Hi, you requested a mod, and I made a M4M out of it. I know I'm late, but I wasn't feeling up to it until now.
|00:03:531 (2,3,4) - Sure, this works. But why use it? There is no change of melody or beat whatsoever and yet you change the pattern. Applies to all extended sliders with a silenced sliderend in this part.
|00:14:119 (1,2) - You might as well stack those or at least make the space inbetween the objects equally big.
|00:27:796 (6,7) - This particular set of objects doesn't flow well in comparison to the rest. Moving it to the left or moving just the circle to the left would fix that problem. If you go for the second option, then you might want to change 00:27:090 (2,3,4,5) - too so it doesn't look like it was out of place.
|01:52:501 (6,7) - ^
Other than that, I feel like addressing the main issues of the map on singular objects would take too long.
Here is what I don't like about this map:
1st: A couple parts lack the capability of stressing all sounds the way they deserve to be stressed (e.g. 02:40:943 - ). This part starts off quite well because of 02:43:060 (1,2,3,4) - , but this individuality cannot be found in other patterns in this part.
02:43:766 (1,2,3,4,1,2,3,4,1,2,3,4) - These objects feature multiple occasions for individual stress (piano) and I don't think putting hitsounds on them is enough.
02:56:472 - Not only does this part start at the wrong tick (the new beat starts at 02:57:884 -), but it also almost ignores the piano, just in order to make these squares. Are they really nessecary? Are they worth not stressing the song?
2nd: Many patterns lack flow. I am excluding patterns that are made because of visuality, because that is also some kind of relation between objects. But please be wary that visually fitting patterns like 01:12:001 (1,2,3,4,5,6,7,8) - miss a lot of playability.
01:15:354 (4,5,6,7,8) - I can't see how these objects connect with each other. It doesn't look too nice and it's uneasy to play.
If 01:20:119 (8,9) - were switched, the whole pattern was better flowise.
01:43:943 (1,2,1,2,1,2) - This is not nessecary either, you could at least connect the doubles.
https://osu.ppy.sh/ss/4675048 (use ctrl+h for better visuals)
03:09:884 (5) - You've put up a zig-zag movement with 03:09:178 (1,2,3,4) - , so why don't you ride it? You can edit objects in a way so that the mouse movement you create carries on, and this is what I define as flow. This particular slider breaks it though. Here's an example:
https://osu.ppy.sh/ss/467506503:52:237 (4,5,6,7) - Before this pattern, the mouse movement went into counterclockwise movement because of 03:51:531 (1,2,3) - . But the following square just turns it around completely, making the previous flow obsolete. Same goes for patterns like 04:08:472 (1,2,3,4,5) - .
Please note that I only mentioned what I really did not like. There are good parts in this map and I don't completely hate it. Also note that this is not subjective and you should really consider looking at what I said right here. If you need help, go ahead and ask me ingame.
Good luck!