to change your mapping style, but i would like to see you help yourself to expand your mapping style than double-single-double-single boring pattern :3/

good luck!
Rivals_7
beside on what ajee was suggested. on Hyper - 01:47:394 (107394|2,107556|2) - are you sure this jack are intentional?, cuz i didnt see it on another and Black Another, so i guess this is a mistake
MEGAtive

ajeemaniz wrote:

hey there, grats for qualification! and hi meowpaz


i have a small opinion regarding the harder diffs, compared with CS's Normal (imo its the only best diff in this set), 00:11:556 (11556|3) - until 00:31:015 (31015|3) - , 01:37:177 - to 01:52:745 - , and other part of this map in Hyper, Another, and Black Another is very bland.. i also found a quiet serious problem with difficulty curve problem in another & black another

the double-single-double-single-double-single-- (or triple-single-double-single-triple-single-double-single--) pattern only follows kick & snare (every 1/1 white line) and secondary synth (every 1/2 red line), they are everywhere, and they doesn't represent the main synthesizer that should've be emphasized instead, which in my opinion it doesn't fit to the main rhythm, and its visually.. too old fashioned, no hard feeling, but SanadaYukimura got the point in his disqus comment..

I thought you guys actually liked that for being readable AF ._. First when I mapped this, I actually had a thought to layer the "we are so happy~" or the string instru with LN, but yea it didn't worked perfectly yes I'm aware about the current pattern being bland lmao.

all the problem generally because the Kick bass layering..
BGA provides more than kick sound, there's a lot of other instruments..
even the pattern looks different, when you force to keep using kick bass, its only creates a bland pattern.
even the kick sound is loud enough, i see you map the same structure in everywhere. that's the problem.

in short, my suggestion below will points out to remove those kicks & adding couple notes for those synthesizers to improve the layering & variation..

here to solve it, by using CS's Normal as reference, i only gives you a rough idea per each stanza, about what i describe above.. and if you still don't understand just poke me again in game :

[Hyper, Another, & Black Another]
i use hyper diff for time stamp & screenshot, you can use it for other diff, and map it with different note destiny in Another & Black Another while maintaining the layering idea

01:37:177 - to 01:52:745 - here comes another bland part.. listen closely while seeing the highlighted note, you may emphasize these synthesizer at :
big click
01:37:177 (97177|2,97340|0,97502|1,97988|1,98150|2,98475|0,98799|3,98961|2,99286|3,99448|1,99772|3,99934|1,100096|2,100259|3,100583|1,100745|2,100907|0,101069|1,101232|2,101313|1,101394|0,101556|2,102367|3,102529|2,102691|1,103177|1,103340|2,103664|3,103988|1,104150|2,104475|2,104637|1,104961|2,105123|3,105286|1,105448|2,105610|1,105772|3,105934|2,106096|1,106259|3,106502|1,106745|1) -

same idea like i told you before, these notes can use double or 1/2 LN, and remove 1 notes on every double kick between those notes, example at 01:37:177 - http://puu.sh/qQBJo.jpg Before I submit my collab, it is actually an LN wall galore lmao but I think it's too much. Let me know if it's actually a great idea so maybe I can worked on that kind of pattern afterward

[Another & Black Another]
01:15:123 (75123|3) - black another can use 3434 1212 3434 1212 jack, make black another different than another Well, I can do that if there's another chance after this

01:31:988 (91988|0) - sy lmao.. wait.. why don't you map it as jumpstream instead? i mean, with layering those main synth until 01:34:583 (94583|2) - you'll have various pattern than 12 34 12 34, the rest you can use double stream.. example from 01:31:988 - to 01:33:286 - http://puu.sh/qQCIp.jpg

Wut I thought people always complaining about jumpstreams because they be like "Firetruck JSes it's the worst pattern exist". Then I changed that into this because I considered that. You can check my alpha version of this part by clicking here. Anchors because of the "we" samples. If it's more preferrable, I can reverts this part into this again.


that's all i can say, i can see a huge room that you leave it empty for this mapset & this map needs further polishing, mostly on how mapper could expand the idea how to represent the music into their map, because each stanza / phase could have various pattern that follows the various rhythm provided by the music itself.. overall its okay, but not okay enough to be nominated..

and i personally dislike the way you use many same hitsounds in the folder, all soft hitnormal & hitfinish are same, soft hitwhistle 1-2 too.. if you want to utilize soft-hitwhistle 3, and soft hitclap 1 2 3, use a custom name instead and use sample import (take a look at other mapset hitsound).. its easier that way & doesn't take much hitsound files in folder (this is not osu!standard lol) TBH I haven't checked the HSes yet because I'm busy IRL and lazy Ingame lmao

1 more thing, i don't talk about mapping style because its not relevant in this context; i don't force you to change your mapping style, but i would like to see you help yourself to expand your mapping style than double-single-double-single boring pattern :3/

good luck!
Welp I actually open for DQ here so I can fixed them. But I'm just going to wait for creator's word to call a DQ or not or maybe QAT will came here apparently and DQing this lel.
Arzenvald
xD don't say 'you guys' because its a single opinion from me.. worry not about playability / readability, every map is always readable in 1/2 beat anyway xP

again, im just concerned with the overall structure of each diffs due this endless double-single-double-single pattern, while the instrument are rich enough to be layered with more structures & variations
MEGAtive
Lmao can't disagree with that xD

And yeah now I realized that Hyper, Another, Black Ano actually structured close-to-same. But this is not wrong either. So I'll see how this will end
Sandalphon
Jukebeat in TAG but not Jubeat? Why?
MEGAtive
And close-to-none realizes that lmao xD

Note that.
Feerum
Hello Apple!

This beatmap was reported for a disqualification.
After looking into your mapset the points listed above by the community seems valid to me and can help to improve the mapset.
Please reply to all points properly.

Also like ajeemaniz said. You have really a lot of same hitsounds just in a different name in your folder.
This is actually not a big problem but you could reduce the file size of your folder by removing the same one and sample them with the sample-menu.

You can open the sample-menu by using the hotkey "CTRL + Shift + I" or
Above next to "View" and "Design" you have the point "Compose". There you can find "Sample Import".
Just click on a note, then click on the hitsound sample you want to use, adjust the volume and click on "apply"
Keep in mind, the volume of the hitsounds which you add with the sample import will always ignore the volume of the Inherited Points.


Disqualified for now as I'd like to hear what the mapper has to say about this.
Topic Starter
_Zenith
Ok. I'll applied about ajee's mod and fix about hitsound soon.
:3.. Im busy these days...
Topic Starter
_Zenith

ajeemaniz wrote:

hey there, grats for qualification! and hi meowpaz


i have a small opinion regarding the harder diffs, compared with CS's Normal (imo its the only best diff in this set), 00:11:556 (11556|3) - until 00:31:015 (31015|3) - , 01:37:177 - to 01:52:745 - , and other part of this map in Hyper, Another, and Black Another is very bland.. i also found a quiet serious problem with difficulty curve problem in another & black another

the double-single-double-single-double-single-- (or triple-single-double-single-triple-single-double-single--) pattern only follows kick & snare (every 1/1 white line) and secondary synth (every 1/2 red line), they are everywhere, and they doesn't represent the main synthesizer that should've be emphasized instead, which in my opinion it doesn't fit to the main rhythm, and its visually.. too old fashioned, no hard feeling, but SanadaYukimura got the point in his disqus comment..

all the problem generally because the Kick bass layering..
BGA provides more than kick sound, there's a lot of other instruments..
even the pattern looks different, when you force to keep using kick bass, its only creates a bland pattern.
even the kick sound is loud enough, i see you map the same structure in everywhere. that's the problem.

in short, my suggestion below will points out to remove those kicks & adding couple notes for those synthesizers to improve the layering & variation..

here to solve it, by using CS's Normal as reference, i only gives you a rough idea per each stanza, about what i describe above.. and if you still don't understand just poke me again in game :

[Hyper, Another, & Black Another]
i use hyper diff for time stamp & screenshot, you can use it for other diff, and map it with different note destiny in Another & Black Another while maintaining the layering idea

00:11:556 - // remove 00:12:205 (12205|0,12205|2) - 00:13:502 (13502|3,13502|2) - , http://puu.sh/qQzMy.jpg Rearrange, Actually i ignored some kicks for rearrange, then the acid only have one note... But now pattern more focus on acid... Actually idont want two notes because it's seems hard in hyper. So i'll add two notes on another and black another.
00:14:150 - // 00:14:475 (14475|1,14475|2,14799|3,14799|2,15448|0,15448|3,16583|2) - remove, then http://puu.sh/qQzXZ.jpg ^

and the idea above can be applied from 00:11:556 - to 00:31:015 - , you can add small amount of 1/2 LN every 8 bars where there's a synthesizer, too I heard it. Added

00:53:718 (53718|1,53718|3) - 00:54:691 (54691|2,54691|3) - 00:55:015 (55015|1,55015|3) - 00:55:177 (55177|0) - 00:56:313 (56313|0,56313|1) - you can remove these notes to avoid too much polyrhythm layering OK. Rearrange in hyper.

you can apply the idea above from this 00:53:069 - to 01:03:448 -, you can keep 01:03:448 - to 01:13:502 - with those polyrhythm for variation Ok.

01:27:610 (87610|2,87772|1) - remove o.o Removed.

01:37:177 - to 01:52:745 - here comes another bland part.. listen closely while seeing the highlighted note, you may emphasize these synthesizer at :
big click
01:37:177 (97177|2,97340|0,97502|1,97988|1,98150|2,98475|0,98799|3,98961|2,99286|3,99448|1,99772|3,99934|1,100096|2,100259|3,100583|1,100745|2,100907|0,101069|1,101232|2,101313|1,101394|0,101556|2,102367|3,102529|2,102691|1,103177|1,103340|2,103664|3,103988|1,104150|2,104475|2,104637|1,104961|2,105123|3,105286|1,105448|2,105610|1,105772|3,105934|2,106096|1,106259|3,106502|1,106745|1) -

same idea like i told you before, these notes can use double or 1/2 LN, and remove 1 notes on every double kick between those notes, example at 01:37:177 - http://puu.sh/qQBJo.jpg Use ln on hyper, another, but actually i need to wait mega's reply to fix black another. But actually i dont want remove 1 note on every double kick... So i keep that double notes for kick.

[Another & Black Another]
00:29:718 (29718|3) - Black Another using easier pattern compared with Another
Another uses jumpstream and black another is apparently.. easier.. what.. Okay. Added notes for each red line.

00:37:177 (37177|0) - 00:37:502 (37502|2) - remove this in another ok

that's all i can say, i can see a huge room that you leave it empty for this mapset & this map needs further polishing, mostly on how mapper could expand the idea how to represent the music into their map, because each stanza / phase could have various pattern that follows the various rhythm provided by the music itself.. overall its okay, but not okay enough to be nominated..

and i personally dislike the way you use many same hitsounds in the folder, all soft hitnormal & hitfinish are same, soft hitwhistle 1-2 too.. if you want to utilize soft-hitwhistle 3, and soft hitclap 1 2 3, use a custom name instead and use sample import (take a look at other mapset hitsound).. its easier that way & doesn't take much hitsound files in folder (this is not osu!standard lol)

1 more thing, i don't talk about mapping style because its not relevant in this context; i don't force you to change your mapping style, but i would like to see you help yourself to expand your mapping style than double-single-double-single boring pattern :3/

Fixed about hitsound. Deleted unused green-line.
Thanks for mod! :3
good luck!
Arzenvald
'_J' man, i think my explanation about the synth in my previous post is not clear enough
https://puu.sh/qYeAT/6f3c57c091.osu
take a look at this, observe the normal-hitwhistle hitsound, that's what i meant about why too much kick and not following the main rhythm

also additionally, some notes can be moved respectively to make it more nifty
[Another]
00:12:042 (12042|2) - add 1 for synth (or acid?), 00:12:205 (12205|3) - remove
00:12:853 (12853|1,12853|2) - 34
00:13:340 (13340|3) - to 1
00:13:664 - add
00:17:069 (17069|1) - 1
00:17:232 (17232|0) - 2
00:17:394 (17394|2) - to 1, 00:17:394 (17394|1) - remove
00:17:556 (17556|3) - add in 2

00:22:421 (22421|1) - add 2 notes o.o
00:22:583 (22583|1) - remove
00:25:177 (25177|1) - move to 00:25:340 (25340|3) - in same column
00:26:313 (26313|1) - add in 1
00:29:880 (29880|2,30205|0,30529|2,30853|1) - remove each red to make easier than black another
00:41:556 (41556|0,41880|1,42205|1,42529|2) - remove in another, add in black another
00:47:880 (47880|3) - add in 3, 00:48:367 (48367|1) - move to 1, 00:48:529 (48529|0,48691|1) - ctrl + J (switch column)
00:49:502 (49502|1,49664|3) - ctrl + J (switch column)

00:57:934 (57934|3) - remove in another, add in black another
01:03:934 (63934|3) - move to blue line

[Hyper]
00:16:096 (16096|2,16421|2) - remove, its harder than Another and
00:16:096 (16096|3) - make this LN start at 00:16:421 (16421|0) -

regarding the acid, 00:11:556 (11556|3,12205|0,12853|3,13177|0,13502|1) - this become a little bit too inconsistent with the rhythm '_' you may want to review it
(ps: if you remove 00:12:205 (12205|0,12205|2,13177|0) - & 00:13:502 (13502|1,13502|3) - 00:17:394 (17394|3,17394|0) - 00:18:691 (18691|0,18691|2) - you can completely ignore the kick)
00:23:556 (23556|2) - add for the synth & clap..
00:24:205 (24205|1) - ^
00:27:448 (27448|1) - ^
Topic Starter
_Zenith

ajeemaniz wrote:

'_J' man, i think my explanation about the synth in my previous post is not clear enough
https://puu.sh/qYeAT/6f3c57c091.osu
take a look at this, observe the normal-hitwhistle hitsound, that's what i meant about why too much kick and not following the main rhythm

also additionally, some notes can be moved respectively to make it more nifty
[Another]
00:12:042 (12042|2) - add 1 for synth (or acid?), 00:12:205 (12205|3) - remove
00:12:853 (12853|1,12853|2) - 34
00:13:340 (13340|3) - to 1
00:13:664 - add
00:17:069 (17069|1) - 1
00:17:232 (17232|0) - 2
00:17:394 (17394|2) - to 1, 00:17:394 (17394|1) - remove
00:17:556 (17556|3) - add in 2

00:22:421 (22421|1) - add 2 notes o.o Why add 2 notes here?
00:22:583 (22583|1) - remove
00:25:177 (25177|1) - move to 00:25:340 (25340|3) - in same column
00:26:313 (26313|1) - add in 1
00:29:880 (29880|2,30205|0,30529|2,30853|1) - remove each red to make easier than black another
00:41:556 (41556|0,41880|1,42205|1,42529|2) - remove in another, add in black another No. That's in black another is ignored by intentional. Deleted in another too.
00:47:880 (47880|3) - add in 3, 00:48:367 (48367|1) - move to 1, 00:48:529 (48529|0,48691|1) - ctrl + J (switch column)
00:49:502 (49502|1,49664|3) - ctrl + J (switch column)

00:57:934 (57934|3) - remove in another, add in black another
01:03:934 (63934|3) - move to blue line

[Hyper]
00:16:096 (16096|2,16421|2) - remove, its harder than Another and
00:16:096 (16096|3) - make this LN start at 00:16:421 (16421|0) -

regarding the acid, 00:11:556 (11556|3,12205|0,12853|3,13177|0,13502|1) - this become a little bit too inconsistent with the rhythm '_' you may want to review it
(ps: if you remove 00:12:205 (12205|0,12205|2,13177|0) - & 00:13:502 (13502|1,13502|3) - 00:17:394 (17394|3,17394|0) - 00:18:691 (18691|0,18691|2) - you can completely ignore the kick)
00:23:556 (23556|2) - add for the synth & clap..
00:24:205 (24205|1) - ^
00:27:448 (27448|1) - ^
No reply = fixed!
Thanks for mod :3
MEGAtive
Apple & MEGA's Black Another

Updated with my old pattern. It felt easier lmao.
Arzenvald
oh well, get some stars >.>
Topic Starter
_Zenith

ajeemaniz wrote:

oh well, get some stars >.>
OK. Thanks! :)
Davin Fortune
Hello
The rest mod going to placed at this post
Column : 1-2-3-4
CS' Normal
00:08:961 - How about this?
00:11:232 (11232|1) - delete this LN, since it should be pause
00:12:853 - Better, when i play i do listen

to that unique beat
00:14:150 - This one is more unique!
00:19:664 (19664|0) - delete this, since in my opinion i want to focus only to the unique

sound, not think that note as a connector or making it into a trill
00:24:691 (24691|1,25015|0,25340|3) - make like upper pattern(unique sound :3)
00:34:583 (34583|2) - delete and 00:34:583 - add note at column 3
00:39:772 - ^, but column 2
00:50:475 (50475|1,50475|0,50799|2,50799|1,51123|2,51123|3,51448|1,51448|2) -

delete them and just replace it with a LN
01:24:529 (84529|2) - delete
01:37:340 (97340|2) - delete
01:42:367 (102367|2,102529|3) - i think just make it into LN and make it end at the

01:42:691 - , it's kinda weird for me
01:44:961 (104961|2,105123|1) - ^ LN end at 01:45:286 -
01:53:069 (113069|2,113718|2) - delete
Hyper
00:03:610 (3610|3) - just change it into LN which end at 00:03:772 - and keep only 2 note

on that line
00:07:664 - not trying to make it 3?
00:10:259 - add a note
00:09:934 - i think both 2 notes aren't really needed, just deleted, or u can keep a note at

there to keep the pattern's consistency
00:16:177 (16177|0,16259|2,16340|1) - make it into trill pattern
00:16:583 (16583|2) - delete
00:23:718 (23718|2,23718|0) - change to one, just like the other
00:26:961 - change to one, the beat isn't clear
00:27:772 - make it 2, look 00:28:583 (28583|1,28745|2,28745|3,28907|1,29069|

0,29069|3,29232|2,29394|3,29394|1) -
00:52:988 (52988|3) - move to 00:52:745 -
01:02:150 - make it 3
01:17:556 - ^
01:19:988 (79988|1) - delete, no 3 voice together there, only two
01:45:448 (105448|1,105448|2,105610|0,105610|1) - change pls, should not be into this

flow : 01:45:772 (105772|1,105772|3,105934|2,105934|0,106096|1,106096|3,106259|

2,106259|3) -
Another
00:22:745 - just 1 note
00:26:799 - 2 note
00:27:286 (27286|3,27286|1,27448|0,27448|3,27610|2,27610|0,27772|3,27772|

1,27934|3,27934|2,28096|0,28096|1,28259|3,28259|1) - why chord stream? , why not

like 00:10:340 (10340|1,10421|3,10502|1,10583|3,10664|0,10745|3,10826|0,10907|

3,10988|1,11069|3,11150|1,11232|3) -
00:28:583 (28583|1,28583|3,28745|1,28745|0,28907|3,28907|2) - weird pattern, feel

unmatch with the sound :/
00:52:421 (52421|3) - delete, the sound actually stops at 00:52:583 - but i think that part

should be a place to pause
01:04:015 (64015|1,64015|3,64096|2,64096|0,64259|3) - try compare it with 01:06:853

(66853|3,67015|2,67015|0,67177|1) -
Start at 01:16:421 - until 01:26:799 - , add a note if you found piano sound and keep the

note like 01:25:826 (85826|2) - and 01:21:610 - (just remind so you won't make any

mistake)
01:30:286 (90286|3,90286|1) - delete, unconsistent with the other
01:40:583 - add , sound there
01:45:123 (105123|1,105123|2) - delete, i think it's better to have a pause
01:50:313 - just one, since only connector between chord
01:53:961 (113961|2) - why have to make 1 note here?

Black Another
00:23:069 (23069|3,23069|1,23232|0,23232|2,23394|3,23394|1) - unconsistent with 00:22:096 (22096|0,22259|3,22259|1,22421|2) -
00:54:934 (54934|2,55015|1,55015|0,55096|3,55259|3,55340|1,55340|2) - why different with the stair before and after this part?

Other are good!
Here a star
Critical_Star

Davin Fortune wrote:

Hello
The rest mod going to placed at this post
Column : 1-2-3-4
CS' Normal
00:08:961 - How about this? hmmm nope, i would prefer to use LN like 00:09:934 (9934|2) - better
00:11:232 (11232|1) - delete this LN, since it should be pause i prefer to make a LN here instead pause
00:12:853 - Better, when i play i do listen nope, when i map i do listen.. these aren't the same pitch sound here

to that unique beat
00:14:150 - This one is more unique! hmm, i am following vocal pitch here and i think my current one is better
00:19:664 (19664|0) - delete this, since in my opinion i want to focus only to the unique ???? what is unique? i am catching the vocal pitch here nicely and i don't think this is an issue to it

sound, not think that note as a connector or making it into a trill
00:24:691 (24691|1,25015|0,25340|3) - make like upper pattern(unique sound :3) uhh i guess nope, if u mean making them into same col i think not since they have different pitch each time
00:34:583 (34583|2) - delete and 00:34:583 - add note at column 3 why? i think LN would fit better instead normal note here
00:39:772 - ^, but column 2 but?, u mean move to col 2? i think not, col 4 is the best for me here
00:50:475 (50475|1,50475|0,50799|2,50799|1,51123|2,51123|3,51448|1,51448|2) - i want to variate them here instead the same col everytime

delete them and just replace it with a LN
01:24:529 (84529|2) - delete
01:37:340 (97340|2) - delete
01:42:367 (102367|2,102529|3) - i think just make it into LN and make it end at the
^ i am sorry but i have to reject all this, i don't wanna use too much LN for this part, i only use LN example like 01:37:664 (97664|3,98313|1) - instead of 1/2 LN here
01:42:691 - , it's kinda weird for me reason?
01:44:961 (104961|2,105123|1) - ^ LN end at 01:45:286 - why is it end there? these are just normal note here
01:53:069 (113069|2,113718|2) - delete why?
thank you for your mod
Topic Starter
_Zenith

Davin Fortune wrote:

Hello
The rest mod going to placed at this post
Column : 1-2-3-4
CS' Normal
00:08:961 - How about this?
00:11:232 (11232|1) - delete this LN, since it should be pause
00:12:853 - Better, when i play i do listen

to that unique beat
00:14:150 - This one is more unique!
00:19:664 (19664|0) - delete this, since in my opinion i want to focus only to the unique

sound, not think that note as a connector or making it into a trill
00:24:691 (24691|1,25015|0,25340|3) - make like upper pattern(unique sound :3)
00:34:583 (34583|2) - delete and 00:34:583 - add note at column 3
00:39:772 - ^, but column 2
00:50:475 (50475|1,50475|0,50799|2,50799|1,51123|2,51123|3,51448|1,51448|2) -

delete them and just replace it with a LN
01:24:529 (84529|2) - delete
01:37:340 (97340|2) - delete
01:42:367 (102367|2,102529|3) - i think just make it into LN and make it end at the

01:42:691 - , it's kinda weird for me
01:44:961 (104961|2,105123|1) - ^ LN end at 01:45:286 -
01:53:069 (113069|2,113718|2) - delete
Hyper
00:03:610 (3610|3) - just change it into LN which end at 00:03:772 - and keep only 2 note

on that line
00:07:664 - not trying to make it 3?
00:10:259 - add a note
00:09:934 - i think both 2 notes aren't really needed, just deleted, or u can keep a note at

there to keep the pattern's consistency
00:16:177 (16177|0,16259|2,16340|1) - make it into trill pattern
00:16:583 (16583|2) - delete
00:23:718 (23718|2,23718|0) - change to one, just like the other
00:26:961 - change to one, the beat isn't clear
00:27:772 - make it 2, look 00:28:583 (28583|1,28745|2,28745|3,28907|1,29069|

0,29069|3,29232|2,29394|3,29394|1) -
00:52:988 (52988|3) - move to 00:52:745 -
01:02:150 - make it 3
01:17:556 - ^
01:19:988 (79988|1) - delete, no 3 voice together there, only two
01:45:448 (105448|1,105448|2,105610|0,105610|1) - change pls, should not be into this

flow : 01:45:772 (105772|1,105772|3,105934|2,105934|0,106096|1,106096|3,106259|

2,106259|3) -
Another
00:22:745 - just 1 note
00:26:799 - 2 note
00:27:286 (27286|3,27286|1,27448|0,27448|3,27610|2,27610|0,27772|3,27772|

1,27934|3,27934|2,28096|0,28096|1,28259|3,28259|1) - why chord stream? , why not

like 00:10:340 (10340|1,10421|3,10502|1,10583|3,10664|0,10745|3,10826|0,10907|

3,10988|1,11069|3,11150|1,11232|3) -
00:28:583 (28583|1,28583|3,28745|1,28745|0,28907|3,28907|2) - weird pattern, feel

unmatch with the sound :/
00:52:421 (52421|3) - delete, the sound actually stops at 00:52:583 - but i think that part

should be a place to pause
01:04:015 (64015|1,64015|3,64096|2,64096|0,64259|3) - try compare it with 01:06:853

(66853|3,67015|2,67015|0,67177|1) -
Start at 01:16:421 - until 01:26:799 - , add a note if you found piano sound and keep the

note like 01:25:826 (85826|2) - and 01:21:610 - (just remind so you won't make any

mistake)
01:30:286 (90286|3,90286|1) - delete, unconsistent with the other
01:40:583 - add , sound there
01:45:123 (105123|1,105123|2) - delete, i think it's better to have a pause
01:50:313 - just one, since only connector between chord
01:53:961 (113961|2) - why have to make 1 note here?

Black Another
00:23:069 (23069|3,23069|1,23232|0,23232|2,23394|3,23394|1) - unconsistent with 00:22:096 (22096|0,22259|3,22259|1,22421|2) -
00:54:934 (54934|2,55015|1,55015|0,55096|3,55259|3,55340|1,55340|2) - why different with the stair before and after this part?

Other are good!
Here a star
:) Marked. I'll fix your suggest soon.
[Crz]Makii
我去 还在找摸嘛……
Topic Starter
_Zenith

-[Apple]- wrote:

Davin Fortune wrote:

Hello
The rest mod going to placed at this post
Column : 1-2-3-4
Hyper
00:03:610 (3610|3) - just change it into LN which end at 00:03:772 - and keep only 2 note on that line No here. I followed snare and kick.
00:07:664 - not trying to make it 3? It's just Hyper. I don't like put 3 notes on hyper, It's kinda hard for me.
00:10:259 - add a note
00:09:934 - i think both 2 notes aren't really needed, just deleted, or u can keep a note at there to keep the pattern's consistency Actually i followed vocal+kick at 00:09:934 (9934|2) - , 00:10:259 (10259|2) - Followed finish here. So I'm not going to change that
00:16:177 (16177|0,16259|2,16340|1) - make it into trill pattern Actually current is better for me. But rearranged some.
00:16:583 (16583|2) - delete Why delete here? It's a fade-out of vocal.
00:23:718 (23718|2,23718|0) - change to one, just like the other ok
00:26:961 - change to one, the beat isn't clear Alright.
00:27:772 - make it 2, look 00:28:583 (28583|1,28745|2,28745|3,28907|1,29069|0,29069|3,29232|2,29394|3,29394|1) - fixed
00:52:988 (52988|3) - move to 00:52:745 - Why to move that? I think that was a clap sound here.
01:02:150 - make it 3 No, I don't want to 3 here because if too many 3 notes, hyper will be hard :3..
01:17:556 - ^ ^
01:19:988 (79988|1) - delete, no 3 voice together there, only two Listen again. There has a melody here. And i'm not following the vocal.
01:45:448 (105448|1,105448|2,105610|0,105610|1) - change pls, should not be into this ok. Rearranged some.

flow : 01:45:772 (105772|1,105772|3,105934|2,105934|0,106096|1,106096|3,106259|

2,106259|3) -
Another
00:22:745 - just 1 note ok
00:26:799 - 2 note Why two notes here? It's seem not loud.
00:27:286 (27286|3,27286|1,27448|0,27448|3,27610|2,27610|0,27772|3,27772|1,27934|3,27934|2,28096|0,28096|1,28259|3,28259|1) - why chord stream? , why not At 00:27:286 I followed vocal, But that was not following vocal at all. So i didn't change.

like 00:10:340 (10340|1,10421|3,10502|1,10583|3,10664|0,10745|3,10826|0,10907|

3,10988|1,11069|3,11150|1,11232|3) -
00:28:583 (28583|1,28583|3,28745|1,28745|0,28907|3,28907|2) - weird pattern, feel

unmatch with the sound :/ It's was match the sound. Listen again, There has the melody here actually :3
00:52:421 (52421|3) - delete, the sound actually stops at 00:52:583 - but i think that part should be a place to pause No. That was followed the vocal.
01:04:015 (64015|1,64015|3,64096|2,64096|0,64259|3) - try compare it with 01:06:853 (66853|3,67015|2,67015|0,67177|1) - Ehh. Want to make some difference.
Start at 01:16:421 - until 01:26:799 - , add a note if you found piano sound and keep the note like 01:25:826 (85826|2) - and 01:21:610 - (just remind so you won't make any mistake) Actually i followed the hithat after that pattern... So i didn't changed any.
01:30:286 (90286|3,90286|1) - delete, unconsistent with the other deleted
01:40:583 - add , sound there I followed background's ACID. So didnt changed.
01:45:123 (105123|1,105123|2) - delete, i think it's better to have a pause Why delete? I still followed melody here
01:50:313 - just one, since only connector between chord No. It will make more unconsistent.
01:53:961 (113961|2) - why have to make 1 note here? There still have the build-up.

Black Another
00:23:069 (23069|3,23069|1,23232|0,23232|2,23394|3,23394|1) - unconsistent with 00:22:096 (22096|0,22259|3,22259|1,22421|2) - Fixed
00:54:934 (54934|2,55015|1,55015|0,55096|3,55259|3,55340|1,55340|2) - why different with the stair before and after this part? Just want to make some difference.

Other are good!
Here a star
Thanks for modding and one star! :)
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