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ASIAN KUNG-FU GENERATION - Re:Re: (TV Size)

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Topic Starter
Nzrazor
This beatmap was submitted using in-game submission on Wednesday, 9 March 2016 at 7:08:20 AM

Artist: ASIAN KUNG-FU GENERATION
Title: Re:Re: (TV Size)
Source: 僕だけがいない街
Tags: Erased Boku dake ga inai machi OP TV Size ソルファ Sol-fa rere Supreme
BPM: 155
Filesize: 16977kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.5 stars, 113 notes)
  2. Hard (3.2 stars, 229 notes)
  3. Insane (4.23 stars, 326 notes)
  4. Normal (2.31 stars, 189 notes)
  5. Supreme's Insane (4.47 stars, 374 notes)
Download: ASIAN KUNG-FU GENERATION - Re:Re: (TV Size)
Download: ASIAN KUNG-FU GENERATION - Re:Re: (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
I am enjoying this anime currently, Its my favourite anime this season with Grimgar following it. I like the OP so i thought that i would give it a shot and try make a beatmap.

This is what i did:
Easy: Done, Ready for modding
Normal: Done, Ready for modding
Hard: Done, Ready for modding
Insane: Done, Ready for modding
Supreme's Insane: Done, Ready for modding

[REDOWNLOAD IF YOU DOWNLOADED BEFORE 5/03/2016]

Feel free to GD this and if i like the beatmap i will incorporate it in and thank you.
If you like this map set, I would love it if you could favorite it
[ Working on ]
Adding hit sounds

Thanks

uuget (Mod)
Vanillas (Mod)
Mira-san (Mod)
Lumin (Mod)
E n d (Mod)
MadaoX (Mod)
Ars Novaa (Mod)
Supreme (Map & Mod)

Updates

[ Feb 27 2016 ]
Added New diff - Easy
Updated all diffs with mod advice

[ Feb 28 2016 ]
Added Supreme's Insane
Updated all Diffs
[ Feb 29 2016 ]
Updated all Diffs
[ March 02 2016 ]
Updated all Diffs
[ March 07 2016 ]
Added Supreme tag
Did a few tweaks to all maps
Akoni
One of my favorite songs and the beatmap is amazing
Topic Starter
Nzrazor

qui3t wrote:

One of my favorite songs and the beatmap is amazing
Thanks :D
uuuget
Hi, from modding queue
[general]
try closing the grid snap, then ur objects layout will be more neat
[normal]
as general
[hard]
01:16:597 (6,7,8,9) - strange rhythm, may should follow the drum
01:19:694 (6,7,8,9) - big distance single taps don't suit for the long vocal
01:22:791 (6,7,8,9) - simple and confusing
[insane]
od8 cs4.4 ar9.2 don't fit 4.1*, need lower
Topic Starter
Nzrazor

uuuget wrote:

Hi, from modding queue
[general]
try closing the grid snap, then ur objects layout will be more neat
[normal]
as general
[hard]
01:16:597 (6,7,8,9) - strange rhythm, may should follow the drum Changed
01:19:694 (6,7,8,9) - big distance single taps don't suit for the long vocal Changed
01:22:791 (6,7,8,9) - simple and confusing Changed
[insane]
od8 cs4.4 ar9.2 don't fit 4.1*, need lower Changed
Thanks for the mod
Vanillas
Hi~ M4M here

[General]

move offset here : 00:00:533

[Normal]

It seems that so many problems... If you want to rank this map without easy diff, the star of Normal must be lower than 2 stars. Besides, if it is a Normal diff, please use AIMOD to check distance snap, it's not allowed in easy and normal mod.

Fix these problems, and I'll re-mod later. (PM me)

[Hard]
Try do not snap circles (or using Tiny gird level) to gird or some circles will not stack perfectly.

00:00:146 - add a note here ?
00:03:242 (9,1) - stack ?
00:04:597 (4,5) - bad blanket
00:06:339 (9,1) - stack ?
00:09:436 (9,1) - ^
00:12:145 (5,6) - circle maybe better than slidders.
00:17:952 (8,1) - stack ?
00:24:533 (8,1) - ^
00:27:242 (7,8) - bad blanket
00:28:404 (2,4) - seems overlap? not good-looking
00:30:339 (8,1) - blanket
00:36:726 (7,9) - overlap.
00:39:049 (4,1,2) - overlap.
00:56:275 (2,4) - stack ?
01:01:500 (6,7) - bad blanket
01:23:952 (9,1) - blanket
01:25:500 (1,2,3,4,5) - try to follow the ele guitar.

[Insane]

00:15:242 (5,6) - blanket
00:08:275 (2) - rotate it -20 ? and the same 00:08:662 (3) -
01:26:081 (4,5,6) - blanket
00:22:984 (5,6) - ^
00:24:533 (4,5) - ^
01:10:210 (4) - Ctrl + G?
01:23:758 (8) - rotate it -30 ?
00:17:178 (6,2) - blanket

seems follow the vocal, rhythm is good.

GL~
Topic Starter
Nzrazor

vanillas wrote:

Hi~ M4M here

[General]

move offset here : 00:00:533 Changed

[Normal]

It seems that so many problems... If you want to rank this map without easy diff, the star of Normal must be lower than 2 stars. Besides, if it is a Normal diff, please use AIMOD to check distance snap, it's not allowed in easy and normal mod.

Fix these problems, and I'll re-mod later. (PM me)

[Hard]
Try do not snap circles (or using Tiny gird level) to gird or some circles will not stack perfectly.

00:00:146 - add a note here ? Done
00:03:242 (9,1) - stack ? Done
00:04:597 (4,5) - bad blanket Done
00:06:339 (9,1) - stack ? Done
00:09:436 (9,1) - ^ Done
00:12:145 (5,6) - circle maybe better than slidders. I decided to keep the sliders
00:17:952 (8,1) - stack ?Done
00:24:533 (8,1) - ^Done
00:27:242 (7,8) - bad blanketDone
00:28:404 (2,4) - seems overlap? not good-lookingDone
00:30:339 (8,1) - blanketDone
00:36:726 (7,9) - overlap.Done
00:39:049 (4,1,2) - overlap.Done
00:56:275 (2,4) - stack ?Done
01:01:500 (6,7) - bad blanketDone
01:23:952 (9,1) - blanketDone
01:25:500 (1,2,3,4,5) - try to follow the ele guitar.Done

[Insane]

00:15:242 (5,6) - blanketDone
00:08:275 (2) - rotate it -20 ? and the same 00:08:662 (3) - Done
01:26:081 (4,5,6) - blanketDone
00:22:984 (5,6) - ^Done
00:24:533 (4,5) - ^Done
01:10:210 (4) - Ctrl + G?Done
01:23:758 (8) - rotate it -30 ?Done
00:17:178 (6,2) - blanketDone

seems follow the vocal, rhythm is good.

GL~
Thanks for the mod
Topic Starter
Nzrazor
Remember you map a diff and if i like it ill add it in :D
Vanillas
Continue my mod~~

[Normal]
*Try to aviod stacking slidders in Easy and Normal diffs~, I will use to mark the problem.
Kiai time?

AR ->4 ?
00:03:242 (4,1) - blanket ?
00:03:629 (1,1) -
00:09:436 (4,1) - not looking good
00:10:597 (3,1,2) -
00:12:145 (3,3,1,2) -
00:18:339 (4,1) - stack ? (turn off "Snap to gird")
00:20:662 (2,3,4) - not looking good
00:21:436 (4,2,3) -
00:24:533 (7,1) - stack ?
00:25:307 (2,2) -
00:45:049 (1,2,3,4,5) - try this rhythm
00:46:984 (1,2) - blanket?
00:53:952 (4,4) -
01:00:920 (1,5) -
01:03:242 (1,2) - blanket?
01:05:565 (4,1) - ^
01:17:565 (4,2) -

P.S.
As it is your first map, I think you made perfect job on your rhythm. But I think you could make it better on your
shape and arrangement. You could use 1.0 or higher DS, and use more blanket.The arrangement now seems like snake.
Just do more mapping and you'll make progress.

And no matter what, please give me response on whether you have fix the problem or not. This will help improve my modding skills~

Good luck~~ :)
Topic Starter
Nzrazor

vanillas wrote:

Continue my mod~~

[Normal]
*Try to aviod stacking slidders in Easy and Normal diffs~, I will use to mark the problem.
Kiai time?

AR ->4 ?
00:03:242 (4,1) - blanket ?
00:03:629 (1,1) -
00:09:436 (4,1) - not looking good
00:10:597 (3,1,2) -
00:12:145 (3,3,1,2) -
00:18:339 (4,1) - stack ? (turn off "Snap to gird")
00:20:662 (2,3,4) - not looking good
00:21:436 (4,2,3) -
00:24:533 (7,1) - stack ?
00:25:307 (2,2) -
00:45:049 (1,2,3,4,5) - try this rhythm
00:46:984 (1,2) - blanket?
00:53:952 (4,4) -
01:00:920 (1,5) -
01:03:242 (1,2) - blanket?
01:05:565 (4,1) - ^
01:17:565 (4,2) -

P.S.
As it is your first map, I think you made perfect job on your rhythm. But I think you could make it better on your
shape and arrangement. You could use 1.0 or higher DS, and use more blanket.The arrangement now seems like snake.
Just do more mapping and you'll make progress.

And no matter what, please give me response on whether you have fix the problem or not. This will help improve my modding skills~

Good luck~~ :)
Thanks for the continuation of your mod
Supreme
[insane]

00:45:436 (2) - this tripple makes the bit after pretty hard to read.

01:06:726 (1,2,3,4,5,6,7) - Wouldn't it be cool if u put some slight volume changes on those sliders, pretty sure it will fit the song well.
(but that's just me tho) xD

01:14:468 (1) - Make this a repeater. LIKE THIS----> https://osu.ppy.sh/ss/4622641

I would suggest AR=8 or 9, and OD=6, HP=6/7
It's all pretty high for a 4.1 map imo

Goodluck with the map set, goodjob so far.
Topic Starter
Nzrazor

[ Supreme ] wrote:

[insane]

00:45:436 (2) - this tripple makes the bit after pretty hard to read.

01:06:726 (1,2,3,4,5,6,7) - Wouldn't it be cool if u put some slight volume changes on those sliders, pretty sure it will fit the song well.
(but that's just me tho) xD

01:14:468 (1) - Make this a repeater. LIKE THIS----> https://osu.ppy.sh/ss/4622641

I would suggest AR=8 or 9, and OD=6, HP=6/7
It's all pretty high for a 4.1 map imo

Goodluck with the map set, goodjob so far.
Thanks for the mod
Ender_Sword
Hello~

SPOILER
Supreme's Insane

Very well made, cant find any issues lots of fun to play aswell. Just need to finish it ;)

Insane:

00:43:500 (5,6) - These two should be swapped, makes the flow a bit nicer example


Hard:

00:11:371 (1,2,3,4,5,6,7,8) - This is weird, dont know how to explain but I recommend making it match the rest of the map :?
00:13:307 (3) - This could be replaced by a double, the slider doesnt really fit the song
00:18:532 (9,10,1) - This just doesn't flow well something like this would be nicer
00:55:113 (8,9,1) - ^

Good Luck on ranking this, its a lot of fun sorry if my mod wasnt very helpful :D
Mira-san
Hi. M4M here lol.'

MY MAPSET

This is undeniably one of the nicest songs I've heard in an anime. Probably because the OP did a better job of making the music fit with the video (and how good the anime is lol)

Anyhow. I'm back to modding again. Yay.

[General]
Artist should be "アジアン・カンフー・ジェネレーション "
Romanized artist should be "ASIAN KUNG-FU GENERATION"

Source should be: 僕だけがいない街
Remove "Asian kung-fu generation" from the tags since they're already the artist.
Remove "Re:Re" from the tags as well since it's the song title.
Add "ソルファ" and "Sol-fa" to the tags.

[Insane]
00:03:049, 00:03:436 etc. - You can fill notes in those since there's a beat.
00:09:823 (1,2,3,4) - I think it's better to make it like this

Okay, so in the jump pattern 00:11:371 (1,2,3,4,5,6) - I'd suggest something that I think would drastically improve that part.
Move 00:11:371 (1) - to x:240 y:208
00:11:565 (2) - to x:112 y:48
00:11:758 (3) - to x:256 y: 96
00:11:952 (4) - to x:144 y:232
00:12:145 (5) - to x:200 y:24
00:12:339 (6) - to x:248 y:240
00:12:533 (7) - to x:96 y:136 and rotate using Selection Centre by 51 degrees.

^ If you do happen to change this part to what I suggested then also move 00:13:113 (2) - a little bit higher so it doesn't hit 00:12:533 (7).

00:14:855 (3) - x:296 y: 168 (If you dothis, you can move 00:14:081 (6) - to x:240 y:112 if you want 00:14:855 (3) blanketed)
00:15:242 (5,6,1) - I suggest making this pattern cleaner.
00:18:145 - No note here? I think it's better to follow the instruments for now instead of the vocals.
00:18:339 (4,5,6) - Increase spacing here. There shouldn't be a sudden decrease in distance spacing without any reason.
00:19:694 (4,5) - ^. The following notes have larger spacing but there's no change in the music or whatnot.
00:30:532 - See above.
00:36:533 (3,4,1,2,3,4) - Hmm. 00:37:307 (1,2,3,4) - covers the guitar. 00:36:533 (3,4) - covers the drums. But you put streams on the guitar (that has no need for streams). Weird, right?

00:43:694 (6) - Change to 2 circles.
00:47:952 (5,1,2) - Make these start on a white tick since it will sound better lmao.
00:50:081 (1,2,3,4,5) - In this part, you CAN have parts with no notes since unlike the previous ones.
So in this case you can remove notes like 00:50:662 (4) - 00:52:210 (4) - 00:53:758 (4) - 00:58:404 (4) - 00:59:952 (4) -

01:02:468 (7) - NC here and not 01:02:855 (1)

[Hard]
00:17:952 (8) - Change to 2 circles just like 00:24:145 (7,8) - ?
01:13:113 (7) - Remove this note because it doesn't follow anything lol
01:16:597 (6,7,8,9) - ????
01:19:694 (6,7,8,9) - ????
01:22:791 (6,7,8,9) - ????

Since they do follow something, it's fine. But I think it will throw off the players. I don't really recommend making it like that but it's up to you if you want to keep it.

====
Uh, I'll stop here lol.
Generally, the mapset needs A LOT of polishing, rhythm changes, and better note placement.
Use similar maps as reference for rhythm and patterns.

Good luck. o/
Topic Starter
Nzrazor

E n d wrote:

Hello~

SPOILER
Supreme's Insane

Very well made, cant find any issues lots of fun to play aswell. Just need to finish it ;)

Insane:

00:43:500 (5,6) - These two should be swapped, makes the flow a bit nicer example


Hard:

00:11:371 (1,2,3,4,5,6,7,8) - This is weird, dont know how to explain but I recommend making it match the rest of the map :?
00:13:307 (3) - This could be replaced by a double, the slider doesnt really fit the song
00:18:532 (9,10,1) - This just doesn't flow well something like this would be nicer
00:55:113 (8,9,1) - ^

Good Luck on ranking this, its a lot of fun sorry if my mod wasnt very helpful :D
Thanks for the mod!
Topic Starter
Nzrazor

Mira-san wrote:

Hi. M4M here lol.'

MY MAPSET

This is undeniably one of the nicest songs I've heard in an anime. Probably because the OP did a better job of making the music fit with the video (and how good the anime is lol)

Anyhow. I'm back to modding again. Yay.

[General]
Artist should be "アジアン・カンフー・ジェネレーション "
Romanized artist should be "ASIAN KUNG-FU GENERATION"

Source should be: 僕だけがいない街
Remove "Asian kung-fu generation" from the tags since they're already the artist.
Remove "Re:Re" from the tags as well since it's the song title.
Add "ソルファ" and "Sol-fa" to the tags.

[Insane]
00:03:049, 00:03:436 etc. - You can fill notes in those since there's a beat.
00:09:823 (1,2,3,4) - I think it's better to make it like this

Okay, so in the jump pattern 00:11:371 (1,2,3,4,5,6) - I'd suggest something that I think would drastically improve that part.
Move 00:11:371 (1) - to x:240 y:208
00:11:565 (2) - to x:112 y:48
00:11:758 (3) - to x:256 y: 96
00:11:952 (4) - to x:144 y:232
00:12:145 (5) - to x:200 y:24
00:12:339 (6) - to x:248 y:240
00:12:533 (7) - to x:96 y:136 and rotate using Selection Centre by 51 degrees.

^ If you do happen to change this part to what I suggested then also move 00:13:113 (2) - a little bit higher so it doesn't hit 00:12:533 (7).

00:14:855 (3) - x:296 y: 168 (If you dothis, you can move 00:14:081 (6) - to x:240 y:112 if you want 00:14:855 (3) blanketed)
00:15:242 (5,6,1) - I suggest making this pattern cleaner.
00:18:145 - No note here? I think it's better to follow the instruments for now instead of the vocals.
00:18:339 (4,5,6) - Increase spacing here. There shouldn't be a sudden decrease in distance spacing without any reason.
00:19:694 (4,5) - ^. The following notes have larger spacing but there's no change in the music or whatnot.
00:30:532 - See above.
00:36:533 (3,4,1,2,3,4) - Hmm. 00:37:307 (1,2,3,4) - covers the guitar. 00:36:533 (3,4) - covers the drums. But you put streams on the guitar (that has no need for streams). Weird, right?

00:43:694 (6) - Change to 2 circles.
00:47:952 (5,1,2) - Make these start on a white tick since it will sound better lmao.
00:50:081 (1,2,3,4,5) - In this part, you CAN have parts with no notes since unlike the previous ones.
So in this case you can remove notes like 00:50:662 (4) - 00:52:210 (4) - 00:53:758 (4) - 00:58:404 (4) - 00:59:952 (4) -

01:02:468 (7) - NC here and not 01:02:855 (1)

[Hard]
00:17:952 (8) - Change to 2 circles just like 00:24:145 (7,8) - ?
01:13:113 (7) - Remove this note because it doesn't follow anything lol
01:16:597 (6,7,8,9) - ????
01:19:694 (6,7,8,9) - ????
01:22:791 (6,7,8,9) - ????

Since they do follow something, it's fine. But I think it will throw off the players. I don't really recommend making it like that but it's up to you if you want to keep it.

====
Uh, I'll stop here lol.
Generally, the mapset needs A LOT of polishing, rhythm changes, and better note placement.
Use similar maps as reference for rhythm and patterns.

Good luck. o/
Thanks a lot for the mod!
Lumin
M4M from queue~

Check your source and tag conflicts between diffs
I would mod Normal and easy but I am REALLY bad at modding maps this easy so sorry I wont mod them. I tried but found nothing notable.
There would fit kiai time well in 01:14:855 ->

[Hard]
  1. Using only simply curved sliders here, maybe some variation
  2. 00:02:081 (7) - don't let combo go over 10 in this easy map, NC this
  3. 00:05:178 (6) - I'd nc all these slider 6 from now on if this kind of situations comes again
  4. 00:12:145 (5,2) - overlap, not cute one
  5. 00:14:468 (6) - NC
  6. 00:29:952 (6,3) - you should NC all these notes on downbeats, it is easily seen that new sentence in songs starts at these
  7. 00:37:694 (9) - slider velocity change NC
  8. 00:45:242 (5,7) - copypaste looks better
  9. 00:48:339 (6,8) - avoidable overlap
  10. 00:50:855 (4,3) - ^
  11. 00:54:726 (7) - NC
  12. 00:57:823 (5) - ^etc. just using NC on these downbeats (big white spike if you didn't know) and it becomes much more logical
  13. 01:16:016 (5) - hmm, could be shaped better
  14. 01:19:113 (5) - this is better one
  15. 01:22:210 (5) - not so good
[Insane]
  1. you use almost only simple curved sliders, make straight or edgy ones somewhere for variation
  2. 00:10:597 (5) - NC?
  3. 00:22:791 (4,6) - overlap
  4. 00:36:920 (6) - NC?
  5. 00:37:694 (1) - looks better by deleting 3rd anchor
  6. 00:41:371 (4) - ^
  7. 00:49:307 (5) - sudden Slider velocity change = NC
  8. 01:04:016 (6) - NC
  9. 01:08:662 (6,1) - change NC to 6
  10. Well made, points for that
Good luck!
Topic Starter
Nzrazor

Lumin wrote:

M4M from queue~

Check your source and tag conflicts between diffs
I would mod Normal and easy but I am REALLY bad at modding maps this easy so sorry I wont mod them. I tried but found nothing notable.
There would fit kiai time well in 01:14:855 ->

[Hard]
  1. Using only simply curved sliders here, maybe some variation
  2. 00:02:081 (7) - don't let combo go over 10 in this easy map, NC this
  3. 00:05:178 (6) - I'd nc all these slider 6 from now on if this kind of situations comes again
  4. 00:12:145 (5,2) - overlap, not cute one
  5. 00:14:468 (6) - NC
  6. 00:29:952 (6,3) - you should NC all these notes on downbeats, it is easily seen that new sentence in songs starts at these
  7. 00:37:694 (9) - slider velocity change NC
  8. 00:45:242 (5,7) - copypaste looks better
  9. 00:48:339 (6,8) - avoidable overlap
  10. 00:50:855 (4,3) - ^
  11. 00:54:726 (7) - NC
  12. 00:57:823 (5) - ^etc. just using NC on these downbeats (big white spike if you didn't know) and it becomes much more logical
  13. 01:16:016 (5) - hmm, could be shaped better
  14. 01:19:113 (5) - this is better one
  15. 01:22:210 (5) - not so good
[Insane]
  1. you use almost only simple curved sliders, make straight or edgy ones somewhere for variation
  2. 00:10:597 (5) - NC?
  3. 00:22:791 (4,6) - overlap
  4. 00:36:920 (6) - NC?
  5. 00:37:694 (1) - looks better by deleting 3rd anchor
  6. 00:41:371 (4) - ^
  7. 00:49:307 (5) - sudden Slider velocity change = NC
  8. 01:04:016 (6) - NC
  9. 01:08:662 (6,1) - change NC to 6
  10. Well made, points for that
Good luck!
Thanks for the mod!
Vanillas
Oh, here I come back again... LOL

Remember to replay each suggestions of modders' suggestions. Do not only post "thank you". This will not only show you are serious about your map but also help improve modders' skills as they can make it clear that whether you've adopted the recommendations or not and why you did that.

(Just small suggestions, Good luck for rank~)

NO KD
Lefia
NM queue here... please wait.....
Lefia
Mod
[/notice]

[general]

- the tags is conflict with supreme's insane diff, please fix it
- the preview point, i think you should change it into 00:37:307 or 00:50:081 , but 00:37:307 is better
- ask someone to help about the hitsound
- the ofset must be 505

[easy]

-DS must be 0,9x 1,0x
-HP and OD must be 2

00:07:887 (2) blanket it
00:10:984 (2) ^
00:12:892 NC
00:15:988 NC
00:18:726 add circle here and remove 00:18:920
00:19:085 NC
00:20:634 NC
00:23:730 NC
00:26:827 NC
00:31:085 do this like before
00:31:472 NC
00:33:021 NC
00:31:085 do this like before
00:36:504 NC
00:40:763 NC
00:41:537 remove NC
00:43:859 NC
00:43:472 (3) Blanket it
00:48:504 NC
00:51:601 NC
00:53:150 NC
00:54:698 NC
00:57:795 NC
01:00:892 NC
01:02:440 NC
01:03:998 NC
01:04:763 remove NC
01:05:537 NC
01:07:085 NC
01:08:634 NC
01:09:408 remove NC
01:10:182 NC
01:11:730 NC
01:13:279 add unique slider here and then end it at 01:14:440
01:14:827 (1,2,3) avoid overlap
01:17:924 NC
01:17:924 (1,2) avoid overlap
01:21:601 (2,3) avoid overlap
01:24:117 NC
01:24:689 (2,3) avoid overlap
01:25:666 NC
01:26:827 blanket it
[notice]

GL~
Topic Starter
Nzrazor
if someone could show me or link me how to add custom hit sounds that would be nice :D since i am busy with school, projects and stuff
-thanks
Topic Starter
Nzrazor

MadaoX wrote:

Mod
[/notice]

[general]

- the tags is conflict with supreme's insane diff, please fix itThis will be sorted out don't worry
- the preview point, i think you should change it into 00:37:307 or 00:50:081 , but 00:37:307 is better Done
- ask someone to help about the hitsound
- the ofset must be 505I like the offset where it is now so not gonna change this

[easy]

-DS must be 0,9x 1,0x Did everything you said from here on down - Thanks for the easy Diff mod
-HP and OD must be 2

00:07:887 (2) blanket it
00:10:984 (2) ^
00:12:892 NC
00:15:988 NC
00:18:726 add circle here and remove 00:18:920
00:19:085 NC
00:20:634 NC
00:23:730 NC
00:26:827 NC
00:31:085 do this like before
00:31:472 NC
00:33:021 NC
00:31:085 do this like before
00:36:504 NC
00:40:763 NC
00:41:537 remove NC
00:43:859 NC
00:43:472 (3) Blanket it
00:48:504 NC
00:51:601 NC
00:53:150 NC
00:54:698 NC
00:57:795 NC
01:00:892 NC
01:02:440 NC
01:03:998 NC
01:04:763 remove NC
01:05:537 NC
01:07:085 NC
01:08:634 NC
01:09:408 remove NC
01:10:182 NC
01:11:730 NC
01:13:279 add unique slider here and then end it at 01:14:440
01:14:827 (1,2,3) avoid overlap
01:17:924 NC
01:17:924 (1,2) avoid overlap
01:21:601 (2,3) avoid overlap
01:24:117 NC
01:24:689 (2,3) avoid overlap
01:25:666 NC
01:26:827 blanket it
[notice]

GL~
Thanks for the mod
PumpkinIcedTea
Hello from my queue :)

GENERAL
http://puu.sh/nqAsK/53db405109.jpg
EASY
00:07:887 (2) - I wouldn't put overlaps on Easy but if you want to , make sure the overlaps are nicely placed. If you move your mouse to the beginning of 00:06:726 (1) - ,you can see that 00:07:887 (2) - doesn't overlap with 00:06:339 (4) - very nicely...
00:09:436 (4,2) - Overlap
00:16:016 (1) - Slider shape can be improved
00:40:016 (4) - Slider shape can be improved. Try it like this : http://puu.sh/nqzwB/e7daa6da14.jpg
00:41:565 (2,1) - Overlap
00:48:532 (1,1) - These overlaps might be too hard for Easy, I noticed you change the SV for abit. Reverting back to original SV and putting http://puu.sh/nqzHd/c1f63eebee.jpg should be fine
01:13:307 (3) - Slider shape
01:16:016 (3) - ^
Generally the slider shapes for long sliders could be improved for this difficulty

NORMAL
00:09:823 (1,2) - Overlap
00:17:952 (3,4,1,2) - This area seems very messy with all the overelaps
00:17:952 (3,4,1,2) - ^
00:17:952 (3,4,1,2) - Generally try not to stack 2 hitcircles of different combo colors. Could be done, but doesn't look nice.
00:55:500 (4,1) - Yeahh change all of these stuff which overlap with different combo colors
Ok I'll stop here for this difficulty. One thing I notice is how the notes vary with distance. The notes can be very close to each other but then when another section of the song comes, the notes become far apart. I think the problem here is that the placement of the sliders and hitcircles aren;t consistent. For example, the first section of the song. You filled it with quite a bit of notes in between : http://puu.sh/nqAos/a721d9f40a.jpg, but then comes this part later on where there is an absence of notes : http://puu.sh/nqApN/414e47405d.jpg, which causes a gap in slider distances..

HARD
00:18:339 (9,1) - Same thing with the same color overlap
00:58:016 (2,3) - Change this to a slider
01:13:307 (1) - Change the spinner to end at 1:14:468
01:16:016 (5) - You should fill these up with other notes, or improve the slider shape
01:19:113 (5) - ^
01:22:210 (5) - This one looks nice but the overlap doesn't :o
Overall this difficulty looks the best out of the three I modded :)

Nice map overall :) Good Luck!
Topic Starter
Nzrazor

Ars Novaa wrote:

Hello from my queue :)

GENERAL
http://puu.sh/nqAsK/53db405109.jpg I am aware of this, Im just waiting on them to finish the map and ill make the change then
EASY
00:07:887 (2) - I wouldn't put overlaps on Easy but if you want to , make sure the overlaps are nicely placed. If you move your mouse to the beginning of 00:06:726 (1) - ,you can see that 00:07:887 (2) - doesn't overlap with 00:06:339 (4) - very nicely...
00:09:436 (4,2) - Overlap Done!
00:16:016 (1) - Slider shape can be improved Done!
00:40:016 (4) - Slider shape can be improved. Try it like this : http://puu.sh/nqzwB/e7daa6da14.jpg Done!
00:41:565 (2,1) - Overlap Done!
00:48:532 (1,1) - These overlaps might be too hard for Easy, I noticed you change the SV for abit. Reverting back to original SV and putting http://puu.sh/nqzHd/c1f63eebee.jpg should be fine
01:13:307 (3) - Slider shape Done!
01:16:016 (3) - ^ Done!
Generally the slider shapes for long sliders could be improved for this difficulty

NORMAL
Changed the Distance spacing so this is all better now
00:09:823 (1,2) - Overlap
00:17:952 (3,4,1,2) - This area seems very messy with all the overelaps
00:17:952 (3,4,1,2) - ^
00:17:952 (3,4,1,2) - Generally try not to stack 2 hitcircles of different combo colors. Could be done, but doesn't look nice.
00:55:500 (4,1) - Yeahh change all of these stuff which overlap with different combo colors
Ok I'll stop here for this difficulty. One thing I notice is how the notes vary with distance. The notes can be very close to each other but then when another section of the song comes, the notes become far apart. I think the problem here is that the placement of the sliders and hitcircles aren;t consistent. For example, the first section of the song. You filled it with quite a bit of notes in between : http://puu.sh/nqAos/a721d9f40a.jpg, but then comes this part later on where there is an absence of notes : http://puu.sh/nqApN/414e47405d.jpg, which causes a gap in slider distances..

HARD
00:18:339 (9,1) - Same thing with the same color overlap Done!
00:58:016 (2,3) - Change this to a slider Done!
01:13:307 (1) - Change the spinner to end at 1:14:468 Done!
01:16:016 (5) - You should fill these up with other notes, or improve the slider shape Done!
01:19:113 (5) - ^ Done!
01:22:210 (5) - This one looks nice but the overlap doesn't :o Made this one like the others (making it notes instead of a long slider)
Overall this difficulty looks the best out of the three I modded :)

Nice map overall :) Good Luck!
BanchoBot
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