xi - Ascension to Heaven [OsuMania]

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stryver12

Fresh Chicken wrote:

ET
Blocko
Jakads

stryver12 wrote:

Fresh Chicken wrote:

ET
Blocko
sexu
pporse
리얼 개꿀잼

스타 놓고 가여 ~_~

개인적으로 hp를 8.7이상으로 잡으면 어떨까 싶긴한데.. 8.5는 좀 낮은거 같은 느낌이라 =ㅅ=

8.7인 이유는 9.0은 너무 높은거 같아서 ㅋㅋ 그 중간으로 ..
stryver12
Second "mod" (I dunno if this is going to be really helpful...)
I have to say... the ending section have their notes snapped weirdly...
I found Kroytz mapset's timing made more sense... since the piano is 1/4s but I'm still not sure... (ask his permission to use his timing in case you wanted to)

04:38:992 (278992|3) - consider removing to avoid anchoring?
Topic Starter
Jinjin
2016-06-09 18:59 iJinjin: hey zenny, are you free to test a marathon map? (ascension to heaven)
2016-06-09 19:00 Evening: what if i die
2016-06-09 19:00 Evening: but yea sure
2016-06-09 19:00 iJinjin: o
2016-06-09 19:00 iJinjin: thanks
2016-06-09 19:00 iJinjin: ACTION is listening to [https://osu.ppy.sh/b/948777 xi - Ascension to Heaven]
2016-06-09 19:01 Evening: gimme a moments
2016-06-09 19:01 iJinjin: sure
2016-06-09 19:03 Evening: grace the first piano notes
2016-06-09 19:03 iJinjin: okie
2016-06-09 19:07 iJinjin: nice pass
2016-06-09 19:07 Evening: LN sections are ass to play
2016-06-09 19:08 iJinjin: mm i see, it's probably like that because most of the things are pretty pitch relevant
2016-06-09 19:08 iJinjin: i guess i can repattern that to be more comfortable :p
2016-06-09 19:09 Evening: idk how you going to repattern if i don't say anything
2016-06-09 19:09 Evening: ./shrug
2016-06-09 19:09 iJinjin: ,_,
2016-06-09 19:10 Evening: 04:01:042 (241042|6) - was expecting this section to be difficult actually
2016-06-09 19:11 iJinjin: i guess given its current sr, that section could make room for more difficulty, yeah
2016-06-09 19:11 Evening: layering violin with piano is just ass to play
2016-06-09 19:11 Evening: but ok i guess
2016-06-09 19:12 Evening: since you did this thing 04:44:542 (284542|4) -
2016-06-09 19:12 Evening: 04:57:668 (297668|4) - do the noise before this note
2016-06-09 19:12 iJinjin: okiee
2016-06-09 19:12 Evening: 01:55:792 (115792|2,115867|4,115942|2,116017|4,116092|2,116167|4,116242|2) - wow this is ass to play v2
2016-06-09 19:13 Evening: 02:00:117 (120117|3,120192|2,120267|1,120342|3,120417|2,120492|1,120567|3,120642|2,120717|1,120792|3) - idk why you would introduce an easier pattern here after the harder one
2016-06-09 19:13 iJinjin: lol makes sense
2016-06-09 19:13 Evening: 02:04:192 (124192|0,124229|2,124342|1,124342|0) - weird ass trill imo
2016-06-09 19:13 Evening: do 123 instead of 13 there i guess
2016-06-09 19:14 Evening: actually that whole section there is amazingly ass
2016-06-09 19:14 Evening: ???
2016-06-09 19:14 Evening: why is this so hard to play
2016-06-09 19:14 iJinjin: hang on
2016-06-09 19:14 Evening: http://puu.sh/pml9h/14880ec8b2.jpg
2016-06-09 19:14 iJinjin: https://osu.ppy.sh/ss/5348152
2016-06-09 19:14 iJinjin: ehh
2016-06-09 19:14 iJinjin: oh yeah
2016-06-09 19:14 iJinjin: that looks good
2016-06-09 19:15 Evening: 2 to 123 transition is assss
2016-06-09 19:17 Evening: 03:21:742 (201742|3,201892|3,202042|3,202192|3,202342|3,202492|3,202642|3) - man idk why you like spacebar anchors so much
2016-06-09 19:17 Evening: 03:22:042 (202042|3) - suggesting to remove this and 45 this 03:22:117 (202117|4,202192|3) -
2016-06-09 19:18 iJinjin: it's probably cuz I am fairly good at spacebar anchors ,_, i guess i'm just comfortable with playing them haha
2016-06-09 19:18 iJinjin: sounds like a nice change
2016-06-09 19:18 Evening: haha fuck you
2016-06-09 19:18 Evening: anyways, just a suggestion
2016-06-09 19:18 Evening: that's it i think
2016-06-09 19:18 Evening: mostly it's just me hating on those LNs and the ending should be harder
2016-06-09 19:18 Evening: ./shrug
2016-06-09 19:19 iJinjin: okiee, will try to make them better somehow
2016-06-09 19:19 iJinjin: >_>
2016-06-09 19:19 iJinjin: thanks o/
2016-06-09 19:19 iJinjin: im hoping to get this to approval soon
2016-06-09 19:19 Evening: idk how is this useful but ok
2016-06-09 19:19 Evening: np
2016-06-09 19:20 iJinjin: mostly because you are one of the few people that actually can give good critical opinions on my maps rather than praise them
2016-06-09 19:20 iJinjin: so it's very useful
2016-06-09 19:20 Evening: isn't it just mainly bashing
2016-06-09 19:20 Evening: koreans are masochists
2016-06-09 19:21 iJinjin: pls
2016-06-09 19:21 iJinjin: oh yeah
2016-06-09 19:21 iJinjin: how do you feel about the current OD and HP?
2016-06-09 19:22 Evening: too low
2016-06-09 19:22 Evening: i mean, like
2016-06-09 19:22 Evening: you can put it to 9.4 just because it's overrated
2016-06-09 19:22 iJinjin: HP?
2016-06-09 19:22 Evening: and i feel that it'd be justified
2016-06-09 19:22 Evening: hp
2016-06-09 19:22 Evening: OD is ehh
2016-06-09 19:22 Evening: idk
2016-06-09 19:22 Evening: i don't really care if it's 10 or 5
2016-06-09 19:22 iJinjin: ehh okay
2016-06-09 19:22 Evening: my acc is always shit so
2016-06-09 19:22 iJinjin: ,_,
2016-06-09 19:23 iJinjin: i think i'll just try to buff up some places and probably make hp 8.8~9 or something
2016-06-09 19:23 Evening: well, what i view of your map honestly is that
2016-06-09 19:23 Evening: I would just play it once and just fuck it
2016-06-09 19:23 Evening: pretty much 0 challenge if that's what you once
2016-06-09 19:23 Evening: want* jesus
2016-06-09 19:24 Evening: well i mean, the big problem is that something like space time has this repetitive factor since there are so many areas that you fucked up but you shouldn't so you can improve your score
2016-06-09 19:24 Evening: but then space time has gone above and beyond such that patterns are so ass no one wants to play it again
2016-06-09 19:25 iJinjin: lmao
2016-06-09 19:25 Evening: happy end kinda suffers from this, i played it one time and never did again, don't get me wrong it's not bad of a chart, there's just 0 reason for me to go back and play it
2016-06-09 19:25 iJinjin: yeah i understand
2016-06-09 19:26 Evening: i feel like you can put your HP high to the point that only 96% scores can pass it but it's really up to you
2016-06-09 19:26 Evening: it's ... a really linear chart basically
2016-06-09 19:27 iJinjin: given the nature of this song, what I was going for was to get this chart to be progressively more difficult
2016-06-09 19:27 iJinjin: but yeah, i think you are right about making the ending section around the 4 minute mark more challenging
2016-06-09 19:27 Evening: yea, that'd be beautiful actually
2016-06-09 19:28 iJinjin: nice nice
2016-06-09 19:28 iJinjin: ok thanks for your feedback ' w'
Topic Starter
Jinjin

stryver12 wrote:

Second "mod" (I dunno if this is going to be really helpful...)
I have to say... the ending section have their notes snapped weirdly...
I found Kroytz mapset's timing made more sense... since the piano is 1/4s but I'm still not sure... (ask his permission to use his timing in case you wanted to)

04:38:992 (278992|3) - consider removing to avoid anchoring? removed
Kroytz's mapset (albeit being ranked) does have some snap issues at the very end because he estimated some of those sounds as 1/4 snaps. I checked with Blocko for all the snaps and we think that the current ones should be fine. Thanks!
Ciel
Late as always.

[General]
Blahblah didn't check metadata or hitsounds.

[Patterning]
00:32:917 - This seems like a ridiculously small sound to give a note for, but the number of people that will notice that is probably me, so w/e. Admittedly, this does lead to a nice patterning as well. (So probably keep it meh.)

00:46:642 - So before this, you started a theme of having short repeated note trilling thingies. (ex. starting at 00:44:317 - , 00:44:842 - , 00:45:367 - , and so on). Dunno why you decide to not follow this pattern here though.
00:55:117 - And same here.
01:03:592 - Once we reach here, I think you drop that theme, but I can't really tell what you replaced it with in the process
01:22:417 - ffffffffffffffffffffffffffffffffffff Could have at least done something like https://osu.ppy.sh/ss/5438830

01:29:842 - Grace note?
01:32:242 - and here for example. There's probably more spots but I won't flood this mod with them.

02:05:842 - The stream here that represents the constant up/down sound in the background doesn't feel particularly structured here, other than just playing notes always. Comparing to instances like 02:17:842 - , where the stream very obviously becomes different to fit the difference in the background sound, the rest of the time the stream just seems really random.
Anyways, some more specific things about this stream:
02:13:642 - Could move the 2 to 4 to be less anchory.

03:27:442 - Probably more grace notes could be used here, dunno.

04:25:117 - Ow anchor on 2.
04:37:042 - I think there were a few layering consistencies in the ending part here, but for the most part, they are dropped for playability here, which is probably fine.

[SVs]
00:43:942 - This doesn't necessarily have follow the 1.0x SV standard here, since its speeding up to infinity. You could afford to make this SV a lot larger, as the next SV is the only real one that matters.
02:05:542 - Same as above.

00:43:042 - On a similar note as above, you could also make this speed up much much more, as it is only a few simple notes.
02:04:642 - Also same

05:04:442 - This last SV here doesn't actually do anything does it?

Eh, didn't manage to pick out much, considering this is pretty much a stream forever map. But here's some stuff anyways.
Topic Starter
Jinjin

Ciel wrote:

Late as always.

[General]
Blahblah didn't check metadata or hitsounds.

[Patterning]
00:32:917 - This seems like a ridiculously small sound to give a note for, but the number of people that will notice that is probably me, so w/e. Admittedly, this does lead to a nice patterning as well. (So probably keep it meh.) aight haha. It's supposed to be for the hi hat anyway (which is actually pretty audible)

00:46:642 - So before this, you started a theme of having short repeated note trilling thingies. (ex. starting at 00:44:317 - , 00:44:842 - , 00:45:367 - , and so on). Dunno why you decide to not follow this pattern here though. looks good, changed

00:55:117 - And same here. This part is more for the bass emphasis, so I'll keep it like this.

01:03:592 - Once we reach here, I think you drop that theme, but I can't really tell what you replaced it with in the process By this part it's more of a technical layering with piano notes and pitch, so it doesn't really have a set pattern haha

01:22:417 - ffffffffffffffffffffffffffffffffffff Could have at least done something like https://osu.ppy.sh/ss/5438830 I kinda like the minijacks ;-; but fine

01:29:842 - Grace note? I decided to forgo having to put grace notes for all those piano notes. They are very ambiguous to time, and I think the beginning section is enough for the emphasis of grace notes

01:32:242 - and here for example. There's probably more spots but I won't flood this mod with them. same as above

02:05:842 - The stream here that represents the constant up/down sound in the background doesn't feel particularly structured here, other than just playing notes always. Comparing to instances like 02:17:842 - , where the stream very obviously becomes different to fit the difference in the background sound, the rest of the time the stream just seems really random.
Anyways, some more specific things about this stream:
02:13:642 - Could move the 2 to 4 to be less anchory. Basically remapped this whole section with pitch / musical relevance in mind

03:27:442 - Probably more grace notes could be used here, dunno. as before

04:25:117 - Ow anchor on 2. removed anchor
04:37:042 - I think there were a few layering consistencies in the ending part here, but for the most part, they are dropped for playability here, which is probably fine. okiee ' w' (yeah it was intended haha)

[SVs]
00:43:942 - This doesn't necessarily have follow the 1.0x SV standard here, since its speeding up to infinity. You could afford to make this SV a lot larger, as the next SV is the only real one that matters. okiee, fixed
02:05:542 - Same as above. same

00:43:042 - On a similar note as above, you could also make this speed up much much more, as it is only a few simple notes. yee
02:04:642 - Also same yee

05:04:442 - This last SV here doesn't actually do anything does it? yeah it doesn't do anything :p removed

Eh, didn't manage to pick out much, considering this is pretty much a stream forever map. But here's some stuff anyways.
Thanks for your help :3/
Fresh Chicken
We have talk about some general stuffs first, will check again with Jinjin for Bubble #1

2016-06-22 00:59 iJinjin: ACTION is playing [https://osu.ppy.sh/b/948777 xi - Ascension to Heaven [Elysium]] <osu!mania> |7K|
2016-06-22 00:59 iJinjin: 이미
2016-06-22 00:59 iJinjin: 업뎃 했어요
2016-06-22 00:59 Fresh Chicken: 음
2016-06-22 00:59 Fresh Chicken: 10배속이라..
2016-06-22 00:59 Fresh Chicken: 오 꽤 괜찮아졌네요
2016-06-22 01:00 iJinjin: ㅎㅅㅎ
2016-06-22 01:00 Fresh Chicken: 그럼일단 변속 제외하고 제가 잡은 제너럴 알려드릴게
2016-06-22 01:00 Fresh Chicken: 요
2016-06-22 01:00 Fresh Chicken: 일단 와이드스크린 서포트는 그닥 필요가 없어보여요 문제는 안되지만 나중에 뭔가 꼬투리잡힐거같아서 꺼두시는거 부탁드릴게요
2016-06-22 01:01 iJinjin: 아항 넵
2016-06-22 01:01 Fresh Chicken: 05:05:410 -어 여깄던거 사라졌넴
2016-06-22 01:01 iJinjin: 넹 없앴어요
2016-06-22 01:02 Fresh Chicken: 00:05:842 - 음 일단
2016-06-22 01:02 Fresh Chicken: 여기서부터 그
2016-06-22 01:03 Fresh Chicken: 12 스냅들 있잖아요
2016-06-22 01:03 iJinjin: 아항 넵
2016-06-22 01:03 Fresh Chicken: 00:09:442 - 00:14:242 - 요런 분위기 좀 다른친구들은 방향 틀어보는거 어떠세요?
2016-06-22 01:04 iJinjin: 사실 그 드르륵이 위로 올라가는 거라서
2016-06-22 01:04 iJinjin: 전 들리는 음대로 그렇게 넣었어요
2016-06-22 01:04 Fresh Chicken: 아하 피치시군요
2016-06-22 01:04 Fresh Chicken: ET
2016-06-22 01:04 iJinjin: 넵
2016-06-22 01:04 iJinjin: ET
2016-06-22 01:04 Fresh Chicken: 00:27:292 - 여기
2016-06-22 01:05 Fresh Chicken: 1/6인거같은데
2016-06-22 01:05 Fresh Chicken: 음 확인 부탁드릴게요
2016-06-22 01:05 iJinjin: 넵
2016-06-22 01:06 iJinjin: 오옹 그렇네요
2016-06-22 01:06 iJinjin: 븜스에선 1/6이네
2016-06-22 01:06 iJinjin: 바꾸겠습니다
2016-06-22 01:06 Fresh Chicken: ET SNAP
2016-06-22 01:06 Fresh Chicken: 일단 오늘은 제너럴 적인것만 다 잡아드릴게요
2016-06-22 01:06 iJinjin: 넵!
2016-06-22 01:06 Fresh Chicken: 00:36:892 - 여기도 1/6 같아욤
2016-06-22 01:07 Fresh Chicken: ㅇㅅㅇ
2016-06-22 01:07 iJinjin: 네 그런부분들 지금 다 1/6으로 갈아치우는 중이예요
2016-06-22 01:07 iJinjin: :D
2016-06-22 01:07 Fresh Chicken: 아핳 넵
2016-06-22 01:07 Fresh Chicken: SEX
2016-06-22 01:08 iJinjin: 32초부분도 그렇고
2016-06-22 01:08 iJinjin: SEX
2016-06-22 01:10 Fresh Chicken: 02:43:492 - 여기 스냅에
2016-06-22 01:10 Fresh Chicken: 약간 의문점이 드는데
2016-06-22 01:10 Fresh Chicken: 크게 1.8이 강조되는 부분은
2016-06-22 01:10 Fresh Chicken: 아닌거같아요
2016-06-22 01:11 iJinjin: 오홍
2016-06-22 01:12 iJinjin: 다시 븜스채보를 확인해볼게요
2016-06-22 01:12 Fresh Chicken: 넴
2016-06-22 01:12 iJinjin: 네 그 슈루룩 부분은
2016-06-22 01:12 iJinjin: 1/8로 되어있어요
2016-06-22 01:12 Fresh Chicken: 흠 냄
2016-06-22 01:13 Fresh Chicken: 와 전 이걸로 pp못먹겠넴
2016-06-22 01:13 iJinjin: 힉 ㅠㅠ
2016-06-22 01:13 Fresh Chicken: 넘나 ET채보입니다
2016-06-22 01:13 iJinjin: 꺅
2016-06-22 01:13 Fresh Chicken: 일단
2016-06-22 01:14 Fresh Chicken: 제너럴적인거는
2016-06-22 01:14 Fresh Chicken: 여기서 끝나칠게염
2016-06-22 01:14 Fresh Chicken: 끝마칠게염
2016-06-22 01:14 Fresh Chicken: 패턴쪽은 죄송하지만 진진님 휴가후에...
2016-06-22 01:14 Fresh Chicken: ㅠㅠ
Harbyter
maybe is better to decrease the OD, 9.5 is a little too much :o
Topic Starter
Jinjin

Harbyter wrote:

maybe is better to decrease the OD, 9.5 is a little too much :o
Given how high the sr is for the map and given the simplicity of most of the patterns, the maps performance is mostly determined by your accuracy rather than raw skill. I think od 9.5~10 is a good choice for this map.
Fresh Chicken

iJinjin wrote:

Harbyter wrote:

maybe is better to decrease the OD, 9.5 is a little too much :o
Given how high the sr is for the map and given the simplicity of most of the patterns, the maps performance is mostly determined by your accuracy rather than raw skill. I think od 9.5~10 is a good choice for this map.
Go Japan Jinjin
Fresh Chicken
00:20:092 - 이쪽 부근이 다른 롱놋들에 비해서 상당히 고통스럽던데 음 의도하신게 아니라면 바꿔보시는것을 추천해볼게요

00:25:642 - 사실상 이쪽은 00:28:042 - 이쪽이랑 같은 파트에요, 개인적으로 지우셨으면 좋겠어요 원래 소리자체도 너무 작고 하니 ㅋㅋ

00:26:392 - 이거랑 같은 소리는 대부분 노트를 2개를 쓰셨어요. 중요한것은 아니지만 혹시 실수로 놓치신걸까봐 지적할게요. 00:28:342 - 00:28:792 - 예시

00:30:742 - 이쪽에 4개를 사용하는것이 일관성이 유지된다고 생각합니다만 이것도 중요한것은 아니니 한번 살펴봐주세요

00:41:542 - 이쪽에 줄곧 따라가시면 땋 소리가 있는데 노트를 넣지않으신건 의도하신건가요? 00:36:742 - 다른 같은 파트에는 노트를 가지고 있기에 의문점이 생기네요

00:54:592 - 이쪽에 좀 미세하게 킥이 있는거같아요, 혹시라도 놓치신거라면 히트사운드 추가 부탁드릴게요

00:55:042 - 여기에 피아노 소리가 있나요? 미세해서 잘 느낄수가없네요

00:57:442 - 00:58:042 - 피아노가 아련하게 하나만 퍼지는데 4개는 좀 많은 양이라고 봐요, 뭔가 강조를 할만한 부분도 아닌거같고 더군다나 힛사도 없어서 약간 오버스런느낌을 감출수가 없는거같은데 차라리 2개 또는 3개가 더 나을거라고 생각이 드네요

01:01:792 - 하나추가, 00:59:392 - 일관성 유지

01:04:792 - 사실상 킥소리는 여기서부터 살며시 올라가서 01:04:942 - 이쪽에 끝이나요, 그리고 위에 대부분 1/2 라인에 두개의 노트를 사용하셨는데 이걸 배제하더라도 여기는 2개 +힛사 들어가야된다고 봐요

01:09:592 - ^

01:13:792 - 힛사 놓치신거같아요

01:44:242 - 01:45:442 - 솔직히 이거 5개 너무많지않나요...?

02:06:592 - 이곳은 피아노 스트림 외에는 2개로 강조되는 부분이 없는거같은데 2개를 사용하신 이유라도 있으신가요? 02:08:092 - 02:08:992 - 이 두곳은 작은 하이햇, 또 베이스가 있기에 지적하지않았지만 저기는 완전하게 클린한 부분인거같네요, 만약 이부분을 수정하신다면 02:11:392 - 와 같이 똑같은 파트도 수정해주세요.

02:16:717 - 사실상 킥이 점점 커지는것은 이쪽부터 시작하지만 2개로 하실지 하나로 유지하실지는 본인의 선택에 달려있습니다

02:37:792 - 미세하게 피아노 사운드가 존재합니다. 다른파트처럼 3개까지는 아니더라도 2개를 사용하심이 좋을거같아요

04:18:967 - 얘는 하나만 사용하신 의도가 따로있으신건가요? 아마 의도가 있으셨다면 바로앞의 스타트지점을 강조하시는거같은데 혹시 실수일수도있어서 지적해볼게요

04:44:542 (284542|4) - 얘는 차라리 없는편이 솔직히 나을거같다고 저는 생각이 들어요. 뭔가 노래자체의 마무리를 깔끔하고 잘 흘러가게 해야하는데 얘가 뭔가 방해를 하는느낌? 04:57:265 (297265|5) - 얘는 앞에 작은 스트림이 있기에 괜찮다고 생각이 들어요. 하지만 개인적인 의견으로는 둘다 지운다면 더 하기 좋을거같네요
Topic Starter
Jinjin

Fresh Chicken wrote:

00:20:092 - 이쪽 부근이 다른 롱놋들에 비해서 상당히 고통스럽던데 음 의도하신게 아니라면 바꿔보시는것을 추천해볼게요 pitch로 이렇게 의도시킨 것이기 때문에 그냥 나둘게요 ㅠㅠ

00:25:642 - 사실상 이쪽은 00:28:042 - 이쪽이랑 같은 파트에요, 개인적으로 지우셨으면 좋겠어요 원래 소리자체도 너무 작고 하니 ㅋㅋ 넵 지웠습니당

00:26:392 - 이거랑 같은 소리는 대부분 노트를 2개를 쓰셨어요. 중요한것은 아니지만 혹시 실수로 놓치신걸까봐 지적할게요. 00:28:342 - 00:28:792 - 예시 아마 제가 playability를 고려해서 몇몇부분에서 layering을 약간 희생하긴 했는데, 이부분은 그렇게 안해도 될 것 같아서 2노트로 수정했습니다

00:30:742 - 이쪽에 4개를 사용하는것이 일관성이 유지된다고 생각합니다만 이것도 중요한것은 아니니 한번 살펴봐주세요 이부분은 다른 4노트 코드들이랑 다른 점이 피아노음이 하나밖에 없어요 ㅠㅠ (다른 곳들은 피아노에서 화음이 쳐지는데 여기엔 딸랑 그 높은 파# 밖에 안들리네요)

00:41:542 - 이쪽에 줄곧 따라가시면 땋 소리가 있는데 노트를 넣지않으신건 의도하신건가요? 00:36:742 - 다른 같은 파트에는 노트를 가지고 있기에 의문점이 생기네요 모든 부분에선 딸소리 땋소리에 노트를 올려 놓은 것이 아니고 지적하셨던 00:36:742 - 이부분도 그냥 타악기에다가 맞추어서 layering했어요.

00:54:592 - 이쪽에 좀 미세하게 킥이 있는거같아요, 혹시라도 놓치신거라면 히트사운드 추가 부탁드릴게요 보통보다 약간 미세한 킥들은 제가 일부러 힛사를 안넣었습니다. (예를 들어 00:59:392 - , 01:01:792 - , 01:04:192 - 등등 무수하게 많아요)

00:55:042 - 여기에 피아노 소리가 있나요? 미세해서 잘 느낄수가없네요 피아노 소리는 저도 잘 모르겠지만 타악기는 있어요

00:57:442 - 00:58:042 - 피아노가 아련하게 하나만 퍼지는데 4개는 좀 많은 양이라고 봐요, 뭔가 강조를 할만한 부분도 아닌거같고 더군다나 힛사도 없어서 약간 오버스런느낌을 감출수가 없는거같은데 차라리 2개 또는 3개가 더 나을거라고 생각이 드네요 전 오히려 이부분을 4노트 코드를 해주는게 더 괜찮다고 봐요 ㅠㅠ 일단 피아노에선 화음이 쳐지고 있고, 또 음을 강조하려고 하니 약간 무거운 코드를 치는게 지금까지 해왔던 2-3노트 타악기 부분들이랑 대조되기도 하고, 치는 느낌도 더 좋다고 생각해요!

01:01:792 - 하나추가, 00:59:392 - 일관성 유지 okay~

01:04:792 - 사실상 킥소리는 여기서부터 살며시 올라가서 01:04:942 - 이쪽에 끝이나요, 그리고 위에 대부분 1/2 라인에 두개의 노트를 사용하셨는데 이걸 배제하더라도 여기는 2개 +힛사 들어가야된다고 봐요 힛사는 제가 전에 설명한것과 같이 약간 볼륨이 낮으면 힛사를 안넣겠다고 했기 때문에 여기도 마찬가지이지만, 코드는 2개 노트짜리로 바꿨어요

01:09:592 - ^ 추가했습니다

01:13:792 - 힛사 놓치신거같아요 여기도 그 미세한 킥이라서 일부러 안넣은 수많은 곳중 하나에요 ㅠㅠ

01:44:242 - 01:45:442 - 솔직히 이거 5개 너무많지않나요...? 4개로 수정했습니다~

02:06:592 - 이곳은 피아노 스트림 외에는 2개로 강조되는 부분이 없는거같은데 2개를 사용하신 이유라도 있으신가요? 02:08:092 - 02:08:992 - 이 두곳은 작은 하이햇, 또 베이스가 있기에 지적하지않았지만 저기는 완전하게 클린한 부분인거같네요, 만약 이부분을 수정하신다면 02:11:392 - 와 같이 똑같은 파트도 수정해주세요. 자세히 들어보니 2개로 강조될만한 부분이 없는것 같네요 ㅋㅋ 수정했어요~

02:16:717 - 사실상 킥이 점점 커지는것은 이쪽부터 시작하지만 2개로 하실지 하나로 유지하실지는 본인의 선택에 달려있습니다 점점 뒤로 갈수록 제가 2개를 한 것 같아서 여기도 2개로 바꿨습니다

02:37:792 - 미세하게 피아노 사운드가 존재합니다. 다른파트처럼 3개까지는 아니더라도 2개를 사용하심이 좋을거같아요 넵!

04:18:967 - 얘는 하나만 사용하신 의도가 따로있으신건가요? 아마 의도가 있으셨다면 바로앞의 스타트지점을 강조하시는거같은데 혹시 실수일수도있어서 지적해볼게요 사실 이부분은 제가 앞에서 말한 "playability"를 위해서 "layering"을 버리자 라는 마음가짐을 가지고 2노트 넣는 대신 1노트를 넣은건데, 그냥 2노트 넣어도 무난한 것 같긴 해서 바꿨어요

04:44:542 (284542|4) - 얘는 차라리 없는편이 솔직히 나을거같다고 저는 생각이 들어요. 뭔가 노래자체의 마무리를 깔끔하고 잘 흘러가게 해야하는데 얘가 뭔가 방해를 하는느낌? 04:57:265 (297265|5) - 얘는 앞에 작은 스트림이 있기에 괜찮다고 생각이 들어요. 하지만 개인적인 의견으로는 둘다 지운다면 더 하기 좋을거같네요 저도 이 애들때문에 고민을 많이 해봤어요. 이걸 넣어야 될까, 아니면 둘다 없는게 낳으려나. 하지만 전에 모딩들을 통해서 가장 사람들이 괜찮아 했던 방법이 이 두개를 둘다 유지시키기 / 둘다 빼기여서 전 둘다 넣기를 택했어요
감사합니다 치킨님!!
Topic Starter
Jinjin
Final list of changes before bubble (for chicken's reference)
  1. OD 9.5 -> OD 9.7 -> reverted back to OD 9.5
  2. 03:02:842 - and 03:03:292 - deleted some of the notes for chord consistency
  3. SV changes have been smoothed out
SpectorDG
almost marathon

Length : 4:58
Topic Starter
Jinjin

SpectorDG wrote:

almost marathon

Length : 4:58
The actual drain time is 5:01. There is a bug in which the forum's drain time does not take account into the length of the hold note at the end, so it shows it as below 5:00. The same goes for Kroytz's std mapset that was approved a few weeks ago
Fresh Chicken
This...is very nice...
Topic Starter
Jinjin
ET
Zallies
Tell me!! Where did you get the BG? :o
ITS REALLY NICE BEATMAP
added Star <3
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