Ask tillerino for SS vs SS I'm too lazyMahogany wrote:
But you're forgetting the massive acc difference
99.71 vs 99.13
Ask tillerino for SS vs SS I'm too lazyMahogany wrote:
But you're forgetting the massive acc difference
99.71 vs 99.13
completely goes away with interest when you take into account the massive bpm, spacing, and overall hardness difference]Mahogany wrote:
But you're forgetting the massive acc difference
99.71 vs 99.13
Freedom dive probably gets close to blue zenith as a result of its 222 bpm, not blue zenith getting to FD's level despite it's 200 bpm.Mahogany wrote:
BZ is more consistently streamy though compared to FD which has more parts that aren't streams
Also, BZ has like one short break while FD has like 3 breaks that are longer
As for speed, idk. You're probably right about that, doesn't the system not properly take high bpm into account?
222 is well under the threshold where pp starts to failMahogany wrote:
BZ is more consistently streamy though compared to FD which has more parts that aren't streams
Also, BZ has like one short break while FD has like 3 breaks that are longer
As for speed, idk. You're probably right about that, doesn't the system not properly take high bpm into account?
The first time I saw gayzmcgee he recently submitted his HDHR of Forgotten and I thought he was a hacker about to get banned. He's pretty great.xxjesus1412fanx wrote:
gives too little tbh, take gayzmcgee's scores for example, if he is legit anyway those should be way higher as there is not a single player who even comes remotely close to what he can do. he's a solid 20-30 bpm ahead of anyone else in terms of what he can full 300.
SR is irrelevant and BPM is only an indicator for high (low?) BPM maps because low BPM maps are either a joke or significantly harder than "medium bpm" DT.Mahogany wrote:
Remember that low-medium level DT is basically simpler Nomod but with inflated PP gains
It only really starts differentiating itself once it reaches a...higher...level...idk, I don't play DT. Khel, what SR/BPM would you say DT comes into its own?
I'm still figuring this out ¯\_(ツ)_/¯Pandr-Sama wrote:
Let's use Hvick225 as an example. A lot of their scores are Dt+HD scores. To get better at DT how would they have practised? Would they have just played DT and gradually progressed the speed of their aim or would they have played a mixture of DT and NoMod to progress there overall osu skills?
I agree. 10% of song's pp in the top 99% acc is ridiculous. Acc bonus way too exponential.xxjesus1412fanx wrote:
the solution is to move some pp from the higher end to the lower end, it's basically gauranteed that the first 800 pp score is going to be hr right now. so many underrated hr plays and overrated ones at the same time, this would fix that.
KukiMonster wrote:
I agree. 10% of song's pp in the top 99% acc is ridiculous. Acc bonus way too exponential.xxjesus1412fanx wrote:
the solution is to move some pp from the higher end to the lower end, it's basically gauranteed that the first 800 pp score is going to be hr right now. so many underrated hr plays and overrated ones at the same time, this would fix that.
That is true for maps with difficult patterns or hard stamina. But on most TV size maps where it is brainless effort to get under 80UR and +99% the acc bonus does not discriminate, you get a ton of OD10 pp. Why have an acc bonus if it is just to under-rank HR players who simply refuse to farm TV size? I guess its coz pp system is still being updated but oh well.Khelly wrote:
I don't; I think exponential gain on very high od reflects how much harder it is to go from 99% to 99.5 than from 98 to 99 or 95 to 98 etc.
I don't think OD10 tv sizes are brainless to get good accuracy on, but that's because I generally don't have the skill to get above 97% on those even if I really try.KukiMonster wrote:
That is true for maps with difficult patterns or hard stamina. But on most TV size maps where it is brainless effort to get under 80UR and +99% the acc bonus does not discriminate, you get a ton of OD10 pp. Why have an acc bonus if it is just to under-rank HR players who simply refuse to farm TV size? I guess its coz pp system is still being updated but oh well.Khelly wrote:
I don't; I think exponential gain on very high od reflects how much harder it is to go from 99% to 99.5 than from 98 to 99 or 95 to 98 etc.
Most.Khelly wrote:
I don't think OD10 tv sizes are brainless to get good accuracy on
These are players that make scores that other TV size players cannot replicate at same difficulty. It is very difficult to get 98% on say, bubble raver [INFINITE] due to finger control requirement, where as no title [Lust's Insane] +99% is very easy to achieve. But because of the pp curve, 98% on OD10 is heavily reduced pp, so the result is that it rewards less than no brain 99%. That annoys me for some reason.Khelly wrote:
Why should you reward players for NOT doing something rather than putting in what you consider to be 0 effort into something they can do.
Plz, Hvick and the top players are secretly hacking, you never know ¯\_(ツ)_/¯Khelly wrote:
But we explained it¯\_(ツ)_/¯
Bubble raver isn't even that hard to acc as far as technical maps go tbh. The only difficulty in the entire map basically is not choking the couple of stream jumps and that's more just having good cursor control and not going full retard on them tbh. I wouldn't consider easy short streams to be difficult to acc. I'm not annoyed at all tbh. If you have the cursor control for bubble raver you can probably fc no title 9/10 tries with decent acc (unless you are me and have fuduji acc regardless of map).KukiMonster wrote:
Most.Khelly wrote:
I don't think OD10 tv sizes are brainless to get good accuracy onThese are players that make scores that other TV size players cannot replicate at same difficulty. It is very difficult to get 98% on say, bubble raver [INFINITE] due to finger control requirement, where as no title [Lust's Insane] +99% is very easy to achieve. But because of the pp curve, 98% on OD10 is heavily reduced pp, so the result is that it rewards less than no brain 99%. That annoys me for some reason.Khelly wrote:
Why should you reward players for NOT doing something rather than putting in what you consider to be 0 effort into something they can do.
why in the second song that tillerino says the pp, he doesnt say the star rating and in the first one u can see its 7.48 starsMahogany wrote:
Lol I literally just did that
https://osu.ppy.sh/ss/4595416
Basically the exact same lmao
i agreeKukiMonster wrote:
I agree. 10% of song's pp in the top 99% acc is ridiculous. Acc bonus way too exponential.xxjesus1412fanx wrote:
the solution is to move some pp from the higher end to the lower end, it's basically gauranteed that the first 800 pp score is going to be hr right now. so many underrated hr plays and overrated ones at the same time, this would fix that.