xd well im not graveyarding this and thx for star 0/Janpai wrote:
Do not grave plis
I regret that I didn't make you a banner lmao
xd well im not graveyarding this and thx for star 0/Janpai wrote:
Do not grave plis
I regret that I didn't make you a banner lmao
I made it, but it's not really cool, If you can make a better one like Historia could be awesome ! xDJanpai wrote:
Do not grave plis
I regret that I didn't make you a banner lmao
i luv ur squares dude <3Exile- wrote:
Squares
Check them on autoplay before complaining. They're off center only in editorDeppyforce wrote:
wao
[General]drain times not even reach 5min LOL
sb stuffs are off center with my standard res 4:3 screen ;;
http://osu.ppy.sh/ss/4816148 clock
https://osu.ppy.sh/ss/4816166 ring
https://osu.ppy.sh/ss/4816172 effect
these are just examples, all of these effects are off center
lol
imo sb should be mapped with standard res and then the widescreen support will magically make it fits with widescreens
Exile- wrote:
Check them on autoplay before complaining. They're off center only in editorDeppyforce wrote:
wao
[General]drain times not even reach 5min LOL
sb stuffs are off center with my standard res 4:3 screen ;;
http://osu.ppy.sh/ss/4816148 clock
https://osu.ppy.sh/ss/4816166 ring
https://osu.ppy.sh/ss/4816172 effect
these are just examples, all of these effects are off center
lol
imo sb should be mapped with standard res and then the widescreen support will magically make it fits with widescreens
Thanks so much for mod and starss 0/Deppyforce wrote:
wao
[General]drain times not even reach 5min LOL
sb stuffs are off center with my standard res 4:3 screen ;;
http://osu.ppy.sh/ss/4816148 clock
https://osu.ppy.sh/ss/4816166 ring
https://osu.ppy.sh/ss/4816172 effect
these are just examples, all of these effects are off center
lol
imo sb should be mapped with standard res and then the widescreen support will magically make it fits with widescreens
[Fragments of Time]
01:13:540 (6) - dude theres no sound here, the sound is on the 1/4 tick at 01:13:378 - //yeah nice catch
01:31:459 (7) - maybe try split to 2 circles to follow vocals ? this part is least intense so u could do that to increase the intensity a bit here //i kinda like that pattern and asthetic so i wanna keep it ;w;
01:34:378 (4) - ^ //^
01:42:161 (3,1,3,5,6,8) - these looks weird to me idk, maybe try make a hexagon? //its fine to me
01:55:134 (7,1) - this jump should be bigger than 01:54:972 (6,7) - imo to emphasize the start of the new phase better //i think its big enough i dont wanna make a fullscreen jump lol, but ill try to reduce 6 7
02:49:783 - 02:53:999 - 02:54:972 - these drums sounds are strong and supposed to be clickable, even tho if youre focusing on the instrument sounds, u still should make those drums clickable to make rhythm more interesting than 1/2 slider spam imo //it was kinda my intention for that part tho, i think its intresting to play with velocity there and as the music is kinda calm so no reason for circles
05:08:432 (6,6) - um stack? //fixed
05:23:999 (5,6) - this looks undermapped compared to the 05:23:675 (1,2,3,4,5) - 's ds //idk, i think spacing is legit
http://osu.ppy.sh/ss/4816375 no soterks in sb? rip
ayaya thats it good luck!
OMG SO GUD, THANKS!!!Janpai wrote:
I didn't mean to hurt senpai, gomenasai *hides*
Why does it have to be in the center anyways?Deppyforce wrote:
legit
edit: changed screenshot with new skin so u can see better
edit 2: changed screenshot again with another skin
thanks derpyDeppyforce wrote:
wao
[General]drain times not even reach 5min LOL
sb stuffs are off center with my standard res 4:3 screen ;;
http://osu.ppy.sh/ss/4816148 clock
https://osu.ppy.sh/ss/4816166 ring
https://osu.ppy.sh/ss/4816172 effect
these are just examples, all of these effects are off center
lol
imo sb should be mapped with standard res and then the widescreen support will magically make it fits with widescreens
[Fragments of Time]
03:17:026 - pls there is no sound here (or maybe there is but its so feint i cant hear it) consider make 03:16:864 (1) - a 3/4 plz leave my patern alone derpyforce, but anyway, there a sound.. :/
03:19:134 (5,6) - tbh i think this is undermapped since 6 got emphasized with whislte hitsound but whatever well this patern is fine dewd
03:29:188 (1,2) - soterks tbh i dont quite understand why is this combo have low spacing while it supposed to be building up building up is not always spacing, here the jump is intense so I think spacing it more would be harder you know.. since the patern is already hard derp
03:44:432 (1,2,3,4,5) - try make a star maybe stars is for girls
03:58:215 (3,4) - this is strong, got a bit undermapped imo ok increased spacing here
04:12:648 (7,1,2,3) - this might be a bit confusing cuz the spacing between these are almost same but its actually diffrent gaps, mayb move 2 further away from1 nah, plz my best patern of my part dewd don't be so mean :c it's totally readable
04:36:810 (2,3,4,5,6) - fix the star pls this looks shite fk u dude, but fixed :C
ayaya thats it good luck!
MkGuh wrote:
[quote="DeRpyforce":1337]hey
ty for the mod!hyouri wrote:
Hello from hyouri's Modding Queue~
NM
General
- Your soft-sliderslide*.wav files each 1 KB, so they're either silent or corrupt files which are unrankable http://puu.sh/o056t/88c128ca95.png. You can read more here https://osu.ppy.sh/wiki/Ranking_Criteria#Audio //silent sliderslides are allowed lol
- Add "drum'n'bass" for Tags
Fragments of Time- 00:16:702 (3) - Would be better to use circles here //nah
- 01:11:351 (1) - Ctrl + G? //nop
- 01:40:215 (2) - This should be put up higher on a higher position cause it would make more sense to the flow http://puu.sh/o05SM/e502f285a2.jpg Doesn't have to be this exact position, but something similar would fit. //ye why not
- 01:53:837 (5) - NC here ? //why
- 02:04:215 (6,1,2) - Something is off here //wats off? o.o
- 05:24:324 (1) - This would be very nice with a Finish hitsound //well there s a hitsound lol
- 05:23:675 (1) - This and this 04:05:999 (1) - stream got a NC, but this doesn't 05:05:513 (7) - and this 04:31:702 (8) - ?? //if u didnt notice i put NC every big white tick, not randomly
- 05:39:567 (6) - I'd NC this //same here
Very nice map! I wish you good luck!
Side wrote:
Hi for the M4M :v
[Time Thing]
What is this a european clock? :^)
00:48:972 (3,4,5) - Don't really like the rhythm choice here. 00:49:296 - Is a very strong sound so a clickable object would highly justify that. Also 00:49:783 (5) - being a pretty long pause after all the 1/1 slider movement is a bit uneasing. Here's a suggestion (three screenshots) 1 2 3. Basically Shortened 00:48:972 (3) - and 00:49:459 (5) - to 1/2 sliders (you can keep (5) as a 3/4 slider if you really want but maybe mute the slider end) and made 00:49:783 (6) - a 3/2 slider which ends on the tick sound. Also circular shapes cuz u know clock and stuff. Anyway if you like this example and need help replicating it feel free to PM me I'll help you out //no simply becuz i was not following these notes before 00:49:621 - 00:49:945 - so im gonna keep it
01:00:972 (1,2,3,4,5,6,7,8,1) - I dont think the claps go well here. If anything they would be nice as all whistles since it's that same drum sound in the music. //its fine
01:03:567 (1) - aaaaaaaaaaaa ;-; I like the idea but the pitch just doesn't compliment the song. It's off key and that makes me sad Music stuffs but this should be C# (half pitch lower lol) which is why it sounds so dissonant atm. Anyway I played around with your hitsound in audacity and made it sound less bad lol. ZIP FILE Might not be the exact pitch tho so maybe check with some hitsound gurus and stuff just in case. //dude thanks for this one
01:03:567 - Small suggestion also but regarding the hitsounds, since the drums kick in here and there's like a kick and a snare sound (the snare being the clap) but in the hitsounds only the clap sound is mapped not the kick like you can hear at 01:04:378 - 01:04:864 - 01:05:675 - etc you know that low sound in the music. Now fortunately you can easily add that sound into your hitsounds by adding the same custom whistle hitsound you used at 00:52:215 (2) - for example as that hitsound. There are other ways to do this too but this ones pretty easy and since the whistles aren't being used much in this section it's not too hard to incorporate. Again if this is confusing or you want help with this pm me :v //i dont wanna spam that whistle dude it sounds so annoying so im only keeping it on big white ticks
01:45:080 - 02:22:702 - And again for this section make sure to add those custom (or even default) whistles for those kick sounds. It's pretty empty and has potential to sound amazing with them. You sort of have them yes but if you listen to the drums closely, the kick sound is at 01:45:729 (3) - slider end 01:47:026 (4) - slider end etc so add those whistles in there as well.
01:55:459 (1) - Also I haven't pointed this out until now but this hitsound would make a bit more sense as a finish. It would also help for when you're adding the whistles. //no cuz i dont wanna stack hitsounds
02:24:648 (3) - Same thing about the missing kick sounds. Add whistle on the slider end for this one. Go through the others for the missing one
02:53:837 (5) - Add whistles to the slider head and slider end to follow the beat
03:06:810 - See here you start doing the hitsounds right mostly ;-; so do that for the previous ones please //thats not my part so diffrent mapping style and tastes
03:08:594 (3,4) - With this being a new section in the song it'd be nice if this was a 1/4 slider and repeat so it's a bit easy to grasp this. Also might look nicer like this too
03:10:702 (1) - Missing whistle on the slider head
03:13:945 (3) - Don't like the whistle sound on this note. IMO this sounds better without hitsounds mostly because the custom whistle sound is really strong and stands out too much compared to what actually happens in the music. INSTEAD though you should add a whistle at 03:14:107 (4) - so it sounds nice
03:15:567 (1,2) - This would probably be better as a 1/2 slider since per the music the intensity makes more sense starting at 03:15:891 - so the jumps starting there would be more natural than starting at 03:15:567 (1) - if that makes sense.
03:16:540 (1) - Also a neat thing here add a clap to the slider end. Will sound so cool trust me
03:21:567 (3,4) - Remove the drum samples from these. Pretty sure they were an accident. Also maybe add a clap to 03:21:567 (3) - slider end if you like how that sounds.
03:23:675 (1) - I think something like this would look and play a bit better.
03:27:567 (1) - Finish would be great here. A real finish not the custom one lol
03:30:161 (1,2,1,2,1,2,1,2) - If the separation between these notes was a bit more noticeable this would also be great. As in it starts a bit closer and expands more and more since the distance increase is pretty minor visually.
03:40:134 (4,1) - Might be clearer stacked but it's minor.
03:51:567 (3) - I know this is probably done this way to follow the vocals but it can still do that as a 1/2 slider and a note at 03:51:891 - so you can get the drum sound at 03:51:729 - It could look something like this
04:14:756 (2) - Remove whistle from this. If there would be one it would be at 04:15:080 - which means....
04:14:918 (3) - Similar to 03:51:567 (3) - This would do a better job following the drums and vocals as a 1/2 slider and note. The note at 04:15:242 - could maybe be at x:330 y:130 for example.
04:49:945 (4) - Add whistle to slider end. Drum doesn't stop playing after all.
04:51:242 (4) - Same and so on since those whistles are just missing in this section in general.
05:21:405 (7) - Add clap to slider head as well. //ye
05:25:134 (4) - Same thing about the whistles in this section.
Hope this helps. Good luck!
Tokido Haku wrote:
Hey m4m
[Fragments Of Time]
HB24
- 00:57:729 (3) - can be moved to be stacked with 00:56:918 (4) - //true but i did sth else
- 01:45:080 (1) - bit nitpicky but 01:43:783 (1,1,2) - are all nicely slightly moved down and to the right and then 01:45:080 (1) - isn't in this row because it's moved down even more to the left and bottom. //did not understand this well but i think i know wat u talking about
- 02:17:188 (5) - could be a slider like 02:16:540 (2,4) - but then around 02:16:702 (3) - Imo it'd go well because 02:17:513 (1) - is below it. //nah
- 03:16:215 (1) - can be placed under 03:15:567 (1) - not stacked like this http://puu.sh/o1ggH.jpg //not my part
- 04:47:675 (5) - same ^ (but this one seems fine actually) or at least match it with 04:46:702 (1) - (so when changed change this as well)
Overall good map, I like it. Couldn't find much, sorry!
-Tochi wrote:
General
- Hello o/
- Two timing points exist at the same time: 03:48:324 - 05:06:161 - 05:24:324 - 05:43:783 -
- Duplicate timing points at: 03:48:324 - 05:06:161 - 05:24:324 - 05:43:783 -
- Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav?): soft-hitwhistle69.mp3
- Files unused: sb\bg.jpg / [color=#FF0000sb\11t-fonts[/color] you only use kanji (i think it's kanji xD), so all the letters should be removed
- Add Exile- to the tags?
- I'm not sure if epilepsy warning is needed.
Fragments Of Time
HB24:
- " 00:32:432 (1) - Lewd custom hitsound number o.o / It might be better if u used it on this part instead 00:42:810 (1) - in HB24's part." //too much lewd for me
- 00:37:621 (1) - Maybe end spinner on this stronger beat? 00:42:486 - //nah i basically wanna keep those notes inside the spinner
- 00:49:459 (4,5) - This came outta nowhere, so it's kinda awkward to make it 3/4 here. You could do the same for this 00:44:107 (1,2) - if you want to keep it, otherwise it's too random to keep. //kinda had no choice there
- 01:03:161 (6,1) - Why is the spacing here lower? //right
- 02:41:837 (8,1) - Try to make it a bit more spaced so it doesn't touch each other. //ye
- 05:45:080 (1) - End the spinner here 05:55:296 - It fits more. There's no strong beat to support it here 05:55:459 - //nah,its kinda how i did before, i mean i want those notse inside the spinner
Feedback
Nice map, good luck!
Only one I feel it clickable?
well thx for the mod broFCL wrote:
placeholder
- [placeholder]
- drum and bass in tags pls. These words more important that drum'n'bass cuz much people will try to fing good dnb song through this tag
- DUDE PLS
[420754 Nekomata Master feat Misawa Aki - chrono diver -fragment-]
• Storyboard image file dimensions are more than allowed maximum ( 640x1440 or 1920x480 for scrolling images) or (1366x768)
{sb\\bg.jpg} (1450x768)
• Usage of mp3 and ogg as hitsounds is not recommended (consider converting to .wav?): //ehh idk maybe ill change :v
soft-hitwhistle69.mp3
• Files unused: //redownload
sb\bg.jpg
sb\11t-fonts\'.png
sb\11t-fonts\0.png
sb\11t-fonts\1.png
sb\11t-fonts\3.png
sb\11t-fonts\5.png
sb\11t-fonts\6.png
sb\11t-fonts\7.png
sb\11t-fonts\8.png
sb\11t-fonts\9.png
sb\11t-fonts\a1.png
sb\11t-fonts\c.png
sb\11t-fonts\c1.png
sb\11t-fonts\d1.png
sb\11t-fonts\f.png
sb\11t-fonts\f1.png
sb\11t-fonts\g.png
sb\11t-fonts\g1.png
sb\11t-fonts\h.png
sb\11t-fonts\i1.png
sb\11t-fonts\j.png
sb\11t-fonts\j1.png
sb\11t-fonts\k1.png
sb\11t-fonts\l1.png
sb\11t-fonts\m1.png
sb\11t-fonts\n1.png
sb\11t-fonts\o1.png
sb\11t-fonts\p1.png
sb\11t-fonts\q.png
sb\11t-fonts\q1.png
sb\11t-fonts\r1.png
sb\11t-fonts\t1.png
sb\11t-fonts\u.png
sb\11t-fonts\u1.png
sb\11t-fonts\v.png
sb\11t-fonts\v1.png
sb\11t-fonts\w.png
sb\11t-fonts\w1.png
sb\11t-fonts\x1.png
sb\11t-fonts\y1.png
sb\11t-fonts\z.png
sb\11t-fonts\z1.png
• Duplicate timing points(s) at:
03:48:324 {228324}
05:06:161 {306161}
05:24:324 {324324}
05:43:783 {343783}- I saw some useless green lines, so dude fix it too //dude did u even updated? xD
- [shitmapper]
- 00:49:459 (4,5) - dude pls, you didn't make stacks like this before, it really not necessary, 00:49:783 (5) - doesn't have emphasized beats to do that clickable //ok :v
- 00:50:269 - even if you want to map on melody, I still feel this section like undrmapped. So what about to add circle here? //nah i still want the melody
- 00:58:053 (6,7) - add finishes at ends too? They have similar sounds like 00:57:891 (4,5) - //the thing is, i want whistles to be clickable xd
- 01:13:945 (1) - I feel this bell sound redundant, it really doensn't supported by song //redownload, the bell sound is more pitched now :3
- 01:24:648 (2,3,4,1) - dude why you so strong declining has volume?This doesn't provided. But anyway if you want keep effect of reduce, do it through bigger volume of hs //wot, is the idea bad?
- 01:24:972 (3,4) - Only one I feel their clickable? //ye
- 02:02:269 (4) - nc //is it necessary?
- 02:02:918 (3) - ^ , just a suggestions, nc's would be logical here //no xd
- 02:35:351 (5) -
Only one I feel it clickable?//oh dude idk how to fix this one so ill leave it xd- 02:43:296 (1,2,3,1,2,3,1,2,3) - dude whistles pls, these sounds really perfect for this
- 02:46:053 (5,6,7) - pls dude, map 1/8 sound here, it feels 2 hard for me http://puu.sh/o3899/cc037a3360.png //nah i like how i did that part with sv so ill keep it
- 02:49:945 (1) - dude,missed clap? //nop
- [just a shit]
- 05:05:188 (4,7,9) - similar suggestion about nc's as before
- 05:10:864 (5,3) - stack? dude pls //ok xd
- 05:23:999 (5) - nc
- 05:39:891 (1,2,3,4) - (2) and (4) doesn't feels like hard beats, I think sliders instead would better //i like that part as it is
- 05:41:513 (2) - The reverse situation, red tick fees clickable //wot
wow so many stars o.oLog Off Now wrote:
wow
wtf dude all those stars!Log Off Now wrote:
wow
FCL wrote:
I think nc doesn't should be on doesn't emphasized beats.
ask Exile- about that xDYohanes wrote:
Seeing the clock's counter-clockwise movement really irks me wtf lol
thanks for the mod 0/Kisses wrote:
hi m4mgFragments of time
- 00:48:972 (3,4) - 3 should go in the opposite direction of 2 imo, it flows well and fits the music. Used a lower AR cos yh http://puu.sh/o8Cd5/16e93a2033.jpg //take account of the ds i used there, its too sudden to make that huge spacing there
- 00:47:999 (1,2,3,4,5) - Now that I think about it shouldnt the rhythm be this? http://puu.sh/o8Clj/0737b533ae.jpg
00:49:296 - should be the start of a slider, not the end and there inst really a sound at 00:49:459 //the current rythme is okey and it fits vocals- 01:03:242 (1) - use 0.5 SV? I would just go as low as I could at this point //why, dont u think that bell sound needs some attention
- 01:23:188 (2,4) - look better stacked when playing to me //nop, thats my mapping style sry
- 01:25:296 (4) - Have this go from left to right like 01:24:324 (1,2,3) ? it makes more sense imho //nah i like it this way
- 01:42:648 (2,4) - look better stacked when playing to me
- 01:50:269 (1,2,1,2,1,2) - something about this jump pattern doesnt feel right to me and plays a bit funny. I think its mostly the DS 01:50:594 (1,2) is a bit too big //it is intended to be more spaced as the voice raises
- 02:49:783 - can you emphasize this beat in any way? //no, i like sliders in that part
Sprite,Background,Centre,"SB\white.png",320,240
F,0,0,,0,1
C,0,0,42810,0,0,0
F,0,42810,44810,1,0
Sprite,Background,Centre,"SB\white.png",320,240
C,0,42810,,0,0,0
F,0,42810,44810,1,0
Sprite,Background,Centre,"SB\white.png",320,240
F,0,63567,64567,0.15,0
P,0,63567,64567,A
Sprite,Background,Centre,"SB\white.png",320,240
F,0,63567,64567,0.15,0
P,0,63567,64567,A
Sprite,Background,Centre,"SB\Blur.jpg",320,240
F,0,143999,,0,1
S,0,143999,,0.6393229
F,0,164756,,1,0
Sprite,Background,Centre,"SB\Blur.jpg",320,240
F,0,143999,,0,1
S,0,143999,,0.6393229
F,0,164756,,1,0
Sprite,Background,Centre,"SB\white.png",320,240
F,0,163296,164756,0,1
C,0,164756,186810,0,0,0
F,0,186810,187810,1,0
Sprite,Background,Centre,"SB\white.png",320,240
F,0,163296,164756,0,1
F,0,164756,186810,0
C,0,164756,,0,0,0
F,0,186810,187810,1,0
Sprite,Background,Centre,"SB\white.png",320,240
F,0,267242,269837,0,1
C,0,269837,272432,0,0,0
F,0,272432,273432,1,0
thanks dude ur first mod isnt bad at all, and remember this as the first map u modded and kudos earned xdArduck_GR wrote:
m4mFragments of Time01:13:945 (1) - That slider seems to be extremely close to the top of the screen. Maybe you could rotate it counter-clockwise and place it a bit lower.//i tried my best to lower it
01:19:134 (1) - Would you mind lining up this slider with the previous one? //wat do u mean
05:11:026 (6) - Maybe raising that slider just a little bit would help, for the same reason of my 1st suggestion. //fixed
05:23:594 (8,1,2,3,4,5) - These ones don't need to be that seperated in my opinion. The beat isnt getting more intense, it stays the same for the previous part of the stream too. You can either place these closer to eachother or if you don't want to change them like that, I suggest that you follow the piano beat's note scaling by placing these hitcircles further apart from eachother 05:23:026 (1,2,3,4,5,6,7,8) - as the beat's notes are ascending and then bringing these ones closer to eachother 05:23:675 (1,2,3,4,5) - as the beat's notes are descending. //if u can hear the drums getting louder as its preparing to enter the kiai it gives a nice sensation of kiai intro also the melody getting louder too
05:45:080 (1) - This spinner in HR is almost impossible to pass. If you miss the last 2 hitcircles and you had full hp before doing so, you can't pass that spinner even with max spins per minute. (Correct me if I m wrong but I tried that out both by playing with NF and on the editor.) //well sry HR players xd
Other than that, your map is gorgeous! Big props to the one who created the storyboard too
Wish you the best of luck on getting your beatmap ranked!
Hope my 1st mod was helpful for you :3
Not mentioned = fixedexamination wrote:
Wonderful storyboard!
Passing by here through Fii's ctb map XD.
[Storyboard]
1. unnecessary white.png at the first part of the song
Line 2482Sprite,Background,Centre,"SB\white.png",320,240
F,0,0,,0,1
C,0,0,42810,0,0,0
F,0,42810,44810,1,0
This object appears too early and takes 1.33x SB load which can be removed to reduce the SB load.
You can simply change this code toSprite,Background,Centre,"SB\white.png",320,240
C,0,42810,,0,0,0
F,0,42810,44810,1,0
2. unnecessary duplicate pics covering the scene causing overload SB load at 01:03:567
Line 16567Sprite,Background,Centre,"SB\white.png",320,240
F,0,63567,64567,0.15,0
P,0,63567,64567,A
Sprite,Background,Centre,"SB\white.png",320,240
F,0,63567,64567,0.15,0
P,0,63567,64567,A
As I checked what method you used for other scenes, you just use one layer. So I think you just mistakenly copied it once, you can just delete the redundant object.
If you wanna make this scene special, just change F,0,63567,64567,0.15,0 to F,0,63567,64567,0.3,0
One more suggestion for white.png: resize it to 854x480 XD
3. Line 10 and 14 duplicate blur.png delete oneSprite,Background,Centre,"SB\Blur.jpg",320,240
F,0,143999,,0,1
S,0,143999,,0.6393229
F,0,164756,,1,0
Sprite,Background,Centre,"SB\Blur.jpg",320,240
F,0,143999,,0,1
S,0,143999,,0.6393229
F,0,164756,,1,0
4. same problem as as I mentioned in problem 1, unnecessary SB load caused by white.png
Line 2454Sprite,Background,Centre,"SB\white.png",320,240
F,0,163296,164756,0,1
C,0,164756,186810,0,0,0
F,0,186810,187810,1,0
change it toSprite,Background,Centre,"SB\white.png",320,240
F,0,163296,164756,0,1
F,0,164756,186810,0
C,0,164756,,0,0,0
F,0,186810,187810,1,0
5. same as ^, this also causes temporary sb load over 5.0 at about 04:30:102 That actually covers thebackground
(How can you make sb load over 1.0x when the background is dark )
Line 2467Sprite,Background,Centre,"SB\white.png",320,240
F,0,267242,269837,0,1
C,0,269837,272432,0,0,0
F,0,272432,273432,1,0
Some suggestions to improve the SB:
1. make the hit effect starts the moment when the clock hands hit the scales it doesn't always hit on notes
2. the highlight which traces the notes can be brighter (using Alpha effect with duplicate elements), but I also think you may proposed to make it dark, so it's just up to you. its fineeee...
It's an excellent work I love it~ Good luck with ranking this map!
Edit:
Though I didn't check seriously, I guess hand1 is walking abnormally? I hope that's not my illusion.