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Nekomata Master feat. Misawa Aki - chrono diver -fragment-

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Topic Starter
Starset

Janpai wrote:

Do not grave plis
I regret that I didn't make you a banner lmao
xd well im not graveyarding this and thx for star 0/
Sotarks

Janpai wrote:

Do not grave plis
I regret that I didn't make you a banner lmao
I made it, but it's not really cool, If you can make a better one like Historia could be awesome ! xD
Exile-
Squares
Topic Starter
Starset

Exile- wrote:

Squares
i luv ur squares dude <3
Deppyforce
wao

[General]
drain times not even reach 5min LOL
sb stuffs are off center with my standard res 4:3 screen ;;
http://osu.ppy.sh/ss/4816148 clock
https://osu.ppy.sh/ss/4816166 ring
https://osu.ppy.sh/ss/4816172 effect
these are just examples, all of these effects are off center
lol

imo sb should be mapped with standard res and then the widescreen support will magically make it fits with widescreens

[Fragments of Time]
01:13:540 (6) - dude theres no sound here, the sound is on the 1/4 tick at 01:13:378 -
01:31:459 (7) - maybe try split to 2 circles to follow vocals ? this part is least intense so u could do that to increase the intensity a bit here
01:34:378 (4) - ^
01:42:161 (3,1,3,5,6,8) - these looks weird to me idk, maybe try make a hexagon?
01:55:134 (7,1) - this jump should be bigger than 01:54:972 (6,7) - imo to emphasize the start of the new phase better
02:49:783 - 02:53:999 - 02:54:972 - these drums sounds are strong and supposed to be clickable, even tho if youre focusing on the instrument sounds, u still should make those drums clickable to make rhythm more interesting than 1/2 slider spam imo
03:17:026 - pls there is no sound here (or maybe there is but its so feint i cant hear it) consider make 03:16:864 (1) - a 3/4
03:19:134 (5,6) - tbh i think this is undermapped since 6 got emphasized with whislte hitsound but whatever
03:29:188 (1,2) - soterks tbh i dont quite understand why is this combo have low spacing while it supposed to be building up
03:44:432 (1,2,3,4,5) - try make a star maybe
03:58:215 (3,4) - this is strong, got a bit undermapped imo
04:12:648 (7,1,2,3) - this might be a bit confusing cuz the spacing between these are almost same but its actually diffrent gaps, mayb move 2 further away from1
04:36:810 (2,3,4,5,6) - fix the star pls this looks shite
05:08:432 (6,6) - um stack?
05:23:999 (5,6) - this looks undermapped compared to the 05:23:675 (1,2,3,4,5) - 's ds

http://osu.ppy.sh/ss/4816375 no soterks in sb? rip

ayaya thats it good luck!
Exile-

Deppyforce wrote:

wao

[General]
drain times not even reach 5min LOL
sb stuffs are off center with my standard res 4:3 screen ;;
http://osu.ppy.sh/ss/4816148 clock
https://osu.ppy.sh/ss/4816166 ring
https://osu.ppy.sh/ss/4816172 effect
these are just examples, all of these effects are off center
lol

imo sb should be mapped with standard res and then the widescreen support will magically make it fits with widescreens
Check them on autoplay before complaining. They're off center only in editor
Sotarks
eeeeeeh why my name is not at the end fcking hanczer <3
Deppyforce

Exile- wrote:

Deppyforce wrote:

wao

[General]
drain times not even reach 5min LOL
sb stuffs are off center with my standard res 4:3 screen ;;
http://osu.ppy.sh/ss/4816148 clock
https://osu.ppy.sh/ss/4816166 ring
https://osu.ppy.sh/ss/4816172 effect
these are just examples, all of these effects are off center
lol

imo sb should be mapped with standard res and then the widescreen support will magically make it fits with widescreens
Check them on autoplay before complaining. They're off center only in editor


legit

edit: changed screenshot with new skin so u can see better
edit 2: changed screenshot again with another skin
Janpai
I didn't mean to hurt senpai, gomenasai *hides*
Topic Starter
Starset

Deppyforce wrote:

wao

[General]
drain times not even reach 5min LOL
sb stuffs are off center with my standard res 4:3 screen ;;
http://osu.ppy.sh/ss/4816148 clock
https://osu.ppy.sh/ss/4816166 ring
https://osu.ppy.sh/ss/4816172 effect
these are just examples, all of these effects are off center
lol

imo sb should be mapped with standard res and then the widescreen support will magically make it fits with widescreens

[Fragments of Time]
01:13:540 (6) - dude theres no sound here, the sound is on the 1/4 tick at 01:13:378 - //yeah nice catch
01:31:459 (7) - maybe try split to 2 circles to follow vocals ? this part is least intense so u could do that to increase the intensity a bit here //i kinda like that pattern and asthetic so i wanna keep it ;w;
01:34:378 (4) - ^ //^
01:42:161 (3,1,3,5,6,8) - these looks weird to me idk, maybe try make a hexagon? //its fine to me
01:55:134 (7,1) - this jump should be bigger than 01:54:972 (6,7) - imo to emphasize the start of the new phase better //i think its big enough i dont wanna make a fullscreen jump lol, but ill try to reduce 6 7
02:49:783 - 02:53:999 - 02:54:972 - these drums sounds are strong and supposed to be clickable, even tho if youre focusing on the instrument sounds, u still should make those drums clickable to make rhythm more interesting than 1/2 slider spam imo //it was kinda my intention for that part tho, i think its intresting to play with velocity there and as the music is kinda calm so no reason for circles
05:08:432 (6,6) - um stack? //fixed
05:23:999 (5,6) - this looks undermapped compared to the 05:23:675 (1,2,3,4,5) - 's ds //idk, i think spacing is legit

http://osu.ppy.sh/ss/4816375 no soterks in sb? rip

ayaya thats it good luck!
Thanks so much for mod and starss 0/
Topic Starter
Starset

Janpai wrote:

I didn't mean to hurt senpai, gomenasai *hides*
OMG SO GUD, THANKS!!!
Exile-

Deppyforce wrote:

legit

edit: changed screenshot with new skin so u can see better
edit 2: changed screenshot again with another skin
Why does it have to be in the center anyways?
Deppyforce
idk it looks weird

its fine i guess
Sotarks
Oh my god this banner made me wet ... U so pro Janpai-chan :3

Deppyforce wrote:

wao

[General]
drain times not even reach 5min LOL
sb stuffs are off center with my standard res 4:3 screen ;;
http://osu.ppy.sh/ss/4816148 clock
https://osu.ppy.sh/ss/4816166 ring
https://osu.ppy.sh/ss/4816172 effect
these are just examples, all of these effects are off center
lol

imo sb should be mapped with standard res and then the widescreen support will magically make it fits with widescreens

[Fragments of Time]
03:17:026 - pls there is no sound here (or maybe there is but its so feint i cant hear it) consider make 03:16:864 (1) - a 3/4 plz leave my patern alone derpyforce, but anyway, there a sound.. :/
03:19:134 (5,6) - tbh i think this is undermapped since 6 got emphasized with whislte hitsound but whatever well this patern is fine dewd
03:29:188 (1,2) - soterks tbh i dont quite understand why is this combo have low spacing while it supposed to be building up building up is not always spacing, here the jump is intense so I think spacing it more would be harder you know.. since the patern is already hard derp
03:44:432 (1,2,3,4,5) - try make a star maybe stars is for girls
03:58:215 (3,4) - this is strong, got a bit undermapped imo ok increased spacing here
04:12:648 (7,1,2,3) - this might be a bit confusing cuz the spacing between these are almost same but its actually diffrent gaps, mayb move 2 further away from1 nah, plz my best patern of my part dewd don't be so mean :c it's totally readable
04:36:810 (2,3,4,5,6) - fix the star pls this looks shite fk u dude, but fixed :C

ayaya thats it good luck!
thanks derpy
Mekki
[quote="DeRpyforce":1337]hey
FCL
placeholder
Kalibe

MkGuh wrote:

[quote="DeRpyforce":1337]hey
hyouri
Hello from hyouri's Modding Queue~

NM




  • General
  1. Your soft-sliderslide*.wav files each 1 KB, so they're either silent or corrupt files which are unrankable http://puu.sh/o056t/88c128ca95.png. You can read more here https://osu.ppy.sh/wiki/Ranking_Criteria#Audio
  2. Add "drum'n'bass" for Tags

    Fragments of Time
  3. 00:16:702 (3) - Would be better to use circles here
  4. 01:11:351 (1) - Ctrl + G?
  5. 01:40:215 (2) - This should be put up higher on a higher position cause it would make more sense to the flow http://puu.sh/o05SM/e502f285a2.jpg Doesn't have to be this exact position, but something similar would fit.
  6. 01:53:837 (5) - NC here ?
  7. 02:04:215 (6,1,2) - Something is off here
  8. 03:08:594 (3,4,5) - I feel like you could do this pattern better
  9. 03:57:324 (5,6) - These should be closer to 03:57:080 (4) -
  10. 04:25:459 (7) - move this down a little, to like x:40|y:244
  11. 05:24:324 (1) - This would be very nice with a Finish hitsound
  12. 05:23:675 (1) - This and this 04:05:999 (1) - stream got a NC, but this doesn't 05:05:513 (7) - and this 04:31:702 (8) - ??
  13. 05:39:567 (6) - I'd NC this

    Very nice map! I wish you good luck!
Topic Starter
Starset

hyouri wrote:

Hello from hyouri's Modding Queue~

NM




  • General
  1. Your soft-sliderslide*.wav files each 1 KB, so they're either silent or corrupt files which are unrankable http://puu.sh/o056t/88c128ca95.png. You can read more here https://osu.ppy.sh/wiki/Ranking_Criteria#Audio //silent sliderslides are allowed lol
  2. Add "drum'n'bass" for Tags

    Fragments of Time
  3. 00:16:702 (3) - Would be better to use circles here //nah
  4. 01:11:351 (1) - Ctrl + G? //nop
  5. 01:40:215 (2) - This should be put up higher on a higher position cause it would make more sense to the flow http://puu.sh/o05SM/e502f285a2.jpg Doesn't have to be this exact position, but something similar would fit. //ye why not
  6. 01:53:837 (5) - NC here ? //why
  7. 02:04:215 (6,1,2) - Something is off here //wats off? o.o
  8. 05:24:324 (1) - This would be very nice with a Finish hitsound //well there s a hitsound lol
  9. 05:23:675 (1) - This and this 04:05:999 (1) - stream got a NC, but this doesn't 05:05:513 (7) - and this 04:31:702 (8) - ?? //if u didnt notice i put NC every big white tick, not randomly
  10. 05:39:567 (6) - I'd NC this //same here

    Very nice map! I wish you good luck!
ty for the mod!
Side
Hi for the M4M :v


SPOILER
[Time Thing]

What is this a european clock? :^)

00:11:675 (1) - This slider could look a bit nicer if on the first part you had two slider nodes as well instead of one like this. Makes both the blanket and the slider as as whole look clean and doesn't affect the next sliders in any way.

00:15:405 (2) - A bit similar if you move the 2nd and 3rd slider node a bit down a few times it would make the blanket look smoother as well. Okay won't nazi much after this but you might wanna double check some sliders here and there.

00:16:702 (3) - This is 1/6 per the song. Won't play any harder than the 1/4 tbh.

00:18:053 (2) - Similarly this is 1/6. The sound actually starts at 00:18:053 - and ends at 00:18:107 - but if the playability of that concerns you then you can always start it at 00:17:999 - and make it a 1/6 repeat slider like this so it's a bit easier to play. Also small suggestion with that slider if you could center it so that it blankets evenly between both 00:16:864 (1) - and 00:18:161 (1) - it'd look a bit nicer imo

00:18:648 (2) - Also 1/6 and it's a similar case as with 00:18:053 (2) - where it starts on 00:18:702 - but like that one you can still start it at 00:18:648 - and make it a 1/6 repeat slider for playability's sake. Also regarding 00:18:648 (2,3) - Even when this was 1/4 I felt this was a bit hard to play this way. Some alternatives could be to combine those two so that (2) ends where (3) is currently or if you want to keep that tapping rhythm then maybe stacking (3) over (2)'s slider head or kind of offstacking it sort of like this.

00:21:891 (1) - Nice lol

00:22:053 (1,1,1) - I think if these were slow sliders that end on like the red tick or even the blue tick (with a green timing to mute the slider end) it would be really awesome especially since the sound it's mapped to kinda sustains in sound so it'd be a nice way to represent that.

00:27:242 (1) - Grid snap is your friend for these kind of things. It will help you center it and keep it symmetrical like this. Just line up the red node to the center of the map and work from there if the screenshot isn't clear enough.

00:29:513 (1) - I swear I'm usually not this picky so I must be in a weird mood today LOL. This is a nice slider but that end part could look cleaner if you move the nodes around a bit.

00:48:972 (3,4,5) - Don't really like the rhythm choice here. 00:49:296 - Is a very strong sound so a clickable object would highly justify that. Also 00:49:783 (5) - being a pretty long pause after all the 1/1 slider movement is a bit uneasing. Here's a suggestion (three screenshots) 1 2 3. Basically Shortened 00:48:972 (3) - and 00:49:459 (5) - to 1/2 sliders (you can keep (5) as a 3/4 slider if you really want but maybe mute the slider end) and made 00:49:783 (6) - a 3/2 slider which ends on the tick sound. Also circular shapes cuz u know clock and stuff. Anyway if you like this example and need help replicating it feel free to PM me I'll help you out

01:00:972 (1,2,3,4,5,6,7,8,1) - I dont think the claps go well here. If anything they would be nice as all whistles since it's that same drum sound in the music.

01:03:567 (1) - aaaaaaaaaaaa ;-; I like the idea but the pitch just doesn't compliment the song. It's off key and that makes me sad :( Music stuffs but this should be C# (half pitch lower lol) which is why it sounds so dissonant atm. Anyway I played around with your hitsound in audacity and made it sound less bad lol. ZIP FILE Might not be the exact pitch tho so maybe check with some hitsound gurus and stuff just in case.

01:03:567 - Small suggestion also but regarding the hitsounds, since the drums kick in here and there's like a kick and a snare sound (the snare being the clap) but in the hitsounds only the clap sound is mapped not the kick like you can hear at 01:04:378 - 01:04:864 - 01:05:675 - etc you know that low sound in the music. Now fortunately you can easily add that sound into your hitsounds by adding the same custom whistle hitsound you used at 00:52:215 (2) - for example as that hitsound. There are other ways to do this too but this ones pretty easy and since the whistles aren't being used much in this section it's not too hard to incorporate. Again if this is confusing or you want help with this pm me :v

01:45:080 - 02:22:702 - And again for this section make sure to add those custom (or even default) whistles for those kick sounds. It's pretty empty and has potential to sound amazing with them. You sort of have them yes but if you listen to the drums closely, the kick sound is at 01:45:729 (3) - slider end 01:47:026 (4) - slider end etc so add those whistles in there as well.

01:55:459 (1) - Also I haven't pointed this out until now but this hitsound would make a bit more sense as a finish. It would also help for when you're adding the whistles.

02:24:648 (3) - Same thing about the missing kick sounds. Add whistle on the slider end for this one. Go through the others for the missing one

02:53:837 (5) - Add whistles to the slider head and slider end to follow the beat

03:06:810 - See here you start doing the hitsounds right mostly ;-; so do that for the previous ones please :(

03:08:594 (3,4) - With this being a new section in the song it'd be nice if this was a 1/4 slider and repeat so it's a bit easy to grasp this. Also might look nicer like this too

03:10:702 (1) - Missing whistle on the slider head

03:13:945 (3) - Don't like the whistle sound on this note. IMO this sounds better without hitsounds mostly because the custom whistle sound is really strong and stands out too much compared to what actually happens in the music. INSTEAD though you should add a whistle at 03:14:107 (4) - so it sounds nice

03:15:567 (1,2) - This would probably be better as a 1/2 slider since per the music the intensity makes more sense starting at 03:15:891 - so the jumps starting there would be more natural than starting at 03:15:567 (1) - if that makes sense.

03:16:540 (1) - Also a neat thing here add a clap to the slider end. Will sound so cool trust me ;)

03:21:567 (3,4) - Remove the drum samples from these. Pretty sure they were an accident. Also maybe add a clap to 03:21:567 (3) - slider end if you like how that sounds.

03:23:675 (1) - I think something like this would look and play a bit better.

03:27:567 (1) - Finish would be great here. A real finish not the custom one lol

03:30:161 (1,2,1,2,1,2,1,2) - If the separation between these notes was a bit more noticeable this would also be great. As in it starts a bit closer and expands more and more since the distance increase is pretty minor visually.

03:40:134 (4,1) - Might be clearer stacked but it's minor.

03:51:567 (3) - I know this is probably done this way to follow the vocals but it can still do that as a 1/2 slider and a note at 03:51:891 - so you can get the drum sound at 03:51:729 - It could look something like this

04:14:756 (2) - Remove whistle from this. If there would be one it would be at 04:15:080 - which means....

04:14:918 (3) - Similar to 03:51:567 (3) - This would do a better job following the drums and vocals as a 1/2 slider and note. The note at 04:15:242 - could maybe be at x:330 y:130 for example.

04:49:945 (4) - Add whistle to slider end. Drum doesn't stop playing after all.

04:51:242 (4) - Same and so on since those whistles are just missing in this section in general.

05:21:405 (7) - Add clap to slider head as well.

05:25:134 (4) - Same thing about the whistles in this section.


Hope this helps. Good luck! :)
hoaxtory
Hey m4m

[Fragments Of Time]

HB24
  1. 00:57:729 (3) - can be moved to be stacked with 00:56:918 (4) -
  2. 01:45:080 (1) - bit nitpicky but 01:43:783 (1,1,2) - are all nicely slightly moved down and to the right and then 01:45:080 (1) - isn't in this row because it's moved down even more to the left and bottom.
  3. 02:17:188 (5) - could be a slider like 02:16:540 (2,4) - but then around 02:16:702 (3) - Imo it'd go well because 02:17:513 (1) - is below it.
  4. 03:16:215 (1) - can be placed under 03:15:567 (1) - not stacked like this http://puu.sh/o1ggH.jpg
  5. 04:47:675 (5) - same ^ (but this one seems fine actually) or at least match it with 04:46:702 (1) - (so when changed change this as well)
Sotarks
  1. 03:17:675 (3) - just something i'd do, rotate this a bit more clockwise http://puu.sh/o1gpl.jpg
  2. 03:24:648 (3) - this could be moved more to the right and bottom so it's not overlapping 03:24:161 (1) - but still have the same effect as it has now. maybe even try overlap or something with 03:25:459 (2) - ?
  3. 03:35:351 (1) - this doesn't really fit here imo, maybe make it a straight slider with the same angle as 03:35:026 (5) - (you do it here 03:36:648 (1) - )
  4. 03:49:296 (6,1) - don't really like this jump, can't you make 03:49:296 (6) - different so it transitions nicer into 03:49:621 (1) - or change other way around.
  5. 03:57:324 (5,6) - why are these not stacked?
  6. 04:46:702 (1) - just nitpicky but just feels a bit off to not have it like i pointed out with 01:45:080 (1) -
Overall good map, I like it. Couldn't find much, sorry!
-Tochi

  • General

  1. Hello o/
  2. Two timing points exist at the same time: 03:48:324 - 05:06:161 - 05:24:324 - 05:43:783 -
  3. Duplicate timing points at: 03:48:324 - 05:06:161 - 05:24:324 - 05:43:783 -
  4. Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav?): soft-hitwhistle69.mp3
  5. Files unused: sb\bg.jpg / [color=#FF0000sb\11t-fonts[/color] you only use kanji (i think it's kanji xD), so all the letters should be removed :o
  6. Add Exile- to the tags?
  7. I'm not sure if epilepsy warning is needed.


  • Fragments Of Time


    Sortarks:
  1. 00:21:729 (1,2) - This would flow better like this: http://puu.sh/o1ZWV/53e97330c1.jpg
  2. 00:32:432 (1) - Lewd custom hitsound number o.o / It might be better if u used it on this part instead 00:42:810 (1) - in HB24's part.
  3. 03:13:621 (2) - There's no sound here 03:13:864 - to support the 3/4. The vocal ends there too, if that's what u were mapping to. It sounds really awkward to add a clap on the sliderend too D:
  4. 03:27:567 (1,2) - Consider to make it more spaced to avoid confusing on the next jump.
  5. 03:55:296 (3) - Ctrl + G?
  6. 03:57:405 (6,1,2,3,4) - Make the NC pattern like this: before - http://puu.sh/o20IY/4353183f69.jpg after - http://puu.sh/o20GG/fa0dc3f165.jpg The NCs fits better on the white ticks.
  7. 04:00:324 (2) - There's no sound here 04:00:405 - So it's overmapped, and it doesn't fit as much as here 04:03:567 (6,7) -
  8. 04:07:783 (1,2) - I recall that this shouldn't be DSed, but spaced so it doesn't touch each other.
  9. 04:13:459 (2,3) - This is reaally confusing x.x / I highly recommend to make it more visible.
  10. 04:16:540 (1,2) - These kicksliders are a bit too spaced, there's no other parts like this where it's so spaced where it's only two sliders, so why make it spaced here.
  11. 04:32:432 (1,2,3) - Maybe make it more spaced from each other?

    HB24:
  12. " 00:32:432 (1) - Lewd custom hitsound number o.o / It might be better if u used it on this part instead 00:42:810 (1) - in HB24's part."
  13. 00:37:621 (1) - Maybe end spinner on this stronger beat? 00:42:486 -
  14. 00:49:459 (4,5) - This came outta nowhere, so it's kinda awkward to make it 3/4 here. You could do the same for this 00:44:107 (1,2) - if you want to keep it, otherwise it's too random to keep.
  15. 01:03:161 (6,1) - Why is the spacing here lower?
  16. 02:41:837 (8,1) - Try to make it a bit more spaced so it doesn't touch each other.
  17. 05:45:080 (1) - End the spinner here 05:55:296 - It fits more. There's no strong beat to support it here 05:55:459 -


  • Feedback


    Nice map, good luck!
Topic Starter
Starset
Side

Side wrote:

Hi for the M4M :v


[Time Thing]

What is this a european clock? :^)

00:48:972 (3,4,5) - Don't really like the rhythm choice here. 00:49:296 - Is a very strong sound so a clickable object would highly justify that. Also 00:49:783 (5) - being a pretty long pause after all the 1/1 slider movement is a bit uneasing. Here's a suggestion (three screenshots) 1 2 3. Basically Shortened 00:48:972 (3) - and 00:49:459 (5) - to 1/2 sliders (you can keep (5) as a 3/4 slider if you really want but maybe mute the slider end) and made 00:49:783 (6) - a 3/2 slider which ends on the tick sound. Also circular shapes cuz u know clock and stuff. Anyway if you like this example and need help replicating it feel free to PM me I'll help you out //no simply becuz i was not following these notes before 00:49:621 - 00:49:945 - so im gonna keep it :)

01:00:972 (1,2,3,4,5,6,7,8,1) - I dont think the claps go well here. If anything they would be nice as all whistles since it's that same drum sound in the music. //its fine

01:03:567 (1) - aaaaaaaaaaaa ;-; I like the idea but the pitch just doesn't compliment the song. It's off key and that makes me sad :( Music stuffs but this should be C# (half pitch lower lol) which is why it sounds so dissonant atm. Anyway I played around with your hitsound in audacity and made it sound less bad lol. ZIP FILE Might not be the exact pitch tho so maybe check with some hitsound gurus and stuff just in case. //dude thanks for this one

01:03:567 - Small suggestion also but regarding the hitsounds, since the drums kick in here and there's like a kick and a snare sound (the snare being the clap) but in the hitsounds only the clap sound is mapped not the kick like you can hear at 01:04:378 - 01:04:864 - 01:05:675 - etc you know that low sound in the music. Now fortunately you can easily add that sound into your hitsounds by adding the same custom whistle hitsound you used at 00:52:215 (2) - for example as that hitsound. There are other ways to do this too but this ones pretty easy and since the whistles aren't being used much in this section it's not too hard to incorporate. Again if this is confusing or you want help with this pm me :v //i dont wanna spam that whistle dude it sounds so annoying so im only keeping it on big white ticks

01:45:080 - 02:22:702 - And again for this section make sure to add those custom (or even default) whistles for those kick sounds. It's pretty empty and has potential to sound amazing with them. You sort of have them yes but if you listen to the drums closely, the kick sound is at 01:45:729 (3) - slider end 01:47:026 (4) - slider end etc so add those whistles in there as well.

01:55:459 (1) - Also I haven't pointed this out until now but this hitsound would make a bit more sense as a finish. It would also help for when you're adding the whistles. //no cuz i dont wanna stack hitsounds

02:24:648 (3) - Same thing about the missing kick sounds. Add whistle on the slider end for this one. Go through the others for the missing one

02:53:837 (5) - Add whistles to the slider head and slider end to follow the beat

03:06:810 - See here you start doing the hitsounds right mostly ;-; so do that for the previous ones please :( //thats not my part so diffrent mapping style and tastes

03:08:594 (3,4) - With this being a new section in the song it'd be nice if this was a 1/4 slider and repeat so it's a bit easy to grasp this. Also might look nicer like this too

03:10:702 (1) - Missing whistle on the slider head

03:13:945 (3) - Don't like the whistle sound on this note. IMO this sounds better without hitsounds mostly because the custom whistle sound is really strong and stands out too much compared to what actually happens in the music. INSTEAD though you should add a whistle at 03:14:107 (4) - so it sounds nice

03:15:567 (1,2) - This would probably be better as a 1/2 slider since per the music the intensity makes more sense starting at 03:15:891 - so the jumps starting there would be more natural than starting at 03:15:567 (1) - if that makes sense.

03:16:540 (1) - Also a neat thing here add a clap to the slider end. Will sound so cool trust me ;)

03:21:567 (3,4) - Remove the drum samples from these. Pretty sure they were an accident. Also maybe add a clap to 03:21:567 (3) - slider end if you like how that sounds.

03:23:675 (1) - I think something like this would look and play a bit better.

03:27:567 (1) - Finish would be great here. A real finish not the custom one lol

03:30:161 (1,2,1,2,1,2,1,2) - If the separation between these notes was a bit more noticeable this would also be great. As in it starts a bit closer and expands more and more since the distance increase is pretty minor visually.

03:40:134 (4,1) - Might be clearer stacked but it's minor.

03:51:567 (3) - I know this is probably done this way to follow the vocals but it can still do that as a 1/2 slider and a note at 03:51:891 - so you can get the drum sound at 03:51:729 - It could look something like this

04:14:756 (2) - Remove whistle from this. If there would be one it would be at 04:15:080 - which means....

04:14:918 (3) - Similar to 03:51:567 (3) - This would do a better job following the drums and vocals as a 1/2 slider and note. The note at 04:15:242 - could maybe be at x:330 y:130 for example.

04:49:945 (4) - Add whistle to slider end. Drum doesn't stop playing after all.

04:51:242 (4) - Same and so on since those whistles are just missing in this section in general.

05:21:405 (7) - Add clap to slider head as well. //ye

05:25:134 (4) - Same thing about the whistles in this section.


Hope this helps. Good luck! :)

Tokido Haku

Tokido Haku wrote:

Hey m4m

[Fragments Of Time]

HB24
  1. 00:57:729 (3) - can be moved to be stacked with 00:56:918 (4) - //true but i did sth else
  2. 01:45:080 (1) - bit nitpicky but 01:43:783 (1,1,2) - are all nicely slightly moved down and to the right and then 01:45:080 (1) - isn't in this row because it's moved down even more to the left and bottom. //did not understand this well but i think i know wat u talking about
  3. 02:17:188 (5) - could be a slider like 02:16:540 (2,4) - but then around 02:16:702 (3) - Imo it'd go well because 02:17:513 (1) - is below it. //nah
  4. 03:16:215 (1) - can be placed under 03:15:567 (1) - not stacked like this http://puu.sh/o1ggH.jpg //not my part
  5. 04:47:675 (5) - same ^ (but this one seems fine actually) or at least match it with 04:46:702 (1) - (so when changed change this as well)

Overall good map, I like it. Couldn't find much, sorry!

-Tochi

-Tochi wrote:


  • General

  1. Hello o/
  2. Two timing points exist at the same time: 03:48:324 - 05:06:161 - 05:24:324 - 05:43:783 -
  3. Duplicate timing points at: 03:48:324 - 05:06:161 - 05:24:324 - 05:43:783 -
  4. Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav?): soft-hitwhistle69.mp3
  5. Files unused: sb\bg.jpg / [color=#FF0000sb\11t-fonts[/color] you only use kanji (i think it's kanji xD), so all the letters should be removed :o
  6. Add Exile- to the tags?
  7. I'm not sure if epilepsy warning is needed.


  • Fragments Of Time



    HB24:
  1. " 00:32:432 (1) - Lewd custom hitsound number o.o / It might be better if u used it on this part instead 00:42:810 (1) - in HB24's part." //too much lewd for me
  2. 00:37:621 (1) - Maybe end spinner on this stronger beat? 00:42:486 - //nah i basically wanna keep those notes inside the spinner
  3. 00:49:459 (4,5) - This came outta nowhere, so it's kinda awkward to make it 3/4 here. You could do the same for this 00:44:107 (1,2) - if you want to keep it, otherwise it's too random to keep. //kinda had no choice there
  4. 01:03:161 (6,1) - Why is the spacing here lower? //right
  5. 02:41:837 (8,1) - Try to make it a bit more spaced so it doesn't touch each other. //ye
  6. 05:45:080 (1) - End the spinner here 05:55:296 - It fits more. There's no strong beat to support it here 05:55:459 - //nah,its kinda how i did before, i mean i want those notse inside the spinner



  • Feedback


    Nice map, good luck!

Thanks guys 0/
Sotarks
Thanks guys for all those mods!
I fixed lots of stuff, i really apreciate ;)
FCL
placeholder
  • [placeholder]
  1. drum and bass in tags pls. These words more important that drum'n'bass cuz much people will try to fing good dnb song through this tag
  2. DUDE PLS
    [420754 Nekomata Master feat Misawa Aki - chrono diver -fragment-]

    • Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768)
    {sb\\bg.jpg} (1450x768)

    • Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav?):
    soft-hitwhistle69.mp3

    • Files unused:
    sb\bg.jpg
    sb\11t-fonts\'.png
    sb\11t-fonts\0.png
    sb\11t-fonts\1.png
    sb\11t-fonts\3.png
    sb\11t-fonts\5.png
    sb\11t-fonts\6.png
    sb\11t-fonts\7.png
    sb\11t-fonts\8.png
    sb\11t-fonts\9.png
    sb\11t-fonts\a1.png
    sb\11t-fonts\c.png
    sb\11t-fonts\c1.png
    sb\11t-fonts\d1.png
    sb\11t-fonts\f.png
    sb\11t-fonts\f1.png
    sb\11t-fonts\g.png
    sb\11t-fonts\g1.png
    sb\11t-fonts\h.png
    sb\11t-fonts\i1.png
    sb\11t-fonts\j.png
    sb\11t-fonts\j1.png
    sb\11t-fonts\k1.png
    sb\11t-fonts\l1.png
    sb\11t-fonts\m1.png
    sb\11t-fonts\n1.png
    sb\11t-fonts\o1.png
    sb\11t-fonts\p1.png
    sb\11t-fonts\q.png
    sb\11t-fonts\q1.png
    sb\11t-fonts\r1.png
    sb\11t-fonts\t1.png
    sb\11t-fonts\u.png
    sb\11t-fonts\u1.png
    sb\11t-fonts\v.png
    sb\11t-fonts\v1.png
    sb\11t-fonts\w.png
    sb\11t-fonts\w1.png
    sb\11t-fonts\x1.png
    sb\11t-fonts\y1.png
    sb\11t-fonts\z.png
    sb\11t-fonts\z1.png

    • Duplicate timing points(s) at:
    03:48:324 {228324}
    05:06:161 {306161}
    05:24:324 {324324}
    05:43:783 {343783}
  3. I saw some useless green lines, so dude fix it too

  • [shitstreamer]
  1. dude pls could you also add whistles on ends of these sliders? They have same piano sounds like on heads
  2. 00:16:702 (3) - too strong piano on tail, recommed to add whistle too (same for similars)
  3. 00:21:729 (1,2) - duuude, add some hs's for these wubs (whistles on heads should be fine)
  4. 00:23:026 (2,1,2,1,2,1) - Actually I don't agree with these models of new combos. Actually I don't agree with these models of new combos. I think nc doesn't should be on doesn't emphasized beats. Idk how to right to explain it, I think you should get more opinions about it


  • [shitmapper]
  1. 00:49:459 (4,5) - dude pls, you didn't make stacks like this before, it really not necessary, 00:49:783 (5) - doesn't have emphasized beats to do that clickable
  2. 00:50:269 - even if you want to map on melody, I still feel this section like undrmapped. So what about to add circle here?
  3. 00:58:053 (6,7) - add finishes at ends too? They have similar sounds like 00:57:891 (4,5) -
  4. 01:13:945 (1) - I feel this bell sound redundant, it really doensn't supported by song
  5. 01:24:648 (2,3,4,1) - dude why you so strong declining has volume?This doesn't provided. But anyway if you want keep effect of reduce, do it through bigger volume of hs
  6. 01:24:972 (3,4) - Only one I feel their clickable?
  7. 02:02:269 (4) - nc
  8. 02:02:918 (3) - ^ , just a suggestions, nc's would be logical here
  9. 02:35:351 (5) -
    Only one I feel it clickable?
  10. 02:43:296 (1,2,3,1,2,3,1,2,3) - dude whistles pls, these sounds really perfect for this
  11. 02:46:053 (5,6,7) - pls dude, map 1/8 sound here, it feels 2 hard for me http://puu.sh/o3899/cc037a3360.png
  12. 02:49:945 (1) - dude,missed clap?

  • [shitstreamer and shitmapper]
  1. 03:27:567 (1,2) - hey dude, what about this suggestion? http://puu.sh/o38ro/e95434a6ea.jpg This stack doesn't should be confused I think, also it looks cool. Pls change
  2. 03:32:107 (1,2) - Idk how you but I feel this stream should be extended, song still give drums on background
  3. 03:34:378 (2) - meh, this sldierend should be clickable since we have strong vocal on tail
  4. 04:09:080 (1) - dude, sliderwawe pls http://puu.sh/o38H4/d390da405d.jpg http://puu.sh/o38J1/10bf0142d7.jpg something else but not this
  5. 04:32:432 (1) - fok u http://puu.sh/o38Of/f073e894d1.jpg
  6. 04:37:621 (1) - ^^^^^^^
  7. 04:36:810 (2,3,4,5,6) - uh, ugly star, did you make it through ctrl+shit+d?
  8. 04:44:432 (3,3) - nc's? since you used their before at similar moments
  9. 04:46:702 (1,2,3,4,5) - SASAYAKU SAAAAAA

  • [just a shit]
  1. 05:05:188 (4,7,9) - similar suggestion about nc's as before
  2. 05:10:864 (5,3) - stack? dude pls
  3. 05:23:999 (5) - nc
  4. 05:39:891 (1,2,3,4) - (2) and (4) doesn't feels like hard beats, I think sliders instead would better
  5. 05:41:513 (2) - The reverse situation, red tick fees clickable
Topic Starter
Starset

FCL wrote:

placeholder
  • [placeholder]
  1. drum and bass in tags pls. These words more important that drum'n'bass cuz much people will try to fing good dnb song through this tag
  2. DUDE PLS
    [420754 Nekomata Master feat Misawa Aki - chrono diver -fragment-]

    • Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768)
    {sb\\bg.jpg} (1450x768)

    • Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav?): //ehh idk maybe ill change :v
    soft-hitwhistle69.mp3

    • Files unused: //redownload
    sb\bg.jpg
    sb\11t-fonts\'.png
    sb\11t-fonts\0.png
    sb\11t-fonts\1.png
    sb\11t-fonts\3.png
    sb\11t-fonts\5.png
    sb\11t-fonts\6.png
    sb\11t-fonts\7.png
    sb\11t-fonts\8.png
    sb\11t-fonts\9.png
    sb\11t-fonts\a1.png
    sb\11t-fonts\c.png
    sb\11t-fonts\c1.png
    sb\11t-fonts\d1.png
    sb\11t-fonts\f.png
    sb\11t-fonts\f1.png
    sb\11t-fonts\g.png
    sb\11t-fonts\g1.png
    sb\11t-fonts\h.png
    sb\11t-fonts\i1.png
    sb\11t-fonts\j.png
    sb\11t-fonts\j1.png
    sb\11t-fonts\k1.png
    sb\11t-fonts\l1.png
    sb\11t-fonts\m1.png
    sb\11t-fonts\n1.png
    sb\11t-fonts\o1.png
    sb\11t-fonts\p1.png
    sb\11t-fonts\q.png
    sb\11t-fonts\q1.png
    sb\11t-fonts\r1.png
    sb\11t-fonts\t1.png
    sb\11t-fonts\u.png
    sb\11t-fonts\u1.png
    sb\11t-fonts\v.png
    sb\11t-fonts\v1.png
    sb\11t-fonts\w.png
    sb\11t-fonts\w1.png
    sb\11t-fonts\x1.png
    sb\11t-fonts\y1.png
    sb\11t-fonts\z.png
    sb\11t-fonts\z1.png

    • Duplicate timing points(s) at:
    03:48:324 {228324}
    05:06:161 {306161}
    05:24:324 {324324}
    05:43:783 {343783}
  3. I saw some useless green lines, so dude fix it too //dude did u even updated? xD


  • [shitmapper]
  1. 00:49:459 (4,5) - dude pls, you didn't make stacks like this before, it really not necessary, 00:49:783 (5) - doesn't have emphasized beats to do that clickable //ok :v
  2. 00:50:269 - even if you want to map on melody, I still feel this section like undrmapped. So what about to add circle here? //nah i still want the melody
  3. 00:58:053 (6,7) - add finishes at ends too? They have similar sounds like 00:57:891 (4,5) - //the thing is, i want whistles to be clickable xd
  4. 01:13:945 (1) - I feel this bell sound redundant, it really doensn't supported by song //redownload, the bell sound is more pitched now :3
  5. 01:24:648 (2,3,4,1) - dude why you so strong declining has volume?This doesn't provided. But anyway if you want keep effect of reduce, do it through bigger volume of hs //wot, is the idea bad?
  6. 01:24:972 (3,4) - Only one I feel their clickable? //ye
  7. 02:02:269 (4) - nc //is it necessary?
  8. 02:02:918 (3) - ^ , just a suggestions, nc's would be logical here //no xd
  9. 02:35:351 (5) -
    Only one I feel it clickable?
    //oh dude idk how to fix this one so ill leave it xd
  10. 02:43:296 (1,2,3,1,2,3,1,2,3) - dude whistles pls, these sounds really perfect for this
  11. 02:46:053 (5,6,7) - pls dude, map 1/8 sound here, it feels 2 hard for me http://puu.sh/o3899/cc037a3360.png //nah i like how i did that part with sv so ill keep it
  12. 02:49:945 (1) - dude,missed clap? //nop

  • [just a shit]
  1. 05:05:188 (4,7,9) - similar suggestion about nc's as before
  2. 05:10:864 (5,3) - stack? dude pls //ok xd
  3. 05:23:999 (5) - nc
  4. 05:39:891 (1,2,3,4) - (2) and (4) doesn't feels like hard beats, I think sliders instead would better //i like that part as it is
  5. 05:41:513 (2) - The reverse situation, red tick fees clickable //wot
well thx for the mod bro
Log Off Now
wow
Topic Starter
Starset

Log Off Now wrote:

wow
wow so many stars o.o
Sotarks

Log Off Now wrote:

wow
wtf dude all those stars!

@FCL fixed some stuff in your mod thanks dewd, but please learn engrish thanks <3

FCL wrote:

I think nc doesn't should be on doesn't emphasized beats.
Janpai
wow I see a galaxy lmao so many stars
Yohanes
Seeing the clock's counter-clockwise movement really irks me wtf lol
Topic Starter
Starset

Yohanes wrote:

Seeing the clock's counter-clockwise movement really irks me wtf lol
ask Exile- about that xD
Sotarks
seems legit lol
_handholding
hi m4m

Fragments of time
  1. 00:18:810 (3,4) - Increase DS a little for emphasis?
  2. 00:22:053 (1) - I feel like you should move it down a bit because of the position of 00:21:729 (1,2) http://puu.sh/o8BWN/0ae9936205.jpg
  3. 00:48:972 (3,4) - 3 should go in the opposite direction of 2 imo, it flows well and fits the music. Used a lower AR cos yh http://puu.sh/o8Cd5/16e93a2033.jpg
  4. 00:47:999 (1,2,3,4,5) - Now that I think about it shouldnt the rhythm be this? http://puu.sh/o8Clj/0737b533ae.jpg
    00:49:296 - should be the start of a slider, not the end and there inst really a sound at 00:49:459
  5. 01:03:242 (1) - use 0.5 SV? I would just go as low as I could at this point
  6. 01:23:188 (2,4) - look better stacked when playing to me
  7. 01:25:296 (4) - Have this go from left to right like 01:24:324 (1,2,3) ? it makes more sense imho
  8. 01:42:648 (2,4) - look better stacked when playing to me
  9. 01:50:269 (1,2,1,2,1,2) - something about this jump pattern doesnt feel right to me and plays a bit funny. I think its mostly the DS 01:50:594 (1,2) is a bit too big
  10. 02:49:783 - can you emphasize this beat in any way?
g
Topic Starter
Starset

Kisses wrote:

hi m4m

Fragments of time
  1. 00:48:972 (3,4) - 3 should go in the opposite direction of 2 imo, it flows well and fits the music. Used a lower AR cos yh http://puu.sh/o8Cd5/16e93a2033.jpg //take account of the ds i used there, its too sudden to make that huge spacing there
  2. 00:47:999 (1,2,3,4,5) - Now that I think about it shouldnt the rhythm be this? http://puu.sh/o8Clj/0737b533ae.jpg
    00:49:296 - should be the start of a slider, not the end and there inst really a sound at 00:49:459 //the current rythme is okey and it fits vocals
  3. 01:03:242 (1) - use 0.5 SV? I would just go as low as I could at this point //why, dont u think that bell sound needs some attention
  4. 01:23:188 (2,4) - look better stacked when playing to me //nop, thats my mapping style sry
  5. 01:25:296 (4) - Have this go from left to right like 01:24:324 (1,2,3) ? it makes more sense imho //nah i like it this way
  6. 01:42:648 (2,4) - look better stacked when playing to me
  7. 01:50:269 (1,2,1,2,1,2) - something about this jump pattern doesnt feel right to me and plays a bit funny. I think its mostly the DS 01:50:594 (1,2) is a bit too big //it is intended to be more spaced as the voice raises
  8. 02:49:783 - can you emphasize this beat in any way? //no, i like sliders in that part
g
thanks for the mod 0/
Arduck
m4m

Fragments of Time
01:13:945 (1) - That slider seems to be extremely close to the top of the screen. Maybe you could rotate it counter-clockwise and place it a bit lower.]

01:19:134 (1) - Would you mind lining up this slider with the previous one?

05:11:026 (6) - Maybe raising that slider just a little bit would help, for the same reason of my 1st suggestion.

05:23:594 (8,1,2,3,4,5) - These ones don't need to be that seperated in my opinion. The beat isnt getting more intense, it stays the same for the previous part of the stream too. You can either place these closer to eachother or if you don't want to change them like that, I suggest that you follow the piano beat's note scaling by placing these hitcircles further apart from eachother 05:23:026 (1,2,3,4,5,6,7,8) - as the beat's notes are ascending and then bringing these ones closer to eachother 05:23:675 (1,2,3,4,5) - as the beat's notes are descending.

05:45:080 (1) - This spinner in HR is almost impossible to pass. If you miss the last 2 hitcircles and you had full hp before doing so, you can't pass that spinner even with max spins per minute. (Correct me if I m wrong but I tried that out both by playing with NF and on the editor.)


Other than that, your map is gorgeous! Big props to the one who created the storyboard too :P
Wish you the best of luck on getting your beatmap ranked!
Hope my 1st mod was helpful for you :3
Yumeno Himiko
Wonderful storyboard!

Passing by here through Fii's ctb map XD.

[Storyboard]
1. unnecessary white.png at the first part of the song
Line 2482

Sprite,Background,Centre,"SB\white.png",320,240
F,0,0,,0,1
C,0,0,42810,0,0,0
F,0,42810,44810,1,0

This object appears too early and takes 1.33x SB load which can be removed to reduce the SB load.

You can simply change this code to

Sprite,Background,Centre,"SB\white.png",320,240
C,0,42810,,0,0,0
F,0,42810,44810,1,0

2. unnecessary duplicate pics covering the scene causing overload SB load at 01:03:567

Line 16567
Sprite,Background,Centre,"SB\white.png",320,240
F,0,63567,64567,0.15,0
P,0,63567,64567,A
Sprite,Background,Centre,"SB\white.png",320,240
F,0,63567,64567,0.15,0
P,0,63567,64567,A

As I checked what method you used for other scenes, you just use one layer. So I think you just mistakenly copied it once, you can just delete the redundant object.

If you wanna make this scene special, just change F,0,63567,64567,0.15,0 to F,0,63567,64567,0.3,0

One more suggestion for white.png: resize it to 854x480 XD

3. Line 10 and 14 duplicate blur.png delete one
Sprite,Background,Centre,"SB\Blur.jpg",320,240
F,0,143999,,0,1
S,0,143999,,0.6393229
F,0,164756,,1,0
Sprite,Background,Centre,"SB\Blur.jpg",320,240
F,0,143999,,0,1
S,0,143999,,0.6393229
F,0,164756,,1,0

4. same problem as as I mentioned in problem 1, unnecessary SB load caused by white.png
Line 2454
Sprite,Background,Centre,"SB\white.png",320,240
F,0,163296,164756,0,1
C,0,164756,186810,0,0,0
F,0,186810,187810,1,0

change it to

Sprite,Background,Centre,"SB\white.png",320,240
F,0,163296,164756,0,1
F,0,164756,186810,0
C,0,164756,,0,0,0
F,0,186810,187810,1,0

5. same as ^, this also causes temporary sb load over 5.0 at about 04:30:102
(How can you make sb load over 1.0x when the background is dark :o )
Line 2467
Sprite,Background,Centre,"SB\white.png",320,240
F,0,267242,269837,0,1
C,0,269837,272432,0,0,0
F,0,272432,273432,1,0



Some suggestions to improve the SB:
1. make the hit effect starts the moment when the clock hands hit the scales
2. the highlight which traces the notes can be brighter (using Alpha effect with duplicate elements), but I also think you may proposed to make it dark, so it's just up to you.


It's an excellent work :) I love it~ Good luck with ranking this map!



Edit:
Though I didn't check seriously, I guess hand1 is walking abnormally? I hope that's not my illusion.
Shiranai
Go addressed them, then I'll come again to check😁
Topic Starter
Starset

Arduck_GR wrote:

m4m

Fragments of Time
01:13:945 (1) - That slider seems to be extremely close to the top of the screen. Maybe you could rotate it counter-clockwise and place it a bit lower.//i tried my best to lower it

01:19:134 (1) - Would you mind lining up this slider with the previous one? //wat do u mean

05:11:026 (6) - Maybe raising that slider just a little bit would help, for the same reason of my 1st suggestion. //fixed

05:23:594 (8,1,2,3,4,5) - These ones don't need to be that seperated in my opinion. The beat isnt getting more intense, it stays the same for the previous part of the stream too. You can either place these closer to eachother or if you don't want to change them like that, I suggest that you follow the piano beat's note scaling by placing these hitcircles further apart from eachother 05:23:026 (1,2,3,4,5,6,7,8) - as the beat's notes are ascending and then bringing these ones closer to eachother 05:23:675 (1,2,3,4,5) - as the beat's notes are descending. //if u can hear the drums getting louder as its preparing to enter the kiai it gives a nice sensation of kiai intro also the melody getting louder too

05:45:080 (1) - This spinner in HR is almost impossible to pass. If you miss the last 2 hitcircles and you had full hp before doing so, you can't pass that spinner even with max spins per minute. (Correct me if I m wrong but I tried that out both by playing with NF and on the editor.) //well sry HR players xd


Other than that, your map is gorgeous! Big props to the one who created the storyboard too :P
Wish you the best of luck on getting your beatmap ranked!
Hope my 1st mod was helpful for you :3
thanks dude ur first mod isnt bad at all, and remember this as the first map u modded and kudos earned xd
Exile-

examination wrote:

Wonderful storyboard!

Passing by here through Fii's ctb map XD.

[Storyboard]
1. unnecessary white.png at the first part of the song
Line 2482

Sprite,Background,Centre,"SB\white.png",320,240
F,0,0,,0,1
C,0,0,42810,0,0,0
F,0,42810,44810,1,0

This object appears too early and takes 1.33x SB load which can be removed to reduce the SB load.

You can simply change this code to

Sprite,Background,Centre,"SB\white.png",320,240
C,0,42810,,0,0,0
F,0,42810,44810,1,0

2. unnecessary duplicate pics covering the scene causing overload SB load at 01:03:567

Line 16567
Sprite,Background,Centre,"SB\white.png",320,240
F,0,63567,64567,0.15,0
P,0,63567,64567,A
Sprite,Background,Centre,"SB\white.png",320,240
F,0,63567,64567,0.15,0
P,0,63567,64567,A

As I checked what method you used for other scenes, you just use one layer. So I think you just mistakenly copied it once, you can just delete the redundant object.

If you wanna make this scene special, just change F,0,63567,64567,0.15,0 to F,0,63567,64567,0.3,0

One more suggestion for white.png: resize it to 854x480 XD

3. Line 10 and 14 duplicate blur.png delete one
Sprite,Background,Centre,"SB\Blur.jpg",320,240
F,0,143999,,0,1
S,0,143999,,0.6393229
F,0,164756,,1,0
Sprite,Background,Centre,"SB\Blur.jpg",320,240
F,0,143999,,0,1
S,0,143999,,0.6393229
F,0,164756,,1,0

4. same problem as as I mentioned in problem 1, unnecessary SB load caused by white.png
Line 2454
Sprite,Background,Centre,"SB\white.png",320,240
F,0,163296,164756,0,1
C,0,164756,186810,0,0,0
F,0,186810,187810,1,0

change it to

Sprite,Background,Centre,"SB\white.png",320,240
F,0,163296,164756,0,1
F,0,164756,186810,0
C,0,164756,,0,0,0
F,0,186810,187810,1,0

5. same as ^, this also causes temporary sb load over 5.0 at about 04:30:102 That actually covers thebackground
(How can you make sb load over 1.0x when the background is dark :o )
Line 2467
Sprite,Background,Centre,"SB\white.png",320,240
F,0,267242,269837,0,1
C,0,269837,272432,0,0,0
F,0,272432,273432,1,0



Some suggestions to improve the SB:
1. make the hit effect starts the moment when the clock hands hit the scales it doesn't always hit on notes
2. the highlight which traces the notes can be brighter (using Alpha effect with duplicate elements), but I also think you may proposed to make it dark, so it's just up to you. its fineeee...


It's an excellent work :) I love it~ Good luck with ranking this map!



Edit:
Though I didn't check seriously, I guess hand1 is walking abnormally? I hope that's not my illusion.
Not mentioned = fixed
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