forum

Madeon - Shuriken

posted
Total Posts
39
show more
OzzyOzrock
[Normal]
What is this... iNiS? AHAHAHAHAHAHA

bad joke, uh.... seems fine ;_;
[Hard]
Wow, this is a strange style...

IT'S AWESOME
[Insane]
Is it me or are the diffs sort of based off each other... lol
AAAAAH AR 9
Anyways, great job :3

star~
- Rche -
[Normal]
00:37:467 (3,4) - i know it's readable but still confusing.
00:38:907 (2) - add clap?
00:54:267 (5) - ^
00:55:227 (2) - ^
02:46:587 (3,4) - can i call this spacing...?
02:48:507 (3,4) - ^

All diffs are very good in my eyes.
+star.

P.S. where do this song comes from?
Topic Starter
FireballFlame

OzzyOzrock wrote:

[Normal]
What is this... iNiS? AHAHAHAHAHAHA ?

OzzyOzrock wrote:

Is it me or are the diffs sort of based off each other... lol They are 8-)
AAAAAH AR 9 Yeah, it's hard to decide between 8 and 9 ^^'
Anyways, great job :3

star~ Thx!

justnobody wrote:

[Normal]
00:37:467 (3,4) - i know it's readable but still confusing. Hmm. I remade that part. Should be easier now.
00:38:907 (2) - add clap? Nope. This note is without clap on all diffs and I think it sounds good. And more interesting.
00:54:267 (5) - ^ ^
00:55:227 (2) - ^ ^
02:46:587 (3,4) - can i call this spacing...? Oops, yeah, that was ugly. Fixed.
02:48:507 (3,4) - ^ ^

All diffs are very good in my eyes.
+star. Thanks!

P.S. where do this song comes from? Nowhere in particular. Simply some guy that makes music :Dhttp://www.youtube.com/user/itsmadeon
p3n
Sorry for beeing a bit later than expected.... but here is my mod. Also a lot bigger than expected :o

Read this first
Reminder: Those are suggestions. Sometimes I provide a hitobject description (quote). If you want to use them open the .osu and look for the timestamp under [HitObjects] (always the 3rd number in every row).
WARNING: Before you paste ANYTHING, copy and BACKUP the original lines you want to replace. Some texteditors cannot "undo" after saving!
[General]
I really like symmetrical patterns but you should never forget to keep the spacing at least reasonable. Some parts overemphasise symmetry and seem not very sophisticated.
You'll need a <three-star diff to please certain individuals. (As mentioned before)

[SB]
Add the warning message? (maybe, not sure)
Darken the background image a bit more during play-parts (~35-40%) but leave all the effects at normal brightness. This should make the presentation a lot clearer and place more emphasis on the effects.

[Normal]
Overall Difficulty +2
Maybe rename to Normal+
01:05:067 (1,1) - spacing
02:40:827 (3,4) - maybe replace the two circles with a short repeating slider to match the song? (Slider from white tick to blue tick, 1x repeat)
02:41:787 (1) - delete circle, use short slider and start at 02:41:667 (blue tick, end on white tick)
02:43:707 (6) - ^, start at 02:43:587 (blue tick, end on white tick)
02:43:947 (X) - add circle
03:00:507 (1,2,3,4,1,2,3,4,5,1) - spacing changes inside patterns seem pretty rough for a "normal" version. Better stick to easier stuff.
03:08:427 (1) - What a spinner...I second Weezys opinion here. Maybe you can replace the ultra-spinner by using a long snail-slider with reduced slider speed?
Very good map!

[Hard]
Wall of text incoming! WAIT! It is not what it looks like! I LOVE this map! It is absolutely awesome. And to make it even more awesome I put much effort in modding it :D

Set circle size +1 (bigger) or else it would be too similar to your [Insane]

00:37:707 (4,5,6) - not in line with previous; move (4,6) to 295/248, (5) to 337/304
00:40:707 - add circle (on top of slider)

00:44:187 (3) - spacing + symmetry; yes I made those sliders (almost) perfectly symmetrical for you:
347,300,42267,6,0,B|256:372|153:294,2,200,0|8|0
213,246,43707,2,0,B|256:282|304:243,1,100,8|0
256,191,44187,1,0
00:52:347 (1) - spacing! Move (1) to 256/291 and rearrange (2,3,4,5)....OK did that for you, too :D :
256,291,52347,5,8
188,273,52587,2,0,B|124:247|141:173,1,100
163,130,53067,1,0
222,92,53307,1,8
00:55:227 (4,5,1,2) - very confusing spacing. 3 notes, 3 different spacings... I know it is supposed to be symmetrical but maybe you can come up with a more spacing consistend symmetry? My suggestion: 00:55:707 (1,2) - move both to 256/289

01:05:787 (2,3,4,5,6,7,1,1) - The next one is a bit tricky:
Quiet slider endings (1 to 6) and increasing volume of the starting points (from 20% up to 95%), then volume reset to normal (70%) @ 01:09:147 (1). Perfectly fits the song.

01:29:067 (2,4) - spacing. Stick to 0,7x spacing like the rest of this part...suddenly changing to 0,85 and back is confusing and not necessary. Rearrange the sliders (keep symmetry) to start end end with 0,7x
01:39:867 (9) - Hitsound. Change the hitsound volume for this finish to normal (80%), delete following timing point

02:14:427 - 02:18:027 The following part is important. It is mostly off-beat and very confusing (read: no fun). I recommend to change it (you don't have to follow my pattern suggestions but you should make this part better):
02:15:387 (3) - delete circle, add slider from 02:15:147 (red tick) to 02:15:387 (white tick)
02:15:747 (4) - move back to red tick 02:15:627 and let it repeat 1x (end on white tick)
02:16:707 (2,3) - delete circles, use slider from 02:16:587 (red tick) to 02:16:707 (blue tick) and repeat it 1x (end on white tick)
02:17:307 (4) - move back to 02:17:067 (red tick)
02:17:667 (5) - move back to 02:17:547 (red tick)
I tried to keep your pattern intact and came up with this (not perfect but you get the idea):
256,56,134787,2,0,B|296:95,1,50,0|8
291,90,135147,2,0,B|367:166,1,100
361,160,135627,2,0,B|398:197,2,50
310,290,136347,5,0
256,335,136587,2,0,B|256:285,2,50
204,287,137067,1,0
99,192,137547,1,0
152,146,137787,1,8
204,99,138027,1,0
257,56,138267,5,0
256,56,138747,1,8
02:22:467 - add circle (on top of slider)

02:37:467 - 02:52:827 2nd KIAI TIME. It would be better to either consistently map the unique melody in this part or a mix of beat and melody at the same time...not hard-switching between beat and melody after almost every combo. Suggestion (It doesn't change as much as it seems. Patterns stay the same. Try it and see if you can use it or not):
384,240,157827,5,0
384,240,157947,1,8
322,272,158187,1,0
256,304,158427,1,0
192,272,158667,1,0
128,240,158907,1,8
256,192,159387,5,0
194,106,159747,1,0
194,106,159867,2,0,B|180:67|156:61|142:19,1,100,8|0
256,102,160347,2,0,B|256:-2,1,100
318,106,160827,1,8
318,106,160947,2,0,B|331:67|355:61|369:19,1,100,0|0
256,104,161667,5,0
256,104,161787,1,8
256,174,162027,2,0,B|256:223,2,50
156,273,162507,1,0
256,174,162747,1,8
354,272,162987,1,0
256,264,163227,6,0,B|168:200,1,100
256,264,163707,2,0,B|344:200,1,100,8|0
256,192,164187,1,0
256,192,164427,2,2,B|256:88,2,100,0|8|0
256,264,165147,5,0
153,241,165507,5,0
153,241,165627,1,8
157,171,165867,2,0,B|165:118|224:94,1,100
282,72,166347,1,0
352,65,166587,1,8
03:08:427 (1) - same as [Normal]

[Insane]
I don't know about this one...some parts seem really rushed and not as well placed as in [Normal] and [Hard]. Most of the patterns look nice but play horrible. I think you can do MUCH better.
00:30:747 (5,1,2,3,4,5,6) - spacing is completely random for EVERY note :o
00:42:267 (5,1) - spacing
00:45:387 (4,5) - jump doesn't fit to the music (or anything except the grid-placement)
00:51:387 (5,1,2,3,4,5) - again completely random and confusing spacings for every note (oh the patterns)
00:55:227 (4,1) - jump doesn't fit (the jumps after that are fine)
00:56:907 (1,2,1,2,3,4,5,6,7,8) - the change to 1,0x spacing is ok but it changes from 0,9x up to 1,12x. Try keeping it consistent throughout whole parts. This happens a lot in this map (and it shouldn't, because it is no fun to play)
01:00:507 (3) - move to 242/89 to fix spacing
01:08:187 (7,1) - maybe stack to make it less confusing?
01:10:107 (4,5) - jump doesn't fit
01:11:547 (1,2) - ^
01:12:267 (1,2,3) - jump is ok but keep spacing consistent
01:16:107 (3,4) - jump doesn't fit
01:15:987 (2,3,4,5,1,2,3,4,5) - the random spacing again
01:24:747 - 01:31:947 I like this part ;)
01:31:947 (8,1...) - don't know about the spacing change here. It is playable but feels weird.
01:52:107 (1,...) - 02:00:507 (1) - is it necessary to place some of the notes so close to the edge of the screen? It doesn't contribute to difficulty OR style imo. Just looks weird.
02:06:747 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - I see the pattern you tried to create but the constant spacing changes inside every combo make it almost unplayable. FunFact: Those are rectangles, not squares...they tend to have 2 unequal sides :D I suggest using squares and alternate their angles instead of just getting bigger and bigger.
02:14:427 (1,2,1,2,1,2,1,2,3,1,2,1,2) - The sudden change of focus makes this part seem completely off beat. Maybe refine the patterns to make it more visible or at least better playable without "learning this part" inside the editor ;)
02:27:387 (3,4,1,2,3,4,1,2) - strange spacings (there shouldn't be any jumps I guess)
02:47:907 (4,5,6,7) - Don't. Do. That. Alternating beat + alternating jump distance = alternating mess
03:08:427 (1) - Spinning. The Game. Maybe it fits the insane version. Keep it ;)



That said, I love this song. I love your [Normal] and [Hard]...and I hope you polish the [Insane]. Good work, keep it up!

~star
Topic Starter
FireballFlame
Holy crap.



Okay, let's see...

p3n wrote:

Sorry for beeing a bit later than expected.... but here is my mod. Also a lot bigger than expected :o

Read this first
Reminder: Those are suggestions. Sometimes I provide a hitobject description (quote). If you want to use them open the .osu and look for the timestamp under [HitObjects] (always the 3rd number in every row).
WARNING: Before you paste ANYTHING, copy and BACKUP the original lines you want to replace. Some texteditors cannot "undo" after saving!
[General]
I really like symmetrical patterns but you should never forget to keep the spacing at least reasonable. Some parts overemphasise symmetry and seem not very sophisticated.
You'll need a <three-star diff to please certain individuals. (As mentioned before) I know, I know... I will make one. Map moved back to WiP.

[SB]
Add the warning message? (maybe, not sure) I don't think it's needed. There isn't much flashing, and the pulsing bg shouldn't be a problem.
Darken the background image a bit more during play-parts (~35-40%) but leave all the effects at normal brightness. This should make the presentation a lot clearer and place more emphasis on the effects. Hmm, I wouldn't like the bg to be that dark though. Not changing for now.

[Normal]
Overall Difficulty +2 This diff used to have +1 on both OD and AR. Since I'll make an Easy now, I'm reverting it back to those values.
Maybe rename to Normal+ Nah, I don't like those "+" difficulty names...
01:05:067 (1,1) - spacing I don't see a problem here; remeber that 01:05:787 (1) is centered in play mode.
02:40:827 (3,4) - maybe replace the two circles with a short repeating slider to match the song? (Slider from white tick to blue tick, 1x repeat) I thought about that, but if I do that where would I place (5)? If it stays where it is now, is won't be distance snapped anymore; if I move it, it looks ugly or is too far from the next combo, so I'd have to move a lot of other stuff. That's why I think it's not worth it.
02:41:787 (1) - delete circle, use short slider and start at 02:41:667 (blue tick, end on white tick) Sorry, but no. It would fit the melody, but it would also increase the difficulty quite a bit. I will make an Easy, but still, I don't want to make this diff any harder than it already is.
02:43:707 (6) - ^, start at 02:43:587 (blue tick, end on white tick) ^
02:43:947 (X) - add circle ^
03:00:507 (1,2,3,4,1,2,3,4,5,1) - spacing changes inside patterns seem pretty rough for a "normal" version. Better stick to easier stuff. Hmm, I could change that easily enough, but I'll wait for more peoples opinions. I think the rhythm is very obvious in the end.
03:08:427 (1) - What a spinner...I second Weezys opinion here. Maybe you can replace the ultra-spinner by using a long snail-slider with reduced slider speed? In my opinion a 10-second-spinner is still acceptable. I know it can be a bit tiring for beginners and I'd really try to change it, but it fits just perfectly, and a huge slider or anything else would look weird. It'd also make it harder: on the spinner you need only about 150rpm to retain full health, but a long slider would inevitably drain the HP.
Very good map!

[Hard]
Wall of text incoming! WAIT! It is not what it looks like! I LOVE this map! It is absolutely awesome. And to make it even more awesome I put much effort in modding it :D

Set circle size +1 (bigger) or else it would be too similar to your [Insane] Okay.

00:37:707 (4,5,6) - not in line with previous; move (4,6) to 295/248, (5) to 337/304 Eh, how did this happen... Fixed.
00:40:707 - add circle (on top of slider) No, for the sake of consistency. With 0:33:027 and 00:48:387, and with the other diffs too.

00:44:187 (3) - spacing + symmetry; yes I made those sliders (almost) perfectly symmetrical for you: Well, this pattern suffered from the circle size change. I didn't use your code directly, because I don't like the gaps it causes, but I improved it myself.
347,300,42267,6,0,B|256:372|153:294,2,200,0|8|0
213,246,43707,2,0,B|256:282|304:243,1,100,8|0
256,191,44187,1,0
00:52:347 (1) - spacing! Move (1) to 256/291 and rearrange (2,3,4,5)....OK did that for you, too :D : This destroys the symmetry in the top half ;) But yeah, I moved (1) upwards as far as I could.
256,291,52347,5,8
188,273,52587,2,0,B|124:247|141:173,1,100
163,130,53067,1,0
222,92,53307,1,8
00:55:227 (4,5,1,2) - very confusing spacing. 3 notes, 3 different spacings... I know it is supposed to be symmetrical but maybe you can come up with a more spacing consistent symmetry? My suggestion: 00:55:707 (1,2) - move both to 256/289 Oh, good idea.

01:05:787 (2,3,4,5,6,7,1,1) - The next one is a bit tricky:
Quiet slider endings (1 to 6) No! Never! and increasing volume of the starting points (from 20% up to 95%), then volume reset to normal (70%) @ 01:09:147 (1). Perfectly fits the song. That's not a bad idea. I'm doing that, in a more subtle way though.

01:29:067 (2,4) - spacing. Stick to 0,7x spacing like the rest of this part...suddenly changing to 0,85 and back is confusing and not necessary. Rearrange the sliders (keep symmetry) to start end end with 0,7x Fixed.
01:39:867 (9) - Hitsound. Change the hitsound volume for this finish to normal (80%) No... the fadeout sounds great to me., delete following timing point That one was useless. Okay.

02:14:427 - 02:18:027 The following part is important. It is mostly off-beat and very confusing (read: no fun). I recommend to change it (you don't have to follow my pattern suggestions but you should make this part better):
02:15:387 (3) - delete circle, add slider from 02:15:147 (red tick) to 02:15:387 (white tick)
02:15:747 (4) - move back to red tick 02:15:627 and let it repeat 1x (end on white tick)
02:16:707 (2,3) - delete circles, use slider from 02:16:587 (red tick) to 02:16:707 (blue tick) and repeat it 1x (end on white tick)
02:17:307 (4) - move back to 02:17:067 (red tick)
02:17:667 (5) - move back to 02:17:547 (red tick)
I tried to keep your pattern intact and came up with this (not perfect but you get the idea):
256,56,134787,2,0,B|296:95,1,50,0|8
291,90,135147,2,0,B|367:166,1,100
361,160,135627,2,0,B|398:197,2,50
310,290,136347,5,0
256,335,136587,2,0,B|256:285,2,50
204,287,137067,1,0
99,192,137547,1,0
152,146,137787,1,8
204,99,138027,1,0
257,56,138267,5,0
256,56,138747,1,8
I agree that this part might hard to read, but changing it like that would make it really confusing. This pattern is not based on the melody; it follows the beat with a few additions, and I don't plan on changing its rhythm. However, as some players had problems with the pattern, I rearranged some of it, making it more readable.
02:22:467 - add circle (on top of slider) No, it plays better without this.

02:37:467 - 02:52:827 2nd KIAI TIME. It would be better to either consistently map the unique melody in this part or a mix of beat and melody at the same time...not hard-switching between beat and melody after almost every combo. Suggestion (It doesn't change as much as it seems. Patterns stay the same. Try it and see if you can use it or not):
384,240,157827,5,0
384,240,157947,1,8
322,272,158187,1,0
256,304,158427,1,0
192,272,158667,1,0
128,240,158907,1,8
256,192,159387,5,0
194,106,159747,1,0
194,106,159867,2,0,B|180:67|156:61|142:19,1,100,8|0
256,102,160347,2,0,B|256:-2,1,100
318,106,160827,1,8
318,106,160947,2,0,B|331:67|355:61|369:19,1,100,0|0
256,104,161667,5,0
256,104,161787,1,8
256,174,162027,2,0,B|256:223,2,50
156,273,162507,1,0
256,174,162747,1,8
354,272,162987,1,0
256,264,163227,6,0,B|168:200,1,100
256,264,163707,2,0,B|344:200,1,100,8|0
256,192,164187,1,0
256,192,164427,2,2,B|256:88,2,100,0|8|0
256,264,165147,5,0
153,241,165507,5,0
153,241,165627,1,8
157,171,165867,2,0,B|165:118|224:94,1,100
282,72,166347,1,0
352,65,166587,1,8
I dislike these doubles. I used them in Insane, but I think they're unfitting for the Hard diff. However, I now remade this part to have more consistent spacing, and to get rid of these sudden jumps (I wasn't quite fond of them myself).
03:08:427 (1) - same as [Normal]

[Insane]
I don't know about this one...some parts seem really rushed and not as well placed as in [Normal] and [Hard]. Most of the patterns look nice but play horrible. I think you can do MUCH better.
00:30:747 (5,1,2,3,4,5,6) - spacing is completely random for EVERY note :o Yeah, that was ugly. Fixed.
00:42:267 (5,1) - spacing Nah, this is fine.
00:45:387 (4,5) - jump doesn't fit to the music (or anything except the grid-placement) It does fit the music imo.
00:51:387 (5,1,2,3,4,5) - again completely random and confusing spacings for every note (oh the patterns) I don't see a problem with this.
00:55:227 (4,1) - jump doesn't fit (the jumps after that are fine) I think it is fun, but it might be kinda unreadable indeed. Nerfed.
00:56:907 (1,2,1,2,3,4,5,6,7,8) - the change to 1,0x spacing is ok but it changes from 0,9x up to 1,12x. Try keeping it consistent throughout whole parts. This happens a lot in this map (and it shouldn't, because it is no fun to play) (1) was too close to (2). I think you meant that. That was a symmetry error. Fixed.
01:00:507 (3) - move to 242/89 to fix spacing ^
01:08:187 (7,1) - maybe stack to make it less confusing? Nope. It's easy to read.
01:10:107 (4,5) - jump doesn't fit I like it.
01:11:547 (1,2) - ^ ^
01:12:267 (1,2,3) - jump is ok but keep spacing consistent Kay.
01:16:107 (3,4) - jump doesn't fit I like it. :P
01:15:987 (2,3,4,5,1,2,3,4,5) - the random spacing again I'd say that much is okay.
01:24:747 - 01:31:947 I like this part ;)
01:31:947 (8,1...) - don't know about the spacing change here. It is playable but feels weird. Doesn't feel weird to me.
01:52:107 (1,...) - 02:00:507 (1) - is it necessary to place some of the notes so close to the edge of the screen? It doesn't contribute to difficulty OR style imo. Just looks weird. Yeah, some of those were indeed a bit far out. Changed.
02:06:747 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - I see the pattern you tried to create but the constant spacing changes inside every combo make it almost unplayable. FunFact: Those are rectangles, not squares...they tend to have 2 unequal sides :D I suggest using squares and alternate their angles instead of just getting bigger and bigger. FunFact: The screen is a rectangle, not a square :D You see, when creating a pattern like this, you can always only have either equal distances to the axes (aka squares) or equal distances to the edges of the screen (aka rectangles). I used the former on both Normal and Hard, since on those, the equivalents of this pattern stay relatively small. The Insane variant however expands to almost screen size. Thus, I decided for the latter, because reading it is pretty easy but changing it into squares would just look weird.
02:14:427 (1,2,1,2,1,2,1,2,3,1,2,1,2) - The sudden change of focus makes this part seem completely off beat. Maybe refine the patterns to make it more visible or at least better playable without "learning this part" inside the editor ;) Hmm, I don't think it's that hard, so I'll wait for more opinions on that.
02:27:387 (3,4,1,2,3,4,1,2) - strange spacings (there shouldn't be any jumps I guess) Distance snapped (3,4,1). The rest is fine.
02:47:907 (4,5,6,7) - Don't. Do. That. Alternating beat + alternating jump distance = alternating mess I'm keeping this. My reason is: what a player needs to know to successfully complete this part (or anything for that matter) is a) the position of the circles and b) the rhythm. In this case, provided the player pays attention, they can predict both: a) is foreseeable from the 1st half of the pattern, b) from the melody being a repetition of 2:37-2:45.
03:08:427 (1) - Spinning. The Game. Maybe it fits the insane version. Keep it ;) Yup.



That said, I love this song. I love your [Normal] and [Hard]...and I hope you polish the [Insane]. Good work, keep it up! Well. That was one really impressive modpost. I fixed a lot of mistakes you found and improved many of patterns you mentioned. Others I prefer the way they are now, but your post certainly helped a lot. Thanks!

~star
Luvdic
Nice map.

There are a few things that I could suggest, but I'm not going to do that because they are just things that I would have done.
Anyways, do note that your normal is most probably not easy enough to meet the ranking criteria, and so you will need to make an easier difficulty, and avoid separating objects by les that 1 tick (1 tick is okay)

No kudosu if youre going to make an easier difficulty
LesTrucsRoses
Normal
00:28:827 (1) - Whistle hitsound.
00:52:587 (2) - Make this slider repeat once more.
01:05:787 (1,2,3,4,5,6,1) - Move these beats to the center.
01:15:387 (7) - Clap hitsound.
01:17:307 (4) - Make the first beat have a clap hitsound.

01:17:307 (4) - Make this slider repeat once more and have the last beat have a clap hitsound.
01:19:227 (2) - Clap hitsound.
01:20:667 (6) - Clap hitsound. Also, don't overlay beats like this in a [normal].
01:22:107 (5) - Clap hitsound.
02:31:707 (1,2,3) - These sliders might be too hard for a [normal].
02:34:107 (1) - Clap hitsound.
02:34:827 (4) - Clap hitsound.
Amazing.

Hard
No problems found.

Insane
00:49:227 (4) - Too close to the HP bar. [proof]

excellent map and SB
Topic Starter
FireballFlame

LesTrucsRose wrote:

Normal
00:28:827 (1) - Whistle hitsound. I'm trying to keep the hitsounds consistent across all diffs. None of the others has a whistle there.
00:52:587 (2) - Make this slider repeat once more. Unfortunately it would break the spacing. I'd put a (3) stacked on (1), but I think it makes it a bit hard to read for a Normal diff.
01:05:787 (1,2,3,4,5,6,1) - Move these beats to the center. They are centered in play mode ;)
01:15:387 (7) - Clap hitsound.
Nah, the whole section is without claps. And again, consistency with the other diffs. That goes for all other "Clap hitsound" lines in this post too.
01:17:307 (4) - Make the first beat have a clap hitsound.

01:17:307 (4) - Make this slider repeat once more and have the last beat have a clap hitsound. I'd do the repeat, but it'd get me in trouble with the spacing...
01:19:227 (2) - Clap hitsound.
01:20:667 (6) - Clap hitsound. Also, don't overlay beats like this in a [normal]. As for the stacking, since now there's another, easier, diff, I think it can stay.
01:22:107 (5) - Clap hitsound.
02:31:707 (1,2,3) - These sliders might be too hard for a [normal]. Hmm. Will change if more people say that.
02:34:107 (1) - Clap hitsound.
02:34:827 (4) - Clap hitsound.
Amazing.

Hard
No problems found.

Insane
00:49:227 (4) - Too close to the HP bar. [proof] Fixed.

excellent map and SB Thanks!
wmfchris
maybe it needs elipsy warning?

-> softer opening, like 50~60%?

-> at 3:07, we see a blue break-break-blue break section. Try to unique the starting time of the break (normal, hard and insane)?

-> At many instants like 00:39:147, should have a certain clap...it would be better if there's another softer clap...

[Insane]
00:38:907 (8) - clap here?
00:43:707 (1,2,3) - this slider arrangement is quite odd here...put them in a stright line?
01:56:667 (1) - probably overlapped with the scorebar, try to move it down a bit?
02:18:147 (3) - clap here?
02:25:347 (4) - ^

[Hard]
01:16:347 (4) - make this symmetrical about the y-axis by adjusting the last fixing point of slider :/
02:28:827 (3) - clap here?
02:59:067 (3) - new combo

[Easy]
not sure if the consecutive 1/2 sliders are a bit too hard for the easy, others are fine.

standard sounding so not much to do... nice SB (I just wondering the whitened SB ---- more coule be done other than the whistles... it gives me a frozen feeling so maybe you can 0.75x the slider? lol)
Topic Starter
FireballFlame

wmfchris wrote:

maybe it needs elipsy warning? I don't think so.

-> softer opening, like 50~60%? That's a bit low, but I guess I could do 70%.

-> at 3:07, we see a blue break-break-blue break section. Try to unique the starting time of the break (normal, hard and insane)? I'm not sure if I understood what you mean, but the end of the break determines when the warning arrows appear, so I want it to be as late as possible. I think it's perfect on Insane, but unfortunately the lower AR on the other diffs forces me to put the break earlier.

-> At many instants like 00:39:147, should have a certain clap...it would be better if there's another softer clap... I've made some small adjustments to the hitsounds. Don't really want to add another clap though.

[Insane]
00:38:907 (8) - clap here? see above
00:43:707 (1,2,3) - this slider arrangement is quite odd here...put them in a stright line? I like it the way it is.
01:56:667 (1) - probably overlapped with the scorebar, try to move it down a bit? Should be okay now.
02:18:147 (3) - clap here? No. It'd break the rhythm.
02:25:347 (4) - ^ Same- wait, there isn't even a note there.

[Hard]
01:16:347 (4) - make this symmetrical about the y-axis by adjusting the last fixing point of slider :/ Fixed.
02:28:827 (3) - clap here? No.
02:59:067 (3) - new combo Okay.

[Easy]
not sure if the consecutive 1/2 sliders are a bit too hard for the easy, others are fine.

standard sounding so not much to do... nice SB (I just wondering the whitened SB ---- more coule be done other than the whistles... it gives me a frozen feeling so maybe you can 0.75x the slider? lol) Wasn't really meant to look frozen, it's just the inverted colors^^

Thx for the mod!
Topic Starter
FireballFlame
JesusYamato told me he'd prefer the Insane diff to have AR8...
I can't decide. What does everyone else think I should use? 8 or 9?
senaya
Hi :P

[General]
5bdava.png - the upper part of this pic is fading out to black, but the bottom part looks like it's been cut. Maybe use a simple gradient tool transparent to black in the bottom of the pic too? Don't know if you will understand so I'll show you http://puu.sh/2Lby (10 sec in PS lol)

[Normal]
01:18:507 - this place here kinda asks for a note to be placed instead of 01:18:747 (1) .. dunno, I just felt like it.

[Hard]
00:38:427 (7,8) - maybe change these 2 sliders on the timeline? i see someone mentioned it before, so it's up to you.

[Insane]
So, about AR9. I think you should leave it as it is. This map doesn't have any streams nor packed with jumps, so decreasing AR will make it less enjoyable imo. But I'd do AR-1. I think that it could compensate the high AR but still keep the fun of it.


I love this track. Osu! needs less vocaloids and more of this :)
Topic Starter
FireballFlame

senaya wrote:

Hi :P

[General]
5bdava.png - the upper part of this pic is fading out to black, but the bottom part looks like it's been cut. Maybe use a simple gradient tool transparent to black in the bottom of the pic too? Don't know if you will understand so I'll show you http://puu.sh/2Lby (10 sec in PS lol) Took much longer than 10 seconds, since all the storyboard images needed changes too. But done!

[Normal]
01:18:507 - this place here kinda asks for a note to be placed instead of 01:18:747 (1) .. dunno, I just felt like it. Unfortunately it would break the pattern, and adding another circle would make it too hard to read.

[Hard]
00:38:427 (7,8) - maybe change these 2 sliders on the timeline? i see someone mentioned it before, so it's up to you. Okay...

[Insane]
So, about AR9. I think you should leave it as it is. This map doesn't have any streams nor packed with jumps, so decreasing AR will make it less enjoyable imo. But I'd do AR-1. I think that it could compensate the high AR but still keep the fun of it. Now you've lost me. What do you want me to do?


I love this track. Osu! needs less vocaloids and more of this :)
SPOILER

...Sorry ^^
senaya

FireballFlame wrote:

senaya wrote:

[Insane]
So, about AR9. I think you should leave it as it is. This map doesn't have any streams nor packed with jumps, so decreasing AR will make it less enjoyable imo. But I'd do AR-1. I think that it could compensate the high AR but still keep the fun of it. Now you've lost me. What do you want me to do?
AR9, OD-1 (OD7)
does it makes sense now? sorry if i wasn't able to write it clear enough.
Topic Starter
FireballFlame
Ah, I see... I don't want to set the OD too low compared to the other values though, so I guess it'll stay as it is now.
cacipan
gggguuuuutttttt :)
Phish_old
:)
Sallad4ever
Hi FireballFlame :D

[General]
- Nice SB effect ;)
- If you want to try making a perfect symmetrical slider, read this it'll help you a lot

[Easy]
The jump work very nice for an Easy diff
00:39:627 (5,1) - Remove 1 then add another repeat on 5? It'll be easier to hit this way
01:13:467 (2,3,4) - Kinda difficult for an Easy diff. Maybe change into a more simple pattern?
01:21:147 (2,3,4) - ^
01:36:507 (1) - How about putting a finish on the end of this spinner here? with a bigger volume ofc
02:13:707 (7,1) - same as 00:39:627 (5,1)
03:06:027 (1) - Remove the break after this circle. It's unnecessary cause it's too short
The short continuous 1/2 slider make this more appropriate as Normal imo. You can leave it alone for now

[Normal]
This diff can be easily named Hard
01:35:787 (1) - same as Normal
03:06:027 (1) - Remove this break
00:59:067 (1,2,3,4,5) - The stack is messed up on the play mode. Try moving all these circle 2 grid right and 2 grid down on LV 3 grid. This should fix it

[Hard]
02:43:707 (2) - the hitburst made this slider hard to see. Maybe use a different combo color other than white to make it more visible
02:44:187 (3,4) - Use LV 4 grid then move this 2 objects 1 grid right then 1 grid down to fix the stack
03:06:027 (1) - Remove this short break

[Insane]
00:53:307 (4,5,6) - Delicious~
01:19:587 (3,4) - I suggest to unstack 3 from under the slider end
01:39:867 (1) - Using a Louder volume is better for this finish
02:46:587 (7) - Could you move this up a little so it the slider end won't touch 6?
03:06:027 (1) - Remove this short break

That's all I guess, Good Luck
star
Topic Starter
FireballFlame

Sallad4ever wrote:

Hi FireballFlame :D

[General]
- Nice SB effect ;)
- If you want to try making a perfect symmetrical slider, read this it'll help you a lot

[Easy]
The jump work very nice for an Easy diff
00:39:627 (5,1) - Remove 1 then add another repeat on 5? It'll be easier to hit this way I don't really like to have more than 1 repeat on a short slider in low diff, because they are likely to catch the player by surprise. I admit I did it a few times on this diff, but only when there's enough time until the next note so the slider is the only thing on the screen.
01:13:467 (2,3,4) - Kinda difficult for an Easy diff. Maybe change into a more simple pattern? Not changing for now, mainly because I don't have a good idea how. This part is difficult in the other diffs too anyway.
01:21:147 (2,3,4) - ^ ^
01:36:507 (1) - How about putting a finish on the end of this spinner here? with a bigger volume ofc I put the finish, but I like the fadeout, so the volume will stay.
02:13:707 (7,1) - same as 00:39:627 (5,1)
03:06:027 (1) - Remove the break after this circle. It's unnecessary cause it's too short B-but I like the warning arrows...
The short continuous 1/2 slider make this more appropriate as Normal imo. You can leave it alone for now

[Normal]
This diff can be easily named Hard Well, I know that the lower diffs are quite a bit on the Hard side, but having a N/H/H/I spread would look kinda weird :(
01:35:787 (1) - same as Normal Yup.
03:06:027 (1) - Remove this break
00:59:067 (1,2,3,4,5) - The stack is messed up on the play mode. Try moving all these circle 2 grid right and 2 grid down on LV 3 grid. This should fix it ? There is no stack. Wrong time code?

[Hard]
02:43:707 (2) - the hitburst made this slider hard to see. Maybe use a different combo color other than white to make it more visible Flipped the preceding combo instead.
02:44:187 (3,4) - Use LV 4 grid then move this 2 objects 1 grid right then 1 grid down to fix the stack Okay.
03:06:027 (1) - Remove this short break

[Insane]
00:53:307 (4,5,6) - Delicious~ Sarcasm I suppose? Tried to improve it a little.
01:19:587 (3,4) - I suggest to unstack 3 from under the slider end Okay.
01:39:867 (1) - Using a Louder volume is better for this finish No.
02:46:587 (7) - Could you move this up a little so it the slider end won't touch 6? Changed it to a curved shape.
03:06:027 (1) - Remove this short break

That's all I guess, Good Luck
star Thanks!
Sallad4ever
hmm I guess I messed up a little by 00:59:067 (1,2,3,4,5) I mean on Hard diff and for 00:53:307 (4,5,6) it's not a sarcasm, I truly like the pattern hence the delicious~

sorry for the late reply but I hope this clarify some things
Topic Starter
FireballFlame
Ah, okay. Fixed the one on Hard diff.
Shohei Ohtani
Insane:
AR -1
THESE JUMPS. GYUUUUGH

Hard:
This seems oddly familar with Insane o-o. Especially the beginning

Normal:
Seems kinda similar to hard. Especially the beginning o-o

Nothing technically wrong, but it's kinda scary how all of the maps look kinda similar (ie. Similar patterns, similar beats, etc)

yay.
Topic Starter
FireballFlame
<- online again after more than a week without internet

CDFA wrote:

Insane:
AR -1 Still keeping it. EDIT: Due to more ppl asking for this, I'll change it back to AR8 after all.
THESE JUMPS. GYUUUUGH

Hard:
This seems oddly familar with Insane o-o. Especially the beginning

Normal:
Seems kinda similar to hard. Especially the beginning o-o

Nothing technically wrong, but it's kinda scary how all of the maps look kinda similar (ie. Similar patterns, similar beats, etc) Yeah, that was done on purpose, I thought I'd be cool :P

yay.
SapphireGhost
[General]
- Disable letterboxing during breaks. It creates unneeded SB Load.
- On all diffs the large amount of new combos at 01:47:547 is bothersome. If the drain is lower, they can be made into regular combos.
- The break at 03:06:027 is really quite short and weird, I'd advise you just remove it.
- The last spinner is really quite long. Perhaps it could be shorter?
- Tick Rate 2, please! There are lots of good reasons to use Tick Rate 2, it lets the game know the player's cursor is on the slidertrack, the sliderticks prevent unneeded drain, all that good stuff.

[Easy]
HP -1, AR -1, OD -1.
There are lots of little overlaps here that don't look very good. In the future I would advise using Distance Spacing 1.0x and non-overlapping stuffs, it looks better ~
01:00:027 (2) - Avoid using this sort of kickslider on Easy difficulties.
01:05:787 (1,2,3,4,5,6,1,1) - It would be nice if you could make a pattern out of these. Also I'd suggest removing New Combo off the last (1).
01:47:547 (1,1,1,1,1,1,1,1,1,1,1,1,1) - It would be nice if these weren't all new combos. If you lower the drain, it will be better without all the new combos.
02:28:347 (4) - It could be confusing for a new player to have this note under the slider.
02:34:107 (1) - Same thing about kicksliders.
03:04:347 (1,1,1) - I don't like having these all be new combos either. You also might consider spacing them out.

[Normal]
01:05:787 (1,2,3,4,5,6,1,1) - Oh, if you use the stack pattern on every difficulty I guess it would be harder to change. I'm still not a fan, though.

[Hard]
01:05:787 (2) - New combo here.
01:11:547 (2,3,4) - This pattern is a bit weird, try something like this: http://osu.ppy.sh/ss/135369
01:34:587 (1,2,3,4,5,6) - Lots of back and forth notes... make them into a different pattern?

[Insaaane]
01:05:787 (2) - New comb here too. And yes, I wrote comb this time.
02:14:427 (1,2,1,2,1,2,1,2) - The increased spacing in this part is a bit sudden. Do gradual acceleration or something.
02:19:587 (2,3) - Spacing here is very odd. Seems like you could do it some other way.

Overall, it seems like you could do with Distance Spacing 1.0x and a few less new combos. Catchy song, I danced while I modded! So good luck with ranking and whatnot.
Topic Starter
FireballFlame

SapphireGhost wrote:

[General]
- Disable letterboxing during breaks. It creates unneeded SB Load. Oh, fixed.
- On all diffs the large amount of new combos at 01:47:547 is bothersome. If the drain is lower, they can be made into regular combos. The NC's are more of a stylistic decision, along with the hitfinishes and sb flashes because it makes the part feel more epic. The hp refill is just a positive side effect, so I'd like to keep it.
- The break at 03:06:027 is really quite short and weird, I'd advise you just remove it. Okay.
- The last spinner is really quite long. Perhaps it could be shorter? I know, but it fits the music so perfectly :(
- Tick Rate 2, please! There are lots of good reasons to use Tick Rate 2, it lets the game know the player's cursor is on the slidertrack, the sliderticks prevent unneeded drain, all that good stuff. Okay.

[Easy]
HP -1, AR -1, OD -1. Okay.
There are lots of little overlaps here that don't look very good. In the future I would advise using Distance Spacing 1.0x and non-overlapping stuffs, it looks better ~
01:00:027 (2) - Avoid using this sort of kickslider on Easy difficulties. I did this only when there's no other hitobject on screen, so I think it might be readable. Will try change it if someone else mentions it, though.
01:05:787 (1,2,3,4,5,6,1,1) - It would be nice if you could make a pattern out of these. Also I'd suggest removing New Combo off the last (1). I changed it on Normal, but I think this one will stay. If I changed it too, it wouldn't fit the other diffs or become too hard, so I think the stack works best.
01:47:547 (1,1,1,1,1,1,1,1,1,1,1,1,1) - It would be nice if these weren't all new combos. If you lower the drain, it will be better without all the new combos. See [General].
02:28:347 (4) - It could be confusing for a new player to have this note under the slider. True... I'll stack it onto the following slider, I think that'll be easier to read.
02:34:107 (1) - Same thing about kicksliders.
03:04:347 (1,1,1) - I don't like having these all be new combos either. You also might consider spacing them out. I like the NCs for the same reason as earlier. I'll do the spacing though.

[Normal]
01:05:787 (1,2,3,4,5,6,1,1) - Oh, if you use the stack pattern on every difficulty I guess it would be harder to change. I'm still not a fan, though. I changed it to something more interesting, similar to the Hard and Insane versions.

[Hard]
01:05:787 (2) - New combo here. I'm unsure about that. Seeing the sliders as a seperate pattern, it makes sense; but from the music it feels like 01:05:067 to 01:08:427 is all the same note, so keeping it as one combo also works well imo. I'll wait for another opinion on that.
01:11:547 (2,3,4) - This pattern is a bit weird, try something like this: http://osu.ppy.sh/ss/135369 Yeah, I'll use that.
01:34:587 (1,2,3,4,5,6) - Lots of back and forth notes... make them into a different pattern? Okay, now it's a triangle.

[Insaaane]
01:05:787 (2) - New comb here too. And yes, I wrote comb this time. Same as on Hard.
02:14:427 (1,2,1,2,1,2,1,2) - The increased spacing in this part is a bit sudden. Do gradual acceleration or something. Changed the slider into blankets :)
02:19:587 (2,3) - Spacing here is very odd. Seems like you could do it some other way. Fixed!

Overall, it seems like you could do with Distance Spacing 1.0x and a few less new combos. Catchy song, I danced while I modded! So good luck with ranking and whatnot. Thank you!
Yes, the low diffs ended up looking kinda cramped. I guess I should've used a bit higher spacing there...
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply