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toby fox - Your Best Friend

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Total Posts
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Topic Starter
Stefan
This beatmap was submitted using in-game submission on Samstag, 16. April 2016 at 04:14:54

Artist: toby fox
Title: Your Best Friend
Source: UNDERTALE
Tags: tng thenutritiousguy radiation chiptune flowey the flower i hate you
BPM: 124
Filesize: 630kb
Play Time: 00:37
Difficulties Available:
  1. Hard (2,34 stars, 58 notes)
  2. Normal (1,63 stars, 55 notes)
Download: toby fox - Your Best Friend
Information: Scores/Beatmap Listing
---------------

OzzyOzrock wrote:

You idiot.

In this game...

It's MAP or BE mapped.









Prev Map <- Map #060 -> Next Map
OzzyOzrock
You idiot.

In this game...

It's MAP or BE mapped.
Stjpa

OzzyOzrock wrote:

You idiot.
Das Patterning, dass du dir hier ausgewählt hast passt halt eher zu Easy und Advanced, da man bei Songs mit dieser BPM auch 1/2 in Easys verwenden kann. Also wenn du da nicht großartig was änderst, könntest du die Diffs eigtl umbenennen.

Normal

00:00:664 (2,2) - Die machen an sich keinen Sinn weil du die strong sounds in der Mitte ignorierst (zumindest ohne modified slidertick, aber du hast ja sowieso noch nicht hitsounded) aber danach alles vollständig mappst. Wäre also keine schlechte Idee, den Anfang hier einfach repetetive zu mappen.
00:04:051 (1,2,3) - Generell könntest eigentlich größere / stärkere zigzags verwenden, damit es nicht einfach nur langweilig hingeklatscht aussieht. Also in etwa so.
00:08:406 (2,2) - Da es eine Normal ist kannst du doch sowieso ohne Bedenken 1/2 mappen. Dadurch, dass du auch hier normal 1/1 mappst, ist es definitiv eher eine Easy. Könntest ggf hier in der Diff einiges anpassen und sie in Easy umbenennen und gleich danach noch eine Normal mappen.
00:15:664 (1,2,1,2) - Unnötig die weißen Ticks mit dem dominanten Sounds zu ignorieren. Sofern du aus der Diff nicht eine Easy machst, könntest du hier den Slider einfach auf dem weißen Tick enden lassen und 2 Circles benutzen, wäre dann zumindest eher einer Normal ähnlich als momentan.
00:31:584 (2,2) - Etwas fragwürdig, dass du diese Shapes erst ganz am Ende verwendest. Kommt einfach so total random rüber.


Hard

Spacing total inkonsistent.
Flow könntest du vielleicht auch etwas anpassen, sieht ziemlich blöd aus wenn der Circle immer straight vor dem Slidertail ist. Ist aber nur meine Meinung tho.
00:14:697 (2) - Wie wärs mit nem 1/8 Triplet hier? Irgendwelche Hard Patterns musst du ja verwenden wenn du die Diff schon Hard nennst. >_>
00:15:180 - Wieso ignorierst du den Sound hier? Ein 1/2 Slider wäre sogar relativ passend.
00:14:697 (2) - Wie oben
00:15:180 - Same
00:29:165 (1) - Lass dir lieber mal von Bumsai zeigen wie man nen Herz am besten kreiert...das ist ja fürchterlich. :c
00:31:100 (1,3) - Sollten wenn schon parallel sein. Locker machbar wenn du (1) etwas rotierst.
00:35:939 (3) - Rip Slidershape. Sieht total weird aus.

Kannst mich ja GDn lassen. :^)
Seijiro
Passing by to leave my in-game small modding :3

IRC logs
12:32 *Stefan is listening to [https://osu.ppy.sh/b/912585 toby fox - Your Best Friend]
12:32 Stefan: This one, let me know whenever you can
12:32 MrSergio: =w=b
12:40 MrSergio: ok, ready
12:40 MrSergio: wow, that too longer than I thought lol
12:40 *MrSergio is editing [https://osu.ppy.sh/b/912585 toby fox - Your Best Friend [Hard]]
12:42 MrSergio: ok, this is supposedly a Hard diff, so spacings like 00:04:051 (1,2) - are a bit random seeing the song doesn't really cahnge rhythm (I know you wanted to spice things up a little, but it still feels strange to see xD)
12:42 MrSergio: but yeah, it is consistent and the BPM is pretty low too, so it shouldn't really be a problem
12:43 MrSergio: 00:19:535 (1,2,3) - isn't quite the same as 00:07:922 (1,2,3) - or as 00:11:793 (1,2,3) - or as 00:15:664 (1,2,3) -
12:44 MrSergio: I hear that that one last beat has a differnt pitch, but it is inconsistent with the general rhythm (translated: Why is there an increase in spacing there? :3)
12:45 MrSergio: 00:23:842 (2,3) - finicky stuff, they aren't parallel x) as you can see [http://osu.ppy.sh/ss/4609747 here]
12:46 MrSergio: 00:29:165 (1) - the last waypoint of this heart could be moved a couple of coordinates to the bottom to make the last curve a bit better
12:46 MrSergio: I used 184;188 for now, just as reference
12:46 MrSergio: 00:34:971 (1,2,3) - again that last spacing which is big for some reason I can't understand x)
12:49 *MrSergio is editing [https://osu.ppy.sh/b/912586 toby fox - Your Best Friend [Normal]]
12:49 MrSergio: 00:25:777 (2) - Unsnapped object end
12:49 MrSergio: (pointed out by AIMod)
12:51 MrSergio: Countdown seems to be in conflict with Hard diff (make them all the same. You also don't need the countdown seeing your map starts so early :3)
12:52 MrSergio: Everything else looks fine for me :3
12:53 MrSergio: just as a side note: maybe put some custom combo colors based on some shades of gray just to not leave the standard and boring ones
Topic Starter
Stefan

Stjpa wrote:

OzzyOzrock wrote:

You idiot.
Das Patterning, dass du dir hier ausgewählt hast passt halt eher zu Easy und Advanced, da man bei Songs mit dieser BPM auch 1/2 in Easys verwenden kann. Also wenn du da nicht großartig was änderst, könntest du die Diffs eigtl umbenennen.

Normal

00:00:664 (2,2) - Die machen an sich keinen Sinn weil du die strong sounds in der Mitte ignorierst (zumindest ohne modified slidertick, aber du hast ja sowieso noch nicht hitsounded) aber danach alles vollständig mappst. Wäre also keine schlechte Idee, den Anfang hier einfach repetetive zu mappen. Strong sound? Was. 00:00:664 - und 00:01:632 - sind lauter als 00:01:148 - .
00:04:051 (1,2,3) - Generell könntest eigentlich größere / stärkere zigzags verwenden, damit es nicht einfach nur langweilig hingeklatscht aussieht. Also in etwa so. Jo, das kann man machen.
00:08:406 (2,2) - Da es eine Normal ist kannst du doch sowieso ohne Bedenken 1/2 mappen. Dadurch, dass du auch hier normal 1/1 mappst, ist es definitiv eher eine Easy. Könntest ggf hier in der Diff einiges anpassen und sie in Easy umbenennen und gleich danach noch eine Normal mappen. Dafür gibt es die Hard Difficulty.
00:15:664 (1,2,1,2) - Unnötig die weißen Ticks mit dem dominanten Sounds zu ignorieren. Sofern du aus der Diff nicht eine Easy machst, könntest du hier den Slider einfach auf dem weißen Tick enden lassen und 2 Circles benutzen, wäre dann zumindest eher einer Normal ähnlich als momentan. Ich änder eventuell den Part später nochmal, aber ich zieh erstmal die jetzigen Pattern vor.
00:31:584 (2,2) - Etwas fragwürdig, dass du diese Shapes erst ganz am Ende verwendest. Kommt einfach so total random rüber. ^


Hard

Spacing total inkonsistent. Und? Das Spacing ist nicht unbedingt inkonsistent, nur muss man einen deutlichen Unterschied zur vorherigen Difficulty machen, und die Sprünge sind grundsätzlich konsistent (1.66x für Jumps, 0.88x als Standard Spacing).
Flow könntest du vielleicht auch etwas anpassen, sieht ziemlich blöd aus wenn der Circle immer straight vor dem Slidertail ist. Ist aber nur meine Meinung tho. Muss nicht unbedingt immer gekurvt sein, damit es flowt.
00:14:697 (2) - Wie wärs mit nem 1/8 Triplet hier? Irgendwelche Hard Patterns musst du ja verwenden wenn du die Diff schon Hard nennst. >_> Sind imo keine wirklichen Hard Pattern, nur weil man einen 1/8 Triplet reinbaut.
00:15:180 - Wieso ignorierst du den Sound hier? Ein 1/2 Slider wäre sogar relativ passend. Was. Und es gibt für mich keinen Grund, eine Note hier zu setzen.
00:14:697 (2) - Wie oben ?
00:15:180 - Same help
00:29:165 (1) - Lass dir lieber mal von Bumsai zeigen wie man nen Herz am besten kreiert...das ist ja fürchterlich. :c eh...
00:31:100 (1,3) - Sollten wenn schon parallel sein. Locker machbar wenn du (1) etwas rotierst. Ich sehe nicht, was du meinst tbh.
00:35:939 (3) - Rip Slidershape. Sieht total weird aus.[ Ist eine Kopie von 00:34:971 (1) - , aber ich werde mir noch überlegen, wie ich den Part ändern werde.

Kannst mich ja GDn lassen. :^)
@MrSergio: Except of 00:19:535 (1,2,3) - and 00:34:971 (1,2,3) - I changed everything mentioned in the log. I had to think out what can I change at these two parts, I understand your point at all.
Seijiro
ops, I wanted to say something and then I realized I was the one who read it wrongly lol
(I thought I had written something else into my mods ahahaha)

don't mind this post :P
DaxMasterix
= )

General
  1. IMO, You should use custom ComboColours. try this:
    [Colours]
    Combo1 : 255,255,128
    Combo2 : 128,255,128
    Combo3 : 128,255,255
    Combo4 : 255,128,128
Normal
  1. 00:08:406 (2) - Remove the whistle from the end of the slider
  2. 00:10:342 (2) - Same
  3. 00:12:277 (2) - Same, Maybe you will say "Nah it's ok" But this is a standard, not taiko :c The reasons is for make consistency with the start, feel free to ignore my suggestions
  4. 00:13:729 (1) - Remove whistle
  5. 00:14:697 (2) - Add a Whistle
  6. 00:15:664 (1,2,3,1,2) - I know Normal can be pretty boring to play but not for the newbies, maybe change this is better
  7. 00:21:471 (1) - I don't know if x<100 ms on the spinner would be rankeable in a normal (lower diff)
  8. 00:23:842 (2) - Same with the end
  9. 00:25:778 (2) - and same, I won't put the others for avoid flood, but you understand me, retyr, feel free to ignore me.
  10. 00:27:713 (2) - Maybe curve it to the right? likethis
  11. 00:29:165 (1,2) - Remove whistle in (1) and add it to (2)
  12. 00:36:907 (1) - Same with the other spinner
Hard
  1. I don't like the Circle Size :I
  2. 00:04:051 (1,2,3) - The changes in DS isn't really needed on this, cuz it's just the start, right?
  3. 00:23:842 (2) - I think this plays better if this Slider were two circles
  4. 00:29:165 (1) -
That's all, Good luck!
If you don't get the rank, I will take your soul and rank this by myself ; )
meii18
Hello!

[General]
  1. Why is Widescreen Support enabled?There's no any SB here so it should be disabled the Widescreen Support since it is useless.If it's SB incoming,ignore it
  2. Are the combo colours setted?If not,you have to set them to fit the colours of the background or using some constrast but still fitting the current BG
[Normal]
  1. I would like to set the HP Drain and the AR to at least 3 since it is the easiest difficulty of the set which is for low-skilled players too
  2. 00:15:664(1)- I see that at other sliders like this you snapped to 1/1 slider but here you suddenly changed to a 2/1 slider which completely ignores the strong beat from 1/1 tick (00:16:148 -) which seems that it's more stronger than the beat from 00:16:390 -.I suggest to snap it to 1/1 slider I mean to move the slider's tail backwards to the 1/1 tick where is the strong beat.Same for 00:17:600(1)- too
[Hard]
  1. Honestly saying,I don't like how you structured the jumps here,especially at the beginning.For example,let's take 00:00:181(1,2)- You used 0.90x distance here and with the next pattern too.But starting from 00:04:051(1,2)-,you slightly increased the distance to 1.99x distance,even if there are the same instruments and I don't see any mark of intensify here.Moreover, the spacing between let's take 00:06:471(2,3)-,don't you think that there could be a jump since on (3) there's a strong beat which needs some emphasis and having jump here between (2) and (3) instead between (1) and (2) would make more sense in my point of view.
That must be all! Good mapset as I can see (:
Good Luck!
Topic Starter
Stefan
I will proceed the mods whenever I will be back, gave Kudos for now since I will make major changes to the jumps - mentioned by Dax and ByBy.
Stjpa

Stefan wrote:

mentioned by Dax and ByBy.
Please, I told you that this isn't gonna work. :v
Topic Starter
Stefan

Stjpa wrote:

Stefan wrote:

mentioned by Dax and ByBy.
Please, I told you that this isn't gonna work. :v
ByBy gave examples. /runs
Stjpa

Stefan wrote:

ByBy gave examples. /runs
So did I, at least in IRC. :(
Topic Starter
Stefan
Okay, let's see what I've changed by my own:

  1. Made the Jumps in Hard Difficulty more consistent and actual senseful.
  2. Added custom Combo Colours.
  3. Re-checked Hitsounding to have them consistent.
  4. Increased everything in Hard Difficulty at 6.6 to have the Hard Difficulty in this aspect as something hard-ish.
  5. Considered some suggestions by ByBy, Dax and Stjpa's Mods (Stjpa's IRC Mod incoming).
Thank you very much and excuse the huge delay.
Spaghetti
ya

[general]
cs4 to 6.6 across 1 star between a hard and a normal might give u issues with bns later on since thats like really edgy spread gap, id nerf cs on hard to 5

[Hard]
00:10:185 (2,3,4) - woah im p sure this is way too hard for a little circle hard diff lol, newer players wont be able to aim that at 1/4 with small circles. plus you didnt put the same emphasis on 00:08:733 (3) - and that kinda triggers me
00:13:572 (1,2) - this rhythm gap really unnecessary since theres a long dragged out synth sound tht could easily be complimented with a slider. this rhythm works much better
00:17:927 (2,3,4) - same as the first point
00:20:104 (2,3) - ^ and this is also inconsistent with the other times u mapped the same phrase so ya
00:23:183 (1) - for this entire section, i dont understand why you changed the rhythms, its super inconsistent when the melody is literally exactly the same
00:25:844 (2,3) - u kno
00:28:989 (1) - i like
00:33:586 (3,4) - u kno
00:35:521 (2,3) - ^

[Normal]
00:13:572 (1,2) - i think 1/1 slider would work better here
00:15:507 (1) - this rhythm change tho, i dont think this is allowed, especially on such a low diff
00:19:378 (1,2) - ignoring that beat inbetween these triggers me since u complimented them every other time within the same phrase
00:28:989 (1,2) - same as first point
00:30:924 (1) - same as second point

gud job but the thing that really bothers me is the big jumps in the hard, they dont make sense for the diff at all lol xd. the rhythm inconsistencies might give u a lot of troubles down the road ranking wise so id watch out for that in further mods

gl
Topic Starter
Stefan

Spaghetti wrote:

ya

[general]
cs4 to 6.6 across 1 star between a hard and a normal might give u issues with bns later on since thats like really edgy spread gap, id nerf cs on hard to 5 Let's become anti-meta. :-)

[Hard]
00:10:185 (2,3,4) - woah im p sure this is way too hard for a little circle hard diff lol, newer players wont be able to aim that at 1/4 with small circles. plus you didnt put the same emphasis on 00:08:733 (3) - and that kinda triggers me This actually has a system: Let's say the combo 00:07:765 (1,2,3) - is A while 00:09:701 (1,2,3,4) - is B, it goes A - B - A - longsound - A - B - A. Although I am changing 00:19:378 (1,2,3) - anyways.
00:13:572 (1,2) - this rhythm gap really unnecessary since theres a long dragged out synth sound tht could easily be complimented with a slider. this rhythm works much better That's pretty pointless to end the first slider on the red tick where's basically nothing. I agree that a slider can be used but if ever it needs to end at 00:14:419 - and I already denied this idea.
00:17:927 (2,3,4) - same as the first point
00:20:104 (2,3) - ^ and this is also inconsistent with the other times u mapped the same phrase so ya like said this is going to be fixed but thanks for mentioning.
00:23:183 (1) - for this entire section, i dont understand why you changed the rhythms, its super inconsistent when the melody is literally exactly the same That should be fine now, there is nothing more you could keep consistent.
00:25:844 (2,3) - u kno
00:28:989 (1) - i like
00:33:586 (3,4) - u kno
00:35:521 (2,3) - ^

[Normal]
00:13:572 (1,2) - i think 1/1 slider would work better here I rather map it with the short breaks.
00:15:507 (1) - this rhythm change tho, i dont think this is allowed, especially on such a low diff Should be fine since I don't use it that often.
00:19:378 (1,2) - ignoring that beat inbetween these triggers me since u complimented them every other time within the same phrase Yeah, that should be mapped
00:28:989 (1,2) - same as first point
00:30:924 (1) - same as second point

gud job but the thing that really bothers me is the big jumps in the hard, they dont make sense for the diff at all lol xd. the rhythm inconsistencies might give u a lot of troubles down the road ranking wise so id watch out for that in further mods

gl
Stjpa
irc modded again, no kudosu

yeeha
2016-04-05 17:22 Stefan: ACTION is editing [http://osu.ppy.sh/b/912585 toby fox - Your Best Friend [Hard]]
2016-04-05 17:24 Stjpa: so
2016-04-05 17:24 Stjpa: bin nur ich das oder ist die mp3 an sich relativ laut?
2016-04-05 17:25 Stefan: dunno
2016-04-05 17:25 Stefan: Ich hatte sowieso vor, die mp3 zu ändern.
2016-04-05 17:25 Stjpa: achso
2016-04-05 17:25 Stefan: Weil ich ja jetzt das Original habe mit 320 kbit
2016-04-05 17:25 Stefan: Das hier ist ein YT Rip
2016-04-05 17:25 Stjpa: hau mal noch Widescreen Support raus in beiden diffs raus und stell vielleicht combo colours ein
2016-04-05 17:26 Stefan: mach ich dann.
2016-04-05 17:27 Stjpa: idk ob du in der normal 00:15:664 (1,1) - hier die white ticks wirklich ignorieren solltest
2016-04-05 17:27 Stjpa: vorallem weil du 00:19:535 (1,2) - anders mappst indem du hier den roten tick ignorierst
2016-04-05 17:28 Stjpa: das größte problem beim ignorieren hier ist ja, dass die white ticks viel dominanter sind als die red ticks auf die du die slidertails gemappt hast
2016-04-05 17:31 Stjpa: http://puu.sh/o74GC/35af54f43d.jpg http://puu.sh/o74H3/6b67b42d56.png würden das problem zum beispiel nicht haben, ka, gibt einige varianten dafür
2016-04-05 17:33 Stjpa: 00:30:133 (2) - hier müsste eigentlich n 1/1 slider hin da sich die sounds auf die du hier mappst nicht mal so sehr unterscheiden imo
2016-04-05 17:35 Stjpa: jetzt hard: 00:04:051 (1,2,3) - so eine emphasis kannst nicht bringen wenn die musik die ganze zeit gleich bleibst und du vorher auch ganz normal gemappt hast
2016-04-05 17:35 Stjpa: 00:08:648 (2,3) - hier könntest eine emphasis reinhauen damit das consistent bleibt mit 00:10:584 (3,4) -
2016-04-05 17:36 Stjpa: 00:26:020 (2,3) - hier hast du es ja zum beispiel richtig gemacht :v
2016-04-05 17:37 Stjpa: 00:27:955 (2,3,4) - polarity ist anders aber trotzdem regelmäßiges spacing, ist einfach viel zu nervig zu readen und nicht appropriate für den skillevel
2016-04-05 17:38 Stefan: Okay.
2016-04-05 17:38 Stefan: hold on
2016-04-05 17:38 Stefan: Erstmal mp3 updaten.
2016-04-05 17:38 Stjpa: 00:31:100 (1,2,3) - und hier ist die emphasis wieder komisch :< musst halt einfach consistent bleiben, auch wenns dnn langweilig wirkt
2016-04-05 17:38 Stefan: Mach das mal.
2016-04-05 17:38 Stjpa: 00:34:971 (1,2,3) - ^
2016-04-05 17:38 Stjpa: das wars dann auch
2016-04-05 17:38 Stefan: Sollte jetzt auch nicht mehr zu laut sein.
2016-04-05 17:39 Stjpa: btw wird Undertale in der source ganz normal geschrieben, du hast alles in caps
2016-04-05 17:40 Stefan: Ich hätte gemeint, UNDERTALE wäre eher richtig. :v
2016-04-05 17:40 Stjpa: also "Undertale"
2016-04-05 17:40 Stjpa: siehe
2016-04-05 17:40 Stjpa: ACTION is listening to toby fox - Spider Dance
2016-04-05 17:40 Stjpa: oh, war meine diff oops
2016-04-05 17:40 Stjpa: https://osu.ppy.sh/b/818077
2016-04-05 17:40 Stefan: Andere Beatmaps sind keine gültigen Metadata Sourcen.
2016-04-05 17:41 Stjpa: hast du denn beweise, dass es in caps geschrieben wird?
2016-04-05 17:41 Stefan: https://tobyfox.bandcamp.com/
2016-04-05 17:42 Stjpa: o
2016-04-05 17:42 Stefan: btw
2016-04-05 17:42 Stefan: ACTION is listening to [http://osu.ppy.sh/b/860486 toby fox - Quiet Water]
2016-04-05 17:42 Stefan: Theoretisch, wenn wir nach anderen Beatmaps gehen würden.
2016-04-05 17:43 Stjpa: gestern wurde dann wohl ne undertale map mit inkorrekter source gerankt
2016-04-05 17:43 Stjpa: nice QATs
2016-04-05 17:43 Stefan: Ich ziehe es vor, UNDERTALE gecapsed als Source zu nehmen.
2016-04-05 17:43 Stefan: von der Bandcamp und Steam seite.
2016-04-05 17:43 Stefan: Oh, es ist garnicht mehr capsed auf Steam. :o
2016-04-05 17:43 Stefan: nvm then
2016-04-05 17:44 Stjpa: sogesehen müsste dann wohl beides richtig sein
2016-04-05 17:44 Stefan: Ja.
2016-04-05 17:44 Stefan: Es ist halt inkonsistent.
2016-04-05 17:45 Stefan: Also
2016-04-05 17:45 Stefan: Gehen wir mal die Sachen durch.
2016-04-05 17:49 Stefan: Normal: 00:15:507 - http://puu.sh/o75GK/e0086b608e.jpg ?
2016-04-05 17:50 Stjpa: dann hast du nen dominanteren sound auf dem slidetail von 2
2016-04-05 17:50 Stjpa: nicht unbedingt n riesiges problem tho
2016-04-05 17:51 Stjpa: wenn du ne begründung hast weshalb du es so haben willst, lassen sie es durchgehen
2016-04-05 17:51 Stefan: MAPPURS SPERET
2016-04-05 17:51 Stjpa: :D
2016-04-05 17:52 Stefan: http://puu.sh/o75Tz/0e911298dc.jpg bei 00:30:924 -
2016-04-05 17:53 Stefan: Meinst du sowas?
2016-04-05 17:54 Stjpa: die timestamps sind jetzt etwas inkorrekt wegen neuer mp3
2016-04-05 17:54 Stjpa: 00:29:962 (2) - der hier ists
2016-04-05 17:54 Stefan: Ja.
2016-04-05 17:54 Stefan: u
2016-04-05 17:56 Stefan: Ich hab aber schon 00:14:540 - so gemapped.
2016-04-05 17:56 Stefan: Den einen Sound auf den nächsten Tick will ich in der Normal nicht mappen.
2016-04-05 17:56 Stjpa: war ja nur ne suggestion
2016-04-05 17:57 Stefan: Hmkay.
2016-04-05 18:06 Stefan: Okay, hab bei der Normal nach 00:29:962 (2) - um einiges geändert.
2016-04-05 18:14 Stjpa: sieht jetz ganz cool aus
2016-04-05 18:14 Stjpa: was ich noch in der normal vorschlagen könnte wäre
2016-04-05 18:14 Stjpa: 00:00:024 (1,2,1,2) - 00:03:894 (1,2,3,1,2,3) - dass du die pattern mischt
2016-04-05 18:14 Stjpa: also anstatt AABB ABAB
2016-04-05 18:15 Stjpa: damit die pattern mehr predictable sind
2016-04-05 18:15 Stefan: Uh
2016-04-05 18:15 Stefan: Was ist A, was ist B?
2016-04-05 18:15 Stefan: I honestly don't get it
2016-04-05 18:15 Stefan: lmao
2016-04-05 18:15 Stjpa: 1. beispiel A
2016-04-05 18:15 Stjpa: 2. beispiel B
2016-04-05 18:16 Stjpa: also ich meine das patterning
2016-04-05 18:17 Stefan: Oh
2016-04-05 18:17 Stefan: Okay
2016-04-05 18:17 Stefan: Das hört sich gut an.
2016-04-05 18:18 Stjpa: und bei mir sind die ganzen objekte unsnapped
2016-04-05 18:18 Stjpa: ka ob das bei dir auch der fall ist, hab re-dld und alles
2016-04-05 18:19 Stefan: Jo, hab die mittlerweile gefixed.
2016-04-05 18:20 Stjpa: lol diese difficulty werte in der hard
2016-04-05 18:21 Stefan: 2,62?
2016-04-05 18:21 Stjpa: nene, hp od etc
2016-04-05 18:23 Stefan: oh
2016-04-05 18:23 Stefan: :^3
2016-04-05 18:23 Stefan: FUCK FLOWEY
2016-04-05 18:23 Stefan: (^3
2016-04-05 18:23 Stjpa: :D
2016-04-05 19:11 Stefan: ACTION is editing [http://osu.ppy.sh/b/912585 toby fox - Your Best Friend [Hard]]
2016-04-05 19:11 Stefan: Erste Hälfte done.
2016-04-05 19:11 Stefan: Sag mir, ob's was gibt.
2016-04-05 19:12 Stjpa: 00:10:427 (3,4) - warum highlightest du eher 3 als 4
2016-04-05 19:13 Stefan: a
2016-04-05 19:13 Stefan: fuck
2016-04-05 19:13 Stjpa: 00:11:636 (1,2,3) - ist das gleiche wie 00:19:378 (1,2,3) - eigtl
2016-04-05 19:13 Stjpa: trotzdem verwendest du für das 2. anderes spacing :v
2016-04-05 19:14 Stefan: Ich sagte auch "erste Hälfte done".
2016-04-05 19:14 Stjpa: damn, das ist bei 52%
2016-04-05 19:15 Stjpa: almost got u :(
2016-04-05 19:31 Stefan: Done.
2016-04-05 19:31 Stefan: brb kacken
2016-04-05 19:31 Stefan: wap
2016-04-05 19:31 Stefan: *wao
2016-04-05 21:08 Stjpa: ich schaus mir gleich an
Yuii-
irc'd

a
22:28 Yuii-: yooooooo
22:28 Yuii-: Stefan, you there bud?
22:28 Stefan: yooooooo
22:28 Yuii-: yoooooooooooooooooooooooooooooooooooooooooo
22:28 Yuii-: Alright nuff
22:29 Yuii-: So the Hard is actually neat, you are being hella consistent, I think I've spotted 2 major things and they are not even /that/ big so I guess it's pretty cool. Maybe there are a couple of stuff you will need to explain me: 1) The usage of hitsounds, I think you are abusing the whistles quite a lot // 2) Those diff settings lel
22:30 Stefan: Uh
22:31 Stefan: I am ducking shit with Hitsounds so I only used one whistle
22:31 Yuii-: Yeah yeah I know, I'm a dick, that's what getting an icon from me means :(((
22:31 Stefan: else, if you have any ideas to add a "deeper" whistle I'd use it.
22:33 Stefan: And the Difficulty settings... I highly believe it is acceptable since Normal used 4 for everything. To be a normalish Normal Difficulty, I don't believe the jump is too high because there ARE only two Difficulties
22:33 Stefan: like, that has literally no difference if I put the AR on Hard on let's say 5
22:33 Stefan: or the OD
22:33 Stefan: I want to have a noticeable difference in everything from Normal to Hard.
22:34 Yuii-: Ok, let's invent an excuse for the QATs right now. So your usage of whistles basically comes from an extended sound on the "piano" thing. All the stuff that don't have a whistle is
22:34 Yuii-: just to avoid overhitsounding
22:34 Yuii-: Jump isn't really high, CS settings are worrying me a bit
22:35 Yuii-: Maybe go for 5,5 instead of 6,6
22:35 *Yuii- is editing [https://osu.ppy.sh/b/912585 toby fox - Your Best Friend [Hard]]
22:35 Yuii-: 00:11:153 - Missing whistle
22:36 Yuii-: 00:26:570 - And here too
22:37 Stefan: Okay.
22:37 Stefan: (Added them in Normal too)
22:37 Yuii-: Alright, rest of the hs seems fine
22:37 Stefan: Hmkay.
22:37 Stefan: I agree the hitsounding can be better, no question.
22:38 Yuii-: And then one more thing on Hard
22:38 Stefan: But I never had a lot about HSing in general..
22:39 Yuii-: 00:28:989 (1) - The rhythm of this could definitely be improved, like... try to make it a bit more dense, man. Compared to 00:13:572 (1,2) - this just seems really simple when you are being sooo consistent during your rhythms
22:40 Yuii-: Yeah, variation maybe? Still think that 00:29:957 - should be the sliderend and then a circle on 00:30:441 -
22:42 Stefan: http://puu.sh/ojJEY/b290db527a.jpg oh fuck flowey
22:42 Yuii-: oh boy
22:42 Yuii-: you even..
22:45 Stefan: Done here
22:47 Yuii-: cool let's go to normal
22:49 Yuii-: Only thing that is worrying me 00:17:927 - not being clickable
22:50 Yuii-: 00:34:795 (1) - this shouldn't have a whistle maybe?
22:53 Yuii-: 00:15:991 - oh and this clickable too
22:55 Stefan: Changing them
22:55 Stefan: http://puu.sh/ojKkT/5c85f18efe.png I SEE SPY
22:56 Yuii-: I just alt+tabbed :(
22:56 Yuii-: I'm not playing
22:56 Yuii-: it's a promise, dad!!
22:56 Stefan: jk (^3
22:57 Yuii-: B)
22:57 Stefan: I made them the same like in the second half
22:57 Stefan: 00:30:924 (1,2,3) - for example
22:58 Yuii-: Alright
22:59 Stefan: 00:34:795 (1) - removed Whistle
22:59 Stefan: and from all similar parts (Normal/HArd)
23:00 Stefan: And concerns about the spinners?
23:02 Yuii-: Spinners are fine. You have 2 on each difficulty, they have the same length, I got a 300 by spinning 280 SPM so it's more than fine
23:02 Yuii-: The whistles are perfectly placed
23:02 Stefan: let me quick update
23:03 Yuii-: if someone asks you for stuff like 00:34:795 (1,3) - for example (considering someone checks this) the objects in-game do not show at the same time
23:03 Yuii-: so everything is perfect and clear on Normal
23:03 Stefan: Yeah, that should be really fine imo
23:03 Stefan: I wouldn't use it in Easy Maps
23:04 Stefan: but Normal is definitely okay
23:05 Stefan: Wondering
23:05 Stefan: 00:21:314 (1,1) - is that enough?
23:05 Yuii-: yup
23:06 Yuii-: hmm
23:06 Yuii-: that's a good point
23:06 Yuii-: nope, not enough recovery time
23:06 Stefan: Theoretically we can remove the note.
23:06 Stefan: 00:23:183 (1) -
23:06 Stefan: that wouldn't hurt a lot imo
23:07 Stefan: idk if the time is still given.
23:07 Stefan: But tbh that should be enough after removing the note.
23:07 Yuii-: would prefer if you could make it a slider
23:07 Stefan: You mean a slider instead of the spinner?
23:07 Yuii-: ooor removing (1) also works ya
23:07 Yuii-: Exactly
23:07 Yuii-: pick the one you like the most
23:08 Yuii-: Probably the second one since it makes diffs consistent
23:08 Stefan: I remove the note
23:08 Yuii-: awesome
23:08 Yuii-: update so I can re-dl and recheck everything
23:09 Stefan: 00:23:666 (1) - that shit ain't be good that it starts here
23:09 Stefan: at "this" time.
23:10 Yuii-: you can justify it by "recovering time after the spinner"
23:11 Yuii-: if <150 BPM then 1500ms after spinner ends
23:12 Stefan: I think I calculated 1400ms
23:12 Stefan: 1380ms something
23:12 Stefan: I guess that's still good enough
23:13 Stefan: With the note before it was below 1000ms
23:13 Stefan: definitely a difference.
23:14 Yuii-: Well nobody knows
23:14 Stefan: I made the CS in Hard on 6
23:14 Yuii-: alright
23:14 Yuii-: re-update then?
23:14 Stefan: Done.
23:14 Yuii-: 6 is kinda high yet but oh well
23:14 Stefan: Well, 5,5 then
23:14 Stefan: lololol
23:15 Yuii-: the endless mapping update B)
23:15 Yuii-: Feat. Stefan
23:16 Yuii-: done?
23:16 Stefan: http://puu.sh/ojLkT/0432c44ad1.png that's a common thing
23:16 Stefan: yes
23:22 Yuii-: ok nice
23:22 Yuii-: bubbled
Schlafanzug
this flower reminds me of our chatmod Stefan. :]
great map tho :}
Topic Starter
Stefan

Loly wrote:

this flower reminds me of our chatmod Stefan. :]
great map tho :}
Gero
~ Howdy! You want some LOVE, don't you? Don't worry, I'll share some with you! ~
Moester
congratz yeah
Topic Starter
Stefan
That came suddenly, thanks a lot, Gero!

Now sweet dreams, 3:58 am here.
Niko-nyan
owo congratz :3 (imo i stalked gero)
Yuii-
Congrats, bae. Deserved it <3
Flask
THE HECK YOURE DOING

MY BEST NIGHTMARE
_Hinawa
"i hate you"
The best tag ever known to man.
EDIT: Gratz on getting this qualified, man! Hope this gets ranked :)
DaxMasterix
yey! Congratz! :)
Surono
woah sppookky gz
Narrow Minds
Howdy. Nice map and congratulations (:
TuffyCakes43
Cool!!!!
:)
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