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KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki

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Myxo

AFlyingRhino wrote:

This diff has a lot of sliders just slightly overlapping eachother and gives me a laid off impression, but maybe that's just me. Here are a few sliders I'm reffering to: 00:06:399 (1) - 00:16:899 (7) - 00:23:799 (5) -
Completely intentional, the diff isn't supposed to be super clean and simplistic. I tried to map a lower diff in a way people often map higher diffs, to make it more interesting to play for players of that skill level.

Thanks for modding!
Anxient
no one ever mods my diffs >.>
Topic Starter
I Must Decrease

Anxient wrote:

no one ever mods my diffs >.>
cant mod whats already perfect
Doj
here have a star dog, you deserve for this masterpiece
Topic Starter
I Must Decrease

Doj wrote:

here have a star dog, you deserve for this masterpiece
dank u
Yoshimaro
Sooo this mapset is already reaaally fucking polished (gj gj !(•̀ᴗ•́)و ̑̑ ) but I'll give it my best!

General
  1. Some difficulties are inconsistent with each other from here 01:27:999 some use NC and some don't (really minor and anal retentive)
  2. Inconsistent hit colors? idk again anal retentive
  3. Inconsistent hitsounds (fuck me right)
Really short mods because I really don't know what else to say
Mercury
this map so xexxy
00:15:549 (4,2,3) - noticed this while playing, increase spacing to make them have even distance?

Bearizm's Expert
00:36:999 (4,5,6) - huh, that 's weird XD it's the only tripple of it's shape in the entire map

Extra
01:27:999 (1) - stack with 01:26:349 (3) or 01:26:649 (5) imo
01:17:649 (2,3,4,5,6) - the hitsounds start quiet and get louder, yet the jumps themselves start (figuratively) loud and get quieter, ??

This mapset is so good omfg pls rank! ୧༼✿ ͡◕ д ◕͡ ༽୨
Kibbleru
xexxar, do some work and make the combo colours consistent >> same with tags, etc. this mapset is complete so u can do it now q:

mercury
this diff name e.e
00:03:924 (8,1) - i mean, it plays fine i guess but. why o-o? just looks funny without really achieveing much tbh
00:10:749 (1,2,3,1,2) - this set of jumps should be a bit bigger than 00:10:299 (1,2,3) - if u want that buildup effect
00:19:299 (5,6) - why does the spacing get so small suddenly, that with the sorta linear movement required from 00:19:149 (4,5,6) - doesn't make this part play well imo.
01:09:474 - was this intended to be silenced here?

savagesm
00:07:599 (1,4) - u dont need to overlap these did u owo
00:08:799 (1,1) - i think the spacing would feel more right if u extended 00:08:799 (1) - ur choice tho
00:36:999 (4,5,6) - sup HW

kibbleru
wow who is this guy what a godly map xd

naxi
whats with the default soft claps at the beginning?
00:11:949 (6) - tbh u can make some facy slider shapes here for the stream.
00:30:399 (5) - u can use a 1/4 repeat here?
00:55:149 (3,1) - tbh the overlap doesn't look that good here if u want a jump u can just try something like this instead
01:09:549 (3,4,5) - alright, this is such a big difficulty spike considering how u were previously UNDERMAPPING the 1/4 rhythms lol..

dkun
i think u can do nc every measure for this diff here, especially since thats what normal diff does. kinda trivial but i guess u can consider it

taku
00:56:799 (1,1) - NC's a bit overdone imho but. uhm..
01:06:399 (1,1) - ^

miki
00:17:949 (2,3,1) - the overlappy part here is kinda weird but i guess u didnt really have another option here huh :/. well at least move 1 up a bit cuz this small overlap 00:18:849 (3,1) - is triggering my OCD ><
tbh ar 3.5 here or something would work better
zhuxiaoyan
01:09:999 - to 01:17:199 - WHERE THE SLIDERS AT (for easier diffs)

Mercury
00:58:899 (5) - put on slider start pls ;(
01:01:299 (4,5) - imo flows better on slider start and makes it more of a 6.66* map
01:08:949 - this beat is mappable with a 1/1 slider starting on circle 2, but you dont have to map it
01:09:999 - to 01:17:199 - sliders = hold notes??? like that part is woooooooo which pretty much a signal for sliders, just a preference tho

extra
nothing really to mod except stuff that i put above

bearizm
00:07:599 (1,2,3) - i can barely see the notes, and bear should increase ds a little on that part because its pretty hard to read, the overlaps dont look good
00:36:999 (4,5,6) - NO NO NO!
00:41:649 - to 00:45:399 - slightly overmapped, where the 1/1 at

kibbleru (best mapper)
00:07:974 (2) - not hearing that beat
sv is pretty booty too ;(
00:45:249 (2,3,4,5,6) - section seems bland... (aka increase ds)
01:27:999 (1,2) - dont nc 1, nc 2

anxient
00:29:649 (2,3) - almost mistook this for chained sliders, just letting you know.

this mod is probably shit anyways

hope you get it ranked you little sucker
Xenans
why am i modding this monstrosity

top difficulty only

00:01:599 (1) - Slider doesn't really look that nice, I would curve it a bit more to preserve flow, so it is in circular loop pattern going counter clockwise

00:03:999 (1) - ^ except clockwise

00:07:449 (6) - Should be moved to form a pattern of some sorts, a isosceles and not scalene triangle with 00:07:149 (4,5,6) - would look nice, allowing you to preserve the distance because it does not seem to stack on anything

00:07:599 (1,3,4) - Triangle is not equilateral, could be made equilateral to look nicer. Don't forget to fix the blanket with 00:07:149 (4) - if applied

00:11:949 (2,3,4,5,6,7,1,2) - Blanket of the circle in the centre of the streams is off.

00:34:599 (3,4,5,1) - Blanket is off

00:42:099 (3,2) - ^ extremely slightly

00:57:999 (1,2) - Would be better as a 1/1 slider so it sounds more consistent

00:59:949 (4,5,6,7,8,9,1,2) - Blanket is off

01:08:799 (2,1) - Spacing should be smaller, perhaps a stack because this feels off considering the spacing for a 1/1 gap is the same as the jump in the 1/2 gap right before

01:18:849 (1,2,3,4,5,6,7,8,9) - Not perfectly circular, makes the blanket with 01:20:349 (3) - seem weird

01:24:099 (7,1,2) - Triangle is not equilateral perfectly

01:27:999 (1) - Ruins the blanket because it is too close to the centre of the blanket made by 01:27:699 (7,8,9,10,1) - if you want to emphasize it more than just a new combo, then change the spacing but curving it simply makes the blanket seem weird
Topic Starter
I Must Decrease

- Yoshimaro - wrote:

Sooo this mapset is already reaaally fucking polished (gj gj !(•̀ᴗ•́)و ̑̑ ) but I'll give it my best!

General
  1. Some difficulties are inconsistent with each other from here 01:27:999 some use NC and some don't (really minor and anal retentive)
  2. Inconsistent hit colors? idk again anal retentive yeah yeah i'll do it
  3. Inconsistent hitsounds (fuck me right) not rly a problem, some mappers choose to map differently.
Really short mods because I really don't know what else to say
Mercury
this map so xexxy
00:15:549 (4,2,3) - noticed this while playing, increase spacing to make them have even distance? wow really good catch here, I never noticed that, fixed

Extra
01:27:999 (1) - stack with 01:26:349 (3) or 01:26:649 (5) imo adjusted
01:17:649 (2,3,4,5,6) - the hitsounds start quiet and get louder, yet the jumps themselves start (figuratively) loud and get quieter, ?? fixed i think

This mapset is so good omfg pls rank! ୧༼✿ ͡◕ д ◕͡ ༽୨

Kibbleru wrote:

xexxar, do some work and make the combo colours consistent >> same with tags, etc. this mapset is complete so u can do it now q:

mercury
this diff name e.e
00:03:924 (8,1) - i mean, it plays fine i guess but. why o-o? just looks funny without really achieveing much tbh I'm okay with this, will see though
00:10:749 (1,2,3,1,2) - this set of jumps should be a bit bigger than 00:10:299 (1,2,3) - if u want that buildup effect adjusted
00:19:299 (5,6) - why does the spacing get so small suddenly, that with the sorta linear movement required from 00:19:149 (4,5,6) - doesn't make this part play well imo. adjusted
01:09:474 - was this intended to be silenced here? fixed

Frostwich wrote:

01:09:999 - to 01:17:199 - WHERE THE SLIDERS AT (for easier diffs)

Mercury
00:58:899 (5) - put on slider start pls ;( makes it harder to read
01:01:299 (4,5) - imo flows better on slider start and makes it more of a 6.66* map again, harder to read, slight offset of previous note is easier to read and more natural.
01:08:949 - this beat is mappable with a 1/1 slider starting on circle 2, but you dont have to map it i REALLY do not hear any beats there.
01:09:999 - to 01:17:199 - sliders = hold notes??? like that part is woooooooo which pretty much a signal for sliders, just a preference tho i thought I did use sliders during that part?

extra
nothing really to mod except stuff that i put above :(

this mod is probably shit anyways

hope you get it ranked you little sucker

Xenans wrote:

why am i modding this monstrosity wow rood????????????????????

top difficulty only

00:01:599 (1) - Slider doesn't really look that nice, I would curve it a bit more to preserve flow, so it is in circular loop pattern going counter clockwise applied

00:03:999 (1) - ^ except clockwise applied

00:07:449 (6) - Should be moved to form a pattern of some sorts, a isosceles and not scalene triangle with 00:07:149 (4,5,6) - would look nice, allowing you to preserve the distance because it does not seem to stack on anything applied

00:07:599 (1,3,4) - Triangle is not equilateral, could be made equilateral to look nicer. Don't forget to fix the blanket with 00:07:149 (4) - if applied applied

00:11:949 (2,3,4,5,6,7,1,2) - Blanket of the circle in the centre of the streams is off. cleaned up

00:34:599 (3,4,5,1) - Blanket is off applied

00:42:099 (3,2) - ^ extremely slightly not sure if i 100% understood what you were addressing, applied

00:57:999 (1,2) - Would be better as a 1/1 slider so it sounds more consistent applied

00:59:949 (4,5,6,7,8,9,1,2) - Blanket is off applied

01:08:799 (2,1) - Spacing should be smaller, perhaps a stack because this feels off considering the spacing for a 1/1 gap is the same as the jump in the 1/2 gap right before should be easily readable at this AR and skill level required. I appreciate the use of symmetry for this rhythm and would like to keep it for now.

01:18:849 (1,2,3,4,5,6,7,8,9) - Not perfectly circular, makes the blanket with 01:20:349 (3) - seem weird

01:24:099 (7,1,2) - Triangle is not equilateral perfectly fixed

01:27:999 (1) - Ruins the blanket because it is too close to the centre of the blanket made by 01:27:699 (7,8,9,10,1) - if you want to emphasize it more than just a new combo, then change the spacing but curving it simply makes the blanket seem weird im so noob map maker
Topic Starter
I Must Decrease
double posting on accident is dank
Xenans
dank
Bearizm

Kibbleru wrote:

savagesm
00:07:599 (1,4) - u dont need to overlap these did u owo fine, since the suggestion below tells me the same thing.
00:08:799 (1,1) - i think the spacing would feel more right if u extended 00:08:799 (1) - ur choice tho i think i'll rather keep this one because of the drums and the guitar with the lower pitch eventhough there's a crash there *~* idk i just don't want to extend that lol
00:36:999 (4,5,6) - sup HW literally same. good way to emphasize the vocal i think.

Frostwich wrote:

bearizm
00:07:599 (1,2,3) - i can barely see the notes, and bear should increase ds a little on that part because its pretty hard to read, the overlaps dont look good yes
00:36:999 (4,5,6) - NO NO NO! why not? gotta emphasize the strong vocal there ha.
00:41:649 - to 00:45:399 - slightly overmapped, where the 1/1 at well, none xd but i changed one of the objects to a repeat i guess. i don't wanna miss the white ticks for hitsounds.
Thanks for the mod guys XD!

http://puu.sh/nwQDr.osu
Avishay
I fucking hate my life, I was about to finish the mod, accidently pressed mouse4 and a draft was not saved for some reason so I had to rewrite the mod from Fury's diff, hopefully I didn't forget anything as I am too tired to actually mod it completely again, goddamnit.

13.5 mins drain time yay

[General]
  1. A timing point with 4/4 meter at 00:01:599 is needed so the downbeat will land on the big white ticks instead of the red ticks. Apparently it does not work like this.
  2. 00:45:399 - Seems like hitsounds are the same for most (all?) difs and I feel like a clap or some sort of strong hitsound should be used here in all difs to give some better support to the instrument.
  3. I don't think AR 9.6 and AR 9.7 for the highest difficulties is right, just because there are difficulties as hard as those it does not mean the AR is supposed to increase with the amount of diffs, just capping at around 9.4/9.5 feels right for the song and the difficulties.
[Easy]
  1. I found many weird rhythm choices that don't really go along with the song, ending weird rhythms to play (I am honsetly not 100% sure how should it be as well):
    1. 00:01:599 (1,1) - You have so many rhythms that leave a 1.5 beat gap between sliders, like 00:01:599 (1,1,1) - and it makes most of sliders land on a weak beat creating a bad rhythm impression, this 00:05:199 (1) - is great as it doesn't leave a weird gap and it goes really nice with the song itself.
    2. 00:13:749 (3) - I can't really understand those sliders that start right after the downbeat on a relatively weak note, or those that just ignore it completely to land on a weak note like 00:17:949 (2) -, it threw me off a bit, so how are the beginners going to feel? Perhaps because of the timing point you thought the downbeat landed on those while it does not, so..
    3. You are pretty consistent with those, which is not a bad thing, but I don't find the rhythms likeable at all, so I am not even sure if you are going to change those, if you do agree with myself to some degree, please change it throughout the whole diff.
  2. Some regular modding stuff:
    1. 00:06:399 (1,2) - Curve of the first slider is not so friendly, something that flows and makes both look like one unit is nicer: http://puu.sh/nzqZg/977d898582.jpg
    2. 00:17:949 (2,3,1) - I feel like this whole pattern is going to be really confusing for new players, especially with those overlaps and the fact that 3's head is so close to 1's sliderbody.
    3. 00:32:949 (3) - That whistle doesn't really go along without the clap that is supposed to be at 00:33:249, so I'd just remove it.
    4. 00:47:949 (1) - End it 1/2 tick earlier to land on actual downbeat.
    5. 01:27:999 (2) - Ignoring that last instrument in the end is awful :< Please use two 1/1 sliders instead.
[Normal]
  1. I don't know which default clap you have on the soft soundset, but please use the normal-hitclap at the kiai, just like you had at 00:50:799 (1) -, it sounds much great compared to the current clap I hear.
  2. Great diff!
[Advanced]
  1. 00:45:249 (2,3) - The only thing I didn't like in this diff is this pattern, playwise it felt a bit forceful as both sides of the sliders are equally strong yet there is a clap only at the end of it, generating an odd feeling while playing, I'd try to use a slider into a circle, it creates a nicer gameplay imo.
  2. 01:07:749 (1,1) - Not sure if less than half a second gives enough recovery time, in addition to the slider position which is a bit far away from the center.
  3. 01:17:499 (1,1,1) - ^
[Hard]
  1. 00:42:549 (1) - Why not follow the vocals as they are the main dish of the section?
  2. 01:06:399 (1,1,2,1,2) - Incosistencies in spacings look and feel really really weird here, I think using same high DS between all of them is the best, since the vocals land on slider heads while strong drums end on (current) white ticks and it will give a much smoother transition between all objects in this circle movement.
  3. 01:08:049 (1) - Is sliderbody whistle intentional? If not, remove it, if yes, should probably add it at more places like 01:09:249 (2) -, creates a nice rhythm.
  4. 01:21:249 (2,3,4) - Same pattern as 01:26:049 (2,3,4) - will create a nicer movement here imo.
[Kib Insane]
  1. 00:04:599 (3,4,5,6,7,8,1) - Is reducing the slider towards the downbeat like that is really the best movement? I felt like it has to be spaced more.
  2. 00:07:599 (1) - Why is this snapped on 1/8? It's awkward as hell lol.
  3. 00:13:149 (3) - CTRL+G give bigger emphasization towards 00:13:449 (4) - and a nicer movement overall.
  4. 00:15:249 (2,3,4,1) - Movement from 4 to 1 is lacking, the degree is awkward and spacing should be revised too, try something like this: http://puu.sh/nztgk/bf027f6605.jpg it plays really well
  5. 00:30:249 (5,6,1) - That caught me off-guard, mainly because of the reduced SV in this section, how about a slightly more forgiving pattern, like this - http://puu.sh/nzttm/10bc75f623.jpg
  6. 01:24:849 (2) - Why the whistle with drum addition? :O It sounds wrong.
[Fury Insane]
  1. 00:15:999 (1,2,3) - Instead of a stack, how about this pattern http://puu.sh/nzwv9/c04d3e41fc.jpg as it gives the right amount of emphasization for both notes? (As opposed to 00:26:649 (4,1) - which creates a nice emphasization for the vocals with the stack)
  2. 00:33:249 (2,3,4) - Here instead of the circles stack I'd recommend something like this - http://puu.sh/nzwGH/79eb8260fd.jpg as it creates something more interesting and gives nice emphasization to the vocals like the pattern I just mentioned.
  3. 00:43:749 (1,1) - Is there any reason for those sliders? Just 1/2 circles feel favorable as those sliders look random and don't really contribute much.
  4. 01:08:799 (1,2) - The song does not warrant a stack here at all >.> It just feels wrong while playing, please place it somewhere else.
  5. 01:13:599 (1,2) - Properly following the vocals like at 01:11:199 (1,2) - or 01:15:999 (1,2) - would play much nice, why would you make a pattern like this?
  6. 01:24:849 (3) - Is that hitsound on that sliderend of any use? It doesn't fit imo.
[Extra]
  1. 00:21:999 (1,1) - How about unstacking those? It was really hard for me to notice this note at sightread, the dark blue colour doesn't really help either lol.
  2. 00:27:249 (2,3,4) - Up to now there were several 1/4 notes as strong as those, why did you decide to suddenly map those now? It is unexpected and I did miss there (thanks to the dark blue colour again).
  3. 00:31:599 (1,2,3,4,5) - Could definitely make something more rewarding and fun as the pattern here, current one feels pland with looks and movements, an example of something cool - http://puu.sh/nzxie/b77d3070ca.jpg
  4. 00:42:699 (2) - Why not extend it like the next pattern? Or at 00:43:749 (3,4) - use this http://puu.sh/nzxnr/151e7b96c4.jpg instead, both works, I feel like this consistency is needed here.
  5. 00:56:649 (1,2) - I know it might seem a bit weird at first, but how about you CTRL+G the slider 00:56:799 (2) - ? It will make the spacing a bit tight but it makes the overall pattern much better imo. I think you can agree with me that although 00:57:249 (1,2,1,2) - and 00:56:649 (1,2) - are somewhat emphasized in a strong manner in the song, they still sound different (while having similarities) and feel a bit different. This way the slider shapes and movements resembles each other while maintaining a great rhythm that gives a really rewarding effect while playing.
  6. 01:06:399 (2,2) - Blanket could definitely look much better!
  7. 01:10:449 (2,3,4) - A bit offputting pattern as it gives 3 unnecessary emphasization, making 4 weaker while it's supposed to be stronger.
  8. 01:18:399 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I feel like you can and should make something more interesting than a long stream with random curves and sharp movement change in the middle, I didn't really enjoy this stream.
[Expert]
  1. 00:07:599 (1,2,3) - I don't think it's that good tbh, there's nothing on the sliderend in terms of instruments and the movement is really sharp, I couldn't figure why this pattern felt so wrong until I got into the editor and looked, the music simply does not support it that well.
  2. 00:13:074 (4) - Overmap is not always bad, but I feel like it simply doesn't fit here, my fingers didn't felt forced to press on those notes, especially with the almost non-audible hitsound, applies to all of these notes like 00:14:274 (4) - 00:15:474 (5) - (Although this one felt okay since it was part of a tripet and I did not have that odd feeling of a unfitting 1/4 right after a slider.) and so on.
  3. 00:36:999 (4,5,6) - This triplet actually exists in the song, but why the odd placement? Just because 6's instrument is stronger it doesn't mean you have to increase the spacing here, the emphasization for the note happens right after it occurs with the sharp movement into the next note, a single spaced triplet would be nicer and great.
  4. 00:51:549 (4,5,6) - Is the linear placement necessary? Placing 6 a bit further down creates a nicer pattern.
  5. 00:54:699 (2,3) - Not really a fan of those, feels honestly forced and taking the momentum from the song itself, as the movement is linear and the strong drum doesn't get anything in terms of emphasization.
  6. 01:18:399 (1,2) - This is spaced waaaaay too close, not only the degree of movement changes in a way that takes some strength from the movement, the spacing suddenly gets so low and it ruins the momentum of the stream.
  7. 01:21:474 (4,5) - I find it bad for the same reasons I listed above, music does not warrant such placement.
  8. I guess I am fine with the triplet overmaps as long as they are not following a sliderend.
As I had to rewrite some of the mods and the time this whole thing took, I'll skip the Mercury diff for now, please get more opinions on the Easy as I really think it needs to be somewhat redone, fix the downbeat timing point and get some more mods for everything else (mainly the higher diffs), when you have done all of those call me back and I'll check Mercury and prob recheck everything else.

I'm done.
Topic Starter
I Must Decrease

Avishay wrote:

I fucking hate my life, I was about to finish the mod, accidently pressed mouse4 and a draft was not saved for some reason so I had to rewrite the mod from Fury's diff, hopefully I didn't forget anything as I am too tired to actually mod it completely again, goddamnit. rip u

13.5 mins drain time yay YAY!

[General]
  1. A timing point with 4/4 meter at 00:01:599 is needed so the downbeat will land on the big white ticks instead of the red ticks. Apparently it does not work like this.
  2. 00:45:099 (2) - Seems like hitsounds are the same for most (all?) difs and I feel like a clap or some sort of strong hitsound should be used here in all difs to give some better support to the instrument. will fix eventually when everyone else has their diffs done.
  3. I don't think AR 9.6 and AR 9.7 for the highest difficulties is right, just because there are difficulties as hard as those it does not mean the AR is supposed to increase with the amount of diffs, just capping at around 9.4/9.5 feels right for the song and the difficulties. im really not too sure about that, the top diff serves to be faest and that high AR allows for that really high octane feel the map is intended to provide. I can see lowering it to 9.6 but i dont think anymore would be appropriate.
[Extra]
  1. 00:21:999 (1,1) - How about unstacking those? It was really hard for me to notice this note at sightread, the dark blue colour doesn't really help either lol. probably was just a mishap, this seems like a pretty normal pattern to me, if anything, combo color can be adjusted.
  2. 00:27:249 (2,3,4) - Up to now there were several 1/4 notes as strong as those, why did you decide to suddenly map those now? It is unexpected and I did miss there (thanks to the dark blue colour again). i literally dont know what 1/4ths you're refering to.
  3. 00:31:599 (1,2,3,4,5) - Could definitely make something more rewarding and fun as the pattern here, current one feels pland with looks and movements, an example of something cool - http://puu.sh/nzxie/b77d3070ca.jpg applied
  4. 00:42:699 (2) - Why not extend it like the next pattern? Or at 00:43:749 (3,4) - use this http://puu.sh/nzxnr/151e7b96c4.jpg instead, both works, I feel like this consistency is needed here. difference here is the vocals, which is the emphasis. I simply end on the most dominant beat 2 could end on in that case, which was the dream. 3 and 4 are fine because they have the presense of vocals.
  5. 00:56:649 (1,2) - I know it might seem a bit weird at first, but how about you CTRL+G the slider 00:56:799 (2) - ? It will make the spacing a bit tight but it makes the overall pattern much better imo. I think you can agree with me that although 00:57:249 (1,2,1,2) - and 00:56:649 (1,2) - are somewhat emphasized in a strong manner in the song, they still sound different (while having similarities) and feel a bit different. This way the slider shapes and movements resembles each other while maintaining a great rhythm that gives a really rewarding effect while playing. im sorry I really disagree with that. the emphasis is supposed to be on the downbeat of 2 and that pattern just kills it. Sure it makes the next pattern more intense, but i wanted to keep similar intensities for all of these 2 so...
  6. 01:06:399 (2,2) - Blanket could definitely look much better! thanks
  7. 01:10:449 (2,3,4) - A bit offputting pattern as it gives 3 unnecessary emphasization, making 4 weaker while it's supposed to be stronger. okay but what are you looking for then? spacing is easy on 3 due to slider leniency so what am I to do?
  8. 01:18:399 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I feel like you can and should make something more interesting than a long stream with random curves and sharp movement change in the middle, I didn't really enjoy this stream. similar situation, this is an easier difficulty so I didnt want to make too nuts of a stream. idk what would make this better.
As I had to rewrite some of the mods and the time this whole thing took, I'll skip the Mercury diff for now, please get more opinions on the Easy as I really think it needs to be somewhat redone, fix the downbeat timing point and get some more mods for everything else (mainly the higher diffs), when you have done all of those call me back and I'll check Mercury and prob recheck everything else. rip mercury

I'm done.
EchoingFury
First of all, thanks for the mod Avishay, most of the things you said were pretty helpful in improving the diff, comments below.

SPOILER
00:15:999 (1,2,3) - Instead of a stack, how about this pattern http://puu.sh/nzwv9/c04d3e41fc.jpg as it gives the right amount of emphasization for both notes?
A bit problematic to execute since the circle looks weird when blanketed by the slider, I now placed it so it is symmetrical in distance from 1 to 3.

00:33:249 (2,3,4) - Here instead of the circles stack I'd recommend something like this - http://puu.sh/nzwGH/79eb8260fd.jpg as it creates something more interesting and gives nice emphasization to the vocals like the pattern I just mentioned.
Applied a variation of the pattern, good point there http://puu.sh/nzK39/a5db5bd8cf.jpg

00:43:749 (1,1) - Is there any reason for those sliders? Just 1/2 circles feel favorable as those sliders look random and don't really contribute much.
Changed to two pairs of circles, there wasn't really any point, I just felt like putting them down :o

01:08:799 (1,2) - The song does not warrant a stack here at all >.> It just feels wrong while playing, please place it somewhere else.
Fixed, hope this is fine: http://puu.sh/nzKd4/bd1b957a9b.jpg

01:13:599 (1,2) - Properly following the vocals like at 01:11:199 (1,2) - or 01:15:999 (1,2) - would play much nice, why would you make a pattern like this?
Corrected the issue, the kiai was done after 36 hours of no sleep, so I derped at some points. Solution: http://puu.sh/nzKu2/75cf4d939e.jpg

01:24:849 (3) - Is that hitsound on that sliderend of any use? It doesn't fit imo.
Removed the sound, was placed accidentally.

Hope the adjustments I made were fine, thanks for the feedback :)
Anxient

Frostwich wrote:

anxient
00:29:649 (2,3) - almost mistook this for chained sliders, just letting you know. - bruh wtf is a chained slider? if its those 1/4 kicksliders you see on every extra diff, i have no idea why you mistook that. its a hard diff man ;A;

hope you get it ranked you little sucker

Avishay wrote:

[Hard]
  1. 00:42:549 (1) - Why not follow the vocals as they are the main dish of the section? - fixed. i also changed the rhythm so all the notes in that area is emphasized properly.
  2. 01:06:399 (1,1,2,1,2) - Incosistencies in spacings look and feel really really weird here, I think using same high DS between all of them is the best, since the vocals land on slider heads while strong drums end on (current) white ticks and it will give a much smoother transition between all objects in this circle movement. - gotcha
  3. 01:08:049 (1) - Is sliderbody whistle intentional? If not, remove it, if yes, should probably add it at more places like 01:09:249 (2) -, creates a nice rhythm. - no it itsnt intentional. i cant spell. removed the slider.
  4. 01:21:249 (2,3,4) - Same pattern as 01:26:049 (2,3,4) - will create a nicer movement here imo. - i need variety bro. anyway i changed the slider a bit so its more comfy to play.
thanks for modding, you two! <3
update: http://puu.sh/nzLW0/2f7db57364.osu
Bearizm

Avishay wrote:

[Expert]
  1. 00:07:599 (1,2,3) - I don't think it's that good tbh, there's nothing on the sliderend in terms of instruments and the movement is really sharp, I couldn't figure why this pattern felt so wrong until I got into the editor and looked, the music simply does not support it that well. better than having a stop and then a double because the slider end is a good indication to when to click that double.
  2. 00:13:074 (4) - Overmap is not always bad, but I feel like it simply doesn't fit here, my fingers didn't felt forced to press on those notes, especially with the almost non-audible hitsound, applies to all of these notes like 00:14:274 (4) - 00:15:474 (5) - (Although this one felt okay since it was part of a tripet and I did not have that odd feeling of a unfitting 1/4 right after a slider.) and so on. ok so i man up'd and removed every triples in this part. I agree it does look forced.
  3. 00:36:999 (4,5,6) - This triplet actually exists in the song, but why the odd placement? Just because 6's instrument is stronger it doesn't mean you have to increase the spacing here, the emphasization for the note happens right after it occurs with the sharp movement into the next note, a single spaced triplet would be nicer and great. i wanna be the new edgy mapper. I'd like to keep it in all seriousness I don't see why not. I think it's a pattern that people are so afraid of using because it has a change of DS in a triple, and I want to make it common somehow. Besides, it's a good way to emphasize the sudden increase of tone in the vocals.
  4. 00:51:549 (4,5,6) - Is the linear placement necessary? Placing 6 a bit further down creates a nicer pattern. looks random if i move it anywhere else. I have no reason to move this downwards. 00:51:849 (6) - is a stronger drum sound so i'm gonna emphasize it with an even larger DS in which people could see as obvious since it's back and forth with larger DS.
  5. 00:54:699 (2,3) - Not really a fan of those, feels honestly forced and taking the momentum from the song itself, as the movement is linear and the strong drum doesn't get anything in terms of emphasization. uhh, I know I'm mapping the instruments and shit but I use the vocals to determine the DS of these. 00:53:649 - when she says "chino!" it's very strong, and 00:53:649 - when she says "yukue" here it's a lot more... calm(?) not sure what the right word is but it's less powerful I guess. 00:55:299 - while this is also calm, there's a crash at 00:55:599 - so I want to increase the gradually increase back the intensity of the map by making jumps. I hope this part is justified.
  6. 01:18:399 (1,2) - This is spaced waaaaay too close, not only the degree of movement changes in a way that takes some strength from the movement, the spacing suddenly gets so low and it ruins the momentum of the stream. yes, but it's a triple, not a jump. I don't want to make a spaced triple with a massive DS as they play like shit in general, and they gradually increase of course because like u said, the DS dropped by a lot here and I wanna bring it back up.
  7. 01:21:474 (4,5) - I find it bad for the same reasons I listed above, music does not warrant such placement. huh?
  8. I guess I am fine with the triplet overmaps as long as they are not following a sliderend. I don't quite understand what this means sorry.
I'm done.
sorry about the reds :C. Don't take it too personal or anything. Thanks for modding!

http://puu.sh/nzTfk.osu
Kibbleru

Avishay wrote:

I fucking hate my life, I was about to finish the mod, accidently pressed mouse4 and a draft was not saved for some reason so I had to rewrite the mod from Fury's diff, hopefully I didn't forget anything as I am too tired to actually mod it completely again, goddamnit.

13.5 mins drain time yay

[Kib Insane]
  1. 00:04:599 (3,4,5,6,7,8,1) - Is reducing the slider towards the downbeat like that is really the best movement? I felt like it has to be spaced more. better structural emphasis imo
  2. 00:07:599 (1) - Why is this snapped on 1/8? It's awkward as hell lol. something happened i forgot
  3. 00:13:149 (3) - CTRL+G give bigger emphasization towards 00:13:449 (4) - and a nicer movement overall. ruins the kind of pattern i was going for, spaced it out though to compromise
  4. 00:15:249 (2,3,4,1) - Movement from 4 to 1 is lacking, the degree is awkward and spacing should be revised too, try something like this: http://puu.sh/nztgk/bf027f6605.jpg it plays really well did something
  5. 00:30:249 (5,6,1) - That caught me off-guard, mainly because of the reduced SV in this section, how about a slightly more forgiving pattern, like this - http://puu.sh/nzttm/10bc75f623.jpg err ur image makes it unrankable lol.
  6. 01:24:849 (2) - Why the whistle with drum addition? :O It sounds wrong.

I'm done.
no comment is fix

dunno didnt do hs lol

SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 50500
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:GATE ~Sore wa Akatsuki no You ni~ (TV size)
TitleUnicode:GATE~それは暁のように~ (TV size)
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Xexxar
Version:Kibbleru's Insane
Source:GATE(ゲート)自衛隊 彼の地にて、斯く戦えり
Tags:rory mercury gate jieitai kanochi nite, kaku tatakaeri anime opening op tv size 1 xr anxient taku Desperate-kun Kibbleru Bearizm Mikii EchoingFury
BeatmapID:912770
BeatmapSetID:422096

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.68
SliderTickRate:1

[Events]
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Avishay

Xexxar wrote:

i literally dont know what 1/4ths you're refering to. 00:22:674 00:24:324 00:26:274 -

okay but what are you looking for then? spacing is easy on 3 due to slider leniency so what am I to do? Change the slider placement's, perhaps something like that - http://puu.sh/nAbXU/b78a509198.jpg?

similar situation, this is an easier difficulty so I didnt want to make too nuts of a stream. idk what would make this better. Some 1/4 sliders could be used, others diff have made it executed it in various interesting ways, try to come up with something that does that too, if you can't, I'll try to help.
@Bearizm, on the last 2, I was referring to 00:07:599 and the overmaps at the beginning (which you did remove). And why wouldn't you just use a 3/4 slider rather than end the slider on nothing and have a double jump right afterwards?
Bearizm
http://puu.sh/nAnyr.zip

update. missed a lot of claps and shit, fixed em.
Myxo
@Kibbleru I prefer my NCs as they are because I really dislike if a map has low combos everywhere, I will keep NCs at every 2 measures and sometimes to emphasize some special patterns.

@Avishay Fixed the pattern, great suggestion! The gaps after the spinners should be fine as this is a Normal+ difficulty, the recovery time is between the recommended time for Normal and Hard. The high BPM doesn't really matter in that case because the mapset is upper tier of difficulty anyway.

Thanks for modding! :3

osu file format v14

[General]
AudioFilename: gate.mp3
AudioLeadIn: 0
PreviewTime: 50500
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
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[Editor]
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BeatDivisor: 4
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TimelineZoom: 1.6

[Metadata]
Title:GATE ~Sore wa Akatsuki no You ni~ (TV size)
TitleUnicode:GATE~それは暁のように~ (TV size)
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Xexxar
Version:Desperate's Advanced
Source:GATE(ゲート)自衛隊 彼の地にて、斯く戦えり
Tags:rory mercury gate jieitai kanochi nite, kaku tatakaeri anime opening op tv size 1 xr anxient taku Desperate-kun Kibbleru Bearizm Mikii EchoingFury
BeatmapID:916454
BeatmapSetID:422096

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SliderMultiplier:1.2
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[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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389,373,88899,1,4,0:0:0:0:
Anxient
update for asphyxia-chan-sama-dono's mod: http://puu.sh/nAVds/0489d3c45a.osu
Asphyxia
ヽ(〃・ω・)ノ


[Mercury]
  1. Most of the sliders (00:01:599 (1) - ) aren't really appealing visually, but since that seems to be your style choice, I wont nitpick about them.
  2. 00:03:999 (1) - Is there a specific reason this is moved more down from the actual stream? It'd be better off if it was consistent with 00:05:199 (1) - .
  3. 00:09:549 (1) - You could put this note at x:167 y:48 so it forms a straight line with 00:09:249 (1,1) - , alongside with being more consistent how you made 00:09:399 (2,2,2) - , looks off currently.
  4. 00:24:399 (1) - Could curve this slider more, so it creates this nice, symmetrical-ish feeling with 00:23:949 (3) - , and both of those sliders would blanket nicely with 00:23:199 (1) - 's head. That, and you'd slider would look nicer with 00:24:849 (2,3) - because they use heavier curves.
  5. 00:32:049 (2,3,4) - Triplet is at the wrong place, you should listen to the song with 25~50%. The triplet starts actually on the red tick at 00:32:199 - . Also, playing white tick triplets is somewhat unintuitive.
  6. 00:42:699 (2) - Maybe just me, but visually speaking here would be better if you'd copy 00:42:399 (1) - and then CTRL + H'd so it would look like an actual copy of the previous slider.
  7. 00:48:399 (1) - Forgot to mute the sliderend? It's quite noisy, and you seemed to do it elsewhere so add it here as well!
  8. 00:59:949 (4,5,6,7,8,9) - If you want to, stream could be a bit more blanket-friendly, would make it nice visually!
  9. 01:17:499 (1,2,1,2,1,2) - Even though the part is intense, I don't think jumps this huge are necessarily needed. I'd reduce them by a little, but up to you.
  10. 01:27:399 (3,4,5,6,7,8,9,10,1) - The stream, visually, isn't the best, mainly because the curve around 01:27:624 (6,7,8) - isn't as smooth as it could be. Try this one instead? Would be a lot nicer.
[Bearizm's Expert]
  1. 00:09:999 (1) - Would be fun to see an SV increase here, but no idea if you want to play with SV changes at all. It'd make the transition to the slow part more interesting!
  2. 00:36:999 (4,5,6) - Is this a mistake or not? Assuming it isn't, I can kind of see the idea of it, especially if you want variation, but it just ends up being really inconsistent and weird. I'd stick to the normal triplets and how you've spaced them, would be better.
  3. 01:16:299 (2) - Seeing how you've made some of your previous patterns, try moving this to x:297 y:110 for the straight line with 01:16:599 (4,7) - ?
[Extra]
  1. 00:06:099 (4) - I wouldn't recommend ending a slider on a really strong beat, feels really underwhelming while playing. I'd just make it a 3/4 slider and then adding a note at 00:06:399 - so the strong beat gets the emphasizing it needs.
  2. 00:21:999 (1,1) - I don't see the reason for two new combos, wouldn't it be better if 00:22:299 (1) - was with 00:21:999 (1) - ?
  3. 00:54:849 (2) - In your highest difficulty, whenever there was an extended slider, you'd make the end soft, do it here too? If so, would apply to similar ones.
  4. I liked this difficulty a lot more, I feel like the jumps were perfectly spaced to the music, and not over-the-top, nice!
[Fury's Insane]
  1. 00:07:299 (4) - You should try placing this at x:367 y:41 so it gets visually the same amount of spacing as 00:07:449 (5) - has, and it forms a better straight line, similar to what you have at 00:05:799 (3,4,5) - .
  2. 00:11:049 (1) - Is this NC really necessary? I really don't see the point in it, you could just remove it, pair it up with 00:10:749 (3) - or 00:11:349 (1) - because they have similar sound to the slider.
  3. 00:26:049 (2,2) - I assume your intention was to stack both of these, and if so, they're a bit off so you could adjust it a tad bit.
  4. Sorry, couldn't point out much because the difficulty isn't to my own liking and I can't really get the idea behind it.
[Kibbleru's Insane]
  1. 00:06:849 (2) - Just an idea, but you could move it to x:196 y:234 so the transition from 00:06:399 (1) - feels a bit smoother and 00:06:849 (2) - forms a blanket.
  2. 00:07:599 (1) - I think you fixed this already, looking at your response post, but here it is again. Snap it to 1/4.
  3. 00:30:699 (1,1,1) - Could silence sliderends because they're annoyingly noisy.
  4. 01:20:049 (1) - Is the NC here necessary? Wouldn't it be just fine to pair it with 01:19:599 (1) - ?
[Anxient's Hard]
  1. Modded IRC, log's here!
    Log
    00:59 Asphyxia: sup
    01:00 Anxient: suup
    01:00 *Asphyxia is editing [http://osu.ppy.sh/b/913592 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size) [Anxient's Hard]]
    01:01 Anxient: gotcha
    01:01 *Anxient is editing [https://osu.ppy.sh/b/913592 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size) [Anxient's Hard]]
    01:01 Asphyxia: do you pay attention to visuals or do you just map to playability
    01:01 Anxient: mm both why
    01:01 Asphyxia: because the beginning is really messy visually, but if you don't pay attention to those
    01:01 Asphyxia: I'd rather skip those suggestions
    01:01 Anxient: 00:08:799 (1,2,3,4,5) - if youre talking about this, ill try to fix it
    01:02 Anxient: but thats the only i see that looks messy
    01:02 Asphyxia: well
    01:02 Asphyxia: 00:01:599 (1) -
    01:02 Asphyxia: and the one you pointed out
    01:02 Asphyxia: and then uhh
    01:02 Anxient: oh
    01:02 Asphyxia: 00:02:799 (1) - feels out of place with the rest
    01:02 Asphyxia: doesnt fit
    01:02 Asphyxia: 00:17:199 (1) -
    01:02 Asphyxia: stuff like that is just
    01:02 Asphyxia: meh
    01:03 Asphyxia: 00:24:849 (2,4) -
    01:03 Anxient: are we still talking about visuals
    01:03 Asphyxia: yeah
    01:05 Asphyxia: I can include all this to the actual mod if you want to, along with a brief explanation why I think they don't work
    01:05 Asphyxia: but if you already disagree, I don't think it's worth it to push these for you
    01:05 Anxient: changed the 1st slider to this http://puu.sh/nATPR/ea60aae772.jpg
    01:06 Asphyxia: the old one had a nice idea behind it, but the issue was that it wasn't symmetrical
    01:06 Anxient: 00:02:799 (1) - changed to [http://puu.sh/nATRI/0f1f8362c3.jpg this]
    01:06 Asphyxia: thus it looked sloppy
    01:06 Anxient: nah i didnt really like that slider anyway
    01:06 Asphyxia: short explanation for the red point sliders: I don't think they fit to the map as a whole, mainly because you tend to use very soft curved sliders
    01:07 Asphyxia: and whenever you use red pointers, they tend to be curved a lot
    01:07 Anxient: okay ill revise them
    01:07 Asphyxia: or have these really sharp angles
    01:08 Anxient: 00:24:849 (2,4) - http://puu.sh/nAU0f/f848d81e8e.jpg
    01:09 Anxient: 00:17:199 (1) - http://puu.sh/nAU0P/7aa204e8ed.jpg
    01:09 Asphyxia: yeah that's a lot better imo
    01:09 Anxient: mk
    01:09 Anxient: im still figuring out how to fix 00:09:175 - this part
    01:10 Asphyxia: do you want me to mod your diff fully while we're at it or should I mod the rest on the actual mod?
    01:11 Anxient: if you wanna irc this mod then sure i dont see why not
    01:11 Asphyxia: sure
    01:11 Anxient: its 6:11 in the morning and i have way too much time in my hands
    01:12 Asphyxia: 00:07:149 (3,1) - this applies to similar cases, but I see this as you trying to blanket 00:07:599 (1) - with 00:07:149 (3) -
    01:12 Asphyxia: but it's a bit off
    01:12 Asphyxia: if you wanna, you could just adjust it slightly to make the blankets perfect
    01:12 Anxient: 00:09:249 (2,3,4,5) - http://puu.sh/nAUb5/a638262fcb.jpg
    01:12 Asphyxia: some are already, some aren't
    01:12 Anxient: ooh
    01:12 Anxient: blanketting issues
    01:12 Asphyxia: if you dont care
    01:12 Asphyxia: just skip
    01:12 Asphyxia: lol
    01:12 Anxient: i care lol
    01:13 Anxient: i just fixed em
    01:13 Asphyxia: 00:07:599 (1,2,1) - second thing is that even tho this is really small
    01:13 Asphyxia: they aren't paralell
    01:13 Asphyxia: or were you going for that exactly?
    01:14 Asphyxia: imo they'd look neater if they were, or if they would be angled in a way that you could tell they werent supposed to be parallel
    01:14 Asphyxia: idk if that makes sense but uh
    01:14 Anxient: mm
    01:14 Anxient: okay
    01:14 Anxient: made them parallel
    01:15 Asphyxia: 00:29:649 (2,3) - transition visually from 2's end to 3's start isn't the most nice thing ever, but thats really small
    01:15 Asphyxia: up to you xD
    01:15 Anxient: my hero!
    01:15 Anxient: ill keep that :l
    01:16 Asphyxia: 00:55:599 (1) - wouldnt necessarily overlap this with the previous slider, looks kind of messy and seems inconsistent
    01:16 Asphyxia: maybe do the classic blanket or then stack with 00:55:149 (3) - 's head?
    01:17 Asphyxia: 01:05:199 (1) - would be a really cool idea if you could curve this slider in a similar way that you did 01:06:399 (1) - so you'd stay consistent
    01:17 Asphyxia: because all of them have this similar sound to them
    01:18 Asphyxia: 01:19:599 (1) - NC doesn't seem that necessary, I'd just pair it up with 01:20:049 (1) - but up to you as always
    01:18 Anxient: 00:55:599 (1) - where do i put this .-.
    01:19 Asphyxia: puush is being slow, sigh
    01:20 Anxient: .-.
    01:20 Asphyxia: you could blanket it with https://osu.ppy.sh/ss/4690082
    01:20 Asphyxia: for example
    01:20 Asphyxia: or stack with 3's head
    01:20 Asphyxia: or rotate it enough to make it symmetrical with 00:55:149 (3) -
    01:20 Anxient: i went with the blanket
    01:20 Asphyxia: http://osu.ppy.sh/ss/4690087
    01:20 Anxient: http://puu.sh/nAUGg/3462cbf45e.jpg
    01:21 Asphyxia: all of those seem better than the overlapping one imo
    01:21 Asphyxia: iight
    01:21 Asphyxia: but that's it
    01:21 Asphyxia: playability-wise seems nice
    01:21 Asphyxia: oh actually
    01:21 Anxient: changed up the rest of the pattern to http://puu.sh/nAUJz/f7c3dbe0ca.jpg
    01:22 Asphyxia: 01:06:849 (2,2) - if you want to, you could take these notes and place them in the middle of the sliders
    01:22 Asphyxia: but I see your logic behind the current pattern so its fine
    01:22 Asphyxia: e.g https://osu.ppy.sh/ss/4690096
    01:22 Asphyxia: but it's w/e
    01:22 Anxient: gotcha
    01:22 Anxient: ill keep the old pattern
    01:23 Asphyxia: kk
    01:23 Asphyxia: 00:02:799 -
    01:23 Asphyxia: also the intro has a loooot of claps
    01:23 Anxient: the middle of the sliders?
    01:23 Asphyxia: I know they're prob intentional but maybe you could reduce some?
    01:23 Asphyxia: sounds weird imo
    01:23 Anxient: i copied the hitsounds from bearizm's diff
    01:24 Anxient: 01:06:849 (2,2) - wdum by this again
    01:24 Anxient: 01:06:399 (1,2,1) - make the DS equal?
    01:24 Asphyxia: https://osu.ppy.sh/ss/4690096
    01:24 Asphyxia: like currently, you have the orange slider + note mapped in DS
    01:24 Asphyxia: but the picture that I linked, I moved the note in-between of those two sliders
    01:24 Asphyxia: so the spacing looks equal
    01:25 Asphyxia: instead of http://puu.sh/nAUXt/551c4a4138.jpg
    01:25 Asphyxia: but it's fine because the small jump into 01:06:999 (1) - and 01:07:599 (1) - and make sense because they're the strong beats
    01:26 Anxient: http://puu.sh/nAV15/1f96767a04.jpg
    01:26 Anxient: i used 1.5x ds for the two notes
    01:26 Asphyxia: yea like that, but your current one is fine too so it's w/e
    01:26 Asphyxia: but thats all for your diff
    01:26 Anxient: yeah higher spacing = higher sr
    01:26 Anxient: my target was supposed to be 3.75
    01:26 Anxient: LKK
    01:26 Anxient: :LL
    01:27 Anxient: but that didnt budge the sr for the map at all so w/e
[Desperate's Advanced]
  1. 00:23:199 (1) - Why does this slider have the distance increase, yet any of the next ones don't? I'd prefer if you kept it consistent with others.
  2. I really like the style you used to map this, super good diff!
[taku's Normal]
  1. 00:01:599 (1,3) - Blanket is a bit off.
  2. 00:09:999 (3,1) - The break between is quite long, you could add a note on the crash sound which is at 00:11:649 - , would be quite nice.
  3. 01:19:599 (1,1) - Again, don't think NCs are necessary.
[Mikii's Easy]
  1. 00:01:599 (1) - Would be better if you'd extend the slider by 1/2 more, because the red tick has the most important beat. Sure, ending the slider on the important beat isn't cool, but considering this is an easy, and you can't really go for 1/2 rhythm's here, covering the important beats with anything is better than not covering them at all.
  2. 00:08:349 (1) - Rhythm-wise, doesn't fit that well, mainly because the 00:08:799 - sounds like it starts a new section. Better to go for a rhythm like this.
  3. 00:11:949 (1) - NC seems really unnecessary, consider removing it?
  4. 00:16:749 (1) - Same as above, because the reverse starts a new section in the music, it really doesn't fit. Consider something similar rhythm-wise here too?
  5. 00:18:849 (3,1) - This goes inconsistent with how you mapped the previous part. The strong beat that you should follow is on 00:19:599 - , just like 00:14:799 (1) - . Remove the repeat of 00:18:849 (3) - and you can either leave the rhythm as it is, or then extend the slider to 00:19:299 - . Both work better than the current one.
  6. 00:23:949 (4,1) - Same here, the beat that should get emphasized is at 00:24:399 - . Feels really awkward now. ;
  7. 00:31:299 - You could add a note here, the beat is quite important.
  8. 00:37:749 (1) - NC necessary? Would be better if you'd just remove it, feels spammy which isn't great.
  9. 00:38:799 (1) - ^
  10. 00:47:949 (1) - You should end your spinner 00:49:599 - here instead, because the red ticks have the beats, not the stanza. This way, the gap between the spinner and the slider gets to the measure that's needed as well.
  11. 00:56:949 (4,5,1) - Same here, if you listen closely with 25~50%, you can clearly hear that the beats are on the red ticks again, making this awkward to play.
  12. 01:14:349 (4,1) - ^
  13. 01:26:349 (4,1) - ^
  14. 01:28:899 - Why'd you skip the beat, definitely add a note here, it being the last beat of the song.
  15. Difficulty is good, but rhythm needs work, you skipped a ton of the important beats.
Kibbleru
man none of these were an issue b4 xexxar got the diff q: keepo

SPOILER
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AudioLeadIn: 0
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Title:GATE ~Sore wa Akatsuki no You ni~ (TV size)
TitleUnicode:GATE~それは暁のように~ (TV size)
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Xexxar
Version:Kibbleru's Insane
Source:GATE(ゲート)自衛隊 彼の地にて、斯く戦えり
Tags:rory mercury gate jieitai kanochi nite, kaku tatakaeri anime opening op tv size 1 xr anxient taku Desperate-kun Kibbleru Bearizm Mikii EchoingFury
BeatmapID:912770
BeatmapSetID:422096

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CircleSize:4
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ApproachRate:9
SliderMultiplier:1.68
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taku

Kibbleru wrote:

taku
00:56:799 (1,1) - NC's a bit overdone imho but. uhm.. fixed
01:06:399 (1,1) - ^ ^

Avishay wrote:

[Normal]
  1. I don't know which default clap you have on the soft soundset, but please use the normal-hitclap at the kiai, just like you had at 00:50:799 (1) -, it sounds much great compared to the current clap I hear. somehow my hitsounds changed, so i redid it
  2. Great diff! thankyou!

Asphyxia wrote:

ヽ(〃・ω・)ノ

[taku's Normal]
  1. 00:01:599 (1,3) - Blanket is a bit off. fixed
  2. 00:09:999 (3,1) - The break between is quite long, you could add a note on the crash sound which is at 00:11:649 - , would be quite nice. note added
  3. 01:19:599 (1,1) - Again, don't think NCs are necessary. hmm i feel like there needs to be a nc because of the kiai refresh if you know what i mean
thx!

caode
osu file format v14

[General]
AudioFilename: gate.mp3
AudioLeadIn: 0
PreviewTime: 50500
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:GATE ~Sore wa Akatsuki no You ni~ (TV size)
TitleUnicode:GATE~それは暁のように~ (TV size)
Artist:KISIDA KYODAN & THE AKEBOSI ROCKETS
ArtistUnicode:岸田教団&THE明星ロケッツ
Creator:Xexxar
Version:taku's Normal
Source:GATE(ゲート)自衛隊 彼の地にて、斯く戦えり
Tags:rory mercury gate jieitai kanochi nite, kaku tatakaeri anime opening op tv size 1 xr anxient taku Desperate-kun Kibbleru Bearizm Mikii EchoingFury
BeatmapID:912811
BeatmapSetID:422096

[Difficulty]
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CircleSize:3.3
OverallDifficulty:4
ApproachRate:5.5
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"xexxar's+best+girl.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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417,206,44799,6,0,P|423:158|421:100,1,100,2|2,0:0|0:0,0:0:0:0:
484,28,45399,2,0,P|439:5|378:17,1,100,0|0,1:0|1:0,0:0:0:0:
324,84,45999,6,0,P|279:107|218:95,1,100,4|0,3:2|1:0,0:0:0:0:
182,91,46449,2,0,L|119:76,1,50,0|0,3:0|3:0,0:0:0:0:
84,67,46749,1,0,1:0:0:0:
117,161,47049,1,0,3:0:0:0:
117,161,47199,6,0,P|135:222|117:271,1,100,0|0,3:0|1:0,0:0:0:0:
105,301,47649,2,0,P|132:325|157:331,1,50,0|0,3:0|3:0,0:0:0:0:
194,336,47949,2,0,L|303:328,1,100,0|0,1:0|1:0,0:0:0:0:
333,298,48399,6,0,L|432:305,1,100,4|0,3:2|3:0,0:0:0:0:
482,307,48849,1,0,1:0:0:0:
439,216,49149,2,0,P|432:162|456:121,1,100,0|0,3:0|1:0,0:0:0:0:
490,89,49599,6,0,P|432:40|318:77,1,200,4|4,3:2|1:2,0:0:0:0:
291,270,50799,6,0,L|181:284,1,100,4|0,3:2|3:0,0:0:0:0:
155,317,51249,2,0,P|105:336|54:326,1,100,0|0,1:0|3:0,0:0:0:0:
15,305,51699,2,0,P|24:263|25:249,1,50,0|0,3:0|1:0,0:0:0:0:
48,211,51999,6,0,P|40:149|39:105,1,100,0|0,3:0|3:0,0:0:0:0:
33,61,52449,1,0,1:0:0:0:
132,69,52749,2,0,P|127:105|127:123,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
176,46,53199,6,0,P|226:37|280:71,1,100,0|0,3:0|3:0,0:0:0:0:
306,90,53649,2,0,L|413:82,1,100,0|0,1:0|3:0,0:0:0:0:
455,78,54099,2,0,L|430:138,1,50,0|0,3:0|1:0,0:0:0:0:
416,170,54399,6,0,P|404:231|426:282,1,100,0|0,3:0|3:0,0:0:0:0:
433,312,54849,1,0,1:0:0:0:
333,306,55149,2,0,P|331:337|324:363,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
305,264,55599,6,0,P|294:198|291:148,1,100,4|0,3:2|3:0,0:0:0:0:
286,115,56049,1,0,1:0:0:0:
193,77,56349,2,0,L|201:22,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
183,126,56799,6,0,P|99:113|41:165,1,150,4|0,3:2|1:0,0:0:0:0:
19,188,57399,2,0,P|6:272|58:330,1,150,4|0,3:2|1:0,0:0:0:0:
82,350,57999,6,0,P|166:363|224:311,1,150,4|0,3:2|1:0,0:0:0:0:
321,297,58749,2,0,P|327:327|321:351,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
290,257,59199,6,0,P|302:201|298:137,1,100,0|0,3:0|3:0,0:0:0:0:
298,108,59649,1,0,1:0:0:0:
375,44,59949,2,0,P|427:37|476:65,1,100,0|0,3:0|1:0,0:0:0:0:
503,92,60399,6,0,P|502:141|491:190,1,100,4|0,3:2|3:0,0:0:0:0:
475,237,60849,2,0,P|475:286|486:335,1,100,0|0,1:0|3:0,0:0:0:0:
447,366,61299,2,0,P|414:378|390:375,1,50,0|0,3:0|1:0,0:0:0:0:
351,362,61599,6,0,P|303:343|243:362,1,100,0|0,3:0|3:0,0:0:0:0:
211,372,62049,1,0,1:0:0:0:
119,332,62349,2,0,P|126:364|128:403,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
90,291,62799,6,0,P|68:235|90:191,1,100,4|0,3:2|3:0,0:0:0:0:
111,160,63249,2,0,P|179:170|217:172,1,100,0|0,1:0|3:0,0:0:0:0:
260,176,63699,2,0,P|289:176|332:168,1,50,0|0,3:0|1:0,0:0:0:0:
358,163,63999,6,0,P|380:107|358:63,1,100,0|0,3:0|3:0,0:0:0:0:
335,32,64449,1,0,1:0:0:0:
236,51,64749,2,0,P|168:61|130:63,1,100,0|0,3:0|1:0,0:0:0:0:
88,47,65199,6,0,P|52:97|63:150,1,100,4|0,3:2|3:0,0:0:0:0:
73,179,65649,1,0,1:0:0:0:
121,266,65949,1,0,3:0:0:0:
121,266,66099,2,0,P|144:257|175:259,1,50,0|0,3:0|1:0,0:0:0:0:
218,267,66399,6,0,P|260:280|357:238,1,150,4|0,3:2|1:0,0:0:0:0:
380,198,66999,2,0,P|393:156|351:59,1,150,4|0,3:2|1:0,0:0:0:0:
313,33,67599,6,0,P|271:20|202:43,1,100,4|0,3:2|3:0,0:0:0:0:
175,59,68049,2,0,P|108:55|67:49,2,100,0|0|0,1:0|1:0|1:0,0:0:0:0:
218,84,68799,6,0,P|244:134|234:187,1,100,4|0,3:2|3:0,0:0:0:0:
227,225,69249,1,0,1:0:0:0:
204,322,69549,2,0,P|266:326|323:338,1,100,0|2,3:0|0:2,0:0:0:0:
353,326,69999,6,0,P|349:276|374:234,1,100,4|0,3:2|3:0,0:0:0:0:
415,206,70449,1,0,1:0:0:0:
428,106,70749,2,0,P|439:84|470:57,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
382,126,71199,6,0,P|326:136|284:116,1,100,0|0,3:0|3:0,0:0:0:0:
247,90,71649,1,0,1:0:0:0:
148,109,71949,2,0,P|140:77|140:44,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
157,158,72399,6,0,P|146:201|144:257,1,100,4|0,3:2|3:0,0:0:0:0:
154,305,72849,1,0,1:0:0:0:
253,318,73149,2,0,P|244:360|242:382,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
281,276,73599,6,0,P|322:251|375:257,1,100,0|0,3:0|3:0,0:0:0:0:
418,275,74049,1,0,1:0:0:0:
486,201,74349,2,0,P|509:229|514:252,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
461,156,74799,6,0,P|453:94|450:46,1,100,4|0,3:2|3:0,0:0:0:0:
444,6,75249,1,0,1:0:0:0:
365,67,75549,2,0,L|370:118,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
320,44,75999,6,0,P|262:40|213:79,1,100,0|0,3:0|3:0,0:0:0:0:
197,100,76449,1,0,1:0:0:0:
136,179,76749,2,0,L|69:172,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
182,197,77199,6,0,L|287:187,1,100,4|0,0:2|3:0,0:0:0:0:
328,205,77649,2,0,P|365:162|355:106,2,100,0|0|0,3:0|3:0|1:0,0:0:0:0:
294,242,78399,6,0,P|296:302|308:344,1,100,0|0,3:0|3:0,0:0:0:0:
405,356,78999,1,0,3:0:0:0:
494,312,79299,1,0,3:0:0:0:
477,213,79599,6,0,P|463:146|463:55,1,150,4|0,3:2|1:0,0:0:0:0:
363,48,80349,2,0,P|371:17|372:-1,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
327,84,80799,6,0,P|299:112|305:185,1,100,0|0,3:0|3:0,0:0:0:0:
308,218,81249,1,0,1:0:0:0:
293,317,81549,2,0,P|322:328|353:323,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
246,297,81999,6,0,P|163:306|128:315,1,100,4|0,3:2|3:0,0:0:0:0:
98,319,82449,1,0,1:0:0:0:
17,260,82749,2,0,P|2:286|-1:307,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
54,226,83199,6,0,P|52:165|38:72,1,150,0|0,3:0|1:0,0:0:0:0:
71,38,83799,2,0,P|149:53|183:119,1,150,2|0,0:0|1:0,0:0:0:0:
189,159,84399,6,0,P|246:178|287:188,1,100,4|0,3:2|3:0,0:0:0:0:
332,200,84849,1,0,1:0:0:0:
430,182,85149,2,0,P|459:170|495:177,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
415,230,85599,6,0,P|404:288|401:350,1,100,0|0,3:0|3:0,0:0:0:0:
394,378,86049,1,0,1:0:0:0:
301,338,86349,2,0,P|308:293|308:276,2,50,0|0|0,3:0|3:0|1:0,0:0:0:0:
251,333,86799,6,0,P|195:331|146:366,1,100,4|0,3:2|3:0,0:0:0:0:
115,378,87249,1,0,1:0:0:0:
54,298,87549,2,0,P|39:238|69:189,1,100,0|0,3:0|1:0,0:0:0:0:
86,166,87999,5,4,3:2:0:0:
185,178,88299,1,4,3:2:0:0:
284,191,88599,1,4,3:2:0:0:
383,203,88899,1,4,3:2:0:0:
Topic Starter
I Must Decrease

Avishay wrote:

Xexxar wrote:

i literally dont know what 1/4ths you're refering to. 00:22:674 00:24:324 00:26:274 -

okay but what are you looking for then? spacing is easy on 3 due to slider leniency so what am I to do? Change the slider placement's, perhaps something like that - http://puu.sh/nAbXU/b78a509198.jpg? Applied

similar situation, this is an easier difficulty so I didnt want to make too nuts of a stream. idk what would make this better. Some 1/4 sliders could be used, others diff have made it executed it in various interesting ways, try to come up with something that does that too, if you can't, I'll try to help. tried something dank


Asphyxia wrote:

ヽ(〃・ω・)ノ


[Mercury]
  1. Most of the sliders (00:01:599 (1) - ) aren't really appealing visually, but since that seems to be your style choice, I wont nitpick about them. thanks darling
  2. 00:03:999 (1) - Is there a specific reason this is moved more down from the actual stream? It'd be better off if it was consistent with 00:05:199 (1) - . applied but i liked previous just cause it looked cool
  3. 00:09:549 (1) - You could put this note at x:167 y:48 so it forms a straight line with 00:09:249 (1,1) - , alongside with being more consistent how you made 00:09:399 (2,2,2) - , looks off currently. applied
  4. 00:24:399 (1) - Could curve this slider more, so it creates this nice, symmetrical-ish feeling with 00:23:949 (3) - , and both of those sliders would blanket nicely with 00:23:199 (1) - 's head. That, and you'd slider would look nicer with 00:24:849 (2,3) - because they use heavier curves. adjusted
  5. 00:32:049 (2,3,4) - Triplet is at the wrong place, you should listen to the song with 25~50%. The triplet starts actually on the red tick at 00:32:199 - . Also, playing white tick triplets is somewhat unintuitive. wow im bad mapper
  6. 00:42:699 (2) - Maybe just me, but visually speaking here would be better if you'd copy 00:42:399 (1) - and then CTRL + H'd so it would look like an actual copy of the previous slider. adjusted
  7. 00:48:399 (1) - Forgot to mute the sliderend? It's quite noisy, and you seemed to do it elsewhere so add it here as well! i am bad mapper
  8. 00:59:949 (4,5,6,7,8,9) - If you want to, stream could be a bit more blanket-friendly, would make it nice visually! applied
  9. 01:17:499 (1,2,1,2,1,2) - Even though the part is intense, I don't think jumps this huge are necessarily needed. I'd reduce them by a little, but up to you. idk, I kinda agree but i'll leave them for now probably will nerf before qualify.
  10. 01:27:399 (3,4,5,6,7,8,9,10,1) - The stream, visually, isn't the best, mainly because the curve around 01:27:624 (6,7,8) - isn't as smooth as it could be. Try this one instead? Would be a lot nicer. ok so i applied this but i really dont think it looks that good. would like other opinions.
[Extra]
  1. 00:06:099 (4) - I wouldn't recommend ending a slider on a really strong beat, feels really underwhelming while playing. I'd just make it a 3/4 slider and then adding a note at 00:06:399 - so the strong beat gets the emphasizing it needs. applied
  2. 00:21:999 (1,1) - I don't see the reason for two new combos, wouldn't it be better if 00:22:299 (1) - was with 00:21:999 (1) - ? fixed in non updated version already
  3. 00:54:849 (2) - In your highest difficulty, whenever there was an extended slider, you'd make the end soft, do it here too? If so, would apply to similar ones. fixed
  4. I liked this difficulty a lot more, I feel like the jumps were perfectly spaced to the music, and not over-the-top, nice! top is more fun tho

for the diff below I will be applying these mods since mikii = mia but not at this time

[Mikii's Easy]
  1. 00:01:599 (1) - Would be better if you'd extend the slider by 1/2 more, because the red tick has the most important beat. Sure, ending the slider on the important beat isn't cool, but considering this is an easy, and you can't really go for 1/2 rhythm's here, covering the important beats with anything is better than not covering them at all.
  2. 00:08:349 (1) - Rhythm-wise, doesn't fit that well, mainly because the 00:08:799 - sounds like it starts a new section. Better to go for a rhythm like this.
  3. 00:11:949 (1) - NC seems really unnecessary, consider removing it?
  4. 00:16:749 (1) - Same as above, because the reverse starts a new section in the music, it really doesn't fit. Consider something similar rhythm-wise here too?
  5. 00:18:849 (3,1) - This goes inconsistent with how you mapped the previous part. The strong beat that you should follow is on 00:19:599 - , just like 00:14:799 (1) - . Remove the repeat of 00:18:849 (3) - and you can either leave the rhythm as it is, or then extend the slider to 00:19:299 - . Both work better than the current one.
  6. 00:23:949 (4,1) - Same here, the beat that should get emphasized is at 00:24:399 - . Feels really awkward now. ;
  7. 00:31:299 - You could add a note here, the beat is quite important.
  8. 00:37:749 (1) - NC necessary? Would be better if you'd just remove it, feels spammy which isn't great.
  9. 00:38:799 (1) - ^
  10. 00:47:949 (1) - You should end your spinner 00:49:599 - here instead, because the red ticks have the beats, not the stanza. This way, the gap between the spinner and the slider gets to the measure that's needed as well.
  11. 00:56:949 (4,5,1) - Same here, if you listen closely with 25~50%, you can clearly hear that the beats are on the red ticks again, making this awkward to play.
  12. 01:14:349 (4,1) - ^
  13. 01:26:349 (4,1) - ^
  14. 01:28:899 - Why'd you skip the beat, definitely add a note here, it being the last beat of the song.
  15. Difficulty is good, but rhythm needs work, you skipped a ton of the important beats.
All diffs have been updated to the latest provided version I have received.

Those who haven't responded to Asphyxia's Mod:

Desperate-kun
Bearizm
EchoingFury
EchoingFury
Thanks for the mod at first, comments and changelog below:

SPOILER
00:07:299 (4) - You should try placing this at x:367 y:41 so it gets visually the same amount of spacing as 00:07:449 (5) - has, and it forms a better straight line, similar to what you have at 00:05:799 (3,4,5) - .
Good Idea, I also moved 3 a little to the left so they have equal spacing.

00:11:049 (1) - Is this NC really necessary? I really don't see the point in it, you could just remove it, pair it up with 00:10:749 (3) - or 00:11:349 (1) - because they have similar sound to the slider.
Removed NC, good point.

00:26:049 (2,2) - I assume your intention was to stack both of these, and if so, they're a bit off so you could adjust it a tad bit.
Sorry, couldn't point out much because the difficulty isn't to my own liking and I can't really get the idea behind it.
It's fine, I didn't even realize the stackability there, they are so far apart that it didn't matter to me, changed it in retrospect, looks better now.
Mikii
placeholder

Making an easy for this map is so difficult, I'll work on it

http://puu.sh/nFoLl/198138aa8f.txt
Yoshimaro
:C
Anxient

- Yoshimaro - wrote:

:C
>:c
Bearizm

Asphyxia wrote:

[Bearizm's Expert]
  1. 00:09:999 (1) - Would be fun to see an SV increase here, but no idea if you want to play with SV changes at all. It'd make the transition to the slow part more interesting! agreed. !goodshit
  2. 00:36:999 (4,5,6) - Is this a mistake or not? Assuming it isn't, I can kind of see the idea of it, especially if you want variation, but it just ends up being really inconsistent and weird. I'd stick to the normal triplets and how you've spaced them, would be better. auauauauuauaua idk I really like this one but people have been pointing this out.
  3. 01:16:299 (2) - Seeing how you've made some of your previous patterns, try moving this to x:297 y:110 for the straight line with 01:16:599 (4,7) - ? oOOoooo nice
Thanks for the mod! :d
http://puu.sh/nDpUs.zip
Topic Starter
I Must Decrease
waiting on mikii or until i get fed up and map an easy

and i guess im also waiting on the other set to rank (OR DQ MUAHAHAHAHA?!?!?!?)
Rizen
:(
_handholding
4 extras 1 Insane

Feels about right
Topic Starter
I Must Decrease

Kisses wrote:

4 extras 1 Insane

Feels about right
just get better and you can play more!
Avishay
Ermmmmm, rechcking, why is this such a long set damn, will focus on Easy

[Easy]
  1. Hitsounds are really odd to play.. Don't copy them if you did. Some exmaples -
  2. 00:03:999 (3) - Clap on sliderend lands on a regular drum that is part of a stream, nothing special.
  3. 00:13:599 (3) - Why the drum addition? It sounds odd, regular clap just like at 00:12:399 (1) - works well.
  4. etc etc
  5. And some places where movement / placement could be more friendly for beginners -
  6. 00:09:549 (4,1) - 00:29:199 (1,2,3) - 00:56:799 (3,1,2) -
I will recommend getting more mods on this first >.>

After you've done so, please catch me in game so we can actually push this forward.
Coin
[Easy]

This is gonna be a short mod, as the diff is quite well executed. General timing and spacing is on point, but I got one major and two minor issues with the diff.

Major = Bold font
Minor = Normal font

Rhythm/flow
00:26:499 (4) - I'd suggest to have this object on the next, upcoming red beat. Makes it fit to the rhythm. I'd suggest you relocate this object too in this case, to make it fitting to the change.

00:28:149 (3,1) - Tried to map according to the previous and ongoing rhythm. This section is kind of awkward though. The singing starts about between the sliders in timing, but map doesn't have any element here. I'd suggest making the sliders longer, as adding a new object here would make it kind of hard for a easy diff.

01:17:049 (1) - I see why was chosen for a short spinner here, but it leaves a gap inbetween the next section and the spinner. Maybe add some spice inbetween?
Arusamour
quick mod
  1. 00:18:399 (2) - kinda awkward transition to 00:19:599 (4). http://i.imgur.com/LzfZP2H.png ??
  2. idfk this is easy diff, practically perfect map
Topic Starter
I Must Decrease
deleted easy diff due to request of mikii

will have either have anxient map it or myself.

hopefully then we can move the set forward
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